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this
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swig
c
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this
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swig
c
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this
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swig
c
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this
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swig
c
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this
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swig
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this
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w
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swig
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ptr
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this
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this
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swig
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this
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int
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w
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swig
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this
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int
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w
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swig
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this
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classpath
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.
read
string
(
)
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classpath
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string
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files
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string
(
)
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classpath
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read
string
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)
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string
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read
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classpath
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read
string
(
)
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shader
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classpath
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string
(7.94e-04)
return
(3.42e-04)
status
(2.74e-04)
%UNK%
(1.96e-04)
read
(1.75e-04)
<SENTENCE_START>
{
if
(
default
vertex
shader
==
null
)
default
vertex
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl"
)
.
read
string
(
)
;
return
default
vertex
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
default
vertex
shader
==
null
)
default
vertex
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl"
)
.
read
string
(
)
;
return
default
vertex
shader
;
}
<SENTENCE_END/>
%END%
%END%
(9.38e-01)
shader
(4.03e-02)
vertex
(5.26e-03)
default
(1.79e-03)
classpath
(1.55e-03)
string
(9.96e-04)
status
(6.73e-04)
%UNK%
(5.64e-04)
and
(2.78e-04)
return
(2.35e-04)
<SENTENCE_START>
{
if
(
default
vertex
shader
==
null
)
default
vertex
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl"
)
.
read
string
(
)
;
return
default
vertex
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
default
vertex
shader
==
null
)
default
vertex
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl"
)
.
read
string
(
)
;
return
default
vertex
shader
;
}
<SENTENCE_END/>
get,default,fragment,shader
get
get
(9.35e-01)
default
(3.31e-02)
fragment
(6.02e-03)
return
(5.96e-03)
is
(4.64e-03)
shader
(2.64e-03)
classpath
(2.30e-03)
instance
(1.09e-03)
string
(3.54e-04)
files
(3.34e-04)
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
default
default
(9.34e-01)
fragment
(6.15e-02)
return
(2.55e-03)
classpath
(9.50e-04)
shader
(4.15e-04)
%END%
(7.21e-05)
files
(4.56e-05)
string
(3.51e-05)
get
(2.88e-05)
instance
(2.33e-05)
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
fragment
fragment
(8.63e-01)
shader
(1.17e-01)
default
(1.15e-02)
%END%
(6.04e-03)
classpath
(6.26e-04)
string
(1.78e-04)
return
(1.27e-04)
status
(4.11e-05)
read
(3.61e-05)
%UNK%
(3.18e-05)
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
shader
shader
(5.80e-01)
fragment
(2.05e-01)
%END%
(1.92e-01)
classpath
(5.49e-03)
default
(5.44e-03)
string
(1.20e-03)
status
(5.13e-04)
return
(3.96e-04)
%UNK%
(2.72e-04)
read
(2.14e-04)
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
%END%
%END%
(9.20e-01)
shader
(3.75e-02)
default
(1.03e-02)
fragment
(5.53e-03)
classpath
(3.61e-03)
string
(2.47e-03)
status
(1.92e-03)
%UNK%
(1.17e-03)
valid
(6.62e-04)
equal
(4.15e-04)
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
default
fragment
shader
==
null
)
default
fragment
shader
=
gdx
.
files
.
classpath
(
"com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl"
)
.
read
string
(
)
;
return
default
fragment
shader
;
}
<SENTENCE_END/>
create,prefix
create
create
(5.74e-01)
main
(1.10e-01)
add
(7.96e-02)
build
(3.18e-02)
to
(2.37e-02)
%UNK%
(2.03e-02)
prefix
(1.96e-02)
view
(4.92e-03)
single
(4.64e-03)
%END%
(4.48e-03)
<SENTENCE_START>
{
string
prefix
=
default
shader
.
%SELF%
(
renderable
,
config
)
;
boolean
dir
=
(
config
.
shadow
system
.
get
current
light
(
)
instanceof
directional
light
)
;
if
(
dir
)
prefix
+=
"#define directionalLight "
;
else
prefix
+=
"#define spotLight "
;
return
prefix
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
prefix
=
default
shader
.
%SELF%
(
renderable
,
config
)
;
boolean
dir
=
(
config
.
shadow
system
.
get
current
light
(
)
instanceof
directional
light
)
;
if
(
dir
)
prefix
+=
"#define directionalLight "
;
else
prefix
+=
"#define spotLight "
;
return
prefix
;
}
<SENTENCE_END/>
prefix
%END%
(6.36e-01)
prefix
(9.09e-02)
to
(3.03e-02)
%UNK%
(2.72e-02)
main
(1.05e-02)
directional
(1.04e-02)
string
(9.02e-03)
create
(8.11e-03)
default
(4.82e-03)
return
(4.44e-03)
<SENTENCE_START>
{
string
prefix
=
default
shader
.
%SELF%
(
renderable
,
config
)
;
boolean
dir
=
(
config
.
shadow
system
.
get
current
light
(
)
instanceof
directional
light
)
;
if
(
dir
)
prefix
+=
"#define directionalLight "
;
else
prefix
+=
"#define spotLight "
;
return
prefix
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
prefix
=
default
shader
.
%SELF%
(
renderable
,
config
)
;
boolean
dir
=
(
config
.
shadow
system
.
get
current
light
(
)
instanceof
directional
light
)
;
if
(
dir
)
prefix
+=
"#define directionalLight "
;
else
prefix
+=
"#define spotLight "
;
return
prefix
;
}
<SENTENCE_END/>
%END%
%END%
(8.46e-01)
prefix
(6.04e-02)
shader
(6.07e-03)
light
(5.29e-03)
directional
(4.60e-03)
dir
(3.56e-03)
current
(2.82e-03)
%UNK%
(2.61e-03)
default
(2.58e-03)
to
(2.17e-03)
<SENTENCE_START>
{
string
prefix
=
default
shader
.
%SELF%
(
renderable
,
config
)
;
boolean
dir
=
(
config
.
shadow
system
.
get
current
light
(
)
instanceof
directional
light
)
;
if
(
dir
)
prefix
+=
"#define directionalLight "
;
else
prefix
+=
"#define spotLight "
;
return
prefix
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
prefix
=
default
shader
.
%SELF%
(
renderable
,
config
)
;
boolean
dir
=
(
config
.
shadow
system
.
get
current
light
(
)
instanceof
directional
light
)
;
if
(
dir
)
prefix
+=
"#define directionalLight "
;
else
prefix
+=
"#define spotLight "
;
return
prefix
;
}
<SENTENCE_END/>
initialize
initialize
initialize
(9.40e-01)
set
(1.21e-02)
get
(4.71e-03)
add
(4.63e-03)
body
(4.16e-03)
local
(3.77e-03)
anchor
(3.43e-03)
create
(2.14e-03)
a
(1.91e-03)
b
(1.60e-03)
<SENTENCE_START>
{
this
.
body
a
=
body
a
;
this
.
body
b
=
body
b
;
this
.
local
anchor
a
.
set
(
body
a
.
get
local
point
(
anchor
a
)
)
;
this
.
local
anchor
b
.
set
(
body
b
.
get
local
point
(
anchor
b
)
)
;
this
.
length
=
anchor
a
.
dst
(
anchor
b
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
body
a
=
body
a
;
this
.
body
b
=
body
b
;
this
.
local
anchor
a
.
set
(
body
a
.
get
local
point
(
anchor
a
)
)
;
this
.
local
anchor
b
.
set
(
body
b
.
get
local
point
(
anchor
b
)
)
;
this
.
length
=
anchor
a
.
dst
(
anchor
b
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.92e-01)
local
(1.15e-01)
initialize
(5.16e-02)
body
(4.14e-02)
anchor
(2.72e-02)
a
(9.29e-03)
b
(8.06e-03)
point
(5.78e-03)
get
(3.09e-03)
%UNK%
(2.18e-03)
<SENTENCE_START>
{
this
.
body
a
=
body
a
;
this
.
body
b
=
body
b
;
this
.
local
anchor
a
.
set
(
body
a
.
get
local
point
(
anchor
a
)
)
;
this
.
local
anchor
b
.
set
(
body
b
.
get
local
point
(
anchor
b
)
)
;
this
.
length
=
anchor
a
.
dst
(
anchor
b
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
body
a
=
body
a
;
this
.
body
b
=
body
b
;
this
.
local
anchor
a
.
set
(
body
a
.
get
local
point
(
anchor
a
)
)
;
this
.
local
anchor
b
.
set
(
body
b
.
get
local
point
(
anchor
b
)
)
;
this
.
length
=
anchor
a
.
dst
(
anchor
b
)
;
}
<SENTENCE_END/>
to,j,box,2,d
to
set
(5.91e-01)
initialize
(1.99e-01)
get
(4.53e-02)
create
(3.48e-02)
add
(1.74e-02)
%UNK%
(8.24e-03)
setup
(7.42e-03)
load
(4.92e-03)
solve
(4.36e-03)
collide
(2.95e-03)
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
j
collide
(5.12e-01)
connected
(1.15e-01)
%END%
(6.75e-02)
initialize
(3.46e-02)
set
(2.14e-02)
local
(2.12e-02)
get
(1.73e-02)
fd
(1.67e-02)
%UNK%
(1.07e-02)
anchor
(7.69e-03)
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
box
%END%
(4.02e-01)
connected
(2.93e-01)
anchor
(2.65e-02)
initialize
(1.93e-02)
%UNK%
(1.53e-02)
set
(1.49e-02)
local
(1.45e-02)
a
(1.32e-02)
get
(1.25e-02)
fd
(1.14e-02)
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
2
%END%
(6.29e-01)
connected
(9.35e-02)
initialize
(2.41e-02)
%UNK%
(1.98e-02)
set
(1.67e-02)
get
(1.55e-02)
local
(1.08e-02)
anchor
(1.05e-02)
a
(7.42e-03)
fd
(6.63e-03)
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
d
%END%
(7.55e-01)
initialize
(2.16e-02)
%UNK%
(1.91e-02)
get
(1.45e-02)
set
(1.42e-02)
connected
(1.17e-02)
local
(8.50e-03)
to
(6.05e-03)
fd
(4.11e-03)
create
(4.08e-03)
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
%END%
%END%
(7.55e-01)
initialize
(2.16e-02)
%UNK%
(1.91e-02)
get
(1.45e-02)
set
(1.42e-02)
connected
(1.16e-02)
local
(8.50e-03)
to
(6.05e-03)
fd
(4.10e-03)
create
(4.09e-03)
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
fd
=
new
org
.
jbox
2
d
.
dynamics
.
joints
.
distance
joint
def
(
)
;
fd
.
body
a
=
body
a
.
body
;
fd
.
body
b
=
body
b
.
body
;
fd
.
collide
connected
=
collide
connected
;
fd
.
damping
ratio
=
damping
ratio
;
fd
.
frequency
hz
=
frequency
hz
;
fd
.
length
=
length
;
fd
.
local
anchor
a
.
set
(
local
anchor
a
.
x
,
local
anchor
a
.
y
)
;
fd
.
local
anchor
b
.
set
(
local
anchor
b
.
x
,
local
anchor
b
.
y
)
;
fd
.
type
=
org
.
jbox
2
d
.
dynamics
.
joints
.
joint
type
.
distance
;
return
fd
;
}
<SENTENCE_END/>
get,c,ptr
get
get
(9.83e-01)
c
(4.72e-03)
obj
(1.88e-03)
swig
(1.36e-03)
is
(8.93e-04)
return
(8.85e-04)
ptr
(5.54e-04)
0
(3.63e-04)
null
(3.14e-04)
obtain
(2.82e-04)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
c
c
(9.96e-01)
ptr
(2.00e-03)
get
(1.04e-03)
%END%
(8.72e-04)
swig
(1.90e-04)
instance
(1.07e-04)
overlaps
(3.51e-05)
derived
(2.62e-05)
match
(7.06e-06)
is
(6.12e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
ptr
ptr
(9.96e-01)
c
(2.15e-03)
%END%
(1.61e-03)
obj
(1.88e-05)
0
(6.12e-06)
get
(6.07e-06)
return
(5.61e-06)
string
(2.74e-06)
instance
(2.57e-06)
swig
(2.31e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
%END%
%END%
(9.61e-01)
ptr
(3.23e-02)
obj
(8.25e-04)
c
(4.05e-04)
return
(2.33e-04)
string
(2.06e-04)
double
(1.33e-04)
at
(1.02e-04)
0
(9.89e-05)
swig
(5.39e-05)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
swig,director,disconnect
swig
swig
(9.89e-01)
c
(3.00e-03)
mem
(7.13e-04)
delete
(1.84e-04)
own
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false
(6.87e-05)
addr
(2.08e-05)
director
(1.85e-05)
release
(1.61e-05)
take
(7.48e-06)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
director
director
(7.90e-01)
disconnect
(1.54e-01)
own
(1.24e-02)
swig
(1.20e-02)
mem
(1.11e-02)
take
(6.94e-03)
release
(6.58e-03)
c
(4.72e-03)
addr
(1.68e-04)
delete
(1.33e-04)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
disconnect
disconnect
(7.40e-01)
director
(1.12e-01)
%END%
(9.05e-02)
release
(4.39e-03)
take
(3.85e-03)
swig
(3.43e-03)
own
(2.94e-03)
up
(2.28e-03)
%UNK%
(2.13e-03)
change
(1.59e-03)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.58e-01)
disconnect
(7.03e-03)
mem
(4.78e-03)
swig
(2.80e-03)
own
(2.17e-03)
c
(2.15e-03)
array
(7.81e-04)
performed
(7.44e-04)
up
(7.43e-04)
20
(6.24e-04)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
delete
(
)
;
}
<SENTENCE_END/>
swig,release,ownership
swig
swig
(9.65e-01)
draw
(5.71e-03)
debug
(4.32e-03)
set
(3.25e-03)
c
(2.97e-03)
change
(2.79e-03)
i
(8.64e-04)
ownership
(7.42e-04)
release
(6.46e-04)
mem
(5.51e-04)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
draw
change
ownership
(
this
,
swig
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
draw
change
ownership
(
this
,
swig
c
ptr
,
false
)
;
}
<SENTENCE_END/>
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change
(5.98e-01)
release
(1.62e-01)
draw
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take
(6.96e-02)
ownership
(1.79e-02)
swig
(1.32e-02)
%END%
(7.18e-03)
c
(6.91e-03)
director
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set
(2.40e-03)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
draw
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ownership
(
this
,
swig
c
ptr
,
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)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
draw
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ownership
(
this
,
swig
c
ptr
,
false
)
;
}
<SENTENCE_END/>
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ownership
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(2.00e-04)
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(2.00e-04)
draw
(1.96e-04)
ptr
(1.49e-04)
swig
(1.27e-04)
c
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<SENTENCE_START>
{
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c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
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(
this
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swig
c
ptr
,
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)
;
}
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{
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c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
draw
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ownership
(
this
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swig
c
ptr
,
false
)
;
}
<SENTENCE_END/>
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(8.45e-01)
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mem
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(3.11e-03)
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(2.83e-03)
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c
(1.89e-03)
this
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<SENTENCE_START>
{
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c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
draw
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ownership
(
this
,
swig
c
ptr
,
false
)
;
}
<SENTENCE_END/>
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{
swig
c
mem
own
=
false
;
linear
math
jni
.
bt
i
debug
draw
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ownership
(
this
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swig
c
ptr
,
false
)
;
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<SENTENCE_START>
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c
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math
jni
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i
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c
ptr
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c
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math
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i
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c
ptr
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true
)
;
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swig
(1.81e-02)
ownership
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c
(1.06e-02)
%END%
(6.90e-03)
director
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swig
c
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this
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(
swig
c
ptr
,
this
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c
ptr
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get
(
swig
c
ptr
,
this
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;
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c
ptr
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ptr
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(
swig
c
ptr
,
this
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;
return
(
c
ptr
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0
)
?
null
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new
bt
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c
ptr
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swig
c
ptr
,
this
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;
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(
c
ptr
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new
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ptr
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