resize
resize
set
(1.81e-01)
update
(1.74e-01)
touch
(1.23e-01)
get
(8.01e-02)
begin
(4.65e-02)
apply
(3.84e-02)
switch
(2.35e-02)
run
(2.28e-02)
draw
(1.99e-02)
%UNK%
(1.78e-02)
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
%END%
%END%
(4.54e-01)
down
(7.01e-02)
%UNK%
(3.59e-02)
changed
(3.47e-02)
to
(2.19e-02)
update
(1.86e-02)
touch
(1.57e-02)
dragged
(1.06e-02)
performed
(8.97e-03)
stage
(8.24e-03)
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
dispose
dispose
touch
(2.97e-01)
stage
(1.63e-01)
cancel
(7.23e-02)
hide
(6.22e-02)
show
(3.97e-02)
switch
(3.58e-02)
set
(2.85e-02)
remove
(1.58e-02)
reset
(1.42e-02)
begin
(1.22e-02)
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(5.78e-01)
down
(5.90e-02)
up
(3.68e-02)
stage
(1.84e-02)
changed
(1.48e-02)
cancel
(1.07e-02)
pressed
(1.02e-02)
%UNK%
(9.38e-03)
and
(8.27e-03)
layout
(6.24e-03)
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
read
read
read
(1.77e-01)
decode
(9.29e-02)
init
(7.25e-02)
%UNK%
(7.13e-02)
encode
(3.38e-02)
add
(2.32e-02)
write
(2.29e-02)
to
(1.76e-02)
get
(1.73e-02)
convert
(1.48e-02)
<SENTENCE_START>
{
if
(
buffer
.
length
<
num
samples
*
2
)
buffer
=
new
byte
[
num
samples
*
2
]
;
int
to
read
=
num
samples
*
2
;
int
%SELF%
=
0
;
while
(
%SELF%
!=
to
read
)
%SELF%
+=
line
.
%SELF%
(
buffer
,
%SELF%
,
to
read
-
%SELF%
)
;
for
(
int
i
=
0
,
j
=
0
;
i
<
num
samples
*
2
;
i
+=
2
,
j
++
)
samples
[
offset
+
j
]
=
(
short
)
(
(
buffer
[
i
+
1
]
<<
8
)
|
(
buffer
[
i
]
&
0xff
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
buffer
.
length
<
num
samples
*
2
)
buffer
=
new
byte
[
num
samples
*
2
]
;
int
to
read
=
num
samples
*
2
;
int
%SELF%
=
0
;
while
(
%SELF%
!=
to
read
)
%SELF%
+=
line
.
%SELF%
(
buffer
,
%SELF%
,
to
read
-
%SELF%
)
;
for
(
int
i
=
0
,
j
=
0
;
i
<
num
samples
*
2
;
i
+=
2
,
j
++
)
samples
[
offset
+
j
]
=
(
short
)
(
(
buffer
[
i
+
1
]
<<
8
)
|
(
buffer
[
i
]
&
0xff
)
)
;
}
<SENTENCE_END/>
%END%
%END%
(4.42e-01)
%UNK%
(3.52e-02)
read
(3.41e-02)
to
(2.54e-02)
int
(1.73e-02)
decode
(1.58e-02)
byte
(1.53e-02)
0
(1.44e-02)
encode
(9.43e-03)
num
(9.22e-03)
<SENTENCE_START>
{
if
(
buffer
.
length
<
num
samples
*
2
)
buffer
=
new
byte
[
num
samples
*
2
]
;
int
to
read
=
num
samples
*
2
;
int
%SELF%
=
0
;
while
(
%SELF%
!=
to
read
)
%SELF%
+=
line
.
%SELF%
(
buffer
,
%SELF%
,
to
read
-
%SELF%
)
;
for
(
int
i
=
0
,
j
=
0
;
i
<
num
samples
*
2
;
i
+=
2
,
j
++
)
samples
[
offset
+
j
]
=
(
short
)
(
(
buffer
[
i
+
1
]
<<
8
)
|
(
buffer
[
i
]
&
0xff
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
buffer
.
length
<
num
samples
*
2
)
buffer
=
new
byte
[
num
samples
*
2
]
;
int
to
read
=
num
samples
*
2
;
int
%SELF%
=
0
;
while
(
%SELF%
!=
to
read
)
%SELF%
+=
line
.
%SELF%
(
buffer
,
%SELF%
,
to
read
-
%SELF%
)
;
for
(
int
i
=
0
,
j
=
0
;
i
<
num
samples
*
2
;
i
+=
2
,
j
++
)
samples
[
offset
+
j
]
=
(
short
)
(
(
buffer
[
i
+
1
]
<<
8
)
|
(
buffer
[
i
]
&
0xff
)
)
;
}
<SENTENCE_END/>
dispose
dispose
close
(4.18e-01)
line
(2.65e-01)
flush
(7.75e-02)
end
(7.01e-02)
process
(3.20e-02)
write
(1.32e-02)
%UNK%
(1.12e-02)
read
(8.69e-03)
render
(8.21e-03)
begin
(7.28e-03)
<SENTENCE_START>
{
line
.
close
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
line
.
close
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.11e-01)
line
(2.29e-01)
%UNK%
(1.33e-02)
close
(1.16e-02)
side
(5.87e-03)
performed
(5.50e-03)
flush
(4.63e-03)
string
(3.46e-03)
file
(2.92e-03)
utf
(2.78e-03)
<SENTENCE_START>
{
line
.
close
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
line
.
close
(
)
;
}
<SENTENCE_END/>
draw
draw
start
(9.21e-02)
paint
(6.27e-02)
set
(6.27e-02)
update
(5.55e-02)
flush
(4.55e-02)
drag
(4.00e-02)
init
(3.97e-02)
%UNK%
(3.86e-02)
end
(3.82e-02)
close
(3.42e-02)
<SENTENCE_START>
{
}
<SENTENCE_END/>
<SENTENCE_START>
{
}
<SENTENCE_END/>
%END%
%END%
(7.10e-01)
%UNK%
(2.03e-02)
title
(1.16e-02)
value
(9.48e-03)
only
(8.73e-03)
accessible
(7.33e-03)
layout
(5.44e-03)
array
(4.77e-03)
changed
(4.73e-03)
count
(4.54e-03)
<SENTENCE_START>
{
}
<SENTENCE_END/>
<SENTENCE_START>
{
}
<SENTENCE_END/>
act
act
action
(1.56e-01)
update
(1.14e-01)
remove
(6.01e-02)
set
(5.70e-02)
draw
(4.58e-02)
reset
(4.52e-02)
get
(3.16e-02)
end
(2.02e-02)
%END%
(1.80e-02)
show
(1.78e-02)
<SENTENCE_START>
{
array
<
action
>
actions
=
this
.
actions
;
if
(
actions
.
size
>
0
)
{
if
(
stage
!=
null
&&
stage
.
get
actions
request
rendering
(
)
)
gdx
.
graphics
.
request
rendering
(
)
;
for
(
int
i
=
0
;
i
<
actions
.
size
;
i
++
)
{
action
action
=
actions
.
get
(
i
)
;
if
(
action
.
%SELF%
(
delta
)
&&
i
<
actions
.
size
)
{
action
current
=
actions
.
get
(
i
)
;
int
action
index
=
current
==
action
?
i
:
actions
.
index
of
(
action
,
true
)
;
if
(
action
index
!=
-
1
)
{
actions
.
remove
index
(
action
index
)
;
action
.
set
actor
(
null
)
;
i
--
;
}
}
}
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
array
<
action
>
actions
=
this
.
actions
;
if
(
actions
.
size
>
0
)
{
if
(
stage
!=
null
&&
stage
.
get
actions
request
rendering
(
)
)
gdx
.
graphics
.
request
rendering
(
)
;
for
(
int
i
=
0
;
i
<
actions
.
size
;
i
++
)
{
action
action
=
actions
.
get
(
i
)
;
if
(
action
.
%SELF%
(
delta
)
&&
i
<
actions
.
size
)
{
action
current
=
actions
.
get
(
i
)
;
int
action
index
=
current
==
action
?
i
:
actions
.
index
of
(
action
,
true
)
;
if
(
action
index
!=
-
1
)
{
actions
.
remove
index
(
action
index
)
;
action
.
set
actor
(
null
)
;
i
--
;
}
}
}
}
}
<SENTENCE_END/>
%END%
%END%
(8.34e-01)
action
(1.83e-02)
actions
(1.41e-02)
index
(6.92e-03)
update
(5.14e-03)
current
(4.43e-03)
i
(3.12e-03)
%UNK%
(3.10e-03)
performed
(1.76e-03)
loop
(1.71e-03)
<SENTENCE_START>
{
array
<
action
>
actions
=
this
.
actions
;
if
(
actions
.
size
>
0
)
{
if
(
stage
!=
null
&&
stage
.
get
actions
request
rendering
(
)
)
gdx
.
graphics
.
request
rendering
(
)
;
for
(
int
i
=
0
;
i
<
actions
.
size
;
i
++
)
{
action
action
=
actions
.
get
(
i
)
;
if
(
action
.
%SELF%
(
delta
)
&&
i
<
actions
.
size
)
{
action
current
=
actions
.
get
(
i
)
;
int
action
index
=
current
==
action
?
i
:
actions
.
index
of
(
action
,
true
)
;
if
(
action
index
!=
-
1
)
{
actions
.
remove
index
(
action
index
)
;
action
.
set
actor
(
null
)
;
i
--
;
}
}
}
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
array
<
action
>
actions
=
this
.
actions
;
if
(
actions
.
size
>
0
)
{
if
(
stage
!=
null
&&
stage
.
get
actions
request
rendering
(
)
)
gdx
.
graphics
.
request
rendering
(
)
;
for
(
int
i
=
0
;
i
<
actions
.
size
;
i
++
)
{
action
action
=
actions
.
get
(
i
)
;
if
(
action
.
%SELF%
(
delta
)
&&
i
<
actions
.
size
)
{
action
current
=
actions
.
get
(
i
)
;
int
action
index
=
current
==
action
?
i
:
actions
.
index
of
(
action
,
true
)
;
if
(
action
index
!=
-
1
)
{
actions
.
remove
index
(
action
index
)
;
action
.
set
actor
(
null
)
;
i
--
;
}
}
}
}
}
<SENTENCE_END/>
fire
fire
%UNK%
(2.17e-01)
touch
(6.88e-02)
set
(4.41e-02)
update
(3.42e-02)
mouse
(3.40e-02)
handle
(2.60e-02)
initialize
(2.07e-02)
cancel
(1.95e-02)
clicked
(1.88e-02)
act
(1.80e-02)
<SENTENCE_START>
{
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
get
stage
(
)
)
;
event
.
set
target
(
this
)
;
array
<
group
>
ancestors
=
pools
.
obtain
(
array
.
class
)
;
group
parent
=
this
.
parent
;
while
(
parent
!=
null
)
{
ancestors
.
add
(
parent
)
;
parent
=
parent
.
parent
;
}
try
{
object
[
]
ancestors
array
=
ancestors
.
items
;
for
(
int
i
=
ancestors
.
size
-
1
;
i
>=
0
;
i
--
)
{
group
current
target
=
(
group
)
ancestors
array
[
i
]
;
current
target
.
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
notify
(
event
,
false
)
;
if
(
!
event
.
get
bubbles
(
)
)
return
event
.
is
cancelled
(
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
for
(
int
i
=
0
,
n
=
ancestors
.
size
;
i
<
n
;
i
++
)
{
(
(
group
)
ancestors
array
[
i
]
)
.
notify
(
event
,
false
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
return
event
.
is
cancelled
(
)
;
}
finally
{
ancestors
.
clear
(
)
;
pools
.
free
(
ancestors
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
get
stage
(
)
)
;
event
.
set
target
(
this
)
;
array
<
group
>
ancestors
=
pools
.
obtain
(
array
.
class
)
;
group
parent
=
this
.
parent
;
while
(
parent
!=
null
)
{
ancestors
.
add
(
parent
)
;
parent
=
parent
.
parent
;
}
try
{
object
[
]
ancestors
array
=
ancestors
.
items
;
for
(
int
i
=
ancestors
.
size
-
1
;
i
>=
0
;
i
--
)
{
group
current
target
=
(
group
)
ancestors
array
[
i
]
;
current
target
.
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
notify
(
event
,
false
)
;
if
(
!
event
.
get
bubbles
(
)
)
return
event
.
is
cancelled
(
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
for
(
int
i
=
0
,
n
=
ancestors
.
size
;
i
<
n
;
i
++
)
{
(
(
group
)
ancestors
array
[
i
]
)
.
notify
(
event
,
false
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
return
event
.
is
cancelled
(
)
;
}
finally
{
ancestors
.
clear
(
)
;
pools
.
free
(
ancestors
)
;
}
}
<SENTENCE_END/>
%END%
%END%
(4.58e-01)
%UNK%
(1.11e-01)
down
(2.18e-02)
clicked
(1.33e-02)
event
(1.11e-02)
pressed
(1.04e-02)
changed
(1.03e-02)
to
(7.47e-03)
up
(7.12e-03)
and
(6.66e-03)
<SENTENCE_START>
{
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
get
stage
(
)
)
;
event
.
set
target
(
this
)
;
array
<
group
>
ancestors
=
pools
.
obtain
(
array
.
class
)
;
group
parent
=
this
.
parent
;
while
(
parent
!=
null
)
{
ancestors
.
add
(
parent
)
;
parent
=
parent
.
parent
;
}
try
{
object
[
]
ancestors
array
=
ancestors
.
items
;
for
(
int
i
=
ancestors
.
size
-
1
;
i
>=
0
;
i
--
)
{
group
current
target
=
(
group
)
ancestors
array
[
i
]
;
current
target
.
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
notify
(
event
,
false
)
;
if
(
!
event
.
get
bubbles
(
)
)
return
event
.
is
cancelled
(
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
for
(
int
i
=
0
,
n
=
ancestors
.
size
;
i
<
n
;
i
++
)
{
(
(
group
)
ancestors
array
[
i
]
)
.
notify
(
event
,
false
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
return
event
.
is
cancelled
(
)
;
}
finally
{
ancestors
.
clear
(
)
;
pools
.
free
(
ancestors
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
get
stage
(
)
)
;
event
.
set
target
(
this
)
;
array
<
group
>
ancestors
=
pools
.
obtain
(
array
.
class
)
;
group
parent
=
this
.
parent
;
while
(
parent
!=
null
)
{
ancestors
.
add
(
parent
)
;
parent
=
parent
.
parent
;
}
try
{
object
[
]
ancestors
array
=
ancestors
.
items
;
for
(
int
i
=
ancestors
.
size
-
1
;
i
>=
0
;
i
--
)
{
group
current
target
=
(
group
)
ancestors
array
[
i
]
;
current
target
.
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
notify
(
event
,
true
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
notify
(
event
,
false
)
;
if
(
!
event
.
get
bubbles
(
)
)
return
event
.
is
cancelled
(
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
for
(
int
i
=
0
,
n
=
ancestors
.
size
;
i
<
n
;
i
++
)
{
(
(
group
)
ancestors
array
[
i
]
)
.
notify
(
event
,
false
)
;
if
(
event
.
is
stopped
(
)
)
return
event
.
is
cancelled
(
)
;
}
return
event
.
is
cancelled
(
)
;
}
finally
{
ancestors
.
clear
(
)
;
pools
.
free
(
ancestors
)
;
}
}
<SENTENCE_END/>
notify
notify
initialize
(1.69e-01)
touch
(1.16e-01)
handle
(8.28e-02)
fire
(4.72e-02)
event
(4.71e-02)
mouse
(4.24e-02)
setup
(3.47e-02)
set
(2.22e-02)
post
(2.13e-02)
clicked
(2.11e-02)
<SENTENCE_START>
{
if
(
event
.
get
target
(
)
==
null
)
throw
new
illegal
argument
exception
(
"The event target cannot be null."
)
;
delayed
removal
array
<
event
listener
>
listeners
=
capture
?
capture
listeners
:
this
.
listeners
;
if
(
listeners
.
size
==
0
)
return
event
.
is
cancelled
(
)
;
event
.
set
listener
actor
(
this
)
;
event
.
set
capture
(
capture
)
;
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
stage
)
;
listeners
.
begin
(
)
;
for
(
int
i
=
0
,
n
=
listeners
.
size
;
i
<
n
;
i
++
)
{
event
listener
listener
=
listeners
.
get
(
i
)
;
if
(
listener
.
handle
(
event
)
)
{
event
.
handle
(
)
;
if
(
event
instanceof
input
event
)
{
input
event
input
event
=
(
input
event
)
event
;
if
(
input
event
.
get
type
(
)
==
type
.
touch
down
)
{
event
.
get
stage
(
)
.
add
touch
focus
(
listener
,
this
,
input
event
.
get
target
(
)
,
input
event
.
get
pointer
(
)
,
input
event
.
get
button
(
)
)
;
}
}
}
}
listeners
.
end
(
)
;
return
event
.
is
cancelled
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
event
.
get
target
(
)
==
null
)
throw
new
illegal
argument
exception
(
"The event target cannot be null."
)
;
delayed
removal
array
<
event
listener
>
listeners
=
capture
?
capture
listeners
:
this
.
listeners
;
if
(
listeners
.
size
==
0
)
return
event
.
is
cancelled
(
)
;
event
.
set
listener
actor
(
this
)
;
event
.
set
capture
(
capture
)
;
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
stage
)
;
listeners
.
begin
(
)
;
for
(
int
i
=
0
,
n
=
listeners
.
size
;
i
<
n
;
i
++
)
{
event
listener
listener
=
listeners
.
get
(
i
)
;
if
(
listener
.
handle
(
event
)
)
{
event
.
handle
(
)
;
if
(
event
instanceof
input
event
)
{
input
event
input
event
=
(
input
event
)
event
;
if
(
input
event
.
get
type
(
)
==
type
.
touch
down
)
{
event
.
get
stage
(
)
.
add
touch
focus
(
listener
,
this
,
input
event
.
get
target
(
)
,
input
event
.
get
pointer
(
)
,
input
event
.
get
button
(
)
)
;
}
}
}
}
listeners
.
end
(
)
;
return
event
.
is
cancelled
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(3.45e-01)
event
(9.05e-02)
input
(5.29e-02)
down
(3.86e-02)
pressed
(3.09e-02)
clicked
(1.73e-02)
touch
(1.73e-02)
%UNK%
(1.45e-02)
listener
(1.40e-02)
handle
(1.24e-02)
<SENTENCE_START>
{
if
(
event
.
get
target
(
)
==
null
)
throw
new
illegal
argument
exception
(
"The event target cannot be null."
)
;
delayed
removal
array
<
event
listener
>
listeners
=
capture
?
capture
listeners
:
this
.
listeners
;
if
(
listeners
.
size
==
0
)
return
event
.
is
cancelled
(
)
;
event
.
set
listener
actor
(
this
)
;
event
.
set
capture
(
capture
)
;
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
stage
)
;
listeners
.
begin
(
)
;
for
(
int
i
=
0
,
n
=
listeners
.
size
;
i
<
n
;
i
++
)
{
event
listener
listener
=
listeners
.
get
(
i
)
;
if
(
listener
.
handle
(
event
)
)
{
event
.
handle
(
)
;
if
(
event
instanceof
input
event
)
{
input
event
input
event
=
(
input
event
)
event
;
if
(
input
event
.
get
type
(
)
==
type
.
touch
down
)
{
event
.
get
stage
(
)
.
add
touch
focus
(
listener
,
this
,
input
event
.
get
target
(
)
,
input
event
.
get
pointer
(
)
,
input
event
.
get
button
(
)
)
;
}
}
}
}
listeners
.
end
(
)
;
return
event
.
is
cancelled
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
event
.
get
target
(
)
==
null
)
throw
new
illegal
argument
exception
(
"The event target cannot be null."
)
;
delayed
removal
array
<
event
listener
>
listeners
=
capture
?
capture
listeners
:
this
.
listeners
;
if
(
listeners
.
size
==
0
)
return
event
.
is
cancelled
(
)
;
event
.
set
listener
actor
(
this
)
;
event
.
set
capture
(
capture
)
;
if
(
event
.
get
stage
(
)
==
null
)
event
.
set
stage
(
stage
)
;
listeners
.
begin
(
)
;
for
(
int
i
=
0
,
n
=
listeners
.
size
;
i
<
n
;
i
++
)
{
event
listener
listener
=
listeners
.
get
(
i
)
;
if
(
listener
.
handle
(
event
)
)
{
event
.
handle
(
)
;
if
(
event
instanceof
input
event
)
{
input
event
input
event
=
(
input
event
)
event
;
if
(
input
event
.
get
type
(
)
==
type
.
touch
down
)
{
event
.
get
stage
(
)
.
add
touch
focus
(
listener
,
this
,
input
event
.
get
target
(
)
,
input
event
.
get
pointer
(
)
,
input
event
.
get
button
(
)
)
;
}
}
}
}
listeners
.
end
(
)
;
return
event
.
is
cancelled
(
)
;
}
<SENTENCE_END/>
hit
hit
hit
(9.27e-01)
touchable
(2.37e-02)
contains
(9.04e-03)
choose
(4.70e-03)
merge
(3.85e-03)
plot
(3.54e-03)
is
(2.88e-03)
insert
(1.43e-03)
has
(1.35e-03)
inside
(1.10e-03)
<SENTENCE_START>
{
if
(
touchable
&&
this
.
touchable
!=
touchable
.
enabled
)
return
null
;
return
x
>=
0
&&
x
<
width
&&
y
>=
0
&&
y
<
height
?
this
:
null
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
touchable
&&
this
.
touchable
!=
touchable
.
enabled
)
return
null
;
return
x
>=
0
&&
x
<
width
&&
y
>=
0
&&
y
<
height
?
this
:
null
;
}
<SENTENCE_END/>
%END%
%END%
(8.24e-01)
hit
(4.64e-02)
touchable
(2.93e-02)
valid
(5.98e-03)
is
(4.19e-03)
edge
(4.02e-03)
null
(3.48e-03)
next
(3.17e-03)
has
(2.95e-03)
y
(2.44e-03)
<SENTENCE_START>
{
if
(
touchable
&&
this
.
touchable
!=
touchable
.
enabled
)
return
null
;
return
x
>=
0
&&
x
<
width
&&
y
>=
0
&&
y
<
height
?
this
:
null
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
touchable
&&
this
.
touchable
!=
touchable
.
enabled
)
return
null
;
return
x
>=
0
&&
x
<
width
&&
y
>=
0
&&
y
<
height
?
this
:
null
;
}
<SENTENCE_END/>
remove
remove
parent
(4.26e-01)
detach
(3.01e-01)
mkdirs
(6.24e-02)
attach
(5.50e-02)
remove
(4.27e-02)
has
(3.57e-02)
validate
(2.28e-02)
delete
(1.11e-02)
insert
(5.75e-03)
child
(5.23e-03)
<SENTENCE_START>
{
if
(
parent
!=
null
)
return
parent
.
remove
actor
(
this
,
true
)
;
return
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
parent
!=
null
)
return
parent
.
remove
actor
(
this
,
true
)
;
return
false
;
}
<SENTENCE_END/>
%END%
%END%
(4.08e-01)
parent
(9.42e-02)
actor
(4.13e-02)
has
(3.44e-02)
child
(3.16e-02)
directory
(2.69e-02)
hierarchy
(2.45e-02)
node
(2.08e-02)
array
(2.03e-02)
to
(2.02e-02)
<SENTENCE_START>
{
if
(
parent
!=
null
)
return
parent
.
remove
actor
(
this
,
true
)
;
return
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
parent
!=
null
)
return
parent
.
remove
actor
(
this
,
true
)
;
return
false
;
}
<SENTENCE_END/>
add,listener
add
remove
(2.74e-01)
contains
(1.82e-01)
add
(6.59e-02)
initialize
(5.32e-02)
clear
(4.33e-02)
attach
(3.52e-02)
get
(2.72e-02)
fire
(2.02e-02)
touch
(1.58e-02)
mouse
(1.53e-02)
<SENTENCE_START>
{
if
(
!
listeners
.
contains
(
listener
,
true
)
)
{
listeners
.
add
(
listener
)
;
return
true
;
}
return
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
!
listeners
.
contains
(
listener
,
true
)
)
{
listeners
.
add
(
listener
)
;
return
true
;
}
return
false
;
}
<SENTENCE_END/>
listener
%END%
(4.97e-01)
listener
(9.47e-02)
moved
(6.13e-02)
down
(4.78e-02)
listeners
(4.26e-02)
pressed
(3.60e-02)
released
(1.31e-02)
key
(1.23e-02)
change
(9.39e-03)
%UNK%
(6.21e-03)
<SENTENCE_START>
{
if
(
!
listeners
.
contains
(
listener
,
true
)
)
{
listeners
.
add
(
listener
)
;
return
true
;
}
return
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
!
listeners
.
contains
(
listener
,
true
)
)
{
listeners
.
add
(
listener
)
;
return
true
;
}
return
false
;
}
<SENTENCE_END/>
%END%
%END%
(9.06e-01)
listener
(1.47e-02)
listeners
(1.07e-02)
moved
(6.64e-03)
down
(6.28e-03)
pressed
(3.44e-03)
false
(2.38e-03)
released
(1.40e-03)
up
(1.25e-03)
%UNK%
(1.02e-03)
<SENTENCE_START>
{
if
(
!
listeners
.
contains
(
listener
,
true
)
)
{
listeners
.
add
(
listener
)
;
return
true
;
}
return
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
!
listeners
.
contains
(
listener
,
true
)
)
{
listeners
.
add
(
listener
)
;
return
true
;
}
return
false
;
}
<SENTENCE_END/>
remove,listener
remove
remove
(9.93e-01)
value
(8.27e-04)
listener
(7.98e-04)
listeners
(5.77e-04)
return
(5.48e-04)
get
(2.23e-04)
add
(1.80e-04)
clear
(1.13e-04)
true
(7.78e-05)
set
(6.82e-05)
<SENTENCE_START>
{
return
listeners
.
remove
value
(
listener
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
listeners
.
remove
value
(
listener
,
true
)
;
}
<SENTENCE_END/>
listener
%END%
(8.56e-01)
remove
(1.88e-02)
moved
(1.49e-02)
listener
(1.47e-02)
value
(1.08e-02)
released
(1.01e-02)
pressed
(7.35e-03)
change
(5.85e-03)
listeners
(5.24e-03)
actor
(4.72e-03)
<SENTENCE_START>
{
return
listeners
.
remove
value
(
listener
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
listeners
.
remove
value
(
listener
,
true
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.87e-01)
listener
(3.98e-03)
value
(1.28e-03)
listeners
(1.06e-03)
moved
(5.70e-04)
all
(4.22e-04)
pressed
(2.46e-04)
down
(2.43e-04)
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listener
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true
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listener
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listener
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stage
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get
actions
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)
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graphics
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action
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stage
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stage
.
get
actions
request
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)
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gdx
.
graphics
.
request
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(
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action
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stage
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action
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stage
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stage
.
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actions
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rendering
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)
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graphics
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stage
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stage
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)
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gdx
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graphics
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(
)
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)
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graphics
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action
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stage
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graphics
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actions
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actions
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action
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true
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null
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action
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actions
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action
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true
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set
actor
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null
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actions
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action
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null
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<SENTENCE_START>
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actions
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action
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true
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set
actor
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null
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actions
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actions
actions
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actions
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actions
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size
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size
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actions
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size
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size
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update
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init
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i
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i
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get
(
i
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set
actor
(
null
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;
actions
.
clear
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)
;
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<SENTENCE_START>
{
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(
int
i
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actions
.
size
-
1
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i
>=
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i
--
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.
get
(
i
)
.
set
actor
(
null
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actions
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clear
(
)
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actions
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i
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null
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0
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box
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int
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int
i
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actions
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size
-
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i
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i
--
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.
get
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i
)
.
set
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null
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(
int
i
=
actions
.
size
-
1
;
i
>=
0
;
i
--
)
actions
.
get
(
i
)
.
set
actor
(
null
)
;
actions
.
clear
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.80e-01)
actions
(2.61e-03)
all
(1.75e-03)
actor
(9.41e-04)
i
(7.98e-04)
clear
(7.05e-04)
size
(4.01e-04)
int
(3.68e-04)
0
(3.64e-04)
for
(2.69e-04)
<SENTENCE_START>
{
for
(
int
i
=
actions
.
size
-
1
;
i
>=
0
;
i
--
)
actions
.
get
(
i
)
.
set
actor
(
null
)
;
actions
.
clear
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
for
(
int
i
=
actions
.
size
-
1
;
i
>=
0
;
i
--
)
actions
.
get
(
i
)
.
set
actor
(
null
)
;
actions
.
clear
(
)
;
}
<SENTENCE_END/>
clear,listeners
clear
clear
(9.90e-01)
capture
(3.10e-03)
listeners
(2.03e-03)
remove
(5.26e-05)
revert
(3.29e-05)
dispose
(1.49e-05)
end
(6.87e-06)
reset
(4.24e-06)
set
(3.94e-06)
all
(3.52e-06)
<SENTENCE_START>
{
listeners
.
clear
(
)
;
capture
listeners
.
clear
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
listeners
.
clear
(
)
;
capture
listeners
.
clear
(
)
;
}
<SENTENCE_END/>
listeners
%END%
(7.54e-01)
listeners
(1.96e-01)
capture
(2.52e-02)
pressed
(5.73e-03)
all
(3.33e-03)
clear
(3.23e-03)
moved
(2.16e-03)
released
(1.04e-03)
checked
(7.68e-04)
down
(6.25e-04)
<SENTENCE_START>
{
listeners
.
clear
(
)
;
capture
listeners
.
clear
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
listeners
.
clear
(
)
;
capture
listeners
.
clear
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.84e-01)
listeners
(5.32e-03)
clear
(2.67e-03)
all
(4.13e-04)
capture
(3.62e-04)
pressed
(1.99e-04)
moved
(1.26e-04)
released
(7.14e-05)
down
(6.62e-05)
checked
(6.21e-05)
<SENTENCE_START>
{
listeners
.
clear
(
)
;
capture
listeners
.
clear
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
listeners
.
clear
(
)
;
capture
listeners
.
clear
(
)
;
}
<SENTENCE_END/>
clear
clear
clear
(9.95e-01)
listeners
(1.11e-03)
actions
(9.98e-04)
set
(2.14e-05)
revert
(2.11e-05)
reset
(1.24e-05)
all
(1.02e-05)
add
(7.83e-06)
remove
(7.43e-06)
end
(1.99e-06)
<SENTENCE_START>
{
clear
actions
(
)
;
clear
listeners
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
clear
actions
(
)
;
clear
listeners
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.89e-01)
all
(4.51e-03)
listeners
(2.73e-03)
actions
(5.08e-04)
clear
(4.19e-04)
and
(9.25e-05)
performed
(8.54e-05)
released
(7.87e-05)
changed
(7.78e-05)
pressed
(6.83e-05)
<SENTENCE_START>
{
clear
actions
(
)
;
clear
listeners
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
clear
actions
(
)
;
clear
listeners
(
)
;
}
<SENTENCE_END/>
get,stage
get
get
(9.44e-01)
is
(4.28e-02)
return
(1.63e-03)
needs
(1.56e-03)
iterator
(1.44e-03)
protected
(1.18e-03)
stage
(9.81e-04)
touch
(7.91e-04)
last
(6.99e-04)
scrolled
(4.98e-04)
<SENTENCE_START>
{
return
stage
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
stage
;
}
<SENTENCE_END/>
stage
stage
(9.94e-01)
return
(2.75e-03)
tap
(1.31e-03)
switch
(5.04e-04)
down
(4.86e-04)
touch
(3.37e-04)
cancel
(1.38e-04)
up
(7.12e-05)
show
(4.83e-05)
pan
(1.61e-05)
<SENTENCE_START>
{
return
stage
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
stage
;
}
<SENTENCE_END/>
%END%
%END%
(8.54e-01)
stage
(2.51e-02)
value
(1.11e-02)
up
(5.99e-03)
only
(5.46e-03)
down
(4.56e-03)
20
(3.50e-03)
array
(3.49e-03)
mode
(3.23e-03)
focus
(2.71e-03)
<SENTENCE_START>
{
return
stage
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
stage
;
}
<SENTENCE_END/>
set,stage
set
set
(9.76e-01)
stage
(6.93e-03)
reset
(4.64e-03)
cancel
(3.11e-03)
switch
(2.29e-03)
this
(5.67e-04)
stop
(2.52e-04)
clear
(2.20e-04)
touch
(1.99e-04)
finish
(1.61e-04)
<SENTENCE_START>
{
this
.
stage
=
stage
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
stage
=
stage
;
}
<SENTENCE_END/>
stage
stage
(9.98e-01)
switch
(3.06e-04)
cancel
(1.94e-04)
tap
(1.48e-04)
down
(8.43e-05)
touch
(4.74e-05)
show
(1.24e-05)
up
(1.07e-05)
pan
(4.08e-06)
unfocus
(1.11e-06)
<SENTENCE_START>
{
this
.
stage
=
stage
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
stage
=
stage
;
}
<SENTENCE_END/>
%END%
%END%
(9.36e-01)
stage
(3.14e-02)
down
(1.24e-03)
value
(9.29e-04)
up
(7.28e-04)
display
(6.74e-04)
positions
(5.83e-04)
only
(5.25e-04)
mode
(4.52e-04)
array
(3.70e-04)
<SENTENCE_START>
{
this
.
stage
=
stage
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
stage
=
stage
;
}
<SENTENCE_END/>
is,descendant,of
is
parent
(1.91e-01)
detach
(1.63e-01)
validate
(9.91e-02)
attach
(7.20e-02)
remove
(6.76e-02)
has
(6.18e-02)
add
(4.55e-02)
mkdirs
(3.47e-02)
delete
(2.83e-02)
list
(2.05e-02)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
descendant
%END%
(1.32e-01)
parent
(1.31e-01)
actor
(9.26e-02)
to
(5.64e-02)
has
(5.13e-02)
child
(4.45e-02)
array
(2.30e-02)
detach
(1.80e-02)
directory
(1.77e-02)
next
(1.69e-02)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
of
%END%
(8.59e-01)
actor
(1.64e-02)
parent
(1.07e-02)
array
(6.34e-03)
to
(4.33e-03)
directory
(4.03e-03)
child
(3.82e-03)
next
(3.33e-03)
value
(2.96e-03)
down
(2.86e-03)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
%END%
%END%
(9.40e-01)
parent
(8.89e-03)
actor
(5.48e-03)
array
(2.19e-03)
while
(1.94e-03)
exception
(1.53e-03)
value
(1.18e-03)
directory
(1.17e-03)
down
(1.16e-03)
all
(1.05e-03)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
actor
parent
=
this
;
while
(
true
)
{
if
(
parent
==
null
)
return
false
;
if
(
parent
==
actor
)
return
true
;
parent
=
parent
.
parent
;
}
}
<SENTENCE_END/>
is,ascendant,of
is
remove
(2.19e-01)
to
(1.41e-01)
add
(1.32e-01)
has
(5.43e-02)
contains
(2.68e-02)
first
(2.64e-02)
actor
(2.62e-02)
set
(1.84e-02)
%UNK%
(1.51e-02)
validate
(1.36e-02)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
ascendant
%END%
(3.68e-01)
actor
(2.08e-01)
to
(3.34e-02)
array
(2.80e-02)
remove
(2.22e-02)
has
(2.03e-02)
child
(1.67e-02)
%UNK%
(1.44e-02)
parent
(1.38e-02)
value
(1.27e-02)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
of
%END%
(9.24e-01)
actor
(1.85e-02)
array
(2.51e-03)
value
(2.42e-03)
while
(2.26e-03)
parent
(2.07e-03)
at
(2.04e-03)
all
(2.02e-03)
%UNK%
(1.28e-03)
down
(1.06e-03)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
%END%
%END%
(9.62e-01)
actor
(6.81e-03)
while
(5.25e-03)
exception
(1.11e-03)
parent
(9.10e-04)
value
(8.84e-04)
all
(8.77e-04)
at
(7.95e-04)
array
(7.88e-04)
if
(5.66e-04)
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
actor
==
null
)
throw
new
illegal
argument
exception
(
"actor cannot be null."
)
;
while
(
true
)
{
if
(
actor
==
null
)
return
false
;
if
(
actor
==
this
)
return
true
;
actor
=
actor
.
parent
;
}
}
<SENTENCE_END/>
has,parent
has
is
(5.28e-01)
has
(2.86e-01)
get
(1.13e-01)
parent
(1.76e-02)
mkdirs
(1.18e-02)
can
(8.93e-03)
attach
(5.50e-03)
needs
(4.11e-03)
validate
(3.53e-03)
list
(3.01e-03)
<SENTENCE_START>
{
return
parent
!=
null
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
parent
!=
null
;
}
<SENTENCE_END/>
parent
parent
(7.72e-01)
has
(6.18e-02)
detach
(4.33e-02)
mkdirs
(3.88e-02)
list
(1.58e-02)
child
(9.52e-03)
attach
(7.31e-03)
validate
(6.33e-03)
path
(3.62e-03)
directory
(2.64e-03)
<SENTENCE_START>
{
return
parent
!=
null
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
parent
!=
null
;
}
<SENTENCE_END/>
%END%
%END%
(8.32e-01)
value
(1.02e-02)
array
(8.17e-03)
file
(6.75e-03)
up
(5.63e-03)
20
(4.14e-03)
%UNK%
(3.52e-03)
parent
(3.47e-03)
offset
(3.29e-03)
buffer
(3.14e-03)
<SENTENCE_START>
{
return
parent
!=
null
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
parent
!=
null
;
}
<SENTENCE_END/>
get,parent
get
get
(9.17e-01)
is
(5.62e-02)
protected
(9.28e-03)
needs
(4.18e-03)
has
(3.21e-03)
return
(2.00e-03)
list
(1.33e-03)
parent
(1.00e-03)
last
(6.89e-04)
can
(3.19e-04)
<SENTENCE_START>
{
return
parent
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
parent
;
}
<SENTENCE_END/>
parent
parent
(9.62e-01)
detach
(1.04e-02)
mkdirs
(7.35e-03)
list
(3.77e-03)
child
(2.58e-03)
return
(2.22e-03)
has
(1.91e-03)
path
(1.63e-03)
hierarchy
(8.69e-04)
attach
(8.11e-04)
<SENTENCE_START>
{
return
parent
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
parent
;
}
<SENTENCE_END/>
%END%
%END%
(8.62e-01)
parent
(1.08e-02)
value
(8.93e-03)
array
(7.79e-03)
offset
(5.24e-03)
20
(4.84e-03)
only
(4.13e-03)
file
(3.89e-03)
up
(3.55e-03)
buffer
(3.21e-03)
<SENTENCE_START>
{
return
parent
;
}
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parent
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parent
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touchable
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touchable
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touchable
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touchable
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touchable
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hit
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actor
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touchable
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<SENTENCE_START>
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touchable
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touchable
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this
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{
this
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touchable
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touchable
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<SENTENCE_START>
{
this
.
touchable
=
touchable
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<SENTENCE_END/>
touchable
touchable
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hit
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(1.43e-02)
button
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scroll
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bounds
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parallel
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initialize
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set
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<SENTENCE_START>
{
this
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touchable
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touchable
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<SENTENCE_START>
{
this
.
touchable
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touchable
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touchable
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bounds
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height
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fv
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width
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value
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y
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rad
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2
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<SENTENCE_START>
{
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touchable
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touchable
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<SENTENCE_START>
{
this
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touchable
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touchable
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iterator
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visible
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instance
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mouse
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{
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<SENTENCE_START>
{
return
visible
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<SENTENCE_END/>
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visible
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dialog
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action
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{
return
visible
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<SENTENCE_START>
{
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20
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<SENTENCE_START>
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set
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visible
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this
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this
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visible
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<SENTENCE_START>
{
this
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visible
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events
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visible
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this
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visible
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title
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<SENTENCE_START>
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visible
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user
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iterator
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as
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protected
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<SENTENCE_START>
{
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user
object
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user
user
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object
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renderables
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<SENTENCE_START>
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object
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user
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user
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value
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20
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user
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display
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title
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height
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{
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<SENTENCE_START>
{
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user
object
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user
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reset
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object
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this
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clear
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load
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cancel
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this
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user
object
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user
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this
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user
object
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user
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user
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object
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this
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user
object
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user
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user
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display
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20
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height
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user
object
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user
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get
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iterator
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length
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needs
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x
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protected
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size
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fast
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position
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pixel
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to
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size
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scrolling
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x
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value
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20
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array
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height
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2
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compute
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add
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draw
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x
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width
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translate
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size
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set
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touch
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float
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x
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if
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right
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(
alignment
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left
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==
0
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x
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width
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2
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x
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float
x
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this
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x
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right
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0
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x
+=
width
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(
(
alignment
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left
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==
0
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x
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width
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2
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return
x
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x
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x
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width
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right
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size
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to
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height
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position
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float
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this
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x
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if
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alignment
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right
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!=
0
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x
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width
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if
(
(
alignment
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left
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==
0
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x
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width
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2
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x
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{
float
x
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this
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x
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if
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alignment
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right
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!=
0
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x
+=
width
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else
if
(
(
alignment
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left
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==
0
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x
+=
width
/
2
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return
x
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<SENTENCE_END/>
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x
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left
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width
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right
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to
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position
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size
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2
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float
x
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x
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if
(
(
alignment
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right
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!=
0
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x
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width
;
else
if
(
(
alignment
&
left
)
==
0
)
x
+=
width
/
2
;
return
x
;
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<SENTENCE_START>
{
float
x
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this
.
x
;
if
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(
alignment
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right
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!=
0
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x
+=
width
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if
(
(
alignment
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left
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==
0
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x
+=
width
/
2
;
return
x
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<SENTENCE_END/>
set,x
set
set
(9.17e-01)
translate
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x
(1.08e-02)
touch
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scroll
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mouse
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%UNK%
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update
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add
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position
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<SENTENCE_START>
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if
(
this
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x
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x
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this
.
x
=
x
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position
changed
(
)
;
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}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
x
!=
x
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{
this
.
x
=
x
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position
changed
(
)
;
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<SENTENCE_END/>
x
%END%
(7.44e-01)
x
(1.64e-01)
position
(2.41e-02)
changed
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y
(3.10e-03)
set
(2.82e-03)
bounds
(2.60e-03)
scroll
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down
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moved
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<SENTENCE_START>
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if
(
this
.
x
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x
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{
this
.
x
=
x
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
x
!=
x
)
{
this
.
x
=
x
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
%END%
%END%
(9.83e-01)
x
(3.09e-03)
position
(1.90e-03)
changed
(1.04e-03)
at
(4.93e-04)
down
(4.00e-04)
rad
(3.07e-04)
bounds
(2.97e-04)
moved
(2.84e-04)
y
(2.41e-04)
<SENTENCE_START>
{
if
(
this
.
x
!=
x
)
{
this
.
x
=
x
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
x
!=
x
)
{
this
.
x
=
x
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
get,y
get
get
(8.79e-01)
is
(1.04e-01)
iterator
(2.48e-03)
return
(2.25e-03)
needs
(1.80e-03)
protected
(1.36e-03)
y
(8.93e-04)
to
(8.90e-04)
mouse
(5.17e-04)
fast
(4.93e-04)
<SENTENCE_START>
{
return
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
y
;
}
<SENTENCE_END/>
y
y
(9.72e-01)
moved
(6.80e-03)
local
(2.71e-03)
return
(2.60e-03)
to
(2.33e-03)
%END%
(1.61e-03)
position
(1.56e-03)
floor
(1.26e-03)
x
(1.21e-03)
ceil
(1.15e-03)
<SENTENCE_START>
{
return
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
y
;
}
<SENTENCE_END/>
%END%
%END%
(9.14e-01)
y
(2.97e-02)
value
(4.27e-03)
only
(2.91e-03)
20
(2.36e-03)
height
(1.71e-03)
array
(1.65e-03)
disabled
(1.52e-03)
mode
(1.49e-03)
gutter
(1.30e-03)
<SENTENCE_START>
{
return
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
y
;
}
<SENTENCE_END/>
set,y
set
set
(9.13e-01)
y
(1.20e-02)
touch
(1.06e-02)
mouse
(6.43e-03)
translate
(3.81e-03)
scroll
(2.77e-03)
center
(2.26e-03)
position
(1.90e-03)
changed
(1.87e-03)
to
(1.87e-03)
<SENTENCE_START>
{
if
(
this
.
y
!=
y
)
{
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
y
!=
y
)
{
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
y
%END%
(6.66e-01)
y
(2.01e-01)
position
(2.76e-02)
moved
(2.06e-02)
down
(7.00e-03)
changed
(6.40e-03)
bounds
(5.44e-03)
to
(4.16e-03)
dragged
(3.69e-03)
scroll
(3.24e-03)
<SENTENCE_START>
{
if
(
this
.
y
!=
y
)
{
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
y
!=
y
)
{
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
%END%
%END%
(9.79e-01)
y
(4.60e-03)
position
(2.27e-03)
changed
(1.66e-03)
moved
(9.59e-04)
down
(7.47e-04)
at
(5.14e-04)
bounds
(4.59e-04)
rad
(4.31e-04)
positions
(2.79e-04)
<SENTENCE_START>
{
if
(
this
.
y
!=
y
)
{
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
y
!=
y
)
{
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
get,y
get
add
(1.10e-01)
%UNK%
(9.94e-02)
touch
(6.99e-02)
compute
(6.58e-02)
draw
(5.45e-02)
set
(4.40e-02)
height
(2.77e-02)
translate
(2.76e-02)
scroll
(2.07e-02)
size
(1.80e-02)
<SENTENCE_START>
{
float
y
=
this
.
y
;
if
(
(
alignment
&
top
)
!=
0
)
y
+=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
+=
height
/
2
;
return
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
float
y
=
this
.
y
;
if
(
(
alignment
&
top
)
!=
0
)
y
+=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
+=
height
/
2
;
return
y
;
}
<SENTENCE_END/>
y
%END%
(5.70e-01)
y
(6.29e-02)
height
(2.90e-02)
to
(1.85e-02)
top
(1.69e-02)
x
(1.45e-02)
bottom
(1.15e-02)
position
(1.14e-02)
left
(9.88e-03)
%UNK%
(9.18e-03)
<SENTENCE_START>
{
float
y
=
this
.
y
;
if
(
(
alignment
&
top
)
!=
0
)
y
+=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
+=
height
/
2
;
return
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
float
y
=
this
.
y
;
if
(
(
alignment
&
top
)
!=
0
)
y
+=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
+=
height
/
2
;
return
y
;
}
<SENTENCE_END/>
%END%
%END%
(9.14e-01)
y
(1.16e-02)
height
(5.78e-03)
top
(3.37e-03)
to
(2.49e-03)
bottom
(2.13e-03)
and
(1.91e-03)
position
(1.89e-03)
left
(1.80e-03)
down
(1.67e-03)
<SENTENCE_START>
{
float
y
=
this
.
y
;
if
(
(
alignment
&
top
)
!=
0
)
y
+=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
+=
height
/
2
;
return
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
float
y
=
this
.
y
;
if
(
(
alignment
&
top
)
!=
0
)
y
+=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
+=
height
/
2
;
return
y
;
}
<SENTENCE_END/>
set,position
set
set
(9.18e-01)
touch
(1.03e-02)
translate
(9.97e-03)
x
(5.58e-03)
mouse
(4.70e-03)
y
(3.64e-03)
scroll
(1.95e-03)
invalidate
(1.87e-03)
update
(1.82e-03)
intersect
(1.76e-03)
<SENTENCE_START>
{
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
position
%END%
(7.41e-01)
position
(4.69e-02)
y
(4.01e-02)
x
(2.90e-02)
set
(1.61e-02)
bounds
(1.03e-02)
scroll
(8.41e-03)
moved
(7.50e-03)
to
(6.21e-03)
down
(5.95e-03)
<SENTENCE_START>
{
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
%END%
%END%
(9.43e-01)
position
(1.14e-02)
y
(6.21e-03)
x
(3.88e-03)
bounds
(2.66e-03)
down
(1.88e-03)
moved
(1.62e-03)
set
(1.37e-03)
to
(1.19e-03)
changed
(1.10e-03)
<SENTENCE_START>
{
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
set,position
set
set
(1.29e-01)
%UNK%
(1.24e-01)
touch
(1.23e-01)
mouse
(7.40e-02)
update
(2.80e-02)
scroll
(2.09e-02)
sub
(2.07e-02)
is
(1.80e-02)
dragged
(1.69e-02)
compute
(1.58e-02)
<SENTENCE_START>
{
if
(
(
alignment
&
right
)
!=
0
)
x
-=
width
;
else
if
(
(
alignment
&
left
)
==
0
)
x
-=
width
/
2
;
if
(
(
alignment
&
top
)
!=
0
)
y
-=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
-=
height
/
2
;
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
(
alignment
&
right
)
!=
0
)
x
-=
width
;
else
if
(
(
alignment
&
left
)
==
0
)
x
-=
width
/
2
;
if
(
(
alignment
&
top
)
!=
0
)
y
-=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
-=
height
/
2
;
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
position
%END%
(6.58e-01)
%UNK%
(2.00e-02)
x
(1.64e-02)
position
(1.26e-02)
y
(1.24e-02)
down
(1.22e-02)
bounds
(1.12e-02)
dragged
(1.05e-02)
left
(8.64e-03)
scroll
(7.75e-03)
<SENTENCE_START>
{
if
(
(
alignment
&
right
)
!=
0
)
x
-=
width
;
else
if
(
(
alignment
&
left
)
==
0
)
x
-=
width
/
2
;
if
(
(
alignment
&
top
)
!=
0
)
y
-=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
-=
height
/
2
;
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
(
alignment
&
right
)
!=
0
)
x
-=
width
;
else
if
(
(
alignment
&
left
)
==
0
)
x
-=
width
/
2
;
if
(
(
alignment
&
top
)
!=
0
)
y
-=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
-=
height
/
2
;
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
%END%
%END%
(8.70e-01)
%UNK%
(5.93e-03)
x
(5.10e-03)
down
(5.04e-03)
position
(4.91e-03)
y
(4.20e-03)
and
(3.79e-03)
bounds
(3.76e-03)
left
(3.67e-03)
dragged
(3.18e-03)
<SENTENCE_START>
{
if
(
(
alignment
&
right
)
!=
0
)
x
-=
width
;
else
if
(
(
alignment
&
left
)
==
0
)
x
-=
width
/
2
;
if
(
(
alignment
&
top
)
!=
0
)
y
-=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
-=
height
/
2
;
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
(
alignment
&
right
)
!=
0
)
x
-=
width
;
else
if
(
(
alignment
&
left
)
==
0
)
x
-=
width
/
2
;
if
(
(
alignment
&
top
)
!=
0
)
y
-=
height
;
else
if
(
(
alignment
&
bottom
)
==
0
)
y
-=
height
/
2
;
if
(
this
.
x
!=
x
||
this
.
y
!=
y
)
{
this
.
x
=
x
;
this
.
y
=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
move,by
move
add
(2.95e-01)
translate
(2.66e-01)
%UNK%
(6.74e-02)
x
(5.66e-02)
touch
(3.81e-02)
draw
(2.05e-02)
to
(1.68e-02)
y
(1.09e-02)
rotate
(1.08e-02)
update
(7.94e-03)
<SENTENCE_START>
{
if
(
x
!=
0
||
y
!=
0
)
{
this
.
x
+=
x
;
this
.
y
+=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
x
!=
0
||
y
!=
0
)
{
this
.
x
+=
x
;
this
.
y
+=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
by
%END%
(8.74e-01)
x
(1.30e-02)
y
(1.19e-02)
position
(1.15e-02)
%UNK%
(7.67e-03)
to
(7.34e-03)
scroll
(3.49e-03)
moved
(2.81e-03)
down
(2.75e-03)
dragged
(2.11e-03)
<SENTENCE_START>
{
if
(
x
!=
0
||
y
!=
0
)
{
this
.
x
+=
x
;
this
.
y
+=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
x
!=
0
||
y
!=
0
)
{
this
.
x
+=
x
;
this
.
y
+=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
%END%
%END%
(9.84e-01)
x
(1.47e-03)
position
(1.15e-03)
y
(1.06e-03)
changed
(1.01e-03)
at
(3.66e-04)
if
(3.03e-04)
down
(2.93e-04)
moved
(2.43e-04)
bounds
(2.18e-04)
<SENTENCE_START>
{
if
(
x
!=
0
||
y
!=
0
)
{
this
.
x
+=
x
;
this
.
y
+=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
x
!=
0
||
y
!=
0
)
{
this
.
x
+=
x
;
this
.
y
+=
y
;
position
changed
(
)
;
}
}
<SENTENCE_END/>
get,width
get
get
(9.31e-01)
is
(2.37e-02)
size
(1.77e-02)
iterator
(7.01e-03)
width
(3.40e-03)
protected
(2.63e-03)
return
(2.13e-03)
owns
(1.31e-03)
needs
(1.31e-03)
length
(5.54e-04)
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
width
width
(9.43e-01)
size
(3.41e-02)
height
(1.35e-02)
return
(2.78e-03)
preferred
(1.17e-03)
%END%
(5.92e-04)
dimensions
(5.74e-04)
minimum
(4.88e-04)
max
(4.45e-04)
min
(2.17e-04)
<SENTENCE_START>
{
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