avgavgavg (3.74e-01)
mul (1.20e-01)
rotate (6.58e-02)
get (6.42e-02)
update (3.27e-02)
to (3.00e-02)
lerp (2.15e-02)
set (2.14e-02)
%UNK% (1.84e-02)
add (1.60e-02)
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (5.92e-01)
to (3.93e-02)
avg (2.89e-02)
%UNK% (2.73e-02)
at (1.31e-02)
update (1.04e-02)
transform (8.89e-03)
mul (8.71e-03)
t (6.83e-03)
get (6.77e-03)
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
setsetinit (2.97e-01)
set (1.36e-01)
extract (5.45e-02)
%UNK% (5.17e-02)
idt (5.02e-02)
translate (4.82e-02)
swap (4.60e-02)
reset (2.72e-02)
check (1.81e-02)
loop (1.45e-02)
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (6.36e-01)
3 (6.51e-02)
to (2.82e-02)
matrix (2.52e-02)
4 (2.19e-02)
%UNK% (1.84e-02)
idt (1.12e-02)
translation (1.08e-02)
projection (1.06e-02)
and (1.04e-02)
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
setsetset (7.61e-01)
extract (3.18e-02)
init (2.87e-02)
idt (2.47e-02)
translate (1.88e-02)
%UNK% (1.72e-02)
affine (1.05e-02)
m (7.06e-03)
reset (6.60e-03)
scale (5.84e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (5.47e-01)
to (5.23e-02)
translation (2.79e-02)
affine (2.79e-02)
%UNK% (2.78e-02)
scaling (2.63e-02)
set (2.31e-02)
scale (2.15e-02)
projection (2.05e-02)
and (1.54e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
set,as,affinesetset (7.80e-01)
affine (1.39e-01)
as (2.00e-02)
extract (1.66e-02)
init (4.76e-03)
m (3.86e-03)
%UNK% (2.25e-03)
idt (2.15e-03)
translate (1.95e-03)
check (1.10e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
asaffine (5.70e-01)
as (2.31e-01)
scaling (3.15e-02)
translation (1.64e-02)
set (1.41e-02)
to (1.26e-02)
%UNK% (1.07e-02)
%END% (9.55e-03)
m (8.72e-03)
get (7.51e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
affineaffine (3.21e-01)
as (1.33e-01)
%END% (1.17e-01)
scaling (7.77e-02)
to (4.26e-02)
translation (4.09e-02)
set (2.73e-02)
%UNK% (2.56e-02)
and (1.89e-02)
get (1.73e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (3.95e-01)
affine (1.37e-01)
scaling (7.73e-02)
as (5.11e-02)
to (4.89e-02)
translation (4.08e-02)
and (2.12e-02)
%UNK% (1.95e-02)
m (1.55e-02)
projection (1.42e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
set,as,affinesetset (6.88e-01)
%UNK% (4.35e-02)
idt (2.95e-02)
extract (2.68e-02)
affine (2.49e-02)
init (2.26e-02)
as (2.10e-02)
translate (1.73e-02)
get (9.80e-03)
update (8.90e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
as%END% (1.56e-01)
affine (1.02e-01)
to (9.72e-02)
set (8.18e-02)
translation (5.84e-02)
%UNK% (5.82e-02)
matrix (4.31e-02)
scaling (4.09e-02)
scale (3.50e-02)
3 (3.01e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
affine%END% (3.12e-01)
to (9.25e-02)
affine (7.04e-02)
translation (5.79e-02)
set (4.47e-02)
matrix (4.02e-02)
scaling (3.99e-02)
%UNK% (3.79e-02)
3 (3.49e-02)
scale (2.90e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (5.76e-01)
to (6.64e-02)
translation (4.33e-02)
affine (3.50e-02)
scaling (3.19e-02)
3 (3.18e-02)
matrix (2.42e-02)
projection (1.85e-02)
scale (1.40e-02)
%UNK% (1.26e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
sclsclscl (9.22e-01)
mul (4.35e-02)
scale (1.78e-02)
m (1.77e-03)
00 (6.83e-04)
22 (6.20e-04)
11 (5.95e-04)
*= (5.52e-04)
avg (5.32e-04)
translate (4.89e-04)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (6.49e-01)
scale (8.78e-02)
scl (6.07e-02)
scaling (2.85e-02)
to (1.31e-02)
matrix (1.23e-02)
local (1.21e-02)
translation (1.18e-02)
left (9.08e-03)
%UNK% (7.61e-03)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
sclsclscl (8.91e-01)
mul (8.86e-02)
rot (1.76e-03)
m (1.38e-03)
%UNK% (1.14e-03)
*= (1.08e-03)
avg (1.04e-03)
translate (9.73e-04)
22 (7.11e-04)
00 (5.77e-04)
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (7.67e-01)
scl (2.46e-02)
scaling (2.37e-02)
translation (2.03e-02)
to (1.50e-02)
local (1.35e-02)
matrix (1.13e-02)
left (9.83e-03)
%UNK% (8.00e-03)
4 (7.17e-03)
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
sclsclscl (9.30e-01)
mul (4.59e-02)
scale (6.44e-03)
m (1.74e-03)
avg (1.13e-03)
rot (9.28e-04)
22 (9.16e-04)
translate (7.68e-04)
lerp (7.09e-04)
*= (6.40e-04)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (5.36e-01)
scale (1.54e-01)
scaling (6.18e-02)
scl (5.95e-02)
matrix (1.67e-02)
translation (1.37e-02)
local (1.08e-02)
to (1.05e-02)
%UNK% (1.03e-02)
left (9.46e-03)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
get,translationgettranslation (4.13e-01)
to (3.07e-01)
idt (4.82e-02)
set (4.23e-02)
as (3.01e-02)
trn (2.90e-02)
translate (1.44e-02)
affine (1.30e-02)
%UNK% (1.05e-02)
matrix (7.02e-03)
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
translation%END% (3.84e-01)
position (2.22e-01)
translation (1.21e-01)
to (9.25e-02)
scaling (2.02e-02)
x (1.21e-02)
left (8.49e-03)
local (7.95e-03)
and (7.81e-03)
matrix (7.65e-03)
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
%END%%END% (7.47e-01)
position (7.82e-02)
translation (4.01e-02)
to (3.38e-02)
scaling (9.89e-03)
x (5.92e-03)
and (5.57e-03)
left (4.87e-03)
matrix (4.48e-03)
projection (4.33e-03)
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
get,rotationgetget (5.36e-01)
set (2.93e-01)
rotate (1.00e-01)
rotation (1.22e-02)
to (1.10e-02)
axis (5.78e-03)
is (4.93e-03)
from (3.92e-03)
angle (2.56e-03)
%UNK% (1.79e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
rotationrotation (6.43e-01)
from (2.24e-01)
rotate (7.41e-02)
return (3.31e-02)
rad (1.07e-02)
axes (2.75e-03)
axis (1.69e-03)
angle (1.13e-03)
direction (1.11e-03)
around (1.01e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
%END%%END% (6.84e-01)
from (9.50e-02)
rad (7.58e-02)
rotation (4.30e-02)
axes (1.03e-02)
matrix (9.44e-03)
around (5.60e-03)
rotate (5.39e-03)
angle (4.34e-03)
to (3.31e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
get,rotationgetget (9.42e-01)
to (1.14e-02)
is (1.12e-02)
rotate (9.07e-03)
set (7.95e-03)
rotation (4.64e-03)
return (1.88e-03)
as (1.41e-03)
iterator (1.37e-03)
axis (1.04e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
rotationrotation (8.94e-01)
rotate (5.07e-02)
from (2.68e-02)
return (1.31e-02)
rad (6.51e-03)
to (1.83e-03)
%END% (1.01e-03)
matrix (9.19e-04)
around (8.23e-04)
axis (6.11e-04)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
%END%%END% (8.78e-01)
matrix (3.12e-02)
from (2.06e-02)
rotation (1.69e-02)
rad (1.48e-02)
fv (2.41e-03)
to (2.15e-03)
at (1.78e-03)
around (1.33e-03)
%UNK% (1.04e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
get,scale,x,squaredgetget (6.45e-01)
as (2.59e-01)
m (1.33e-02)
scale (1.05e-02)
%UNK% (6.19e-03)
4 (5.43e-03)
is (3.68e-03)
update (3.47e-03)
matrix (3.37e-03)
01 (3.25e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
scale%END% (2.51e-01)
4 (1.98e-01)
matrix (1.53e-01)
squared (1.17e-01)
3 (4.15e-02)
scale (3.31e-02)
to (2.01e-02)
m (1.46e-02)
scaling (1.18e-02)
as (1.14e-02)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
x%END% (3.54e-01)
4 (1.71e-01)
matrix (1.64e-01)
squared (1.17e-01)
3 (5.37e-02)
scale (1.54e-02)
to (1.49e-02)
2 (8.40e-03)
left (6.43e-03)
scaling (5.00e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
squared%END% (5.53e-01)
matrix (1.28e-01)
4 (1.15e-01)
squared (8.53e-02)
3 (4.09e-02)
to (6.01e-03)
01 (5.73e-03)
m (5.15e-03)
2 (4.41e-03)
scale (4.40e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
%END%%END% (5.73e-01)
matrix (1.22e-01)
4 (1.05e-01)
squared (7.93e-02)
3 (3.90e-02)
m (7.78e-03)
01 (7.32e-03)
00 (5.77e-03)
to (5.34e-03)
2 (4.08e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
get,scale,y,squaredgetget (7.95e-01)
solve (5.31e-02)
m (2.02e-02)
as (1.82e-02)
%UNK% (1.47e-02)
scale (8.06e-03)
set (7.86e-03)
lerp (7.85e-03)
report (7.52e-03)
extract (6.09e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
scalematrix (1.91e-01)
4 (1.62e-01)
squared (1.16e-01)
%END% (9.37e-02)
scale (4.86e-02)
3 (4.01e-02)
%UNK% (2.92e-02)
to (2.69e-02)
affine (2.14e-02)
2 (1.94e-02)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
ymatrix (2.25e-01)
%END% (2.00e-01)
4 (1.89e-01)
squared (1.34e-01)
3 (6.25e-02)
scale (1.84e-02)
to (1.82e-02)
2 (1.40e-02)
%UNK% (9.31e-03)
mul (8.67e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
squared%END% (4.25e-01)
matrix (1.68e-01)
4 (1.55e-01)
squared (1.09e-01)
3 (4.83e-02)
m (8.68e-03)
to (7.28e-03)
2 (6.72e-03)
10 (5.28e-03)
12 (4.68e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
%END%%END% (4.42e-01)
matrix (1.65e-01)
4 (1.45e-01)
squared (1.04e-01)
3 (4.64e-02)
m (1.25e-02)
10 (7.80e-03)
to (6.60e-03)
2 (6.31e-03)
12 (4.23e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
get,scale,z,squaredgetget (7.55e-01)
set (4.34e-02)
mul (1.84e-02)
scl (1.64e-02)
scale (1.54e-02)
add (1.46e-02)
%UNK% (1.37e-02)
m (1.34e-02)
4 (8.02e-03)
data (5.15e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
scale%END% (3.50e-01)
4 (1.87e-01)
matrix (1.25e-01)
squared (8.88e-02)
3 (4.21e-02)
to (2.31e-02)
scale (1.71e-02)
2 (1.64e-02)
m (1.14e-02)
%UNK% (1.04e-02)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
z%END% (5.14e-01)
4 (1.31e-01)
matrix (1.16e-01)
squared (8.44e-02)
3 (4.65e-02)
to (1.41e-02)
2 (9.87e-03)
scale (7.01e-03)
translation (5.10e-03)
%UNK% (4.26e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
squared%END% (6.51e-01)
matrix (9.54e-02)
4 (8.63e-02)
squared (6.11e-02)
3 (3.56e-02)
22 (5.94e-03)
m (5.37e-03)
to (5.01e-03)
2 (4.38e-03)
21 (3.35e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
%END%%END% (6.73e-01)
matrix (8.94e-02)
4 (7.59e-02)
squared (5.50e-02)
3 (3.36e-02)
m (6.90e-03)
22 (6.53e-03)
to (4.36e-03)
21 (4.25e-03)
2 (4.02e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
get,scale,xgetget (9.45e-01)
scale (8.80e-03)
set (5.89e-03)
is (4.15e-03)
m (2.78e-03)
math (2.42e-03)
x (1.96e-03)
matrix (1.70e-03)
zero (1.56e-03)
4 (1.24e-03)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
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math
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zero
(
val
[
matrix
4
.
m
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]
)
)
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math
.
abs
(
val
[
matrix
4
.
m
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:
(
float
)
math
.
sqrt
(
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x
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return
(
math
utils
.
is
zero
(
val
[
matrix
4
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m
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math
utils
.
is
zero
(
val
[
matrix
4
.
m
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]
)
)
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math
.
abs
(
val
[
matrix
4
.
m
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]
)
:
(
float
)
math
.
sqrt
(
get
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x
squared
(
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<SENTENCE_START>
{
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(
math
utils
.
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zero
(
val
[
matrix
4
.
m
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)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
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]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
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]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
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;
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scale (2.22e-02)
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matrix (1.57e-03)
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val (7.65e-04)
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
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]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
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]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
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m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
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]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
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]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
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)
;
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
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]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
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scale (8.46e-03)
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m (3.81e-03)
math (2.30e-03)
y (2.04e-03)
matrix (1.62e-03)
zero (1.42e-03)
4 (1.28e-03)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
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scalescale (9.30e-01)
y (3.53e-02)
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get (1.52e-03)
%UNK% (1.18e-03)
to (7.23e-04)
matrix (3.45e-04)
identity (3.16e-04)
angle (2.89e-04)
m (2.76e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
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yy (8.61e-01)
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squared (4.55e-02)
scale (1.91e-02)
m (1.38e-03)
11 (1.37e-03)
4 (1.26e-03)
matrix (1.19e-03)
%UNK% (7.80e-04)
12 (6.04e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
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y (1.87e-02)
equal (3.15e-03)
m (1.75e-03)
4 (1.27e-03)
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zero (1.10e-03)
12 (9.53e-04)
matrix (9.48e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
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scale (1.47e-02)
set (1.42e-02)
is (3.24e-03)
z (2.48e-03)
m (2.30e-03)
math (2.05e-03)
matrix (1.40e-03)
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4 (1.06e-03)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
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z (3.85e-02)
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get (5.08e-04)
%UNK% (2.41e-04)
m (1.37e-04)
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equal (9.84e-05)
squared (9.75e-05)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
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m (1.08e-03)
22 (9.22e-04)
4 (7.36e-04)
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
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<SENTENCE_END/>
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equal (2.22e-03)
4 (8.59e-04)
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math (6.83e-04)
3 (6.53e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
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scale (6.08e-02)
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x (3.18e-04)
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update (1.06e-04)
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
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<SENTENCE_END/>
scale%END% (7.82e-01)
scale (1.71e-01)
return (1.74e-02)
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y (2.62e-03)
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get (8.87e-04)
x (7.87e-04)
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by (3.07e-04)
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
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scale (1.76e-02)
x (4.65e-03)
y (4.17e-03)
set (2.12e-03)
get (1.03e-03)
return (6.45e-04)
by (5.18e-04)
%UNK% (5.03e-04)
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
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to,normal,matrixtoset (3.37e-01)
idt (1.61e-01)
init (9.74e-02)
%UNK% (7.79e-02)
translate (5.47e-02)
to (4.23e-02)
trn (3.79e-02)
swap (2.43e-02)
extract (1.49e-02)
translation (1.49e-02)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
normal%END% (4.47e-01)
to (2.34e-01)
%UNK% (6.72e-02)
translation (2.51e-02)
3 (2.16e-02)
and (1.65e-02)
matrix (1.09e-02)
array (9.79e-03)
4 (8.44e-03)
projection (5.50e-03)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
matrix%END% (9.18e-01)
to (2.67e-02)
%UNK% (4.92e-03)
and (4.83e-03)
3 (3.62e-03)
translation (3.21e-03)
array (2.40e-03)
matrix (1.47e-03)
projection (1.30e-03)
4 (1.23e-03)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.64e-01)
to (8.25e-03)
and (2.30e-03)
%UNK% (1.45e-03)
3 (1.36e-03)
array (1.05e-03)
translation (1.01e-03)
03 (6.03e-04)
squared (5.73e-04)
projection (5.46e-04)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
translatetranslatetranslate (4.63e-01)
set (2.97e-01)
translation (1.13e-01)
to (4.11e-02)
idt (2.24e-02)
identity (6.67e-03)
scale (4.46e-03)
x (3.81e-03)
%UNK% (2.50e-03)
rotate (2.27e-03)
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
%END%%END% (5.83e-01)
translation (2.72e-01)
translate (2.59e-02)
to (1.81e-02)
position (6.63e-03)
x (5.78e-03)
set (5.03e-03)
matrix (4.17e-03)
z (3.89e-03)
y (3.78e-03)
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
translatetranslateset (3.07e-01)
translate (9.10e-02)
%UNK% (8.02e-02)
idt (6.47e-02)
init (6.04e-02)
extract (4.37e-02)
scale (2.80e-02)
mul (2.06e-02)
reset (1.72e-02)
swap (1.52e-02)
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (8.23e-01)
to (1.53e-02)
%UNK% (1.42e-02)
matrix (6.60e-03)
scale (6.25e-03)
m (5.72e-03)
left (5.07e-03)
4 (4.02e-03)
transform (3.90e-03)
tmp (3.46e-03)
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
rotaterotaterotate (8.41e-01)
set (3.39e-02)
quat (2.15e-02)
to (1.96e-02)
rotation (1.30e-02)
from (5.70e-03)
axis (4.96e-03)
degrees (3.97e-03)
idt (3.59e-03)
%UNK% (3.11e-03)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
%END%%END% (8.67e-01)
to (1.89e-02)
rotation (1.35e-02)
rotate (1.12e-02)
quat (9.84e-03)
degrees (9.64e-03)
from (7.19e-03)
rad (5.29e-03)
axis (4.44e-03)
angle (3.21e-03)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
rotate,radrotaterotate (9.72e-01)
set (4.21e-03)
axis (3.64e-03)
rotation (3.45e-03)
rad (1.61e-03)
quat (1.60e-03)
from (1.51e-03)
radians (1.17e-03)
return (1.12e-03)
angle (9.11e-04)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
radrad (4.94e-01)
rotate (1.23e-01)
%END% (1.18e-01)
rotation (5.79e-02)
axis (4.93e-02)
from (4.02e-02)
angle (2.78e-02)
quat (1.53e-02)
around (1.15e-02)
radians (1.04e-02)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
%END%%END% (9.38e-01)
rad (2.94e-02)
quat (4.04e-03)
from (2.02e-03)
axis (1.67e-03)
rotation (1.41e-03)
to (1.38e-03)
radians (1.03e-03)
around (9.18e-04)
rotate (8.10e-04)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
rotaterotaterotate (8.03e-01)
set (5.33e-02)
rotation (3.18e-02)
axis (2.03e-02)
from (1.67e-02)
to (9.09e-03)
quat (8.98e-03)
angle (7.99e-03)
degrees (3.20e-03)
%UNK% (2.48e-03)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
%END%%END% (7.27e-01)
rotation (3.89e-02)
rotate (3.41e-02)
from (2.80e-02)
axis (2.01e-02)
rad (1.98e-02)
to (1.86e-02)
angle (1.06e-02)
around (1.05e-02)
degrees (1.02e-02)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
rotate,radrotaterotate (9.56e-01)
axis (7.45e-03)
rotation (7.42e-03)
set (7.33e-03)
rad (3.37e-03)
from (2.21e-03)
angle (2.01e-03)
quat (1.49e-03)
radians (9.98e-04)
return (8.78e-04)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
radrad (3.69e-01)
%END% (1.64e-01)
rotate (1.27e-01)
rotation (8.10e-02)
axis (7.08e-02)
from (5.00e-02)
angle (3.27e-02)
around (2.50e-02)
quat (9.14e-03)
to (8.82e-03)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
%END%%END% (9.13e-01)
rad (4.18e-02)
rotation (3.86e-03)
axis (3.54e-03)
from (3.28e-03)
around (3.14e-03)
to (2.46e-03)
angle (1.81e-03)
quat (1.67e-03)
rotate (1.52e-03)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
rotaterotaterotate (8.24e-01)
rotation (1.22e-01)
to (3.01e-02)
set (3.06e-03)
mul (1.90e-03)
quat (1.72e-03)
transform (1.56e-03)
direction (9.21e-04)
translate (8.60e-04)
rad (8.15e-04)
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (5.33e-01)
to (1.56e-01)
rotation (7.69e-02)
rad (4.32e-02)
at (2.11e-02)
around (2.09e-02)
transform (1.42e-02)
rotate (1.31e-02)
matrix (1.05e-02)
tmp (6.25e-03)
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
rotaterotaterotate (6.69e-01)
cross (1.14e-01)
mul (7.53e-02)
quat (2.99e-02)
set (2.30e-02)
to (1.57e-02)
lerp (6.04e-03)
from (4.23e-03)
abs (3.67e-03)
on (3.54e-03)
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
%END%%END% (2.42e-01)
from (1.08e-01)
to (6.65e-02)
2 (5.24e-02)
quat (4.18e-02)
rotation (3.45e-02)
cross (3.19e-02)
rotate (2.99e-02)
angle (2.86e-02)
line (2.53e-02)
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
scalescaleset (3.00e-01)
translate (8.98e-02)
idt (7.72e-02)
%UNK% (6.97e-02)
scale (5.81e-02)
init (5.25e-02)
extract (3.17e-02)
mul (2.03e-02)
reset (1.77e-02)
get (1.51e-02)
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (8.23e-01)
to (1.50e-02)
scale (1.33e-02)
%UNK% (1.26e-02)
matrix (6.65e-03)
left (5.68e-03)
transform (5.32e-03)
m (4.83e-03)
4 (3.39e-03)
mul (3.26e-03)
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
extract,4,x,3,matrixextract%UNK% (1.64e-01)
swap (9.28e-02)
set (6.92e-02)
scale (4.73e-02)
extract (4.10e-02)
get (3.72e-02)
to (3.15e-02)
idt (2.82e-02)
4 (2.21e-02)
det (2.17e-02)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
4%END% (4.27e-01)
3 (6.19e-02)
swap (4.20e-02)
%UNK% (4.15e-02)
to (4.02e-02)
4 (3.42e-02)
projection (3.38e-02)
matrix (2.31e-02)
scale (2.23e-02)
translation (1.61e-02)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
x%END% (6.15e-01)
3 (5.38e-02)
projection (2.85e-02)
to (2.65e-02)
4 (2.46e-02)
swap (2.28e-02)
%UNK% (1.97e-02)
matrix (1.61e-02)
scale (1.26e-02)
left (1.23e-02)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
3%END% (7.89e-01)
3 (3.61e-02)
projection (1.80e-02)
to (1.34e-02)
4 (1.21e-02)
matrix (7.85e-03)
left (7.72e-03)
[ (7.36e-03)
swap (6.84e-03)
%UNK% (5.66e-03)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
matrix%END% (7.90e-01)
3 (3.43e-02)
projection (1.70e-02)
to (1.23e-02)
4 (1.14e-02)
left (7.30e-03)
matrix (7.28e-03)
[ (7.24e-03)
swap (6.21e-03)
%UNK% (5.10e-03)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
%END%%END% (7.88e-01)
3 (3.40e-02)
projection (1.69e-02)
to (1.21e-02)
4 (1.14e-02)
left (7.25e-03)
[ (7.25e-03)
matrix (7.22e-03)
swap (6.22e-03)
%UNK% (5.08e-03)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
initinitinit (2.94e-01)
destroy (1.48e-01)
fixture (7.26e-02)
%UNK% (7.25e-02)
render (5.13e-02)
create (2.59e-02)
begin (2.22e-02)
on (1.74e-02)
end (1.13e-02)
get (1.08e-02)
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
%END%%END% (7.77e-01)
fixture (3.68e-02)
%UNK% (1.96e-02)
circle (1.33e-02)
type (1.25e-02)
shape (1.04e-02)
render (7.81e-03)
b (5.56e-03)
init (3.85e-03)
destroy (2.59e-03)
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
set,typesethash (4.50e-01)
%UNK% (7.02e-02)
add (3.82e-02)
init (2.88e-02)
check (2.44e-02)
assert (1.54e-02)
create (1.46e-02)
resize (1.41e-02)
decode (1.32e-02)
new (1.32e-02)
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
type%END% (2.49e-01)
%UNK% (1.62e-01)
hash (4.24e-02)
array (2.68e-02)
to (1.96e-02)
test (1.70e-02)
new (1.05e-02)
2 (1.00e-02)
check (9.12e-03)
read (8.46e-03)
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
%END%%END% (3.61e-01)
%UNK% (1.50e-01)
array (2.82e-02)
hash (2.68e-02)
to (1.58e-02)
test (1.32e-02)
2 (9.82e-03)
check (7.97e-03)
new (6.82e-03)
buffer (6.58e-03)
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
initinithash (2.11e-01)
init (6.75e-02)
get (5.96e-02)
%UNK% (4.36e-02)
put (3.22e-02)
update (3.08e-02)
resize (2.41e-02)
start (1.88e-02)
load (1.72e-02)
value (1.53e-02)
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
%END%%END% (7.69e-01)
%UNK% (2.18e-02)
value (1.04e-02)
offsets (9.66e-03)
cyclic (7.04e-03)
all (4.81e-03)
int (4.62e-03)
and (4.16e-03)
index (3.95e-03)
0 (3.87e-03)
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
move,posmoveput (7.93e-02)
draw (4.55e-02)
init (4.03e-02)
decode (3.78e-02)
wrap (3.55e-02)
begin (3.28e-02)
create (3.20e-02)
add (2.73e-02)
move (2.67e-02)
insert (2.49e-02)
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
pos%END% (7.41e-01)
cyclic (8.65e-02)
%UNK% (1.44e-02)
buffer (1.39e-02)
to (4.21e-03)
0 (2.37e-03)
at (2.26e-03)
from (2.23e-03)
render (1.81e-03)
changed (1.75e-03)
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.19e-01)
buffer (1.43e-02)
%UNK% (4.75e-03)
size (1.97e-03)
cyclic (1.89e-03)
at (1.84e-03)
to (1.45e-03)
pos (1.41e-03)
normalize (1.12e-03)
string (1.04e-03)
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
createcreate%UNK% (3.10e-01)
add (1.37e-01)
create (7.28e-02)
check (1.94e-02)
new (1.87e-02)
run (1.36e-02)
get (1.26e-02)
init (1.19e-02)
%END% (1.19e-02)
hash (1.14e-02)
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
%END%%END% (4.16e-01)
%UNK% (2.22e-01)
add (2.14e-02)
new (1.35e-02)
to (1.24e-02)
create (1.03e-02)
size (8.57e-03)
buffer (8.09e-03)
test (7.01e-03)
hash (5.14e-03)
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
get,matchesget%END% (1.40e-01)
%UNK% (7.55e-02)
put (5.24e-02)
init (4.13e-02)
get (4.05e-02)
read (2.96e-02)
update (2.25e-02)
decode (2.17e-02)
add (1.62e-02)
check (1.35e-02)
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
matches%END% (5.77e-01)
%UNK% (4.70e-02)
get (1.25e-02)
put (1.15e-02)
read (1.03e-02)
init (8.75e-03)
int (8.24e-03)
to (7.61e-03)
value (7.28e-03)
update (6.36e-03)
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
%END%%END% (6.34e-01)
%UNK% (4.22e-02)
get (1.02e-02)
put (9.09e-03)
read (8.35e-03)
int (7.15e-03)
init (6.93e-03)
to (6.83e-03)
value (6.65e-03)
test (5.52e-03)
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
skipskip%END% (7.65e-02)
%UNK% (6.44e-02)
put (5.93e-02)
init (4.72e-02)
read (3.97e-02)
get (3.71e-02)
update (3.35e-02)
decode (3.08e-02)
encode (1.95e-02)
hash (1.85e-02)
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
%END%%END% (5.41e-01)
%UNK% (4.45e-02)
read (1.28e-02)
put (1.24e-02)
get (1.05e-02)
int (1.03e-02)
init (9.10e-03)
update (8.32e-03)
to (7.95e-03)
value (7.80e-03)
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
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len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
normalize,linksnormalizevalue (2.80e-01)
contains (2.46e-01)
remove (5.93e-02)
reverse (3.37e-02)
index (2.85e-02)
push (2.45e-02)
%UNK% (2.00e-02)
offsets (1.73e-02)
get (1.67e-02)
put (1.66e-02)
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
linksvalue (5.87e-01)
%END% (2.80e-01)
index (1.77e-02)
of (1.32e-02)
int (1.16e-02)
offsets (4.63e-03)
num (3.56e-03)
object (2.96e-03)
long (2.15e-03)
i (2.14e-03)
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
%END%%END% (6.65e-01)
value (2.42e-01)
index (1.30e-02)
of (1.21e-02)
int (6.21e-03)
all (2.75e-03)
object (2.37e-03)
i (2.17e-03)
items (1.75e-03)
long (1.72e-03)
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
normalizenormalize%UNK% (2.06e-01)
get (6.95e-02)
set (5.91e-02)
action (4.81e-02)
(3.99e-02)
update (3.14e-02)
rotate (2.03e-02)
init (2.02e-02)
setup (1.87e-02)
normalize (1.69e-02)
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
%END%%END% (5.98e-01)
%UNK% (1.25e-01)
offsets (5.33e-02)
value (1.53e-02)
links (1.01e-02)
cyclic (9.86e-03)
to (6.79e-03)
sub (5.63e-03)
(5.58e-03)
normalize (3.36e-03)
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
set,cut,valuesetcut (6.31e-01)
set (3.46e-01)
remove (5.52e-03)
reset (4.96e-03)
clear (1.44e-03)
load (1.29e-03)
init (1.08e-03)
action (7.85e-04)
value (7.54e-04)
show (6.62e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
cutcut (6.39e-01)
value (2.66e-01)
%END% (4.74e-02)
remove (1.29e-02)
changed (8.37e-03)
set (6.22e-03)
change (2.27e-03)
stop (1.21e-03)
load (1.11e-03)
number (9.92e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
value%END% (8.88e-01)
value (9.82e-02)
cut (2.43e-03)
changed (8.99e-04)
display (4.71e-04)
performed (3.50e-04)
locations (3.41e-04)
disconnect (3.10e-04)
title (2.98e-04)
only (2.98e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
%END%%END% (9.75e-01)
value (1.71e-02)
20 (4.75e-04)
only (4.23e-04)
cut (3.63e-04)
display (2.53e-04)
performed (1.94e-04)
offset (1.75e-04)
header (1.43e-04)
array (1.36e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
compile,shaderscompileset (2.95e-01)
load (1.22e-01)
get (8.13e-02)
handle (7.83e-02)
bind (4.44e-02)
init (3.62e-02)
create (3.15e-02)
render (2.90e-02)
touch (2.43e-02)
initialize (2.07e-02)
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
shaders%END% (2.66e-01)
shader (1.56e-01)
vertex (9.61e-02)
%UNK% (3.32e-02)
default (2.84e-02)
handle (2.64e-02)
render (2.16e-02)
bind (2.00e-02)
fragment (1.79e-02)
gl (1.27e-02)
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
%END%%END% (5.01e-01)
shader (1.57e-01)
handle (1.32e-01)
vertex (2.32e-02)
compiled (1.26e-02)
fragment (1.15e-02)
%UNK% (1.10e-02)
program (9.29e-03)
gl (6.11e-03)
down (4.71e-03)
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
load,shaderloadget (1.88e-01)
create (1.59e-01)
render (7.45e-02)
%UNK% (6.49e-02)
init (4.93e-02)
setup (3.17e-02)
set (2.59e-02)
end (2.57e-02)
bind (2.51e-02)
run (2.40e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
shader%END% (4.51e-01)
shader (8.23e-02)
%UNK% (3.52e-02)
gl (2.87e-02)
render (1.88e-02)
status (1.77e-02)
create (1.62e-02)
buffer (1.25e-02)
get (1.22e-02)
frame (1.20e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
%END%%END% (8.67e-01)
shader (1.62e-02)
gl (7.17e-03)
%UNK% (7.02e-03)
buffer (5.33e-03)
log (3.15e-03)
frame (2.47e-03)
intbuf (2.22e-03)
string (2.01e-03)
info (1.95e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
create,programcreatecreate (3.92e-01)
set (1.75e-01)
end (6.05e-02)
initiate (3.11e-02)
begin (2.38e-02)
init (1.93e-02)
gl (1.82e-02)
parse (1.79e-02)
bind (1.63e-02)
run (1.58e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
programgl (2.98e-01)
%END% (2.33e-01)
pass (3.98e-02)
program (3.41e-02)
end (2.72e-02)
%UNK% (2.39e-02)
mip (2.16e-02)
initiate (2.13e-02)
create (1.20e-02)
terminate (1.09e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
%END%%END% (9.12e-01)
gl (1.45e-02)
program (1.43e-02)
create (1.16e-02)
1 (9.66e-03)
20 (3.16e-03)
%UNK% (1.14e-03)
down (9.45e-04)
gdx (8.64e-04)
frame (7.96e-04)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
link,programlinkget (2.00e-01)
create (1.18e-01)
%UNK% (4.76e-02)
set (4.57e-02)
init (4.44e-02)
setup (3.97e-02)
render (2.58e-02)
initialize (2.30e-02)
bind (1.91e-02)
end (1.54e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
program%END% (3.82e-01)
status (1.67e-01)
link (4.23e-02)
vertex (3.12e-02)
shader (2.41e-02)
gl (2.32e-02)
buffer (1.74e-02)
program (1.60e-02)
int (1.53e-02)
%UNK% (1.51e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
%END%%END% (7.56e-01)
shader (3.23e-02)
program (1.56e-02)
buffer (1.45e-02)
gl (1.13e-02)
status (8.82e-03)
vertex (7.33e-03)
%UNK% (6.91e-03)
int (6.41e-03)
attach (5.46e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
get,loggetlog (7.57e-01)
run (8.50e-02)
get (4.49e-02)
is (2.53e-02)
on (2.25e-02)
%UNK% (1.10e-02)
return (4.43e-03)
create (3.98e-03)
mouse (3.75e-03)
update (2.51e-03)
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
loglog (8.09e-01)
run (4.10e-02)
return (3.06e-02)
on (1.53e-02)
%UNK% (1.41e-02)
changed (1.30e-02)
%END% (6.07e-03)
info (3.70e-03)
window (2.90e-03)
check (2.22e-03)
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
%END%%END% (6.17e-01)
%UNK% (5.35e-02)
log (4.84e-02)
changed (3.57e-02)
info (9.02e-03)
on (8.76e-03)
run (6.86e-03)
clicked (6.01e-03)
gl (5.95e-03)
equal (4.83e-03)
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
is,compiledisis (5.71e-01)
get (1.44e-01)
needs (6.65e-02)
protected (3.85e-02)
owns (3.28e-02)
cleans (1.39e-02)
size (1.33e-02)
length (1.15e-02)
mark (1.09e-02)
duration (1.04e-02)
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
compiled%END% (6.74e-02)
width (6.73e-02)
height (5.55e-02)
static (4.16e-02)
size (3.75e-02)
abstract (3.34e-02)
layout (3.26e-02)
member (3.21e-02)
movable (2.87e-02)
missing (2.76e-02)
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
%END%%END% (8.51e-01)
value (2.10e-02)
height (6.38e-03)
only (6.29e-03)
width (5.51e-03)
20 (4.88e-03)
array (4.79e-03)
offset (3.88e-03)
count (3.88e-03)
buffer (2.66e-03)
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
fetch,attribute,locationfetchuniform (5.23e-01)
set (2.12e-01)
check (2.43e-02)
%UNK% (1.20e-02)
init (1.13e-02)
attrib (9.48e-03)
register (7.09e-03)
1 (6.04e-03)
intersect (5.53e-03)
location (5.51e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
attributeattrib (3.10e-01)
%END% (1.91e-01)
location (3.06e-02)
uniform (2.70e-02)
2 (2.15e-02)
%UNK% (2.04e-02)
gl (1.55e-02)
1 (1.29e-02)
3 (1.04e-02)
4 (9.94e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
locationlocation (5.27e-01)
%END% (3.44e-01)
attrib (2.04e-02)
gl (7.20e-03)
attributes (4.00e-03)
2 (2.86e-03)
name (2.43e-03)
%UNK% (2.39e-03)
20 (2.36e-03)
program (1.40e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
%END%%END% (7.50e-01)
location (1.58e-01)
gl (6.75e-03)
attrib (3.39e-03)
attributes (3.05e-03)
put (1.97e-03)
program (1.94e-03)
get (1.71e-03)
name (1.65e-03)
20 (1.65e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
fetch,uniform,locationfetchget (4.51e-01)
add (1.17e-01)
set (5.47e-02)
is (3.28e-02)
append (2.98e-02)
name (2.11e-02)
read (1.97e-02)
to (1.72e-02)
%UNK% (1.55e-02)
element (1.42e-02)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
uniform%END% (7.82e-01)
name (2.46e-02)
%UNK% (1.87e-02)
element (8.36e-03)
string (7.95e-03)
value (6.55e-03)
to (5.89e-03)
array (4.56e-03)
by (4.43e-03)
data (2.75e-03)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
location%END% (8.64e-01)
value (8.92e-03)
name (8.20e-03)
%UNK% (7.13e-03)
array (4.06e-03)
string (3.62e-03)
element (2.66e-03)
buffer (2.24e-03)
2 (2.23e-03)
pedantic (2.21e-03)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
%END%%END% (9.38e-01)
value (6.38e-03)
pedantic (2.41e-03)
%UNK% (2.11e-03)
array (1.97e-03)
name (1.67e-03)
string (1.23e-03)
buffer (1.19e-03)
20 (1.07e-03)
2 (1.06e-03)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
fetch,uniform,locationfetchuniform (5.96e-01)
set (1.65e-01)
register (3.23e-02)
check (1.85e-02)
get (1.17e-02)
%UNK% (1.04e-02)
read (9.98e-03)
init (9.59e-03)
overlap (9.17e-03)
1 (4.96e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
uniformuniform (1.60e-01)
%END% (1.29e-01)
%UNK% (6.26e-02)
1 (3.18e-02)
2 (3.04e-02)
location (1.57e-02)
read (1.53e-02)
gl (1.40e-02)
3 (1.24e-02)
check (1.24e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
location%END% (6.40e-01)
location (3.17e-02)
%UNK% (2.56e-02)
2 (1.35e-02)
gl (1.07e-02)
1 (8.98e-03)
uniform (8.37e-03)
to (5.33e-03)
3 (4.52e-03)
from (4.42e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
%END%%END% (8.70e-01)
location (1.70e-02)
gl (5.84e-03)
%UNK% (5.45e-03)
2 (3.39e-03)
uniforms (1.82e-03)
name (1.82e-03)
1 (1.74e-03)
argument (1.68e-03)
get (1.47e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
set,uniformisetuniform (7.89e-01)
check (5.53e-02)
set (3.95e-02)
init (1.32e-02)
begin (9.26e-03)
gl (8.03e-03)
location (6.18e-03)
end (3.60e-03)
int (3.54e-03)
%UNK% (3.30e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
uniformi%END% (2.01e-01)
uniform (1.22e-01)
gl (1.19e-01)
pass (2.78e-02)
fetch (2.52e-02)
%UNK% (2.22e-02)
check (2.14e-02)
1 (1.68e-02)
performed (1.45e-02)
object (1.34e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
%END%%END% (7.73e-01)
location (6.28e-02)
uniform (3.54e-02)
managed (2.05e-02)
gl (1.27e-02)
performed (5.55e-03)
20 (5.48e-03)
check (4.35e-03)
object (3.59e-03)
array (3.43e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
set,uniformisetgl (1.68e-01)
begin (1.04e-01)
end (8.95e-02)
pass (8.30e-02)
check (6.80e-02)
init (3.88e-02)
initiate (3.77e-02)
render (2.72e-02)
set (2.36e-02)
uniform (1.93e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
uniformigl (5.67e-01)
pass (9.36e-02)
%END% (6.33e-02)
mip (2.61e-02)
initiate (1.47e-02)
20 (1.44e-02)
location (1.06e-02)
frame (1.04e-02)
gles (9.77e-03)
end (7.26e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
%END%%END% (7.64e-01)
gl (7.38e-02)
20 (1.69e-02)
pass (8.72e-03)
performed (7.42e-03)
managed (6.64e-03)
array (5.77e-03)
mip (5.04e-03)
frame (4.27e-03)
object (3.73e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
set,uniformisetuniform (8.15e-01)
check (4.92e-02)
set (4.30e-02)
init (9.59e-03)
location (6.86e-03)
gl (6.76e-03)
begin (4.66e-03)
int (4.01e-03)
%UNK% (2.82e-03)
register (2.53e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
uniformi%END% (2.77e-01)
uniform (1.53e-01)
gl (6.50e-02)
fetch (3.65e-02)
%UNK% (2.02e-02)
1 (1.98e-02)
check (1.88e-02)
2 (1.52e-02)
object (1.47e-02)
location (1.29e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
%END%%END% (7.23e-01)
location (1.09e-01)
uniform (5.68e-02)
managed (2.19e-02)
gl (9.56e-03)
check (4.43e-03)
20 (4.04e-03)
object (3.19e-03)
2 (3.11e-03)
performed (2.83e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
set,uniformisetgl (1.31e-01)
check (8.18e-02)
begin (7.03e-02)
end (6.49e-02)
pass (5.40e-02)
init (4.45e-02)
set (4.27e-02)
uniform (2.97e-02)
%UNK% (2.83e-02)
render (2.71e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
uniformigl (3.79e-01)
%END% (2.08e-01)
pass (5.42e-02)
mip (2.26e-02)
20 (1.83e-02)
frame (1.08e-02)
gles (1.08e-02)
%UNK% (1.01e-02)
location (9.32e-03)
array (8.60e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
uniform
2
i
(
location
,
value
1
,
value
2
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
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1
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gl
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location
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name
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location
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location
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name
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location
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gl
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gl
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location
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name
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location
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location
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name
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location
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gl
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gl
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array
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location
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gl
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20
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)
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attribute
location
(
name
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location
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gl
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gl
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location
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name
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location
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location
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name
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location
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gdx
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shader
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shader
source
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invalidated
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{
compile
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vertex
shader
source
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fragment
shader
source
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false
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shaders
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app
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managed
resources
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null
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managed
resources
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new
array
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shader
program
>
(
)
;
managed
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(
shader
program
)
;
shaders
.
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app
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managed
resources
)
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}
<SENTENCE_END/>
<SENTENCE_START>
{
array
<
shader
program
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managed
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shaders
.
get
(
app
)
;
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(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
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(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
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array
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shaders
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get
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app
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;
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managed
resources
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null
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managed
resources
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new
array
<
shader
program
>
(
)
;
managed
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(
shader
program
)
;
shaders
.
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app
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)
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<SENTENCE_END/>
<SENTENCE_START>
{
array
<
shader
program
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shaders
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get
(
app
)
;
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(
managed
resources
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null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
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.
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app
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managed
resources
)
;
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get
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app
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managed
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managed
resources
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new
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<
shader
program
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(
)
;
managed
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shader
program
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shaders
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app
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<SENTENCE_START>
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array
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shaders
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app
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managed
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null
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new
array
<
shader
program
>
(
)
;
managed
resources
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(
shader
program
)
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.
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app
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resources
)
;
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;
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managed
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shader
program
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(
)
;
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program
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array
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shaders
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app
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null
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new
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shader
program
>
(
)
;
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shader
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managed
resources
)
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{
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gdx
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gl
20
==
null
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array
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shader
program
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array
=
shaders
.
get
(
app
)
;
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(
shader
array
==
null
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(
int
i
=
0
;
i
<
shader
array
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size
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i
++
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{
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get
(
i
)
.
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shader
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i
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managed
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)
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gdx
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gl
20
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null
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program
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array
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.
get
(
app
)
;
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(
shader
array
==
null
)
return
;
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(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
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array
.
get
(
i
)
.
check
managed
(
)
;
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<SENTENCE_START>
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gdx
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gl
20
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null
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array
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shader
program
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array
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shaders
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get
(
app
)
;
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(
shader
array
==
null
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return
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int
i
=
0
;
i
<
shader
array
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size
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i
++
)
{
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get
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i
)
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gdx
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20
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program
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shaders
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get
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app
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shader
array
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null
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int
i
=
0
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i
<
shader
array
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size
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i
++
)
{
shader
array
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get
(
i
)
.
invalidated
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i
)
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managed
(
)
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gdx
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gl
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null
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shader
program
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array
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get
(
app
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shader
array
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null
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int
i
=
0
;
i
<
shader
array
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size
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i
++
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{
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get
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i
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get
(
app
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shader
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==
null
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return
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int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
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array
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get
(
i
)
.
invalidated
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shader
array
.
get
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i
)
.
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managed
(
)
;
}
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program
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array
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get
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app
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shader
array
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null
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return
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(
int
i
=
0
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i
<
shader
array
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size
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++
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{
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get
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i
)
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i
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managed
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gl
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null
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shader
program
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array
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get
(
app
)
;
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(
shader
array
==
null
)
return
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for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
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shader (1.19e-02)
all (9.52e-03)
get (7.57e-03)
managed (6.74e-03)
program (6.66e-03)
i (3.25e-03)
invalidated (1.80e-03)
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<SENTENCE_START>
{
if
(
gdx
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gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
clear,all,shader,programsclearremove (9.57e-01)
destroy (7.65e-03)
%UNK% (5.36e-03)
stop (5.15e-03)
clear (4.82e-03)
add (4.13e-03)
pop (9.33e-04)
window (8.94e-04)
start (8.50e-04)
hide (7.45e-04)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
all%UNK% (2.16e-01)
%END% (1.26e-01)
remove (1.11e-01)
notify (7.00e-02)
all (4.10e-02)
stop (3.79e-02)
pause (2.93e-02)
destroy (2.08e-02)
actor (1.61e-02)
resume (1.55e-02)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
shader%END% (8.72e-01)
%UNK% (2.69e-02)
value (6.84e-03)
all (5.92e-03)
changed (3.41e-03)
count (3.24e-03)
notify (2.83e-03)
actor (2.77e-03)
up (2.70e-03)
wallpaper (2.67e-03)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
programs%END% (9.66e-01)
value (3.44e-03)
%UNK% (1.73e-03)
remove (1.57e-03)
app (1.25e-03)
20 (1.19e-03)
count (8.42e-04)
all (6.85e-04)
only (5.82e-04)
wallpaper (5.59e-04)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
%END%%END% (9.67e-01)
value (3.89e-03)
remove (1.98e-03)
20 (1.40e-03)
%UNK% (1.08e-03)
app (1.06e-03)
count (7.83e-04)
only (7.35e-04)
wallpaper (5.03e-04)
file (4.91e-04)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
get,managed,statusgetget (8.20e-01)
to (3.48e-02)
append (2.20e-02)
managed (2.11e-02)
builder (1.11e-02)
status (9.26e-03)
string (6.92e-03)
load (5.76e-03)
print (4.70e-03)
%UNK% (3.37e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
managedstatus (4.25e-01)
managed (1.76e-01)
string (1.13e-01)
builder (9.70e-02)
%END% (3.16e-02)
to (2.02e-02)
get (7.75e-03)
new (4.86e-03)
return (3.98e-03)
shaders (2.32e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
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status (3.17e-01)
managed (1.01e-01)
string (6.37e-02)
builder (3.91e-02)
to (2.34e-02)
%UNK% (4.32e-03)
shaders (2.93e-03)
append (2.42e-03)
get (1.92e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
%END%%END% (8.50e-01)
status (5.52e-02)
string (1.50e-02)
managed (1.31e-02)
builder (1.25e-02)
append (5.89e-03)
to (4.10e-03)
all (1.53e-03)
shaders (1.27e-03)
get (1.03e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
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check (1.27e-01)
set (9.76e-02)
4 (4.98e-02)
attrib (3.59e-02)
%UNK% (3.01e-02)
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3 (1.19e-02)
java (1.11e-02)
init (1.08e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
attributefvertex (2.18e-01)
%END% (1.82e-01)
attrib (7.61e-02)
location (4.39e-02)
gl (3.48e-02)
3 (2.41e-02)
attribute (2.17e-02)
4 (2.06e-02)
fv (1.87e-02)
2 (1.79e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
%END%%END% (5.38e-01)
location (2.26e-01)
attrib (8.65e-02)
4 (2.20e-02)
attribute (2.12e-02)
vertex (1.94e-02)
value (6.04e-03)
gl (5.85e-03)
object (3.43e-03)
3 (3.14e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
fetch,uniformsfetchset (1.68e-01)
init (1.02e-01)
get (9.19e-02)
create (9.00e-02)
%UNK% (6.39e-02)
uniform (3.73e-02)
setup (2.06e-02)
render (1.61e-02)
load (1.52e-02)
generate (1.52e-02)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
uniforms%END% (5.79e-01)
%UNK% (3.98e-02)
params (1.46e-02)
uniform (1.06e-02)
to (1.05e-02)
create (9.22e-03)
get (9.08e-03)
init (7.19e-03)
active (6.57e-03)
type (5.75e-03)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
%END%%END% (7.44e-01)
location (1.56e-02)
%UNK% (1.15e-02)
params (1.12e-02)
uniform (8.41e-03)
uniforms (7.11e-03)
get (5.57e-03)
to (5.35e-03)
gl (5.23e-03)
name (4.35e-03)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
fetch,attributesfetchcreate (2.49e-01)
set (1.55e-01)
%UNK% (6.44e-02)
get (5.89e-02)
load (2.35e-02)
init (2.34e-02)
generate (2.11e-02)
%END% (2.00e-02)
parse (1.60e-02)
add (1.54e-02)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
attributes%END% (4.58e-01)
attrib (1.30e-01)
params (4.42e-02)
active (3.92e-02)
names (2.28e-02)
attribute (1.52e-02)
location (1.37e-02)
name (1.28e-02)
%UNK% (1.14e-02)
attributes (1.14e-02)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
%END%%END% (5.27e-01)
location (1.32e-01)
attrib (7.53e-02)
params (1.97e-02)
attributes (1.13e-02)
gl (8.48e-03)
get (7.81e-03)
name (7.51e-03)
active (6.46e-03)
put (5.67e-03)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
has,attributehascontains (9.62e-01)
key (2.10e-02)
get (7.21e-03)
find (2.29e-03)
is (1.54e-03)
attributes (9.27e-04)
remove (8.87e-04)
return (6.73e-04)
name (2.24e-04)
scrolled (1.90e-04)
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
attribute%END% (7.96e-01)
attribute (9.40e-02)
name (2.05e-02)
size (1.33e-02)
value (9.95e-03)
attributes (8.68e-03)
key (8.06e-03)
all (4.16e-03)
contains (2.18e-03)
down (2.07e-03)
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
%END%%END% (9.69e-01)
value (6.53e-03)
key (1.90e-03)
name (1.85e-03)
attribute (1.02e-03)
all (9.57e-04)
array (7.26e-04)
down (5.96e-04)
20 (4.96e-04)
contains (4.86e-04)
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
get,attribute,typegetget (9.93e-01)
types (9.13e-04)
attribute (9.07e-04)
return (7.31e-04)
name (5.76e-04)
0 (1.82e-04)
obtain (8.37e-06)
create (6.74e-06)
load (6.69e-06)
is (6.07e-06)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
attributetypes (7.48e-01)
attribute (8.76e-02)
get (4.04e-02)
declared (3.49e-02)
%END% (2.56e-02)
name (1.04e-02)
string (1.71e-03)
0 (1.63e-03)
parse (8.56e-04)
atlas (6.88e-04)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
type%END% (9.29e-01)
get (8.42e-03)
types (6.19e-03)
name (4.43e-03)
0 (4.29e-03)
attribute (2.52e-03)
string (2.42e-03)
value (2.42e-03)
%UNK% (6.99e-04)
declared (5.72e-04)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
%END%%END% (9.77e-01)
get (6.92e-03)
value (9.66e-04)
types (8.57e-04)
name (4.44e-04)
string (3.95e-04)
0 (3.57e-04)
all (2.28e-04)
array (2.24e-04)
attribute (1.74e-04)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
get,attribute,locationgetget (9.91e-01)
attributes (9.64e-04)
return (7.91e-04)
set (6.51e-04)
name (5.24e-04)
create (2.23e-04)
attribute (1.45e-04)
1 (1.25e-04)
%UNK% (1.10e-04)
is (1.08e-04)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
attribute%END% (7.98e-01)
attributes (4.48e-02)
attribute (3.86e-02)
size (1.45e-02)
value (5.91e-03)
%UNK% (5.04e-03)
name (4.26e-03)
height (2.14e-03)
width (2.05e-03)
all (1.95e-03)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
location%END% (9.51e-01)
value (3.53e-03)
%UNK% (2.83e-03)
string (1.61e-03)
attribute (1.41e-03)
name (1.23e-03)
attributes (1.03e-03)
at (8.81e-04)
2 (7.39e-04)
object (7.35e-04)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
%END%%END% (9.81e-01)
attributes (1.30e-03)
value (1.30e-03)
get (4.73e-04)
name (4.25e-04)
string (3.74e-04)
at (3.05e-04)
array (2.77e-04)
%UNK% (2.73e-04)
20 (2.51e-04)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
get,attribute,sizegetget (9.93e-01)
attribute (1.42e-03)
sizes (1.35e-03)
return (7.07e-04)
name (5.02e-04)
0 (1.46e-04)
set (1.23e-04)
create (4.21e-05)
load (4.08e-05)
is (3.45e-05)
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
attributesizes (6.16e-01)
attribute (3.30e-01)
pixel (1.72e-02)
height (5.88e-03)
%END% (2.93e-03)
name (1.94e-03)
size (1.34e-03)
width (1.33e-03)
to (1.11e-03)
element (8.30e-04)
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
size%END% (4.44e-01)
sizes (4.15e-01)
attribute (3.23e-03)
value (3.03e-03)
0 (2.53e-03)
name (2.27e-03)
get (2.05e-03)
string (1.42e-03)
%UNK% (6.96e-04)
to (5.76e-04)
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
%END%%END% (9.01e-01)
sizes (1.20e-02)
get (4.90e-03)
value (1.89e-03)
string (4.07e-04)
0 (3.83e-04)
name (3.82e-04)
all (3.03e-04)
array (2.73e-04)
attribute (2.38e-04)
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
has,uniformhasget (5.10e-01)
contains (2.28e-01)
is (1.37e-01)
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step (9.88e-02)
ptr (3.00e-02)
c (2.71e-02)
world (2.30e-02)
time (1.54e-02)
dynamics (1.07e-03)
%UNK% (1.05e-03)
get (8.10e-04)
bt (4.97e-04)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
cb%END% (9.67e-01)
ptr (6.32e-03)
step (4.67e-03)
world (3.13e-03)
c (1.89e-03)
time (1.60e-03)
get (4.75e-04)
dynamics (4.04e-04)
jni (3.30e-04)
%UNK% (1.70e-04)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
%END%%END% (8.65e-01)
ptr (2.05e-02)
world (1.29e-02)
step (1.01e-02)
c (8.58e-03)
get (4.84e-03)
time (4.45e-03)
jni (3.31e-03)
dynamics (2.84e-03)
bt (5.79e-04)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
resolve,single,collisionresolveget (2.41e-01)
set (9.50e-02)
%END% (9.04e-02)
create (7.51e-02)
%UNK% (5.68e-02)
initialize (2.81e-02)
render (2.03e-02)
triangle (1.82e-02)
evaluate (1.79e-02)
contact (1.43e-02)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
singlecontact (7.33e-01)
%END% (1.06e-01)
normal (3.81e-02)
position (2.69e-02)
get (1.64e-02)
col (7.34e-03)
c (6.01e-03)
distance (4.60e-03)
%UNK% (3.88e-03)
set (1.90e-03)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
collisionnormal (3.83e-01)
position (2.10e-01)
%END% (1.08e-01)
contact (8.59e-02)
on (4.92e-02)
world (2.56e-02)
col (2.34e-02)
ptr (1.70e-02)
c (1.39e-02)
distance (1.05e-02)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
%END%%END% (6.65e-01)
ptr (4.72e-02)
on (3.42e-02)
world (3.09e-02)
position (2.44e-02)
normal (1.81e-02)
c (1.33e-02)
distance (1.20e-02)
info (8.97e-03)
solver (8.68e-03)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
resolve,single,bilateralresolve%END% (1.80e-01)
%UNK% (1.25e-01)
create (1.01e-01)
get (9.51e-02)
initialize (5.85e-02)
render (2.91e-02)
set (2.25e-02)
distance (1.48e-02)
evaluate (1.42e-02)
init (1.23e-02)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
single%END% (7.09e-01)
c (4.95e-02)
pos (2.57e-02)
%UNK% (2.48e-02)
step (1.97e-02)
distance (1.35e-02)
get (1.28e-02)
time (8.76e-03)
rigid (7.09e-03)
body (6.74e-03)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
bilateral%END% (8.54e-01)
%UNK% (1.72e-02)
ptr (1.21e-02)
c (8.08e-03)
body (5.37e-03)
2 (4.90e-03)
step (4.09e-03)
get (3.86e-03)
pos (3.57e-03)
distance (3.17e-03)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
%END%%END% (9.35e-01)
%UNK% (6.94e-03)
ptr (6.49e-03)
body (2.94e-03)
2 (2.64e-03)
c (1.65e-03)
distance (1.43e-03)
float (1.24e-03)
step (1.13e-03)
1 (1.08e-03)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
createcreate%END% (1.51e-01)
add (1.38e-01)
%UNK% (5.25e-02)
ui (4.58e-02)
create (4.04e-02)
set (3.99e-02)
initialize (3.19e-02)
draw (2.94e-02)
run (2.93e-02)
changed (2.19e-02)
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
%END%%END% (6.94e-01)
%UNK% (2.12e-02)
add (1.61e-02)
ui (1.29e-02)
changed (9.98e-03)
create (5.70e-03)
draw (5.58e-03)
button (5.35e-03)
clicked (5.34e-03)
to (4.94e-03)
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
drawdrawdraw (4.63e-01)
set (2.46e-01)
get (1.04e-01)
color (8.55e-02)
render (1.57e-02)
pack (7.13e-03)
scale (4.16e-03)
rect (3.65e-03)
end (2.67e-03)
triangle (2.23e-03)
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
%END%%END% (6.08e-01)
color (9.14e-02)
draw (7.39e-02)
batch (1.19e-02)
circle (9.36e-03)
origin (8.99e-03)
line (8.95e-03)
get (8.53e-03)
render (7.70e-03)
triangle (6.97e-03)
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
touch,downtouch%UNK% (3.00e-01)
print (2.84e-01)
to (6.99e-02)
result (3.91e-02)
close (3.57e-02)
out (2.58e-02)
usage (1.78e-02)
println (1.61e-02)
get (1.54e-02)
system (1.53e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
down%UNK% (3.00e-01)
to (2.22e-01)
%END% (7.18e-02)
string (3.09e-02)
out (2.70e-02)
array (2.63e-02)
system (1.69e-02)
read (1.40e-02)
file (1.02e-02)
down (9.87e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
%END%%END% (7.55e-01)
%UNK% (4.49e-02)
to (2.99e-02)
string (1.71e-02)
array (1.09e-02)
out (5.85e-03)
file (5.70e-03)
unsafe (5.60e-03)
down (4.16e-03)
value (3.62e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
touch,uptouchprint (1.92e-01)
%UNK% (1.69e-01)
clicked (8.49e-02)
get (6.78e-02)
update (5.45e-02)
mouse (3.99e-02)
touch (3.20e-02)
setup (2.68e-02)
usage (1.55e-02)
log (1.22e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
up%END% (4.36e-01)
%UNK% (1.48e-01)
at (4.95e-02)
clicked (3.62e-02)
changed (1.95e-02)
down (1.07e-02)
update (9.20e-03)
target (9.14e-03)
dragged (8.57e-03)
and (8.48e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
%END%%END% (9.39e-01)
target (8.14e-03)
%UNK% (7.51e-03)
at (4.30e-03)
changed (1.57e-03)
message (1.37e-03)
equal (1.36e-03)
string (1.33e-03)
clicked (1.25e-03)
and (1.25e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
long,presslongclicked (5.25e-01)
usage (6.73e-02)
%UNK% (6.26e-02)
print (4.44e-02)
save (3.20e-02)
println (2.71e-02)
write (1.90e-02)
split (1.35e-02)
error (1.14e-02)
add (1.14e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
press%END% (4.94e-01)
%UNK% (8.05e-02)
clicked (4.00e-02)
to (3.69e-02)
array (1.56e-02)
y (1.03e-02)
2 (8.27e-03)
string (7.77e-03)
down (6.15e-03)
println (6.05e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
%END%%END% (9.30e-01)
println (4.92e-03)
%UNK% (3.43e-03)
array (2.45e-03)
to (1.88e-03)
string (1.51e-03)
y (1.29e-03)
true (1.27e-03)
2 (1.07e-03)
at (1.07e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
flingflingclicked (2.27e-01)
%UNK% (1.12e-01)
usage (1.08e-01)
println (9.31e-02)
print (4.63e-02)
%END% (2.81e-02)
save (2.78e-02)
get (2.75e-02)
split (2.40e-02)
add (1.90e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
%END%%END% (9.21e-01)
%UNK% (1.39e-02)
clicked (3.27e-03)
y (2.14e-03)
velocity (2.08e-03)
at (1.88e-03)
message (1.68e-03)
println (1.61e-03)
and (1.58e-03)
side (1.43e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
zoomzoomdistance (4.87e-01)
%UNK% (5.73e-02)
initial (4.50e-02)
println (3.83e-02)
derivative (3.69e-02)
usage (2.74e-02)
log (2.16e-02)
clicked (1.76e-02)
error (1.54e-02)
print (1.09e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
%END%%END% (3.18e-01)
%UNK% (1.87e-01)
distance (5.04e-02)
clicked (3.59e-02)
println (1.94e-02)
segment (1.67e-02)
equal (1.43e-02)
usage (1.30e-02)
at (1.16e-02)
message (1.11e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
panpanupdate (3.72e-01)
act (2.24e-01)
pan (5.40e-02)
clicked (2.96e-02)
action (2.32e-02)
delta (1.99e-02)
touch (1.83e-02)
%END% (1.49e-02)
zoom (1.25e-02)
relative (1.25e-02)
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
%END%%END% (8.58e-01)
update (1.11e-02)
clicked (9.50e-03)
by (5.23e-03)
dragged (5.10e-03)
at (5.02e-03)
move (4.85e-03)
delta (4.46e-03)
listener (3.65e-03)
act (3.20e-03)
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
runrunset (7.21e-01)
remove (9.28e-02)
reset (2.89e-02)
add (2.89e-02)
insert (1.88e-02)
get (1.73e-02)
index (1.52e-02)
put (9.54e-03)
draw (6.45e-03)
update (5.91e-03)
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
%END%%END% (7.44e-01)
z (2.42e-01)
index (5.52e-03)
actor (5.14e-03)
at (1.50e-03)
set (7.69e-04)
0 (2.32e-04)
all (7.35e-05)
bounds (3.69e-05)
before (3.30e-05)
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
renderrenderdraw (2.36e-01)
render (1.97e-01)
begin (1.33e-01)
end (5.70e-02)
update (4.25e-02)
set (3.60e-02)
reset (2.75e-02)
touch (2.38e-02)
run (2.00e-02)
get (1.44e-02)
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
%END%%END% (6.00e-01)
render (4.80e-02)
stage (2.85e-02)
draw (2.05e-02)
down (1.55e-02)
%UNK% (1.41e-02)
end (1.24e-02)
patch (1.16e-02)
begin (1.08e-02)
batch (1.05e-02)
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
resizeresizeset (1.81e-01)
update (1.74e-01)
touch (1.23e-01)
get (8.01e-02)
begin (4.65e-02)
apply (3.84e-02)
switch (2.35e-02)
run (2.28e-02)
draw (1.99e-02)
%UNK% (1.78e-02)
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
%END%%END% (4.54e-01)
down (7.01e-02)
%UNK% (3.59e-02)
changed (3.47e-02)
to (2.19e-02)
update (1.86e-02)
touch (1.57e-02)
dragged (1.06e-02)
performed (8.97e-03)
stage (8.24e-03)
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
disposedisposetouch (2.97e-01)
stage (1.63e-01)
cancel (7.23e-02)
hide (6.22e-02)
show (3.97e-02)
switch (3.58e-02)
set (2.85e-02)
remove (1.58e-02)
reset (1.42e-02)
begin (1.22e-02)
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
%END%%END% (5.78e-01)
down (5.90e-02)
up (3.68e-02)
stage (1.84e-02)
changed (1.48e-02)
cancel (1.07e-02)
pressed (1.02e-02)
%UNK% (9.38e-03)
and (8.27e-03)
layout (6.24e-03)
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
get,c,ptrgetget (9.83e-01)
c (4.72e-03)
obj (1.88e-03)
swig (1.36e-03)
is (8.93e-04)
return (8.85e-04)
ptr (5.54e-04)
0 (3.63e-04)
null (3.14e-04)
obtain (2.82e-04)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
cc (9.96e-01)
ptr (2.00e-03)
get (1.04e-03)
%END% (8.72e-04)
swig (1.90e-04)
instance (1.07e-04)
overlaps (3.51e-05)
derived (2.62e-05)
match (7.06e-06)
is (6.12e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
ptrptr (9.96e-01)
c (2.15e-03)
%END% (1.61e-03)
obj (1.88e-05)
0 (6.12e-06)
get (6.07e-06)
return (5.61e-06)
string (2.74e-06)
instance (2.57e-06)
swig (2.31e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
%END%%END% (9.61e-01)
ptr (3.23e-02)
obj (8.25e-04)
c (4.05e-04)
return (2.33e-04)
string (2.06e-04)
double (1.33e-04)
at (1.02e-04)
0 (9.89e-05)
swig (5.39e-05)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
set,chassis,connection,cssetset (9.73e-01)
chassis (8.90e-03)
info (6.90e-03)
connection (2.65e-03)
cs (1.85e-03)
construction (1.71e-03)
c (5.73e-04)
ptr (4.38e-04)
get (3.38e-04)
value (3.13e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
chassischassis (9.94e-01)
info (2.48e-03)
connection (2.34e-03)
%END% (8.79e-04)
set (8.60e-05)
get (5.64e-05)
%UNK% (1.57e-05)
c (4.17e-06)
swig (3.18e-06)
bt (3.04e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
connectionconnection (9.70e-01)
chassis (1.80e-02)
cs (1.20e-02)
%END% (3.02e-04)
info (4.11e-05)
set (9.13e-06)
bt (6.53e-06)
ptr (6.32e-06)
c (5.44e-06)
wheel (4.67e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
cscs (7.96e-01)
connection (1.84e-01)
%END% (1.67e-02)
set (2.18e-03)
chassis (3.60e-04)
ptr (7.96e-05)
c (5.20e-05)
bt (4.39e-05)
value (3.59e-05)
info (3.52e-05)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
%END%%END% (6.08e-01)
cs (3.66e-01)
set (1.05e-02)
connection (9.60e-03)
%UNK% (3.84e-04)
ptr (3.28e-04)
2 (3.23e-04)
bt (3.22e-04)
c (2.91e-04)
get (2.51e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
get,chassis,connection,csgetget (9.71e-01)
chassis (7.70e-03)
info (6.60e-03)
connection (2.55e-03)
cs (1.82e-03)
construction (1.71e-03)
ptr (1.13e-03)
c (1.02e-03)
long (3.59e-04)
bt (2.89e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
chassischassis (9.94e-01)
connection (2.64e-03)
info (2.25e-03)
%END% (9.03e-04)
get (1.08e-04)
%UNK% (1.62e-05)
set (1.60e-05)
c (1.26e-05)
ptr (7.08e-06)
instance (5.94e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
connectionconnection (9.64e-01)
chassis (1.84e-02)
cs (1.69e-02)
%END% (3.35e-04)
info (5.54e-05)
c (1.67e-05)
ptr (1.66e-05)
get (1.34e-05)
bt (5.70e-06)
wheel (4.73e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
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<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
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cscs (8.53e-01)
connection (1.26e-01)
%END% (1.70e-02)
get (2.58e-03)
chassis (2.76e-04)
ptr (1.78e-04)
c (1.36e-04)
bt (4.46e-05)
return (4.08e-05)
info (3.81e-05)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
%END%%END% (5.72e-01)
cs (3.99e-01)
get (1.26e-02)
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c (8.24e-04)
ptr (8.03e-04)
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bt (2.82e-04)
swig (2.09e-04)
3 (1.99e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
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wheel (7.75e-03)
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cs (2.10e-03)
construction (9.97e-04)
c (5.49e-04)
ptr (4.27e-04)
get (3.42e-04)
value (2.95e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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construction
info
wheel
direction
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set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
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info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
wheelwheel (9.81e-01)
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%END% (9.84e-04)
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get (2.19e-05)
cs (5.04e-06)
%UNK% (3.75e-06)
swig (3.29e-06)
c (2.85e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
directiondirection (9.50e-01)
cs (4.27e-02)
wheel (7.18e-03)
%END% (4.07e-04)
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info (2.03e-05)
ptr (6.24e-06)
bt (6.23e-06)
c (5.12e-06)
3 (3.42e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
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ptr (6.19e-05)
c (4.02e-05)
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<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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wheel
direction
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set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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info
wheel
direction
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set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
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<SENTENCE_END/>
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cs (6.68e-02)
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2 (2.89e-04)
%UNK% (2.33e-04)
bt (1.64e-04)
ptr (1.50e-04)
c (1.50e-04)
get (1.15e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
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<SENTENCE_END/>
get,wheel,direction,csgetget (9.76e-01)
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c (1.00e-03)
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<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
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cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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%UNK% (6.48e-06)
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<SENTENCE_START>
{
long
c
ptr
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dynamics
jni
.
bt
wheel
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get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
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dynamics
jni
.
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wheel
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direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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cs (6.29e-02)
wheel (7.09e-03)
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c (1.95e-05)
ptr (1.94e-05)
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return (5.10e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
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dynamics
jni
.
bt
wheel
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get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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%END% (6.31e-02)
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ptr (1.50e-04)
wheel (1.34e-04)
c (1.23e-04)
bt (3.86e-05)
3 (3.42e-05)
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<SENTENCE_START>
{
long
c
ptr
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dynamics
jni
.
bt
wheel
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cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
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get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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%END%%END% (9.16e-01)
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c (4.82e-04)
ptr (4.08e-04)
%UNK% (2.17e-04)
swig (1.55e-04)
bt (1.47e-04)
3 (1.16e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
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direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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cs (2.15e-03)
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c (5.89e-04)
ptr (4.59e-04)
get (3.64e-04)
value (3.28e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
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axle
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set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
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(
swig
c
ptr
,
this
,
bt
vector
3
.
get
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ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
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%END% (9.49e-04)
set (6.80e-05)
get (2.70e-05)
%UNK% (6.95e-06)
2 (2.95e-06)
c (2.83e-06)
swig (2.78e-06)
<SENTENCE_START>
{
dynamics
jni
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bt
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(
swig
c
ptr
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vector
3
.
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ptr
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value
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)
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<SENTENCE_END/>
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{
dynamics
jni
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(
swig
c
ptr
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this
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bt
vector
3
.
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ptr
(
value
)
,
value
)
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cs (2.66e-02)
wheel (8.40e-03)
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bt (5.99e-06)
ptr (5.45e-06)
c (4.50e-06)
3 (3.04e-06)
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{
dynamics
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(
swig
c
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ptr
(
value
)
,
value
)
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}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
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axle
cs
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(
swig
c
ptr
,
this
,
bt
vector
3
.
get
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ptr
(
value
)
,
value
)
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c (3.68e-05)
bt (3.22e-05)
value (2.80e-05)
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{
dynamics
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(
swig
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this
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3
.
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ptr
(
value
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<SENTENCE_END/>
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{
dynamics
jni
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axle
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(
swig
c
ptr
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this
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bt
vector
3
.
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ptr
(
value
)
,
value
)
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%END%%END% (8.88e-01)
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2 (3.37e-04)
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ptr (1.99e-04)
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c (1.95e-04)
get (1.68e-04)
<SENTENCE_START>
{
dynamics
jni
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(
swig
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ptr
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this
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bt
vector
3
.
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ptr
(
value
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,
value
)
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<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
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(
swig
c
ptr
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this
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bt
vector
3
.
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ptr
(
value
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)
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cs (1.91e-03)
construction (1.48e-03)
ptr (1.19e-03)
c (1.06e-03)
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bt (3.05e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
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%END% (1.05e-03)
info (9.73e-04)
get (5.71e-05)
set (1.30e-05)
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c (8.54e-06)
ptr (5.45e-06)
swig (3.90e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
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cs (3.57e-02)
wheel (8.74e-03)
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info (3.23e-05)
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ptr (1.50e-05)
c (1.49e-05)
bt (5.56e-06)
return (4.45e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
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{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
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wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
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c (6.45e-04)
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swig (1.87e-04)
3 (1.55e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
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wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
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<SENTENCE_START>
{
dynamics
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.
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swig
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this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
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(
swig
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ptr
,
this
,
value
)
;
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<SENTENCE_START>
{
dynamics
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wheel
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(
swig
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this
,
value
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
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(
swig
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this
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value
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<SENTENCE_START>
{
dynamics
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.
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(
swig
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this
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
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(
swig
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value
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;
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dynamics
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(
swig
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
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(
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<SENTENCE_START>
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dynamics
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<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
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(
swig
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value
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<SENTENCE_START>
{
return
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(
swig
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ptr
,
this
)
;
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(
swig
c
ptr
,
this
)
;
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<SENTENCE_START>
{
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(
swig
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ptr
,
this
)
;
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{
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swig
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ptr
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this
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;
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ptr
,
this
)
;
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(
swig
c
ptr
,
this
)
;
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)
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