Copy+Attentional Convolutional


Original Name apply,torque

apply

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m torque += torque ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m torque += torque ; } <SENTENCE_END/>

torque

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m torque += torque ; } <SENTENCE_END/>

(Copy Probability: 98.7%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m torque += torque ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m torque += torque ; } <SENTENCE_END/>

(Copy Probability: 88.7%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m torque += torque ; } <SENTENCE_END/>


Original Name apply,linear,impulse

apply

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>

linear

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>

(Copy Probability: 21.3%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>

impulse

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>

(Copy Probability: 9.1%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>

(Copy Probability: 6.3%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( ! is awake ( ) ) { if ( wake ) { set awake ( true ) ; } else { return ; } } m linear velocity . x += impulse . x * m inv mass ; m linear velocity . y += impulse . y * m inv mass ; m angular velocity += m inv i * ( ( point . x - m sweep . c . x ) * impulse . y - ( point . y - m sweep . c . y ) * impulse . x ) ; } <SENTENCE_END/>


Original Name apply,angular,impulse

apply

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>

angular

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>

(Copy Probability: 89.7%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>

impulse

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>

(Copy Probability: 68.5%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>

(Copy Probability: 9.0%)

<SENTENCE_START> { if ( m type != body type . dynamic ) { return ; } if ( is awake ( ) == false ) { set awake ( true ) ; } m angular velocity += m inv i * impulse ; } <SENTENCE_END/>


Original Name get,mass

get

<SENTENCE_START> { return m mass ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return m mass ; } <SENTENCE_END/>

mass

<SENTENCE_START> { return m mass ; } <SENTENCE_END/>

(Copy Probability: 80.2%)

<SENTENCE_START> { return m mass ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m mass ; } <SENTENCE_END/>

(Copy Probability: 65.2%)

<SENTENCE_START> { return m mass ; } <SENTENCE_END/>


Original Name get,inertia

get

<SENTENCE_START> { return m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { return m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; } <SENTENCE_END/>

inertia

<SENTENCE_START> { return m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; } <SENTENCE_END/>

(Copy Probability: 7.9%)

<SENTENCE_START> { return m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; } <SENTENCE_END/>


Original Name get,mass,data

get

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>

mass

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>

(Copy Probability: 29.6%)

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>

data

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>

(Copy Probability: 15.3%)

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { data . mass = m mass ; data . i = m i + m mass * ( m sweep . local center . x * m sweep . local center . x + m sweep . local center . y * m sweep . local center . y ) ; data . center . x = m sweep . local center . x ; data . center . y = m sweep . local center . y ; } <SENTENCE_END/>


Original Name set,mass,data

set

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>

mass

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>

(Copy Probability: 15.8%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>

(Copy Probability: 10.2%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type != body type . dynamic ) { return ; } m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m mass = mass data . mass ; if ( m mass <= 0.0f ) { m mass = 1f ; } m inv mass = 1.0f / m mass ; if ( mass data . i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i = mass data . i - m mass * vec 2 . dot ( mass data . center , mass data . center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } final vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( mass data . center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; vec 2 . cross to out ( m angular velocity , temp , temp ) ; m linear velocity . add local ( temp ) ; m world . get pool ( ) . push vec 2 ( 2 ) ; } <SENTENCE_END/>


Original Name reset,mass,data

reset

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>

mass

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>

(Copy Probability: 30.1%)

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>

(Copy Probability: 16.3%)

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { m mass = 0.0f ; m inv mass = 0.0f ; m i = 0.0f ; m inv i = 0.0f ; m sweep . local center . set zero ( ) ; if ( m type == body type . static || m type == body type . kinematic ) { m sweep . c 0 . set ( m xf . p ) ; m sweep . c . set ( m xf . p ) ; m sweep . a 0 = m sweep . a ; return ; } assert ( m type == body type . dynamic ) ; final vec 2 local center = m world . get pool ( ) . pop vec 2 ( ) ; local center . set zero ( ) ; final vec 2 temp = m world . get pool ( ) . pop vec 2 ( ) ; final mass data mass data = pmd ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { if ( f . m density == 0.0f ) { continue ; } f . get mass data ( mass data ) ; m mass += mass data . mass ; temp . set ( mass data . center ) . mul local ( mass data . mass ) ; local center . add local ( temp ) ; m i += mass data . i ; } if ( m mass > 0.0f ) { m inv mass = 1.0f / m mass ; local center . mul local ( m inv mass ) ; } else { m mass = 1.0f ; m inv mass = 1.0f ; } if ( m i > 0.0f && ( m flags & e fixed rotation flag ) == 0 ) { m i -= m mass * vec 2 . dot ( local center , local center ) ; assert ( m i > 0.0f ) ; m inv i = 1.0f / m i ; } else { m i = 0.0f ; m inv i = 0.0f ; } vec 2 old center = m world . get pool ( ) . pop vec 2 ( ) ; old center . set ( m sweep . c ) ; m sweep . local center . set ( local center ) ; transform . mul to out unsafe ( m xf , m sweep . local center , m sweep . c 0 ) ; m sweep . c . set ( m sweep . c 0 ) ; temp . set ( m sweep . c ) . sub local ( old center ) ; final vec 2 temp 2 = old center ; vec 2 . cross to out unsafe ( m angular velocity , temp , temp 2 ) ; m linear velocity . add local ( temp 2 ) ; m world . get pool ( ) . push vec 2 ( 3 ) ; } <SENTENCE_END/>


Original Name get,world,point

get

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>

world

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>

(Copy Probability: 83.0%)

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>

point

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>

(Copy Probability: 77.0%)

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { vec 2 v = new vec 2 ( ) ; get world point to out ( local point , v ) ; return v ; } <SENTENCE_END/>


Original Name get,world,point,to,out

get

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

world

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

point

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { transform . mul to out ( m xf , local point , out ) ; } <SENTENCE_END/>


Original Name get,world,vector

get

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>

world

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 85.2%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>

vector

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 60.0%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get world vector to out ( local vector , out ) ; return out ; } <SENTENCE_END/>


Original Name get,world,vector,to,out

get

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

world

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

vector

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { rot . mul to out ( m xf . q , local vector , out ) ; } <SENTENCE_END/>


Original Name get,world,vector,to,out,unsafe

get

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

world

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

vector

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 7.6%)

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

unsafe

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 7.0%)

<SENTENCE_START> { rot . mul to out unsafe ( m xf . q , local vector , out ) ; } <SENTENCE_END/>


Original Name get,local,point

get

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

local

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 93.7%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

point

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 96.1%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 48.9%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local point to out ( world point , out ) ; return out ; } <SENTENCE_END/>


Original Name get,local,point,to,out

get

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

local

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

(Copy Probability: 39.4%)

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

point

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

(Copy Probability: 58.6%)

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

(Copy Probability: 25.5%)

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>

(Copy Probability: 7.2%)

<SENTENCE_START> { transform . mul trans to out ( m xf , world point , out ) ; } <SENTENCE_END/>


Original Name get,local,vector

get

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>

local

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 95.6%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>

vector

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 94.8%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 39.0%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get local vector to out ( world vector , out ) ; return out ; } <SENTENCE_END/>


Original Name get,local,vector,to,out

get

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

local

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 9.5%)

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

vector

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 14.1%)

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { rot . mul trans ( m xf . q , world vector , out ) ; } <SENTENCE_END/>


Original Name get,local,vector,to,out,unsafe

get

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

local

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 30.6%)

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

vector

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 51.8%)

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 43.3%)

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 22.4%)

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

unsafe

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 16.5%)

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>

(Copy Probability: 19.8%)

<SENTENCE_START> { rot . mul trans unsafe ( m xf . q , world vector , out ) ; } <SENTENCE_END/>


Original Name get,linear,velocity,from,world,point

get

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 5.8%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

linear

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 98.6%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

from

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 73.6%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

world

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 29.5%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

point

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 6.5%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 6.5%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from world point to out ( world point , out ) ; return out ; } <SENTENCE_END/>


Original Name get,linear,velocity,from,world,point,to,out

get

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

linear

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 14.8%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 10.0%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

from

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 5.8%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

world

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

point

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

to

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

out

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { final float temp x = world point . x - m sweep . c . x ; final float temp y = world point . y - m sweep . c . y ; out . x = - m angular velocity * temp y + m linear velocity . x ; out . y = m angular velocity * temp x + m linear velocity . y ; } <SENTENCE_END/>


Original Name get,linear,velocity,from,local,point

get

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

linear

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 97.3%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 98.2%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

from

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 67.0%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

local

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 25.8%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

point

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 9.8%)

<SENTENCE_START> { vec 2 out = new vec 2 ( ) ; get linear velocity from local point to out ( local point , out ) ; return out ; } <SENTENCE_END/>


Original Name get,linear,velocity,from,local,point,to,out

get

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

linear

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 97.8%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

from

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 81.5%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

local

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 39.7%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

point

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 10.9%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 15.0%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 11.1%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>

(Copy Probability: 13.1%)

<SENTENCE_START> { get world point to out ( local point , out ) ; get linear velocity from world point to out ( out , out ) ; } <SENTENCE_END/>


Original Name get,linear,damping

get

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>

linear

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>

(Copy Probability: 95.5%)

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>

damping

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>

(Copy Probability: 94.3%)

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>

(Copy Probability: 7.5%)

<SENTENCE_START> { return m linear damping ; } <SENTENCE_END/>


Original Name set,linear,damping

set

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>

linear

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>

(Copy Probability: 96.3%)

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>

damping

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>

(Copy Probability: 70.3%)

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { m linear damping = linear damping ; } <SENTENCE_END/>


Original Name get,angular,damping

get

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>

angular

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>

(Copy Probability: 95.7%)

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>

damping

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>

(Copy Probability: 94.1%)

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>

(Copy Probability: 6.1%)

<SENTENCE_START> { return m angular damping ; } <SENTENCE_END/>


Original Name set,angular,damping

set

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>

angular

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>

(Copy Probability: 98.0%)

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>

damping

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>

(Copy Probability: 76.2%)

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { m angular damping = angular damping ; } <SENTENCE_END/>


Original Name get,type

get

<SENTENCE_START> { return m type ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return m type ; } <SENTENCE_END/>

type

<SENTENCE_START> { return m type ; } <SENTENCE_END/>

(Copy Probability: 76.6%)

<SENTENCE_START> { return m type ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m type ; } <SENTENCE_END/>

(Copy Probability: 34.4%)

<SENTENCE_START> { return m type ; } <SENTENCE_END/>


Original Name set,type

set

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type == type ) { return ; } m type = type ; reset mass data ( ) ; if ( m type == body type . static ) { m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m sweep . a 0 = m sweep . a ; m sweep . c 0 . set ( m sweep . c ) ; synchronize fixtures ( ) ; } set awake ( true ) ; m force . set zero ( ) ; m torque = 0.0f ; contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { int proxy count = f . m proxy count ; for ( int i = 0 ; i < proxy count ; ++ i ) { broad phase . touch proxy ( f . m proxies [ i ] . proxy id ) ; } } } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type == type ) { return ; } m type = type ; reset mass data ( ) ; if ( m type == body type . static ) { m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m sweep . a 0 = m sweep . a ; m sweep . c 0 . set ( m sweep . c ) ; synchronize fixtures ( ) ; } set awake ( true ) ; m force . set zero ( ) ; m torque = 0.0f ; contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { int proxy count = f . m proxy count ; for ( int i = 0 ; i < proxy count ; ++ i ) { broad phase . touch proxy ( f . m proxies [ i ] . proxy id ) ; } } } <SENTENCE_END/>

type

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type == type ) { return ; } m type = type ; reset mass data ( ) ; if ( m type == body type . static ) { m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m sweep . a 0 = m sweep . a ; m sweep . c 0 . set ( m sweep . c ) ; synchronize fixtures ( ) ; } set awake ( true ) ; m force . set zero ( ) ; m torque = 0.0f ; contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { int proxy count = f . m proxy count ; for ( int i = 0 ; i < proxy count ; ++ i ) { broad phase . touch proxy ( f . m proxies [ i ] . proxy id ) ; } } } <SENTENCE_END/>

(Copy Probability: 20.8%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type == type ) { return ; } m type = type ; reset mass data ( ) ; if ( m type == body type . static ) { m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m sweep . a 0 = m sweep . a ; m sweep . c 0 . set ( m sweep . c ) ; synchronize fixtures ( ) ; } set awake ( true ) ; m force . set zero ( ) ; m torque = 0.0f ; contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { int proxy count = f . m proxy count ; for ( int i = 0 ; i < proxy count ; ++ i ) { broad phase . touch proxy ( f . m proxies [ i ] . proxy id ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type == type ) { return ; } m type = type ; reset mass data ( ) ; if ( m type == body type . static ) { m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m sweep . a 0 = m sweep . a ; m sweep . c 0 . set ( m sweep . c ) ; synchronize fixtures ( ) ; } set awake ( true ) ; m force . set zero ( ) ; m torque = 0.0f ; contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { int proxy count = f . m proxy count ; for ( int i = 0 ; i < proxy count ; ++ i ) { broad phase . touch proxy ( f . m proxies [ i ] . proxy id ) ; } } } <SENTENCE_END/>

(Copy Probability: 8.1%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( m world . is locked ( ) == true ) { return ; } if ( m type == type ) { return ; } m type = type ; reset mass data ( ) ; if ( m type == body type . static ) { m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m sweep . a 0 = m sweep . a ; m sweep . c 0 . set ( m sweep . c ) ; synchronize fixtures ( ) ; } set awake ( true ) ; m force . set zero ( ) ; m torque = 0.0f ; contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { int proxy count = f . m proxy count ; for ( int i = 0 ; i < proxy count ; ++ i ) { broad phase . touch proxy ( f . m proxies [ i ] . proxy id ) ; } } } <SENTENCE_END/>


Original Name is,bullet

is

<SENTENCE_START> { return ( m flags & e bullet flag ) == e bullet flag ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return ( m flags & e bullet flag ) == e bullet flag ; } <SENTENCE_END/>

bullet

<SENTENCE_START> { return ( m flags & e bullet flag ) == e bullet flag ; } <SENTENCE_END/>

(Copy Probability: 43.6%)

<SENTENCE_START> { return ( m flags & e bullet flag ) == e bullet flag ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( m flags & e bullet flag ) == e bullet flag ; } <SENTENCE_END/>

(Copy Probability: 17.4%)

<SENTENCE_START> { return ( m flags & e bullet flag ) == e bullet flag ; } <SENTENCE_END/>


Original Name set,bullet

set

<SENTENCE_START> { if ( flag ) { m flags |= e bullet flag ; } else { m flags &= ~ e bullet flag ; } } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { if ( flag ) { m flags |= e bullet flag ; } else { m flags &= ~ e bullet flag ; } } <SENTENCE_END/>

bullet

<SENTENCE_START> { if ( flag ) { m flags |= e bullet flag ; } else { m flags &= ~ e bullet flag ; } } <SENTENCE_END/>

(Copy Probability: 43.9%)

<SENTENCE_START> { if ( flag ) { m flags |= e bullet flag ; } else { m flags &= ~ e bullet flag ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( flag ) { m flags |= e bullet flag ; } else { m flags &= ~ e bullet flag ; } } <SENTENCE_END/>

(Copy Probability: 36.1%)

<SENTENCE_START> { if ( flag ) { m flags |= e bullet flag ; } else { m flags &= ~ e bullet flag ; } } <SENTENCE_END/>


Original Name set,sleeping,allowed

set

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>

sleeping

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>

(Copy Probability: 20.0%)

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>

allowed

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>

(Copy Probability: 47.8%)

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>

(Copy Probability: 10.3%)

<SENTENCE_START> { if ( flag ) { m flags |= e auto sleep flag ; } else { m flags &= ~ e auto sleep flag ; set awake ( true ) ; } } <SENTENCE_END/>


Original Name is,sleeping,allowed

is

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>

sleeping

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>

(Copy Probability: 48.8%)

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>

allowed

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>

(Copy Probability: 56.7%)

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>

(Copy Probability: 7.2%)

<SENTENCE_START> { return ( m flags & e auto sleep flag ) == e auto sleep flag ; } <SENTENCE_END/>


Original Name set,awake

set

<SENTENCE_START> { if ( flag ) { if ( ( m flags & e awake flag ) == 0 ) { m flags |= e awake flag ; m sleep time = 0.0f ; } } else { m flags &= ~ e awake flag ; m sleep time = 0.0f ; m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m force . set zero ( ) ; m torque = 0.0f ; } } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { if ( flag ) { if ( ( m flags & e awake flag ) == 0 ) { m flags |= e awake flag ; m sleep time = 0.0f ; } } else { m flags &= ~ e awake flag ; m sleep time = 0.0f ; m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m force . set zero ( ) ; m torque = 0.0f ; } } <SENTENCE_END/>

awake

<SENTENCE_START> { if ( flag ) { if ( ( m flags & e awake flag ) == 0 ) { m flags |= e awake flag ; m sleep time = 0.0f ; } } else { m flags &= ~ e awake flag ; m sleep time = 0.0f ; m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m force . set zero ( ) ; m torque = 0.0f ; } } <SENTENCE_END/>

(Copy Probability: 31.7%)

<SENTENCE_START> { if ( flag ) { if ( ( m flags & e awake flag ) == 0 ) { m flags |= e awake flag ; m sleep time = 0.0f ; } } else { m flags &= ~ e awake flag ; m sleep time = 0.0f ; m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m force . set zero ( ) ; m torque = 0.0f ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( flag ) { if ( ( m flags & e awake flag ) == 0 ) { m flags |= e awake flag ; m sleep time = 0.0f ; } } else { m flags &= ~ e awake flag ; m sleep time = 0.0f ; m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m force . set zero ( ) ; m torque = 0.0f ; } } <SENTENCE_END/>

(Copy Probability: 19.5%)

<SENTENCE_START> { if ( flag ) { if ( ( m flags & e awake flag ) == 0 ) { m flags |= e awake flag ; m sleep time = 0.0f ; } } else { m flags &= ~ e awake flag ; m sleep time = 0.0f ; m linear velocity . set zero ( ) ; m angular velocity = 0.0f ; m force . set zero ( ) ; m torque = 0.0f ; } } <SENTENCE_END/>


Original Name is,awake

is

<SENTENCE_START> { return ( m flags & e awake flag ) == e awake flag ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( m flags & e awake flag ) == e awake flag ; } <SENTENCE_END/>

awake

<SENTENCE_START> { return ( m flags & e awake flag ) == e awake flag ; } <SENTENCE_END/>

(Copy Probability: 70.2%)

<SENTENCE_START> { return ( m flags & e awake flag ) == e awake flag ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( m flags & e awake flag ) == e awake flag ; } <SENTENCE_END/>

(Copy Probability: 26.4%)

<SENTENCE_START> { return ( m flags & e awake flag ) == e awake flag ; } <SENTENCE_END/>


Original Name set,active

set

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( flag == is active ( ) ) { return ; } if ( flag ) { m flags |= e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . create proxies ( broad phase , m xf ) ; } } else { m flags &= ~ e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . destroy proxies ( broad phase ) ; } contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; } } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( flag == is active ( ) ) { return ; } if ( flag ) { m flags |= e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . create proxies ( broad phase , m xf ) ; } } else { m flags &= ~ e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . destroy proxies ( broad phase ) ; } contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; } } <SENTENCE_END/>

active

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( flag == is active ( ) ) { return ; } if ( flag ) { m flags |= e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . create proxies ( broad phase , m xf ) ; } } else { m flags &= ~ e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . destroy proxies ( broad phase ) ; } contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; } } <SENTENCE_END/>

(Copy Probability: 31.9%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( flag == is active ( ) ) { return ; } if ( flag ) { m flags |= e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . create proxies ( broad phase , m xf ) ; } } else { m flags &= ~ e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . destroy proxies ( broad phase ) ; } contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( flag == is active ( ) ) { return ; } if ( flag ) { m flags |= e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . create proxies ( broad phase , m xf ) ; } } else { m flags &= ~ e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . destroy proxies ( broad phase ) ; } contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; } } <SENTENCE_END/>

(Copy Probability: 28.4%)

<SENTENCE_START> { assert ( m world . is locked ( ) == false ) ; if ( flag == is active ( ) ) { return ; } if ( flag ) { m flags |= e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . create proxies ( broad phase , m xf ) ; } } else { m flags &= ~ e active flag ; broad phase broad phase = m world . m contact manager . m broad phase ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . destroy proxies ( broad phase ) ; } contact edge ce = m contact list ; while ( ce != null ) { contact edge ce 0 = ce ; ce = ce . next ; m world . m contact manager . destroy ( ce 0 . contact ) ; } m contact list = null ; } } <SENTENCE_END/>


Original Name is,active

is

<SENTENCE_START> { return ( m flags & e active flag ) == e active flag ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return ( m flags & e active flag ) == e active flag ; } <SENTENCE_END/>

active

<SENTENCE_START> { return ( m flags & e active flag ) == e active flag ; } <SENTENCE_END/>

(Copy Probability: 9.7%)

<SENTENCE_START> { return ( m flags & e active flag ) == e active flag ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( m flags & e active flag ) == e active flag ; } <SENTENCE_END/>

(Copy Probability: 9.6%)

<SENTENCE_START> { return ( m flags & e active flag ) == e active flag ; } <SENTENCE_END/>


Original Name set,fixed,rotation

set

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>

fixed

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>

(Copy Probability: 33.5%)

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>

rotation

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>

(Copy Probability: 52.1%)

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>

(Copy Probability: 12.3%)

<SENTENCE_START> { if ( flag ) { m flags |= e fixed rotation flag ; } else { m flags &= ~ e fixed rotation flag ; } reset mass data ( ) ; } <SENTENCE_END/>


Original Name is,fixed,rotation

is

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>

fixed

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>

(Copy Probability: 94.2%)

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>

rotation

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>

(Copy Probability: 90.7%)

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { return ( m flags & e fixed rotation flag ) == e fixed rotation flag ; } <SENTENCE_END/>


Original Name get,fixture,list

get

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>

fixture

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>

(Copy Probability: 89.3%)

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>

list

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>

(Copy Probability: 58.4%)

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return m fixture list ; } <SENTENCE_END/>


Original Name get,joint,list

get

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>

joint

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>

(Copy Probability: 58.8%)

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>

list

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>

(Copy Probability: 55.8%)

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return m joint list ; } <SENTENCE_END/>


Original Name get,contact,list

get

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>

contact

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>

(Copy Probability: 51.4%)

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>

list

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>

(Copy Probability: 61.8%)

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return m contact list ; } <SENTENCE_END/>


Original Name get,next

get

<SENTENCE_START> { return m next ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return m next ; } <SENTENCE_END/>

next

<SENTENCE_START> { return m next ; } <SENTENCE_END/>

(Copy Probability: 48.4%)

<SENTENCE_START> { return m next ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m next ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { return m next ; } <SENTENCE_END/>


Original Name get,user,data

get

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>

user

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>

(Copy Probability: 98.6%)

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>

data

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>

(Copy Probability: 98.1%)

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { return m user data ; } <SENTENCE_END/>


Original Name set,user,data

set

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>

user

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>

data

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>

(Copy Probability: 88.6%)

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { m user data = data ; } <SENTENCE_END/>


Original Name get,world

get

<SENTENCE_START> { return m world ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return m world ; } <SENTENCE_END/>

world

<SENTENCE_START> { return m world ; } <SENTENCE_END/>

(Copy Probability: 96.4%)

<SENTENCE_START> { return m world ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m world ; } <SENTENCE_END/>

(Copy Probability: 69.9%)

<SENTENCE_START> { return m world ; } <SENTENCE_END/>


Original Name synchronize,fixtures

synchronize

<SENTENCE_START> { final transform xf 1 = pxf ; xf 1 . q . s = math utils . sin ( m sweep . a 0 ) ; xf 1 . q . c = math utils . cos ( m sweep . a 0 ) ; xf 1 . p . x = m sweep . c 0 . x - xf 1 . q . c * m sweep . local center . x + xf 1 . q . s * m sweep . local center . y ; xf 1 . p . y = m sweep . c 0 . y - xf 1 . q . s * m sweep . local center . x - xf 1 . q . c * m sweep . local center . y ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . synchronize ( m world . m contact manager . m broad phase , xf 1 , m xf ) ; } } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { final transform xf 1 = pxf ; xf 1 . q . s = math utils . sin ( m sweep . a 0 ) ; xf 1 . q . c = math utils . cos ( m sweep . a 0 ) ; xf 1 . p . x = m sweep . c 0 . x - xf 1 . q . c * m sweep . local center . x + xf 1 . q . s * m sweep . local center . y ; xf 1 . p . y = m sweep . c 0 . y - xf 1 . q . s * m sweep . local center . x - xf 1 . q . c * m sweep . local center . y ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . synchronize ( m world . m contact manager . m broad phase , xf 1 , m xf ) ; } } <SENTENCE_END/>

fixtures

<SENTENCE_START> { final transform xf 1 = pxf ; xf 1 . q . s = math utils . sin ( m sweep . a 0 ) ; xf 1 . q . c = math utils . cos ( m sweep . a 0 ) ; xf 1 . p . x = m sweep . c 0 . x - xf 1 . q . c * m sweep . local center . x + xf 1 . q . s * m sweep . local center . y ; xf 1 . p . y = m sweep . c 0 . y - xf 1 . q . s * m sweep . local center . x - xf 1 . q . c * m sweep . local center . y ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . synchronize ( m world . m contact manager . m broad phase , xf 1 , m xf ) ; } } <SENTENCE_END/>

(Copy Probability: 10.7%)

<SENTENCE_START> { final transform xf 1 = pxf ; xf 1 . q . s = math utils . sin ( m sweep . a 0 ) ; xf 1 . q . c = math utils . cos ( m sweep . a 0 ) ; xf 1 . p . x = m sweep . c 0 . x - xf 1 . q . c * m sweep . local center . x + xf 1 . q . s * m sweep . local center . y ; xf 1 . p . y = m sweep . c 0 . y - xf 1 . q . s * m sweep . local center . x - xf 1 . q . c * m sweep . local center . y ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . synchronize ( m world . m contact manager . m broad phase , xf 1 , m xf ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { final transform xf 1 = pxf ; xf 1 . q . s = math utils . sin ( m sweep . a 0 ) ; xf 1 . q . c = math utils . cos ( m sweep . a 0 ) ; xf 1 . p . x = m sweep . c 0 . x - xf 1 . q . c * m sweep . local center . x + xf 1 . q . s * m sweep . local center . y ; xf 1 . p . y = m sweep . c 0 . y - xf 1 . q . s * m sweep . local center . x - xf 1 . q . c * m sweep . local center . y ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . synchronize ( m world . m contact manager . m broad phase , xf 1 , m xf ) ; } } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { final transform xf 1 = pxf ; xf 1 . q . s = math utils . sin ( m sweep . a 0 ) ; xf 1 . q . c = math utils . cos ( m sweep . a 0 ) ; xf 1 . p . x = m sweep . c 0 . x - xf 1 . q . c * m sweep . local center . x + xf 1 . q . s * m sweep . local center . y ; xf 1 . p . y = m sweep . c 0 . y - xf 1 . q . s * m sweep . local center . x - xf 1 . q . c * m sweep . local center . y ; for ( fixture f = m fixture list ; f != null ; f = f . m next ) { f . synchronize ( m world . m contact manager . m broad phase , xf 1 , m xf ) ; } } <SENTENCE_END/>


Original Name synchronize,transform

synchronize

<SENTENCE_START> { m xf . q . s = math utils . sin ( m sweep . a ) ; m xf . q . c = math utils . cos ( m sweep . a ) ; rot q = m xf . q ; vec 2 v = m sweep . local center ; m xf . p . x = m sweep . c . x - q . c * v . x + q . s * v . y ; m xf . p . y = m sweep . c . y - q . s * v . x - q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { m xf . q . s = math utils . sin ( m sweep . a ) ; m xf . q . c = math utils . cos ( m sweep . a ) ; rot q = m xf . q ; vec 2 v = m sweep . local center ; m xf . p . x = m sweep . c . x - q . c * v . x + q . s * v . y ; m xf . p . y = m sweep . c . y - q . s * v . x - q . c * v . y ; } <SENTENCE_END/>

transform

<SENTENCE_START> { m xf . q . s = math utils . sin ( m sweep . a ) ; m xf . q . c = math utils . cos ( m sweep . a ) ; rot q = m xf . q ; vec 2 v = m sweep . local center ; m xf . p . x = m sweep . c . x - q . c * v . x + q . s * v . y ; m xf . p . y = m sweep . c . y - q . s * v . x - q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { m xf . q . s = math utils . sin ( m sweep . a ) ; m xf . q . c = math utils . cos ( m sweep . a ) ; rot q = m xf . q ; vec 2 v = m sweep . local center ; m xf . p . x = m sweep . c . x - q . c * v . x + q . s * v . y ; m xf . p . y = m sweep . c . y - q . s * v . x - q . c * v . y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { m xf . q . s = math utils . sin ( m sweep . a ) ; m xf . q . c = math utils . cos ( m sweep . a ) ; rot q = m xf . q ; vec 2 v = m sweep . local center ; m xf . p . x = m sweep . c . x - q . c * v . x + q . s * v . y ; m xf . p . y = m sweep . c . y - q . s * v . x - q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { m xf . q . s = math utils . sin ( m sweep . a ) ; m xf . q . c = math utils . cos ( m sweep . a ) ; rot q = m xf . q ; vec 2 v = m sweep . local center ; m xf . p . x = m sweep . c . x - q . c * v . x + q . s * v . y ; m xf . p . y = m sweep . c . y - q . s * v . x - q . c * v . y ; } <SENTENCE_END/>


Original Name should,collide

should

<SENTENCE_START> { if ( m type != body type . dynamic && other . m type != body type . dynamic ) { return false ; } for ( joint edge jn = m joint list ; jn != null ; jn = jn . next ) { if ( jn . other == other ) { if ( jn . joint . get collide connected ( ) == false ) { return false ; } } } return true ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { if ( m type != body type . dynamic && other . m type != body type . dynamic ) { return false ; } for ( joint edge jn = m joint list ; jn != null ; jn = jn . next ) { if ( jn . other == other ) { if ( jn . joint . get collide connected ( ) == false ) { return false ; } } } return true ; } <SENTENCE_END/>

collide

<SENTENCE_START> { if ( m type != body type . dynamic && other . m type != body type . dynamic ) { return false ; } for ( joint edge jn = m joint list ; jn != null ; jn = jn . next ) { if ( jn . other == other ) { if ( jn . joint . get collide connected ( ) == false ) { return false ; } } } return true ; } <SENTENCE_END/>

(Copy Probability: 26.9%)

<SENTENCE_START> { if ( m type != body type . dynamic && other . m type != body type . dynamic ) { return false ; } for ( joint edge jn = m joint list ; jn != null ; jn = jn . next ) { if ( jn . other == other ) { if ( jn . joint . get collide connected ( ) == false ) { return false ; } } } return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( m type != body type . dynamic && other . m type != body type . dynamic ) { return false ; } for ( joint edge jn = m joint list ; jn != null ; jn = jn . next ) { if ( jn . other == other ) { if ( jn . joint . get collide connected ( ) == false ) { return false ; } } } return true ; } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { if ( m type != body type . dynamic && other . m type != body type . dynamic ) { return false ; } for ( joint edge jn = m joint list ; jn != null ; jn = jn . next ) { if ( jn . other == other ) { if ( jn . joint . get collide connected ( ) == false ) { return false ; } } } return true ; } <SENTENCE_END/>


Original Name advance

advance

<SENTENCE_START> { m sweep . %SELF% ( t ) ; m sweep . c . set ( m sweep . c 0 ) ; m sweep . a = m sweep . a 0 ; m xf . q . set ( m sweep . a ) ; rot . mul to out unsafe ( m xf . q , m sweep . local center , m xf . p ) ; m xf . p . mul local ( - 1 ) . add local ( m sweep . c ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { m sweep . %SELF% ( t ) ; m sweep . c . set ( m sweep . c 0 ) ; m sweep . a = m sweep . a 0 ; m xf . q . set ( m sweep . a ) ; rot . mul to out unsafe ( m xf . q , m sweep . local center , m xf . p ) ; m xf . p . mul local ( - 1 ) . add local ( m sweep . c ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { m sweep . %SELF% ( t ) ; m sweep . c . set ( m sweep . c 0 ) ; m sweep . a = m sweep . a 0 ; m xf . q . set ( m sweep . a ) ; rot . mul to out unsafe ( m xf . q , m sweep . local center , m xf . p ) ; m xf . p . mul local ( - 1 ) . add local ( m sweep . c ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { m sweep . %SELF% ( t ) ; m sweep . c . set ( m sweep . c 0 ) ; m sweep . a = m sweep . a 0 ; m xf . q . set ( m sweep . a ) ; rot . mul to out unsafe ( m xf . q , m sweep . local center , m xf . p ) ; m xf . p . mul local ( - 1 ) . add local ( m sweep . c ) ; } <SENTENCE_END/>


Original Name initialize,font

initialize

<SENTENCE_START> { map attributes = base font . get attributes ( ) ; attributes . put ( text attribute . size , new float ( size ) ) ; attributes . put ( text attribute . weight , bold ? text attribute . weight bold : text attribute . weight regular ) ; attributes . put ( text attribute . posture , italic ? text attribute . posture oblique : text attribute . posture regular ) ; try { attributes . put ( text attribute . class . get declared field ( "KERNING" ) . get ( null ) , text attribute . class . get declared field ( "KERNING_ON" ) . get ( null ) ) ; } catch ( throwable ignored ) { } font = base font . derive font ( attributes ) ; metrics = glyph page . scratch graphics . get font metrics ( font ) ; ascent = metrics . get ascent ( ) ; descent = metrics . get descent ( ) ; leading = metrics . get leading ( ) ; char [ ] chars = " " . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; space width = vector . get glyph logical bounds ( 0 ) . get bounds ( ) . width ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { map attributes = base font . get attributes ( ) ; attributes . put ( text attribute . size , new float ( size ) ) ; attributes . put ( text attribute . weight , bold ? text attribute . weight bold : text attribute . weight regular ) ; attributes . put ( text attribute . posture , italic ? text attribute . posture oblique : text attribute . posture regular ) ; try { attributes . put ( text attribute . class . get declared field ( "KERNING" ) . get ( null ) , text attribute . class . get declared field ( "KERNING_ON" ) . get ( null ) ) ; } catch ( throwable ignored ) { } font = base font . derive font ( attributes ) ; metrics = glyph page . scratch graphics . get font metrics ( font ) ; ascent = metrics . get ascent ( ) ; descent = metrics . get descent ( ) ; leading = metrics . get leading ( ) ; char [ ] chars = " " . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; space width = vector . get glyph logical bounds ( 0 ) . get bounds ( ) . width ; } <SENTENCE_END/>

font

<SENTENCE_START> { map attributes = base font . get attributes ( ) ; attributes . put ( text attribute . size , new float ( size ) ) ; attributes . put ( text attribute . weight , bold ? text attribute . weight bold : text attribute . weight regular ) ; attributes . put ( text attribute . posture , italic ? text attribute . posture oblique : text attribute . posture regular ) ; try { attributes . put ( text attribute . class . get declared field ( "KERNING" ) . get ( null ) , text attribute . class . get declared field ( "KERNING_ON" ) . get ( null ) ) ; } catch ( throwable ignored ) { } font = base font . derive font ( attributes ) ; metrics = glyph page . scratch graphics . get font metrics ( font ) ; ascent = metrics . get ascent ( ) ; descent = metrics . get descent ( ) ; leading = metrics . get leading ( ) ; char [ ] chars = " " . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; space width = vector . get glyph logical bounds ( 0 ) . get bounds ( ) . width ; } <SENTENCE_END/>

(Copy Probability: 17.5%)

<SENTENCE_START> { map attributes = base font . get attributes ( ) ; attributes . put ( text attribute . size , new float ( size ) ) ; attributes . put ( text attribute . weight , bold ? text attribute . weight bold : text attribute . weight regular ) ; attributes . put ( text attribute . posture , italic ? text attribute . posture oblique : text attribute . posture regular ) ; try { attributes . put ( text attribute . class . get declared field ( "KERNING" ) . get ( null ) , text attribute . class . get declared field ( "KERNING_ON" ) . get ( null ) ) ; } catch ( throwable ignored ) { } font = base font . derive font ( attributes ) ; metrics = glyph page . scratch graphics . get font metrics ( font ) ; ascent = metrics . get ascent ( ) ; descent = metrics . get descent ( ) ; leading = metrics . get leading ( ) ; char [ ] chars = " " . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; space width = vector . get glyph logical bounds ( 0 ) . get bounds ( ) . width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { map attributes = base font . get attributes ( ) ; attributes . put ( text attribute . size , new float ( size ) ) ; attributes . put ( text attribute . weight , bold ? text attribute . weight bold : text attribute . weight regular ) ; attributes . put ( text attribute . posture , italic ? text attribute . posture oblique : text attribute . posture regular ) ; try { attributes . put ( text attribute . class . get declared field ( "KERNING" ) . get ( null ) , text attribute . class . get declared field ( "KERNING_ON" ) . get ( null ) ) ; } catch ( throwable ignored ) { } font = base font . derive font ( attributes ) ; metrics = glyph page . scratch graphics . get font metrics ( font ) ; ascent = metrics . get ascent ( ) ; descent = metrics . get descent ( ) ; leading = metrics . get leading ( ) ; char [ ] chars = " " . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; space width = vector . get glyph logical bounds ( 0 ) . get bounds ( ) . width ; } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { map attributes = base font . get attributes ( ) ; attributes . put ( text attribute . size , new float ( size ) ) ; attributes . put ( text attribute . weight , bold ? text attribute . weight bold : text attribute . weight regular ) ; attributes . put ( text attribute . posture , italic ? text attribute . posture oblique : text attribute . posture regular ) ; try { attributes . put ( text attribute . class . get declared field ( "KERNING" ) . get ( null ) , text attribute . class . get declared field ( "KERNING_ON" ) . get ( null ) ) ; } catch ( throwable ignored ) { } font = base font . derive font ( attributes ) ; metrics = glyph page . scratch graphics . get font metrics ( font ) ; ascent = metrics . get ascent ( ) ; descent = metrics . get descent ( ) ; leading = metrics . get leading ( ) ; char [ ] chars = " " . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; space width = vector . get glyph logical bounds ( 0 ) . get bounds ( ) . width ; } <SENTENCE_END/>


Original Name load,settings

load

<SENTENCE_START> { padding top = settings . get padding top ( ) ; padding left = settings . get padding left ( ) ; padding bottom = settings . get padding bottom ( ) ; padding right = settings . get padding right ( ) ; padding advance x = settings . get padding advance x ( ) ; padding advance y = settings . get padding advance y ( ) ; glyph page width = settings . get glyph page width ( ) ; glyph page height = settings . get glyph page height ( ) ; effects . add all ( settings . get effects ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { padding top = settings . get padding top ( ) ; padding left = settings . get padding left ( ) ; padding bottom = settings . get padding bottom ( ) ; padding right = settings . get padding right ( ) ; padding advance x = settings . get padding advance x ( ) ; padding advance y = settings . get padding advance y ( ) ; glyph page width = settings . get glyph page width ( ) ; glyph page height = settings . get glyph page height ( ) ; effects . add all ( settings . get effects ( ) ) ; } <SENTENCE_END/>

settings

<SENTENCE_START> { padding top = settings . get padding top ( ) ; padding left = settings . get padding left ( ) ; padding bottom = settings . get padding bottom ( ) ; padding right = settings . get padding right ( ) ; padding advance x = settings . get padding advance x ( ) ; padding advance y = settings . get padding advance y ( ) ; glyph page width = settings . get glyph page width ( ) ; glyph page height = settings . get glyph page height ( ) ; effects . add all ( settings . get effects ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 30.8%)

<SENTENCE_START> { padding top = settings . get padding top ( ) ; padding left = settings . get padding left ( ) ; padding bottom = settings . get padding bottom ( ) ; padding right = settings . get padding right ( ) ; padding advance x = settings . get padding advance x ( ) ; padding advance y = settings . get padding advance y ( ) ; glyph page width = settings . get glyph page width ( ) ; glyph page height = settings . get glyph page height ( ) ; effects . add all ( settings . get effects ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { padding top = settings . get padding top ( ) ; padding left = settings . get padding left ( ) ; padding bottom = settings . get padding bottom ( ) ; padding right = settings . get padding right ( ) ; padding advance x = settings . get padding advance x ( ) ; padding advance y = settings . get padding advance y ( ) ; glyph page width = settings . get glyph page width ( ) ; glyph page height = settings . get glyph page height ( ) ; effects . add all ( settings . get effects ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 21.6%)

<SENTENCE_START> { padding top = settings . get padding top ( ) ; padding left = settings . get padding left ( ) ; padding bottom = settings . get padding bottom ( ) ; padding right = settings . get padding right ( ) ; padding advance x = settings . get padding advance x ( ) ; padding advance y = settings . get padding advance y ( ) ; glyph page width = settings . get glyph page width ( ) ; glyph page height = settings . get glyph page height ( ) ; effects . add all ( settings . get effects ( ) ) ; } <SENTENCE_END/>


Original Name add,glyphs

add

<SENTENCE_START> { for ( int code point = start code point ; code point <= end code point ; code point ++ ) %SELF% ( new string ( character . to chars ( code point ) ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { for ( int code point = start code point ; code point <= end code point ; code point ++ ) %SELF% ( new string ( character . to chars ( code point ) ) ) ; } <SENTENCE_END/>

glyphs

<SENTENCE_START> { for ( int code point = start code point ; code point <= end code point ; code point ++ ) %SELF% ( new string ( character . to chars ( code point ) ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { for ( int code point = start code point ; code point <= end code point ; code point ++ ) %SELF% ( new string ( character . to chars ( code point ) ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int code point = start code point ; code point <= end code point ; code point ++ ) %SELF% ( new string ( character . to chars ( code point ) ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { for ( int code point = start code point ; code point <= end code point ; code point ++ ) %SELF% ( new string ( character . to chars ( code point ) ) ) ; } <SENTENCE_END/>


Original Name add,glyphs

add

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int code point = text . code point at ( vector . get glyph char index ( i ) ) ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; get glyph ( vector . get glyph code ( i ) , code point , bounds , vector , i ) ; } } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int code point = text . code point at ( vector . get glyph char index ( i ) ) ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; get glyph ( vector . get glyph code ( i ) , code point , bounds , vector , i ) ; } } <SENTENCE_END/>

glyphs

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int code point = text . code point at ( vector . get glyph char index ( i ) ) ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; get glyph ( vector . get glyph code ( i ) , code point , bounds , vector , i ) ; } } <SENTENCE_END/>

(Copy Probability: 43.6%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int code point = text . code point at ( vector . get glyph char index ( i ) ) ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; get glyph ( vector . get glyph code ( i ) , code point , bounds , vector , i ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int code point = text . code point at ( vector . get glyph char index ( i ) ) ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; get glyph ( vector . get glyph code ( i ) , code point , bounds , vector , i ) ; } } <SENTENCE_END/>

(Copy Probability: 22.7%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int code point = text . code point at ( vector . get glyph char index ( i ) ) ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; get glyph ( vector . get glyph code ( i ) , code point , bounds , vector , i ) ; } } <SENTENCE_END/>


Original Name add,ascii,glyphs

add

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>

ascii

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>

(Copy Probability: 10.8%)

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>

glyphs

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { add glyphs ( 32 , 255 ) ; } <SENTENCE_END/>


Original Name add,nehe,glyphs

add

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>

nehe

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>

glyphs

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { add glyphs ( 32 , 32 + 96 ) ; } <SENTENCE_END/>


Original Name load,glyphs

load

<SENTENCE_START> { return %SELF% ( - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return %SELF% ( - 1 ) ; } <SENTENCE_END/>

glyphs

<SENTENCE_START> { return %SELF% ( - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return %SELF% ( - 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ( - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return %SELF% ( - 1 ) ; } <SENTENCE_END/>


Original Name load,glyphs

load

<SENTENCE_START> { if ( queued glyphs . is empty ( ) ) return false ; if ( effects . is empty ( ) ) throw new illegal state exception ( "The UnicodeFont must have at least one effect before any glyphs can be loaded." ) ; for ( iterator iter = queued glyphs . iterator ( ) ; iter . has next ( ) ; ) { glyph glyph = ( glyph ) iter . next ( ) ; int code point = glyph . get code point ( ) ; if ( glyph . is missing ( ) ) { if ( missing glyph != null ) { if ( glyph != missing glyph ) iter . remove ( ) ; continue ; } missing glyph = glyph ; } } collections . sort ( queued glyphs , height comparator ) ; for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page glyph page = ( glyph page ) iter . next ( ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 || queued glyphs . is empty ( ) ) return true ; } while ( ! queued glyphs . is empty ( ) ) { glyph page glyph page = new glyph page ( this , glyph page width , glyph page height ) ; glyph pages . add ( glyph page ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 ) return true ; } return true ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { if ( queued glyphs . is empty ( ) ) return false ; if ( effects . is empty ( ) ) throw new illegal state exception ( "The UnicodeFont must have at least one effect before any glyphs can be loaded." ) ; for ( iterator iter = queued glyphs . iterator ( ) ; iter . has next ( ) ; ) { glyph glyph = ( glyph ) iter . next ( ) ; int code point = glyph . get code point ( ) ; if ( glyph . is missing ( ) ) { if ( missing glyph != null ) { if ( glyph != missing glyph ) iter . remove ( ) ; continue ; } missing glyph = glyph ; } } collections . sort ( queued glyphs , height comparator ) ; for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page glyph page = ( glyph page ) iter . next ( ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 || queued glyphs . is empty ( ) ) return true ; } while ( ! queued glyphs . is empty ( ) ) { glyph page glyph page = new glyph page ( this , glyph page width , glyph page height ) ; glyph pages . add ( glyph page ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 ) return true ; } return true ; } <SENTENCE_END/>

glyphs

<SENTENCE_START> { if ( queued glyphs . is empty ( ) ) return false ; if ( effects . is empty ( ) ) throw new illegal state exception ( "The UnicodeFont must have at least one effect before any glyphs can be loaded." ) ; for ( iterator iter = queued glyphs . iterator ( ) ; iter . has next ( ) ; ) { glyph glyph = ( glyph ) iter . next ( ) ; int code point = glyph . get code point ( ) ; if ( glyph . is missing ( ) ) { if ( missing glyph != null ) { if ( glyph != missing glyph ) iter . remove ( ) ; continue ; } missing glyph = glyph ; } } collections . sort ( queued glyphs , height comparator ) ; for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page glyph page = ( glyph page ) iter . next ( ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 || queued glyphs . is empty ( ) ) return true ; } while ( ! queued glyphs . is empty ( ) ) { glyph page glyph page = new glyph page ( this , glyph page width , glyph page height ) ; glyph pages . add ( glyph page ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 ) return true ; } return true ; } <SENTENCE_END/>

(Copy Probability: 34.5%)

<SENTENCE_START> { if ( queued glyphs . is empty ( ) ) return false ; if ( effects . is empty ( ) ) throw new illegal state exception ( "The UnicodeFont must have at least one effect before any glyphs can be loaded." ) ; for ( iterator iter = queued glyphs . iterator ( ) ; iter . has next ( ) ; ) { glyph glyph = ( glyph ) iter . next ( ) ; int code point = glyph . get code point ( ) ; if ( glyph . is missing ( ) ) { if ( missing glyph != null ) { if ( glyph != missing glyph ) iter . remove ( ) ; continue ; } missing glyph = glyph ; } } collections . sort ( queued glyphs , height comparator ) ; for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page glyph page = ( glyph page ) iter . next ( ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 || queued glyphs . is empty ( ) ) return true ; } while ( ! queued glyphs . is empty ( ) ) { glyph page glyph page = new glyph page ( this , glyph page width , glyph page height ) ; glyph pages . add ( glyph page ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 ) return true ; } return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( queued glyphs . is empty ( ) ) return false ; if ( effects . is empty ( ) ) throw new illegal state exception ( "The UnicodeFont must have at least one effect before any glyphs can be loaded." ) ; for ( iterator iter = queued glyphs . iterator ( ) ; iter . has next ( ) ; ) { glyph glyph = ( glyph ) iter . next ( ) ; int code point = glyph . get code point ( ) ; if ( glyph . is missing ( ) ) { if ( missing glyph != null ) { if ( glyph != missing glyph ) iter . remove ( ) ; continue ; } missing glyph = glyph ; } } collections . sort ( queued glyphs , height comparator ) ; for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page glyph page = ( glyph page ) iter . next ( ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 || queued glyphs . is empty ( ) ) return true ; } while ( ! queued glyphs . is empty ( ) ) { glyph page glyph page = new glyph page ( this , glyph page width , glyph page height ) ; glyph pages . add ( glyph page ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 ) return true ; } return true ; } <SENTENCE_END/>

(Copy Probability: 9.2%)

<SENTENCE_START> { if ( queued glyphs . is empty ( ) ) return false ; if ( effects . is empty ( ) ) throw new illegal state exception ( "The UnicodeFont must have at least one effect before any glyphs can be loaded." ) ; for ( iterator iter = queued glyphs . iterator ( ) ; iter . has next ( ) ; ) { glyph glyph = ( glyph ) iter . next ( ) ; int code point = glyph . get code point ( ) ; if ( glyph . is missing ( ) ) { if ( missing glyph != null ) { if ( glyph != missing glyph ) iter . remove ( ) ; continue ; } missing glyph = glyph ; } } collections . sort ( queued glyphs , height comparator ) ; for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page glyph page = ( glyph page ) iter . next ( ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 || queued glyphs . is empty ( ) ) return true ; } while ( ! queued glyphs . is empty ( ) ) { glyph page glyph page = new glyph page ( this , glyph page width , glyph page height ) ; glyph pages . add ( glyph page ) ; max glyphs to load -= glyph page . %SELF% ( queued glyphs , max glyphs to load ) ; if ( max glyphs to load == 0 ) return true ; } return true ; } <SENTENCE_END/>


Original Name dispose

dispose

<SENTENCE_START> { for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page page = ( glyph page ) iter . next ( ) ; page . get texture ( ) . %SELF% ( ) ; } if ( bitmap font != null ) { bitmap font . %SELF% ( ) ; generator . %SELF% ( ) ; } } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page page = ( glyph page ) iter . next ( ) ; page . get texture ( ) . %SELF% ( ) ; } if ( bitmap font != null ) { bitmap font . %SELF% ( ) ; generator . %SELF% ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page page = ( glyph page ) iter . next ( ) ; page . get texture ( ) . %SELF% ( ) ; } if ( bitmap font != null ) { bitmap font . %SELF% ( ) ; generator . %SELF% ( ) ; } } <SENTENCE_END/>

(Copy Probability: 29.1%)

<SENTENCE_START> { for ( iterator iter = glyph pages . iterator ( ) ; iter . has next ( ) ; ) { glyph page page = ( glyph page ) iter . next ( ) ; page . get texture ( ) . %SELF% ( ) ; } if ( bitmap font != null ) { bitmap font . %SELF% ( ) ; generator . %SELF% ( ) ; } } <SENTENCE_END/>


Original Name draw,string

draw

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return ; if ( color == null ) throw new illegal argument exception ( "color cannot be null." ) ; x -= padding left ; y -= padding top ; gl 11 . gl color 4 f ( color . r , color . g , color . b , color . a ) ; gl 11 . gl translatef ( x , y , 0 ) ; if ( render type == render type . free type && bitmap font != null ) draw bitmap ( text , start index , end index ) ; else draw unicode ( text , start index , end index ) ; gl 11 . gl translatef ( - x , - y , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return ; if ( color == null ) throw new illegal argument exception ( "color cannot be null." ) ; x -= padding left ; y -= padding top ; gl 11 . gl color 4 f ( color . r , color . g , color . b , color . a ) ; gl 11 . gl translatef ( x , y , 0 ) ; if ( render type == render type . free type && bitmap font != null ) draw bitmap ( text , start index , end index ) ; else draw unicode ( text , start index , end index ) ; gl 11 . gl translatef ( - x , - y , 0 ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return ; if ( color == null ) throw new illegal argument exception ( "color cannot be null." ) ; x -= padding left ; y -= padding top ; gl 11 . gl color 4 f ( color . r , color . g , color . b , color . a ) ; gl 11 . gl translatef ( x , y , 0 ) ; if ( render type == render type . free type && bitmap font != null ) draw bitmap ( text , start index , end index ) ; else draw unicode ( text , start index , end index ) ; gl 11 . gl translatef ( - x , - y , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 7.5%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return ; if ( color == null ) throw new illegal argument exception ( "color cannot be null." ) ; x -= padding left ; y -= padding top ; gl 11 . gl color 4 f ( color . r , color . g , color . b , color . a ) ; gl 11 . gl translatef ( x , y , 0 ) ; if ( render type == render type . free type && bitmap font != null ) draw bitmap ( text , start index , end index ) ; else draw unicode ( text , start index , end index ) ; gl 11 . gl translatef ( - x , - y , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return ; if ( color == null ) throw new illegal argument exception ( "color cannot be null." ) ; x -= padding left ; y -= padding top ; gl 11 . gl color 4 f ( color . r , color . g , color . b , color . a ) ; gl 11 . gl translatef ( x , y , 0 ) ; if ( render type == render type . free type && bitmap font != null ) draw bitmap ( text , start index , end index ) ; else draw unicode ( text , start index , end index ) ; gl 11 . gl translatef ( - x , - y , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return ; if ( color == null ) throw new illegal argument exception ( "color cannot be null." ) ; x -= padding left ; y -= padding top ; gl 11 . gl color 4 f ( color . r , color . g , color . b , color . a ) ; gl 11 . gl translatef ( x , y , 0 ) ; if ( render type == render type . free type && bitmap font != null ) draw bitmap ( text , start index , end index ) ; else draw unicode ( text , start index , end index ) ; gl 11 . gl translatef ( - x , - y , 0 ) ; } <SENTENCE_END/>


Original Name draw,bitmap

draw

<SENTENCE_START> { bitmap font data data = bitmap font . get data ( ) ; int pad y = padding top + padding bottom + padding advance y ; data . set line height ( data . line height + pad y ) ; layout . set text ( bitmap font , text ) ; data . set line height ( data . line height - pad y ) ; for ( glyph run run : layout . runs ) for ( int i = 0 , n = run . x advances . size ; i < n ; i ++ ) run . x advances . incr ( i , padding advance x + padding left + padding right ) ; cache . set text ( layout , padding left , padding right ) ; array < texture region > regions = bitmap font . get regions ( ) ; for ( int i = 0 , n = regions . size ; i < n ; i ++ ) { regions . get ( i ) . get texture ( ) . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; float [ ] vertices = cache . get vertices ( i ) ; for ( int ii = 0 , nn = vertices . length ; ii < nn ; ii += 20 ) { gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y ] , 0 ) ; } gl 11 . gl end ( ) ; } } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { bitmap font data data = bitmap font . get data ( ) ; int pad y = padding top + padding bottom + padding advance y ; data . set line height ( data . line height + pad y ) ; layout . set text ( bitmap font , text ) ; data . set line height ( data . line height - pad y ) ; for ( glyph run run : layout . runs ) for ( int i = 0 , n = run . x advances . size ; i < n ; i ++ ) run . x advances . incr ( i , padding advance x + padding left + padding right ) ; cache . set text ( layout , padding left , padding right ) ; array < texture region > regions = bitmap font . get regions ( ) ; for ( int i = 0 , n = regions . size ; i < n ; i ++ ) { regions . get ( i ) . get texture ( ) . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; float [ ] vertices = cache . get vertices ( i ) ; for ( int ii = 0 , nn = vertices . length ; ii < nn ; ii += 20 ) { gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y ] , 0 ) ; } gl 11 . gl end ( ) ; } } <SENTENCE_END/>

bitmap

<SENTENCE_START> { bitmap font data data = bitmap font . get data ( ) ; int pad y = padding top + padding bottom + padding advance y ; data . set line height ( data . line height + pad y ) ; layout . set text ( bitmap font , text ) ; data . set line height ( data . line height - pad y ) ; for ( glyph run run : layout . runs ) for ( int i = 0 , n = run . x advances . size ; i < n ; i ++ ) run . x advances . incr ( i , padding advance x + padding left + padding right ) ; cache . set text ( layout , padding left , padding right ) ; array < texture region > regions = bitmap font . get regions ( ) ; for ( int i = 0 , n = regions . size ; i < n ; i ++ ) { regions . get ( i ) . get texture ( ) . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; float [ ] vertices = cache . get vertices ( i ) ; for ( int ii = 0 , nn = vertices . length ; ii < nn ; ii += 20 ) { gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y ] , 0 ) ; } gl 11 . gl end ( ) ; } } <SENTENCE_END/>

(Copy Probability: 7.5%)

<SENTENCE_START> { bitmap font data data = bitmap font . get data ( ) ; int pad y = padding top + padding bottom + padding advance y ; data . set line height ( data . line height + pad y ) ; layout . set text ( bitmap font , text ) ; data . set line height ( data . line height - pad y ) ; for ( glyph run run : layout . runs ) for ( int i = 0 , n = run . x advances . size ; i < n ; i ++ ) run . x advances . incr ( i , padding advance x + padding left + padding right ) ; cache . set text ( layout , padding left , padding right ) ; array < texture region > regions = bitmap font . get regions ( ) ; for ( int i = 0 , n = regions . size ; i < n ; i ++ ) { regions . get ( i ) . get texture ( ) . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; float [ ] vertices = cache . get vertices ( i ) ; for ( int ii = 0 , nn = vertices . length ; ii < nn ; ii += 20 ) { gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y ] , 0 ) ; } gl 11 . gl end ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { bitmap font data data = bitmap font . get data ( ) ; int pad y = padding top + padding bottom + padding advance y ; data . set line height ( data . line height + pad y ) ; layout . set text ( bitmap font , text ) ; data . set line height ( data . line height - pad y ) ; for ( glyph run run : layout . runs ) for ( int i = 0 , n = run . x advances . size ; i < n ; i ++ ) run . x advances . incr ( i , padding advance x + padding left + padding right ) ; cache . set text ( layout , padding left , padding right ) ; array < texture region > regions = bitmap font . get regions ( ) ; for ( int i = 0 , n = regions . size ; i < n ; i ++ ) { regions . get ( i ) . get texture ( ) . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; float [ ] vertices = cache . get vertices ( i ) ; for ( int ii = 0 , nn = vertices . length ; ii < nn ; ii += 20 ) { gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y ] , 0 ) ; } gl 11 . gl end ( ) ; } } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { bitmap font data data = bitmap font . get data ( ) ; int pad y = padding top + padding bottom + padding advance y ; data . set line height ( data . line height + pad y ) ; layout . set text ( bitmap font , text ) ; data . set line height ( data . line height - pad y ) ; for ( glyph run run : layout . runs ) for ( int i = 0 , n = run . x advances . size ; i < n ; i ++ ) run . x advances . incr ( i , padding advance x + padding left + padding right ) ; cache . set text ( layout , padding left , padding right ) ; array < texture region > regions = bitmap font . get regions ( ) ; for ( int i = 0 , n = regions . size ; i < n ; i ++ ) { regions . get ( i ) . get texture ( ) . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; float [ ] vertices = cache . get vertices ( i ) ; for ( int ii = 0 , nn = vertices . length ; ii < nn ; ii += 20 ) { gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v 2 ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y 2 ] , 0 ) ; gl 11 . gl tex coord 2 f ( vertices [ ii + u 2 ] , vertices [ ii + v ] ) ; gl 11 . gl vertex 3 f ( vertices [ ii + x 2 ] , vertices [ ii + y ] , 0 ) ; } gl 11 . gl end ( ) ; } } <SENTENCE_END/>


Original Name draw,unicode

draw

<SENTENCE_START> { char [ ] chars = text . substring ( 0 , end index ) . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int max width = 0 , total height = 0 , lines = 0 ; int extra x = 0 , extra y = ascent ; boolean start new line = false ; texture last bind = null ; int offset x = 0 ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; if ( char index < start index ) continue ; if ( char index > end index ) break ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; bounds . x += offset x ; glyph glyph = get glyph ( vector . get glyph code ( glyph index ) , code point , bounds , vector , glyph index ) ; if ( start new line && code point != '|n' ) { extra x = - bounds . x ; start new line = false ; } if ( glyph . get texture ( ) == null && missing glyph != null && glyph . is missing ( ) ) glyph = missing glyph ; if ( glyph . get texture ( ) != null ) { texture texture = glyph . get texture ( ) ; if ( last bind != null && last bind != texture ) { gl 11 . gl end ( ) ; last bind = null ; } if ( last bind == null ) { texture . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; last bind = texture ; } int glyph x = bounds . x + extra x ; int glyph y = bounds . y + extra y ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y , 0 ) ; } if ( glyph index > 0 ) extra x += padding right + padding left + padding advance x ; max width = math . max ( max width , bounds . x + extra x + bounds . width ) ; total height = math . max ( total height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { start new line = true ; extra y += get line height ( ) ; lines ++ ; total height = 0 ; } else if ( render type == render type . native ) offset x += bounds . width ; } if ( last bind != null ) gl 11 . gl end ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { char [ ] chars = text . substring ( 0 , end index ) . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int max width = 0 , total height = 0 , lines = 0 ; int extra x = 0 , extra y = ascent ; boolean start new line = false ; texture last bind = null ; int offset x = 0 ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; if ( char index < start index ) continue ; if ( char index > end index ) break ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; bounds . x += offset x ; glyph glyph = get glyph ( vector . get glyph code ( glyph index ) , code point , bounds , vector , glyph index ) ; if ( start new line && code point != '|n' ) { extra x = - bounds . x ; start new line = false ; } if ( glyph . get texture ( ) == null && missing glyph != null && glyph . is missing ( ) ) glyph = missing glyph ; if ( glyph . get texture ( ) != null ) { texture texture = glyph . get texture ( ) ; if ( last bind != null && last bind != texture ) { gl 11 . gl end ( ) ; last bind = null ; } if ( last bind == null ) { texture . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; last bind = texture ; } int glyph x = bounds . x + extra x ; int glyph y = bounds . y + extra y ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y , 0 ) ; } if ( glyph index > 0 ) extra x += padding right + padding left + padding advance x ; max width = math . max ( max width , bounds . x + extra x + bounds . width ) ; total height = math . max ( total height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { start new line = true ; extra y += get line height ( ) ; lines ++ ; total height = 0 ; } else if ( render type == render type . native ) offset x += bounds . width ; } if ( last bind != null ) gl 11 . gl end ( ) ; } <SENTENCE_END/>

unicode

<SENTENCE_START> { char [ ] chars = text . substring ( 0 , end index ) . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int max width = 0 , total height = 0 , lines = 0 ; int extra x = 0 , extra y = ascent ; boolean start new line = false ; texture last bind = null ; int offset x = 0 ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; if ( char index < start index ) continue ; if ( char index > end index ) break ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; bounds . x += offset x ; glyph glyph = get glyph ( vector . get glyph code ( glyph index ) , code point , bounds , vector , glyph index ) ; if ( start new line && code point != '|n' ) { extra x = - bounds . x ; start new line = false ; } if ( glyph . get texture ( ) == null && missing glyph != null && glyph . is missing ( ) ) glyph = missing glyph ; if ( glyph . get texture ( ) != null ) { texture texture = glyph . get texture ( ) ; if ( last bind != null && last bind != texture ) { gl 11 . gl end ( ) ; last bind = null ; } if ( last bind == null ) { texture . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; last bind = texture ; } int glyph x = bounds . x + extra x ; int glyph y = bounds . y + extra y ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y , 0 ) ; } if ( glyph index > 0 ) extra x += padding right + padding left + padding advance x ; max width = math . max ( max width , bounds . x + extra x + bounds . width ) ; total height = math . max ( total height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { start new line = true ; extra y += get line height ( ) ; lines ++ ; total height = 0 ; } else if ( render type == render type . native ) offset x += bounds . width ; } if ( last bind != null ) gl 11 . gl end ( ) ; } <SENTENCE_END/>

(Copy Probability: 11.6%)

<SENTENCE_START> { char [ ] chars = text . substring ( 0 , end index ) . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int max width = 0 , total height = 0 , lines = 0 ; int extra x = 0 , extra y = ascent ; boolean start new line = false ; texture last bind = null ; int offset x = 0 ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; if ( char index < start index ) continue ; if ( char index > end index ) break ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; bounds . x += offset x ; glyph glyph = get glyph ( vector . get glyph code ( glyph index ) , code point , bounds , vector , glyph index ) ; if ( start new line && code point != '|n' ) { extra x = - bounds . x ; start new line = false ; } if ( glyph . get texture ( ) == null && missing glyph != null && glyph . is missing ( ) ) glyph = missing glyph ; if ( glyph . get texture ( ) != null ) { texture texture = glyph . get texture ( ) ; if ( last bind != null && last bind != texture ) { gl 11 . gl end ( ) ; last bind = null ; } if ( last bind == null ) { texture . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; last bind = texture ; } int glyph x = bounds . x + extra x ; int glyph y = bounds . y + extra y ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y , 0 ) ; } if ( glyph index > 0 ) extra x += padding right + padding left + padding advance x ; max width = math . max ( max width , bounds . x + extra x + bounds . width ) ; total height = math . max ( total height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { start new line = true ; extra y += get line height ( ) ; lines ++ ; total height = 0 ; } else if ( render type == render type . native ) offset x += bounds . width ; } if ( last bind != null ) gl 11 . gl end ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { char [ ] chars = text . substring ( 0 , end index ) . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int max width = 0 , total height = 0 , lines = 0 ; int extra x = 0 , extra y = ascent ; boolean start new line = false ; texture last bind = null ; int offset x = 0 ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; if ( char index < start index ) continue ; if ( char index > end index ) break ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; bounds . x += offset x ; glyph glyph = get glyph ( vector . get glyph code ( glyph index ) , code point , bounds , vector , glyph index ) ; if ( start new line && code point != '|n' ) { extra x = - bounds . x ; start new line = false ; } if ( glyph . get texture ( ) == null && missing glyph != null && glyph . is missing ( ) ) glyph = missing glyph ; if ( glyph . get texture ( ) != null ) { texture texture = glyph . get texture ( ) ; if ( last bind != null && last bind != texture ) { gl 11 . gl end ( ) ; last bind = null ; } if ( last bind == null ) { texture . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; last bind = texture ; } int glyph x = bounds . x + extra x ; int glyph y = bounds . y + extra y ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y , 0 ) ; } if ( glyph index > 0 ) extra x += padding right + padding left + padding advance x ; max width = math . max ( max width , bounds . x + extra x + bounds . width ) ; total height = math . max ( total height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { start new line = true ; extra y += get line height ( ) ; lines ++ ; total height = 0 ; } else if ( render type == render type . native ) offset x += bounds . width ; } if ( last bind != null ) gl 11 . gl end ( ) ; } <SENTENCE_END/>

(Copy Probability: 10.0%)

<SENTENCE_START> { char [ ] chars = text . substring ( 0 , end index ) . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int max width = 0 , total height = 0 , lines = 0 ; int extra x = 0 , extra y = ascent ; boolean start new line = false ; texture last bind = null ; int offset x = 0 ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; if ( char index < start index ) continue ; if ( char index > end index ) break ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; bounds . x += offset x ; glyph glyph = get glyph ( vector . get glyph code ( glyph index ) , code point , bounds , vector , glyph index ) ; if ( start new line && code point != '|n' ) { extra x = - bounds . x ; start new line = false ; } if ( glyph . get texture ( ) == null && missing glyph != null && glyph . is missing ( ) ) glyph = missing glyph ; if ( glyph . get texture ( ) != null ) { texture texture = glyph . get texture ( ) ; if ( last bind != null && last bind != texture ) { gl 11 . gl end ( ) ; last bind = null ; } if ( last bind == null ) { texture . bind ( ) ; gl 11 . gl begin ( gl 11 . gl quads ) ; last bind = texture ; } int glyph x = bounds . x + extra x ; int glyph y = bounds . y + extra y ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v 2 ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y + glyph . get height ( ) , 0 ) ; gl 11 . gl tex coord 2 f ( glyph . get u 2 ( ) , glyph . get v ( ) ) ; gl 11 . gl vertex 3 f ( glyph x + glyph . get width ( ) , glyph y , 0 ) ; } if ( glyph index > 0 ) extra x += padding right + padding left + padding advance x ; max width = math . max ( max width , bounds . x + extra x + bounds . width ) ; total height = math . max ( total height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { start new line = true ; extra y += get line height ( ) ; lines ++ ; total height = 0 ; } else if ( render type == render type . native ) offset x += bounds . width ; } if ( last bind != null ) gl 11 . gl end ( ) ; } <SENTENCE_END/>


Original Name draw,string

draw

<SENTENCE_START> { %SELF% ( x , y , text , color . white ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { %SELF% ( x , y , text , color . white ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { %SELF% ( x , y , text , color . white ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { %SELF% ( x , y , text , color . white ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( x , y , text , color . white ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( x , y , text , color . white ) ; } <SENTENCE_END/>


Original Name draw,string

draw

<SENTENCE_START> { %SELF% ( x , y , text , col , 0 , text . length ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( x , y , text , col , 0 , text . length ( ) ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { %SELF% ( x , y , text , col , 0 , text . length ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( x , y , text , col , 0 , text . length ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( x , y , text , col , 0 , text . length ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { %SELF% ( x , y , text , col , 0 , text . length ( ) ) ; } <SENTENCE_END/>


Original Name get,glyph

get

<SENTENCE_START> { if ( glyph code < 0 || glyph code >= max glyph code ) { return new glyph ( code point , bounds , vector , index , this ) { public boolean is missing ( ) { return true ; } } ; } int page index = glyph code / page size ; int glyph index = glyph code & ( page size - 1 ) ; glyph glyph = null ; glyph [ ] page = glyphs [ page index ] ; if ( page != null ) { glyph = page [ glyph index ] ; if ( glyph != null ) return glyph ; } else page = glyphs [ page index ] = new glyph [ page size ] ; glyph = page [ glyph index ] = new glyph ( code point , bounds , vector , index , this ) ; queued glyphs . add ( glyph ) ; return glyph ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { if ( glyph code < 0 || glyph code >= max glyph code ) { return new glyph ( code point , bounds , vector , index , this ) { public boolean is missing ( ) { return true ; } } ; } int page index = glyph code / page size ; int glyph index = glyph code & ( page size - 1 ) ; glyph glyph = null ; glyph [ ] page = glyphs [ page index ] ; if ( page != null ) { glyph = page [ glyph index ] ; if ( glyph != null ) return glyph ; } else page = glyphs [ page index ] = new glyph [ page size ] ; glyph = page [ glyph index ] = new glyph ( code point , bounds , vector , index , this ) ; queued glyphs . add ( glyph ) ; return glyph ; } <SENTENCE_END/>

glyph

<SENTENCE_START> { if ( glyph code < 0 || glyph code >= max glyph code ) { return new glyph ( code point , bounds , vector , index , this ) { public boolean is missing ( ) { return true ; } } ; } int page index = glyph code / page size ; int glyph index = glyph code & ( page size - 1 ) ; glyph glyph = null ; glyph [ ] page = glyphs [ page index ] ; if ( page != null ) { glyph = page [ glyph index ] ; if ( glyph != null ) return glyph ; } else page = glyphs [ page index ] = new glyph [ page size ] ; glyph = page [ glyph index ] = new glyph ( code point , bounds , vector , index , this ) ; queued glyphs . add ( glyph ) ; return glyph ; } <SENTENCE_END/>

(Copy Probability: 48.3%)

<SENTENCE_START> { if ( glyph code < 0 || glyph code >= max glyph code ) { return new glyph ( code point , bounds , vector , index , this ) { public boolean is missing ( ) { return true ; } } ; } int page index = glyph code / page size ; int glyph index = glyph code & ( page size - 1 ) ; glyph glyph = null ; glyph [ ] page = glyphs [ page index ] ; if ( page != null ) { glyph = page [ glyph index ] ; if ( glyph != null ) return glyph ; } else page = glyphs [ page index ] = new glyph [ page size ] ; glyph = page [ glyph index ] = new glyph ( code point , bounds , vector , index , this ) ; queued glyphs . add ( glyph ) ; return glyph ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( glyph code < 0 || glyph code >= max glyph code ) { return new glyph ( code point , bounds , vector , index , this ) { public boolean is missing ( ) { return true ; } } ; } int page index = glyph code / page size ; int glyph index = glyph code & ( page size - 1 ) ; glyph glyph = null ; glyph [ ] page = glyphs [ page index ] ; if ( page != null ) { glyph = page [ glyph index ] ; if ( glyph != null ) return glyph ; } else page = glyphs [ page index ] = new glyph [ page size ] ; glyph = page [ glyph index ] = new glyph ( code point , bounds , vector , index , this ) ; queued glyphs . add ( glyph ) ; return glyph ; } <SENTENCE_END/>

(Copy Probability: 28.9%)

<SENTENCE_START> { if ( glyph code < 0 || glyph code >= max glyph code ) { return new glyph ( code point , bounds , vector , index , this ) { public boolean is missing ( ) { return true ; } } ; } int page index = glyph code / page size ; int glyph index = glyph code & ( page size - 1 ) ; glyph glyph = null ; glyph [ ] page = glyphs [ page index ] ; if ( page != null ) { glyph = page [ glyph index ] ; if ( glyph != null ) return glyph ; } else page = glyphs [ page index ] = new glyph [ page size ] ; glyph = page [ glyph index ] = new glyph ( code point , bounds , vector , index , this ) ; queued glyphs . add ( glyph ) ; return glyph ; } <SENTENCE_END/>


Original Name is,missing

is

<SENTENCE_START> { return true ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return true ; } <SENTENCE_END/>

missing

<SENTENCE_START> { return true ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return true ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return true ; } <SENTENCE_END/>


Original Name get,glyph,bounds

get

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>

glyph

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>

(Copy Probability: 94.7%)

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>

bounds

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>

(Copy Probability: 94.5%)

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>

(Copy Probability: 46.4%)

<SENTENCE_START> { rectangle bounds ; bounds = vector . get glyph pixel bounds ( index , glyph page . render context , 0 , 0 ) ; if ( render type == render type . native ) { if ( bounds . width == 0 || bounds . height == 0 ) bounds = new rectangle ( ) ; else bounds = metrics . get string bounds ( "" + ( char ) code point , glyph page . scratch graphics ) . get bounds ( ) ; } if ( code point == ' ' ) bounds . width = space width ; return bounds ; } <SENTENCE_END/>


Original Name get,space,width

get

<SENTENCE_START> { return space width ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return space width ; } <SENTENCE_END/>

space

<SENTENCE_START> { return space width ; } <SENTENCE_END/>

(Copy Probability: 95.3%)

<SENTENCE_START> { return space width ; } <SENTENCE_END/>

width

<SENTENCE_START> { return space width ; } <SENTENCE_END/>

(Copy Probability: 98.0%)

<SENTENCE_START> { return space width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return space width ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { return space width ; } <SENTENCE_END/>


Original Name get,width

get

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int width = 0 ; int extra x = 0 ; boolean start new line = false ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; if ( start new line && code point != '|n' ) extra x = - bounds . x ; if ( glyph index > 0 ) extra x += padding left + padding right + padding advance x ; width = math . max ( width , bounds . x + extra x + bounds . width ) ; if ( code point == '|n' ) start new line = true ; } return width ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int width = 0 ; int extra x = 0 ; boolean start new line = false ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; if ( start new line && code point != '|n' ) extra x = - bounds . x ; if ( glyph index > 0 ) extra x += padding left + padding right + padding advance x ; width = math . max ( width , bounds . x + extra x + bounds . width ) ; if ( code point == '|n' ) start new line = true ; } return width ; } <SENTENCE_END/>

width

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int width = 0 ; int extra x = 0 ; boolean start new line = false ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; if ( start new line && code point != '|n' ) extra x = - bounds . x ; if ( glyph index > 0 ) extra x += padding left + padding right + padding advance x ; width = math . max ( width , bounds . x + extra x + bounds . width ) ; if ( code point == '|n' ) start new line = true ; } return width ; } <SENTENCE_END/>

(Copy Probability: 31.5%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int width = 0 ; int extra x = 0 ; boolean start new line = false ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; if ( start new line && code point != '|n' ) extra x = - bounds . x ; if ( glyph index > 0 ) extra x += padding left + padding right + padding advance x ; width = math . max ( width , bounds . x + extra x + bounds . width ) ; if ( code point == '|n' ) start new line = true ; } return width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int width = 0 ; int extra x = 0 ; boolean start new line = false ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; if ( start new line && code point != '|n' ) extra x = - bounds . x ; if ( glyph index > 0 ) extra x += padding left + padding right + padding advance x ; width = math . max ( width , bounds . x + extra x + bounds . width ) ; if ( code point == '|n' ) start new line = true ; } return width ; } <SENTENCE_END/>

(Copy Probability: 32.4%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int width = 0 ; int extra x = 0 ; boolean start new line = false ; for ( int glyph index = 0 , n = vector . get num glyphs ( ) ; glyph index < n ; glyph index ++ ) { int char index = vector . get glyph char index ( glyph index ) ; int code point = text . code point at ( char index ) ; rectangle bounds = get glyph bounds ( vector , glyph index , code point ) ; if ( start new line && code point != '|n' ) extra x = - bounds . x ; if ( glyph index > 0 ) extra x += padding left + padding right + padding advance x ; width = math . max ( width , bounds . x + extra x + bounds . width ) ; if ( code point == '|n' ) start new line = true ; } return width ; } <SENTENCE_END/>


Original Name get,height

get

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int lines = 0 , height = 0 ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int char index = vector . get glyph char index ( i ) ; int code point = text . code point at ( char index ) ; if ( code point == ' ' ) continue ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; height = math . max ( height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { lines ++ ; height = 0 ; } } return lines * get line height ( ) + height ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int lines = 0 , height = 0 ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int char index = vector . get glyph char index ( i ) ; int code point = text . code point at ( char index ) ; if ( code point == ' ' ) continue ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; height = math . max ( height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { lines ++ ; height = 0 ; } } return lines * get line height ( ) + height ; } <SENTENCE_END/>

height

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int lines = 0 , height = 0 ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int char index = vector . get glyph char index ( i ) ; int code point = text . code point at ( char index ) ; if ( code point == ' ' ) continue ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; height = math . max ( height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { lines ++ ; height = 0 ; } } return lines * get line height ( ) + height ; } <SENTENCE_END/>

(Copy Probability: 27.7%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int lines = 0 , height = 0 ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int char index = vector . get glyph char index ( i ) ; int code point = text . code point at ( char index ) ; if ( code point == ' ' ) continue ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; height = math . max ( height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { lines ++ ; height = 0 ; } } return lines * get line height ( ) + height ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int lines = 0 , height = 0 ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int char index = vector . get glyph char index ( i ) ; int code point = text . code point at ( char index ) ; if ( code point == ' ' ) continue ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; height = math . max ( height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { lines ++ ; height = 0 ; } } return lines * get line height ( ) + height ; } <SENTENCE_END/>

(Copy Probability: 25.1%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( text . length ( ) == 0 ) return 0 ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int lines = 0 , height = 0 ; for ( int i = 0 , n = vector . get num glyphs ( ) ; i < n ; i ++ ) { int char index = vector . get glyph char index ( i ) ; int code point = text . code point at ( char index ) ; if ( code point == ' ' ) continue ; rectangle bounds = get glyph bounds ( vector , i , code point ) ; height = math . max ( height , ascent + bounds . y + bounds . height ) ; if ( code point == '|n' ) { lines ++ ; height = 0 ; } } return lines * get line height ( ) + height ; } <SENTENCE_END/>


Original Name get,y,offset

get

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>

y

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>

offset

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>

(Copy Probability: 10.5%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { if ( text == null ) throw new illegal argument exception ( "text cannot be null." ) ; if ( render type == render type . free type && bitmap font != null ) return ( int ) bitmap font . get ascent ( ) ; int index = text . index of ( '|n' ) ; if ( index != - 1 ) text = text . substring ( 0 , index ) ; char [ ] chars = text . to char array ( ) ; glyph vector vector = font . layout glyph vector ( glyph page . render context , chars , 0 , chars . length , font . layout left to right ) ; int y offset = ascent + vector . get pixel bounds ( null , 0 , 0 ) . y ; return y offset ; } <SENTENCE_END/>


Original Name get,font

get

<SENTENCE_START> { return font ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return font ; } <SENTENCE_END/>

font

<SENTENCE_START> { return font ; } <SENTENCE_END/>

(Copy Probability: 93.3%)

<SENTENCE_START> { return font ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return font ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { return font ; } <SENTENCE_END/>


Original Name get,padding,top

get

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>

padding

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>

top

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>

(Copy Probability: 92.2%)

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return padding top ; } <SENTENCE_END/>


Original Name set,padding,top

set

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>

padding

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>

top

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>

(Copy Probability: 79.8%)

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { this . padding top = padding top ; } <SENTENCE_END/>


Original Name get,padding,left

get

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>

padding

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>

(Copy Probability: 98.4%)

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>

left

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>

(Copy Probability: 87.4%)

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return padding left ; } <SENTENCE_END/>


Original Name set,padding,left

set

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>

padding

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>

left

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>

(Copy Probability: 62.4%)

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { this . padding left = padding left ; } <SENTENCE_END/>


Original Name get,padding,bottom

get

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>

padding

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>

bottom

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>

(Copy Probability: 93.2%)

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return padding bottom ; } <SENTENCE_END/>


Original Name set,padding,bottom

set

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>

padding

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>

bottom

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>

(Copy Probability: 83.6%)

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { this . padding bottom = padding bottom ; } <SENTENCE_END/>


Original Name get,padding,right

get

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>

padding

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>

(Copy Probability: 98.8%)

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>

right

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>

(Copy Probability: 93.3%)

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return padding right ; } <SENTENCE_END/>


Original Name set,padding,right

set

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>

padding

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>

right

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>

(Copy Probability: 83.5%)

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { this . padding right = padding right ; } <SENTENCE_END/>


Original Name get,padding,advance,x

get

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

padding

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

(Copy Probability: 98.7%)

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

advance

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

x

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

(Copy Probability: 9.1%)

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { return padding advance x ; } <SENTENCE_END/>


Original Name set,padding,advance,x

set

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

padding

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

(Copy Probability: 98.8%)

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

advance

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

x

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

(Copy Probability: 11.4%)

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { this . padding advance x = padding advance x ; } <SENTENCE_END/>


Original Name get,padding,advance,y

get

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

padding

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

(Copy Probability: 98.7%)

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

advance

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

y

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

(Copy Probability: 10.4%)

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { return padding advance y ; } <SENTENCE_END/>


Original Name set,padding,advance,y

set

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

padding

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

(Copy Probability: 98.3%)

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

advance

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

y

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { this . padding advance y = padding advance y ; } <SENTENCE_END/>


Original Name get,line,height

get

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>

line

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>

(Copy Probability: 45.0%)

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>

height

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>

(Copy Probability: 73.8%)

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>

(Copy Probability: 20.5%)

<SENTENCE_START> { return descent + ascent + leading + padding top + padding bottom + padding advance y ; } <SENTENCE_END/>


Original Name get,ascent

get

<SENTENCE_START> { return ascent ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return ascent ; } <SENTENCE_END/>

ascent

<SENTENCE_START> { return ascent ; } <SENTENCE_END/>

(Copy Probability: 86.0%)

<SENTENCE_START> { return ascent ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ascent ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ascent ; } <SENTENCE_END/>


Original Name get,descent

get

<SENTENCE_START> { return descent ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return descent ; } <SENTENCE_END/>

descent

<SENTENCE_START> { return descent ; } <SENTENCE_END/>

(Copy Probability: 91.2%)

<SENTENCE_START> { return descent ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return descent ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return descent ; } <SENTENCE_END/>


Original Name get,leading

get

<SENTENCE_START> { return leading ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return leading ; } <SENTENCE_END/>

leading

<SENTENCE_START> { return leading ; } <SENTENCE_END/>

(Copy Probability: 21.6%)

<SENTENCE_START> { return leading ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return leading ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return leading ; } <SENTENCE_END/>


Original Name get,glyph,page,width

get

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

glyph

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

page

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

(Copy Probability: 95.1%)

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

width

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

(Copy Probability: 11.4%)

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return glyph page width ; } <SENTENCE_END/>


Original Name set,glyph,page,width

set

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

glyph

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

page

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

width

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

(Copy Probability: 45.4%)

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { this . glyph page width = glyph page width ; } <SENTENCE_END/>


Original Name get,glyph,page,height

get

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

glyph

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

page

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

(Copy Probability: 97.2%)

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

height

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

(Copy Probability: 15.5%)

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { return glyph page height ; } <SENTENCE_END/>


Original Name set,glyph,page,height

set

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

glyph

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

page

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

height

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

(Copy Probability: 53.4%)

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { this . glyph page height = glyph page height ; } <SENTENCE_END/>


Original Name get,glyph,pages

get

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>

glyph

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>

pages

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>

(Copy Probability: 98.8%)

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>

(Copy Probability: 11.8%)

<SENTENCE_START> { return glyph pages ; } <SENTENCE_END/>


Original Name get,effects

get

<SENTENCE_START> { return effects ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return effects ; } <SENTENCE_END/>

effects

<SENTENCE_START> { return effects ; } <SENTENCE_END/>

(Copy Probability: 20.9%)

<SENTENCE_START> { return effects ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return effects ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return effects ; } <SENTENCE_END/>


Original Name get,mono

get

<SENTENCE_START> { return mono ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return mono ; } <SENTENCE_END/>

mono

<SENTENCE_START> { return mono ; } <SENTENCE_END/>

(Copy Probability: 23.6%)

<SENTENCE_START> { return mono ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return mono ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return mono ; } <SENTENCE_END/>


Original Name set,mono

set

<SENTENCE_START> { this . mono = mono ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { this . mono = mono ; } <SENTENCE_END/>

mono

<SENTENCE_START> { this . mono = mono ; } <SENTENCE_END/>

(Copy Probability: 83.0%)

<SENTENCE_START> { this . mono = mono ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . mono = mono ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { this . mono = mono ; } <SENTENCE_END/>


Original Name get,gamma

get

<SENTENCE_START> { return gamma ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gamma ; } <SENTENCE_END/>

gamma

<SENTENCE_START> { return gamma ; } <SENTENCE_END/>

(Copy Probability: 21.6%)

<SENTENCE_START> { return gamma ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gamma ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gamma ; } <SENTENCE_END/>


Original Name set,gamma

set

<SENTENCE_START> { this . gamma = gamma ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { this . gamma = gamma ; } <SENTENCE_END/>

gamma

<SENTENCE_START> { this . gamma = gamma ; } <SENTENCE_END/>

(Copy Probability: 90.0%)

<SENTENCE_START> { this . gamma = gamma ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . gamma = gamma ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { this . gamma = gamma ; } <SENTENCE_END/>


Original Name get,render,type

get

<SENTENCE_START> { return render type ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return render type ; } <SENTENCE_END/>

render

<SENTENCE_START> { return render type ; } <SENTENCE_END/>

(Copy Probability: 97.1%)

<SENTENCE_START> { return render type ; } <SENTENCE_END/>

type

<SENTENCE_START> { return render type ; } <SENTENCE_END/>

(Copy Probability: 89.6%)

<SENTENCE_START> { return render type ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return render type ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { return render type ; } <SENTENCE_END/>


Original Name set,render,type

set

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>

render

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 38.6%)

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>

type

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { this . render type = render type ; if ( render type != render type . free type ) { if ( bitmap font != null ) { bitmap font . dispose ( ) ; generator . dispose ( ) ; } } else { string font file = get font file ( ) ; if ( font file != null ) { generator = new free type font generator ( gdx . files . absolute ( font file ) ) ; free type font parameter param = new free type font parameter ( ) ; param . size = font . get size ( ) ; param . incremental = true ; param . flip = true ; param . mono = mono ; param . gamma = gamma ; bitmap font = generator . generate font ( param ) ; if ( bitmap font . get data ( ) . missing glyph == null ) bitmap font . get data ( ) . missing glyph = bitmap font . get data ( ) . get glyph ( '�' ) ; cache = bitmap font . new font cache ( ) ; layout = new glyph layout ( ) ; } } } <SENTENCE_END/>


Original Name get,font,file

get

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>

font

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>

(Copy Probability: 30.9%)

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>

file

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>

(Copy Probability: 25.2%)

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { if ( ttf file ref == null ) { try { object font 2 d ; try { font 2 d = class . for name ( "sun.font.FontUtilities" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } catch ( throwable ignored ) { font 2 d = class . for name ( "sun.font.FontManager" ) . get declared method ( "getFont2D" , new class [ ] { font . class } ) . invoke ( null , new object [ ] { font } ) ; } field plat name field = class . for name ( "sun.font.PhysicalFont" ) . get declared field ( "platName" ) ; plat name field . set accessible ( true ) ; ttf file ref = ( string ) plat name field . get ( font 2 d ) ; } catch ( throwable ignored ) { } if ( ttf file ref == null ) ttf file ref = "" ; } if ( ttf file ref . length ( ) == 0 ) return null ; return ttf file ref ; } <SENTENCE_END/>


Original Name create,font

create

<SENTENCE_START> { try { return font . %SELF% ( font . truetype font , gdx . files . absolute ( ttf file ref ) . read ( ) ) ; } catch ( font format exception ex ) { throw new gdx runtime exception ( "Invalid font: " + ttf file ref , ex ) ; } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading font: " + ttf file ref , ex ) ; } } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { try { return font . %SELF% ( font . truetype font , gdx . files . absolute ( ttf file ref ) . read ( ) ) ; } catch ( font format exception ex ) { throw new gdx runtime exception ( "Invalid font: " + ttf file ref , ex ) ; } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading font: " + ttf file ref , ex ) ; } } <SENTENCE_END/>

font

<SENTENCE_START> { try { return font . %SELF% ( font . truetype font , gdx . files . absolute ( ttf file ref ) . read ( ) ) ; } catch ( font format exception ex ) { throw new gdx runtime exception ( "Invalid font: " + ttf file ref , ex ) ; } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading font: " + ttf file ref , ex ) ; } } <SENTENCE_END/>

(Copy Probability: 16.3%)

<SENTENCE_START> { try { return font . %SELF% ( font . truetype font , gdx . files . absolute ( ttf file ref ) . read ( ) ) ; } catch ( font format exception ex ) { throw new gdx runtime exception ( "Invalid font: " + ttf file ref , ex ) ; } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading font: " + ttf file ref , ex ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { try { return font . %SELF% ( font . truetype font , gdx . files . absolute ( ttf file ref ) . read ( ) ) ; } catch ( font format exception ex ) { throw new gdx runtime exception ( "Invalid font: " + ttf file ref , ex ) ; } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading font: " + ttf file ref , ex ) ; } } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { try { return font . %SELF% ( font . truetype font , gdx . files . absolute ( ttf file ref ) . read ( ) ) ; } catch ( font format exception ex ) { throw new gdx runtime exception ( "Invalid font: " + ttf file ref , ex ) ; } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading font: " + ttf file ref , ex ) ; } } <SENTENCE_END/>


Original Name compare

compare

<SENTENCE_START> { return ( ( glyph ) o 2 ) . get height ( ) - ( ( glyph ) o 1 ) . get height ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return ( ( glyph ) o 2 ) . get height ( ) - ( ( glyph ) o 1 ) . get height ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( ( glyph ) o 2 ) . get height ( ) - ( ( glyph ) o 1 ) . get height ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return ( ( glyph ) o 2 ) . get height ( ) - ( ( glyph ) o 1 ) . get height ( ) ; } <SENTENCE_END/>


Original Name next

next

<SENTENCE_START> { return ( idx + 1 ) % queue . length ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return ( idx + 1 ) % queue . length ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( idx + 1 ) % queue . length ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return ( idx + 1 ) % queue . length ( ) ; } <SENTENCE_END/>


Original Name put

put

<SENTENCE_START> { int write = write index . get ( ) ; int read = read index . get ( ) ; int next = next ( write ) ; if ( next == read ) return false ; queue . set ( write , value ) ; write index . set ( next ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { int write = write index . get ( ) ; int read = read index . get ( ) ; int next = next ( write ) ; if ( next == read ) return false ; queue . set ( write , value ) ; write index . set ( next ) ; return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int write = write index . get ( ) ; int read = read index . get ( ) ; int next = next ( write ) ; if ( next == read ) return false ; queue . set ( write , value ) ; write index . set ( next ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 14.2%)

<SENTENCE_START> { int write = write index . get ( ) ; int read = read index . get ( ) ; int next = next ( write ) ; if ( next == read ) return false ; queue . set ( write , value ) ; write index . set ( next ) ; return true ; } <SENTENCE_END/>


Original Name poll

poll

<SENTENCE_START> { int read = read index . get ( ) ; int write = write index . get ( ) ; if ( read == write ) return null ; t value = queue . get ( read ) ; read index . set ( next ( read ) ) ; return value ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { int read = read index . get ( ) ; int write = write index . get ( ) ; if ( read == write ) return null ; t value = queue . get ( read ) ; read index . set ( next ( read ) ) ; return value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int read = read index . get ( ) ; int write = write index . get ( ) ; if ( read == write ) return null ; t value = queue . get ( read ) ; read index . set ( next ( read ) ) ; return value ; } <SENTENCE_END/>

(Copy Probability: 17.9%)

<SENTENCE_START> { int read = read index . get ( ) ; int write = write index . get ( ) ; if ( read == write ) return null ; t value = queue . get ( read ) ; read index . set ( next ( read ) ) ; return value ; } <SENTENCE_END/>


Original Name ensure,buffer,capacity

ensure

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

buffer

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 71.2%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

capacity

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>


Original Name to,float,buffer

to

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

float

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 23.9%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 8.5%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>


Original Name to,int,buffer

to

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

int

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 34.5%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>


Original Name gl,active,texture

gl

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>

active

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 13 . %SELF% ( texture ) ; } <SENTENCE_END/>


Original Name gl,attach,shader

gl

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

attach

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>


Original Name gl,bind,attrib,location

gl

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( program , index , name ) ; } <SENTENCE_END/>


Original Name gl,bind,buffer

gl

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 15 . %SELF% ( target , buffer ) ; } <SENTENCE_END/>


Original Name gl,bind,framebuffer

gl

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 7.7%)

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { ext framebuffer object . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>


Original Name gl,bind,renderbuffer

gl

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 28.5%)

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { ext framebuffer object . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>


Original Name gl,bind,texture

gl

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( target , texture ) ; } <SENTENCE_END/>


Original Name gl,blend,color

gl

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

color

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 14 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>


Original Name gl,blend,equation

gl

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>

equation

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 14 . %SELF% ( mode ) ; } <SENTENCE_END/>


Original Name gl,blend,equation,separate

gl

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

equation

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { gl 20 . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>


Original Name gl,blend,func

gl

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>


Original Name gl,blend,func,separate

gl

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 5.8%)

<SENTENCE_START> { gl 14 . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>


Original Name gl,buffer,data

gl

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>

(Copy Probability: 9.0%)

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { if ( data == null ) gl 15 . %SELF% ( target , size , usage ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , ( byte buffer ) data , usage ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , ( int buffer ) data , usage ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , ( float buffer ) data , usage ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , ( double buffer ) data , usage ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , ( short buffer ) data , usage ) ; } <SENTENCE_END/>


Original Name gl,buffer,sub,data

gl

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { if ( data == null ) throw new gdx runtime exception ( "Using null for the data not possible, blame LWJGL" ) ; else if ( data instanceof byte buffer ) gl 15 . %SELF% ( target , offset , ( byte buffer ) data ) ; else if ( data instanceof int buffer ) gl 15 . %SELF% ( target , offset , ( int buffer ) data ) ; else if ( data instanceof float buffer ) gl 15 . %SELF% ( target , offset , ( float buffer ) data ) ; else if ( data instanceof double buffer ) gl 15 . %SELF% ( target , offset , ( double buffer ) data ) ; else if ( data instanceof short buffer ) gl 15 . %SELF% ( target , offset , ( short buffer ) data ) ; } <SENTENCE_END/>


Original Name gl,check,framebuffer,status

gl

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

check

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 34.2%)

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 34.1%)

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

status

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { return ext framebuffer object . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>


Original Name gl,clear

gl

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>


Original Name gl,clear,color

gl

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

color

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>


Original Name gl,clear,depthf

gl

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>

depthf

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl 11 . gl clear depth ( depth ) ; } <SENTENCE_END/>


Original Name gl,clear,stencil

gl

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( s ) ; } <SENTENCE_END/>


Original Name gl,color,mask

gl

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

color

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 11 . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>


Original Name gl,compile,shader

gl

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

compile

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>


Original Name gl,compressed,tex,image,2,d

gl

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

compressed

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

tex

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

image

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

2

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

d

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { if ( data instanceof byte buffer ) { gl 13 . %SELF% ( target , level , internalformat , width , height , border , ( byte buffer ) data ) ; } else { throw new gdx runtime exception ( "Can't use " + data . get class ( ) . get name ( ) + " with this method. Use ByteBuffer instead." ) ; } } <SENTENCE_END/>


Original Name gl,compressed,tex,sub,image,2,d

gl

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

compressed

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { throw new gdx runtime exception ( "not implemented" ) ; } <SENTENCE_END/>


Original Name gl,copy,tex,image,2,d

gl

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

copy

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>


Original Name gl,copy,tex,sub,image,2,d

gl

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

copy

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl 11 . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>


Original Name gl,create,program

gl

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>

create

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 20 . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,create,shader

gl

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>

create

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 20 . %SELF% ( type ) ; } <SENTENCE_END/>


Original Name gl,cull,face

gl

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

cull

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

face

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>


Original Name gl,delete,buffers

gl

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

buffers

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>


Original Name gl,delete,framebuffers

gl

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 17.7%)

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

framebuffers

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { ext framebuffer object . gl delete framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>


Original Name gl,delete,program

gl

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,delete,renderbuffers

gl

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 17.7%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

renderbuffers

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>


Original Name gl,delete,renderbuffer

gl

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 11.0%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { ext framebuffer object . gl delete renderbuffers ext ( renderbuffer ) ; } <SENTENCE_END/>


Original Name gl,delete,shader

gl

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>


Original Name gl,delete,textures

gl

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

textures

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>


Original Name gl,depth,func

gl

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>

depth

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( func ) ; } <SENTENCE_END/>


Original Name gl,depth,mask

gl

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>

depth

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 11 . %SELF% ( flag ) ; } <SENTENCE_END/>


Original Name gl,depth,rangef

gl

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>

depth

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>

rangef

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl 11 . gl depth range ( z near , z far ) ; } <SENTENCE_END/>


Original Name gl,detach,shader

gl

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

detach

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( program , shader ) ; } <SENTENCE_END/>


Original Name gl,disable

gl

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

disable

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>


Original Name gl,disable,vertex,attrib,array

gl

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

disable

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

array

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>


Original Name gl,draw,arrays

gl

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

draw

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

arrays

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 11 . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>


Original Name gl,draw,elements

gl

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

draw

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 39.4%)

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

elements

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { if ( indices instanceof short buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( short buffer ) indices ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned short ) gl 11 . %SELF% ( mode , ( ( byte buffer ) indices ) . as short buffer ( ) ) ; else if ( indices instanceof byte buffer && type == com . badlogic . gdx . graphics . gl 20 . gl unsigned byte ) gl 11 . %SELF% ( mode , ( byte buffer ) indices ) ; else throw new gdx runtime exception ( "Can't use " + indices . get class ( ) . get name ( ) + " with this method. Use ShortBuffer or ByteBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>


Original Name gl,enable

gl

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

enable

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>


Original Name gl,enable,vertex,attrib,array

gl

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

enable

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

array

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 . %SELF% ( index ) ; } <SENTENCE_END/>


Original Name gl,finish

gl

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

finish

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,flush

gl

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

flush

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,framebuffer,renderbuffer

gl

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 49.7%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 13.1%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>


Original Name gl,framebuffer,texture,2,d

gl

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 57.7%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { ext framebuffer object . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>


Original Name gl,front,face

gl

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

front

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

face

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 11 . %SELF% ( mode ) ; } <SENTENCE_END/>


Original Name gl,gen,buffers

gl

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

buffers

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 15 . %SELF% ( buffers ) ; } <SENTENCE_END/>


Original Name gl,gen,buffer

gl

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return gl 15 . gl gen buffers ( ) ; } <SENTENCE_END/>


Original Name gl,gen,framebuffers

gl

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 28.9%)

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

framebuffers

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { ext framebuffer object . gl gen framebuffers ext ( framebuffers ) ; } <SENTENCE_END/>


Original Name gl,gen,framebuffer

gl

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 30.7%)

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 5.8%)

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return ext framebuffer object . gl gen framebuffers ext ( ) ; } <SENTENCE_END/>


Original Name gl,gen,renderbuffers

gl

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 28.9%)

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

renderbuffers

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { ext framebuffer object . gl gen renderbuffers ext ( renderbuffers ) ; } <SENTENCE_END/>


Original Name gl,gen,renderbuffer

gl

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 30.7%)

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 5.8%)

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return ext framebuffer object . gl gen renderbuffers ext ( ) ; } <SENTENCE_END/>


Original Name gl,gen,textures

gl

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

textures

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( textures ) ; } <SENTENCE_END/>


Original Name gl,gen,texture

gl

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return gl 11 . gl gen textures ( ) ; } <SENTENCE_END/>


Original Name gl,generate,mipmap

gl

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

generate

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 64.8%)

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

mipmap

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { ext framebuffer object . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>


Original Name gl,get,active,attrib

gl

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

get

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 28.9%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

active

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>


Original Name gl,get,active,uniform

gl

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

get

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 28.9%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

active

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { int buffer type tmp = buffer utils . create int buffer ( 2 ) ; string name = gl 20 . %SELF% ( program , index , 256 , type tmp ) ; size . put ( type tmp . get ( 0 ) ) ; if ( type instanceof int buffer ) ( ( int buffer ) type ) . put ( type tmp . get ( 1 ) ) ; return name ; } <SENTENCE_END/>


Original Name gl,get,attached,shaders

gl

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

attached

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

shaders

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl 20 . %SELF% ( program , ( int buffer ) count , shaders ) ; } <SENTENCE_END/>


Original Name gl,get,attrib,location

gl

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>


Original Name gl,get,booleanv

gl

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>

booleanv

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { gl 11 . gl get boolean ( pname , ( byte buffer ) params ) ; } <SENTENCE_END/>


Original Name gl,get,buffer,parameteriv

gl

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 25.9%)

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { gl 15 . gl get buffer parameter ( target , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,error

gl

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

error

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 11 . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,get,floatv

gl

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 10.4%)

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>

floatv

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 11.3%)

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl 11 . gl get float ( pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,framebuffer,attachment,parameteriv

gl

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 81.6%)

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 70.8%)

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

attachment

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 35.6%)

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { ext framebuffer object . gl get framebuffer attachment parameter ext ( target , attachment , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,integerv

gl

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 8.8%)

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>

integerv

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 10.0%)

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { gl 11 . gl get integer ( pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,program,info,log

gl

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 29.2%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 26.8%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

info

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

log

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( program , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>


Original Name gl,get,programiv

gl

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 15.5%)

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>

programiv

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 . gl get program ( program , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,renderbuffer,parameteriv

gl

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 75.4%)

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 40.9%)

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { ext framebuffer object . gl get renderbuffer parameter ext ( target , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,shader,info,log

gl

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 28.7%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 26.6%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

info

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

log

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { byte buffer buffer = byte buffer . allocate direct ( 1024 * 10 ) ; buffer . order ( byte order . native order ( ) ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer int buffer = tmp . as int buffer ( ) ; gl 20 . %SELF% ( shader , int buffer , buffer ) ; int num bytes = int buffer . get ( 0 ) ; byte [ ] bytes = new byte [ num bytes ] ; buffer . get ( bytes ) ; return new string ( bytes ) ; } <SENTENCE_END/>


Original Name gl,get,shader,precision,format

gl

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

precision

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

format

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>


Original Name gl,get,shaderiv

gl

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 49.6%)

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>

shaderiv

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl 20 . gl get shader ( shader , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,string

gl

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 11 . %SELF% ( name ) ; } <SENTENCE_END/>


Original Name gl,get,tex,parameterfv

gl

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 19.2%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

parameterfv

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,tex,parameteriv

gl

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 19.2%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 11 . gl get tex parameter ( target , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,uniform,location

gl

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl 20 . %SELF% ( program , name ) ; } <SENTENCE_END/>


Original Name gl,get,uniformfv

gl

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 7.4%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

uniformfv

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>


Original Name gl,get,uniformiv

gl

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 7.4%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

uniformiv

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 . gl get uniform ( program , location , params ) ; } <SENTENCE_END/>


Original Name gl,get,vertex,attrib,pointerv

gl

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

pointerv

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>


Original Name gl,get,vertex,attribfv

gl

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 96.7%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 97.4%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

attribfv

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 48.2%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>


Original Name gl,get,vertex,attribiv

gl

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 96.7%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 97.4%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

attribiv

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 48.2%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { gl 20 . gl get vertex attrib ( index , pname , params ) ; } <SENTENCE_END/>


Original Name gl,hint

gl

<SENTENCE_START> { gl 11 . %SELF% ( target , mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( target , mode ) ; } <SENTENCE_END/>

hint

<SENTENCE_START> { gl 11 . %SELF% ( target , mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( target , mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( target , mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( target , mode ) ; } <SENTENCE_END/>


Original Name gl,is,buffer

gl

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gl 15 . %SELF% ( buffer ) ; } <SENTENCE_END/>


Original Name gl,is,enabled

gl

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

enabled

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return gl 11 . %SELF% ( cap ) ; } <SENTENCE_END/>


Original Name gl,is,framebuffer

gl

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 15.2%)

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return ext framebuffer object . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>


Original Name gl,is,program

gl

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,is,renderbuffer

gl

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 63.2%)

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 19.2%)

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { return ext framebuffer object . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>


Original Name gl,is,shader

gl

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 20 . %SELF% ( shader ) ; } <SENTENCE_END/>


Original Name gl,is,texture

gl

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gl 11 . %SELF% ( texture ) ; } <SENTENCE_END/>


Original Name gl,line,width

gl

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>

line

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>

width

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( width ) ; } <SENTENCE_END/>


Original Name gl,link,program

gl

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

link

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,pixel,storei

gl

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>

pixel

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>

storei

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( pname , param ) ; } <SENTENCE_END/>


Original Name gl,polygon,offset

gl

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>

polygon

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>

offset

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( factor , units ) ; } <SENTENCE_END/>


Original Name gl,read,pixels

gl

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

read

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

pixels

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( x , y , width , height , format , type , ( float buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer or FloatBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>


Original Name gl,release,shader,compiler

gl

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { } <SENTENCE_END/>

release

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.0%)

<SENTENCE_START> { } <SENTENCE_END/>

shader

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { } <SENTENCE_END/>

compiler

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { } <SENTENCE_END/>

%END%

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { } <SENTENCE_END/>


Original Name gl,renderbuffer,storage

gl

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

storage

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { ext framebuffer object . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>


Original Name gl,sample,coverage

gl

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>

sample

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>

coverage

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 13 . %SELF% ( value , invert ) ; } <SENTENCE_END/>


Original Name gl,scissor

gl

<SENTENCE_START> { gl 11 . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

scissor

<SENTENCE_START> { gl 11 . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>


Original Name gl,shader,binary

gl

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

binary

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new unsupported operation exception ( "unsupported, won't implement" ) ; } <SENTENCE_END/>


Original Name gl,shader,source

gl

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>

source

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( shader , string ) ; } <SENTENCE_END/>


Original Name gl,stencil,func

gl

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 11 . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,func,separate

gl

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 20 . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,mask

gl

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 11 . %SELF% ( mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,mask,separate

gl

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 . %SELF% ( face , mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,op

gl

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

op

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 11 . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>


Original Name gl,stencil,op,separate

gl

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

op

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl 20 . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>


Original Name gl,tex,image,2,d

gl

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { if ( pixels == null ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) null ) ; else if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , internalformat , width , height , border , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>


Original Name gl,tex,parameterf

gl

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

parameterf

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>


Original Name gl,tex,parameterfv

gl

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

parameterfv

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>


Original Name gl,tex,parameteri

gl

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

parameteri

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 11 . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>


Original Name gl,tex,parameteriv

gl

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 11 . gl tex parameter ( target , pname , params ) ; } <SENTENCE_END/>


Original Name gl,tex,sub,image,2,d

gl

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { if ( pixels instanceof byte buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( byte buffer ) pixels ) ; else if ( pixels instanceof short buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( short buffer ) pixels ) ; else if ( pixels instanceof int buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( int buffer ) pixels ) ; else if ( pixels instanceof float buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( float buffer ) pixels ) ; else if ( pixels instanceof double buffer ) gl 11 . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , ( double buffer ) pixels ) ; else throw new gdx runtime exception ( "Can't use " + pixels . get class ( ) . get name ( ) + " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL" ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,f

gl

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,fv

gl

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,fv

gl

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,i

gl

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

i

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,iv

gl

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 . gl uniform 1 ( location , v ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,f

gl

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,fv

gl

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,fv

gl

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,i

gl

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

i

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,iv

gl

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , v ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,iv

gl

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 9.5%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl 20 . gl uniform 2 ( location , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,f

gl

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,fv

gl

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,fv

gl

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,i

gl

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

i

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,iv

gl

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 . gl uniform 3 ( location , v ) ; } <SENTENCE_END/>