get,ray,direction,inversegetget (9.74e-01)
inverse (8.37e-03)
ray (4.38e-03)
direction (4.19e-03)
callback (2.66e-03)
ptr (8.29e-04)
c (6.71e-04)
broadphase (2.52e-04)
return (2.32e-04)
bt (2.11e-04)
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
rayray (7.95e-01)
direction (1.95e-01)
callback (4.24e-03)
%END% (3.47e-03)
inverse (1.68e-03)
get (8.04e-05)
c (3.08e-05)
set (2.82e-05)
ptr (1.88e-05)
swig (1.83e-05)
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
directiondirection (7.16e-01)
inverse (2.68e-01)
ray (1.17e-02)
%END% (3.50e-03)
get (1.65e-04)
ptr (7.64e-05)
c (6.92e-05)
callback (4.42e-05)
jni (3.01e-05)
collision (2.76e-05)
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
inverseinverse (5.02e-01)
%END% (4.66e-01)
get (2.02e-02)
direction (6.83e-03)
c (4.18e-04)
ptr (3.24e-04)
%UNK% (2.09e-04)
bt (1.70e-04)
ray (1.51e-04)
swig (1.32e-04)
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
%END%%END% (9.24e-01)
inverse (4.77e-02)
get (2.12e-02)
c (6.05e-04)
%UNK% (3.61e-04)
ptr (3.45e-04)
direction (2.85e-04)
bt (2.56e-04)
swig (2.23e-04)
ray (1.63e-04)
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
broadphase
ray
callback
ray
direction
inverse
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
set,signssetset (9.80e-01)
signs (1.45e-02)
callback (2.66e-03)
ray (4.02e-04)
broadphase (1.73e-04)
collision (1.61e-04)
this (1.55e-04)
c (1.32e-04)
jni (1.31e-04)
ptr (1.30e-04)
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
signs
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
signs
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
signssigns (9.95e-01)
set (3.25e-03)
callback (1.46e-03)
%UNK% (2.08e-04)
%END% (1.33e-04)
get (3.76e-06)
release (3.57e-06)
swig (3.49e-06)
ray (3.11e-06)
data (2.40e-06)
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
signs
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
signs
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
%END%%END% (9.90e-01)
signs (4.70e-03)
set (1.01e-03)
collision (3.09e-04)
c (2.52e-04)
value (2.46e-04)
%UNK% (2.46e-04)
swig (2.30e-04)
jni (1.75e-04)
callback (1.52e-04)
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
signs
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
signs
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
get,signsgetget (9.80e-01)
signs (1.46e-02)
callback (2.97e-03)
ray (3.94e-04)
return (2.42e-04)
collision (1.73e-04)
broadphase (1.37e-04)
ptr (1.28e-04)
c (1.28e-04)
jni (9.06e-05)
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
signs
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
signs
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
signssigns (9.92e-01)
get (4.63e-03)
callback (1.12e-03)
%UNK% (1.06e-03)
%END% (6.35e-04)
set (6.65e-05)
swig (2.07e-05)
ray (1.39e-05)
instance (1.13e-05)
c (1.06e-05)
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
signs
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
signs
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
%END%%END% (9.88e-01)
signs (4.83e-03)
get (1.68e-03)
c (4.59e-04)
collision (3.96e-04)
%UNK% (2.83e-04)
swig (2.77e-04)
jni (2.71e-04)
ptr (2.59e-04)
return (2.31e-04)
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
signs
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
signs
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
set,lambda,maxsetset (9.85e-01)
max (5.91e-03)
lambda (4.73e-03)
callback (1.46e-03)
ray (5.37e-04)
broadphase (2.90e-04)
c (1.58e-04)
this (1.52e-04)
collision (1.52e-04)
swig (1.42e-04)
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
lambdalambda (9.39e-01)
max (5.85e-02)
%END% (1.10e-03)
callback (1.02e-03)
%UNK% (1.69e-04)
set (1.52e-04)
get (1.31e-05)
ray (6.73e-06)
swig (6.61e-06)
valid (4.74e-06)
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
maxmax (9.47e-01)
%END% (3.99e-02)
lambda (1.11e-02)
set (2.06e-03)
callback (3.98e-05)
collision (2.04e-05)
jni (1.82e-05)
value (1.47e-05)
%UNK% (1.25e-05)
this (1.13e-05)
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
%END%%END% (9.78e-01)
max (1.76e-02)
set (2.96e-03)
%UNK% (1.92e-04)
2 (1.02e-04)
lambda (9.13e-05)
ray (7.09e-05)
swig (5.22e-05)
valid (4.01e-05)
edge (3.90e-05)
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
broadphase
ray
callback
lambda
max
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
get,lambda,maxgetget (9.86e-01)
max (4.86e-03)
lambda (4.76e-03)
callback (1.31e-03)
ray (4.51e-04)
return (2.83e-04)
broadphase (2.23e-04)
collision (1.76e-04)
c (1.71e-04)
swig (1.34e-04)
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
lambdalambda (9.38e-01)
max (5.95e-02)
%END% (8.72e-04)
callback (6.05e-04)
%UNK% (3.91e-04)
get (1.06e-04)
set (4.34e-05)
valid (1.19e-05)
c (1.10e-05)
ray (1.04e-05)
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
maxmax (9.70e-01)
%END% (1.86e-02)
lambda (7.48e-03)
get (3.51e-03)
callback (1.83e-05)
jni (1.60e-05)
collision (1.58e-05)
ptr (1.42e-05)
c (1.17e-05)
%UNK% (8.55e-06)
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
%END%%END% (9.77e-01)
max (1.68e-02)
get (4.65e-03)
%UNK% (2.16e-04)
2 (1.88e-04)
ray (8.37e-05)
valid (7.53e-05)
lambda (6.99e-05)
rad (6.38e-05)
swig (6.32e-05)
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
broadphase
ray
callback
lambda
max
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
buffer,changedbufferbuffer (2.00e-01)
changed (1.07e-01)
to (6.34e-02)
%END% (6.34e-02)
wrap (5.99e-02)
set (3.09e-02)
render (2.92e-02)
%UNK% (2.76e-02)
with (2.52e-02)
array (1.75e-02)
<SENTENCE_START>
{
if
(
is
bound
)
{
gdx
.
gl
20
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
bound
)
{
gdx
.
gl
20
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
changed%END% (6.88e-01)
buffer (6.19e-02)
changed (2.30e-02)
gl (2.19e-02)
bound (1.93e-02)
array (1.24e-02)
byte (1.06e-02)
performed (1.03e-02)
to (9.32e-03)
20 (7.01e-03)
<SENTENCE_START>
{
if
(
is
bound
)
{
gdx
.
gl
20
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
bound
)
{
gdx
.
gl
20
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
%END%%END% (8.68e-01)
buffer (4.02e-02)
gl (1.60e-02)
byte (8.23e-03)
20 (6.90e-03)
array (6.27e-03)
bound (4.31e-03)
data (3.99e-03)
limit (2.74e-03)
performed (2.44e-03)
<SENTENCE_START>
{
if
(
is
bound
)
{
gdx
.
gl
20
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
bound
)
{
gdx
.
gl
20
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
bind,attributesbindset (3.39e-01)
create (1.11e-01)
bind (9.44e-02)
get (3.94e-02)
attribute (2.69e-02)
%END% (2.05e-02)
load (1.59e-02)
alloc (1.52e-02)
calculate (1.41e-02)
end (1.21e-02)
<SENTENCE_START>
{
final
gl
20
gl
=
gdx
.
gl
20
;
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
final
int
num
attributes
=
attributes
.
size
(
)
;
if
(
locations
==
null
)
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
shader
.
get
attribute
location
(
attribute
.
alias
)
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
else
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
locations
[
i
]
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
gl
20
gl
=
gdx
.
gl
20
;
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
final
int
num
attributes
=
attributes
.
size
(
)
;
if
(
locations
==
null
)
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
shader
.
get
attribute
location
(
attribute
.
alias
)
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
else
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
locations
[
i
]
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
}
<SENTENCE_END/>
attributes%END% (4.75e-01)
attributes (1.03e-01)
attribute (4.52e-02)
vertex (2.32e-02)
location (1.93e-02)
bind (1.70e-02)
num (1.26e-02)
int (1.13e-02)
buffer (1.01e-02)
create (9.64e-03)
<SENTENCE_START>
{
final
gl
20
gl
=
gdx
.
gl
20
;
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
final
int
num
attributes
=
attributes
.
size
(
)
;
if
(
locations
==
null
)
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
shader
.
get
attribute
location
(
attribute
.
alias
)
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
else
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
locations
[
i
]
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
gl
20
gl
=
gdx
.
gl
20
;
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
final
int
num
attributes
=
attributes
.
size
(
)
;
if
(
locations
==
null
)
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
shader
.
get
attribute
location
(
attribute
.
alias
)
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
else
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
locations
[
i
]
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
}
<SENTENCE_END/>
%END%%END% (8.52e-01)
attribute (2.16e-02)
attributes (5.19e-03)
buffer (4.96e-03)
vertex (4.83e-03)
bind (4.66e-03)
location (4.09e-03)
all (3.89e-03)
box (2.94e-03)
create (2.81e-03)
<SENTENCE_START>
{
final
gl
20
gl
=
gdx
.
gl
20
;
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
final
int
num
attributes
=
attributes
.
size
(
)
;
if
(
locations
==
null
)
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
shader
.
get
attribute
location
(
attribute
.
alias
)
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
else
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
locations
[
i
]
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
gl
20
gl
=
gdx
.
gl
20
;
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
final
int
num
attributes
=
attributes
.
size
(
)
;
if
(
locations
==
null
)
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
shader
.
get
attribute
location
(
attribute
.
alias
)
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
else
{
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
final
vertex
attribute
attribute
=
attributes
.
get
(
i
)
;
final
int
location
=
locations
[
i
]
;
if
(
location
<
0
)
continue
;
shader
.
enable
vertex
attribute
(
location
)
;
shader
.
set
vertex
attribute
(
location
,
attribute
.
num
components
,
attribute
.
type
,
attribute
.
normalized
,
attributes
.
vertex
size
,
attribute
.
offset
)
;
}
}
}
<SENTENCE_END/>
bind,databindbuffer (3.25e-01)
render (5.98e-02)
wrap (4.85e-02)
new (3.52e-02)
changed (3.29e-02)
to (3.02e-02)
%END% (2.92e-02)
gl (2.91e-02)
begin (2.89e-02)
create (2.85e-02)
<SENTENCE_START>
{
if
(
is
dirty
)
{
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
byte
buffer
.
limit
(
buffer
.
limit
(
)
*
4
)
;
gl
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
dirty
)
{
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
byte
buffer
.
limit
(
buffer
.
limit
(
)
*
4
)
;
gl
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
data%END% (6.84e-01)
buffer (1.04e-01)
gl (3.54e-02)
bind (3.31e-02)
array (1.29e-02)
byte (1.17e-02)
to (5.25e-03)
changed (4.37e-03)
20 (3.63e-03)
limit (2.99e-03)
<SENTENCE_START>
{
if
(
is
dirty
)
{
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
byte
buffer
.
limit
(
buffer
.
limit
(
)
*
4
)
;
gl
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
dirty
)
{
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
byte
buffer
.
limit
(
buffer
.
limit
(
)
*
4
)
;
gl
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
%END%%END% (9.03e-01)
buffer (5.60e-02)
bind (8.76e-03)
gl (5.23e-03)
array (2.57e-03)
byte (1.86e-03)
data (1.78e-03)
limit (1.42e-03)
20 (1.27e-03)
performed (7.37e-04)
<SENTENCE_START>
{
if
(
is
dirty
)
{
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
byte
buffer
.
limit
(
buffer
.
limit
(
)
*
4
)
;
gl
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
dirty
)
{
gl
.
gl
bind
buffer
(
gl
20
.
gl
array
buffer
,
buffer
handle
)
;
byte
buffer
.
limit
(
buffer
.
limit
(
)
*
4
)
;
gl
.
gl
buffer
data
(
gl
20
.
gl
array
buffer
,
byte
buffer
.
limit
(
)
,
byte
buffer
,
usage
)
;
is
dirty
=
false
;
}
}
<SENTENCE_END/>
get,c,ptrgetget (9.83e-01)
c (4.72e-03)
obj (1.88e-03)
swig (1.36e-03)
is (8.93e-04)
return (8.85e-04)
ptr (5.54e-04)
0 (3.63e-04)
null (3.14e-04)
obtain (2.82e-04)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
cc (9.96e-01)
ptr (2.00e-03)
get (1.04e-03)
%END% (8.72e-04)
swig (1.90e-04)
instance (1.07e-04)
overlaps (3.51e-05)
derived (2.62e-05)
match (7.06e-06)
is (6.12e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
ptrptr (9.96e-01)
c (2.15e-03)
%END% (1.61e-03)
obj (1.88e-05)
0 (6.12e-06)
get (6.07e-06)
return (5.61e-06)
string (2.74e-06)
instance (2.57e-06)
swig (2.31e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
%END%%END% (9.61e-01)
ptr (3.23e-02)
obj (8.25e-04)
c (4.05e-04)
return (2.33e-04)
string (2.06e-04)
double (1.33e-04)
at (1.02e-04)
0 (9.89e-05)
swig (5.39e-05)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
set,floatssetset (9.88e-01)
floats (8.81e-03)
3 (8.20e-04)
linear (3.05e-04)
math (1.94e-04)
this (1.35e-04)
ptr (1.11e-04)
c (1.02e-04)
jni (8.98e-05)
value (8.23e-05)
<SENTENCE_START>
{
linear
math
jni
.
bt
vector
3
floats
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
linear
math
jni
.
bt
vector
3
floats
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
floatsfloats (9.54e-01)
%END% (3.89e-02)
set (5.43e-03)
3 (9.18e-04)
swig (1.43e-04)
value (8.09e-05)
linear (6.46e-05)
vertex (4.92e-05)
c (4.58e-05)
get (2.99e-05)
<SENTENCE_START>
{
linear
math
jni
.
bt
vector
3
floats
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
linear
math
jni
.
bt
vector
3
floats
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
%END%%END% (9.90e-01)
floats (1.76e-03)
c (6.53e-04)
bt (6.34e-04)
value (5.10e-04)
set (4.83e-04)
endian (3.89e-04)
ptr (3.71e-04)
linear (3.30e-04)
%UNK% (2.84e-04)
<SENTENCE_START>
{
linear
math
jni
.
bt
vector
3
floats
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
linear
math
jni
.
bt
vector
3
floats
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
get,floatsgetget (9.88e-01)
floats (9.10e-03)
3 (9.47e-04)
linear (3.31e-04)
return (2.42e-04)
math (1.40e-04)
ptr (1.07e-04)
c (9.48e-05)
vector (9.26e-05)
jni (7.07e-05)
<SENTENCE_START>
{
return
linear
math
jni
.
bt
vector
3
floats
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
linear
math
jni
.
bt
vector
3
floats
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
floatsfloats (9.07e-01)
%END% (5.86e-02)
get (2.99e-02)
3 (8.41e-04)
linear (3.89e-04)
bt (2.25e-04)
swig (1.61e-04)
instance (1.37e-04)
%UNK% (1.35e-04)
vertex (1.07e-04)
<SENTENCE_START>
{
return
linear
math
jni
.
bt
vector
3
floats
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
linear
math
jni
.
bt
vector
3
floats
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
%END%%END% (9.85e-01)
floats (2.36e-03)
c (1.59e-03)
bt (1.02e-03)
endian (9.99e-04)
ptr (7.52e-04)
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<SENTENCE_START>
{
text
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text
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dialog
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this
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<SENTENCE_START>
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text
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text
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<SENTENCE_START>
{
text
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this
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<SENTENCE_START>
{
text
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dialog
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this
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<SENTENCE_START>
{
text
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dialog
box
.
this
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(
)
;
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<SENTENCE_START>
{
text
input
dialog
box
.
this
.
on
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(
)
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<SENTENCE_END/>
clickinput (2.18e-01)
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dialog (5.91e-02)
text (5.28e-02)
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<SENTENCE_START>
{
text
input
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this
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<SENTENCE_START>
{
text
input
dialog
box
.
this
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on
negative
(
)
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<SENTENCE_END/>
<SENTENCE_START>
{
text
input
dialog
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.
this
.
on
negative
(
)
;
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run (5.72e-02)
action (2.55e-02)
fire (2.48e-02)
add (2.38e-02)
on (1.82e-02)
<SENTENCE_START>
{
if
(
listener
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null
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{
listener
.
%SELF%
(
text
box
.
get
text
(
)
)
;
}
this
.
hide
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
listener
!=
null
)
{
listener
.
%SELF%
(
text
box
.
get
text
(
)
)
;
}
this
.
hide
(
)
;
}
<SENTENCE_END/>
positive%END% (8.83e-01)
text (2.48e-02)
listener (7.29e-03)
changed (6.57e-03)
pressed (3.86e-03)
change (3.82e-03)
button (3.31e-03)
box (3.29e-03)
hide (3.19e-03)
events (2.44e-03)
<SENTENCE_START>
{
if
(
listener
!=
null
)
{
listener
.
%SELF%
(
text
box
.
get
text
(
)
)
;
}
this
.
hide
(
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
if
(
listener
!=
null
)
{
listener
.
%SELF%
(
text
box
.
get
text
(
)
)
;
}
this
.
hide
(
)
;
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<SENTENCE_END/>
%END%%END% (9.73e-01)
text (7.26e-03)
listener (4.07e-03)
box (2.98e-03)
hide (8.40e-04)
get (6.93e-04)
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all (2.55e-04)
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<SENTENCE_START>
{
if
(
listener
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null
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{
listener
.
%SELF%
(
text
box
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get
text
(
)
)
;
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this
.
hide
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
listener
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null
)
{
listener
.
%SELF%
(
text
box
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get
text
(
)
)
;
}
this
.
hide
(
)
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<SENTENCE_END/>
on,negativeonremove (2.99e-01)
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dispose (3.90e-02)
add (3.13e-02)
listener (3.08e-02)
initialize (2.27e-02)
change (2.16e-02)
cut (2.09e-02)
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<SENTENCE_START>
{
if
(
listener
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null
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{
listener
.
%SELF%
(
)
;
}
this
.
hide
(
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
if
(
listener
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null
)
{
listener
.
%SELF%
(
)
;
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this
.
hide
(
)
;
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<SENTENCE_END/>
negative%END% (9.51e-01)
change (4.50e-03)
listener (2.44e-03)
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down (1.36e-03)
%UNK% (1.33e-03)
changed (1.21e-03)
events (1.20e-03)
hide (1.18e-03)
<SENTENCE_START>
{
if
(
listener
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null
)
{
listener
.
%SELF%
(
)
;
}
this
.
hide
(
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
if
(
listener
!=
null
)
{
listener
.
%SELF%
(
)
;
}
this
.
hide
(
)
;
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<SENTENCE_END/>
%END%%END% (9.90e-01)
listener (1.17e-03)
hide (8.08e-04)
all (3.12e-04)
change (2.95e-04)
pressed (2.60e-04)
released (2.49e-04)
down (2.01e-04)
%UNK% (1.64e-04)
fv (1.56e-04)
<SENTENCE_START>
{
if
(
listener
!=
null
)
{
listener
.
%SELF%
(
)
;
}
this
.
hide
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
listener
!=
null
)
{
listener
.
%SELF%
(
)
;
}
this
.
hide
(
)
;
}
<SENTENCE_END/>
set,listenersetset (9.87e-01)
listener (4.92e-03)
add (8.32e-04)
this (5.33e-04)
stop (5.16e-04)
reset (3.69e-04)
initialize (2.90e-04)
translate (2.11e-04)
clear (1.87e-04)
setup (1.33e-04)
<SENTENCE_START>
{
this
.
listener
=
listener
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
listener
=
listener
;
}
<SENTENCE_END/>
listenerlistener (9.80e-01)
change (1.16e-02)
%END% (1.73e-03)
fire (1.66e-03)
capture (5.44e-04)
released (3.96e-04)
events (3.44e-04)
title (2.28e-04)
hook (2.16e-04)
initialize (2.04e-04)
<SENTENCE_START>
{
this
.
listener
=
listener
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
listener
=
listener
;
}
<SENTENCE_END/>
%END%%END% (9.63e-01)
listener (2.16e-02)
change (4.96e-04)
title (3.81e-04)
released (3.22e-04)
value (2.89e-04)
display (2.77e-04)
fv (2.70e-04)
mode (2.31e-04)
count (2.21e-04)
<SENTENCE_START>
{
this
.
listener
=
listener
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
listener
=
listener
;
}
<SENTENCE_END/>
set,textsetdraw (2.71e-01)
put (1.67e-01)
color (1.25e-01)
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move (3.16e-02)
%END% (3.11e-02)
rect (1.81e-02)
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triangle (9.72e-03)
<SENTENCE_START>
{
%SELF%
(
font
,
str
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0
,
str
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length
(
)
,
font
.
get
color
(
)
,
0
,
align
.
left
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false
,
null
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
font
.
get
color
(
)
,
0
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align
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false
,
null
)
;
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<SENTENCE_END/>
text%END% (9.45e-01)
color (4.43e-03)
%UNK% (2.54e-03)
0 (2.46e-03)
triangles (2.03e-03)
font (1.86e-03)
draw (1.75e-03)
line (1.56e-03)
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at (1.27e-03)
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
font
.
get
color
(
)
,
0
,
align
.
left
,
false
,
null
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
%SELF%
(
font
,
str
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0
,
str
.
length
(
)
,
font
.
get
color
(
)
,
0
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align
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left
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false
,
null
)
;
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<SENTENCE_END/>
%END%%END% (9.59e-01)
%UNK% (2.79e-03)
0 (2.19e-03)
color (1.72e-03)
triangles (1.18e-03)
by (1.14e-03)
line (1.13e-03)
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font (1.01e-03)
string (8.13e-04)
<SENTENCE_START>
{
%SELF%
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font
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str
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0
,
str
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length
(
)
,
font
.
get
color
(
)
,
0
,
align
.
left
,
false
,
null
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
font
.
get
color
(
)
,
0
,
align
.
left
,
false
,
null
)
;
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<SENTENCE_END/>
set,textsetput (3.27e-01)
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color (9.13e-02)
insert (6.96e-02)
move (3.30e-02)
%END% (2.92e-02)
rect (2.04e-02)
(8.25e-03)
encode (5.69e-03)
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
color
,
target
width
,
halign
,
wrap
,
null
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
color
,
target
width
,
halign
,
wrap
,
null
)
;
}
<SENTENCE_END/>
text%END% (9.01e-01)
color (1.16e-02)
at (4.30e-03)
%UNK% (4.22e-03)
draw (3.75e-03)
0 (2.92e-03)
triangles (2.79e-03)
by (2.77e-03)
rect (2.40e-03)
line (2.16e-03)
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
color
,
target
width
,
halign
,
wrap
,
null
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
color
,
target
width
,
halign
,
wrap
,
null
)
;
}
<SENTENCE_END/>
%END%%END% (9.48e-01)
color (3.58e-03)
%UNK% (3.21e-03)
at (2.61e-03)
0 (2.08e-03)
by (1.87e-03)
triangles (1.45e-03)
line (1.39e-03)
string (1.09e-03)
aligned (8.61e-04)
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
color
,
target
width
,
halign
,
wrap
,
null
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
%SELF%
(
font
,
str
,
0
,
str
.
length
(
)
,
color
,
target
width
,
halign
,
wrap
,
null
)
;
}
<SENTENCE_END/>
set,textsetset (1.70e-01)
run (7.65e-02)
draw (7.33e-02)
reset (6.50e-02)
%UNK% (6.15e-02)
create (5.57e-02)
%END% (3.51e-02)
get (2.82e-02)
add (1.89e-02)
start (1.83e-02)
<SENTENCE_START>
{
if
(
truncate
!=
null
)
wrap
=
true
;
else
if
(
target
width
<=
font
.
data
.
space
width
)
wrap
=
false
;
bitmap
font
data
font
data
=
font
.
data
;
boolean
markup
enabled
=
font
data
.
markup
enabled
;
pool
<
glyph
run
>
glyph
run
pool
=
pools
.
get
(
glyph
run
.
class
)
;
array
<
glyph
run
>
runs
=
this
.
runs
;
glyph
run
pool
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
float
x
=
0
,
y
=
0
,
width
=
0
;
int
lines
=
0
;
array
<
color
>
color
stack
=
this
.
color
stack
;
color
next
color
=
color
;
color
stack
.
add
(
color
)
;
pool
<
color
>
color
pool
=
pools
.
get
(
color
.
class
)
;
int
run
start
=
start
;
outer
:
while
(
true
)
{
int
run
end
=
-
1
;
boolean
newline
=
false
,
color
run
=
false
;
if
(
start
==
end
)
{
if
(
run
start
==
end
)
break
;
run
end
=
end
;
}
else
{
switch
(
str
.
char
at
(
start
++
)
)
{
case
'|n'
:
run
end
=
start
-
1
;
newline
=
true
;
break
;
case
'['
:
if
(
markup
enabled
)
{
int
length
=
parse
color
markup
(
str
,
start
,
end
,
color
pool
)
;
if
(
length
>=
0
)
{
run
end
=
start
-
1
;
start
+=
length
+
1
;
next
color
=
color
stack
.
peek
(
)
;
color
run
=
true
;
}
}
break
;
}
}
if
(
run
end
!=
-
1
)
{
if
(
run
end
!=
run
start
)
{
glyph
run
run
=
glyph
run
pool
.
obtain
(
)
;
run
.
color
.
set
(
color
)
;
run
.
x
=
x
;
run
.
y
=
y
;
font
data
.
get
glyphs
(
run
,
str
,
run
start
,
run
end
,
color
run
)
;
if
(
run
.
glyphs
.
size
==
0
)
glyph
run
pool
.
free
(
run
)
;
else
{
runs
.
add
(
run
)
;
float
[
]
x
advances
=
run
.
x
advances
.
items
;
for
(
int
i
=
0
,
n
=
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
{
float
x
advance
=
x
advances
[
i
]
;
x
+=
x
advance
;
if
(
wrap
&&
x
>
target
width
&&
i
>
1
&&
x
-
x
advance
+
(
run
.
glyphs
.
get
(
i
-
1
)
.
xoffset
+
run
.
glyphs
.
get
(
i
-
1
)
.
width
)
*
font
data
.
scale
x
-
0.0001f
>
target
width
)
{
if
(
truncate
!=
null
)
{
truncate
(
font
data
,
run
,
target
width
,
truncate
,
i
,
glyph
run
pool
)
;
x
=
run
.
x
+
run
.
width
;
break
outer
;
}
int
wrap
index
=
font
data
.
get
wrap
index
(
run
.
glyphs
,
i
)
;
if
(
(
run
.
x
==
0
&&
wrap
index
==
0
)
||
wrap
index
>=
run
.
glyphs
.
size
)
{
wrap
index
=
i
-
1
;
}
glyph
run
next
=
wrap
(
font
data
,
run
,
glyph
run
pool
,
wrap
index
,
i
)
;
runs
.
add
(
next
)
;
width
=
math
.
max
(
width
,
run
.
x
+
run
.
width
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
next
.
x
=
0
;
next
.
y
=
y
;
i
=
-
1
;
n
=
next
.
x
advances
.
size
;
x
advances
=
next
.
x
advances
.
items
;
run
=
next
;
}
else
run
.
width
+=
x
advance
;
}
}
}
if
(
newline
)
{
width
=
math
.
max
(
width
,
x
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
}
run
start
=
start
;
color
=
next
color
;
}
}
width
=
math
.
max
(
width
,
x
)
;
for
(
int
i
=
1
,
n
=
color
stack
.
size
;
i
<
n
;
i
++
)
color
pool
.
free
(
color
stack
.
get
(
i
)
)
;
color
stack
.
clear
(
)
;
if
(
(
halign
&
align
.
left
)
==
0
)
{
boolean
center
=
(
halign
&
align
.
center
)
!=
0
;
float
line
width
=
0
,
line
y
=
integer
.
min
value
;
int
line
start
=
0
,
n
=
runs
.
size
;
for
(
int
i
=
0
;
i
<
n
;
i
++
)
{
glyph
run
run
=
runs
.
get
(
i
)
;
if
(
run
.
y
!=
line
y
)
{
line
y
=
run
.
y
;
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
i
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
line
width
=
0
;
}
line
width
+=
run
.
width
;
}
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
n
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
}
this
.
width
=
width
;
this
.
height
=
font
data
.
cap
height
+
lines
*
font
data
.
line
height
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
truncate
!=
null
)
wrap
=
true
;
else
if
(
target
width
<=
font
.
data
.
space
width
)
wrap
=
false
;
bitmap
font
data
font
data
=
font
.
data
;
boolean
markup
enabled
=
font
data
.
markup
enabled
;
pool
<
glyph
run
>
glyph
run
pool
=
pools
.
get
(
glyph
run
.
class
)
;
array
<
glyph
run
>
runs
=
this
.
runs
;
glyph
run
pool
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
float
x
=
0
,
y
=
0
,
width
=
0
;
int
lines
=
0
;
array
<
color
>
color
stack
=
this
.
color
stack
;
color
next
color
=
color
;
color
stack
.
add
(
color
)
;
pool
<
color
>
color
pool
=
pools
.
get
(
color
.
class
)
;
int
run
start
=
start
;
outer
:
while
(
true
)
{
int
run
end
=
-
1
;
boolean
newline
=
false
,
color
run
=
false
;
if
(
start
==
end
)
{
if
(
run
start
==
end
)
break
;
run
end
=
end
;
}
else
{
switch
(
str
.
char
at
(
start
++
)
)
{
case
'|n'
:
run
end
=
start
-
1
;
newline
=
true
;
break
;
case
'['
:
if
(
markup
enabled
)
{
int
length
=
parse
color
markup
(
str
,
start
,
end
,
color
pool
)
;
if
(
length
>=
0
)
{
run
end
=
start
-
1
;
start
+=
length
+
1
;
next
color
=
color
stack
.
peek
(
)
;
color
run
=
true
;
}
}
break
;
}
}
if
(
run
end
!=
-
1
)
{
if
(
run
end
!=
run
start
)
{
glyph
run
run
=
glyph
run
pool
.
obtain
(
)
;
run
.
color
.
set
(
color
)
;
run
.
x
=
x
;
run
.
y
=
y
;
font
data
.
get
glyphs
(
run
,
str
,
run
start
,
run
end
,
color
run
)
;
if
(
run
.
glyphs
.
size
==
0
)
glyph
run
pool
.
free
(
run
)
;
else
{
runs
.
add
(
run
)
;
float
[
]
x
advances
=
run
.
x
advances
.
items
;
for
(
int
i
=
0
,
n
=
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
{
float
x
advance
=
x
advances
[
i
]
;
x
+=
x
advance
;
if
(
wrap
&&
x
>
target
width
&&
i
>
1
&&
x
-
x
advance
+
(
run
.
glyphs
.
get
(
i
-
1
)
.
xoffset
+
run
.
glyphs
.
get
(
i
-
1
)
.
width
)
*
font
data
.
scale
x
-
0.0001f
>
target
width
)
{
if
(
truncate
!=
null
)
{
truncate
(
font
data
,
run
,
target
width
,
truncate
,
i
,
glyph
run
pool
)
;
x
=
run
.
x
+
run
.
width
;
break
outer
;
}
int
wrap
index
=
font
data
.
get
wrap
index
(
run
.
glyphs
,
i
)
;
if
(
(
run
.
x
==
0
&&
wrap
index
==
0
)
||
wrap
index
>=
run
.
glyphs
.
size
)
{
wrap
index
=
i
-
1
;
}
glyph
run
next
=
wrap
(
font
data
,
run
,
glyph
run
pool
,
wrap
index
,
i
)
;
runs
.
add
(
next
)
;
width
=
math
.
max
(
width
,
run
.
x
+
run
.
width
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
next
.
x
=
0
;
next
.
y
=
y
;
i
=
-
1
;
n
=
next
.
x
advances
.
size
;
x
advances
=
next
.
x
advances
.
items
;
run
=
next
;
}
else
run
.
width
+=
x
advance
;
}
}
}
if
(
newline
)
{
width
=
math
.
max
(
width
,
x
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
}
run
start
=
start
;
color
=
next
color
;
}
}
width
=
math
.
max
(
width
,
x
)
;
for
(
int
i
=
1
,
n
=
color
stack
.
size
;
i
<
n
;
i
++
)
color
pool
.
free
(
color
stack
.
get
(
i
)
)
;
color
stack
.
clear
(
)
;
if
(
(
halign
&
align
.
left
)
==
0
)
{
boolean
center
=
(
halign
&
align
.
center
)
!=
0
;
float
line
width
=
0
,
line
y
=
integer
.
min
value
;
int
line
start
=
0
,
n
=
runs
.
size
;
for
(
int
i
=
0
;
i
<
n
;
i
++
)
{
glyph
run
run
=
runs
.
get
(
i
)
;
if
(
run
.
y
!=
line
y
)
{
line
y
=
run
.
y
;
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
i
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
line
width
=
0
;
}
line
width
+=
run
.
width
;
}
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
n
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
}
this
.
width
=
width
;
this
.
height
=
font
data
.
cap
height
+
lines
*
font
data
.
line
height
;
}
<SENTENCE_END/>
text%END% (3.24e-01)
%UNK% (6.53e-02)
set (4.15e-02)
draw (3.43e-02)
run (2.94e-02)
reset (2.42e-02)
create (2.16e-02)
get (1.74e-02)
start (1.22e-02)
end (1.13e-02)
<SENTENCE_START>
{
if
(
truncate
!=
null
)
wrap
=
true
;
else
if
(
target
width
<=
font
.
data
.
space
width
)
wrap
=
false
;
bitmap
font
data
font
data
=
font
.
data
;
boolean
markup
enabled
=
font
data
.
markup
enabled
;
pool
<
glyph
run
>
glyph
run
pool
=
pools
.
get
(
glyph
run
.
class
)
;
array
<
glyph
run
>
runs
=
this
.
runs
;
glyph
run
pool
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
float
x
=
0
,
y
=
0
,
width
=
0
;
int
lines
=
0
;
array
<
color
>
color
stack
=
this
.
color
stack
;
color
next
color
=
color
;
color
stack
.
add
(
color
)
;
pool
<
color
>
color
pool
=
pools
.
get
(
color
.
class
)
;
int
run
start
=
start
;
outer
:
while
(
true
)
{
int
run
end
=
-
1
;
boolean
newline
=
false
,
color
run
=
false
;
if
(
start
==
end
)
{
if
(
run
start
==
end
)
break
;
run
end
=
end
;
}
else
{
switch
(
str
.
char
at
(
start
++
)
)
{
case
'|n'
:
run
end
=
start
-
1
;
newline
=
true
;
break
;
case
'['
:
if
(
markup
enabled
)
{
int
length
=
parse
color
markup
(
str
,
start
,
end
,
color
pool
)
;
if
(
length
>=
0
)
{
run
end
=
start
-
1
;
start
+=
length
+
1
;
next
color
=
color
stack
.
peek
(
)
;
color
run
=
true
;
}
}
break
;
}
}
if
(
run
end
!=
-
1
)
{
if
(
run
end
!=
run
start
)
{
glyph
run
run
=
glyph
run
pool
.
obtain
(
)
;
run
.
color
.
set
(
color
)
;
run
.
x
=
x
;
run
.
y
=
y
;
font
data
.
get
glyphs
(
run
,
str
,
run
start
,
run
end
,
color
run
)
;
if
(
run
.
glyphs
.
size
==
0
)
glyph
run
pool
.
free
(
run
)
;
else
{
runs
.
add
(
run
)
;
float
[
]
x
advances
=
run
.
x
advances
.
items
;
for
(
int
i
=
0
,
n
=
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
{
float
x
advance
=
x
advances
[
i
]
;
x
+=
x
advance
;
if
(
wrap
&&
x
>
target
width
&&
i
>
1
&&
x
-
x
advance
+
(
run
.
glyphs
.
get
(
i
-
1
)
.
xoffset
+
run
.
glyphs
.
get
(
i
-
1
)
.
width
)
*
font
data
.
scale
x
-
0.0001f
>
target
width
)
{
if
(
truncate
!=
null
)
{
truncate
(
font
data
,
run
,
target
width
,
truncate
,
i
,
glyph
run
pool
)
;
x
=
run
.
x
+
run
.
width
;
break
outer
;
}
int
wrap
index
=
font
data
.
get
wrap
index
(
run
.
glyphs
,
i
)
;
if
(
(
run
.
x
==
0
&&
wrap
index
==
0
)
||
wrap
index
>=
run
.
glyphs
.
size
)
{
wrap
index
=
i
-
1
;
}
glyph
run
next
=
wrap
(
font
data
,
run
,
glyph
run
pool
,
wrap
index
,
i
)
;
runs
.
add
(
next
)
;
width
=
math
.
max
(
width
,
run
.
x
+
run
.
width
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
next
.
x
=
0
;
next
.
y
=
y
;
i
=
-
1
;
n
=
next
.
x
advances
.
size
;
x
advances
=
next
.
x
advances
.
items
;
run
=
next
;
}
else
run
.
width
+=
x
advance
;
}
}
}
if
(
newline
)
{
width
=
math
.
max
(
width
,
x
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
}
run
start
=
start
;
color
=
next
color
;
}
}
width
=
math
.
max
(
width
,
x
)
;
for
(
int
i
=
1
,
n
=
color
stack
.
size
;
i
<
n
;
i
++
)
color
pool
.
free
(
color
stack
.
get
(
i
)
)
;
color
stack
.
clear
(
)
;
if
(
(
halign
&
align
.
left
)
==
0
)
{
boolean
center
=
(
halign
&
align
.
center
)
!=
0
;
float
line
width
=
0
,
line
y
=
integer
.
min
value
;
int
line
start
=
0
,
n
=
runs
.
size
;
for
(
int
i
=
0
;
i
<
n
;
i
++
)
{
glyph
run
run
=
runs
.
get
(
i
)
;
if
(
run
.
y
!=
line
y
)
{
line
y
=
run
.
y
;
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
i
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
line
width
=
0
;
}
line
width
+=
run
.
width
;
}
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
n
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
}
this
.
width
=
width
;
this
.
height
=
font
data
.
cap
height
+
lines
*
font
data
.
line
height
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
truncate
!=
null
)
wrap
=
true
;
else
if
(
target
width
<=
font
.
data
.
space
width
)
wrap
=
false
;
bitmap
font
data
font
data
=
font
.
data
;
boolean
markup
enabled
=
font
data
.
markup
enabled
;
pool
<
glyph
run
>
glyph
run
pool
=
pools
.
get
(
glyph
run
.
class
)
;
array
<
glyph
run
>
runs
=
this
.
runs
;
glyph
run
pool
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
float
x
=
0
,
y
=
0
,
width
=
0
;
int
lines
=
0
;
array
<
color
>
color
stack
=
this
.
color
stack
;
color
next
color
=
color
;
color
stack
.
add
(
color
)
;
pool
<
color
>
color
pool
=
pools
.
get
(
color
.
class
)
;
int
run
start
=
start
;
outer
:
while
(
true
)
{
int
run
end
=
-
1
;
boolean
newline
=
false
,
color
run
=
false
;
if
(
start
==
end
)
{
if
(
run
start
==
end
)
break
;
run
end
=
end
;
}
else
{
switch
(
str
.
char
at
(
start
++
)
)
{
case
'|n'
:
run
end
=
start
-
1
;
newline
=
true
;
break
;
case
'['
:
if
(
markup
enabled
)
{
int
length
=
parse
color
markup
(
str
,
start
,
end
,
color
pool
)
;
if
(
length
>=
0
)
{
run
end
=
start
-
1
;
start
+=
length
+
1
;
next
color
=
color
stack
.
peek
(
)
;
color
run
=
true
;
}
}
break
;
}
}
if
(
run
end
!=
-
1
)
{
if
(
run
end
!=
run
start
)
{
glyph
run
run
=
glyph
run
pool
.
obtain
(
)
;
run
.
color
.
set
(
color
)
;
run
.
x
=
x
;
run
.
y
=
y
;
font
data
.
get
glyphs
(
run
,
str
,
run
start
,
run
end
,
color
run
)
;
if
(
run
.
glyphs
.
size
==
0
)
glyph
run
pool
.
free
(
run
)
;
else
{
runs
.
add
(
run
)
;
float
[
]
x
advances
=
run
.
x
advances
.
items
;
for
(
int
i
=
0
,
n
=
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
{
float
x
advance
=
x
advances
[
i
]
;
x
+=
x
advance
;
if
(
wrap
&&
x
>
target
width
&&
i
>
1
&&
x
-
x
advance
+
(
run
.
glyphs
.
get
(
i
-
1
)
.
xoffset
+
run
.
glyphs
.
get
(
i
-
1
)
.
width
)
*
font
data
.
scale
x
-
0.0001f
>
target
width
)
{
if
(
truncate
!=
null
)
{
truncate
(
font
data
,
run
,
target
width
,
truncate
,
i
,
glyph
run
pool
)
;
x
=
run
.
x
+
run
.
width
;
break
outer
;
}
int
wrap
index
=
font
data
.
get
wrap
index
(
run
.
glyphs
,
i
)
;
if
(
(
run
.
x
==
0
&&
wrap
index
==
0
)
||
wrap
index
>=
run
.
glyphs
.
size
)
{
wrap
index
=
i
-
1
;
}
glyph
run
next
=
wrap
(
font
data
,
run
,
glyph
run
pool
,
wrap
index
,
i
)
;
runs
.
add
(
next
)
;
width
=
math
.
max
(
width
,
run
.
x
+
run
.
width
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
next
.
x
=
0
;
next
.
y
=
y
;
i
=
-
1
;
n
=
next
.
x
advances
.
size
;
x
advances
=
next
.
x
advances
.
items
;
run
=
next
;
}
else
run
.
width
+=
x
advance
;
}
}
}
if
(
newline
)
{
width
=
math
.
max
(
width
,
x
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
}
run
start
=
start
;
color
=
next
color
;
}
}
width
=
math
.
max
(
width
,
x
)
;
for
(
int
i
=
1
,
n
=
color
stack
.
size
;
i
<
n
;
i
++
)
color
pool
.
free
(
color
stack
.
get
(
i
)
)
;
color
stack
.
clear
(
)
;
if
(
(
halign
&
align
.
left
)
==
0
)
{
boolean
center
=
(
halign
&
align
.
center
)
!=
0
;
float
line
width
=
0
,
line
y
=
integer
.
min
value
;
int
line
start
=
0
,
n
=
runs
.
size
;
for
(
int
i
=
0
;
i
<
n
;
i
++
)
{
glyph
run
run
=
runs
.
get
(
i
)
;
if
(
run
.
y
!=
line
y
)
{
line
y
=
run
.
y
;
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
i
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
line
width
=
0
;
}
line
width
+=
run
.
width
;
}
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
n
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
}
this
.
width
=
width
;
this
.
height
=
font
data
.
cap
height
+
lines
*
font
data
.
line
height
;
}
<SENTENCE_END/>
%END%%END% (4.42e-01)
%UNK% (5.95e-02)
set (2.97e-02)
draw (2.65e-02)
run (2.12e-02)
reset (1.89e-02)
create (1.68e-02)
get (1.42e-02)
start (9.92e-03)
update (9.70e-03)
<SENTENCE_START>
{
if
(
truncate
!=
null
)
wrap
=
true
;
else
if
(
target
width
<=
font
.
data
.
space
width
)
wrap
=
false
;
bitmap
font
data
font
data
=
font
.
data
;
boolean
markup
enabled
=
font
data
.
markup
enabled
;
pool
<
glyph
run
>
glyph
run
pool
=
pools
.
get
(
glyph
run
.
class
)
;
array
<
glyph
run
>
runs
=
this
.
runs
;
glyph
run
pool
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
float
x
=
0
,
y
=
0
,
width
=
0
;
int
lines
=
0
;
array
<
color
>
color
stack
=
this
.
color
stack
;
color
next
color
=
color
;
color
stack
.
add
(
color
)
;
pool
<
color
>
color
pool
=
pools
.
get
(
color
.
class
)
;
int
run
start
=
start
;
outer
:
while
(
true
)
{
int
run
end
=
-
1
;
boolean
newline
=
false
,
color
run
=
false
;
if
(
start
==
end
)
{
if
(
run
start
==
end
)
break
;
run
end
=
end
;
}
else
{
switch
(
str
.
char
at
(
start
++
)
)
{
case
'|n'
:
run
end
=
start
-
1
;
newline
=
true
;
break
;
case
'['
:
if
(
markup
enabled
)
{
int
length
=
parse
color
markup
(
str
,
start
,
end
,
color
pool
)
;
if
(
length
>=
0
)
{
run
end
=
start
-
1
;
start
+=
length
+
1
;
next
color
=
color
stack
.
peek
(
)
;
color
run
=
true
;
}
}
break
;
}
}
if
(
run
end
!=
-
1
)
{
if
(
run
end
!=
run
start
)
{
glyph
run
run
=
glyph
run
pool
.
obtain
(
)
;
run
.
color
.
set
(
color
)
;
run
.
x
=
x
;
run
.
y
=
y
;
font
data
.
get
glyphs
(
run
,
str
,
run
start
,
run
end
,
color
run
)
;
if
(
run
.
glyphs
.
size
==
0
)
glyph
run
pool
.
free
(
run
)
;
else
{
runs
.
add
(
run
)
;
float
[
]
x
advances
=
run
.
x
advances
.
items
;
for
(
int
i
=
0
,
n
=
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
{
float
x
advance
=
x
advances
[
i
]
;
x
+=
x
advance
;
if
(
wrap
&&
x
>
target
width
&&
i
>
1
&&
x
-
x
advance
+
(
run
.
glyphs
.
get
(
i
-
1
)
.
xoffset
+
run
.
glyphs
.
get
(
i
-
1
)
.
width
)
*
font
data
.
scale
x
-
0.0001f
>
target
width
)
{
if
(
truncate
!=
null
)
{
truncate
(
font
data
,
run
,
target
width
,
truncate
,
i
,
glyph
run
pool
)
;
x
=
run
.
x
+
run
.
width
;
break
outer
;
}
int
wrap
index
=
font
data
.
get
wrap
index
(
run
.
glyphs
,
i
)
;
if
(
(
run
.
x
==
0
&&
wrap
index
==
0
)
||
wrap
index
>=
run
.
glyphs
.
size
)
{
wrap
index
=
i
-
1
;
}
glyph
run
next
=
wrap
(
font
data
,
run
,
glyph
run
pool
,
wrap
index
,
i
)
;
runs
.
add
(
next
)
;
width
=
math
.
max
(
width
,
run
.
x
+
run
.
width
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
next
.
x
=
0
;
next
.
y
=
y
;
i
=
-
1
;
n
=
next
.
x
advances
.
size
;
x
advances
=
next
.
x
advances
.
items
;
run
=
next
;
}
else
run
.
width
+=
x
advance
;
}
}
}
if
(
newline
)
{
width
=
math
.
max
(
width
,
x
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
}
run
start
=
start
;
color
=
next
color
;
}
}
width
=
math
.
max
(
width
,
x
)
;
for
(
int
i
=
1
,
n
=
color
stack
.
size
;
i
<
n
;
i
++
)
color
pool
.
free
(
color
stack
.
get
(
i
)
)
;
color
stack
.
clear
(
)
;
if
(
(
halign
&
align
.
left
)
==
0
)
{
boolean
center
=
(
halign
&
align
.
center
)
!=
0
;
float
line
width
=
0
,
line
y
=
integer
.
min
value
;
int
line
start
=
0
,
n
=
runs
.
size
;
for
(
int
i
=
0
;
i
<
n
;
i
++
)
{
glyph
run
run
=
runs
.
get
(
i
)
;
if
(
run
.
y
!=
line
y
)
{
line
y
=
run
.
y
;
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
i
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
line
width
=
0
;
}
line
width
+=
run
.
width
;
}
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
n
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
}
this
.
width
=
width
;
this
.
height
=
font
data
.
cap
height
+
lines
*
font
data
.
line
height
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
truncate
!=
null
)
wrap
=
true
;
else
if
(
target
width
<=
font
.
data
.
space
width
)
wrap
=
false
;
bitmap
font
data
font
data
=
font
.
data
;
boolean
markup
enabled
=
font
data
.
markup
enabled
;
pool
<
glyph
run
>
glyph
run
pool
=
pools
.
get
(
glyph
run
.
class
)
;
array
<
glyph
run
>
runs
=
this
.
runs
;
glyph
run
pool
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
float
x
=
0
,
y
=
0
,
width
=
0
;
int
lines
=
0
;
array
<
color
>
color
stack
=
this
.
color
stack
;
color
next
color
=
color
;
color
stack
.
add
(
color
)
;
pool
<
color
>
color
pool
=
pools
.
get
(
color
.
class
)
;
int
run
start
=
start
;
outer
:
while
(
true
)
{
int
run
end
=
-
1
;
boolean
newline
=
false
,
color
run
=
false
;
if
(
start
==
end
)
{
if
(
run
start
==
end
)
break
;
run
end
=
end
;
}
else
{
switch
(
str
.
char
at
(
start
++
)
)
{
case
'|n'
:
run
end
=
start
-
1
;
newline
=
true
;
break
;
case
'['
:
if
(
markup
enabled
)
{
int
length
=
parse
color
markup
(
str
,
start
,
end
,
color
pool
)
;
if
(
length
>=
0
)
{
run
end
=
start
-
1
;
start
+=
length
+
1
;
next
color
=
color
stack
.
peek
(
)
;
color
run
=
true
;
}
}
break
;
}
}
if
(
run
end
!=
-
1
)
{
if
(
run
end
!=
run
start
)
{
glyph
run
run
=
glyph
run
pool
.
obtain
(
)
;
run
.
color
.
set
(
color
)
;
run
.
x
=
x
;
run
.
y
=
y
;
font
data
.
get
glyphs
(
run
,
str
,
run
start
,
run
end
,
color
run
)
;
if
(
run
.
glyphs
.
size
==
0
)
glyph
run
pool
.
free
(
run
)
;
else
{
runs
.
add
(
run
)
;
float
[
]
x
advances
=
run
.
x
advances
.
items
;
for
(
int
i
=
0
,
n
=
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
{
float
x
advance
=
x
advances
[
i
]
;
x
+=
x
advance
;
if
(
wrap
&&
x
>
target
width
&&
i
>
1
&&
x
-
x
advance
+
(
run
.
glyphs
.
get
(
i
-
1
)
.
xoffset
+
run
.
glyphs
.
get
(
i
-
1
)
.
width
)
*
font
data
.
scale
x
-
0.0001f
>
target
width
)
{
if
(
truncate
!=
null
)
{
truncate
(
font
data
,
run
,
target
width
,
truncate
,
i
,
glyph
run
pool
)
;
x
=
run
.
x
+
run
.
width
;
break
outer
;
}
int
wrap
index
=
font
data
.
get
wrap
index
(
run
.
glyphs
,
i
)
;
if
(
(
run
.
x
==
0
&&
wrap
index
==
0
)
||
wrap
index
>=
run
.
glyphs
.
size
)
{
wrap
index
=
i
-
1
;
}
glyph
run
next
=
wrap
(
font
data
,
run
,
glyph
run
pool
,
wrap
index
,
i
)
;
runs
.
add
(
next
)
;
width
=
math
.
max
(
width
,
run
.
x
+
run
.
width
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
next
.
x
=
0
;
next
.
y
=
y
;
i
=
-
1
;
n
=
next
.
x
advances
.
size
;
x
advances
=
next
.
x
advances
.
items
;
run
=
next
;
}
else
run
.
width
+=
x
advance
;
}
}
}
if
(
newline
)
{
width
=
math
.
max
(
width
,
x
)
;
x
=
0
;
y
+=
font
data
.
down
;
lines
++
;
}
run
start
=
start
;
color
=
next
color
;
}
}
width
=
math
.
max
(
width
,
x
)
;
for
(
int
i
=
1
,
n
=
color
stack
.
size
;
i
<
n
;
i
++
)
color
pool
.
free
(
color
stack
.
get
(
i
)
)
;
color
stack
.
clear
(
)
;
if
(
(
halign
&
align
.
left
)
==
0
)
{
boolean
center
=
(
halign
&
align
.
center
)
!=
0
;
float
line
width
=
0
,
line
y
=
integer
.
min
value
;
int
line
start
=
0
,
n
=
runs
.
size
;
for
(
int
i
=
0
;
i
<
n
;
i
++
)
{
glyph
run
run
=
runs
.
get
(
i
)
;
if
(
run
.
y
!=
line
y
)
{
line
y
=
run
.
y
;
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
i
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
line
width
=
0
;
}
line
width
+=
run
.
width
;
}
float
shift
=
target
width
-
line
width
;
if
(
center
)
shift
/=
2
;
while
(
line
start
<
n
)
runs
.
get
(
line
start
++
)
.
x
+=
shift
;
}
this
.
width
=
width
;
this
.
height
=
font
data
.
cap
height
+
lines
*
font
data
.
line
height
;
}
<SENTENCE_END/>
truncatetruncaterun (6.20e-01)
create (1.41e-01)
add (3.59e-02)
set (2.58e-02)
%UNK% (1.50e-02)
truncate (1.24e-02)
main (1.10e-02)
resize (9.48e-03)
draw (8.04e-03)
clear (7.95e-03)
<SENTENCE_START>
{
glyph
run
truncate
run
=
glyph
run
pool
.
obtain
(
)
;
font
data
.
get
glyphs
(
truncate
run
,
%SELF%
,
0
,
%SELF%
.
length
(
)
,
true
)
;
float
truncate
width
=
0
;
for
(
int
i
=
1
,
n
=
truncate
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
truncate
width
+=
truncate
run
.
x
advances
.
get
(
i
)
;
target
width
-=
truncate
width
;
int
count
=
0
;
float
width
=
run
.
x
;
while
(
count
<
run
.
x
advances
.
size
)
{
float
x
advance
=
run
.
x
advances
.
get
(
count
)
;
width
+=
x
advance
;
if
(
width
>
target
width
)
{
run
.
width
=
width
-
run
.
x
-
x
advance
;
break
;
}
count
++
;
}
if
(
count
>
1
)
{
run
.
glyphs
.
%SELF%
(
count
-
1
)
;
run
.
x
advances
.
%SELF%
(
count
)
;
adjust
last
glyph
(
font
data
,
run
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
,
1
,
truncate
run
.
x
advances
.
size
-
1
)
;
}
else
{
run
.
glyphs
.
clear
(
)
;
run
.
x
advances
.
clear
(
)
;
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
width
+=
truncate
run
.
x
advances
.
get
(
0
)
;
}
run
.
glyphs
.
add
all
(
truncate
run
.
glyphs
)
;
run
.
width
+=
truncate
width
;
glyph
run
pool
.
free
(
truncate
run
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
run
truncate
run
=
glyph
run
pool
.
obtain
(
)
;
font
data
.
get
glyphs
(
truncate
run
,
%SELF%
,
0
,
%SELF%
.
length
(
)
,
true
)
;
float
truncate
width
=
0
;
for
(
int
i
=
1
,
n
=
truncate
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
truncate
width
+=
truncate
run
.
x
advances
.
get
(
i
)
;
target
width
-=
truncate
width
;
int
count
=
0
;
float
width
=
run
.
x
;
while
(
count
<
run
.
x
advances
.
size
)
{
float
x
advance
=
run
.
x
advances
.
get
(
count
)
;
width
+=
x
advance
;
if
(
width
>
target
width
)
{
run
.
width
=
width
-
run
.
x
-
x
advance
;
break
;
}
count
++
;
}
if
(
count
>
1
)
{
run
.
glyphs
.
%SELF%
(
count
-
1
)
;
run
.
x
advances
.
%SELF%
(
count
)
;
adjust
last
glyph
(
font
data
,
run
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
,
1
,
truncate
run
.
x
advances
.
size
-
1
)
;
}
else
{
run
.
glyphs
.
clear
(
)
;
run
.
x
advances
.
clear
(
)
;
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
width
+=
truncate
run
.
x
advances
.
get
(
0
)
;
}
run
.
glyphs
.
add
all
(
truncate
run
.
glyphs
)
;
run
.
width
+=
truncate
width
;
glyph
run
pool
.
free
(
truncate
run
)
;
}
<SENTENCE_END/>
%END%run (2.37e-01)
%END% (2.36e-01)
%UNK% (7.25e-02)
create (6.99e-02)
add (2.56e-02)
size (1.27e-02)
draw (1.20e-02)
x (1.19e-02)
set (1.15e-02)
main (9.21e-03)
<SENTENCE_START>
{
glyph
run
truncate
run
=
glyph
run
pool
.
obtain
(
)
;
font
data
.
get
glyphs
(
truncate
run
,
%SELF%
,
0
,
%SELF%
.
length
(
)
,
true
)
;
float
truncate
width
=
0
;
for
(
int
i
=
1
,
n
=
truncate
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
truncate
width
+=
truncate
run
.
x
advances
.
get
(
i
)
;
target
width
-=
truncate
width
;
int
count
=
0
;
float
width
=
run
.
x
;
while
(
count
<
run
.
x
advances
.
size
)
{
float
x
advance
=
run
.
x
advances
.
get
(
count
)
;
width
+=
x
advance
;
if
(
width
>
target
width
)
{
run
.
width
=
width
-
run
.
x
-
x
advance
;
break
;
}
count
++
;
}
if
(
count
>
1
)
{
run
.
glyphs
.
%SELF%
(
count
-
1
)
;
run
.
x
advances
.
%SELF%
(
count
)
;
adjust
last
glyph
(
font
data
,
run
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
,
1
,
truncate
run
.
x
advances
.
size
-
1
)
;
}
else
{
run
.
glyphs
.
clear
(
)
;
run
.
x
advances
.
clear
(
)
;
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
width
+=
truncate
run
.
x
advances
.
get
(
0
)
;
}
run
.
glyphs
.
add
all
(
truncate
run
.
glyphs
)
;
run
.
width
+=
truncate
width
;
glyph
run
pool
.
free
(
truncate
run
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
run
truncate
run
=
glyph
run
pool
.
obtain
(
)
;
font
data
.
get
glyphs
(
truncate
run
,
%SELF%
,
0
,
%SELF%
.
length
(
)
,
true
)
;
float
truncate
width
=
0
;
for
(
int
i
=
1
,
n
=
truncate
run
.
x
advances
.
size
;
i
<
n
;
i
++
)
truncate
width
+=
truncate
run
.
x
advances
.
get
(
i
)
;
target
width
-=
truncate
width
;
int
count
=
0
;
float
width
=
run
.
x
;
while
(
count
<
run
.
x
advances
.
size
)
{
float
x
advance
=
run
.
x
advances
.
get
(
count
)
;
width
+=
x
advance
;
if
(
width
>
target
width
)
{
run
.
width
=
width
-
run
.
x
-
x
advance
;
break
;
}
count
++
;
}
if
(
count
>
1
)
{
run
.
glyphs
.
%SELF%
(
count
-
1
)
;
run
.
x
advances
.
%SELF%
(
count
)
;
adjust
last
glyph
(
font
data
,
run
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
,
1
,
truncate
run
.
x
advances
.
size
-
1
)
;
}
else
{
run
.
glyphs
.
clear
(
)
;
run
.
x
advances
.
clear
(
)
;
run
.
x
advances
.
add
all
(
truncate
run
.
x
advances
)
;
if
(
truncate
run
.
x
advances
.
size
>
0
)
run
.
width
+=
truncate
run
.
x
advances
.
get
(
0
)
;
}
run
.
glyphs
.
add
all
(
truncate
run
.
glyphs
)
;
run
.
width
+=
truncate
width
;
glyph
run
pool
.
free
(
truncate
run
)
;
}
<SENTENCE_END/>
wrapwrapset (3.22e-01)
get (1.19e-01)
%UNK% (8.64e-02)
add (7.86e-02)
draw (2.58e-02)
reset (1.42e-02)
swap (1.35e-02)
to (1.09e-02)
load (1.01e-02)
wrap (9.09e-03)
<SENTENCE_START>
{
glyph
run
second
=
glyph
run
pool
.
obtain
(
)
;
second
.
color
.
set
(
first
.
color
)
;
int
glyph
count
=
first
.
glyphs
.
size
;
while
(
width
index
<
wrap
index
)
first
.
width
+=
first
.
x
advances
.
get
(
width
index
++
)
;
while
(
width
index
>
wrap
index
+
1
)
first
.
width
-=
first
.
x
advances
.
get
(
--
width
index
)
;
if
(
wrap
index
<
glyph
count
)
{
array
<
glyph
>
glyphs
1
=
second
.
glyphs
;
array
<
glyph
>
glyphs
2
=
first
.
glyphs
;
glyphs
1
.
add
all
(
glyphs
2
,
0
,
wrap
index
)
;
glyphs
2
.
remove
range
(
0
,
wrap
index
-
1
)
;
first
.
glyphs
=
glyphs
1
;
second
.
glyphs
=
glyphs
2
;
float
array
x
advances
1
=
second
.
x
advances
;
float
array
x
advances
2
=
first
.
x
advances
;
x
advances
1
.
add
all
(
x
advances
2
,
0
,
wrap
index
+
1
)
;
x
advances
2
.
remove
range
(
1
,
wrap
index
)
;
x
advances
2
.
set
(
0
,
-
glyphs
2
.
first
(
)
.
xoffset
*
font
data
.
scale
x
-
font
data
.
pad
left
)
;
first
.
x
advances
=
x
advances
1
;
second
.
x
advances
=
x
advances
2
;
}
if
(
wrap
index
==
0
)
{
glyph
run
pool
.
free
(
first
)
;
runs
.
pop
(
)
;
}
else
adjust
last
glyph
(
font
data
,
first
)
;
return
second
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
run
second
=
glyph
run
pool
.
obtain
(
)
;
second
.
color
.
set
(
first
.
color
)
;
int
glyph
count
=
first
.
glyphs
.
size
;
while
(
width
index
<
wrap
index
)
first
.
width
+=
first
.
x
advances
.
get
(
width
index
++
)
;
while
(
width
index
>
wrap
index
+
1
)
first
.
width
-=
first
.
x
advances
.
get
(
--
width
index
)
;
if
(
wrap
index
<
glyph
count
)
{
array
<
glyph
>
glyphs
1
=
second
.
glyphs
;
array
<
glyph
>
glyphs
2
=
first
.
glyphs
;
glyphs
1
.
add
all
(
glyphs
2
,
0
,
wrap
index
)
;
glyphs
2
.
remove
range
(
0
,
wrap
index
-
1
)
;
first
.
glyphs
=
glyphs
1
;
second
.
glyphs
=
glyphs
2
;
float
array
x
advances
1
=
second
.
x
advances
;
float
array
x
advances
2
=
first
.
x
advances
;
x
advances
1
.
add
all
(
x
advances
2
,
0
,
wrap
index
+
1
)
;
x
advances
2
.
remove
range
(
1
,
wrap
index
)
;
x
advances
2
.
set
(
0
,
-
glyphs
2
.
first
(
)
.
xoffset
*
font
data
.
scale
x
-
font
data
.
pad
left
)
;
first
.
x
advances
=
x
advances
1
;
second
.
x
advances
=
x
advances
2
;
}
if
(
wrap
index
==
0
)
{
glyph
run
pool
.
free
(
first
)
;
runs
.
pop
(
)
;
}
else
adjust
last
glyph
(
font
data
,
first
)
;
return
second
;
}
<SENTENCE_END/>
%END%%END% (3.16e-01)
%UNK% (1.03e-01)
set (3.47e-02)
get (3.13e-02)
add (3.05e-02)
glyph (2.34e-02)
to (2.33e-02)
index (1.33e-02)
draw (1.28e-02)
x (1.03e-02)
<SENTENCE_START>
{
glyph
run
second
=
glyph
run
pool
.
obtain
(
)
;
second
.
color
.
set
(
first
.
color
)
;
int
glyph
count
=
first
.
glyphs
.
size
;
while
(
width
index
<
wrap
index
)
first
.
width
+=
first
.
x
advances
.
get
(
width
index
++
)
;
while
(
width
index
>
wrap
index
+
1
)
first
.
width
-=
first
.
x
advances
.
get
(
--
width
index
)
;
if
(
wrap
index
<
glyph
count
)
{
array
<
glyph
>
glyphs
1
=
second
.
glyphs
;
array
<
glyph
>
glyphs
2
=
first
.
glyphs
;
glyphs
1
.
add
all
(
glyphs
2
,
0
,
wrap
index
)
;
glyphs
2
.
remove
range
(
0
,
wrap
index
-
1
)
;
first
.
glyphs
=
glyphs
1
;
second
.
glyphs
=
glyphs
2
;
float
array
x
advances
1
=
second
.
x
advances
;
float
array
x
advances
2
=
first
.
x
advances
;
x
advances
1
.
add
all
(
x
advances
2
,
0
,
wrap
index
+
1
)
;
x
advances
2
.
remove
range
(
1
,
wrap
index
)
;
x
advances
2
.
set
(
0
,
-
glyphs
2
.
first
(
)
.
xoffset
*
font
data
.
scale
x
-
font
data
.
pad
left
)
;
first
.
x
advances
=
x
advances
1
;
second
.
x
advances
=
x
advances
2
;
}
if
(
wrap
index
==
0
)
{
glyph
run
pool
.
free
(
first
)
;
runs
.
pop
(
)
;
}
else
adjust
last
glyph
(
font
data
,
first
)
;
return
second
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
run
second
=
glyph
run
pool
.
obtain
(
)
;
second
.
color
.
set
(
first
.
color
)
;
int
glyph
count
=
first
.
glyphs
.
size
;
while
(
width
index
<
wrap
index
)
first
.
width
+=
first
.
x
advances
.
get
(
width
index
++
)
;
while
(
width
index
>
wrap
index
+
1
)
first
.
width
-=
first
.
x
advances
.
get
(
--
width
index
)
;
if
(
wrap
index
<
glyph
count
)
{
array
<
glyph
>
glyphs
1
=
second
.
glyphs
;
array
<
glyph
>
glyphs
2
=
first
.
glyphs
;
glyphs
1
.
add
all
(
glyphs
2
,
0
,
wrap
index
)
;
glyphs
2
.
remove
range
(
0
,
wrap
index
-
1
)
;
first
.
glyphs
=
glyphs
1
;
second
.
glyphs
=
glyphs
2
;
float
array
x
advances
1
=
second
.
x
advances
;
float
array
x
advances
2
=
first
.
x
advances
;
x
advances
1
.
add
all
(
x
advances
2
,
0
,
wrap
index
+
1
)
;
x
advances
2
.
remove
range
(
1
,
wrap
index
)
;
x
advances
2
.
set
(
0
,
-
glyphs
2
.
first
(
)
.
xoffset
*
font
data
.
scale
x
-
font
data
.
pad
left
)
;
first
.
x
advances
=
x
advances
1
;
second
.
x
advances
=
x
advances
2
;
}
if
(
wrap
index
==
0
)
{
glyph
run
pool
.
free
(
first
)
;
runs
.
pop
(
)
;
}
else
adjust
last
glyph
(
font
data
,
first
)
;
return
second
;
}
<SENTENCE_END/>
adjust,last,glyphadjustget (2.70e-01)
%UNK% (1.43e-01)
create (6.29e-02)
set (6.27e-02)
run (5.52e-02)
add (3.96e-02)
generate (3.57e-02)
touch (1.71e-02)
draw (1.67e-02)
start (1.47e-02)
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
last%END% (3.09e-01)
%UNK% (1.77e-01)
glyph (5.29e-02)
get (3.86e-02)
width (1.71e-02)
font (1.66e-02)
set (1.39e-02)
create (1.29e-02)
scale (1.17e-02)
run (1.13e-02)
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
glyph%END% (7.47e-01)
%UNK% (6.79e-02)
width (8.72e-03)
get (5.73e-03)
last (5.52e-03)
to (5.34e-03)
data (3.82e-03)
run (3.72e-03)
set (3.58e-03)
x (3.52e-03)
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
%END%%END% (8.49e-01)
%UNK% (3.39e-02)
width (7.71e-03)
last (4.65e-03)
to (3.41e-03)
data (2.20e-03)
x (2.19e-03)
peek (2.14e-03)
get (1.93e-03)
run (1.91e-03)
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyph
last
=
run
.
glyphs
.
peek
(
)
;
if
(
font
data
.
is
whitespace
(
(
char
)
last
.
id
)
)
return
;
float
width
=
(
last
.
xoffset
+
last
.
width
)
*
font
data
.
scale
x
-
font
data
.
pad
right
;
run
.
width
+=
width
-
run
.
x
advances
.
peek
(
)
;
run
.
x
advances
.
set
(
run
.
x
advances
.
size
-
1
,
width
)
;
}
<SENTENCE_END/>
parse,color,markupparseencode (7.98e-02)
index (6.88e-02)
color (6.62e-02)
%UNK% (5.06e-02)
get (5.01e-02)
decode (3.24e-02)
reset (2.67e-02)
read (2.29e-02)
draw (2.10e-02)
update (1.92e-02)
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
color%END% (3.46e-01)
index (5.68e-02)
%UNK% (3.81e-02)
color (3.15e-02)
at (2.00e-02)
encode (1.73e-02)
string (1.47e-02)
int (1.24e-02)
of (1.14e-02)
char (1.13e-02)
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
markup%END% (5.17e-01)
index (4.03e-02)
%UNK% (3.05e-02)
at (1.85e-02)
color (1.67e-02)
string (1.36e-02)
encode (9.27e-03)
of (9.18e-03)
int (8.76e-03)
value (8.42e-03)
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
%END%%END% (6.23e-01)
index (2.90e-02)
%UNK% (2.36e-02)
at (1.59e-02)
color (1.20e-02)
string (1.19e-02)
int (7.37e-03)
of (7.27e-03)
value (6.82e-03)
char (6.37e-03)
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
start
==
end
)
return
-
1
;
switch
(
str
.
char
at
(
start
)
)
{
case
'#'
:
int
color
int
=
0
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
==
']'
)
{
if
(
i
<
start
+
2
||
i
>
start
+
9
)
break
;
if
(
i
-
start
<=
7
)
{
for
(
int
ii
=
0
,
nn
=
9
-
(
i
-
start
)
;
ii
<
nn
;
ii
++
)
color
int
=
color
int
<<
4
;
color
int
|=
0xff
;
}
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
rgba
8888
to
color
(
color
,
color
int
)
;
return
i
-
start
;
}
if
(
ch
>=
'0'
&&
ch
<=
'9'
)
color
int
=
color
int
*
16
+
(
ch
-
'0'
)
;
else
if
(
ch
>=
'a'
&&
ch
<=
'f'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'a'
-
10
)
)
;
else
if
(
ch
>=
'A'
&&
ch
<=
'F'
)
color
int
=
color
int
*
16
+
(
ch
-
(
'A'
-
10
)
)
;
else
break
;
}
return
-
1
;
case
'['
:
return
-
1
;
case
']'
:
if
(
color
stack
.
size
>
1
)
color
pool
.
free
(
color
stack
.
pop
(
)
)
;
return
0
;
}
int
color
start
=
start
;
for
(
int
i
=
start
+
1
;
i
<
end
;
i
++
)
{
char
ch
=
str
.
char
at
(
i
)
;
if
(
ch
!=
']'
)
continue
;
color
named
color
=
colors
.
get
(
str
.
sub
sequence
(
color
start
,
i
)
.
to
string
(
)
)
;
if
(
named
color
==
null
)
return
-
1
;
color
color
=
color
pool
.
obtain
(
)
;
color
stack
.
add
(
color
)
;
color
.
set
(
named
color
)
;
return
i
-
start
;
}
return
-
1
;
}
<SENTENCE_END/>
resetresetset (6.51e-01)
clear (1.97e-01)
run (5.01e-02)
reset (2.36e-02)
load (7.22e-03)
draw (6.90e-03)
add (4.87e-03)
setup (3.75e-03)
create (3.73e-03)
revert (3.07e-03)
<SENTENCE_START>
{
pools
.
get
(
glyph
run
.
class
)
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
width
=
0
;
height
=
0
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
pools
.
get
(
glyph
run
.
class
)
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
width
=
0
;
height
=
0
;
}
<SENTENCE_END/>
%END%%END% (8.78e-01)
glyph (5.06e-02)
runs (6.43e-03)
%UNK% (5.75e-03)
run (4.27e-03)
all (3.31e-03)
free (2.47e-03)
pools (1.96e-03)
height (1.68e-03)
width (1.53e-03)
<SENTENCE_START>
{
pools
.
get
(
glyph
run
.
class
)
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
width
=
0
;
height
=
0
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
pools
.
get
(
glyph
run
.
class
)
.
free
all
(
runs
)
;
runs
.
clear
(
)
;
width
=
0
;
height
=
0
;
}
<SENTENCE_END/>
resetresetset (9.14e-01)
clear (6.38e-02)
reset (4.34e-03)
add (1.78e-03)
x (1.49e-03)
width (1.18e-03)
glyphs (9.15e-04)
end (7.33e-04)
get (6.49e-04)
draw (5.61e-04)
<SENTENCE_START>
{
glyphs
.
clear
(
)
;
x
advances
.
clear
(
)
;
width
=
0
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyphs
.
clear
(
)
;
x
advances
.
clear
(
)
;
width
=
0
;
}
<SENTENCE_END/>
%END%%END% (9.05e-01)
%UNK% (1.79e-02)
x (4.31e-03)
all (3.86e-03)
size (3.30e-03)
width (3.12e-03)
to (2.12e-03)
region (1.57e-03)
height (1.32e-03)
glyphs (1.07e-03)
<SENTENCE_START>
{
glyphs
.
clear
(
)
;
x
advances
.
clear
(
)
;
width
=
0
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
glyphs
.
clear
(
)
;
x
advances
.
clear
(
)
;
width
=
0
;
}
<SENTENCE_END/>
get,widthgetget (9.31e-01)
is (2.37e-02)
size (1.77e-02)
iterator (7.01e-03)
width (3.40e-03)
protected (2.63e-03)
return (2.13e-03)
owns (1.31e-03)
needs (1.31e-03)
length (5.54e-04)
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
widthwidth (9.43e-01)
size (3.41e-02)
height (1.35e-02)
return (2.78e-03)
preferred (1.17e-03)
%END% (5.92e-04)
dimensions (5.74e-04)
minimum (4.88e-04)
max (4.45e-04)
min (2.17e-04)
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
%END%%END% (8.80e-01)
width (4.36e-02)
height (1.05e-02)
value (8.24e-03)
buffer (2.23e-03)
count (2.22e-03)
only (2.06e-03)
size (2.02e-03)
20 (1.76e-03)
mode (1.64e-03)
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
width
;
}
<SENTENCE_END/>
get,heightgetget (9.03e-01)
is (3.92e-02)
size (2.24e-02)
iterator (1.03e-02)
needs (3.21e-03)
protected (3.10e-03)
height (2.02e-03)
owns (1.81e-03)
return (1.73e-03)
has (6.56e-04)
<SENTENCE_START>
{
return
height
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
height
;
}
<SENTENCE_END/>
heightheight (9.21e-01)
size (5.35e-02)
width (1.41e-02)
return (2.96e-03)
%END% (1.82e-03)
preferred (7.24e-04)
dimensions (6.77e-04)
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<SENTENCE_START>
{
this
.
flip
vertically
=
flip
vertically
;
}
<SENTENCE_END/>
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vertically (8.63e-02)
value (1.61e-03)
flip (6.50e-04)
%UNK% (5.33e-04)
20 (4.20e-04)
2 (4.18e-04)
only (3.33e-04)
title (2.73e-04)
fv (2.65e-04)
<SENTENCE_START>
{
this
.
flip
vertically
=
flip
vertically
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
flip
vertically
=
flip
vertically
;
}
<SENTENCE_END/>
get,rotationgetget (9.73e-01)
is (1.52e-02)
iterator (2.32e-03)
to (2.26e-03)
return (1.72e-03)
rotation (1.21e-03)
as (8.47e-04)
rotate (2.07e-04)
axis (2.03e-04)
needs (1.46e-04)
<SENTENCE_START>
{
return
rotation
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
;
}
<SENTENCE_END/>
rotationrotation (9.90e-01)
rotate (8.57e-03)
return (1.55e-03)
rad (6.87e-05)
to (5.94e-05)
axis (2.33e-05)
direction (2.15e-05)
around (1.60e-05)
by (5.91e-06)
quat (4.49e-06)
<SENTENCE_START>
{
return
rotation
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
;
}
<SENTENCE_END/>
%END%%END% (9.28e-01)
rotation (1.33e-02)
only (3.74e-03)
array (3.05e-03)
value (2.75e-03)
offset (1.56e-03)
rad (1.37e-03)
from (1.22e-03)
buffer (1.14e-03)
20 (1.06e-03)
<SENTENCE_START>
{
return
rotation
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
;
}
<SENTENCE_END/>
set,rotationsetset (9.76e-01)
rotate (1.09e-02)
rotation (7.95e-03)
this (4.27e-04)
translate (1.89e-04)
reset (3.64e-05)
clear (7.49e-06)
= (7.44e-06)
look (7.29e-06)
apply (6.67e-06)
<SENTENCE_START>
{
this
.
rotation
=
rotation
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
rotation
=
rotation
;
}
<SENTENCE_END/>
rotationrotation (9.94e-01)
rotate (4.92e-03)
rad (2.16e-05)
direction (1.25e-05)
to (9.35e-06)
%END% (4.84e-06)
around (3.01e-06)
set (2.16e-06)
axis (1.98e-06)
from (1.09e-06)
<SENTENCE_START>
{
this
.
rotation
=
rotation
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
rotation
=
rotation
;
}
<SENTENCE_END/>
%END%%END% (9.76e-01)
rotation (9.57e-03)
rad (9.50e-04)
fv (6.29e-04)
2 (3.23e-04)
to (3.10e-04)
array (3.07e-04)
only (2.76e-04)
position (2.59e-04)
y (2.05e-04)
<SENTENCE_START>
{
this
.
rotation
=
rotation
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
rotation
=
rotation
;
}
<SENTENCE_END/>
setsetset (9.59e-01)
upper (4.98e-03)
lower (4.89e-03)
bound (3.42e-03)
intersect (3.12e-03)
v (2.94e-03)
y (1.33e-03)
x (1.21e-03)
aabb (1.16e-03)
1 (9.47e-04)
<SENTENCE_START>
{
vec
2
v
=
aabb
.
lower
bound
;
lower
bound
.
x
=
v
.
x
;
lower
bound
.
y
=
v
.
y
;
vec
2
v
1
=
aabb
.
upper
bound
;
upper
bound
.
x
=
v
1
.
x
;
upper
bound
.
y
=
v
1
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vec
2
v
=
aabb
.
lower
bound
;
lower
bound
.
x
=
v
.
x
;
lower
bound
.
y
=
v
.
y
;
vec
2
v
1
=
aabb
.
upper
bound
;
upper
bound
.
x
=
v
1
.
x
;
upper
bound
.
y
=
v
1
.
y
;
}
<SENTENCE_END/>
%END%set (6.90e-01)
lower (7.76e-02)
upper (6.41e-02)
bound (1.70e-02)
intersect (1.25e-02)
v (8.61e-03)
y (6.08e-03)
flip (4.00e-03)
translate (3.34e-03)
aabb (3.21e-03)
<SENTENCE_START>
{
vec
2
v
=
aabb
.
lower
bound
;
lower
bound
.
x
=
v
.
x
;
lower
bound
.
y
=
v
.
y
;
vec
2
v
1
=
aabb
.
upper
bound
;
upper
bound
.
x
=
v
1
.
x
;
upper
bound
.
y
=
v
1
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vec
2
v
=
aabb
.
lower
bound
;
lower
bound
.
x
=
v
.
x
;
lower
bound
.
y
=
v
.
y
;
vec
2
v
1
=
aabb
.
upper
bound
;
upper
bound
.
x
=
v
1
.
x
;
upper
bound
.
y
=
v
1
.
y
;
}
<SENTENCE_END/>
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intersect (7.66e-03)
bound (7.21e-03)
get (6.43e-03)
state (6.21e-03)
lower (5.73e-03)
touch (3.58e-03)
draw (3.45e-03)
update (3.40e-03)
upper (3.19e-03)
<SENTENCE_START>
{
final
float
dx
=
upper
bound
.
x
-
lower
bound
.
x
;
if
(
dx
<
0f
)
{
return
false
;
}
final
float
dy
=
upper
bound
.
y
-
lower
bound
.
y
;
if
(
dy
<
0
)
{
return
false
;
}
return
lower
bound
.
%SELF%
(
)
&&
upper
bound
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
float
dx
=
upper
bound
.
x
-
lower
bound
.
x
;
if
(
dx
<
0f
)
{
return
false
;
}
final
float
dy
=
upper
bound
.
y
-
lower
bound
.
y
;
if
(
dy
<
0
)
{
return
false
;
}
return
lower
bound
.
%SELF%
(
)
&&
upper
bound
.
%SELF%
(
)
;
}
<SENTENCE_END/>
validset (2.00e-01)
%UNK% (2.98e-02)
at (1.94e-02)
changed (1.89e-02)
dragged (1.61e-02)
touch (1.38e-02)
down (1.37e-02)
update (1.35e-02)
state (1.30e-02)
point (1.28e-02)
<SENTENCE_START>
{
final
float
dx
=
upper
bound
.
x
-
lower
bound
.
x
;
if
(
dx
<
0f
)
{
return
false
;
}
final
float
dy
=
upper
bound
.
y
-
lower
bound
.
y
;
if
(
dy
<
0
)
{
return
false
;
}
return
lower
bound
.
%SELF%
(
)
&&
upper
bound
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
float
dx
=
upper
bound
.
x
-
lower
bound
.
x
;
if
(
dx
<
0f
)
{
return
false
;
}
final
float
dy
=
upper
bound
.
y
-
lower
bound
.
y
;
if
(
dy
<
0
)
{
return
false
;
}
return
lower
bound
.
%SELF%
(
)
&&
upper
bound
.
%SELF%
(
)
;
}
<SENTENCE_END/>
%END%%END% (1.52e-01)
%UNK% (4.20e-02)
at (3.14e-02)
bound (2.75e-02)
down (2.57e-02)
set (1.95e-02)
dragged (1.77e-02)
up (1.57e-02)
from (1.38e-02)
point (1.21e-02)
<SENTENCE_START>
{
final
float
dx
=
upper
bound
.
x
-
lower
bound
.
x
;
if
(
dx
<
0f
)
{
return
false
;
}
final
float
dy
=
upper
bound
.
y
-
lower
bound
.
y
;
if
(
dy
<
0
)
{
return
false
;
}
return
lower
bound
.
%SELF%
(
)
&&
upper
bound
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
float
dx
=
upper
bound
.
x
-
lower
bound
.
x
;
if
(
dx
<
0f
)
{
return
false
;
}
final
float
dy
=
upper
bound
.
y
-
lower
bound
.
y
;
if
(
dy
<
0
)
{
return
false
;
}
return
lower
bound
.
%SELF%
(
)
&&
upper
bound
.
%SELF%
(
)
;
}
<SENTENCE_END/>
get,centergetset (5.89e-01)
get (1.83e-01)
calculate (1.79e-02)
abs (1.68e-02)
add (1.21e-02)
mul (1.04e-02)
%UNK% (8.92e-03)
translate (8.58e-03)
draw (8.14e-03)
compute (8.08e-03)
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
lower
bound
)
;
center
.
add
local
(
upper
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
lower
bound
)
;
center
.
add
local
(
upper
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
centercenter (3.18e-01)
lower (1.34e-01)
%END% (3.30e-02)
bounds (3.09e-02)
local (2.96e-02)
set (2.90e-02)
get (1.85e-02)
%UNK% (1.62e-02)
return (1.43e-02)
calculate (1.40e-02)
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
lower
bound
)
;
center
.
add
local
(
upper
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
lower
bound
)
;
center
.
add
local
(
upper
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
%END%%END% (6.73e-01)
center (5.36e-02)
local (2.98e-02)
%UNK% (1.78e-02)
2 (1.28e-02)
bounds (8.70e-03)
upper (8.43e-03)
bound (6.82e-03)
y (5.67e-03)
position (5.43e-03)
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
lower
bound
)
;
center
.
add
local
(
upper
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
lower
bound
)
;
center
.
add
local
(
upper
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
get,center,to,outgetset (9.72e-01)
lower (3.48e-03)
upper (3.37e-03)
bound (2.40e-03)
draw (1.01e-03)
intersect (8.42e-04)
y (8.03e-04)
get (6.74e-04)
x (6.46e-04)
sort (5.80e-04)
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
centerset (2.84e-01)
y (2.23e-02)
to (2.11e-02)
bounds (2.03e-02)
lower (1.96e-02)
get (1.54e-02)
out (1.38e-02)
ray (1.36e-02)
%UNK% (1.13e-02)
x (1.13e-02)
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
to%END% (1.03e-01)
to (5.12e-02)
y (4.63e-02)
set (4.25e-02)
out (3.13e-02)
bounds (2.41e-02)
%UNK% (2.09e-02)
at (2.01e-02)
2 (1.88e-02)
x (1.88e-02)
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
out%END% (5.72e-01)
y (2.98e-02)
unsafe (2.80e-02)
to (2.62e-02)
out (2.10e-02)
at (1.77e-02)
2 (1.30e-02)
%UNK% (9.76e-03)
bound (9.50e-03)
rad (9.36e-03)
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
%END%%END% (7.21e-01)
y (2.52e-02)
unsafe (2.22e-02)
at (1.34e-02)
to (1.34e-02)
out (1.22e-02)
2 (9.05e-03)
rad (7.27e-03)
x (6.57e-03)
%UNK% (5.47e-03)
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
lower
bound
.
x
+
upper
bound
.
x
)
*
.5f
;
out
.
y
=
(
lower
bound
.
y
+
upper
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
get,extentsgetset (4.36e-01)
get (2.83e-01)
abs (3.32e-02)
calculate (2.08e-02)
mul (1.67e-02)
%UNK% (1.44e-02)
initialize (7.60e-03)
translate (7.47e-03)
compute (7.26e-03)
local (7.10e-03)
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
upper
bound
)
;
center
.
sub
local
(
lower
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
upper
bound
)
;
center
.
sub
local
(
lower
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
extentscenter (3.48e-01)
upper (5.42e-02)
set (3.52e-02)
bounds (3.51e-02)
local (2.82e-02)
%UNK% (2.52e-02)
%END% (2.27e-02)
get (2.24e-02)
return (1.56e-02)
calculate (1.54e-02)
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
upper
bound
)
;
center
.
sub
local
(
lower
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
upper
bound
)
;
center
.
sub
local
(
lower
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
%END%%END% (4.66e-01)
center (9.70e-02)
%UNK% (4.41e-02)
local (3.60e-02)
bounds (2.10e-02)
2 (1.72e-02)
position (1.30e-02)
y (1.05e-02)
radius (7.60e-03)
positions (7.31e-03)
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
upper
bound
)
;
center
.
sub
local
(
lower
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
final
vec
2
center
=
new
vec
2
(
upper
bound
)
;
center
.
sub
local
(
lower
bound
)
;
center
.
mul
local
(
.5f
)
;
return
center
;
}
<SENTENCE_END/>
get,extents,to,outgetset (9.58e-01)
upper (2.82e-03)
intersect (2.75e-03)
lower (2.48e-03)
bound (2.29e-03)
draw (2.00e-03)
get (1.75e-03)
update (1.07e-03)
look (9.71e-04)
sort (9.29e-04)
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
extentsset (2.05e-01)
bounds (2.45e-02)
y (2.29e-02)
dragged (2.29e-02)
to (2.22e-02)
%UNK% (1.94e-02)
point (1.76e-02)
ray (1.68e-02)
position (1.55e-02)
intersect (1.53e-02)
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
to%END% (7.05e-02)
to (4.71e-02)
y (4.04e-02)
set (4.00e-02)
%UNK% (3.28e-02)
bounds (2.80e-02)
dragged (2.60e-02)
out (2.50e-02)
at (2.47e-02)
position (2.31e-02)
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
out%END% (4.53e-01)
y (3.26e-02)
to (3.26e-02)
at (2.79e-02)
%UNK% (2.17e-02)
out (2.16e-02)
unsafe (2.02e-02)
segment (1.51e-02)
bounds (1.37e-02)
position (1.33e-02)
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
%END%%END% (6.35e-01)
y (2.68e-02)
at (2.33e-02)
to (1.78e-02)
unsafe (1.67e-02)
%UNK% (1.36e-02)
out (1.34e-02)
segment (9.86e-03)
2 (9.10e-03)
bounds (7.89e-03)
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
out
.
x
=
(
upper
bound
.
x
-
lower
bound
.
x
)
*
.5f
;
out
.
y
=
(
upper
bound
.
y
-
lower
bound
.
y
)
*
.5f
;
}
<SENTENCE_END/>
get,verticesgetset (8.91e-01)
intersect (8.28e-03)
sort (6.21e-03)
lower (6.04e-03)
ray (5.86e-03)
upper (4.81e-03)
get (4.61e-03)
translate (4.43e-03)
draw (4.31e-03)
bound (2.63e-03)
<SENTENCE_START>
{
arg
ray
[
0
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
x
+=
upper
bound
.
x
-
lower
bound
.
x
;
arg
ray
[
2
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
x
-=
upper
bound
.
x
-
lower
bound
.
x
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
arg
ray
[
0
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
x
+=
upper
bound
.
x
-
lower
bound
.
x
;
arg
ray
[
2
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
x
-=
upper
bound
.
x
-
lower
bound
.
x
;
}
<SENTENCE_END/>
verticesset (5.49e-01)
ray (6.11e-02)
upper (5.89e-02)
lower (5.07e-02)
bound (2.02e-02)
intersect (1.37e-02)
%UNK% (1.21e-02)
get (1.12e-02)
triangle (9.78e-03)
3 (9.39e-03)
<SENTENCE_START>
{
arg
ray
[
0
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
x
+=
upper
bound
.
x
-
lower
bound
.
x
;
arg
ray
[
2
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
x
-=
upper
bound
.
x
-
lower
bound
.
x
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
arg
ray
[
0
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
x
+=
upper
bound
.
x
-
lower
bound
.
x
;
arg
ray
[
2
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
x
-=
upper
bound
.
x
-
lower
bound
.
x
;
}
<SENTENCE_END/>
%END%set (1.74e-01)
ray (1.70e-01)
%END% (5.97e-02)
%UNK% (5.28e-02)
3 (3.24e-02)
triangle (2.93e-02)
bound (2.34e-02)
to (2.14e-02)
bounds (1.75e-02)
get (1.54e-02)
<SENTENCE_START>
{
arg
ray
[
0
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
x
+=
upper
bound
.
x
-
lower
bound
.
x
;
arg
ray
[
2
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
x
-=
upper
bound
.
x
-
lower
bound
.
x
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
arg
ray
[
0
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
set
(
lower
bound
)
;
arg
ray
[
1
]
.
x
+=
upper
bound
.
x
-
lower
bound
.
x
;
arg
ray
[
2
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
set
(
upper
bound
)
;
arg
ray
[
3
]
.
x
-=
upper
bound
.
x
-
lower
bound
.
x
;
}
<SENTENCE_END/>
combinecombineset (9.53e-01)
bound (5.45e-03)
lower (5.43e-03)
upper (5.22e-03)
intersect (2.63e-03)
aab (1.58e-03)
aabb (1.32e-03)
y (1.12e-03)
x (1.11e-03)
draw (8.55e-04)
<SENTENCE_START>
{
lower
bound
.
x
=
aabb
1
.
lower
bound
.
x
<
aab
.
lower
bound
.
x
?
aabb
1
.
lower
bound
.
x
:
aab
.
lower
bound
.
x
;
lower
bound
.
y
=
aabb
1
.
lower
bound
.
y
<
aab
.
lower
bound
.
y
?
aabb
1
.
lower
bound
.
y
:
aab
.
lower
bound
.
y
;
upper
bound
.
x
=
aabb
1
.
upper
bound
.
x
>
aab
.
upper
bound
.
x
?
aabb
1
.
upper
bound
.
x
:
aab
.
upper
bound
.
x
;
upper
bound
.
y
=
aabb
1
.
upper
bound
.
y
>
aab
.
upper
bound
.
y
?
aabb
1
.
upper
bound
.
y
:
aab
.
upper
bound
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
lower
bound
.
x
=
aabb
1
.
lower
bound
.
x
<
aab
.
lower
bound
.
x
?
aabb
1
.
lower
bound
.
x
:
aab
.
lower
bound
.
x
;
lower
bound
.
y
=
aabb
1
.
lower
bound
.
y
<
aab
.
lower
bound
.
y
?
aabb
1
.
lower
bound
.
y
:
aab
.
lower
bound
.
y
;
upper
bound
.
x
=
aabb
1
.
upper
bound
.
x
>
aab
.
upper
bound
.
x
?
aabb
1
.
upper
bound
.
x
:
aab
.
upper
bound
.
x
;
upper
bound
.
y
=
aabb
1
.
upper
bound
.
y
>
aab
.
upper
bound
.
y
?
aabb
1
.
upper
bound
.
y
:
aab
.
upper
bound
.
y
;
}
<SENTENCE_END/>
%END%set (7.64e-01)
lower (2.81e-02)
upper (2.62e-02)
bound (1.85e-02)
intersect (8.97e-03)
aabb (5.37e-03)
y (4.83e-03)
ray (4.07e-03)
draw (3.70e-03)
%START% (3.27e-03)
<SENTENCE_START>
{
lower
bound
.
x
=
aabb
1
.
lower
bound
.
x
<
aab
.
lower
bound
.
x
?
aabb
1
.
lower
bound
.
x
:
aab
.
lower
bound
.
x
;
lower
bound
.
y
=
aabb
1
.
lower
bound
.
y
<
aab
.
lower
bound
.
y
?
aabb
1
.
lower
bound
.
y
:
aab
.
lower
bound
.
y
;
upper
bound
.
x
=
aabb
1
.
upper
bound
.
x
>
aab
.
upper
bound
.
x
?
aabb
1
.
upper
bound
.
x
:
aab
.
upper
bound
.
x
;
upper
bound
.
y
=
aabb
1
.
upper
bound
.
y
>
aab
.
upper
bound
.
y
?
aabb
1
.
upper
bound
.
y
:
aab
.
upper
bound
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
lower
bound
.
x
=
aabb
1
.
lower
bound
.
x
<
aab
.
lower
bound
.
x
?
aabb
1
.
lower
bound
.
x
:
aab
.
lower
bound
.
x
;
lower
bound
.
y
=
aabb
1
.
lower
bound
.
y
<
aab
.
lower
bound
.
y
?
aabb
1
.
lower
bound
.
y
:
aab
.
lower
bound
.
y
;
upper
bound
.
x
=
aabb
1
.
upper
bound
.
x
>
aab
.
upper
bound
.
x
?
aabb
1
.
upper
bound
.
x
:
aab
.
upper
bound
.
x
;
upper
bound
.
y
=
aabb
1
.
upper
bound
.
y
>
aab
.
upper
bound
.
y
?
aabb
1
.
upper
bound
.
y
:
aab
.
upper
bound
.
y
;
}
<SENTENCE_END/>
get,perimetergetset (9.49e-01)
bound (1.69e-02)
lower (6.10e-03)
upper (3.80e-03)
intersect (2.47e-03)
get (1.49e-03)
sort (1.12e-03)
state (8.98e-04)
look (8.61e-04)
changed (8.18e-04)
<SENTENCE_START>
{
return
2.0f
*
(
upper
bound
.
x
-
lower
bound
.
x
+
upper
bound
.
y
-
lower
bound
.
y
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
2.0f
*
(
upper
bound
.
x
-
lower
bound
.
x
+
upper
bound
.
y
-
lower
bound
.
y
)
;
}
<SENTENCE_END/>
perimeterset (5.78e-01)
changed (2.06e-02)
bound (1.84e-02)
point (1.10e-02)
upper (1.09e-02)
intersect (1.05e-02)
dragged (9.17e-03)
positions (8.74e-03)
look (7.14e-03)
lower (7.10e-03)
<SENTENCE_START>
{
return
2.0f
*
(
upper
bound
.
x
-
lower
bound
.
x
+
upper
bound
.
y
-
lower
bound
.
y
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
2.0f
*
(
upper
bound
.
x
-
lower
bound
.
x
+
upper
bound
.
y
-
lower
bound
.
y
)
;
}
<SENTENCE_END/>
%END%set (1.29e-01)
%UNK% (3.54e-02)
point (2.74e-02)
dragged (2.74e-02)
at (2.38e-02)
bounds (1.92e-02)
y (1.57e-02)
%END% (1.56e-02)
bound (1.50e-02)
to (1.43e-02)
<SENTENCE_START>
{
return
2.0f
*
(
upper
bound
.
x
-
lower
bound
.
x
+
upper
bound
.
y
-
lower
bound
.
y
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
2.0f
*
(
upper
bound
.
x
-
lower
bound
.
x
+
upper
bound
.
y
-
lower
bound
.
y
)
;
}
<SENTENCE_END/>
combinecombineset (9.49e-01)
lower (6.55e-03)
upper (6.32e-03)
bound (5.34e-03)
intersect (2.87e-03)
aabb (2.20e-03)
draw (1.67e-03)
sort (1.34e-03)
y (1.28e-03)
x (1.23e-03)
<SENTENCE_START>
{
lower
bound
.
x
=
lower
bound
.
x
<
aabb
.
lower
bound
.
x
?
lower
bound
.
x
:
aabb
.
lower
bound
.
x
;
lower
bound
.
y
=
lower
bound
.
y
<
aabb
.
lower
bound
.
y
?
lower
bound
.
y
:
aabb
.
lower
bound
.
y
;
upper
bound
.
x
=
upper
bound
.
x
>
aabb
.
upper
bound
.
x
?
upper
bound
.
x
:
aabb
.
upper
bound
.
x
;
upper
bound
.
y
=
upper
bound
.
y
>
aabb
.
upper
bound
.
y
?
upper
bound
.
y
:
aabb
.
upper
bound
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
lower
bound
.
x
=
lower
bound
.
x
<
aabb
.
lower
bound
.
x
?
lower
bound
.
x
:
aabb
.
lower
bound
.
x
;
lower
bound
.
y
=
lower
bound
.
y
<
aabb
.
lower
bound
.
y
?
lower
bound
.
y
:
aabb
.
lower
bound
.
y
;
upper
bound
.
x
=
upper
bound
.
x
>
aabb
.
upper
bound
.
x
?
upper
bound
.
x
:
aabb
.
upper
bound
.
x
;
upper
bound
.
y
=
upper
bound
.
y
>
aabb
.
upper
bound
.
y
?
upper
bound
.
y
:
aabb
.
upper
bound
.
y
;
}
<SENTENCE_END/>
%END%set (7.75e-01)
upper (4.91e-02)
lower (4.86e-02)
bound (3.15e-02)
aabb (4.38e-03)
y (3.85e-03)
intersect (3.83e-03)
draw (3.58e-03)
get (2.54e-03)
x (2.54e-03)
<SENTENCE_START>
{
lower
bound
.
x
=
lower
bound
.
x
<
aabb
.
lower
bound
.
x
?
lower
bound
.
x
:
aabb
.
lower
bound
.
x
;
lower
bound
.
y
=
lower
bound
.
y
<
aabb
.
lower
bound
.
y
?
lower
bound
.
y
:
aabb
.
lower
bound
.
y
;
upper
bound
.
x
=
upper
bound
.
x
>
aabb
.
upper
bound
.
x
?
upper
bound
.
x
:
aabb
.
upper
bound
.
x
;
upper
bound
.
y
=
upper
bound
.
y
>
aabb
.
upper
bound
.
y
?
upper
bound
.
y
:
aabb
.
upper
bound
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
lower
bound
.
x
=
lower
bound
.
x
<
aabb
.
lower
bound
.
x
?
lower
bound
.
x
:
aabb
.
lower
bound
.
x
;
lower
bound
.
y
=
lower
bound
.
y
<
aabb
.
lower
bound
.
y
?
lower
bound
.
y
:
aabb
.
lower
bound
.
y
;
upper
bound
.
x
=
upper
bound
.
x
>
aabb
.
upper
bound
.
x
?
upper
bound
.
x
:
aabb
.
upper
bound
.
x
;
upper
bound
.
y
=
upper
bound
.
y
>
aabb
.
upper
bound
.
y
?
upper
bound
.
y
:
aabb
.
upper
bound
.
y
;
}
<SENTENCE_END/>
containscontainsset (5.77e-01)
contains (6.86e-02)
lower (4.39e-02)
sort (4.04e-02)
bound (3.17e-02)
intersect (2.85e-02)
upper (2.72e-02)
hit (1.64e-02)
compute (1.57e-02)
draw (7.33e-03)
<SENTENCE_START>
{
return
lower
bound
.
x
<=
aabb
.
lower
bound
.
x
&&
lower
bound
.
y
<=
aabb
.
lower
bound
.
y
&&
aabb
.
upper
bound
.
x
<=
upper
bound
.
x
&&
aabb
.
upper
bound
.
y
<=
upper
bound
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
lower
bound
.
x
<=
aabb
.
lower
bound
.
x
&&
lower
bound
.
y
<=
aabb
.
lower
bound
.
y
&&
aabb
.
upper
bound
.
x
<=
upper
bound
.
x
&&
aabb
.
upper
bound
.
y
<=
upper
bound
.
y
;
}
<SENTENCE_END/>
%END%set (4.95e-01)
lower (7.73e-02)
upper (3.51e-02)
intersect (3.22e-02)
bound (2.71e-02)
contains (2.63e-02)
hit (2.45e-02)
draw (1.32e-02)
limits (1.15e-02)
sort (1.13e-02)
<SENTENCE_START>
{
return
lower
bound
.
x
<=
aabb
.
lower
bound
.
x
&&
lower
bound
.
y
<=
aabb
.
lower
bound
.
y
&&
aabb
.
upper
bound
.
x
<=
upper
bound
.
x
&&
aabb
.
upper
bound
.
y
<=
upper
bound
.
y
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
lower
bound
.
x
<=
aabb
.
lower
bound
.
x
&&
lower
bound
.
y
<=
aabb
.
lower
bound
.
y
&&
aabb
.
upper
bound
.
x
<=
upper
bound
.
x
&&
aabb
.
upper
bound
.
y
<=
upper
bound
.
y
;
}
<SENTENCE_END/>
raycastraycastprocess (2.56e-01)
create (1.66e-01)
get (8.90e-02)
write (5.50e-02)
new (3.19e-02)
%UNK% (3.00e-02)
add (2.36e-02)
read (2.02e-02)
action (1.47e-02)
init (1.35e-02)
<SENTENCE_START>
{
return
%SELF%
(
output
,
input
,
new
default
world
pool
(
4
,
4
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
output
,
input
,
new
default
world
pool
(
4
,
4
)
)
;
}
<SENTENCE_END/>
%END%%END% (9.54e-01)
world (1.30e-02)
default (7.56e-03)
4 (1.81e-03)
output (1.50e-03)
%UNK% (1.19e-03)
pool (9.24e-04)
input (6.75e-04)
process (5.43e-04)
by (5.20e-04)
<SENTENCE_START>
{
return
%SELF%
(
output
,
input
,
new
default
world
pool
(
4
,
4
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
output
,
input
,
new
default
world
pool
(
4
,
4
)
)
;
}
<SENTENCE_END/>
raycastraycast%UNK% (2.48e-01)
set (1.28e-01)
%END% (4.28e-02)
get (3.07e-02)
to (2.51e-02)
add (1.75e-02)
intersect (1.04e-02)
2 (9.78e-03)
create (8.30e-03)
ray (8.14e-03)
<SENTENCE_START>
{
float
tmin
=
-
float
.
max
value
;
float
tmax
=
float
.
max
value
;
final
vec
2
p
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
abs
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
normal
=
arg
pool
.
pop
vec
2
(
)
;
p
.
set
(
input
.
p
1
)
;
d
.
set
(
input
.
p
2
)
.
sub
local
(
input
.
p
1
)
;
vec
2
.
abs
to
out
(
d
,
abs
d
)
;
if
(
abs
d
.
x
<
settings
.
epsilon
)
{
if
(
p
.
x
<
lower
bound
.
x
||
upper
bound
.
x
<
p
.
x
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
x
;
float
t
1
=
(
lower
bound
.
x
-
p
.
x
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
x
-
p
.
x
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
x
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
abs
d
.
y
<
settings
.
epsilon
)
{
if
(
p
.
y
<
lower
bound
.
y
||
upper
bound
.
y
<
p
.
y
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
y
;
float
t
1
=
(
lower
bound
.
y
-
p
.
y
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
y
-
p
.
y
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
y
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
tmin
<
0.0f
||
input
.
max
fraction
<
tmin
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
output
.
fraction
=
tmin
;
output
.
normal
.
x
=
normal
.
x
;
output
.
normal
.
y
=
normal
.
y
;
arg
pool
.
push
vec
2
(
4
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
float
tmin
=
-
float
.
max
value
;
float
tmax
=
float
.
max
value
;
final
vec
2
p
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
abs
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
normal
=
arg
pool
.
pop
vec
2
(
)
;
p
.
set
(
input
.
p
1
)
;
d
.
set
(
input
.
p
2
)
.
sub
local
(
input
.
p
1
)
;
vec
2
.
abs
to
out
(
d
,
abs
d
)
;
if
(
abs
d
.
x
<
settings
.
epsilon
)
{
if
(
p
.
x
<
lower
bound
.
x
||
upper
bound
.
x
<
p
.
x
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
x
;
float
t
1
=
(
lower
bound
.
x
-
p
.
x
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
x
-
p
.
x
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
x
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
abs
d
.
y
<
settings
.
epsilon
)
{
if
(
p
.
y
<
lower
bound
.
y
||
upper
bound
.
y
<
p
.
y
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
y
;
float
t
1
=
(
lower
bound
.
y
-
p
.
y
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
y
-
p
.
y
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
y
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
tmin
<
0.0f
||
input
.
max
fraction
<
tmin
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
output
.
fraction
=
tmin
;
output
.
normal
.
x
=
normal
.
x
;
output
.
normal
.
y
=
normal
.
y
;
arg
pool
.
push
vec
2
(
4
)
;
return
true
;
}
<SENTENCE_END/>
%END%%END% (4.77e-01)
%UNK% (1.23e-01)
to (2.01e-02)
2 (1.65e-02)
set (7.40e-03)
from (5.66e-03)
get (5.44e-03)
ray (5.38e-03)
t (5.21e-03)
d (4.15e-03)
<SENTENCE_START>
{
float
tmin
=
-
float
.
max
value
;
float
tmax
=
float
.
max
value
;
final
vec
2
p
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
abs
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
normal
=
arg
pool
.
pop
vec
2
(
)
;
p
.
set
(
input
.
p
1
)
;
d
.
set
(
input
.
p
2
)
.
sub
local
(
input
.
p
1
)
;
vec
2
.
abs
to
out
(
d
,
abs
d
)
;
if
(
abs
d
.
x
<
settings
.
epsilon
)
{
if
(
p
.
x
<
lower
bound
.
x
||
upper
bound
.
x
<
p
.
x
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
x
;
float
t
1
=
(
lower
bound
.
x
-
p
.
x
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
x
-
p
.
x
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
x
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
abs
d
.
y
<
settings
.
epsilon
)
{
if
(
p
.
y
<
lower
bound
.
y
||
upper
bound
.
y
<
p
.
y
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
y
;
float
t
1
=
(
lower
bound
.
y
-
p
.
y
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
y
-
p
.
y
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
y
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
tmin
<
0.0f
||
input
.
max
fraction
<
tmin
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
output
.
fraction
=
tmin
;
output
.
normal
.
x
=
normal
.
x
;
output
.
normal
.
y
=
normal
.
y
;
arg
pool
.
push
vec
2
(
4
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
float
tmin
=
-
float
.
max
value
;
float
tmax
=
float
.
max
value
;
final
vec
2
p
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
abs
d
=
arg
pool
.
pop
vec
2
(
)
;
final
vec
2
normal
=
arg
pool
.
pop
vec
2
(
)
;
p
.
set
(
input
.
p
1
)
;
d
.
set
(
input
.
p
2
)
.
sub
local
(
input
.
p
1
)
;
vec
2
.
abs
to
out
(
d
,
abs
d
)
;
if
(
abs
d
.
x
<
settings
.
epsilon
)
{
if
(
p
.
x
<
lower
bound
.
x
||
upper
bound
.
x
<
p
.
x
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
x
;
float
t
1
=
(
lower
bound
.
x
-
p
.
x
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
x
-
p
.
x
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
x
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
abs
d
.
y
<
settings
.
epsilon
)
{
if
(
p
.
y
<
lower
bound
.
y
||
upper
bound
.
y
<
p
.
y
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
else
{
final
float
inv
d
=
1.0f
/
d
.
y
;
float
t
1
=
(
lower
bound
.
y
-
p
.
y
)
*
inv
d
;
float
t
2
=
(
upper
bound
.
y
-
p
.
y
)
*
inv
d
;
float
s
=
-
1.0f
;
if
(
t
1
>
t
2
)
{
final
float
temp
=
t
1
;
t
1
=
t
2
;
t
2
=
temp
;
s
=
1.0f
;
}
if
(
t
1
>
tmin
)
{
normal
.
set
zero
(
)
;
normal
.
y
=
s
;
tmin
=
t
1
;
}
tmax
=
math
utils
.
min
(
tmax
,
t
2
)
;
if
(
tmin
>
tmax
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
}
if
(
tmin
<
0.0f
||
input
.
max
fraction
<
tmin
)
{
arg
pool
.
push
vec
2
(
4
)
;
return
false
;
}
output
.
fraction
=
tmin
;
output
.
normal
.
x
=
normal
.
x
;
output
.
normal
.
y
=
normal
.
y
;
arg
pool
.
push
vec
2
(
4
)
;
return
true
;
}
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contains (2.91e-02)
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state (1.93e-02)
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mouse (1.47e-02)
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point (1.00e-02)
<SENTENCE_START>
{
if
(
b
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lower
bound
.
x
-
a
.
upper
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.
x
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0.0f
||
b
.
lower
bound
.
y
-
a
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
if
(
a
.
lower
bound
.
x
-
b
.
upper
bound
.
x
>
0.0f
||
a
.
lower
bound
.
y
-
b
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
b
.
lower
bound
.
x
-
a
.
upper
bound
.
x
>
0.0f
||
b
.
lower
bound
.
y
-
a
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
if
(
a
.
lower
bound
.
x
-
b
.
upper
bound
.
x
>
0.0f
||
a
.
lower
bound
.
y
-
b
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
return
true
;
}
<SENTENCE_END/>
overlapset (1.75e-01)
max (4.20e-02)
%UNK% (3.34e-02)
point (3.03e-02)
zero (2.71e-02)
dragged (2.04e-02)
sub (1.82e-02)
touch (1.67e-02)
contains (1.57e-02)
from (1.44e-02)
<SENTENCE_START>
{
if
(
b
.
lower
bound
.
x
-
a
.
upper
bound
.
x
>
0.0f
||
b
.
lower
bound
.
y
-
a
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
if
(
a
.
lower
bound
.
x
-
b
.
upper
bound
.
x
>
0.0f
||
a
.
lower
bound
.
y
-
b
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
b
.
lower
bound
.
x
-
a
.
upper
bound
.
x
>
0.0f
||
b
.
lower
bound
.
y
-
a
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
if
(
a
.
lower
bound
.
x
-
b
.
upper
bound
.
x
>
0.0f
||
a
.
lower
bound
.
y
-
b
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
return
true
;
}
<SENTENCE_END/>
%END%%END% (9.89e-02)
set (6.41e-02)
zero (5.03e-02)
%UNK% (4.56e-02)
max (3.10e-02)
point (3.02e-02)
dragged (2.35e-02)
from (1.68e-02)
to (1.65e-02)
sub (1.50e-02)
<SENTENCE_START>
{
if
(
b
.
lower
bound
.
x
-
a
.
upper
bound
.
x
>
0.0f
||
b
.
lower
bound
.
y
-
a
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
if
(
a
.
lower
bound
.
x
-
b
.
upper
bound
.
x
>
0.0f
||
a
.
lower
bound
.
y
-
b
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
b
.
lower
bound
.
x
-
a
.
upper
bound
.
x
>
0.0f
||
b
.
lower
bound
.
y
-
a
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
if
(
a
.
lower
bound
.
x
-
b
.
upper
bound
.
x
>
0.0f
||
a
.
lower
bound
.
y
-
b
.
upper
bound
.
y
>
0.0f
)
{
return
false
;
}
return
true
;
}
<SENTENCE_END/>
get,c,ptrgetget (9.83e-01)
c (4.72e-03)
obj (1.88e-03)
swig (1.36e-03)
is (8.93e-04)
return (8.85e-04)
ptr (5.54e-04)
0 (3.63e-04)
null (3.14e-04)
obtain (2.82e-04)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
cc (9.96e-01)
ptr (2.00e-03)
get (1.04e-03)
%END% (8.72e-04)
swig (1.90e-04)
instance (1.07e-04)
overlaps (3.51e-05)
derived (2.62e-05)
match (7.06e-06)
is (6.12e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
ptrptr (9.96e-01)
c (2.15e-03)
%END% (1.61e-03)
obj (1.88e-05)
0 (6.12e-06)
get (6.07e-06)
return (5.61e-06)
string (2.74e-06)
instance (2.57e-06)
swig (2.31e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
%END%%END% (9.61e-01)
ptr (3.23e-02)
obj (8.25e-04)
c (4.05e-04)
return (2.33e-04)
string (2.06e-04)
double (1.33e-04)
at (1.02e-04)
0 (9.89e-05)
swig (5.39e-05)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
get,c,ptrgetget (9.83e-01)
c (4.72e-03)
obj (1.88e-03)
swig (1.36e-03)
is (8.93e-04)
return (8.85e-04)
ptr (5.54e-04)
0 (3.63e-04)
null (3.14e-04)
obtain (2.82e-04)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
cc (9.96e-01)
ptr (2.00e-03)
get (1.04e-03)
%END% (8.72e-04)
swig (1.90e-04)
instance (1.07e-04)
overlaps (3.51e-05)
derived (2.62e-05)
match (7.06e-06)
is (6.12e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
ptrptr (9.96e-01)
c (2.15e-03)
%END% (1.61e-03)
obj (1.88e-05)
0 (6.12e-06)
get (6.07e-06)
return (5.61e-06)
string (2.74e-06)
instance (2.57e-06)
swig (2.31e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
%END%%END% (9.61e-01)
ptr (3.23e-02)
obj (8.25e-04)
c (4.05e-04)
return (2.33e-04)
string (2.06e-04)
double (1.33e-04)
at (1.02e-04)
0 (9.89e-05)
swig (5.39e-05)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
obtainobtaininc (4.27e-01)
begin (3.33e-01)
ref (6.86e-02)
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update (1.26e-02)
init (1.08e-02)
free (6.74e-03)
draw (6.32e-03)
<SENTENCE_START>
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ref
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<SENTENCE_END/>
<SENTENCE_START>
{
ref
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<SENTENCE_END/>
%END%ref (7.50e-01)
count (1.65e-01)
%END% (5.51e-02)
inc (1.23e-02)
particles (2.20e-03)
vertex (2.04e-03)
shape (1.25e-03)
begin (6.34e-04)
%UNK% (5.19e-04)
end (4.60e-04)
<SENTENCE_START>
{
ref
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<SENTENCE_END/>
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<SENTENCE_END/>
releasereleaseremove (5.68e-01)
contains (1.32e-01)
find (8.52e-02)
choose (4.80e-02)
-- (4.33e-02)
clear (3.25e-02)
pop (2.17e-02)
update (7.20e-03)
act (4.94e-03)
reverse (3.52e-03)
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{
if
(
--
ref
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bullet
.
use
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dispose
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
if
(
--
ref
count
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bullet
.
use
ref
counting
)
dispose
(
)
;
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<SENTENCE_END/>
%END%%END% (6.90e-01)
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ref (2.22e-02)
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fixture (1.88e-03)
normal (1.82e-03)
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{
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(
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bullet
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use
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counting
)
dispose
(
)
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state (1.55e-02)
skip (1.45e-02)
first (5.80e-03)
min (5.72e-03)
clamp (5.56e-03)
find (4.90e-03)
<SENTENCE_START>
{
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<SENTENCE_END/>
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<SENTENCE_END/>
obtainedref (9.45e-01)
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inc (1.01e-03)
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state (7.42e-04)
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vertex (4.20e-04)
<SENTENCE_START>
{
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ref
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<SENTENCE_END/>
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ref (7.69e-03)
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value (7.19e-04)
title (5.32e-04)
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object (3.64e-04)
state (3.25e-04)
<SENTENCE_START>
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0
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<SENTENCE_END/>
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<SENTENCE_END/>
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20 (7.13e-03)
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array (6.00e-03)
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gl (3.39e-03)
<SENTENCE_START>
{
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<SENTENCE_START>
{
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<SENTENCE_END/>
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c (1.90e-02)
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%END% (7.31e-03)
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mem (2.93e-03)
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action (1.14e-03)
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{
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(
!
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(
)
;
swig
c
mem
own
=
c
memory
own
;
c
pointer
=
c
ptr
;
construct
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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(
!
destroyed
)
destroy
(
)
;
swig
c
mem
own
=
c
memory
own
;
c
pointer
=
c
ptr
;
construct
(
)
;
}
<SENTENCE_END/>
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c (1.30e-01)
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swig (9.95e-02)
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%UNK% (2.25e-03)
<SENTENCE_START>
{
if
(
!
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destroy
(
)
;
swig
c
mem
own
=
c
memory
own
;
c
pointer
=
c
ptr
;
construct
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
!
destroyed
)
destroy
(
)
;
swig
c
mem
own
=
c
memory
own
;
c
pointer
=
c
ptr
;
construct
(
)
;
}
<SENTENCE_END/>
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c (1.51e-03)
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pointer (3.85e-04)
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last (7.14e-05)
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
cc (9.05e-01)
pointer (4.86e-02)
%END% (1.75e-02)
get (1.02e-02)
swig (2.73e-03)
up (1.43e-03)
take (1.31e-03)
return (1.11e-03)
is (9.34e-04)
disconnect (9.15e-04)
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
pointerpointer (9.06e-01)
%END% (8.27e-02)
c (7.16e-03)
value (1.76e-04)
20 (1.47e-04)
%UNK% (1.16e-04)
only (1.03e-04)
up (8.34e-05)
class (8.26e-05)
disconnect (6.53e-05)
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
%END%%END% (9.46e-01)
pointer (2.96e-02)
value (2.80e-03)
20 (1.88e-03)
only (1.36e-03)
c (8.02e-04)
offset (5.71e-04)
class (3.16e-04)
accessible (3.10e-04)
double (2.91e-04)
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
c
pointer
;
}
<SENTENCE_END/>
take,ownershiptakeswig (9.90e-01)
c (1.93e-03)
mem (6.98e-04)
own (2.10e-04)
true (2.90e-05)
addr (2.76e-05)
release (2.19e-05)
director (1.15e-05)
take (5.47e-06)
set (1.62e-06)
<SENTENCE_START>
{
swig
c
mem
own
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
true
;
}
<SENTENCE_END/>
ownershipdirector (8.22e-01)
mem (1.06e-01)
c (1.77e-02)
swig (1.72e-02)
take (1.55e-02)
own (9.37e-03)
disconnect (7.92e-03)
release (3.40e-03)
addr (1.79e-04)
true (3.71e-06)
<SENTENCE_START>
{
swig
c
mem
own
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
true
;
}
<SENTENCE_END/>
%END%%END% (9.60e-01)
disconnect (1.09e-02)
mem (2.82e-03)
20 (2.17e-03)
own (1.43e-03)
display (1.35e-03)
only (1.09e-03)
take (9.89e-04)
offset (9.81e-04)
array (7.39e-04)
<SENTENCE_START>
{
swig
c
mem
own
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
true
;
}
<SENTENCE_END/>
release,ownershipreleaseswig (9.91e-01)
c (1.58e-03)
mem (5.46e-04)
own (1.57e-04)
release (6.01e-05)
addr (4.12e-05)
false (3.22e-05)
director (2.74e-05)
take (1.11e-05)
set (6.02e-06)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
}
<SENTENCE_END/>
ownershipdirector (8.47e-01)
mem (9.29e-02)
swig (1.43e-02)
c (1.11e-02)
disconnect (1.11e-02)
own (8.40e-03)
take (8.36e-03)
release (5.62e-03)
addr (1.45e-04)
false (4.23e-06)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
}
<SENTENCE_END/>
%END%%END% (8.53e-01)
disconnect (8.68e-02)
director (1.05e-02)
take (5.99e-03)
swig (4.97e-03)
release (2.85e-03)
display (2.77e-03)
20 (2.18e-03)
mem (2.00e-03)
own (1.54e-03)
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
swig
c
mem
own
=
false
;
}
<SENTENCE_END/>
has,ownershiphasget (9.54e-01)
swig (3.32e-02)
is (3.62e-03)
return (2.17e-03)
c (1.71e-03)
mem (5.84e-04)
iterator (1.66e-04)
owns (1.24e-04)
own (7.50e-05)
as (4.03e-05)
<SENTENCE_START>
{
return
swig
c
mem
own
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
swig
c
mem
own
;
}
<SENTENCE_END/>
ownershipdirector (5.72e-01)
swig (2.29e-01)
c (1.05e-01)
mem (8.13e-02)
take (5.92e-03)
disconnect (1.98e-03)
own (1.82e-03)
release (1.46e-03)
addr (4.61e-04)
return (4.16e-04)
<SENTENCE_START>
{
return
swig
c
mem
own
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
swig
c
mem
own
;
}
<SENTENCE_END/>
%END%%END% (9.60e-01)
mem (1.03e-02)
disconnect (2.49e-03)
own (1.90e-03)
c (1.41e-03)
value (1.23e-03)
display (1.03e-03)
20 (1.03e-03)
swig (9.17e-04)
only (7.15e-04)
<SENTENCE_START>
{
return
swig
c
mem
own
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
swig
c
mem
own
;
}
<SENTENCE_END/>
deletedeleteset (5.66e-01)
cancel (1.41e-01)
reset (7.93e-02)
touch (6.97e-02)
clear (1.46e-02)
release (1.37e-02)
post (1.17e-02)
invalidate (1.03e-02)
setup (7.02e-03)
init (6.07e-03)
<SENTENCE_START>
{
c
pointer
=
0
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
c
pointer
=
0
;
}
<SENTENCE_END/>
%END%%END% (7.27e-01)
up (8.33e-02)
pointer (6.92e-02)
c (2.40e-02)
down (1.38e-02)
touch (8.90e-03)
cancel (8.53e-03)
dragged (6.52e-03)
disconnect (3.88e-03)
tap (3.60e-03)
<SENTENCE_START>
{
c
pointer
=
0
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
c
pointer
=
0
;
}
<SENTENCE_END/>
is,disposedisget (8.43e-01)
is (1.32e-01)
%UNK% (8.38e-03)
iterator (2.27e-03)
needs (1.72e-03)
return (1.54e-03)
protected (1.06e-03)
can (7.02e-04)
should (6.51e-04)
un (5.95e-04)
<SENTENCE_START>
{
return
disposed
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
disposed
;
}
<SENTENCE_END/>
disposed%UNK% (7.67e-01)
disposed (2.13e-01)
%END% (2.71e-03)
return (1.68e-03)
start (8.14e-04)
is (4.48e-04)
get (4.35e-04)
to (4.02e-04)
offsets (3.63e-04)
string (3.21e-04)
<SENTENCE_START>
{
return
disposed
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
disposed
;
}
<SENTENCE_END/>
%END%%END% (9.16e-01)
value (1.01e-02)
%UNK% (8.35e-03)
disposed (3.91e-03)
20 (3.90e-03)
only (2.81e-03)
buffer (1.96e-03)
array (1.83e-03)
count (1.63e-03)
file (1.57e-03)
<SENTENCE_START>
{
return
disposed
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
disposed
;
}
<SENTENCE_END/>
destroydestroy%UNK% (5.68e-01)
check (4.13e-02)
print (2.58e-02)
run (2.41e-02)
create (1.48e-02)
destroy (1.32e-02)
set (1.14e-02)
action (1.13e-02)
update (9.16e-03)
write (8.75e-03)
<SENTENCE_START>
{
try
{
if
(
destroyed
&&
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Already destroyed "
+
to
string
(
)
)
;
destroyed
=
true
;
if
(
swig
c
mem
own
&&
!
disposed
)
{
if
(
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Disposing "
+
to
string
(
)
+
" due to garbage collection."
)
;
dispose
(
)
;
}
}
catch
(
throwable
e
)
{
gdx
.
app
.
error
(
"Bullet"
,
"Exception while destroying "
+
to
string
(
)
,
e
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
try
{
if
(
destroyed
&&
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Already destroyed "
+
to
string
(
)
)
;
destroyed
=
true
;
if
(
swig
c
mem
own
&&
!
disposed
)
{
if
(
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Disposing "
+
to
string
(
)
+
" due to garbage collection."
)
;
dispose
(
)
;
}
}
catch
(
throwable
e
)
{
gdx
.
app
.
error
(
"Bullet"
,
"Exception while destroying "
+
to
string
(
)
,
e
)
;
}
}
<SENTENCE_END/>
%END%%END% (5.06e-01)
%UNK% (2.75e-01)
string (8.98e-03)
throwable (7.26e-03)
to (5.99e-03)
equal (4.91e-03)
bullet (4.32e-03)
print (3.90e-03)
from (3.72e-03)
destroyed (3.61e-03)
<SENTENCE_START>
{
try
{
if
(
destroyed
&&
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Already destroyed "
+
to
string
(
)
)
;
destroyed
=
true
;
if
(
swig
c
mem
own
&&
!
disposed
)
{
if
(
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Disposing "
+
to
string
(
)
+
" due to garbage collection."
)
;
dispose
(
)
;
}
}
catch
(
throwable
e
)
{
gdx
.
app
.
error
(
"Bullet"
,
"Exception while destroying "
+
to
string
(
)
,
e
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
try
{
if
(
destroyed
&&
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Already destroyed "
+
to
string
(
)
)
;
destroyed
=
true
;
if
(
swig
c
mem
own
&&
!
disposed
)
{
if
(
bullet
.
enable
logging
)
gdx
.
app
.
error
(
"Bullet"
,
"Disposing "
+
to
string
(
)
+
" due to garbage collection."
)
;
dispose
(
)
;
}
}
catch
(
throwable
e
)
{
gdx
.
app
.
error
(
"Bullet"
,
"Exception while destroying "
+
to
string
(
)
,
e
)
;
}
}
<SENTENCE_END/>
get,c,ptrgetget (9.83e-01)
c (4.72e-03)
obj (1.88e-03)
swig (1.36e-03)
is (8.93e-04)
return (8.85e-04)
ptr (5.54e-04)
0 (3.63e-04)
null (3.14e-04)
obtain (2.82e-04)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
cc (9.96e-01)
ptr (2.00e-03)
get (1.04e-03)
%END% (8.72e-04)
swig (1.90e-04)
instance (1.07e-04)
overlaps (3.51e-05)
derived (2.62e-05)
match (7.06e-06)
is (6.12e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
ptrptr (9.96e-01)
c (2.15e-03)
%END% (1.61e-03)
obj (1.88e-05)
0 (6.12e-06)
get (6.07e-06)
return (5.61e-06)
string (2.74e-06)
instance (2.57e-06)
swig (2.31e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
%END%%END% (9.61e-01)
ptr (3.23e-02)
obj (8.25e-04)
c (4.05e-04)
return (2.33e-04)
string (2.06e-04)
double (1.33e-04)
at (1.02e-04)
0 (9.89e-05)
swig (5.39e-05)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
setsetset (9.76e-01)
r (2.43e-03)
color (2.24e-03)
b (2.09e-03)
g (1.88e-03)
reset (1.54e-03)
this (1.53e-03)
a (1.19e-03)
return (1.66e-04)
draw (1.13e-04)
<SENTENCE_START>
{
this
.
r
=
color
.
r
;
this
.
g
=
color
.
g
;
this
.
b
=
color
.
b
;
this
.
a
=
color
.
a
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
=
color
.
r
;
this
.
g
=
color
.
g
;
this
.
b
=
color
.
b
;
this
.
a
=
color
.
a
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (8.72e-01)
g (3.54e-02)
r (2.87e-02)
set (9.41e-03)
color (6.15e-03)
b (5.92e-03)
this (1.35e-03)
a (1.12e-03)
to (5.34e-04)
zero (4.28e-04)
<SENTENCE_START>
{
this
.
r
=
color
.
r
;
this
.
g
=
color
.
g
;
this
.
b
=
color
.
b
;
this
.
a
=
color
.
a
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
=
color
.
r
;
this
.
g
=
color
.
g
;
this
.
b
=
color
.
b
;
this
.
a
=
color
.
a
;
return
this
;
}
<SENTENCE_END/>
mulmulmul (8.75e-01)
scl (2.82e-02)
set (1.31e-02)
%UNK% (6.39e-03)
color (5.32e-03)
rect (4.43e-03)
rotate (4.14e-03)
scale (3.43e-03)
evaluate (2.97e-03)
ext (2.54e-03)
<SENTENCE_START>
{
this
.
r
*=
color
.
r
;
this
.
g
*=
color
.
g
;
this
.
b
*=
color
.
b
;
this
.
a
*=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
*=
color
.
r
;
this
.
g
*=
color
.
g
;
this
.
b
*=
color
.
b
;
this
.
a
*=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.25e-01)
color (5.55e-03)
%UNK% (4.39e-03)
to (4.37e-03)
set (3.76e-03)
mul (3.10e-03)
g (2.70e-03)
r (2.66e-03)
2 (1.42e-03)
local (1.26e-03)
<SENTENCE_START>
{
this
.
r
*=
color
.
r
;
this
.
g
*=
color
.
g
;
this
.
b
*=
color
.
b
;
this
.
a
*=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
*=
color
.
r
;
this
.
g
*=
color
.
g
;
this
.
b
*=
color
.
b
;
this
.
a
*=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
mulmulmul (9.32e-01)
scl (4.45e-02)
b (1.90e-03)
a (1.70e-03)
r (1.47e-03)
*= (1.34e-03)
return (1.11e-03)
value (1.06e-03)
clamp (9.80e-04)
abs (8.60e-04)
<SENTENCE_START>
{
this
.
r
*=
value
;
this
.
g
*=
value
;
this
.
b
*=
value
;
this
.
a
*=
value
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
*=
value
;
this
.
g
*=
value
;
this
.
b
*=
value
;
this
.
a
*=
value
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.68e-01)
value (2.55e-03)
local (2.04e-03)
clamp (2.00e-03)
r (1.55e-03)
to (1.30e-03)
%UNK% (1.16e-03)
left (1.15e-03)
mul (7.84e-04)
return (7.14e-04)
<SENTENCE_START>
{
this
.
r
*=
value
;
this
.
g
*=
value
;
this
.
b
*=
value
;
this
.
a
*=
value
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
*=
value
;
this
.
g
*=
value
;
this
.
b
*=
value
;
this
.
a
*=
value
;
return
clamp
(
)
;
}
<SENTENCE_END/>
addaddadd (6.43e-01)
%UNK% (7.18e-02)
draw (3.30e-02)
translate (2.69e-02)
rect (2.33e-02)
color (2.21e-02)
compute (1.63e-02)
fill (1.04e-02)
create (9.19e-03)
scale (8.39e-03)
<SENTENCE_START>
{
this
.
r
+=
color
.
r
;
this
.
g
+=
color
.
g
;
this
.
b
+=
color
.
b
;
this
.
a
+=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
color
.
r
;
this
.
g
+=
color
.
g
;
this
.
b
+=
color
.
b
;
this
.
a
+=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.03e-01)
r (9.21e-03)
g (8.51e-03)
%UNK% (7.81e-03)
to (5.37e-03)
color (5.08e-03)
b (2.04e-03)
add (1.85e-03)
set (1.72e-03)
clamp (1.58e-03)
<SENTENCE_START>
{
this
.
r
+=
color
.
r
;
this
.
g
+=
color
.
g
;
this
.
b
+=
color
.
b
;
this
.
a
+=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
color
.
r
;
this
.
g
+=
color
.
g
;
this
.
b
+=
color
.
b
;
this
.
a
+=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
subsub%UNK% (4.09e-01)
sub (2.10e-01)
push (6.38e-02)
normalize (4.10e-02)
read (2.07e-02)
init (1.54e-02)
-= (1.35e-02)
touches (1.06e-02)
color (9.06e-03)
mouse (7.02e-03)
<SENTENCE_START>
{
this
.
r
-=
color
.
r
;
this
.
g
-=
color
.
g
;
this
.
b
-=
color
.
b
;
this
.
a
-=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
-=
color
.
r
;
this
.
g
-=
color
.
g
;
this
.
b
-=
color
.
b
;
this
.
a
-=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (8.53e-01)
%UNK% (2.48e-02)
to (7.43e-03)
g (4.86e-03)
set (4.13e-03)
r (4.07e-03)
color (3.48e-03)
zero (2.38e-03)
max (2.15e-03)
sub (2.00e-03)
<SENTENCE_START>
{
this
.
r
-=
color
.
r
;
this
.
g
-=
color
.
g
;
this
.
b
-=
color
.
b
;
this
.
a
-=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
-=
color
.
r
;
this
.
g
-=
color
.
g
;
this
.
b
-=
color
.
b
;
this
.
a
-=
color
.
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
clampclampsort (2.09e-01)
merge (9.54e-02)
expand (5.15e-02)
set (4.63e-02)
balance (3.96e-02)
max (2.94e-02)
0 (2.86e-02)
init (2.85e-02)
min (2.53e-02)
flip (1.91e-02)
<SENTENCE_START>
{
if
(
r
<
0
)
r
=
0
;
else
if
(
r
>
1
)
r
=
1
;
if
(
g
<
0
)
g
=
0
;
else
if
(
g
>
1
)
g
=
1
;
if
(
b
<
0
)
b
=
0
;
else
if
(
b
>
1
)
b
=
1
;
if
(
a
<
0
)
a
=
0
;
else
if
(
a
>
1
)
a
=
1
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
r
<
0
)
r
=
0
;
else
if
(
r
>
1
)
r
=
1
;
if
(
g
<
0
)
g
=
0
;
else
if
(
g
>
1
)
g
=
1
;
if
(
b
<
0
)
b
=
0
;
else
if
(
b
>
1
)
b
=
1
;
if
(
a
<
0
)
a
=
0
;
else
if
(
a
>
1
)
a
=
1
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (9.01e-01)
1 (8.57e-03)
0 (7.75e-03)
g (4.75e-03)
and (3.12e-03)
if (2.33e-03)
r (2.22e-03)
range (1.92e-03)
balance (1.79e-03)
sort (1.61e-03)
<SENTENCE_START>
{
if
(
r
<
0
)
r
=
0
;
else
if
(
r
>
1
)
r
=
1
;
if
(
g
<
0
)
g
=
0
;
else
if
(
g
>
1
)
g
=
1
;
if
(
b
<
0
)
b
=
0
;
else
if
(
b
>
1
)
b
=
1
;
if
(
a
<
0
)
a
=
0
;
else
if
(
a
>
1
)
a
=
1
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
r
<
0
)
r
=
0
;
else
if
(
r
>
1
)
r
=
1
;
if
(
g
<
0
)
g
=
0
;
else
if
(
g
>
1
)
g
=
1
;
if
(
b
<
0
)
b
=
0
;
else
if
(
b
>
1
)
b
=
1
;
if
(
a
<
0
)
a
=
0
;
else
if
(
a
>
1
)
a
=
1
;
return
this
;
}
<SENTENCE_END/>
setsetset (9.72e-01)
b (3.92e-03)
r (2.19e-03)
a (1.86e-03)
this (1.67e-03)
clamp (1.43e-03)
g (1.36e-03)
setup (1.21e-03)
return (1.16e-03)
flip (4.06e-04)
<SENTENCE_START>
{
this
.
r
=
r
;
this
.
g
=
g
;
this
.
b
=
b
;
this
.
a
=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
=
r
;
this
.
g
=
g
;
this
.
b
=
b
;
this
.
a
=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (8.86e-01)
set (1.63e-02)
b (1.56e-02)
g (1.19e-02)
r (7.98e-03)
clamp (4.47e-03)
to (4.14e-03)
zero (3.62e-03)
%UNK% (1.94e-03)
a (1.70e-03)
<SENTENCE_START>
{
this
.
r
=
r
;
this
.
g
=
g
;
this
.
b
=
b
;
this
.
a
=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
=
r
;
this
.
g
=
g
;
this
.
b
=
b
;
this
.
a
=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
setsetset (7.50e-01)
get (1.04e-01)
to (5.83e-02)
cpy (6.57e-03)
iterator (5.71e-03)
add (4.12e-03)
as (4.00e-03)
color (3.82e-03)
%UNK% (3.75e-03)
duplicate (3.32e-03)
<SENTENCE_START>
{
rgba
8888
to
color
(
this
,
rgba
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
rgba
8888
to
color
(
this
,
rgba
)
;
return
this
;
}
<SENTENCE_END/>
%END%color (5.90e-01)
%END% (1.87e-01)
set (2.25e-02)
to (1.49e-02)
rgba (1.08e-02)
%UNK% (6.87e-03)
get (6.85e-03)
buffer (5.04e-03)
float (5.02e-03)
line (4.97e-03)
<SENTENCE_START>
{
rgba
8888
to
color
(
this
,
rgba
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
rgba
8888
to
color
(
this
,
rgba
)
;
return
this
;
}
<SENTENCE_END/>
addaddadd (8.22e-01)
%UNK% (3.63e-02)
translate (1.80e-02)
create (1.30e-02)
mul (1.10e-02)
compute (7.96e-03)
write (5.56e-03)
abs (4.85e-03)
rotate (4.68e-03)
initialize (4.18e-03)
<SENTENCE_START>
{
this
.
r
+=
r
;
this
.
g
+=
g
;
this
.
b
+=
b
;
this
.
a
+=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
r
;
this
.
g
+=
g
;
this
.
b
+=
b
;
this
.
a
+=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.09e-01)
%UNK% (1.22e-02)
to (7.62e-03)
add (6.02e-03)
local (5.84e-03)
r (2.97e-03)
b (2.05e-03)
2 (1.79e-03)
clamp (1.67e-03)
left (1.55e-03)
<SENTENCE_START>
{
this
.
r
+=
r
;
this
.
g
+=
g
;
this
.
b
+=
b
;
this
.
a
+=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
r
;
this
.
g
+=
g
;
this
.
b
+=
b
;
this
.
a
+=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
subsubsub (3.67e-01)
%UNK% (1.65e-01)
normalize (1.26e-01)
push (8.97e-02)
-= (3.12e-02)
mul (1.78e-02)
read (1.59e-02)
initialize (1.35e-02)
a (1.24e-02)
cross (8.91e-03)
<SENTENCE_START>
{
this
.
r
-=
r
;
this
.
g
-=
g
;
this
.
b
-=
b
;
this
.
a
-=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
-=
r
;
this
.
g
-=
g
;
this
.
b
-=
b
;
this
.
a
-=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (8.20e-01)
%UNK% (3.76e-02)
to (8.23e-03)
zero (6.45e-03)
sub (5.06e-03)
a (3.88e-03)
max (3.81e-03)
local (3.30e-03)
normalize (2.95e-03)
min (2.64e-03)
<SENTENCE_START>
{
this
.
r
-=
r
;
this
.
g
-=
g
;
this
.
b
-=
b
;
this
.
a
-=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
-=
r
;
this
.
g
-=
g
;
this
.
b
-=
b
;
this
.
a
-=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
mulmulmul (9.61e-01)
scl (1.33e-02)
b (2.88e-03)
abs (2.27e-03)
r (1.97e-03)
a (1.90e-03)
return (1.39e-03)
clamp (1.12e-03)
this (1.02e-03)
g (8.80e-04)
<SENTENCE_START>
{
this
.
r
*=
r
;
this
.
g
*=
g
;
this
.
b
*=
b
;
this
.
a
*=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
*=
r
;
this
.
g
*=
g
;
this
.
b
*=
b
;
this
.
a
*=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.38e-01)
mul (7.77e-03)
local (5.44e-03)
to (3.78e-03)
%UNK% (2.72e-03)
left (2.04e-03)
r (1.72e-03)
2 (1.70e-03)
clamp (1.27e-03)
abs (1.21e-03)
<SENTENCE_START>
{
this
.
r
*=
r
;
this
.
g
*=
g
;
this
.
b
*=
b
;
this
.
a
*=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
*=
r
;
this
.
g
*=
g
;
this
.
b
*=
b
;
this
.
a
*=
a
;
return
clamp
(
)
;
}
<SENTENCE_END/>
lerplerpmul (2.67e-01)
%UNK% (1.15e-01)
get (4.48e-02)
add (3.76e-02)
lerp (3.58e-02)
%END% (3.30e-02)
cross (3.07e-02)
evaluate (2.21e-02)
to (2.05e-02)
transform (1.42e-02)
<SENTENCE_START>
{
this
.
r
+=
t
*
(
target
.
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
target
.
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
target
.
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
target
.
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
t
*
(
target
.
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
target
.
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
target
.
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
target
.
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (8.76e-01)
%UNK% (1.18e-02)
b (9.25e-03)
g (6.17e-03)
target (5.09e-03)
r (4.77e-03)
t (3.35e-03)
to (3.03e-03)
clamp (2.67e-03)
mul (2.39e-03)
<SENTENCE_START>
{
this
.
r
+=
t
*
(
target
.
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
target
.
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
target
.
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
target
.
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
t
*
(
target
.
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
target
.
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
target
.
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
target
.
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
lerplerpmul (1.63e-01)
%UNK% (1.08e-01)
add (9.68e-02)
get (7.74e-02)
clamp (6.96e-02)
to (4.90e-02)
abs (3.81e-02)
cross (3.42e-02)
sub (3.07e-02)
evaluate (1.41e-02)
<SENTENCE_START>
{
this
.
r
+=
t
*
(
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
t
*
(
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
%END%%END% (9.19e-01)
%UNK% (7.61e-03)
g (4.17e-03)
to (3.31e-03)
r (3.21e-03)
b (2.96e-03)
2 (2.68e-03)
mul (2.10e-03)
clamp (1.82e-03)
t (1.49e-03)
<SENTENCE_START>
{
this
.
r
+=
t
*
(
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
this
.
r
+=
t
*
(
r
-
this
.
r
)
;
this
.
g
+=
t
*
(
g
-
this
.
g
)
;
this
.
b
+=
t
*
(
b
-
this
.
b
)
;
this
.
a
+=
t
*
(
a
-
this
.
a
)
;
return
clamp
(
)
;
}
<SENTENCE_END/>
premultiply,alphapremultiplymul (9.84e-01)
scl (5.52e-03)
*= (2.32e-03)
b (1.11e-03)
a (8.87e-04)
r (6.09e-04)
cross (4.73e-04)
abs (3.73e-04)
g (3.02e-04)
dst (2.14e-04)
<SENTENCE_START>
{
r
*=
a
;
g
*=
a
;
b
*=
a
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
r
*=
a
;
g
*=
a
;
b
*=
a
;
return
this
;
}
<SENTENCE_END/>
alpha%END% (9.84e-01)
local (3.56e-03)
2 (8.21e-04)
a (7.79e-04)
left (7.55e-04)
to (6.84e-04)
%UNK% (5.93e-04)
mul (4.89e-04)
zero (4.05e-04)
matrix (2.48e-04)
<SENTENCE_START>
{
r
*=
a
;
g
*=
a
;
b
*=
a
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
r
*=
a
;
g
*=
a
;
b
*=
a
;
return
this
;
}
<SENTENCE_END/>
%END%%END% (9.93e-01)
local (9.17e-04)
2 (4.13e-04)
a (3.95e-04)
left (2.39e-04)
%UNK% (2.35e-04)
to (2.20e-04)
r (1.22e-04)
zero (1.13e-04)
matrix (1.06e-04)
<SENTENCE_START>
{
r
*=
a
;
g
*=
a
;
b
*=
a
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
r
*=
a
;
g
*=
a
;
b
*=
a
;
return
this
;
}
<SENTENCE_END/>
to,float,bitstoset (7.47e-01)
get (1.01e-01)
load (1.73e-02)
%UNK% (6.60e-03)
put (5.76e-03)
read (5.44e-03)
init (4.05e-03)
color (3.45e-03)
draw (2.94e-03)
copy (2.87e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
floatnumber (3.25e-01)
%END% (1.90e-01)
int (4.38e-02)
color (3.71e-02)
return (2.36e-02)
float (2.34e-02)
%UNK% (1.58e-02)
utils (1.43e-02)
to (1.01e-02)
endian (9.70e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
bits%END% (8.96e-01)
int (7.04e-03)
color (6.05e-03)
endian (5.83e-03)
float (5.63e-03)
at (4.84e-03)
short (3.77e-03)
and (3.47e-03)
equal (2.95e-03)
performed (2.34e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
%END%%END% (9.19e-01)
color (4.19e-03)
endian (3.94e-03)
int (3.84e-03)
at (3.28e-03)
float (2.74e-03)
and (2.46e-03)
short (2.17e-03)
equal (2.14e-03)
number (1.91e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
number
utils
.
int
to
float
color
(
color
)
;
}
<SENTENCE_END/>
to,int,bitstoset (8.38e-01)
get (7.57e-02)
load (5.71e-03)
%UNK% (3.44e-03)
init (3.09e-03)
color (2.86e-03)
put (2.57e-03)
255 (2.13e-03)
draw (2.06e-03)
update (2.01e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
intcolor (6.78e-01)
%END% (1.25e-01)
return (2.00e-02)
int (1.32e-02)
%UNK% (9.81e-03)
endian (5.64e-03)
at (4.07e-03)
short (3.80e-03)
set (3.07e-03)
255 (2.99e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
bits%END% (9.23e-01)
endian (7.48e-03)
at (4.76e-03)
color (4.23e-03)
int (3.99e-03)
and (3.93e-03)
equal (3.86e-03)
short (2.60e-03)
performed (2.28e-03)
all (1.59e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
%END%%END% (9.34e-01)
color (5.78e-03)
endian (4.98e-03)
at (3.12e-03)
equal (2.85e-03)
and (2.74e-03)
int (2.17e-03)
performed (1.57e-03)
short (1.41e-03)
all (1.24e-03)
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
color
=
(
(
int
)
(
255
*
a
)
<<
24
)
|
(
(
int
)
(
255
*
b
)
<<
16
)
|
(
(
int
)
(
255
*
g
)
<<
8
)
|
(
(
int
)
(
255
*
r
)
)
;
return
color
;
}
<SENTENCE_END/>
value,ofvaluehex (6.35e-01)
to (2.48e-01)
read (1.49e-02)
bytes (1.36e-02)
load (8.63e-03)
encode (7.05e-03)
parse (4.99e-03)
move (3.49e-03)
append (2.11e-03)
string (2.06e-03)
<SENTENCE_START>
{
hex
=
hex
.
char
at
(
0
)
==
'#'
?
hex
.
substring
(
1
)
:
hex
;
int
r
=
integer
.
%SELF%
(
hex
.
substring
(
0
,
2
)
,
16
)
;
int
g
=
integer
.
%SELF%
(
hex
.
substring
(
2
,
4
)
,
16
)
;
int
b
=
integer
.
%SELF%
(
hex
.
substring
(
4
,
6
)
,
16
)
;
int
a
=
hex
.
length
(
)
!=
8
?
255
:
integer
.
%SELF%
(
hex
.
substring
(
6
,
8
)
,
16
)
;
return
new
color
(
r
/
255f
,
g
/
255f
,
b
/
255f
,
a
/
255f
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
hex
=
hex
.
char
at
(
0
)
==
'#'
?
hex
.
substring
(
1
)
:
hex
;
int
r
=
integer
.
%SELF%
(
hex
.
substring
(
0
,
2
)
,
16
)
;
int
g
=
integer
.
%SELF%
(
hex
.
substring
(
2
,
4
)
,
16
)
;
int
b
=
integer
.
%SELF%
(
hex
.
substring
(
4
,
6
)
,
16
)
;
int
a
=
hex
.
length
(
)
!=
8
?
255
:
integer
.
%SELF%
(
hex
.
substring
(
6
,
8
)
,
16
)
;
return
new
color
(
r
/
255f
,
g
/
255f
,
b
/
255f
,
a
/
255f
)
;
}
<SENTENCE_END/>
ofto (3.48e-01)
string (1.07e-01)
%UNK% (3.58e-02)
hex (3.21e-02)
bytes (2.71e-02)
read (2.54e-02)
%END% (2.50e-02)
encode (1.66e-02)
out (1.24e-02)
trans (1.01e-02)
<SENTENCE_START>
{
hex
=
hex
.
char
at
(
0
)
==
'#'
?
hex
.
substring
(
1
)
:
hex
;
int
r
=
integer
.
%SELF%
(
hex
.
substring
(
0
,
2
)
,
16
)
;
int
g
=
integer
.
%SELF%
(
hex
.
substring
(
2
,
4
)
,
16
)
;
int
b
=
integer
.
%SELF%
(
hex
.
substring
(
4
,
6
)
,
16
)
;
int
a
=
hex
.
length
(
)
!=
8
?
255
:
integer
.
%SELF%
(
hex
.
substring
(
6
,
8
)
,
16
)
;
return
new
color
(
r
/
255f
,
g
/
255f
,
b
/
255f
,
a
/
255f
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
hex
=
hex
.
char
at
(
0
)
==
'#'
?
hex
.
substring
(
1
)
:
hex
;
int
r
=
integer
.
%SELF%
(
hex
.
substring
(
0
,
2
)
,
16
)
;
int
g
=
integer
.
%SELF%
(
hex
.
substring
(
2
,
4
)
,
16
)
;
int
b
=
integer
.
%SELF%
(
hex
.
substring
(
4
,
6
)
,
16
)
;
int
a
=
hex
.
length
(
)
!=
8
?
255
:
integer
.
%SELF%
(
hex
.
substring
(
6
,
8
)
,
16
)
;
return
new
color
(
r
/
255f
,
g
/
255f
,
b
/
255f
,
a
/
255f
)
;
}
<SENTENCE_END/>
%END%%END% (3.01e-01)
to (1.27e-01)
string (9.30e-02)
%UNK% (5.06e-02)
hex (2.14e-02)
at (1.34e-02)
bytes (9.88e-03)
read (9.34e-03)
from (8.07e-03)
lines (7.90e-03)
<SENTENCE_START>
{
hex
=
hex
.
char
at
(
0
)
==
'#'
?
hex
.
substring
(
1
)
:
hex
;
int
r
=
integer
.
%SELF%
(
hex
.
substring
(
0
,
2
)
,
16
)
;
int
g
=
integer
.
%SELF%
(
hex
.
substring
(
2
,
4
)
,
16
)
;
int
b
=
integer
.
%SELF%
(
hex
.
substring
(
4
,
6
)
,
16
)
;
int
a
=
hex
.
length
(
)
!=
8
?
255
:
integer
.
%SELF%
(
hex
.
substring
(
6
,
8
)
,
16
)
;
return
new
color
(
r
/
255f
,
g
/
255f
,
b
/
255f
,
a
/
255f
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
hex
=
hex
.
char
at
(
0
)
==
'#'
?
hex
.
substring
(
1
)
:
hex
;
int
r
=
integer
.
%SELF%
(
hex
.
substring
(
0
,
2
)
,
16
)
;
int
g
=
integer
.
%SELF%
(
hex
.
substring
(
2
,
4
)
,
16
)
;
int
b
=
integer
.
%SELF%
(
hex
.
substring
(
4
,
6
)
,
16
)
;
int
a
=
hex
.
length
(
)
!=
8
?
255
:
integer
.
%SELF%
(
hex
.
substring
(
6
,
8
)
,
16
)
;
return
new
color
(
r
/
255f
,
g
/
255f
,
b
/
255f
,
a
/
255f
)
;
}
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<<
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(
int
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(
b
*
15
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<<
4
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(
int
)
(
a
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15
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;
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<SENTENCE_START>
{
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int
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15
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int
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g
*
15
)
<<
8
)
|
(
(
int
)
(
b
*
15
)
<<
4
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(
int
)
(
a
*
15
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;
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<SENTENCE_START>
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int
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r
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15
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<<
12
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int
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g
*
15
)
<<
8
)
|
(
(
int
)
(
b
*
15
)
<<
4
)
|
(
int
)
(
a
*
15
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;
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<SENTENCE_START>
{
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(
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int
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r
*
15
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<<
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int
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g
*
15
)
<<
8
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(
(
int
)
(
b
*
15
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<<
4
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(
int
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(
a
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<SENTENCE_START>
{
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int
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r
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255
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16
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int
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g
*
255
)
<<
8
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|
(
int
)
(
b
*
255
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
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(
(
int
)
(
r
*
255
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<<
16
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(
(
int
)
(
g
*
255
)
<<
8
)
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(
int
)
(
b
*
255
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;
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<SENTENCE_END/>
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<SENTENCE_START>
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int
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r
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255
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16
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int
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(
g
*
255
)
<<
8
)
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(
int
)
(
b
*
255
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
)
(
r
*
255
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<<
16
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(
int
)
(
g
*
255
)
<<
8
)
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(
int
)
(
b
*
255
)
;
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<SENTENCE_END/>
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<SENTENCE_START>
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int
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r
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255
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16
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int
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(
g
*
255
)
<<
8
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|
(
int
)
(
b
*
255
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
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(
(
int
)
(
r
*
255
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<<
16
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(
int
)
(
g
*
255
)
<<
8
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|
(
int
)
(
b
*
255
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;
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<SENTENCE_START>
{
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(
(
int
)
(
r
*
255
)
<<
24
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(
int
)
(
g
*
255
)
<<
16
)
|
(
(
int
)
(
b
*
255
)
<<
8
)
|
(
int
)
(
a
*
255
)
;
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<SENTENCE_START>
{
return
(
(
int
)
(
r
*
255
)
<<
24
)
|
(
(
int
)
(
g
*
255
)
<<
16
)
|
(
(
int
)
(
b
*
255
)
<<
8
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(
int
)
(
a
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<SENTENCE_START>
{
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(
(
int
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(
r
*
255
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<<
24
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(
int
)
(
g
*
255
)
<<
16
)
|
(
(
int
)
(
b
*
255
)
<<
8
)
|
(
int
)
(
a
*
255
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
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(
(
int
)
(
r
*
255
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<<
24
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(
int
)
(
g
*
255
)
<<
16
)
|
(
(
int
)
(
b
*
255
)
<<
8
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(
int
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(
a
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<SENTENCE_START>
{
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(
int
)
(
r
*
255
)
<<
24
)
|
(
(
int
)
(
g
*
255
)
<<
16
)
|
(
(
int
)
(
b
*
255
)
<<
8
)
|
(
int
)
(
a
*
255
)
;
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<SENTENCE_START>
{
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(
(
int
)
(
r
*
255
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<<
24
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(
int
)
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g
*
255
)
<<
16
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|
(
(
int
)
(
b
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<<
8
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int
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a
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<SENTENCE_START>
{
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int
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(
a
*
255
)
<<
24
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(
(
int
)
(
r
*
255
)
<<
16
)
|
(
(
int
)
(
g
*
255
)
<<
8
)
|
(
int
)
(
b
*
255
)
;
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<SENTENCE_START>
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int
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a
*
255
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24
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int
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r
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255
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<<
16
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(
(
int
)
(
g
*
255
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<<
8
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int
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(
b
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<SENTENCE_START>
{
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(
int
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(
a
*
255
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<<
24
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(
int
)
(
r
*
255
)
<<
16
)
|
(
(
int
)
(
g
*
255
)
<<
8
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(
int
)
(
b
*
255
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
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(
int
)
(
a
*
255
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<<
24
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(
int
)
(
r
*
255
)
<<
16
)
|
(
(
int
)
(
g
*
255
)
<<
8
)
|
(
int
)
(
b
*
255
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;
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<SENTENCE_END/>
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<SENTENCE_START>
{
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(
int
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(
a
*
255
)
<<
24
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|
(
(
int
)
(
r
*
255
)
<<
16
)
|
(
(
int
)
(
g
*
255
)
<<
8
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|
(
int
)
(
b
*
255
)
;
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<SENTENCE_START>
{
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(
(
int
)
(
a
*
255
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<<
24
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(
(
int
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(
r
*
255
)
<<
16
)
|
(
(
int
)
(
g
*
255
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<<
8
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(
int
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(
b
*
255
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<SENTENCE_START>
{
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(
(
int
)
(
color
.
r
*
31
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<<
11
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|
(
(
int
)
(
color
.
g
*
63
)
<<
5
)
|
(
int
)
(
color
.
b
*
31
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
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31
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<<
11
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|
(
(
int
)
(
color
.
g
*
63
)
<<
5
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|
(
int
)
(
color
.
b
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31
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<SENTENCE_START>
{
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int
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(
color
.
r
*
31
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<<
11
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|
(
(
int
)
(
color
.
g
*
63
)
<<
5
)
|
(
int
)
(
color
.
b
*
31
)
;
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<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
*
31
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<<
11
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|
(
(
int
)
(
color
.
g
*
63
)
<<
5
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|
(
int
)
(
color
.
b
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31
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;
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return (2.03e-04)
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<SENTENCE_START>
{
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(
(
int
)
(
color
.
r
*
31
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<<
11
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|
(
(
int
)
(
color
.
g
*
63
)
<<
5
)
|
(
int
)
(
color
.
b
*
31
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
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31
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<<
11
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|
(
(
int
)
(
color
.
g
*
63
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<<
5
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|
(
int
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(
color
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b
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<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
*
15
)
<<
12
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|
(
(
int
)
(
color
.
g
*
15
)
<<
8
)
|
(
(
int
)
(
color
.
b
*
15
)
<<
4
)
|
(
int
)
(
color
.
a
*
15
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
*
15
)
<<
12
)
|
(
(
int
)
(
color
.
g
*
15
)
<<
8
)
|
(
(
int
)
(
color
.
b
*
15
)
<<
4
)
|
(
int
)
(
color
.
a
*
15
)
;
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<SENTENCE_END/>
4444%END% (8.11e-01)
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15 (3.16e-03)
<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
*
15
)
<<
12
)
|
(
(
int
)
(
color
.
g
*
15
)
<<
8
)
|
(
(
int
)
(
color
.
b
*
15
)
<<
4
)
|
(
int
)
(
color
.
a
*
15
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
*
15
)
<<
12
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|
(
(
int
)
(
color
.
g
*
15
)
<<
8
)
|
(
(
int
)
(
color
.
b
*
15
)
<<
4
)
|
(
int
)
(
color
.
a
*
15
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<SENTENCE_END/>
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<SENTENCE_START>
{
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(
(
int
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(
color
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r
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15
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<<
12
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|
(
(
int
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(
color
.
g
*
15
)
<<
8
)
|
(
(
int
)
(
color
.
b
*
15
)
<<
4
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|
(
int
)
(
color
.
a
*
15
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
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(
color
.
r
*
15
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<<
12
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|
(
(
int
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(
color
.
g
*
15
)
<<
8
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|
(
(
int
)
(
color
.
b
*
15
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<<
4
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|
(
int
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(
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<SENTENCE_START>
{
return
(
(
int
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(
color
.
r
*
255
)
<<
16
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|
(
(
int
)
(
color
.
g
*
255
)
<<
8
)
|
(
int
)
(
color
.
b
*
255
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
*
255
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<<
16
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|
(
(
int
)
(
color
.
g
*
255
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<<
8
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|
(
int
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(
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b
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<SENTENCE_END/>
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<SENTENCE_START>
{
return
(
(
int
)
(
color
.
r
*
255
)
<<
16
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|
(
(
int
)
(
color
.
g
*
255
)
<<
8
)
|
(
int
)
(
color
.
b
*
255
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jni (2.13e-03)
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{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
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primitive
manager
mesh
interface
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
striding
mesh
interface
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
mesh
interface
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
striding
mesh
interface
(
c
ptr
,
false
)
;
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mesh (7.85e-04)
c (4.96e-04)
ptr (4.16e-04)
<SENTENCE_START>
{
collision
jni
.
bt
g
impact
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shape
part
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primitive
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scale
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
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{
collision
jni
.
bt
g
impact
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scale
set
(
swig
c
ptr
,
this
,
bt
vector
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.
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ptr
(
value
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,
value
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;
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primitive (9.04e-03)
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manager (5.75e-06)
%UNK% (4.27e-06)
c (3.71e-06)
<SENTENCE_START>
{
collision
jni
.
bt
g
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shape
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(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
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<SENTENCE_START>
{
collision
jni
.
bt
g
impact
mesh
shape
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scale
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
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c
ptr
(
value
)
,
value
)
;
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manager (4.65e-02)
trimesh (1.83e-02)
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scale (1.80e-04)
part (4.61e-05)
ptr (8.58e-06)
bt (8.23e-06)
c (7.88e-06)
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<SENTENCE_START>
{
collision
jni
.
bt
g
impact
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shape
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set
(
swig
c
ptr
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this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
scale
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
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,
value
)
;
}
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manager (1.57e-03)
ptr (1.04e-03)
c (9.02e-04)
mesh (6.67e-04)
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
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primitive
manager
scale
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
scale
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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instance (9.45e-06)
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<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
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manager
scale
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
scale
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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trimesh (2.56e-02)
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scale (2.24e-04)
part (6.96e-05)
ptr (2.15e-05)
c (1.87e-05)
bt (8.43e-06)
g (8.38e-06)
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
scale
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
scale
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
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<SENTENCE_START>
{
collision
jni
.
bt
g
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(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
collision
jni
.
bt
g
impact
mesh
shape
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part
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(
swig
c
ptr
,
this
,
value
)
;
}
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collision
jni
.
bt
g
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(
swig
c
ptr
,
this
,
value
)
;
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{
collision
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.
bt
g
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(
swig
c
ptr
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this
,
value
)
;
}
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g (6.18e-06)
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swig
c
ptr
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this
,
value
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;
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<SENTENCE_END/>
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{
collision
jni
.
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g
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(
swig
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this
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value
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;
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mesh (4.89e-04)
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<SENTENCE_START>
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return
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.
bt
g
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(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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{
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bt
g
impact
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trimesh
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part
get
(
swig
c
ptr
,
this
)
;
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bt
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(
swig
c
ptr
,
this
)
;
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{
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jni
.
bt
g
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part
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swig
c
ptr
,
this
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;
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bt
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part
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(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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{
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jni
.
bt
g
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part
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(
swig
c
ptr
,
this
)
;
}
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swig
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this
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value
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;
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<SENTENCE_END/>
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{
collision
jni
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bt
g
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swig
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this
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value
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swig
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this
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value
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;
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<SENTENCE_END/>
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.
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swig
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this
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value
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bt
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swig
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value
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swig
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this
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value
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swig
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this
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value
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<SENTENCE_END/>
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collision
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swig
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this
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value
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bt
g
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(
swig
c
ptr
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this
)
;
}
<SENTENCE_END/>
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{
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jni
.
bt
g
impact
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(
swig
c
ptr
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this
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;
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.
bt
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lock
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(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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{
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collision
jni
.
bt
g
impact
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lock
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(
swig
c
ptr
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this
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;
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g
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(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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{
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jni
.
bt
g
impact
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primitive
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lock
count
get
(
swig
c
ptr
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this
)
;
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bt
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count
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(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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{
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collision
jni
.
bt
g
impact
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lock
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(
swig
c
ptr
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this
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;
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direct
(
)
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swig
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this
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value
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value
.
is
direct
(
)
:
"Buffer must be allocated direct."
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{
collision
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.
bt
g
impact
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(
swig
c
ptr
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this
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value
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value
.
is
direct
(
)
:
"Buffer must be allocated direct."
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{
collision
jni
.
bt
g
impact
mesh
shape
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trimesh
primitive
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(
swig
c
ptr
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this
,
value
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<SENTENCE_END/>
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assert
value
.
is
direct
(
)
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;
{
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
vertexbase
set
(
swig
c
ptr
,
this
,
value
)
;
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}
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manager (2.60e-02)
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part (8.68e-05)
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direct
(
)
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;
{
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jni
.
bt
g
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mesh
shape
part
trimesh
primitive
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vertexbase
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(
swig
c
ptr
,
this
,
value
)
;
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.
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direct
(
)
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;
{
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
vertexbase
set
(
swig
c
ptr
,
this
,
value
)
;
}
}
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trimesh (8.69e-03)
shape (5.10e-03)
vertexbase (2.78e-03)
primitive (1.79e-03)
manager (1.47e-03)
mesh (5.48e-04)
collision (4.24e-04)
return (4.09e-04)
<SENTENCE_START>
{
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collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
vertexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
vertexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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c (4.98e-06)
<SENTENCE_START>
{
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collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
vertexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
vertexbase
get
(
swig
c
ptr
,
this
)
;
}
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trimesh (2.13e-02)
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vertexbase (9.24e-05)
part (3.46e-05)
g (6.06e-06)
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<SENTENCE_START>
{
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jni
.
bt
g
impact
mesh
shape
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primitive
manager
vertexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
vertexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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primitive (1.84e-03)
manager (1.38e-03)
mesh (7.40e-04)
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<SENTENCE_START>
{
collision
jni
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bt
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swig
c
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this
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value
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collision
jni
.
bt
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swig
c
ptr
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this
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value
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;
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<SENTENCE_START>
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collision
jni
.
bt
g
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(
swig
c
ptr
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this
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value
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{
collision
jni
.
bt
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swig
c
ptr
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this
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value
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part (3.17e-05)
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<SENTENCE_START>
{
collision
jni
.
bt
g
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shape
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(
swig
c
ptr
,
this
,
value
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;
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collision
jni
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bt
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swig
c
ptr
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this
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value
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shape (5.13e-03)
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mesh (5.52e-04)
collision (4.14e-04)
return (4.12e-04)
<SENTENCE_START>
{
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.
bt
g
impact
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(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
numverts
get
(
swig
c
ptr
,
this
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;
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bt
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numverts
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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{
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collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
numverts
get
(
swig
c
ptr
,
this
)
;
}
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bt
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numverts
get
(
swig
c
ptr
,
this
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;
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<SENTENCE_END/>
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{
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jni
.
bt
g
impact
mesh
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part
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primitive
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numverts
get
(
swig
c
ptr
,
this
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;
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swig
c
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this
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value
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swig
c
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this
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value
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value
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swig
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value
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value
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bt
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swig
c
ptr
,
this
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;
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.
bt
g
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type
get
(
swig
c
ptr
,
this
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;
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bt
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get
(
swig
c
ptr
,
this
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;
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.
bt
g
impact
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part
trimesh
primitive
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type
get
(
swig
c
ptr
,
this
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;
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bt
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(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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.
bt
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primitive
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(
swig
c
ptr
,
this
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;
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swig
c
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this
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value
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swig
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this
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value
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swig
c
ptr
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this
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value
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swig
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this
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value
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;
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(
swig
c
ptr
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this
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value
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;
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.
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swig
c
ptr
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this
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value
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;
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jni
.
bt
g
impact
mesh
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primitive
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stride
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(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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{
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jni
.
bt
g
impact
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primitive
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stride
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(
swig
c
ptr
,
this
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;
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bt
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(
swig
c
ptr
,
this
)
;
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.
bt
g
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(
swig
c
ptr
,
this
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;
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.
bt
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stride
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(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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{
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jni
.
bt
g
impact
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trimesh
primitive
manager
stride
get
(
swig
c
ptr
,
this
)
;
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(
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(
swig
c
ptr
,
this
,
value
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assert
value
.
is
direct
(
)
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{
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.
bt
g
impact
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(
swig
c
ptr
,
this
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value
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.
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direct
(
)
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.
bt
g
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(
swig
c
ptr
,
this
,
value
)
;
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<SENTENCE_END/>
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assert
value
.
is
direct
(
)
:
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{
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.
bt
g
impact
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(
swig
c
ptr
,
this
,
value
)
;
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value (8.26e-06)
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<SENTENCE_START>
{
assert
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.
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direct
(
)
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"Buffer must be allocated direct."
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jni
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g
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swig
c
ptr
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this
,
value
)
;
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<SENTENCE_END/>
<SENTENCE_START>
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.
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direct
(
)
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"Buffer must be allocated direct."
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{
collision
jni
.
bt
g
impact
mesh
shape
part
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indexbase
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(
swig
c
ptr
,
this
,
value
)
;
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<SENTENCE_END/>
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mesh (5.48e-04)
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return (4.09e-04)
<SENTENCE_START>
{
return
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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<SENTENCE_START>
{
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collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexbase
get
(
swig
c
ptr
,
this
)
;
}
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indexbase (9.24e-05)
part (3.46e-05)
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<SENTENCE_START>
{
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bt
g
impact
mesh
shape
part
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primitive
manager
indexbase
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexbase
get
(
swig
c
ptr
,
this
)
;
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{
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bt
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indexstride
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swig
c
ptr
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this
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value
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bt
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indexstride
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swig
c
ptr
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this
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value
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bt
g
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indexstride
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swig
c
ptr
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this
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value
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indexstride
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(
swig
c
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this
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value
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<SENTENCE_START>
{
collision
jni
.
bt
g
impact
mesh
shape
part
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primitive
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indexstride
set
(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
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{
collision
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bt
g
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mesh
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indexstride
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swig
c
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this
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value
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;
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<SENTENCE_END/>
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.
bt
g
impact
mesh
shape
part
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primitive
manager
indexstride
get
(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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{
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.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexstride
get
(
swig
c
ptr
,
this
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;
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bt
g
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primitive
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indexstride
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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{
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jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexstride
get
(
swig
c
ptr
,
this
)
;
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<SENTENCE_START>
{
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bt
g
impact
mesh
shape
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trimesh
primitive
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indexstride
get
(
swig
c
ptr
,
this
)
;
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<SENTENCE_END/>
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{
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jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
indexstride
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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<SENTENCE_START>
{
collision
jni
.
bt
g
impact
mesh
shape
part
trimesh
primitive
manager
numfaces
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(
swig
c
ptr
,
this
,
value
)
;
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<SENTENCE_END/>
<SENTENCE_START>