Copy+Attentional Convolutional


Original Name on,click

on

<SENTENCE_START> { gdx . app . post runnable ( new runnable ( ) { @ override public void run ( ) { listener . canceled ( ) ; } } ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gdx . app . post runnable ( new runnable ( ) { @ override public void run ( ) { listener . canceled ( ) ; } } ) ; } <SENTENCE_END/>

click

<SENTENCE_START> { gdx . app . post runnable ( new runnable ( ) { @ override public void run ( ) { listener . canceled ( ) ; } } ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gdx . app . post runnable ( new runnable ( ) { @ override public void run ( ) { listener . canceled ( ) ; } } ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gdx . app . post runnable ( new runnable ( ) { @ override public void run ( ) { listener . canceled ( ) ; } } ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gdx . app . post runnable ( new runnable ( ) { @ override public void run ( ) { listener . canceled ( ) ; } } ) ; } <SENTENCE_END/>


Original Name is,touched

is

<SENTENCE_START> { synchronized ( this ) { return touched [ pointer ] ; } } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { synchronized ( this ) { return touched [ pointer ] ; } } <SENTENCE_END/>

touched

<SENTENCE_START> { synchronized ( this ) { return touched [ pointer ] ; } } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { synchronized ( this ) { return touched [ pointer ] ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { synchronized ( this ) { return touched [ pointer ] ; } } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { synchronized ( this ) { return touched [ pointer ] ; } } <SENTENCE_END/>


Original Name set,input,processor

set

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>

input

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>

(Copy Probability: 75.7%)

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>

processor

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { synchronized ( this ) { this . processor = processor ; } } <SENTENCE_END/>


Original Name process,events

process

<SENTENCE_START> { synchronized ( this ) { just touched = false ; if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( processor != null ) { final input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; key just pressed = true ; just pressed keys [ e . key code ] = true ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; just touched = true ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; if ( e . type == touch event . touch down ) just touched = true ; used touch events . free ( e ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } if ( touch events . size ( ) == 0 ) { for ( int i = 0 ; i < delta x . length ; i ++ ) { delta x [ 0 ] = 0 ; delta y [ 0 ] = 0 ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { synchronized ( this ) { just touched = false ; if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( processor != null ) { final input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; key just pressed = true ; just pressed keys [ e . key code ] = true ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; just touched = true ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; if ( e . type == touch event . touch down ) just touched = true ; used touch events . free ( e ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } if ( touch events . size ( ) == 0 ) { for ( int i = 0 ; i < delta x . length ; i ++ ) { delta x [ 0 ] = 0 ; delta y [ 0 ] = 0 ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

events

<SENTENCE_START> { synchronized ( this ) { just touched = false ; if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( processor != null ) { final input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; key just pressed = true ; just pressed keys [ e . key code ] = true ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; just touched = true ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; if ( e . type == touch event . touch down ) just touched = true ; used touch events . free ( e ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } if ( touch events . size ( ) == 0 ) { for ( int i = 0 ; i < delta x . length ; i ++ ) { delta x [ 0 ] = 0 ; delta y [ 0 ] = 0 ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

(Copy Probability: 12.6%)

<SENTENCE_START> { synchronized ( this ) { just touched = false ; if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( processor != null ) { final input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; key just pressed = true ; just pressed keys [ e . key code ] = true ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; just touched = true ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; if ( e . type == touch event . touch down ) just touched = true ; used touch events . free ( e ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } if ( touch events . size ( ) == 0 ) { for ( int i = 0 ; i < delta x . length ; i ++ ) { delta x [ 0 ] = 0 ; delta y [ 0 ] = 0 ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { synchronized ( this ) { just touched = false ; if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( processor != null ) { final input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; key just pressed = true ; just pressed keys [ e . key code ] = true ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; just touched = true ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; if ( e . type == touch event . touch down ) just touched = true ; used touch events . free ( e ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } if ( touch events . size ( ) == 0 ) { for ( int i = 0 ; i < delta x . length ; i ++ ) { delta x [ 0 ] = 0 ; delta y [ 0 ] = 0 ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

(Copy Probability: 9.8%)

<SENTENCE_START> { synchronized ( this ) { just touched = false ; if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( processor != null ) { final input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; key just pressed = true ; just pressed keys [ e . key code ] = true ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; just touched = true ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; if ( e . type == touch event . touch down ) just touched = true ; used touch events . free ( e ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } if ( touch events . size ( ) == 0 ) { for ( int i = 0 ; i < delta x . length ; i ++ ) { delta x [ 0 ] = 0 ; delta y [ 0 ] = 0 ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>


Original Name on,tap

on

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

tap

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

(Copy Probability: 12.1%)

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>


Original Name on,drop

on

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

drop

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

(Copy Probability: 12.1%)

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { post tap ( x , y ) ; } <SENTENCE_END/>


Original Name post,tap

post

<SENTENCE_START> { synchronized ( this ) { touch event event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch down ; touch events . add ( event ) ; event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch up ; touch events . add ( event ) ; } gdx . app . get graphics ( ) . request rendering ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { synchronized ( this ) { touch event event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch down ; touch events . add ( event ) ; event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch up ; touch events . add ( event ) ; } gdx . app . get graphics ( ) . request rendering ( ) ; } <SENTENCE_END/>

tap

<SENTENCE_START> { synchronized ( this ) { touch event event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch down ; touch events . add ( event ) ; event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch up ; touch events . add ( event ) ; } gdx . app . get graphics ( ) . request rendering ( ) ; } <SENTENCE_END/>

(Copy Probability: 41.0%)

<SENTENCE_START> { synchronized ( this ) { touch event event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch down ; touch events . add ( event ) ; event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch up ; touch events . add ( event ) ; } gdx . app . get graphics ( ) . request rendering ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { synchronized ( this ) { touch event event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch down ; touch events . add ( event ) ; event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch up ; touch events . add ( event ) ; } gdx . app . get graphics ( ) . request rendering ( ) ; } <SENTENCE_END/>

(Copy Probability: 44.2%)

<SENTENCE_START> { synchronized ( this ) { touch event event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch down ; touch events . add ( event ) ; event = used touch events . obtain ( ) ; event . time stamp = system . nano time ( ) ; event . pointer = 0 ; event . x = x ; event . y = y ; event . type = touch event . touch up ; touch events . add ( event ) ; } gdx . app . get graphics ( ) . request rendering ( ) ; } <SENTENCE_END/>


Original Name run

run

<SENTENCE_START> { input method manager manager = ( input method manager ) context . get system service ( context . input method service ) ; if ( visible ) { view view = ( ( android graphics ) app . get graphics ( ) ) . get view ( ) ; view . set focusable ( true ) ; view . set focusable in touch mode ( true ) ; manager . show soft input ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) , 0 ) ; } else { manager . hide soft input from window ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) . get window token ( ) , 0 ) ; } } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { input method manager manager = ( input method manager ) context . get system service ( context . input method service ) ; if ( visible ) { view view = ( ( android graphics ) app . get graphics ( ) ) . get view ( ) ; view . set focusable ( true ) ; view . set focusable in touch mode ( true ) ; manager . show soft input ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) , 0 ) ; } else { manager . hide soft input from window ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) . get window token ( ) , 0 ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { input method manager manager = ( input method manager ) context . get system service ( context . input method service ) ; if ( visible ) { view view = ( ( android graphics ) app . get graphics ( ) ) . get view ( ) ; view . set focusable ( true ) ; view . set focusable in touch mode ( true ) ; manager . show soft input ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) , 0 ) ; } else { manager . hide soft input from window ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) . get window token ( ) , 0 ) ; } } <SENTENCE_END/>

(Copy Probability: 17.6%)

<SENTENCE_START> { input method manager manager = ( input method manager ) context . get system service ( context . input method service ) ; if ( visible ) { view view = ( ( android graphics ) app . get graphics ( ) ) . get view ( ) ; view . set focusable ( true ) ; view . set focusable in touch mode ( true ) ; manager . show soft input ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) , 0 ) ; } else { manager . hide soft input from window ( ( ( android graphics ) app . get graphics ( ) ) . get view ( ) . get window token ( ) , 0 ) ; } } <SENTENCE_END/>


Original Name update,orientation

update

<SENTENCE_START> { if ( sensor manager . get rotation matrix ( r , null , accelerometer values , magnetic field values ) ) { sensor manager . get orientation ( r , orientation ) ; azimuth = ( float ) math . to degrees ( orientation [ 0 ] ) ; pitch = ( float ) math . to degrees ( orientation [ 1 ] ) ; roll = ( float ) math . to degrees ( orientation [ 2 ] ) ; } } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { if ( sensor manager . get rotation matrix ( r , null , accelerometer values , magnetic field values ) ) { sensor manager . get orientation ( r , orientation ) ; azimuth = ( float ) math . to degrees ( orientation [ 0 ] ) ; pitch = ( float ) math . to degrees ( orientation [ 1 ] ) ; roll = ( float ) math . to degrees ( orientation [ 2 ] ) ; } } <SENTENCE_END/>

orientation

<SENTENCE_START> { if ( sensor manager . get rotation matrix ( r , null , accelerometer values , magnetic field values ) ) { sensor manager . get orientation ( r , orientation ) ; azimuth = ( float ) math . to degrees ( orientation [ 0 ] ) ; pitch = ( float ) math . to degrees ( orientation [ 1 ] ) ; roll = ( float ) math . to degrees ( orientation [ 2 ] ) ; } } <SENTENCE_END/>

(Copy Probability: 58.8%)

<SENTENCE_START> { if ( sensor manager . get rotation matrix ( r , null , accelerometer values , magnetic field values ) ) { sensor manager . get orientation ( r , orientation ) ; azimuth = ( float ) math . to degrees ( orientation [ 0 ] ) ; pitch = ( float ) math . to degrees ( orientation [ 1 ] ) ; roll = ( float ) math . to degrees ( orientation [ 2 ] ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( sensor manager . get rotation matrix ( r , null , accelerometer values , magnetic field values ) ) { sensor manager . get orientation ( r , orientation ) ; azimuth = ( float ) math . to degrees ( orientation [ 0 ] ) ; pitch = ( float ) math . to degrees ( orientation [ 1 ] ) ; roll = ( float ) math . to degrees ( orientation [ 2 ] ) ; } } <SENTENCE_END/>

(Copy Probability: 29.2%)

<SENTENCE_START> { if ( sensor manager . get rotation matrix ( r , null , accelerometer values , magnetic field values ) ) { sensor manager . get orientation ( r , orientation ) ; azimuth = ( float ) math . to degrees ( orientation [ 0 ] ) ; pitch = ( float ) math . to degrees ( orientation [ 1 ] ) ; roll = ( float ) math . to degrees ( orientation [ 2 ] ) ; } } <SENTENCE_END/>


Original Name get,rotation,matrix

get

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>

rotation

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { sensor manager . %SELF% ( matrix , null , accelerometer values , magnetic field values ) ; } <SENTENCE_END/>


Original Name register,sensor,listeners

register

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>

sensor

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>

(Copy Probability: 28.9%)

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>

listeners

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>

(Copy Probability: 12.3%)

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { if ( config . use accelerometer ) { manager = ( sensor manager ) context . get system service ( context . sensor service ) ; if ( manager . get sensor list ( sensor . type accelerometer ) . size ( ) == 0 ) { accelerometer available = false ; } else { sensor accelerometer = manager . get sensor list ( sensor . type accelerometer ) . get ( 0 ) ; accelerometer listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; accelerometer available = manager . register listener ( accelerometer listener , accelerometer , sensor manager . sensor delay game ) ; } } else accelerometer available = false ; if ( config . use compass ) { if ( manager == null ) manager = ( sensor manager ) context . get system service ( context . sensor service ) ; sensor sensor = manager . get default sensor ( sensor . type magnetic field ) ; if ( sensor != null ) { compass available = accelerometer available ; if ( compass available ) { compass listener = new sensor listener ( this . native orientation , this . accelerometer values , this . magnetic field values ) ; compass available = manager . register listener ( compass listener , sensor , sensor manager . sensor delay game ) ; } } else { compass available = false ; } } else compass available = false ; gdx . app . log ( "AndroidInput" , "sensor listener setup" ) ; } <SENTENCE_END/>


Original Name unregister,sensor,listeners

unregister

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>

sensor

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>

(Copy Probability: 16.3%)

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>

listeners

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>

(Copy Probability: 7.9%)

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { if ( manager != null ) { if ( accelerometer listener != null ) { manager . unregister listener ( accelerometer listener ) ; accelerometer listener = null ; } if ( compass listener != null ) { manager . unregister listener ( compass listener ) ; compass listener = null ; } manager = null ; } gdx . app . log ( "AndroidInput" , "sensor listener tear down" ) ; } <SENTENCE_END/>


Original Name get,free,pointer,index

get

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

free

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

(Copy Probability: 7.9%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

pointer

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

index

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == - 1 ) return i ; } real id = resize ( real id ) ; touch x = resize ( touch x ) ; touch y = resize ( touch y ) ; delta x = resize ( delta x ) ; delta y = resize ( delta y ) ; touched = resize ( touched ) ; button = resize ( button ) ; return len ; } <SENTENCE_END/>


Original Name resize

resize

<SENTENCE_START> { int [ ] tmp = new int [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { int [ ] tmp = new int [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int [ ] tmp = new int [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { int [ ] tmp = new int [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>


Original Name resize

resize

<SENTENCE_START> { boolean [ ] tmp = new boolean [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { boolean [ ] tmp = new boolean [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { boolean [ ] tmp = new boolean [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { boolean [ ] tmp = new boolean [ orig . length + 2 ] ; system . arraycopy ( orig , 0 , tmp , 0 , orig . length ) ; return tmp ; } <SENTENCE_END/>


Original Name look,up,pointer,index

look

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

up

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 27.8%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

pointer

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 10.6%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

index

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { int len = real id . length ; for ( int i = 0 ; i < len ; i ++ ) { if ( real id [ i ] == pointer id ) return i ; } string buffer buf = new string buffer ( ) ; for ( int i = 0 ; i < len ; i ++ ) { buf . append ( i + ":" + real id [ i ] + " " ) ; } gdx . app . log ( "AndroidInput" , "Pointer ID lookup failed: " + pointer id + ", " + buf . to string ( ) ) ; return - 1 ; } <SENTENCE_END/>


Original Name add,key,listener

add

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>

key

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>

listener

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { key listeners . add ( listener ) ; } <SENTENCE_END/>


Original Name on,pause

on

<SENTENCE_START> { unregister sensor listeners ( ) ; arrays . fill ( real id , - 1 ) ; arrays . fill ( touched , false ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { unregister sensor listeners ( ) ; arrays . fill ( real id , - 1 ) ; arrays . fill ( touched , false ) ; } <SENTENCE_END/>

pause

<SENTENCE_START> { unregister sensor listeners ( ) ; arrays . fill ( real id , - 1 ) ; arrays . fill ( touched , false ) ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { unregister sensor listeners ( ) ; arrays . fill ( real id , - 1 ) ; arrays . fill ( touched , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { unregister sensor listeners ( ) ; arrays . fill ( real id , - 1 ) ; arrays . fill ( touched , false ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { unregister sensor listeners ( ) ; arrays . fill ( real id , - 1 ) ; arrays . fill ( touched , false ) ; } <SENTENCE_END/>


Original Name on,resume

on

<SENTENCE_START> { register sensor listeners ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { register sensor listeners ( ) ; } <SENTENCE_END/>

resume

<SENTENCE_START> { register sensor listeners ( ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { register sensor listeners ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { register sensor listeners ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { register sensor listeners ( ) ; } <SENTENCE_END/>


Original Name add

add

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = ( short ) value ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = ( short ) value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = ( short ) value ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = ( short ) value ; } <SENTENCE_END/>


Original Name add

add

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = value ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = value ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; items [ size ++ ] = value ; } <SENTENCE_END/>


Original Name add,all

add

<SENTENCE_START> { %SELF% ( array , 0 , array . size ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( array , 0 , array . size ) ; } <SENTENCE_END/>

all

<SENTENCE_START> { %SELF% ( array , 0 , array . size ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { %SELF% ( array , 0 , array . size ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( array , 0 , array . size ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { %SELF% ( array , 0 , array . size ) ; } <SENTENCE_END/>


Original Name add,all

add

<SENTENCE_START> { if ( offset + length > array . size ) throw new illegal argument exception ( "offset + length must be <= size: " + offset + " + " + length + " <= " + array . size ) ; %SELF% ( array . items , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { if ( offset + length > array . size ) throw new illegal argument exception ( "offset + length must be <= size: " + offset + " + " + length + " <= " + array . size ) ; %SELF% ( array . items , offset , length ) ; } <SENTENCE_END/>

all

<SENTENCE_START> { if ( offset + length > array . size ) throw new illegal argument exception ( "offset + length must be <= size: " + offset + " + " + length + " <= " + array . size ) ; %SELF% ( array . items , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { if ( offset + length > array . size ) throw new illegal argument exception ( "offset + length must be <= size: " + offset + " + " + length + " <= " + array . size ) ; %SELF% ( array . items , offset , length ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( offset + length > array . size ) throw new illegal argument exception ( "offset + length must be <= size: " + offset + " + " + length + " <= " + array . size ) ; %SELF% ( array . items , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { if ( offset + length > array . size ) throw new illegal argument exception ( "offset + length must be <= size: " + offset + " + " + length + " <= " + array . size ) ; %SELF% ( array . items , offset , length ) ; } <SENTENCE_END/>


Original Name add,all

add

<SENTENCE_START> { %SELF% ( array , 0 , array . length ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( array , 0 , array . length ) ; } <SENTENCE_END/>

all

<SENTENCE_START> { %SELF% ( array , 0 , array . length ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { %SELF% ( array , 0 , array . length ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( array , 0 , array . length ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { %SELF% ( array , 0 , array . length ) ; } <SENTENCE_END/>


Original Name add,all

add

<SENTENCE_START> { short [ ] items = this . items ; int size needed = size + length ; if ( size needed > items . length ) items = resize ( math . max ( 8 , ( int ) ( size needed * 1.75f ) ) ) ; system . arraycopy ( array , offset , items , size , length ) ; size += length ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { short [ ] items = this . items ; int size needed = size + length ; if ( size needed > items . length ) items = resize ( math . max ( 8 , ( int ) ( size needed * 1.75f ) ) ) ; system . arraycopy ( array , offset , items , size , length ) ; size += length ; } <SENTENCE_END/>

all

<SENTENCE_START> { short [ ] items = this . items ; int size needed = size + length ; if ( size needed > items . length ) items = resize ( math . max ( 8 , ( int ) ( size needed * 1.75f ) ) ) ; system . arraycopy ( array , offset , items , size , length ) ; size += length ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { short [ ] items = this . items ; int size needed = size + length ; if ( size needed > items . length ) items = resize ( math . max ( 8 , ( int ) ( size needed * 1.75f ) ) ) ; system . arraycopy ( array , offset , items , size , length ) ; size += length ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; int size needed = size + length ; if ( size needed > items . length ) items = resize ( math . max ( 8 , ( int ) ( size needed * 1.75f ) ) ) ; system . arraycopy ( array , offset , items , size , length ) ; size += length ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { short [ ] items = this . items ; int size needed = size + length ; if ( size needed > items . length ) items = resize ( math . max ( 8 , ( int ) ( size needed * 1.75f ) ) ) ; system . arraycopy ( array , offset , items , size , length ) ; size += length ; } <SENTENCE_END/>


Original Name get

get

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; return items [ index ] ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; return items [ index ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; return items [ index ] ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; return items [ index ] ; } <SENTENCE_END/>


Original Name set

set

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] = value ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] = value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] = value ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] = value ; } <SENTENCE_END/>


Original Name incr

incr

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] += value ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] += value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] += value ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] += value ; } <SENTENCE_END/>


Original Name mul

mul

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] *= value ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] *= value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] *= value ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; items [ index ] *= value ; } <SENTENCE_END/>


Original Name insert

insert

<SENTENCE_START> { if ( index > size ) throw new index out of bounds exception ( "index can't be > size: " + index + " > " + size ) ; short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; if ( ordered ) system . arraycopy ( items , index , items , index + 1 , size - index ) ; else items [ size ] = items [ index ] ; size ++ ; items [ index ] = value ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { if ( index > size ) throw new index out of bounds exception ( "index can't be > size: " + index + " > " + size ) ; short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; if ( ordered ) system . arraycopy ( items , index , items , index + 1 , size - index ) ; else items [ size ] = items [ index ] ; size ++ ; items [ index ] = value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( index > size ) throw new index out of bounds exception ( "index can't be > size: " + index + " > " + size ) ; short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; if ( ordered ) system . arraycopy ( items , index , items , index + 1 , size - index ) ; else items [ size ] = items [ index ] ; size ++ ; items [ index ] = value ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { if ( index > size ) throw new index out of bounds exception ( "index can't be > size: " + index + " > " + size ) ; short [ ] items = this . items ; if ( size == items . length ) items = resize ( math . max ( 8 , ( int ) ( size * 1.75f ) ) ) ; if ( ordered ) system . arraycopy ( items , index , items , index + 1 , size - index ) ; else items [ size ] = items [ index ] ; size ++ ; items [ index ] = value ; } <SENTENCE_END/>


Original Name swap

swap

<SENTENCE_START> { if ( first >= size ) throw new index out of bounds exception ( "first can't be >= size: " + first + " >= " + size ) ; if ( second >= size ) throw new index out of bounds exception ( "second can't be >= size: " + second + " >= " + size ) ; short [ ] items = this . items ; short first value = items [ first ] ; items [ first ] = items [ second ] ; items [ second ] = first value ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( first >= size ) throw new index out of bounds exception ( "first can't be >= size: " + first + " >= " + size ) ; if ( second >= size ) throw new index out of bounds exception ( "second can't be >= size: " + second + " >= " + size ) ; short [ ] items = this . items ; short first value = items [ first ] ; items [ first ] = items [ second ] ; items [ second ] = first value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( first >= size ) throw new index out of bounds exception ( "first can't be >= size: " + first + " >= " + size ) ; if ( second >= size ) throw new index out of bounds exception ( "second can't be >= size: " + second + " >= " + size ) ; short [ ] items = this . items ; short first value = items [ first ] ; items [ first ] = items [ second ] ; items [ second ] = first value ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { if ( first >= size ) throw new index out of bounds exception ( "first can't be >= size: " + first + " >= " + size ) ; if ( second >= size ) throw new index out of bounds exception ( "second can't be >= size: " + second + " >= " + size ) ; short [ ] items = this . items ; short first value = items [ first ] ; items [ first ] = items [ second ] ; items [ second ] = first value ; } <SENTENCE_END/>


Original Name contains

contains

<SENTENCE_START> { int i = size - 1 ; short [ ] items = this . items ; while ( i >= 0 ) if ( items [ i -- ] == value ) return true ; return false ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { int i = size - 1 ; short [ ] items = this . items ; while ( i >= 0 ) if ( items [ i -- ] == value ) return true ; return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int i = size - 1 ; short [ ] items = this . items ; while ( i >= 0 ) if ( items [ i -- ] == value ) return true ; return false ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { int i = size - 1 ; short [ ] items = this . items ; while ( i >= 0 ) if ( items [ i -- ] == value ) return true ; return false ; } <SENTENCE_END/>


Original Name index,of

index

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

of

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>


Original Name last,index,of

last

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

index

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

of

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) if ( items [ i ] == value ) return i ; return - 1 ; } <SENTENCE_END/>


Original Name remove,value

remove

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) { if ( items [ i ] == value ) { remove index ( i ) ; return true ; } } return false ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) { if ( items [ i ] == value ) { remove index ( i ) ; return true ; } } return false ; } <SENTENCE_END/>

value

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) { if ( items [ i ] == value ) { remove index ( i ) ; return true ; } } return false ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) { if ( items [ i ] == value ) { remove index ( i ) ; return true ; } } return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) { if ( items [ i ] == value ) { remove index ( i ) ; return true ; } } return false ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , n = size ; i < n ; i ++ ) { if ( items [ i ] == value ) { remove index ( i ) ; return true ; } } return false ; } <SENTENCE_END/>


Original Name remove,index

remove

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; short [ ] items = this . items ; short value = items [ index ] ; size -- ; if ( ordered ) system . arraycopy ( items , index + 1 , items , index , size - index ) ; else items [ index ] = items [ size ] ; return value ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; short [ ] items = this . items ; short value = items [ index ] ; size -- ; if ( ordered ) system . arraycopy ( items , index + 1 , items , index , size - index ) ; else items [ index ] = items [ size ] ; return value ; } <SENTENCE_END/>

index

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; short [ ] items = this . items ; short value = items [ index ] ; size -- ; if ( ordered ) system . arraycopy ( items , index + 1 , items , index , size - index ) ; else items [ index ] = items [ size ] ; return value ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; short [ ] items = this . items ; short value = items [ index ] ; size -- ; if ( ordered ) system . arraycopy ( items , index + 1 , items , index , size - index ) ; else items [ index ] = items [ size ] ; return value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; short [ ] items = this . items ; short value = items [ index ] ; size -- ; if ( ordered ) system . arraycopy ( items , index + 1 , items , index , size - index ) ; else items [ index ] = items [ size ] ; return value ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( index >= size ) throw new index out of bounds exception ( "index can't be >= size: " + index + " >= " + size ) ; short [ ] items = this . items ; short value = items [ index ] ; size -- ; if ( ordered ) system . arraycopy ( items , index + 1 , items , index , size - index ) ; else items [ index ] = items [ size ] ; return value ; } <SENTENCE_END/>


Original Name remove,range

remove

<SENTENCE_START> { if ( end >= size ) throw new index out of bounds exception ( "end can't be >= size: " + end + " >= " + size ) ; if ( start > end ) throw new index out of bounds exception ( "start can't be > end: " + start + " > " + end ) ; short [ ] items = this . items ; int count = end - start + 1 ; if ( ordered ) system . arraycopy ( items , start + count , items , start , size - ( start + count ) ) ; else { int last index = this . size - 1 ; for ( int i = 0 ; i < count ; i ++ ) items [ start + i ] = items [ last index - i ] ; } size -= count ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { if ( end >= size ) throw new index out of bounds exception ( "end can't be >= size: " + end + " >= " + size ) ; if ( start > end ) throw new index out of bounds exception ( "start can't be > end: " + start + " > " + end ) ; short [ ] items = this . items ; int count = end - start + 1 ; if ( ordered ) system . arraycopy ( items , start + count , items , start , size - ( start + count ) ) ; else { int last index = this . size - 1 ; for ( int i = 0 ; i < count ; i ++ ) items [ start + i ] = items [ last index - i ] ; } size -= count ; } <SENTENCE_END/>

range

<SENTENCE_START> { if ( end >= size ) throw new index out of bounds exception ( "end can't be >= size: " + end + " >= " + size ) ; if ( start > end ) throw new index out of bounds exception ( "start can't be > end: " + start + " > " + end ) ; short [ ] items = this . items ; int count = end - start + 1 ; if ( ordered ) system . arraycopy ( items , start + count , items , start , size - ( start + count ) ) ; else { int last index = this . size - 1 ; for ( int i = 0 ; i < count ; i ++ ) items [ start + i ] = items [ last index - i ] ; } size -= count ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { if ( end >= size ) throw new index out of bounds exception ( "end can't be >= size: " + end + " >= " + size ) ; if ( start > end ) throw new index out of bounds exception ( "start can't be > end: " + start + " > " + end ) ; short [ ] items = this . items ; int count = end - start + 1 ; if ( ordered ) system . arraycopy ( items , start + count , items , start , size - ( start + count ) ) ; else { int last index = this . size - 1 ; for ( int i = 0 ; i < count ; i ++ ) items [ start + i ] = items [ last index - i ] ; } size -= count ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( end >= size ) throw new index out of bounds exception ( "end can't be >= size: " + end + " >= " + size ) ; if ( start > end ) throw new index out of bounds exception ( "start can't be > end: " + start + " > " + end ) ; short [ ] items = this . items ; int count = end - start + 1 ; if ( ordered ) system . arraycopy ( items , start + count , items , start , size - ( start + count ) ) ; else { int last index = this . size - 1 ; for ( int i = 0 ; i < count ; i ++ ) items [ start + i ] = items [ last index - i ] ; } size -= count ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { if ( end >= size ) throw new index out of bounds exception ( "end can't be >= size: " + end + " >= " + size ) ; if ( start > end ) throw new index out of bounds exception ( "start can't be > end: " + start + " > " + end ) ; short [ ] items = this . items ; int count = end - start + 1 ; if ( ordered ) system . arraycopy ( items , start + count , items , start , size - ( start + count ) ) ; else { int last index = this . size - 1 ; for ( int i = 0 ; i < count ; i ++ ) items [ start + i ] = items [ last index - i ] ; } size -= count ; } <SENTENCE_END/>


Original Name remove,all

remove

<SENTENCE_START> { int size = this . size ; int start size = size ; short [ ] items = this . items ; for ( int i = 0 , n = array . size ; i < n ; i ++ ) { short item = array . get ( i ) ; for ( int ii = 0 ; ii < size ; ii ++ ) { if ( item == items [ ii ] ) { remove index ( ii ) ; size -- ; break ; } } } return size != start size ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { int size = this . size ; int start size = size ; short [ ] items = this . items ; for ( int i = 0 , n = array . size ; i < n ; i ++ ) { short item = array . get ( i ) ; for ( int ii = 0 ; ii < size ; ii ++ ) { if ( item == items [ ii ] ) { remove index ( ii ) ; size -- ; break ; } } } return size != start size ; } <SENTENCE_END/>

all

<SENTENCE_START> { int size = this . size ; int start size = size ; short [ ] items = this . items ; for ( int i = 0 , n = array . size ; i < n ; i ++ ) { short item = array . get ( i ) ; for ( int ii = 0 ; ii < size ; ii ++ ) { if ( item == items [ ii ] ) { remove index ( ii ) ; size -- ; break ; } } } return size != start size ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { int size = this . size ; int start size = size ; short [ ] items = this . items ; for ( int i = 0 , n = array . size ; i < n ; i ++ ) { short item = array . get ( i ) ; for ( int ii = 0 ; ii < size ; ii ++ ) { if ( item == items [ ii ] ) { remove index ( ii ) ; size -- ; break ; } } } return size != start size ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int size = this . size ; int start size = size ; short [ ] items = this . items ; for ( int i = 0 , n = array . size ; i < n ; i ++ ) { short item = array . get ( i ) ; for ( int ii = 0 ; ii < size ; ii ++ ) { if ( item == items [ ii ] ) { remove index ( ii ) ; size -- ; break ; } } } return size != start size ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { int size = this . size ; int start size = size ; short [ ] items = this . items ; for ( int i = 0 , n = array . size ; i < n ; i ++ ) { short item = array . get ( i ) ; for ( int ii = 0 ; ii < size ; ii ++ ) { if ( item == items [ ii ] ) { remove index ( ii ) ; size -- ; break ; } } } return size != start size ; } <SENTENCE_END/>


Original Name pop

pop

<SENTENCE_START> { return items [ -- size ] ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return items [ -- size ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return items [ -- size ] ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return items [ -- size ] ; } <SENTENCE_END/>


Original Name peek

peek

<SENTENCE_START> { return items [ size - 1 ] ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return items [ size - 1 ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return items [ size - 1 ] ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return items [ size - 1 ] ; } <SENTENCE_END/>


Original Name first

first

<SENTENCE_START> { if ( size == 0 ) throw new illegal state exception ( "Array is empty." ) ; return items [ 0 ] ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { if ( size == 0 ) throw new illegal state exception ( "Array is empty." ) ; return items [ 0 ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( size == 0 ) throw new illegal state exception ( "Array is empty." ) ; return items [ 0 ] ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { if ( size == 0 ) throw new illegal state exception ( "Array is empty." ) ; return items [ 0 ] ; } <SENTENCE_END/>


Original Name clear

clear

<SENTENCE_START> { size = 0 ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { size = 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { size = 0 ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { size = 0 ; } <SENTENCE_END/>


Original Name shrink

shrink

<SENTENCE_START> { if ( items . length != size ) resize ( size ) ; return items ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { if ( items . length != size ) resize ( size ) ; return items ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( items . length != size ) resize ( size ) ; return items ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { if ( items . length != size ) resize ( size ) ; return items ; } <SENTENCE_END/>


Original Name ensure,capacity

ensure

<SENTENCE_START> { int size needed = size + additional capacity ; if ( size needed > items . length ) resize ( math . max ( 8 , size needed ) ) ; return items ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { int size needed = size + additional capacity ; if ( size needed > items . length ) resize ( math . max ( 8 , size needed ) ) ; return items ; } <SENTENCE_END/>

capacity

<SENTENCE_START> { int size needed = size + additional capacity ; if ( size needed > items . length ) resize ( math . max ( 8 , size needed ) ) ; return items ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { int size needed = size + additional capacity ; if ( size needed > items . length ) resize ( math . max ( 8 , size needed ) ) ; return items ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int size needed = size + additional capacity ; if ( size needed > items . length ) resize ( math . max ( 8 , size needed ) ) ; return items ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { int size needed = size + additional capacity ; if ( size needed > items . length ) resize ( math . max ( 8 , size needed ) ) ; return items ; } <SENTENCE_END/>


Original Name resize

resize

<SENTENCE_START> { short [ ] new items = new short [ new size ] ; short [ ] items = this . items ; system . arraycopy ( items , 0 , new items , 0 , math . min ( size , new items . length ) ) ; this . items = new items ; return new items ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { short [ ] new items = new short [ new size ] ; short [ ] items = this . items ; system . arraycopy ( items , 0 , new items , 0 , math . min ( size , new items . length ) ) ; this . items = new items ; return new items ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] new items = new short [ new size ] ; short [ ] items = this . items ; system . arraycopy ( items , 0 , new items , 0 , math . min ( size , new items . length ) ) ; this . items = new items ; return new items ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { short [ ] new items = new short [ new size ] ; short [ ] items = this . items ; system . arraycopy ( items , 0 , new items , 0 , math . min ( size , new items . length ) ) ; this . items = new items ; return new items ; } <SENTENCE_END/>


Original Name sort

sort

<SENTENCE_START> { arrays . %SELF% ( items , 0 , size ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { arrays . %SELF% ( items , 0 , size ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { arrays . %SELF% ( items , 0 , size ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { arrays . %SELF% ( items , 0 , size ) ; } <SENTENCE_END/>


Original Name reverse

reverse

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , last index = size - 1 , n = size / 2 ; i < n ; i ++ ) { int ii = last index - i ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , last index = size - 1 , n = size / 2 ; i < n ; i ++ ) { int ii = last index - i ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , last index = size - 1 , n = size / 2 ; i < n ; i ++ ) { int ii = last index - i ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>

(Copy Probability: 7.0%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = 0 , last index = size - 1 , n = size / 2 ; i < n ; i ++ ) { int ii = last index - i ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>


Original Name shuffle

shuffle

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) { int ii = math utils . random ( i ) ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) { int ii = math utils . random ( i ) ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) { int ii = math utils . random ( i ) ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { short [ ] items = this . items ; for ( int i = size - 1 ; i >= 0 ; i -- ) { int ii = math utils . random ( i ) ; short temp = items [ i ] ; items [ i ] = items [ ii ] ; items [ ii ] = temp ; } } <SENTENCE_END/>


Original Name truncate

truncate

<SENTENCE_START> { if ( size > new size ) size = new size ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { if ( size > new size ) size = new size ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( size > new size ) size = new size ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { if ( size > new size ) size = new size ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { if ( size == 0 ) return 0 ; return items [ math utils . %SELF% ( 0 , size - 1 ) ] ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( size == 0 ) return 0 ; return items [ math utils . %SELF% ( 0 , size - 1 ) ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( size == 0 ) return 0 ; return items [ math utils . %SELF% ( 0 , size - 1 ) ] ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( size == 0 ) return 0 ; return items [ math utils . %SELF% ( 0 , size - 1 ) ] ; } <SENTENCE_END/>


Original Name to,array

to

<SENTENCE_START> { short [ ] array = new short [ size ] ; system . arraycopy ( items , 0 , array , 0 , size ) ; return array ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { short [ ] array = new short [ size ] ; system . arraycopy ( items , 0 , array , 0 , size ) ; return array ; } <SENTENCE_END/>

array

<SENTENCE_START> { short [ ] array = new short [ size ] ; system . arraycopy ( items , 0 , array , 0 , size ) ; return array ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { short [ ] array = new short [ size ] ; system . arraycopy ( items , 0 , array , 0 , size ) ; return array ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { short [ ] array = new short [ size ] ; system . arraycopy ( items , 0 , array , 0 , size ) ; return array ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { short [ ] array = new short [ size ] ; system . arraycopy ( items , 0 , array , 0 , size ) ; return array ; } <SENTENCE_END/>


Original Name to,string

to

<SENTENCE_START> { if ( size == 0 ) return "" ; short [ ] items = this . items ; string builder buffer = new string builder ( 32 ) ; buffer . append ( items [ 0 ] ) ; for ( int i = 1 ; i < size ; i ++ ) { buffer . append ( separator ) ; buffer . append ( items [ i ] ) ; } return buffer . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { if ( size == 0 ) return "" ; short [ ] items = this . items ; string builder buffer = new string builder ( 32 ) ; buffer . append ( items [ 0 ] ) ; for ( int i = 1 ; i < size ; i ++ ) { buffer . append ( separator ) ; buffer . append ( items [ i ] ) ; } return buffer . %SELF% ( ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { if ( size == 0 ) return "" ; short [ ] items = this . items ; string builder buffer = new string builder ( 32 ) ; buffer . append ( items [ 0 ] ) ; for ( int i = 1 ; i < size ; i ++ ) { buffer . append ( separator ) ; buffer . append ( items [ i ] ) ; } return buffer . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 82.0%)

<SENTENCE_START> { if ( size == 0 ) return "" ; short [ ] items = this . items ; string builder buffer = new string builder ( 32 ) ; buffer . append ( items [ 0 ] ) ; for ( int i = 1 ; i < size ; i ++ ) { buffer . append ( separator ) ; buffer . append ( items [ i ] ) ; } return buffer . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( size == 0 ) return "" ; short [ ] items = this . items ; string builder buffer = new string builder ( 32 ) ; buffer . append ( items [ 0 ] ) ; for ( int i = 1 ; i < size ; i ++ ) { buffer . append ( separator ) ; buffer . append ( items [ i ] ) ; } return buffer . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 9.7%)

<SENTENCE_START> { if ( size == 0 ) return "" ; short [ ] items = this . items ; string builder buffer = new string builder ( 32 ) ; buffer . append ( items [ 0 ] ) ; for ( int i = 1 ; i < size ; i ++ ) { buffer . append ( separator ) ; buffer . append ( items [ i ] ) ; } return buffer . %SELF% ( ) ; } <SENTENCE_END/>


Original Name with

with

<SENTENCE_START> { return new short array ( array ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return new short array ( array ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new short array ( array ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return new short array ( array ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { editor . get emitter ( ) . set attached ( attached check box . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { editor . get emitter ( ) . set attached ( attached check box . is selected ( ) ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { editor . get emitter ( ) . set attached ( attached check box . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { editor . get emitter ( ) . set attached ( attached check box . is selected ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . get emitter ( ) . set attached ( attached check box . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { editor . get emitter ( ) . set attached ( attached check box . is selected ( ) ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { editor . get emitter ( ) . set continuous ( continuous checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { editor . get emitter ( ) . set continuous ( continuous checkbox . is selected ( ) ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { editor . get emitter ( ) . set continuous ( continuous checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { editor . get emitter ( ) . set continuous ( continuous checkbox . is selected ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . get emitter ( ) . set continuous ( continuous checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { editor . get emitter ( ) . set continuous ( continuous checkbox . is selected ( ) ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { editor . get emitter ( ) . set aligned ( aligned checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { editor . get emitter ( ) . set aligned ( aligned checkbox . is selected ( ) ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { editor . get emitter ( ) . set aligned ( aligned checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { editor . get emitter ( ) . set aligned ( aligned checkbox . is selected ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . get emitter ( ) . set aligned ( aligned checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { editor . get emitter ( ) . set aligned ( aligned checkbox . is selected ( ) ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { editor . get emitter ( ) . set additive ( additive checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { editor . get emitter ( ) . set additive ( additive checkbox . is selected ( ) ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { editor . get emitter ( ) . set additive ( additive checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { editor . get emitter ( ) . set additive ( additive checkbox . is selected ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . get emitter ( ) . set additive ( additive checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { editor . get emitter ( ) . set additive ( additive checkbox . is selected ( ) ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { editor . get emitter ( ) . set behind ( behind checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { editor . get emitter ( ) . set behind ( behind checkbox . is selected ( ) ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { editor . get emitter ( ) . set behind ( behind checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { editor . get emitter ( ) . set behind ( behind checkbox . is selected ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . get emitter ( ) . set behind ( behind checkbox . is selected ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { editor . get emitter ( ) . set behind ( behind checkbox . is selected ( ) ) ; } <SENTENCE_END/>


Original Name initialize,components

initialize

<SENTENCE_START> { j panel content panel = get content panel ( ) ; { j label label = new j label ( "Additive:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { additive checkbox = new j check box ( ) ; content panel . add ( additive checkbox , new grid bag constraints ( 1 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Attached:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 2 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { attached check box = new j check box ( ) ; content panel . add ( attached check box , new grid bag constraints ( 1 , 2 , 1 , 1 , 1 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Continuous:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { continuous checkbox = new j check box ( ) ; content panel . add ( continuous checkbox , new grid bag constraints ( 1 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Aligned:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { aligned checkbox = new j check box ( ) ; content panel . add ( aligned checkbox , new grid bag constraints ( 1 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Behind:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { behind checkbox = new j check box ( ) ; content panel . add ( behind checkbox , new grid bag constraints ( 1 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Premultiplied Alpha:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { premultiplied alpha checkbox = new j check box ( ) ; content panel . add ( premultiplied alpha checkbox , new grid bag constraints ( 1 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { j panel content panel = get content panel ( ) ; { j label label = new j label ( "Additive:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { additive checkbox = new j check box ( ) ; content panel . add ( additive checkbox , new grid bag constraints ( 1 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Attached:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 2 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { attached check box = new j check box ( ) ; content panel . add ( attached check box , new grid bag constraints ( 1 , 2 , 1 , 1 , 1 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Continuous:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { continuous checkbox = new j check box ( ) ; content panel . add ( continuous checkbox , new grid bag constraints ( 1 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Aligned:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { aligned checkbox = new j check box ( ) ; content panel . add ( aligned checkbox , new grid bag constraints ( 1 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Behind:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { behind checkbox = new j check box ( ) ; content panel . add ( behind checkbox , new grid bag constraints ( 1 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Premultiplied Alpha:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { premultiplied alpha checkbox = new j check box ( ) ; content panel . add ( premultiplied alpha checkbox , new grid bag constraints ( 1 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } } <SENTENCE_END/>

components

<SENTENCE_START> { j panel content panel = get content panel ( ) ; { j label label = new j label ( "Additive:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { additive checkbox = new j check box ( ) ; content panel . add ( additive checkbox , new grid bag constraints ( 1 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Attached:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 2 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { attached check box = new j check box ( ) ; content panel . add ( attached check box , new grid bag constraints ( 1 , 2 , 1 , 1 , 1 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Continuous:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { continuous checkbox = new j check box ( ) ; content panel . add ( continuous checkbox , new grid bag constraints ( 1 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Aligned:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { aligned checkbox = new j check box ( ) ; content panel . add ( aligned checkbox , new grid bag constraints ( 1 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Behind:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { behind checkbox = new j check box ( ) ; content panel . add ( behind checkbox , new grid bag constraints ( 1 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Premultiplied Alpha:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { premultiplied alpha checkbox = new j check box ( ) ; content panel . add ( premultiplied alpha checkbox , new grid bag constraints ( 1 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } } <SENTENCE_END/>

(Copy Probability: 6.3%)

<SENTENCE_START> { j panel content panel = get content panel ( ) ; { j label label = new j label ( "Additive:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { additive checkbox = new j check box ( ) ; content panel . add ( additive checkbox , new grid bag constraints ( 1 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Attached:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 2 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { attached check box = new j check box ( ) ; content panel . add ( attached check box , new grid bag constraints ( 1 , 2 , 1 , 1 , 1 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Continuous:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { continuous checkbox = new j check box ( ) ; content panel . add ( continuous checkbox , new grid bag constraints ( 1 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Aligned:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { aligned checkbox = new j check box ( ) ; content panel . add ( aligned checkbox , new grid bag constraints ( 1 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Behind:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { behind checkbox = new j check box ( ) ; content panel . add ( behind checkbox , new grid bag constraints ( 1 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Premultiplied Alpha:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { premultiplied alpha checkbox = new j check box ( ) ; content panel . add ( premultiplied alpha checkbox , new grid bag constraints ( 1 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { j panel content panel = get content panel ( ) ; { j label label = new j label ( "Additive:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { additive checkbox = new j check box ( ) ; content panel . add ( additive checkbox , new grid bag constraints ( 1 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Attached:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 2 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { attached check box = new j check box ( ) ; content panel . add ( attached check box , new grid bag constraints ( 1 , 2 , 1 , 1 , 1 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Continuous:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { continuous checkbox = new j check box ( ) ; content panel . add ( continuous checkbox , new grid bag constraints ( 1 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Aligned:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { aligned checkbox = new j check box ( ) ; content panel . add ( aligned checkbox , new grid bag constraints ( 1 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Behind:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { behind checkbox = new j check box ( ) ; content panel . add ( behind checkbox , new grid bag constraints ( 1 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Premultiplied Alpha:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { premultiplied alpha checkbox = new j check box ( ) ; content panel . add ( premultiplied alpha checkbox , new grid bag constraints ( 1 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } } <SENTENCE_END/>

(Copy Probability: 6.5%)

<SENTENCE_START> { j panel content panel = get content panel ( ) ; { j label label = new j label ( "Additive:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { additive checkbox = new j check box ( ) ; content panel . add ( additive checkbox , new grid bag constraints ( 1 , 1 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Attached:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 2 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { attached check box = new j check box ( ) ; content panel . add ( attached check box , new grid bag constraints ( 1 , 2 , 1 , 1 , 1 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Continuous:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { continuous checkbox = new j check box ( ) ; content panel . add ( continuous checkbox , new grid bag constraints ( 1 , 3 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Aligned:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { aligned checkbox = new j check box ( ) ; content panel . add ( aligned checkbox , new grid bag constraints ( 1 , 4 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Behind:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { behind checkbox = new j check box ( ) ; content panel . add ( behind checkbox , new grid bag constraints ( 1 , 5 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } { j label label = new j label ( "Premultiplied Alpha:" ) ; content panel . add ( label , new grid bag constraints ( 0 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . east , grid bag constraints . none , new insets ( 6 , 0 , 0 , 0 ) , 0 , 0 ) ) ; } { premultiplied alpha checkbox = new j check box ( ) ; content panel . add ( premultiplied alpha checkbox , new grid bag constraints ( 1 , 6 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 6 , 6 , 0 , 0 ) , 0 , 0 ) ) ; } } <SENTENCE_END/>


Original Name path

path

<SENTENCE_START> { return file ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return file ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return file ; } <SENTENCE_END/>

(Copy Probability: 11.4%)

<SENTENCE_START> { return file ; } <SENTENCE_END/>


Original Name name

name

<SENTENCE_START> { int index = file . last index of ( '/' ) ; if ( index < 0 ) return file ; return file . substring ( index + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { int index = file . last index of ( '/' ) ; if ( index < 0 ) return file ; return file . substring ( index + 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int index = file . last index of ( '/' ) ; if ( index < 0 ) return file ; return file . substring ( index + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { int index = file . last index of ( '/' ) ; if ( index < 0 ) return file ; return file . substring ( index + 1 ) ; } <SENTENCE_END/>


Original Name extension

extension

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return "" ; return name . substring ( dot index + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return "" ; return name . substring ( dot index + 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return "" ; return name . substring ( dot index + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 10.8%)

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return "" ; return name . substring ( dot index + 1 ) ; } <SENTENCE_END/>


Original Name name,without,extension

name

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>

without

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 14.2%)

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>

extension

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { string name = name ( ) ; int dot index = name . last index of ( '.' ) ; if ( dot index == - 1 ) return name ; return name . substring ( 0 , dot index ) ; } <SENTENCE_END/>


Original Name path,without,extension

path

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>

without

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 16.3%)

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>

extension

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { string path = file ; int dot index = path . last index of ( '.' ) ; if ( dot index == - 1 ) return path ; return path . substring ( 0 , dot index ) ; } <SENTENCE_END/>


Original Name type

type

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>


Original Name file

file

<SENTENCE_START> { throw new gdx runtime exception ( "Not supported in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Not supported in GWT backend" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Not supported in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Not supported in GWT backend" ) ; } <SENTENCE_END/>


Original Name read

read

<SENTENCE_START> { input stream in = preloader . %SELF% ( file ) ; if ( in == null ) throw new gdx runtime exception ( file + " does not exist" ) ; return in ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { input stream in = preloader . %SELF% ( file ) ; if ( in == null ) throw new gdx runtime exception ( file + " does not exist" ) ; return in ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { input stream in = preloader . %SELF% ( file ) ; if ( in == null ) throw new gdx runtime exception ( file + " does not exist" ) ; return in ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { input stream in = preloader . %SELF% ( file ) ; if ( in == null ) throw new gdx runtime exception ( file + " does not exist" ) ; return in ; } <SENTENCE_END/>


Original Name read

read

<SENTENCE_START> { return new buffered input stream ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return new buffered input stream ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new buffered input stream ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return new buffered input stream ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>


Original Name reader

reader

<SENTENCE_START> { return new input stream reader ( read ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return new input stream reader ( read ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new input stream reader ( read ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return new input stream reader ( read ( ) ) ; } <SENTENCE_END/>


Original Name reader

reader

<SENTENCE_START> { try { return new input stream reader ( read ( ) , charset ) ; } catch ( unsupported encoding exception e ) { throw new gdx runtime exception ( "Encoding '" + charset + "' not supported" , e ) ; } } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { try { return new input stream reader ( read ( ) , charset ) ; } catch ( unsupported encoding exception e ) { throw new gdx runtime exception ( "Encoding '" + charset + "' not supported" , e ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { try { return new input stream reader ( read ( ) , charset ) ; } catch ( unsupported encoding exception e ) { throw new gdx runtime exception ( "Encoding '" + charset + "' not supported" , e ) ; } } <SENTENCE_END/>

(Copy Probability: 25.6%)

<SENTENCE_START> { try { return new input stream reader ( read ( ) , charset ) ; } catch ( unsupported encoding exception e ) { throw new gdx runtime exception ( "Encoding '" + charset + "' not supported" , e ) ; } } <SENTENCE_END/>


Original Name reader

reader

<SENTENCE_START> { return new buffered reader ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return new buffered reader ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new buffered reader ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return new buffered reader ( %SELF% ( ) , buffer size ) ; } <SENTENCE_END/>


Original Name reader

reader

<SENTENCE_START> { return new buffered reader ( %SELF% ( charset ) , buffer size ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return new buffered reader ( %SELF% ( charset ) , buffer size ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new buffered reader ( %SELF% ( charset ) , buffer size ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return new buffered reader ( %SELF% ( charset ) , buffer size ) ; } <SENTENCE_END/>


Original Name read,string

read

<SENTENCE_START> { return %SELF% ( null ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return %SELF% ( null ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { return %SELF% ( null ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return %SELF% ( null ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ( null ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return %SELF% ( null ) ; } <SENTENCE_END/>


Original Name read,string

read

<SENTENCE_START> { if ( preloader . is text ( file ) ) return preloader . texts . get ( file ) ; try { return new string ( read bytes ( ) , "UTF-8" ) ; } catch ( unsupported encoding exception e ) { return null ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( preloader . is text ( file ) ) return preloader . texts . get ( file ) ; try { return new string ( read bytes ( ) , "UTF-8" ) ; } catch ( unsupported encoding exception e ) { return null ; } } <SENTENCE_END/>

string

<SENTENCE_START> { if ( preloader . is text ( file ) ) return preloader . texts . get ( file ) ; try { return new string ( read bytes ( ) , "UTF-8" ) ; } catch ( unsupported encoding exception e ) { return null ; } } <SENTENCE_END/>

(Copy Probability: 46.5%)

<SENTENCE_START> { if ( preloader . is text ( file ) ) return preloader . texts . get ( file ) ; try { return new string ( read bytes ( ) , "UTF-8" ) ; } catch ( unsupported encoding exception e ) { return null ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( preloader . is text ( file ) ) return preloader . texts . get ( file ) ; try { return new string ( read bytes ( ) , "UTF-8" ) ; } catch ( unsupported encoding exception e ) { return null ; } } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { if ( preloader . is text ( file ) ) return preloader . texts . get ( file ) ; try { return new string ( read bytes ( ) , "UTF-8" ) ; } catch ( unsupported encoding exception e ) { return null ; } } <SENTENCE_END/>


Original Name read,bytes

read

<SENTENCE_START> { int length = ( int ) length ( ) ; if ( length == 0 ) length = 512 ; byte [ ] buffer = new byte [ length ] ; int position = 0 ; input stream input = read ( ) ; try { while ( true ) { int count = input . read ( buffer , position , buffer . length - position ) ; if ( count == - 1 ) break ; position += count ; if ( position == buffer . length ) { byte [ ] new buffer = new byte [ buffer . length * 2 ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } if ( position < buffer . length ) { byte [ ] new buffer = new byte [ position ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } return buffer ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { int length = ( int ) length ( ) ; if ( length == 0 ) length = 512 ; byte [ ] buffer = new byte [ length ] ; int position = 0 ; input stream input = read ( ) ; try { while ( true ) { int count = input . read ( buffer , position , buffer . length - position ) ; if ( count == - 1 ) break ; position += count ; if ( position == buffer . length ) { byte [ ] new buffer = new byte [ buffer . length * 2 ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } if ( position < buffer . length ) { byte [ ] new buffer = new byte [ position ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } return buffer ; } <SENTENCE_END/>

bytes

<SENTENCE_START> { int length = ( int ) length ( ) ; if ( length == 0 ) length = 512 ; byte [ ] buffer = new byte [ length ] ; int position = 0 ; input stream input = read ( ) ; try { while ( true ) { int count = input . read ( buffer , position , buffer . length - position ) ; if ( count == - 1 ) break ; position += count ; if ( position == buffer . length ) { byte [ ] new buffer = new byte [ buffer . length * 2 ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } if ( position < buffer . length ) { byte [ ] new buffer = new byte [ position ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } return buffer ; } <SENTENCE_END/>

(Copy Probability: 8.6%)

<SENTENCE_START> { int length = ( int ) length ( ) ; if ( length == 0 ) length = 512 ; byte [ ] buffer = new byte [ length ] ; int position = 0 ; input stream input = read ( ) ; try { while ( true ) { int count = input . read ( buffer , position , buffer . length - position ) ; if ( count == - 1 ) break ; position += count ; if ( position == buffer . length ) { byte [ ] new buffer = new byte [ buffer . length * 2 ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } if ( position < buffer . length ) { byte [ ] new buffer = new byte [ position ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } return buffer ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int length = ( int ) length ( ) ; if ( length == 0 ) length = 512 ; byte [ ] buffer = new byte [ length ] ; int position = 0 ; input stream input = read ( ) ; try { while ( true ) { int count = input . read ( buffer , position , buffer . length - position ) ; if ( count == - 1 ) break ; position += count ; if ( position == buffer . length ) { byte [ ] new buffer = new byte [ buffer . length * 2 ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } if ( position < buffer . length ) { byte [ ] new buffer = new byte [ position ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } return buffer ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { int length = ( int ) length ( ) ; if ( length == 0 ) length = 512 ; byte [ ] buffer = new byte [ length ] ; int position = 0 ; input stream input = read ( ) ; try { while ( true ) { int count = input . read ( buffer , position , buffer . length - position ) ; if ( count == - 1 ) break ; position += count ; if ( position == buffer . length ) { byte [ ] new buffer = new byte [ buffer . length * 2 ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } if ( position < buffer . length ) { byte [ ] new buffer = new byte [ position ] ; system . arraycopy ( buffer , 0 , new buffer , 0 , position ) ; buffer = new buffer ; } return buffer ; } <SENTENCE_END/>


Original Name read,bytes

read

<SENTENCE_START> { input stream input = read ( ) ; int position = 0 ; try { while ( true ) { int count = input . read ( bytes , offset + position , size - position ) ; if ( count <= 0 ) break ; position += count ; } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } return position - offset ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { input stream input = read ( ) ; int position = 0 ; try { while ( true ) { int count = input . read ( bytes , offset + position , size - position ) ; if ( count <= 0 ) break ; position += count ; } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } return position - offset ; } <SENTENCE_END/>

bytes

<SENTENCE_START> { input stream input = read ( ) ; int position = 0 ; try { while ( true ) { int count = input . read ( bytes , offset + position , size - position ) ; if ( count <= 0 ) break ; position += count ; } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } return position - offset ; } <SENTENCE_END/>

(Copy Probability: 13.7%)

<SENTENCE_START> { input stream input = read ( ) ; int position = 0 ; try { while ( true ) { int count = input . read ( bytes , offset + position , size - position ) ; if ( count <= 0 ) break ; position += count ; } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } return position - offset ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { input stream input = read ( ) ; int position = 0 ; try { while ( true ) { int count = input . read ( bytes , offset + position , size - position ) ; if ( count <= 0 ) break ; position += count ; } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } return position - offset ; } <SENTENCE_END/>

(Copy Probability: 10.2%)

<SENTENCE_START> { input stream input = read ( ) ; int position = 0 ; try { while ( true ) { int count = input . read ( bytes , offset + position , size - position ) ; if ( count <= 0 ) break ; position += count ; } } catch ( io exception ex ) { throw new gdx runtime exception ( "Error reading file: " + this , ex ) ; } finally { try { if ( input != null ) input . close ( ) ; } catch ( io exception ignored ) { } } return position - offset ; } <SENTENCE_END/>


Original Name write

write

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>


Original Name write

write

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>


Original Name writer

writer

<SENTENCE_START> { return %SELF% ( append , null ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return %SELF% ( append , null ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ( append , null ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ( append , null ) ; } <SENTENCE_END/>


Original Name writer

writer

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>


Original Name write,string

write

<SENTENCE_START> { %SELF% ( string , append , null ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( string , append , null ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { %SELF% ( string , append , null ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( string , append , null ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( string , append , null ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { %SELF% ( string , append , null ) ; } <SENTENCE_END/>


Original Name write,string

write

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>


Original Name write,bytes

write

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

bytes

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>


Original Name write,bytes

write

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

bytes

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot write to files in GWT backend" ) ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return preloader . %SELF% ( file , filter ) ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { return preloader . %SELF% ( file , suffix ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return preloader . %SELF% ( file , suffix ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return preloader . %SELF% ( file , suffix ) ; } <SENTENCE_END/>

(Copy Probability: 14.5%)

<SENTENCE_START> { return preloader . %SELF% ( file , suffix ) ; } <SENTENCE_END/>


Original Name is,directory

is

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

directory

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>


Original Name child

child

<SENTENCE_START> { return new gwt file handle ( preloader , ( file . is empty ( ) ? "" : ( file + ( file . ends with ( "/" ) ? "" : "/" ) ) ) + name , file type . internal ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return new gwt file handle ( preloader , ( file . is empty ( ) ? "" : ( file + ( file . ends with ( "/" ) ? "" : "/" ) ) ) + name , file type . internal ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new gwt file handle ( preloader , ( file . is empty ( ) ? "" : ( file + ( file . ends with ( "/" ) ? "" : "/" ) ) ) + name , file type . internal ) ; } <SENTENCE_END/>

(Copy Probability: 33.1%)

<SENTENCE_START> { return new gwt file handle ( preloader , ( file . is empty ( ) ? "" : ( file + ( file . ends with ( "/" ) ? "" : "/" ) ) ) + name , file type . internal ) ; } <SENTENCE_END/>


Original Name parent

parent

<SENTENCE_START> { int index = file . last index of ( "/" ) ; string dir = "" ; if ( index > 0 ) dir = file . substring ( 0 , index ) ; return new gwt file handle ( preloader , dir , type ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { int index = file . last index of ( "/" ) ; string dir = "" ; if ( index > 0 ) dir = file . substring ( 0 , index ) ; return new gwt file handle ( preloader , dir , type ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int index = file . last index of ( "/" ) ; string dir = "" ; if ( index > 0 ) dir = file . substring ( 0 , index ) ; return new gwt file handle ( preloader , dir , type ) ; } <SENTENCE_END/>

(Copy Probability: 15.8%)

<SENTENCE_START> { int index = file . last index of ( "/" ) ; string dir = "" ; if ( index > 0 ) dir = file . substring ( 0 , index ) ; return new gwt file handle ( preloader , dir , type ) ; } <SENTENCE_END/>


Original Name sibling

sibling

<SENTENCE_START> { return parent ( ) . child ( fix slashes ( name ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return parent ( ) . child ( fix slashes ( name ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return parent ( ) . child ( fix slashes ( name ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return parent ( ) . child ( fix slashes ( name ) ) ; } <SENTENCE_END/>


Original Name mkdirs

mkdirs

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot mkdirs with an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot mkdirs with an internal file: " + file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot mkdirs with an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot mkdirs with an internal file: " + file ) ; } <SENTENCE_END/>


Original Name exists

exists

<SENTENCE_START> { return preloader . contains ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return preloader . contains ( file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return preloader . contains ( file ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { return preloader . contains ( file ) ; } <SENTENCE_END/>


Original Name delete

delete

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>


Original Name delete,directory

delete

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

directory

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot delete an internal file: " + file ) ; } <SENTENCE_END/>


Original Name copy,to

copy

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot copy to an internal file: " + dest ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot copy to an internal file: " + dest ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot copy to an internal file: " + dest ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot copy to an internal file: " + dest ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot copy to an internal file: " + dest ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot copy to an internal file: " + dest ) ; } <SENTENCE_END/>


Original Name move,to

move

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot move an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot move an internal file: " + file ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot move an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot move an internal file: " + file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot move an internal file: " + file ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { throw new gdx runtime exception ( "Cannot move an internal file: " + file ) ; } <SENTENCE_END/>


Original Name length

length

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return preloader . %SELF% ( file ) ; } <SENTENCE_END/>


Original Name last,modified

last

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

modified

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>


Original Name fix,slashes

fix

<SENTENCE_START> { path = path . replace ( '|' , '/' ) ; if ( path . ends with ( "/" ) ) { path = path . substring ( 0 , path . length ( ) - 1 ) ; } return path ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { path = path . replace ( '|' , '/' ) ; if ( path . ends with ( "/" ) ) { path = path . substring ( 0 , path . length ( ) - 1 ) ; } return path ; } <SENTENCE_END/>

slashes

<SENTENCE_START> { path = path . replace ( '|' , '/' ) ; if ( path . ends with ( "/" ) ) { path = path . substring ( 0 , path . length ( ) - 1 ) ; } return path ; } <SENTENCE_END/>

(Copy Probability: 8.8%)

<SENTENCE_START> { path = path . replace ( '|' , '/' ) ; if ( path . ends with ( "/" ) ) { path = path . substring ( 0 , path . length ( ) - 1 ) ; } return path ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { path = path . replace ( '|' , '/' ) ; if ( path . ends with ( "/" ) ) { path = path . substring ( 0 , path . length ( ) - 1 ) ; } return path ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { path = path . replace ( '|' , '/' ) ; if ( path . ends with ( "/" ) ) { path = path . substring ( 0 , path . length ( ) - 1 ) ; } return path ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name copy,soft,body,to,vertex,buffer

copy

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

(Copy Probability: 9.1%)

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

soft

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

(Copy Probability: 98.9%)

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

body

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

(Copy Probability: 94.3%)

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

(Copy Probability: 13.5%)

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

(Copy Probability: 24.0%)

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>

(Copy Probability: 15.7%)

<SENTENCE_START> { softbody jni . bt soft body solver output copy soft body to vertex buffer ( swig c ptr , this , bt soft body . get c ptr ( soft body ) , soft body , bt vertex buffer descriptor . get c ptr ( vertex buffer ) , vertex buffer ) ; } <SENTENCE_END/>


Original Name write

write

<SENTENCE_START> { out . %SELF% ( utf 8 . encode ( b , offset , length ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { out . %SELF% ( utf 8 . encode ( b , offset , length ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { out . %SELF% ( utf 8 . encode ( b , offset , length ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { out . %SELF% ( utf 8 . encode ( b , offset , length ) ) ; } <SENTENCE_END/>


Original Name capacity

capacity

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>


Original Name clear

clear

<SENTENCE_START> { position = 0 ; mark = unset mark ; limit = capacity ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { position = 0 ; mark = unset mark ; limit = capacity ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { position = 0 ; mark = unset mark ; limit = capacity ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { position = 0 ; mark = unset mark ; limit = capacity ; return this ; } <SENTENCE_END/>


Original Name flip

flip

<SENTENCE_START> { limit = position ; position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { limit = position ; position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { limit = position ; position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { limit = position ; position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>


Original Name has,remaining

has

<SENTENCE_START> { return position < limit ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return position < limit ; } <SENTENCE_END/>

remaining

<SENTENCE_START> { return position < limit ; } <SENTENCE_END/>

(Copy Probability: 50.6%)

<SENTENCE_START> { return position < limit ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return position < limit ; } <SENTENCE_END/>

(Copy Probability: 10.0%)

<SENTENCE_START> { return position < limit ; } <SENTENCE_END/>


Original Name limit

limit

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>


Original Name limit

limit

<SENTENCE_START> { if ( new limit < 0 || new limit > capacity ) { throw new illegal argument exception ( ) ; } %SELF% = new limit ; if ( position > new limit ) { position = new limit ; } if ( ( mark != unset mark ) && ( mark > new limit ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { if ( new limit < 0 || new limit > capacity ) { throw new illegal argument exception ( ) ; } %SELF% = new limit ; if ( position > new limit ) { position = new limit ; } if ( ( mark != unset mark ) && ( mark > new limit ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( new limit < 0 || new limit > capacity ) { throw new illegal argument exception ( ) ; } %SELF% = new limit ; if ( position > new limit ) { position = new limit ; } if ( ( mark != unset mark ) && ( mark > new limit ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { if ( new limit < 0 || new limit > capacity ) { throw new illegal argument exception ( ) ; } %SELF% = new limit ; if ( position > new limit ) { position = new limit ; } if ( ( mark != unset mark ) && ( mark > new limit ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>


Original Name mark

mark

<SENTENCE_START> { %SELF% = position ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% = position ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% = position ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { %SELF% = position ; return this ; } <SENTENCE_END/>


Original Name position

position

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>


Original Name position

position

<SENTENCE_START> { if ( new position < 0 || new position > limit ) { throw new illegal argument exception ( ) ; } %SELF% = new position ; if ( ( mark != unset mark ) && ( mark > %SELF% ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { if ( new position < 0 || new position > limit ) { throw new illegal argument exception ( ) ; } %SELF% = new position ; if ( ( mark != unset mark ) && ( mark > %SELF% ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( new position < 0 || new position > limit ) { throw new illegal argument exception ( ) ; } %SELF% = new position ; if ( ( mark != unset mark ) && ( mark > %SELF% ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { if ( new position < 0 || new position > limit ) { throw new illegal argument exception ( ) ; } %SELF% = new position ; if ( ( mark != unset mark ) && ( mark > %SELF% ) ) { mark = unset mark ; } return this ; } <SENTENCE_END/>


Original Name remaining

remaining

<SENTENCE_START> { return limit - position ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return limit - position ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return limit - position ; } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { return limit - position ; } <SENTENCE_END/>


Original Name reset

reset

<SENTENCE_START> { if ( mark == unset mark ) { throw new invalid mark exception ( ) ; } position = mark ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { if ( mark == unset mark ) { throw new invalid mark exception ( ) ; } position = mark ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( mark == unset mark ) { throw new invalid mark exception ( ) ; } position = mark ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { if ( mark == unset mark ) { throw new invalid mark exception ( ) ; } position = mark ; return this ; } <SENTENCE_END/>


Original Name rewind

rewind

<SENTENCE_START> { position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { position = 0 ; mark = unset mark ; return this ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,hit,point,in,world

set

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

hit

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

point

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.8%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

world

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 31.8%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 30.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,hit,point,in,world

get

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

hit

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

point

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 98.4%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

world

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 30.0%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 29.1%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit point in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,hit,normal,in,world

set

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

hit

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

normal

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

world

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 30.3%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 28.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,hit,normal,in,world

get

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

hit

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

normal

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 98.2%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

world

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 29.0%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 27.7%)

<SENTENCE_START> { long c ptr = dynamics jni . bt vehicle raycaster bt vehicle raycaster result hit normal in world get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,dist,fraction

set

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

dist

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

fraction

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 47.3%)

<SENTENCE_START> { dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,dist,fraction

get

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>

dist

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>

fraction

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 55.3%)

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster bt vehicle raycaster result dist fraction get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name cast,ray

cast

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster cast ray ( swig c ptr , this , from , to , bt vehicle raycaster . bt vehicle raycaster result . get c ptr ( result ) , result ) ; } <SENTENCE_END/>

(Copy Probability: 18.3%)

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster cast ray ( swig c ptr , this , from , to , bt vehicle raycaster . bt vehicle raycaster result . get c ptr ( result ) , result ) ; } <SENTENCE_END/>

ray

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster cast ray ( swig c ptr , this , from , to , bt vehicle raycaster . bt vehicle raycaster result . get c ptr ( result ) , result ) ; } <SENTENCE_END/>

(Copy Probability: 97.3%)

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster cast ray ( swig c ptr , this , from , to , bt vehicle raycaster . bt vehicle raycaster result . get c ptr ( result ) , result ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster cast ray ( swig c ptr , this , from , to , bt vehicle raycaster . bt vehicle raycaster result . get c ptr ( result ) , result ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { return dynamics jni . bt vehicle raycaster cast ray ( swig c ptr , this , from , to , bt vehicle raycaster . bt vehicle raycaster result . get c ptr ( result ) , result ) ; } <SENTENCE_END/>


Original Name begin

begin

<SENTENCE_START> { render data . clear ( ) ; buffered particles count = 0 ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { render data . clear ( ) ; buffered particles count = 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { render data . clear ( ) ; buffered particles count = 0 ; } <SENTENCE_END/>

(Copy Probability: 60.0%)

<SENTENCE_START> { render data . clear ( ) ; buffered particles count = 0 ; } <SENTENCE_END/>


Original Name end

end

<SENTENCE_START> { if ( buffered particles count > 0 ) { ensure capacity ( buffered particles count ) ; flush ( sorter . sort ( render data ) ) ; } } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { if ( buffered particles count > 0 ) { ensure capacity ( buffered particles count ) ; flush ( sorter . sort ( render data ) ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( buffered particles count > 0 ) { ensure capacity ( buffered particles count ) ; flush ( sorter . sort ( render data ) ) ; } } <SENTENCE_END/>

(Copy Probability: 35.0%)

<SENTENCE_START> { if ( buffered particles count > 0 ) { ensure capacity ( buffered particles count ) ; flush ( sorter . sort ( render data ) ) ; } } <SENTENCE_END/>


Original Name ensure,capacity

ensure

<SENTENCE_START> { if ( current capacity >= capacity ) return ; sorter . %SELF% ( capacity ) ; alloc particles data ( capacity ) ; current capacity = capacity ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { if ( current capacity >= capacity ) return ; sorter . %SELF% ( capacity ) ; alloc particles data ( capacity ) ; current capacity = capacity ; } <SENTENCE_END/>

capacity

<SENTENCE_START> { if ( current capacity >= capacity ) return ; sorter . %SELF% ( capacity ) ; alloc particles data ( capacity ) ; current capacity = capacity ; } <SENTENCE_END/>

(Copy Probability: 35.3%)

<SENTENCE_START> { if ( current capacity >= capacity ) return ; sorter . %SELF% ( capacity ) ; alloc particles data ( capacity ) ; current capacity = capacity ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( current capacity >= capacity ) return ; sorter . %SELF% ( capacity ) ; alloc particles data ( capacity ) ; current capacity = capacity ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( current capacity >= capacity ) return ; sorter . %SELF% ( capacity ) ; alloc particles data ( capacity ) ; current capacity = capacity ; } <SENTENCE_END/>


Original Name reset,capacity

reset

<SENTENCE_START> { current capacity = buffered particles count = 0 ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { current capacity = buffered particles count = 0 ; } <SENTENCE_END/>

capacity

<SENTENCE_START> { current capacity = buffered particles count = 0 ; } <SENTENCE_END/>

(Copy Probability: 77.9%)

<SENTENCE_START> { current capacity = buffered particles count = 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { current capacity = buffered particles count = 0 ; } <SENTENCE_END/>

(Copy Probability: 9.7%)

<SENTENCE_START> { current capacity = buffered particles count = 0 ; } <SENTENCE_END/>


Original Name set,camera

set

<SENTENCE_START> { this . camera = camera ; sorter . %SELF% ( camera ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { this . camera = camera ; sorter . %SELF% ( camera ) ; } <SENTENCE_END/>

camera

<SENTENCE_START> { this . camera = camera ; sorter . %SELF% ( camera ) ; } <SENTENCE_END/>

(Copy Probability: 11.2%)

<SENTENCE_START> { this . camera = camera ; sorter . %SELF% ( camera ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . camera = camera ; sorter . %SELF% ( camera ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { this . camera = camera ; sorter . %SELF% ( camera ) ; } <SENTENCE_END/>


Original Name get,sorter

get

<SENTENCE_START> { return sorter ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return sorter ; } <SENTENCE_END/>

sorter

<SENTENCE_START> { return sorter ; } <SENTENCE_END/>

(Copy Probability: 21.6%)

<SENTENCE_START> { return sorter ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return sorter ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return sorter ; } <SENTENCE_END/>


Original Name set,sorter

set

<SENTENCE_START> { this . sorter = sorter ; sorter . set camera ( camera ) ; sorter . ensure capacity ( current capacity ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { this . sorter = sorter ; sorter . set camera ( camera ) ; sorter . ensure capacity ( current capacity ) ; } <SENTENCE_END/>

sorter

<SENTENCE_START> { this . sorter = sorter ; sorter . set camera ( camera ) ; sorter . ensure capacity ( current capacity ) ; } <SENTENCE_END/>

(Copy Probability: 27.5%)

<SENTENCE_START> { this . sorter = sorter ; sorter . set camera ( camera ) ; sorter . ensure capacity ( current capacity ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . sorter = sorter ; sorter . set camera ( camera ) ; sorter . ensure capacity ( current capacity ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { this . sorter = sorter ; sorter . set camera ( camera ) ; sorter . ensure capacity ( current capacity ) ; } <SENTENCE_END/>


Original Name get,buffered,count

get

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>

buffered

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>

(Copy Probability: 97.4%)

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>

count

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>

(Copy Probability: 94.5%)

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>

(Copy Probability: 17.8%)

<SENTENCE_START> { return buffered particles count ; } <SENTENCE_END/>


Original Name delegate

delegate

<SENTENCE_START> { if ( action == null ) return true ; return action . act ( delta * scale ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { if ( action == null ) return true ; return action . act ( delta * scale ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( action == null ) return true ; return action . act ( delta * scale ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { if ( action == null ) return true ; return action . act ( delta * scale ) ; } <SENTENCE_END/>


Original Name get,scale

get

<SENTENCE_START> { return scale ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return scale ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return scale ; } <SENTENCE_END/>

(Copy Probability: 91.4%)

<SENTENCE_START> { return scale ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return scale ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { return scale ; } <SENTENCE_END/>


Original Name set,scale

set

<SENTENCE_START> { this . scale = scale ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { this . scale = scale ; } <SENTENCE_END/>

scale

<SENTENCE_START> { this . scale = scale ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { this . scale = scale ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . scale = scale ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { this . scale = scale ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name has,hull,flag

has

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

hull

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 92.0%)

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

flag

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 96.1%)

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 16.7%)

<SENTENCE_START> { return linear math jni . hull desc has hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>


Original Name set,hull,flag

set

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

hull

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 94.5%)

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

flag

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 93.5%)

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 9.6%)

<SENTENCE_START> { linear math jni . hull desc set hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>


Original Name clear,hull,flag

clear

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

hull

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 83.4%)

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

flag

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 74.3%)

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>

(Copy Probability: 12.7%)

<SENTENCE_START> { linear math jni . hull desc clear hull flag ( swig c ptr , this , flag ) ; } <SENTENCE_END/>


Original Name set,m,flags

set

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

flags

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 16.2%)

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { linear math jni . hull desc m flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,m,flags

get

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

flags

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 12.5%)

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return linear math jni . hull desc m flags get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,m,vcount

set

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.5%)

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

vcount

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 17.6%)

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { linear math jni . hull desc m vcount set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,m,vcount

get

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 94.2%)

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>

vcount

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 13.9%)

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return linear math jni . hull desc m vcount get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,m,vertices

set

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

vertices

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 62.2%)

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { linear math jni . hull desc m vertices set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,m,vertices

get

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

vertices

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 77.8%)

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { long c ptr = linear math jni . hull desc m vertices get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,m,vertex,stride

set

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

stride

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 75.0%)

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { linear math jni . hull desc m vertex stride set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,m,vertex,stride

get

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

stride

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 80.3%)

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { return linear math jni . hull desc m vertex stride get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,m,normal,epsilon

set

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

normal

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

epsilon

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 36.7%)

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { linear math jni . hull desc m normal epsilon set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,m,normal,epsilon

get

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

normal

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

epsilon

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 43.6%)

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { return linear math jni . hull desc m normal epsilon get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,m,max,vertices

set

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

vertices

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 58.8%)

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 15.7%)

<SENTENCE_START> { linear math jni . hull desc m max vertices set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,m,max,vertices

get

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

vertices

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 60.3%)

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 16.9%)

<SENTENCE_START> { return linear math jni . hull desc m max vertices get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,m,max,faces

set

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

faces

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 76.7%)

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 20.7%)

<SENTENCE_START> { linear math jni . hull desc m max faces set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,m,max,faces

get

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

m

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

faces

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 78.4%)

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 22.2%)

<SENTENCE_START> { return linear math jni . hull desc m max faces get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name abs

abs

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>


Original Name atan,2

atan

<SENTENCE_START> { return math . %SELF% ( y , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return math . %SELF% ( y , x ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return math . %SELF% ( y , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return math . %SELF% ( y , x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( y , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return math . %SELF% ( y , x ) ; } <SENTENCE_END/>


Original Name ceil

ceil

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>


Original Name cos

cos

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>


Original Name floor

floor

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>


Original Name pow

pow

<SENTENCE_START> { return math . %SELF% ( a , b ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a , b ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a , b ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return math . %SELF% ( a , b ) ; } <SENTENCE_END/>


Original Name round

round

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>


Original Name sin

sin

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>


Original Name sqrt

sqrt

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . %SELF% ( a ) ; } <SENTENCE_END/>


Original Name set,use,browser,cache

set

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

use

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

(Copy Probability: 96.9%)

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

browser

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

(Copy Probability: 97.4%)

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

cache

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

(Copy Probability: 58.3%)

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { this . use browser cache = use browser cache ; } <SENTENCE_END/>


Original Name is,use,browser,cache

is

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

use

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

(Copy Probability: 84.5%)

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

browser

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

(Copy Probability: 76.1%)

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

cache

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

(Copy Probability: 25.4%)

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { return use browser cache ; } <SENTENCE_END/>


Original Name set,use,inline,base,64

set

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

use

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 84.2%)

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

inline

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 61.8%)

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

base

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 23.5%)

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

64

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { this . use inline base 64 = use inline base 64 ; } <SENTENCE_END/>


Original Name is,use,inline,base,64

is

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

use

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 46.9%)

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

inline

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 70.6%)

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

base

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 31.1%)

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

64

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { return use inline base 64 ; } <SENTENCE_END/>


Original Name load

load

<SENTENCE_START> { switch ( type ) { case text : load text ( url , ( asset loader listener < string > ) listener ) ; break ; case image : load image ( url , mime type , ( asset loader listener < image element > ) listener ) ; break ; case binary : load binary ( url , ( asset loader listener < blob > ) listener ) ; break ; case audio : load audio ( url , ( asset loader listener < void > ) listener ) ; break ; case directory : listener . on success ( null ) ; break ; default : throw new gdx runtime exception ( "Unsupported asset type " + type ) ; } } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { switch ( type ) { case text : load text ( url , ( asset loader listener < string > ) listener ) ; break ; case image : load image ( url , mime type , ( asset loader listener < image element > ) listener ) ; break ; case binary : load binary ( url , ( asset loader listener < blob > ) listener ) ; break ; case audio : load audio ( url , ( asset loader listener < void > ) listener ) ; break ; case directory : listener . on success ( null ) ; break ; default : throw new gdx runtime exception ( "Unsupported asset type " + type ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { switch ( type ) { case text : load text ( url , ( asset loader listener < string > ) listener ) ; break ; case image : load image ( url , mime type , ( asset loader listener < image element > ) listener ) ; break ; case binary : load binary ( url , ( asset loader listener < blob > ) listener ) ; break ; case audio : load audio ( url , ( asset loader listener < void > ) listener ) ; break ; case directory : listener . on success ( null ) ; break ; default : throw new gdx runtime exception ( "Unsupported asset type " + type ) ; } } <SENTENCE_END/>

(Copy Probability: 12.5%)

<SENTENCE_START> { switch ( type ) { case text : load text ( url , ( asset loader listener < string > ) listener ) ; break ; case image : load image ( url , mime type , ( asset loader listener < image element > ) listener ) ; break ; case binary : load binary ( url , ( asset loader listener < blob > ) listener ) ; break ; case audio : load audio ( url , ( asset loader listener < void > ) listener ) ; break ; case directory : listener . on success ( null ) ; break ; default : throw new gdx runtime exception ( "Unsupported asset type " + type ) ; } } <SENTENCE_END/>


Original Name load,text

load

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { listener . on success ( xhr . get response text ( ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set request header ( "Content-Type" , "text/plain; charset=utf-8" ) ; request . send ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { listener . on success ( xhr . get response text ( ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set request header ( "Content-Type" , "text/plain; charset=utf-8" ) ; request . send ( ) ; } <SENTENCE_END/>

text

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { listener . on success ( xhr . get response text ( ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set request header ( "Content-Type" , "text/plain; charset=utf-8" ) ; request . send ( ) ; } <SENTENCE_END/>

(Copy Probability: 25.5%)

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { listener . on success ( xhr . get response text ( ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set request header ( "Content-Type" , "text/plain; charset=utf-8" ) ; request . send ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { listener . on success ( xhr . get response text ( ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set request header ( "Content-Type" , "text/plain; charset=utf-8" ) ; request . send ( ) ; } <SENTENCE_END/>

(Copy Probability: 13.0%)

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { listener . on success ( xhr . get response text ( ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set request header ( "Content-Type" , "text/plain; charset=utf-8" ) ; request . send ( ) ; } <SENTENCE_END/>


Original Name load,binary

load

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { int 8 array data = typed arrays . create int 8 array ( xhr . get response array buffer ( ) ) ; listener . on success ( new blob ( data ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set response type ( response type . array buffer ) ; request . send ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { int 8 array data = typed arrays . create int 8 array ( xhr . get response array buffer ( ) ) ; listener . on success ( new blob ( data ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set response type ( response type . array buffer ) ; request . send ( ) ; } <SENTENCE_END/>

binary

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { int 8 array data = typed arrays . create int 8 array ( xhr . get response array buffer ( ) ) ; listener . on success ( new blob ( data ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set response type ( response type . array buffer ) ; request . send ( ) ; } <SENTENCE_END/>

(Copy Probability: 15.2%)

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { int 8 array data = typed arrays . create int 8 array ( xhr . get response array buffer ( ) ) ; listener . on success ( new blob ( data ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set response type ( response type . array buffer ) ; request . send ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { int 8 array data = typed arrays . create int 8 array ( xhr . get response array buffer ( ) ) ; listener . on success ( new blob ( data ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set response type ( response type . array buffer ) ; request . send ( ) ; } <SENTENCE_END/>

(Copy Probability: 12.0%)

<SENTENCE_START> { xml http request request = xml http request . create ( ) ; request . set on ready state change ( new ready state change handler ( ) { @ override public void on ready state change ( xml http request xhr ) { if ( xhr . get ready state ( ) == xml http request . done ) { if ( xhr . get status ( ) != 200 ) { listener . on failure ( ) ; } else { int 8 array data = typed arrays . create int 8 array ( xhr . get response array buffer ( ) ) ; listener . on success ( new blob ( data ) ) ; } } } } ) ; set on progress ( request , listener ) ; request . open ( "GET" , url ) ; request . set response type ( response type . array buffer ) ; request . send ( ) ; } <SENTENCE_END/>


Original Name load,audio

load

<SENTENCE_START> { if ( use browser cache ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { listener . on success ( null ) ; } } ) ; } else { listener . on success ( null ) ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( use browser cache ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { listener . on success ( null ) ; } } ) ; } else { listener . on success ( null ) ; } } <SENTENCE_END/>

audio

<SENTENCE_START> { if ( use browser cache ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { listener . on success ( null ) ; } } ) ; } else { listener . on success ( null ) ; } } <SENTENCE_END/>

(Copy Probability: 36.8%)

<SENTENCE_START> { if ( use browser cache ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { listener . on success ( null ) ; } } ) ; } else { listener . on success ( null ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( use browser cache ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { listener . on success ( null ) ; } } ) ; } else { listener . on success ( null ) ; } } <SENTENCE_END/>

(Copy Probability: 28.3%)

<SENTENCE_START> { if ( use browser cache ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { listener . on success ( null ) ; } } ) ; } else { listener . on success ( null ) ; } } <SENTENCE_END/>


Original Name load,image

load

<SENTENCE_START> { if ( use browser cache || use inline base 64 ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; if ( is use inline base 64 ( ) ) { image . set src ( "data:" + mime type + ";base64," + result . to base 64 ( ) ) ; } else { image . set src ( url ) ; } } } ) ; } else { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; image . set src ( url ) ; } } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { if ( use browser cache || use inline base 64 ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; if ( is use inline base 64 ( ) ) { image . set src ( "data:" + mime type + ";base64," + result . to base 64 ( ) ) ; } else { image . set src ( url ) ; } } } ) ; } else { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; image . set src ( url ) ; } } <SENTENCE_END/>

image

<SENTENCE_START> { if ( use browser cache || use inline base 64 ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; if ( is use inline base 64 ( ) ) { image . set src ( "data:" + mime type + ";base64," + result . to base 64 ( ) ) ; } else { image . set src ( url ) ; } } } ) ; } else { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; image . set src ( url ) ; } } <SENTENCE_END/>

(Copy Probability: 29.7%)

<SENTENCE_START> { if ( use browser cache || use inline base 64 ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; if ( is use inline base 64 ( ) ) { image . set src ( "data:" + mime type + ";base64," + result . to base 64 ( ) ) ; } else { image . set src ( url ) ; } } } ) ; } else { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; image . set src ( url ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( use browser cache || use inline base 64 ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; if ( is use inline base 64 ( ) ) { image . set src ( "data:" + mime type + ";base64," + result . to base 64 ( ) ) ; } else { image . set src ( url ) ; } } } ) ; } else { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; image . set src ( url ) ; } } <SENTENCE_END/>

(Copy Probability: 11.3%)

<SENTENCE_START> { if ( use browser cache || use inline base 64 ) { load binary ( url , new asset loader listener < blob > ( ) { @ override public void on progress ( double amount ) { listener . on progress ( amount ) ; } @ override public void on failure ( ) { listener . on failure ( ) ; } @ override public void on success ( blob result ) { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; if ( is use inline base 64 ( ) ) { image . set src ( "data:" + mime type + ";base64," + result . to base 64 ( ) ) ; } else { image . set src ( url ) ; } } } ) ; } else { final image element image = create image ( ) ; hook img listener ( image , new img event listener ( ) { @ override public void on event ( native event event ) { if ( event . get type ( ) . equals ( "error" ) ) listener . on failure ( ) ; else listener . on success ( image ) ; } } ) ; image . set src ( url ) ; } } <SENTENCE_END/>


Original Name create,buffer,object

create

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>

(Copy Probability: 22.9%)

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>

object

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>

(Copy Probability: 16.8%)

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { int result = gdx . gl 20 . gl gen buffer ( ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , result ) ; gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . capacity ( ) , null , usage ) ; gdx . gl 20 . gl bind buffer ( gl 20 . gl array buffer , 0 ) ; return result ; } <SENTENCE_END/>


Original Name buffer,changed

buffer

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer sub data ( gl 20 . gl array buffer , 0 , byte buffer . limit ( ) , byte buffer ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer sub data ( gl 20 . gl array buffer , 0 , byte buffer . limit ( ) , byte buffer ) ; is dirty = false ; } } <SENTENCE_END/>

changed

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer sub data ( gl 20 . gl array buffer , 0 , byte buffer . limit ( ) , byte buffer ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer sub data ( gl 20 . gl array buffer , 0 , byte buffer . limit ( ) , byte buffer ) ; is dirty = false ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer sub data ( gl 20 . gl array buffer , 0 , byte buffer . limit ( ) , byte buffer ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 7.8%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer sub data ( gl 20 . gl array buffer , 0 , byte buffer . limit ( ) , byte buffer ) ; is dirty = false ; } } <SENTENCE_END/>


Original Name invalidate

invalidate

<SENTENCE_START> { buffer handle = create buffer object ( ) ; is dirty = true ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { buffer handle = create buffer object ( ) ; is dirty = true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { buffer handle = create buffer object ( ) ; is dirty = true ; } <SENTENCE_END/>

(Copy Probability: 33.6%)

<SENTENCE_START> { buffer handle = create buffer object ( ) ; is dirty = true ; } <SENTENCE_END/>


Original Name get,buffer,handle

get

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>

(Copy Probability: 67.7%)

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>

handle

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>

(Copy Probability: 49.7%)

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return buffer handle ; } <SENTENCE_END/>


Original Name should,collide

should

<SENTENCE_START> { filter filter a = fixture a . get filter data ( ) ; filter filter b = fixture b . get filter data ( ) ; if ( filter a . group index == filter b . group index && filter a . group index != 0 ) { return filter a . group index > 0 ; } boolean collide = ( filter a . mask bits & filter b . category bits ) != 0 && ( filter a . category bits & filter b . mask bits ) != 0 ; return collide ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { filter filter a = fixture a . get filter data ( ) ; filter filter b = fixture b . get filter data ( ) ; if ( filter a . group index == filter b . group index && filter a . group index != 0 ) { return filter a . group index > 0 ; } boolean collide = ( filter a . mask bits & filter b . category bits ) != 0 && ( filter a . category bits & filter b . mask bits ) != 0 ; return collide ; } <SENTENCE_END/>

collide

<SENTENCE_START> { filter filter a = fixture a . get filter data ( ) ; filter filter b = fixture b . get filter data ( ) ; if ( filter a . group index == filter b . group index && filter a . group index != 0 ) { return filter a . group index > 0 ; } boolean collide = ( filter a . mask bits & filter b . category bits ) != 0 && ( filter a . category bits & filter b . mask bits ) != 0 ; return collide ; } <SENTENCE_END/>

(Copy Probability: 29.6%)

<SENTENCE_START> { filter filter a = fixture a . get filter data ( ) ; filter filter b = fixture b . get filter data ( ) ; if ( filter a . group index == filter b . group index && filter a . group index != 0 ) { return filter a . group index > 0 ; } boolean collide = ( filter a . mask bits & filter b . category bits ) != 0 && ( filter a . category bits & filter b . mask bits ) != 0 ; return collide ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { filter filter a = fixture a . get filter data ( ) ; filter filter b = fixture b . get filter data ( ) ; if ( filter a . group index == filter b . group index && filter a . group index != 0 ) { return filter a . group index > 0 ; } boolean collide = ( filter a . mask bits & filter b . category bits ) != 0 && ( filter a . category bits & filter b . mask bits ) != 0 ; return collide ; } <SENTENCE_END/>

(Copy Probability: 43.5%)

<SENTENCE_START> { filter filter a = fixture a . get filter data ( ) ; filter filter b = fixture b . get filter data ( ) ; if ( filter a . group index == filter b . group index && filter a . group index != 0 ) { return filter a . group index > 0 ; } boolean collide = ( filter a . mask bits & filter b . category bits ) != 0 && ( filter a . category bits & filter b . mask bits ) != 0 ; return collide ; } <SENTENCE_END/>


Original Name init

init

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . polygon ) ; assert ( m fixture b . get type ( ) == shape type . polygon ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . polygon ) ; assert ( m fixture b . get type ( ) == shape type . polygon ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . polygon ) ; assert ( m fixture b . get type ( ) == shape type . polygon ) ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . polygon ) ; assert ( m fixture b . get type ( ) == shape type . polygon ) ; } <SENTENCE_END/>


Original Name add,emitter

add

<SENTENCE_START> { particle controller controller = create billboard controller ( colors , particle texture ) ; controller . init ( ) ; controller . start ( ) ; emitters . add ( controller ) ; controller . translate ( translation ) ; ui . add action ( new rotation action ( controller , action axis , action rotation ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { particle controller controller = create billboard controller ( colors , particle texture ) ; controller . init ( ) ; controller . start ( ) ; emitters . add ( controller ) ; controller . translate ( translation ) ; ui . add action ( new rotation action ( controller , action axis , action rotation ) ) ; } <SENTENCE_END/>

emitter

<SENTENCE_START> { particle controller controller = create billboard controller ( colors , particle texture ) ; controller . init ( ) ; controller . start ( ) ; emitters . add ( controller ) ; controller . translate ( translation ) ; ui . add action ( new rotation action ( controller , action axis , action rotation ) ) ; } <SENTENCE_END/>

(Copy Probability: 65.6%)

<SENTENCE_START> { particle controller controller = create billboard controller ( colors , particle texture ) ; controller . init ( ) ; controller . start ( ) ; emitters . add ( controller ) ; controller . translate ( translation ) ; ui . add action ( new rotation action ( controller , action axis , action rotation ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { particle controller controller = create billboard controller ( colors , particle texture ) ; controller . init ( ) ; controller . start ( ) ; emitters . add ( controller ) ; controller . translate ( translation ) ; ui . add action ( new rotation action ( controller , action axis , action rotation ) ) ; } <SENTENCE_END/>

(Copy Probability: 17.2%)

<SENTENCE_START> { particle controller controller = create billboard controller ( colors , particle texture ) ; controller . init ( ) ; controller . start ( ) ; emitters . add ( controller ) ; controller . translate ( translation ) ; ui . add action ( new rotation action ( controller , action axis , action rotation ) ) ; } <SENTENCE_END/>


Original Name setup,ui

setup

<SENTENCE_START> { skin skin = assets . get ( default skin ) ; table table = new table ( ) ; table . set fill parent ( true ) ; table . top ( ) . left ( ) . add ( new label ( "FPS " , skin ) ) . left ( ) ; table . add ( fps label = new label ( "" , skin ) ) . left ( ) . expand x ( ) . row ( ) ; ui . add actor ( table ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { skin skin = assets . get ( default skin ) ; table table = new table ( ) ; table . set fill parent ( true ) ; table . top ( ) . left ( ) . add ( new label ( "FPS " , skin ) ) . left ( ) ; table . add ( fps label = new label ( "" , skin ) ) . left ( ) . expand x ( ) . row ( ) ; ui . add actor ( table ) ; } <SENTENCE_END/>

ui

<SENTENCE_START> { skin skin = assets . get ( default skin ) ; table table = new table ( ) ; table . set fill parent ( true ) ; table . top ( ) . left ( ) . add ( new label ( "FPS " , skin ) ) . left ( ) ; table . add ( fps label = new label ( "" , skin ) ) . left ( ) . expand x ( ) . row ( ) ; ui . add actor ( table ) ; } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { skin skin = assets . get ( default skin ) ; table table = new table ( ) ; table . set fill parent ( true ) ; table . top ( ) . left ( ) . add ( new label ( "FPS " , skin ) ) . left ( ) ; table . add ( fps label = new label ( "" , skin ) ) . left ( ) . expand x ( ) . row ( ) ; ui . add actor ( table ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { skin skin = assets . get ( default skin ) ; table table = new table ( ) ; table . set fill parent ( true ) ; table . top ( ) . left ( ) . add ( new label ( "FPS " , skin ) ) . left ( ) ; table . add ( fps label = new label ( "" , skin ) ) . left ( ) . expand x ( ) . row ( ) ; ui . add actor ( table ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { skin skin = assets . get ( default skin ) ; table table = new table ( ) ; table . set fill parent ( true ) ; table . top ( ) . left ( ) . add ( new label ( "FPS " , skin ) ) . left ( ) ; table . add ( fps label = new label ( "" , skin ) ) . left ( ) . expand x ( ) . row ( ) ; ui . add actor ( table ) ; } <SENTENCE_END/>


Original Name create,billboard,controller

create

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>

billboard

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>

(Copy Probability: 12.0%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>

controller

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>

(Copy Probability: 6.8%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 2900 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . set max particle count ( 3000 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { colors [ 0 ] , colors [ 1 ] , colors [ 2 ] , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer dynamics influencer = new dynamics influencer ( ) ; brownian acceleration modifier = new brownian acceleration ( ) ; modifier . strength value . set timeline ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set scaling ( new float [ ] { 0 , 1 } ) ; modifier . strength value . set high ( 80 ) ; modifier . strength value . set low ( 1 , 5 ) ; dynamics influencer . velocities . add ( modifier ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( billboard particle batch ) , new region influencer . single ( particle texture ) , spawn source , scale influencer , color influencer , dynamics influencer ) ; } <SENTENCE_END/>


Original Name create,default,emitter

create

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>

default

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>

(Copy Probability: 60.2%)

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>

emitter

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>

(Copy Probability: 31.0%)

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>

(Copy Probability: 8.0%)

<SENTENCE_START> { t controller = null ; if ( type == controller type . billboard ) { controller = ( t ) create default billboard controller ( ) ; } else if ( type == controller type . model instance ) { controller = ( t ) create default model instance controller ( ) ; } else if ( type == controller type . point sprite ) { controller = ( t ) create default point controller ( ) ; } else if ( type == controller type . particle controller ) { controller = ( t ) create default particle controller ( ) ; } if ( add ) { controller . init ( ) ; add emitter ( controller , select ) ; } return controller ; } <SENTENCE_END/>


Original Name create,default,model,instance,controller

create

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 14.0%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

model

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

instance

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

controller

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 80 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; color influencer . random color influencer = new color influencer . random ( ) ; ellipse spawn shape value spawn shape value = new ellipse spawn shape value ( ) ; spawn shape value . set dimensions ( 1 , 1 , 1 ) ; spawn influencer spawn source = new spawn influencer ( spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 11 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ModelInstance Controller" , emitter , new model instance renderer ( editor . get model instance particle batch ( ) ) , new model influencer . single ( ( model ) editor . asset manager . get ( flame main . default model particle ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>


Original Name create,default,billboard,controller

create

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 11.6%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

billboard

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 9.2%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

controller

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , color influencer , velocity influencer ) ; } <SENTENCE_END/>


Original Name create,default,point,controller

create

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 12.4%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

point

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 7.9%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

controller

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 250 ) ; emitter . get life ( ) . set high ( 500 , 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 200 ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 0.12156863f , 0.047058824f , 1 , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . polar acceleration velocity value = new dynamics modifier . polar acceleration ( ) ; velocity value . phi value . set high ( - 35 , 35 ) ; velocity value . phi value . set active ( true ) ; velocity value . phi value . set timeline ( new float [ ] { 0 , 0.5f , 1 } ) ; velocity value . phi value . set scaling ( new float [ ] { 1 , 0 , 0 } ) ; velocity value . theta value . set high ( 0 , 360 ) ; velocity value . strength value . set high ( 5 , 10 ) ; return new particle controller ( "PointSprite Controller" , emitter , new point sprite renderer ( editor . get point sprite batch ( ) ) , new region influencer . single ( ( texture ) editor . asset manager . get ( flame main . default billboard particle ) ) , spawn source , scale influencer , color influencer , velocity influencer ) ; } <SENTENCE_END/>


Original Name create,default,particle,controller

create

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 15.3%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

particle

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 10.4%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

controller

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 3000 ) ; emitter . set max particle count ( 100 ) ; ellipse spawn shape value point spawn shape value = new ellipse spawn shape value ( ) ; point spawn shape value . set dimensions ( 1 , 1 , 1 ) ; point spawn shape value . set side ( spawn side . top ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1 ) ; scale influencer . value . set low ( 0 ) ; scale influencer . value . set timeline ( new float [ ] { 0 , 1 } ) ; scale influencer . value . set scaling ( new float [ ] { 1 , 0 } ) ; dynamics influencer velocity influencer = new dynamics influencer ( ) ; dynamics modifier . centripetal acceleration velocity value = new dynamics modifier . centripetal acceleration ( ) ; velocity value . strength value . set high ( 5 , 10 ) ; velocity value . strength value . set active ( true ) ; velocity influencer . velocities . add ( velocity value ) ; return new particle controller ( "ParticleController Controller" , emitter , new particle controller controller renderer ( ) , new particle controller influencer . single ( editor . asset manager . get ( flame main . default template pfx , particle effect . class ) . get controllers ( ) . get ( 0 ) ) , spawn source , scale influencer , velocity influencer , new particle controller finalizer influencer ( ) ) ; } <SENTENCE_END/>


Original Name create,default,template,controller

create

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

(Copy Probability: 11.1%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

template

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

(Copy Probability: 7.2%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

controller

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { regular emitter emitter = new regular emitter ( ) ; emitter . get duration ( ) . set low ( 3000 ) ; emitter . get emission ( ) . set high ( 90 ) ; emitter . get life ( ) . set high ( 1000 ) ; emitter . get life ( ) . set timeline ( new float [ ] { 0 , 0.66f , 1 } ) ; emitter . get life ( ) . set scaling ( new float [ ] { 1 , 1 , 0.3f } ) ; emitter . set max particle count ( 100 ) ; point spawn shape value point spawn shape value = new point spawn shape value ( ) ; point spawn shape value . x offset value . set low ( 0 , 1f ) ; point spawn shape value . x offset value . set active ( true ) ; point spawn shape value . y offset value . set low ( 0 , 1f ) ; point spawn shape value . y offset value . set active ( true ) ; point spawn shape value . z offset value . set low ( 0 , 1f ) ; point spawn shape value . z offset value . set active ( true ) ; spawn influencer spawn source = new spawn influencer ( point spawn shape value ) ; scale influencer scale influencer = new scale influencer ( ) ; scale influencer . value . set high ( 1f ) ; color influencer . single color influencer = new color influencer . single ( ) ; color influencer . color value . set colors ( new float [ ] { 1 , 0.12156863f , 0.047058824f , 0 , 0 , 0 } ) ; color influencer . color value . set timeline ( new float [ ] { 0 , 1 } ) ; color influencer . alpha value . set high ( 1 ) ; color influencer . alpha value . set timeline ( new float [ ] { 0 , 0.5f , 0.8f , 1 } ) ; color influencer . alpha value . set scaling ( new float [ ] { 0 , 0.15f , 0.5f , 0 } ) ; return new particle controller ( "Billboard Controller" , emitter , new billboard renderer ( editor . get billboard batch ( ) ) , new region influencer . single ( editor . get texture ( ) ) , spawn source , scale influencer , color influencer ) ; } <SENTENCE_END/>


Original Name add,emitter

add

<SENTENCE_START> { editor . %SELF% ( emitter ) ; emitter table model . add row ( new object [ ] { emitter . name , true } ) ; int row = emitter table model . get row count ( ) - 1 ; emitter checked ( row , true ) ; if ( select ) { emitter table . get selection model ( ) . set selection interval ( row , row ) ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { editor . %SELF% ( emitter ) ; emitter table model . add row ( new object [ ] { emitter . name , true } ) ; int row = emitter table model . get row count ( ) - 1 ; emitter checked ( row , true ) ; if ( select ) { emitter table . get selection model ( ) . set selection interval ( row , row ) ; } } <SENTENCE_END/>

emitter

<SENTENCE_START> { editor . %SELF% ( emitter ) ; emitter table model . add row ( new object [ ] { emitter . name , true } ) ; int row = emitter table model . get row count ( ) - 1 ; emitter checked ( row , true ) ; if ( select ) { emitter table . get selection model ( ) . set selection interval ( row , row ) ; } } <SENTENCE_END/>

(Copy Probability: 58.2%)

<SENTENCE_START> { editor . %SELF% ( emitter ) ; emitter table model . add row ( new object [ ] { emitter . name , true } ) ; int row = emitter table model . get row count ( ) - 1 ; emitter checked ( row , true ) ; if ( select ) { emitter table . get selection model ( ) . set selection interval ( row , row ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . %SELF% ( emitter ) ; emitter table model . add row ( new object [ ] { emitter . name , true } ) ; int row = emitter table model . get row count ( ) - 1 ; emitter checked ( row , true ) ; if ( select ) { emitter table . get selection model ( ) . set selection interval ( row , row ) ; } } <SENTENCE_END/>

(Copy Probability: 10.2%)

<SENTENCE_START> { editor . %SELF% ( emitter ) ; emitter table model . add row ( new object [ ] { emitter . name , true } ) ; int row = emitter table model . get row count ( ) - 1 ; emitter checked ( row , true ) ; if ( select ) { emitter table . get selection model ( ) . set selection interval ( row , row ) ; } } <SENTENCE_END/>


Original Name emitter,selected

emitter

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == edit index ) return ; edit index = row ; editor . reload rows ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == edit index ) return ; edit index = row ; editor . reload rows ( ) ; } <SENTENCE_END/>

selected

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == edit index ) return ; edit index = row ; editor . reload rows ( ) ; } <SENTENCE_END/>

(Copy Probability: 22.0%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == edit index ) return ; edit index = row ; editor . reload rows ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == edit index ) return ; edit index = row ; editor . reload rows ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == edit index ) return ; edit index = row ; editor . reload rows ( ) ; } <SENTENCE_END/>


Original Name emitter,checked

emitter

<SENTENCE_START> { editor . set enabled ( index , checked ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { editor . set enabled ( index , checked ) ; } <SENTENCE_END/>

checked

<SENTENCE_START> { editor . set enabled ( index , checked ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { editor . set enabled ( index , checked ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . set enabled ( index , checked ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { editor . set enabled ( index , checked ) ; } <SENTENCE_END/>


Original Name open,effect

open

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { if ( editor . %SELF% ( file , true ) != null ) { emitter table model . get data vector ( ) . remove all elements ( ) ; for ( controller data data : editor . controllers data ) { emitter table model . add row ( new object [ ] { data . controller . name , true } ) ; } edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { if ( editor . %SELF% ( file , true ) != null ) { emitter table model . get data vector ( ) . remove all elements ( ) ; for ( controller data data : editor . controllers data ) { emitter table model . add row ( new object [ ] { data . controller . name , true } ) ; } edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

effect

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { if ( editor . %SELF% ( file , true ) != null ) { emitter table model . get data vector ( ) . remove all elements ( ) ; for ( controller data data : editor . controllers data ) { emitter table model . add row ( new object [ ] { data . controller . name , true } ) ; } edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

(Copy Probability: 11.0%)

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { if ( editor . %SELF% ( file , true ) != null ) { emitter table model . get data vector ( ) . remove all elements ( ) ; for ( controller data data : editor . controllers data ) { emitter table model . add row ( new object [ ] { data . controller . name , true } ) ; } edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { if ( editor . %SELF% ( file , true ) != null ) { emitter table model . get data vector ( ) . remove all elements ( ) ; for ( controller data data : editor . controllers data ) { emitter table model . add row ( new object [ ] { data . controller . name , true } ) ; } edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { if ( editor . %SELF% ( file , true ) != null ) { emitter table model . get data vector ( ) . remove all elements ( ) ; for ( controller data data : editor . controllers data ) { emitter table model . add row ( new object [ ] { data . controller . name , true } ) ; } edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>


Original Name import,effect

import

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { particle effect effect ; if ( ( effect = editor . open effect ( file , false ) ) != null ) { for ( particle controller controller : effect . get controllers ( ) ) add emitter ( controller , false ) ; edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { particle effect effect ; if ( ( effect = editor . open effect ( file , false ) ) != null ) { for ( particle controller controller : effect . get controllers ( ) ) add emitter ( controller , false ) ; edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

effect

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { particle effect effect ; if ( ( effect = editor . open effect ( file , false ) ) != null ) { for ( particle controller controller : effect . get controllers ( ) ) add emitter ( controller , false ) ; edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { particle effect effect ; if ( ( effect = editor . open effect ( file , false ) ) != null ) { for ( particle controller controller : effect . get controllers ( ) ) add emitter ( controller , false ) ; edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { particle effect effect ; if ( ( effect = editor . open effect ( file , false ) ) != null ) { for ( particle controller controller : effect . get controllers ( ) ) add emitter ( controller , false ) ; edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>

(Copy Probability: 7.9%)

<SENTENCE_START> { file file = editor . show file load dialog ( ) ; if ( file != null ) { particle effect effect ; if ( ( effect = editor . open effect ( file , false ) ) != null ) { for ( particle controller controller : effect . get controllers ( ) ) add emitter ( controller , false ) ; edit index = 0 ; emitter table . get selection model ( ) . set selection interval ( edit index , edit index ) ; } } } <SENTENCE_END/>


Original Name save,effect

save

<SENTENCE_START> { file file = editor . show file save dialog ( ) ; if ( file != null ) { int index = 0 ; for ( controller data data : editor . controllers data ) data . controller . name = ( ( string ) emitter table model . get value at ( index ++ , 0 ) ) ; editor . %SELF% ( file ) ; } } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { file file = editor . show file save dialog ( ) ; if ( file != null ) { int index = 0 ; for ( controller data data : editor . controllers data ) data . controller . name = ( ( string ) emitter table model . get value at ( index ++ , 0 ) ) ; editor . %SELF% ( file ) ; } } <SENTENCE_END/>

effect

<SENTENCE_START> { file file = editor . show file save dialog ( ) ; if ( file != null ) { int index = 0 ; for ( controller data data : editor . controllers data ) data . controller . name = ( ( string ) emitter table model . get value at ( index ++ , 0 ) ) ; editor . %SELF% ( file ) ; } } <SENTENCE_END/>

(Copy Probability: 17.1%)

<SENTENCE_START> { file file = editor . show file save dialog ( ) ; if ( file != null ) { int index = 0 ; for ( controller data data : editor . controllers data ) data . controller . name = ( ( string ) emitter table model . get value at ( index ++ , 0 ) ) ; editor . %SELF% ( file ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { file file = editor . show file save dialog ( ) ; if ( file != null ) { int index = 0 ; for ( controller data data : editor . controllers data ) data . controller . name = ( ( string ) emitter table model . get value at ( index ++ , 0 ) ) ; editor . %SELF% ( file ) ; } } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { file file = editor . show file save dialog ( ) ; if ( file != null ) { int index = 0 ; for ( controller data data : editor . controllers data ) data . controller . name = ( ( string ) emitter table model . get value at ( index ++ , 0 ) ) ; editor . %SELF% ( file ) ; } } <SENTENCE_END/>


Original Name delete,emitter

delete

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; int new index = math . min ( edit index , emitter table model . get row count ( ) - 2 ) ; editor . remove emitter ( row ) ; emitter table model . remove row ( row ) ; emitter table . get selection model ( ) . set selection interval ( new index , new index ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; int new index = math . min ( edit index , emitter table model . get row count ( ) - 2 ) ; editor . remove emitter ( row ) ; emitter table model . remove row ( row ) ; emitter table . get selection model ( ) . set selection interval ( new index , new index ) ; } <SENTENCE_END/>

emitter

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; int new index = math . min ( edit index , emitter table model . get row count ( ) - 2 ) ; editor . remove emitter ( row ) ; emitter table model . remove row ( row ) ; emitter table . get selection model ( ) . set selection interval ( new index , new index ) ; } <SENTENCE_END/>

(Copy Probability: 33.9%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; int new index = math . min ( edit index , emitter table model . get row count ( ) - 2 ) ; editor . remove emitter ( row ) ; emitter table model . remove row ( row ) ; emitter table . get selection model ( ) . set selection interval ( new index , new index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; int new index = math . min ( edit index , emitter table model . get row count ( ) - 2 ) ; editor . remove emitter ( row ) ; emitter table model . remove row ( row ) ; emitter table . get selection model ( ) . set selection interval ( new index , new index ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; int new index = math . min ( edit index , emitter table model . get row count ( ) - 2 ) ; editor . remove emitter ( row ) ; emitter table model . remove row ( row ) ; emitter table . get selection model ( ) . set selection interval ( new index , new index ) ; } <SENTENCE_END/>


Original Name clone,emitter

clone

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . controllers data . get ( row ) . controller . copy ( ) ; controller . init ( ) ; controller . name += " Clone" ; add emitter ( controller , true ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . controllers data . get ( row ) . controller . copy ( ) ; controller . init ( ) ; controller . name += " Clone" ; add emitter ( controller , true ) ; } <SENTENCE_END/>

emitter

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . controllers data . get ( row ) . controller . copy ( ) ; controller . init ( ) ; controller . name += " Clone" ; add emitter ( controller , true ) ; } <SENTENCE_END/>

(Copy Probability: 29.2%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . controllers data . get ( row ) . controller . copy ( ) ; controller . init ( ) ; controller . name += " Clone" ; add emitter ( controller , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . controllers data . get ( row ) . controller . copy ( ) ; controller . init ( ) ; controller . name += " Clone" ; add emitter ( controller , true ) ; } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { int row = emitter table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . controllers data . get ( row ) . controller . copy ( ) ; controller . init ( ) ; controller . name += " Clone" ; add emitter ( controller , true ) ; } <SENTENCE_END/>


Original Name move

move

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { } <SENTENCE_END/>

%END%

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.0%)

<SENTENCE_START> { } <SENTENCE_END/>


Original Name initialize,components

initialize

<SENTENCE_START> { set layout ( new grid bag layout ( ) ) ; { j scroll pane scroll = new j scroll pane ( ) ; add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 1 , 0 , grid bag constraints . center , grid bag constraints . both , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; { emitter table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; emitter table . get table header ( ) . set reordering allowed ( false ) ; emitter table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( emitter table ) ; emitter table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Emitter" , "" } ) ; emitter table . set model ( emitter table model ) ; emitter table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } } ) ; emitter table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; } } { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . northwest , grid bag constraints . both , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { controller type combo = new j combo box ( ) ; controller type combo . set model ( new default combo box model ( controller type . values ( ) ) ) ; side buttons . add ( controller type combo , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete emitter ( ) ; } } ) ; } { j button clone button = new j button ( "Clone" ) ; side buttons . add ( clone button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; clone button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { clone emitter ( ) ; } } ) ; } { side buttons . add ( new j separator ( j separator . horizontal ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button save button = new j button ( "Save" ) ; side buttons . add ( save button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; save button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { save effect ( ) ; } } ) ; } { j button open button = new j button ( "Open" ) ; side buttons . add ( open button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; open button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { open effect ( ) ; } } ) ; } { j button import button = new j button ( "Import" ) ; side buttons . add ( import button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; import button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { import effect ( ) ; } } ) ; } } } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { set layout ( new grid bag layout ( ) ) ; { j scroll pane scroll = new j scroll pane ( ) ; add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 1 , 0 , grid bag constraints . center , grid bag constraints . both , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; { emitter table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; emitter table . get table header ( ) . set reordering allowed ( false ) ; emitter table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( emitter table ) ; emitter table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Emitter" , "" } ) ; emitter table . set model ( emitter table model ) ; emitter table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } } ) ; emitter table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; } } { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . northwest , grid bag constraints . both , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { controller type combo = new j combo box ( ) ; controller type combo . set model ( new default combo box model ( controller type . values ( ) ) ) ; side buttons . add ( controller type combo , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete emitter ( ) ; } } ) ; } { j button clone button = new j button ( "Clone" ) ; side buttons . add ( clone button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; clone button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { clone emitter ( ) ; } } ) ; } { side buttons . add ( new j separator ( j separator . horizontal ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button save button = new j button ( "Save" ) ; side buttons . add ( save button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; save button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { save effect ( ) ; } } ) ; } { j button open button = new j button ( "Open" ) ; side buttons . add ( open button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; open button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { open effect ( ) ; } } ) ; } { j button import button = new j button ( "Import" ) ; side buttons . add ( import button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; import button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { import effect ( ) ; } } ) ; } } } <SENTENCE_END/>

components

<SENTENCE_START> { set layout ( new grid bag layout ( ) ) ; { j scroll pane scroll = new j scroll pane ( ) ; add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 1 , 0 , grid bag constraints . center , grid bag constraints . both , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; { emitter table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; emitter table . get table header ( ) . set reordering allowed ( false ) ; emitter table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( emitter table ) ; emitter table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Emitter" , "" } ) ; emitter table . set model ( emitter table model ) ; emitter table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } } ) ; emitter table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; } } { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . northwest , grid bag constraints . both , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { controller type combo = new j combo box ( ) ; controller type combo . set model ( new default combo box model ( controller type . values ( ) ) ) ; side buttons . add ( controller type combo , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete emitter ( ) ; } } ) ; } { j button clone button = new j button ( "Clone" ) ; side buttons . add ( clone button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; clone button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { clone emitter ( ) ; } } ) ; } { side buttons . add ( new j separator ( j separator . horizontal ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button save button = new j button ( "Save" ) ; side buttons . add ( save button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; save button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { save effect ( ) ; } } ) ; } { j button open button = new j button ( "Open" ) ; side buttons . add ( open button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; open button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { open effect ( ) ; } } ) ; } { j button import button = new j button ( "Import" ) ; side buttons . add ( import button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; import button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { import effect ( ) ; } } ) ; } } } <SENTENCE_END/>

(Copy Probability: 7.8%)

<SENTENCE_START> { set layout ( new grid bag layout ( ) ) ; { j scroll pane scroll = new j scroll pane ( ) ; add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 1 , 0 , grid bag constraints . center , grid bag constraints . both , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; { emitter table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; emitter table . get table header ( ) . set reordering allowed ( false ) ; emitter table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( emitter table ) ; emitter table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Emitter" , "" } ) ; emitter table . set model ( emitter table model ) ; emitter table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } } ) ; emitter table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; } } { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . northwest , grid bag constraints . both , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { controller type combo = new j combo box ( ) ; controller type combo . set model ( new default combo box model ( controller type . values ( ) ) ) ; side buttons . add ( controller type combo , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete emitter ( ) ; } } ) ; } { j button clone button = new j button ( "Clone" ) ; side buttons . add ( clone button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; clone button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { clone emitter ( ) ; } } ) ; } { side buttons . add ( new j separator ( j separator . horizontal ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button save button = new j button ( "Save" ) ; side buttons . add ( save button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; save button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { save effect ( ) ; } } ) ; } { j button open button = new j button ( "Open" ) ; side buttons . add ( open button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; open button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { open effect ( ) ; } } ) ; } { j button import button = new j button ( "Import" ) ; side buttons . add ( import button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; import button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { import effect ( ) ; } } ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { set layout ( new grid bag layout ( ) ) ; { j scroll pane scroll = new j scroll pane ( ) ; add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 1 , 0 , grid bag constraints . center , grid bag constraints . both , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; { emitter table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; emitter table . get table header ( ) . set reordering allowed ( false ) ; emitter table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( emitter table ) ; emitter table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Emitter" , "" } ) ; emitter table . set model ( emitter table model ) ; emitter table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } } ) ; emitter table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; } } { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . northwest , grid bag constraints . both , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { controller type combo = new j combo box ( ) ; controller type combo . set model ( new default combo box model ( controller type . values ( ) ) ) ; side buttons . add ( controller type combo , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete emitter ( ) ; } } ) ; } { j button clone button = new j button ( "Clone" ) ; side buttons . add ( clone button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; clone button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { clone emitter ( ) ; } } ) ; } { side buttons . add ( new j separator ( j separator . horizontal ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button save button = new j button ( "Save" ) ; side buttons . add ( save button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; save button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { save effect ( ) ; } } ) ; } { j button open button = new j button ( "Open" ) ; side buttons . add ( open button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; open button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { open effect ( ) ; } } ) ; } { j button import button = new j button ( "Import" ) ; side buttons . add ( import button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; import button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { import effect ( ) ; } } ) ; } } } <SENTENCE_END/>

(Copy Probability: 7.3%)

<SENTENCE_START> { set layout ( new grid bag layout ( ) ) ; { j scroll pane scroll = new j scroll pane ( ) ; add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 1 , 0 , grid bag constraints . center , grid bag constraints . both , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; { emitter table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; emitter table . get table header ( ) . set reordering allowed ( false ) ; emitter table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( emitter table ) ; emitter table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Emitter" , "" } ) ; emitter table . set model ( emitter table model ) ; emitter table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } } ) ; emitter table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; } } { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . northwest , grid bag constraints . both , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { controller type combo = new j combo box ( ) ; controller type combo . set model ( new default combo box model ( controller type . values ( ) ) ) ; side buttons . add ( controller type combo , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete emitter ( ) ; } } ) ; } { j button clone button = new j button ( "Clone" ) ; side buttons . add ( clone button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; clone button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { clone emitter ( ) ; } } ) ; } { side buttons . add ( new j separator ( j separator . horizontal ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button save button = new j button ( "Save" ) ; side buttons . add ( save button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; save button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { save effect ( ) ; } } ) ; } { j button open button = new j button ( "Open" ) ; side buttons . add ( open button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; open button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { open effect ( ) ; } } ) ; } { j button import button = new j button ( "Import" ) ; side buttons . add ( import button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; import button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { import effect ( ) ; } } ) ; } } } <SENTENCE_END/>


Original Name get,column,class

get

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

column

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 47.0%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

class

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 7.9%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>


Original Name value,changed

value

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } <SENTENCE_END/>

changed

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; emitter selected ( ) ; } <SENTENCE_END/>


Original Name table,changed

table

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

changed

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 16.1%)

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 6.5%)

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; emitter checked ( event . get first row ( ) , ( boolean ) emitter table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } <SENTENCE_END/>

(Copy Probability: 20.2%)

<SENTENCE_START> { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { controller type item = ( controller type ) controller type combo . get selected item ( ) ; create default emitter ( item , true , true ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { delete emitter ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { delete emitter ( ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { delete emitter ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { delete emitter ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { delete emitter ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { delete emitter ( ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { clone emitter ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { clone emitter ( ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { clone emitter ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { clone emitter ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { clone emitter ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { clone emitter ( ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { save effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { save effect ( ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { save effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { save effect ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { save effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { save effect ( ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { open effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { open effect ( ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { open effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { open effect ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { open effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { open effect ( ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { import effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { import effect ( ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { import effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { import effect ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { import effect ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { import effect ( ) ; } <SENTENCE_END/>


Original Name run

run

<SENTENCE_START> { while ( true ) { synchronized ( this ) { try { while ( paused ) wait ( ) ; } catch ( interrupted exception e ) { e . print stack trace ( ) ; } } if ( exit ) return ; runnable . %SELF% ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { while ( true ) { synchronized ( this ) { try { while ( paused ) wait ( ) ; } catch ( interrupted exception e ) { e . print stack trace ( ) ; } } if ( exit ) return ; runnable . %SELF% ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { while ( true ) { synchronized ( this ) { try { while ( paused ) wait ( ) ; } catch ( interrupted exception e ) { e . print stack trace ( ) ; } } if ( exit ) return ; runnable . %SELF% ( ) ; } } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { while ( true ) { synchronized ( this ) { try { while ( paused ) wait ( ) ; } catch ( interrupted exception e ) { e . print stack trace ( ) ; } } if ( exit ) return ; runnable . %SELF% ( ) ; } } <SENTENCE_END/>


Original Name on,pause

on

<SENTENCE_START> { paused = true ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { paused = true ; } <SENTENCE_END/>

pause

<SENTENCE_START> { paused = true ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { paused = true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { paused = true ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { paused = true ; } <SENTENCE_END/>


Original Name on,resume

on

<SENTENCE_START> { synchronized ( this ) { paused = false ; this . notify all ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { synchronized ( this ) { paused = false ; this . notify all ( ) ; } } <SENTENCE_END/>

resume

<SENTENCE_START> { synchronized ( this ) { paused = false ; this . notify all ( ) ; } } <SENTENCE_END/>

(Copy Probability: 7.3%)

<SENTENCE_START> { synchronized ( this ) { paused = false ; this . notify all ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { synchronized ( this ) { paused = false ; this . notify all ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { synchronized ( this ) { paused = false ; this . notify all ( ) ; } } <SENTENCE_END/>


Original Name is,paused

is

<SENTENCE_START> { return paused ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return paused ; } <SENTENCE_END/>

paused

<SENTENCE_START> { return paused ; } <SENTENCE_END/>

(Copy Probability: 7.0%)

<SENTENCE_START> { return paused ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return paused ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return paused ; } <SENTENCE_END/>


Original Name stop,thread

stop

<SENTENCE_START> { exit = true ; if ( paused ) on resume ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { exit = true ; if ( paused ) on resume ( ) ; } <SENTENCE_END/>

thread

<SENTENCE_START> { exit = true ; if ( paused ) on resume ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { exit = true ; if ( paused ) on resume ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { exit = true ; if ( paused ) on resume ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { exit = true ; if ( paused ) on resume ( ) ; } <SENTENCE_END/>


Original Name get,name

get

<SENTENCE_START> { return name ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return name ; } <SENTENCE_END/>

name

<SENTENCE_START> { return name ; } <SENTENCE_END/>

(Copy Probability: 69.5%)

<SENTENCE_START> { return name ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return name ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return name ; } <SENTENCE_END/>


Original Name get,type

get

<SENTENCE_START> { return type . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return type . %SELF% ( ) ; } <SENTENCE_END/>

type

<SENTENCE_START> { return type . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return type . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return type . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return type . %SELF% ( ) ; } <SENTENCE_END/>


Original Name get,clazz

get

<SENTENCE_START> { return type . clazz ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return type . clazz ; } <SENTENCE_END/>

clazz

<SENTENCE_START> { return type . clazz ; } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { return type . clazz ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return type . clazz ; } <SENTENCE_END/>

(Copy Probability: 9.9%)

<SENTENCE_START> { return type . clazz ; } <SENTENCE_END/>


Original Name get,jnsi

get

<SENTENCE_START> { return jnsi ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return jnsi ; } <SENTENCE_END/>

jnsi

<SENTENCE_START> { return jnsi ; } <SENTENCE_END/>

(Copy Probability: 21.6%)

<SENTENCE_START> { return jnsi ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return jnsi ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return jnsi ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name get,gl,enum

get

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>

gl

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>

(Copy Probability: 94.3%)

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>

enum

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>

(Copy Probability: 90.7%)

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return gl enum ; } <SENTENCE_END/>


Original Name get,up

get

<SENTENCE_START> { return out . set ( up ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return out . set ( up ) ; } <SENTENCE_END/>

up

<SENTENCE_START> { return out . set ( up ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { return out . set ( up ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return out . set ( up ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return out . set ( up ) ; } <SENTENCE_END/>


Original Name get,direction

get

<SENTENCE_START> { return out . set ( direction ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return out . set ( direction ) ; } <SENTENCE_END/>

direction

<SENTENCE_START> { return out . set ( direction ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { return out . set ( direction ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return out . set ( direction ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return out . set ( direction ) ; } <SENTENCE_END/>


Original Name load

load

<SENTENCE_START> { if ( ! data . is prepared ( ) ) data . prepare ( ) ; bind ( ) ; unsafe set filter ( min filter , mag filter , true ) ; unsafe set wrap ( u wrap , v wrap , true ) ; data . consume cubemap data ( ) ; gdx . gl . gl bind texture ( gl target , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { if ( ! data . is prepared ( ) ) data . prepare ( ) ; bind ( ) ; unsafe set filter ( min filter , mag filter , true ) ; unsafe set wrap ( u wrap , v wrap , true ) ; data . consume cubemap data ( ) ; gdx . gl . gl bind texture ( gl target , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ! data . is prepared ( ) ) data . prepare ( ) ; bind ( ) ; unsafe set filter ( min filter , mag filter , true ) ; unsafe set wrap ( u wrap , v wrap , true ) ; data . consume cubemap data ( ) ; gdx . gl . gl bind texture ( gl target , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 6.8%)

<SENTENCE_START> { if ( ! data . is prepared ( ) ) data . prepare ( ) ; bind ( ) ; unsafe set filter ( min filter , mag filter , true ) ; unsafe set wrap ( u wrap , v wrap , true ) ; data . consume cubemap data ( ) ; gdx . gl . gl bind texture ( gl target , 0 ) ; } <SENTENCE_END/>


Original Name get,cubemap,data

get

<SENTENCE_START> { return data ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return data ; } <SENTENCE_END/>

cubemap

<SENTENCE_START> { return data ; } <SENTENCE_END/>

(Copy Probability: 32.7%)

<SENTENCE_START> { return data ; } <SENTENCE_END/>

data

<SENTENCE_START> { return data ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return data ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return data ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return data ; } <SENTENCE_END/>


Original Name add,managed,cubemap

add

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>

managed

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>

(Copy Probability: 66.3%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>

cubemap

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>

(Copy Probability: 74.9%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) managed cubemap array = new array < cubemap > ( ) ; managed cubemap array . add ( cubemap ) ; managed cubemaps . put ( app , managed cubemap array ) ; } <SENTENCE_END/>


Original Name clear,all,cubemaps

clear

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>

all

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>

cubemaps

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { managed cubemaps . remove ( app ) ; } <SENTENCE_END/>


Original Name invalidate,all,cubemaps

invalidate

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>

all

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>

(Copy Probability: 21.4%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>

cubemaps

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>

(Copy Probability: 16.5%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { array < cubemap > managed cubemap array = managed cubemaps . get ( app ) ; if ( managed cubemap array == null ) return ; if ( asset manager == null ) { for ( int i = 0 ; i < managed cubemap array . size ; i ++ ) { cubemap cubemap = managed cubemap array . get ( i ) ; cubemap . reload ( ) ; } } else { asset manager . finish loading ( ) ; array < cubemap > cubemaps = new array < cubemap > ( managed cubemap array ) ; for ( cubemap cubemap : cubemaps ) { string file name = asset manager . get asset file name ( cubemap ) ; if ( file name == null ) { cubemap . reload ( ) ; } else { final int ref count = asset manager . get reference count ( file name ) ; asset manager . set reference count ( file name , 0 ) ; cubemap . gl handle = 0 ; cubemap parameter params = new cubemap parameter ( ) ; params . cubemap data = cubemap . get cubemap data ( ) ; params . min filter = cubemap . get min filter ( ) ; params . mag filter = cubemap . get mag filter ( ) ; params . wrap u = cubemap . get u wrap ( ) ; params . wrap v = cubemap . get v wrap ( ) ; params . cubemap = cubemap ; params . loaded callback = new loaded callback ( ) { @ override public void finished loading ( asset manager asset manager , string file name , class type ) { asset manager . set reference count ( file name , ref count ) ; } } ; asset manager . unload ( file name ) ; cubemap . gl handle = gdx . gl . gl gen texture ( ) ; asset manager . load ( file name , cubemap . class , params ) ; } } managed cubemap array . clear ( ) ; managed cubemap array . add all ( cubemaps ) ; } } <SENTENCE_END/>


Original Name set,asset,manager

set

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>

asset

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>

manager

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>

(Copy Probability: 91.0%)

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { cubemap . asset manager = manager ; } <SENTENCE_END/>


Original Name get,managed,status

get

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

managed

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 26.1%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

status

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 21.2%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; builder . append ( "Managed cubemap/app: { " ) ; for ( application app : managed cubemaps . key set ( ) ) { builder . append ( managed cubemaps . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>


Original Name get,num,managed,cubemaps

get

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

num

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

(Copy Probability: 53.7%)

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

managed

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

(Copy Probability: 26.4%)

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

cubemaps

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { return managed cubemaps . get ( gdx . app ) . size ; } <SENTENCE_END/>


Original Name new,object

new

<SENTENCE_START> { return new key event ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return new key event ( ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { return new key event ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return new key event ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new key event ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return new key event ( ) ; } <SENTENCE_END/>


Original Name new,object

new

<SENTENCE_START> { return new touch event ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return new touch event ( ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { return new touch event ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { return new touch event ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return new touch event ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { return new touch event ( ) ; } <SENTENCE_END/>


Original Name get,accelerometer,x

get

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

accelerometer

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

x

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>


Original Name get,accelerometer,y

get

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

accelerometer

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

y

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>


Original Name get,accelerometer,z

get

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

accelerometer

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

z

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 0 ; } <SENTENCE_END/>


Original Name get,text,input

get

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>

text

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>

input

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { swing utilities . invoke later ( new runnable ( ) { @ override public void run ( ) { j panel panel = new j panel ( new flow layout ( ) ) ; j panel text panel = new j panel ( ) { public boolean is optimized drawing enabled ( ) { return false ; } } ; text panel . set layout ( new overlay layout ( text panel ) ) ; panel . add ( text panel ) ; final j text field text field = new j text field ( 20 ) ; text field . set text ( text ) ; text field . set alignment x ( 0.0f ) ; text panel . add ( text field ) ; final j label placeholder label = new j label ( hint ) ; placeholder label . set foreground ( color . gray ) ; placeholder label . set alignment x ( 0.0f ) ; text panel . add ( placeholder label , 0 ) ; text field . get document ( ) . add document listener ( new document listener ( ) { @ override public void remove update ( document event arg 0 ) { this . updated ( ) ; } @ override public void insert update ( document event arg 0 ) { this . updated ( ) ; } @ override public void changed update ( document event arg 0 ) { this . updated ( ) ; } private void updated ( ) { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } } ) ; j option pane pane = new j option pane ( panel , j option pane . question message , j option pane . ok cancel option , null , null , null ) ; pane . set initial value ( null ) ; pane . set component orientation ( j option pane . get root frame ( ) . get component orientation ( ) ) ; border border = text field . get border ( ) ; placeholder label . set border ( new empty border ( border . get border insets ( text field ) ) ) ; j dialog dialog = pane . create dialog ( null , title ) ; pane . select initial value ( ) ; dialog . add window focus listener ( new window focus listener ( ) { @ override public void window lost focus ( window event arg 0 ) { } @ override public void window gained focus ( window event arg 0 ) { text field . request focus in window ( ) ; } } ) ; dialog . set visible ( true ) ; dialog . dispose ( ) ; object selected value = pane . get value ( ) ; if ( selected value != null && ( selected value instanceof integer ) && ( ( integer ) selected value ) . int value ( ) == j option pane . ok option ) { listener . input ( text field . get text ( ) ) ; } else { listener . canceled ( ) ; } } } ) ; } <SENTENCE_END/>


Original Name is,optimized,drawing,enabled

is

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

optimized

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

drawing

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

enabled

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>


Original Name updated

updated

<SENTENCE_START> { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } <SENTENCE_END/>

(Copy Probability: 12.2%)

<SENTENCE_START> { if ( text field . get text ( ) . length ( ) == 0 ) placeholder label . set visible ( true ) ; else placeholder label . set visible ( false ) ; } <SENTENCE_END/>


Original Name get,x

get

<SENTENCE_START> { return ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

x

<SENTENCE_START> { return ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 22.8%)

<SENTENCE_START> { return ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 36.2%)

<SENTENCE_START> { return ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>


Original Name get,y

get

<SENTENCE_START> { return gdx . graphics . get height ( ) - 1 - ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return gdx . graphics . get height ( ) - 1 - ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

y

<SENTENCE_START> { return gdx . graphics . get height ( ) - 1 - ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 12.3%)

<SENTENCE_START> { return gdx . graphics . get height ( ) - 1 - ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gdx . graphics . get height ( ) - 1 - ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 27.3%)

<SENTENCE_START> { return gdx . graphics . get height ( ) - 1 - ( int ) ( mouse . %SELF% ( ) * display . get pixel scale factor ( ) ) ; } <SENTENCE_END/>


Original Name is,accelerometer,available

is

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

accelerometer

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

available

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>


Original Name is,key,pressed

is

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>

key

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>

(Copy Probability: 8.5%)

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>

pressed

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>

(Copy Probability: 10.2%)

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { if ( ! keyboard . is created ( ) ) return false ; if ( key == input . keys . any key ) return pressed keys > 0 ; else return keyboard . is key down ( get lwjgl key code ( key ) ) ; } <SENTENCE_END/>


Original Name is,touched

is

<SENTENCE_START> { boolean button = mouse . is button down ( 0 ) || mouse . is button down ( 1 ) || mouse . is button down ( 2 ) ; return button ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { boolean button = mouse . is button down ( 0 ) || mouse . is button down ( 1 ) || mouse . is button down ( 2 ) ; return button ; } <SENTENCE_END/>

touched

<SENTENCE_START> { boolean button = mouse . is button down ( 0 ) || mouse . is button down ( 1 ) || mouse . is button down ( 2 ) ; return button ; } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { boolean button = mouse . is button down ( 0 ) || mouse . is button down ( 1 ) || mouse . is button down ( 2 ) ; return button ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { boolean button = mouse . is button down ( 0 ) || mouse . is button down ( 1 ) || mouse . is button down ( 2 ) ; return button ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { boolean button = mouse . is button down ( 0 ) || mouse . is button down ( 1 ) || mouse . is button down ( 2 ) ; return button ; } <SENTENCE_END/>


Original Name get,x

get

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

x

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>


Original Name get,y

get

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

y

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { if ( pointer > 0 ) return 0 ; else return %SELF% ( ) ; } <SENTENCE_END/>


Original Name is,touched

is

<SENTENCE_START> { if ( pointer > 0 ) return false ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( pointer > 0 ) return false ; else return %SELF% ( ) ; } <SENTENCE_END/>

touched

<SENTENCE_START> { if ( pointer > 0 ) return false ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { if ( pointer > 0 ) return false ; else return %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( pointer > 0 ) return false ; else return %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { if ( pointer > 0 ) return false ; else return %SELF% ( ) ; } <SENTENCE_END/>


Original Name supports,multitouch

supports

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

multitouch

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return false ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return false ; } <SENTENCE_END/>


Original Name process,events

process

<SENTENCE_START> { synchronized ( this ) { if ( processor != null ) { input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used touch events . free ( touch events . get ( i ) ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { synchronized ( this ) { if ( processor != null ) { input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used touch events . free ( touch events . get ( i ) ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

events

<SENTENCE_START> { synchronized ( this ) { if ( processor != null ) { input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used touch events . free ( touch events . get ( i ) ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

(Copy Probability: 18.8%)

<SENTENCE_START> { synchronized ( this ) { if ( processor != null ) { input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used touch events . free ( touch events . get ( i ) ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { synchronized ( this ) { if ( processor != null ) { input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used touch events . free ( touch events . get ( i ) ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>

(Copy Probability: 14.1%)

<SENTENCE_START> { synchronized ( this ) { if ( processor != null ) { input processor processor = this . processor ; int len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { key event e = key events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case key event . key down : processor . key down ( e . key code ) ; break ; case key event . key up : processor . key up ( e . key code ) ; break ; case key event . key typed : processor . key typed ( e . key char ) ; } used key events . free ( e ) ; } len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { touch event e = touch events . get ( i ) ; current event time stamp = e . time stamp ; switch ( e . type ) { case touch event . touch down : processor . touch down ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch up : processor . touch up ( e . x , e . y , e . pointer , e . button ) ; break ; case touch event . touch dragged : processor . touch dragged ( e . x , e . y , e . pointer ) ; break ; case touch event . touch moved : processor . mouse moved ( e . x , e . y ) ; break ; case touch event . touch scrolled : processor . scrolled ( e . scroll amount ) ; } used touch events . free ( e ) ; } } else { int len = touch events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used touch events . free ( touch events . get ( i ) ) ; } len = key events . size ( ) ; for ( int i = 0 ; i < len ; i ++ ) { used key events . free ( key events . get ( i ) ) ; } } key events . clear ( ) ; touch events . clear ( ) ; } } <SENTENCE_END/>


Original Name get,gdx,key,code

get

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

gdx

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

key

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

code

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { switch ( lwjgl key code ) { case keyboard . key lbracket : return input . keys . left bracket ; case keyboard . key rbracket : return input . keys . right bracket ; case keyboard . key grave : return input . keys . grave ; case keyboard . key multiply : return input . keys . star ; case keyboard . key numlock : return input . keys . num ; case keyboard . key decimal : return input . keys . period ; case keyboard . key divide : return input . keys . slash ; case keyboard . key lmeta : return input . keys . sym ; case keyboard . key rmeta : return input . keys . sym ; case keyboard . key numpadequals : return input . keys . equals ; case keyboard . key at : return input . keys . at ; case keyboard . key equals : return input . keys . equals ; case keyboard . key numpadcomma : return input . keys . comma ; case keyboard . key numpadenter : return input . keys . enter ; case keyboard . key 0 : return input . keys . num 0 ; case keyboard . key 1 : return input . keys . num 1 ; case keyboard . key 2 : return input . keys . num 2 ; case keyboard . key 3 : return input . keys . num 3 ; case keyboard . key 4 : return input . keys . num 4 ; case keyboard . key 5 : return input . keys . num 5 ; case keyboard . key 6 : return input . keys . num 6 ; case keyboard . key 7 : return input . keys . num 7 ; case keyboard . key 8 : return input . keys . num 8 ; case keyboard . key 9 : return input . keys . num 9 ; case keyboard . key a : return input . keys . a ; case keyboard . key b : return input . keys . b ; case keyboard . key c : return input . keys . c ; case keyboard . key d : return input . keys . d ; case keyboard . key e : return input . keys . e ; case keyboard . key f : return input . keys . f ; case keyboard . key g : return input . keys . g ; case keyboard . key h : return input . keys . h ; case keyboard . key i : return input . keys . i ; case keyboard . key j : return input . keys . j ; case keyboard . key k : return input . keys . k ; case keyboard . key l : return input . keys . l ; case keyboard . key m : return input . keys . m ; case keyboard . key n : return input . keys . n ; case keyboard . key o : return input . keys . o ; case keyboard . key p : return input . keys . p ; case keyboard . key q : return input . keys . q ; case keyboard . key r : return input . keys . r ; case keyboard . key s : return input . keys . s ; case keyboard . key t : return input . keys . t ; case keyboard . key u : return input . keys . u ; case keyboard . key v : return input . keys . v ; case keyboard . key w : return input . keys . w ; case keyboard . key x : return input . keys . x ; case keyboard . key y : return input . keys . y ; case keyboard . key z : return input . keys . z ; case keyboard . key lmenu : return input . keys . alt left ; case keyboard . key rmenu : return input . keys . alt right ; case keyboard . key backslash : return input . keys . backslash ; case keyboard . key comma : return input . keys . comma ; case keyboard . key delete : return input . keys . forward del ; case keyboard . key left : return input . keys . dpad left ; case keyboard . key right : return input . keys . dpad right ; case keyboard . key up : return input . keys . dpad up ; case keyboard . key down : return input . keys . dpad down ; case keyboard . key return : return input . keys . enter ; case keyboard . key home : return input . keys . home ; case keyboard . key minus : return input . keys . minus ; case keyboard . key period : return input . keys . period ; case keyboard . key add : return input . keys . plus ; case keyboard . key semicolon : return input . keys . semicolon ; case keyboard . key lshift : return input . keys . shift left ; case keyboard . key rshift : return input . keys . shift right ; case keyboard . key slash : return input . keys . slash ; case keyboard . key space : return input . keys . space ; case keyboard . key tab : return input . keys . tab ; case keyboard . key lcontrol : return input . keys . control left ; case keyboard . key rcontrol : return input . keys . control right ; case keyboard . key next : return input . keys . page down ; case keyboard . key prior : return input . keys . page up ; case keyboard . key escape : return input . keys . escape ; case keyboard . key end : return input . keys . end ; case keyboard . key insert : return input . keys . insert ; case keyboard . key back : return input . keys . del ; case keyboard . key subtract : return input . keys . minus ; case keyboard . key apostrophe : return input . keys . apostrophe ; case keyboard . key f 1 : return input . keys . f 1 ; case keyboard . key f 2 : return input . keys . f 2 ; case keyboard . key f 3 : return input . keys . f 3 ; case keyboard . key f 4 : return input . keys . f 4 ; case keyboard . key f 5 : return input . keys . f 5 ; case keyboard . key f 6 : return input . keys . f 6 ; case keyboard . key f 7 : return input . keys . f 7 ; case keyboard . key f 8 : return input . keys . f 8 ; case keyboard . key f 9 : return input . keys . f 9 ; case keyboard . key f 10 : return input . keys . f 10 ; case keyboard . key f 11 : return input . keys . f 11 ; case keyboard . key f 12 : return input . keys . f 12 ; case keyboard . key colon : return input . keys . colon ; case keyboard . key numpad 0 : return input . keys . numpad 0 ; case keyboard . key numpad 1 : return input . keys . numpad 1 ; case keyboard . key numpad 2 : return input . keys . numpad 2 ; case keyboard . key numpad 3 : return input . keys . numpad 3 ; case keyboard . key numpad 4 : return input . keys . numpad 4 ; case keyboard . key numpad 5 : return input . keys . numpad 5 ; case keyboard . key numpad 6 : return input . keys . numpad 6 ; case keyboard . key numpad 7 : return input . keys . numpad 7 ; case keyboard . key numpad 8 : return input . keys . numpad 8 ; case keyboard . key numpad 9 : return input . keys . numpad 9 ; default : return input . keys . unknown ; } } <SENTENCE_END/>


Original Name get,lwjgl,key,code

get

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

lwjgl

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

key

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

code

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { switch ( gdx key code ) { case input . keys . apostrophe : return keyboard . key apostrophe ; case input . keys . left bracket : return keyboard . key lbracket ; case input . keys . right bracket : return keyboard . key rbracket ; case input . keys . grave : return keyboard . key grave ; case input . keys . star : return keyboard . key multiply ; case input . keys . num : return keyboard . key numlock ; case input . keys . at : return keyboard . key at ; case input . keys . equals : return keyboard . key equals ; case input . keys . sym : return keyboard . key lmeta ; case input . keys . num 0 : return keyboard . key 0 ; case input . keys . num 1 : return keyboard . key 1 ; case input . keys . num 2 : return keyboard . key 2 ; case input . keys . num 3 : return keyboard . key 3 ; case input . keys . num 4 : return keyboard . key 4 ; case input . keys . num 5 : return keyboard . key 5 ; case input . keys . num 6 : return keyboard . key 6 ; case input . keys . num 7 : return keyboard . key 7 ; case input . keys . num 8 : return keyboard . key 8 ; case input . keys . num 9 : return keyboard . key 9 ; case input . keys . a : return keyboard . key a ; case input . keys . b : return keyboard . key b ; case input . keys . c : return keyboard . key c ; case input . keys . d : return keyboard . key d ; case input . keys . e : return keyboard . key e ; case input . keys . f : return keyboard . key f ; case input . keys . g : return keyboard . key g ; case input . keys . h : return keyboard . key h ; case input . keys . i : return keyboard . key i ; case input . keys . j : return keyboard . key j ; case input . keys . k : return keyboard . key k ; case input . keys . l : return keyboard . key l ; case input . keys . m : return keyboard . key m ; case input . keys . n : return keyboard . key n ; case input . keys . o : return keyboard . key o ; case input . keys . p : return keyboard . key p ; case input . keys . q : return keyboard . key q ; case input . keys . r : return keyboard . key r ; case input . keys . s : return keyboard . key s ; case input . keys . t : return keyboard . key t ; case input . keys . u : return keyboard . key u ; case input . keys . v : return keyboard . key v ; case input . keys . w : return keyboard . key w ; case input . keys . x : return keyboard . key x ; case input . keys . y : return keyboard . key y ; case input . keys . z : return keyboard . key z ; case input . keys . alt left : return keyboard . key lmenu ; case input . keys . alt right : return keyboard . key rmenu ; case input . keys . backslash : return keyboard . key backslash ; case input . keys . comma : return keyboard . key comma ; case input . keys . forward del : return keyboard . key delete ; case input . keys . dpad left : return keyboard . key left ; case input . keys . dpad right : return keyboard . key right ; case input . keys . dpad up : return keyboard . key up ; case input . keys . dpad down : return keyboard . key down ; case input . keys . enter : return keyboard . key return ; case input . keys . home : return keyboard . key home ; case input . keys . end : return keyboard . key end ; case input . keys . page down : return keyboard . key next ; case input . keys . page up : return keyboard . key prior ; case input . keys . insert : return keyboard . key insert ; case input . keys . minus : return keyboard . key minus ; case input . keys . period : return keyboard . key period ; case input . keys . plus : return keyboard . key add ; case input . keys . semicolon : return keyboard . key semicolon ; case input . keys . shift left : return keyboard . key lshift ; case input . keys . shift right : return keyboard . key rshift ; case input . keys . slash : return keyboard . key slash ; case input . keys . space : return keyboard . key space ; case input . keys . tab : return keyboard . key tab ; case input . keys . del : return keyboard . key back ; case input . keys . control left : return keyboard . key lcontrol ; case input . keys . control right : return keyboard . key rcontrol ; case input . keys . escape : return keyboard . key escape ; case input . keys . f 1 : return keyboard . key f 1 ; case input . keys . f 2 : return keyboard . key f 2 ; case input . keys . f 3 : return keyboard . key f 3 ; case input . keys . f 4 : return keyboard . key f 4 ; case input . keys . f 5 : return keyboard . key f 5 ; case input . keys . f 6 : return keyboard . key f 6 ; case input . keys . f 7 : return keyboard . key f 7 ; case input . keys . f 8 : return keyboard . key f 8 ; case input . keys . f 9 : return keyboard . key f 9 ; case input . keys . f 10 : return keyboard . key f 10 ; case input . keys . f 11 : return keyboard . key f 11 ; case input . keys . f 12 : return keyboard . key f 12 ; case input . keys . colon : return keyboard . key colon ; case input . keys . numpad 0 : return keyboard . key numpad 0 ; case input . keys . numpad 1 : return keyboard . key numpad 1 ; case input . keys . numpad 2 : return keyboard . key numpad 2 ; case input . keys . numpad 3 : return keyboard . key numpad 3 ; case input . keys . numpad 4 : return keyboard . key numpad 4 ; case input . keys . numpad 5 : return keyboard . key numpad 5 ; case input . keys . numpad 6 : return keyboard . key numpad 6 ; case input . keys . numpad 7 : return keyboard . key numpad 7 ; case input . keys . numpad 8 : return keyboard . key numpad 8 ; case input . keys . numpad 9 : return keyboard . key numpad 9 ; default : return keyboard . key none ; } } <SENTENCE_END/>


Original Name update

update

<SENTENCE_START> { update time ( ) ; update mouse ( ) ; update keyboard ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { update time ( ) ; update mouse ( ) ; update keyboard ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { update time ( ) ; update mouse ( ) ; update keyboard ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { update time ( ) ; update mouse ( ) ; update keyboard ( ) ; } <SENTENCE_END/>


Original Name to,gdx,button

to

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>

gdx

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 20.2%)

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>

button

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { if ( button == 0 ) return buttons . left ; if ( button == 1 ) return buttons . right ; if ( button == 2 ) return buttons . middle ; if ( button == 3 ) return buttons . back ; if ( button == 4 ) return buttons . forward ; return - 1 ; } <SENTENCE_END/>


Original Name update,time

update

<SENTENCE_START> { long this time = system . nano time ( ) ; delta time = ( this time - last time ) / 1000000000.0f ; last time = this time ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { long this time = system . nano time ( ) ; delta time = ( this time - last time ) / 1000000000.0f ; last time = this time ; } <SENTENCE_END/>

time

<SENTENCE_START> { long this time = system . nano time ( ) ; delta time = ( this time - last time ) / 1000000000.0f ; last time = this time ; } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { long this time = system . nano time ( ) ; delta time = ( this time - last time ) / 1000000000.0f ; last time = this time ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long this time = system . nano time ( ) ; delta time = ( this time - last time ) / 1000000000.0f ; last time = this time ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { long this time = system . nano time ( ) ; delta time = ( this time - last time ) / 1000000000.0f ; last time = this time ; } <SENTENCE_END/>


Original Name update,mouse

update

<SENTENCE_START> { just touched = false ; if ( mouse . is created ( ) ) { int events = 0 ; while ( mouse . next ( ) ) { events ++ ; int x = ( int ) ( mouse . get event x ( ) * display . get pixel scale factor ( ) ) ; int y = gdx . graphics . get height ( ) - ( int ) ( mouse . get event y ( ) * display . get pixel scale factor ( ) ) - 1 ; int button = mouse . get event button ( ) ; int gdx button = to gdx button ( button ) ; if ( button != - 1 && gdx button == - 1 ) continue ; touch event event = used touch events . obtain ( ) ; event . x = x ; event . y = y ; event . button = gdx button ; event . pointer = 0 ; event . time stamp = mouse . get event nanoseconds ( ) ; if ( button == - 1 ) { if ( mouse . get event d wheel ( ) != 0 ) { event . type = touch event . touch scrolled ; event . scroll amount = ( int ) - math . signum ( mouse . get event d wheel ( ) ) ; } else if ( pressed buttons . size > 0 ) { event . type = touch event . touch dragged ; } else { event . type = touch event . touch moved ; } } else { if ( mouse . get event button state ( ) ) { event . type = touch event . touch down ; pressed buttons . add ( event . button ) ; just touched = true ; } else { event . type = touch event . touch up ; pressed buttons . remove ( event . button ) ; } } touch events . add ( event ) ; mouse x = event . x ; mouse y = event . y ; delta x = ( int ) ( mouse . get event dx ( ) * display . get pixel scale factor ( ) ) ; delta y = ( int ) ( mouse . get event dy ( ) * display . get pixel scale factor ( ) ) ; } if ( events == 0 ) { delta x = 0 ; delta y = 0 ; } else { gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { just touched = false ; if ( mouse . is created ( ) ) { int events = 0 ; while ( mouse . next ( ) ) { events ++ ; int x = ( int ) ( mouse . get event x ( ) * display . get pixel scale factor ( ) ) ; int y = gdx . graphics . get height ( ) - ( int ) ( mouse . get event y ( ) * display . get pixel scale factor ( ) ) - 1 ; int button = mouse . get event button ( ) ; int gdx button = to gdx button ( button ) ; if ( button != - 1 && gdx button == - 1 ) continue ; touch event event = used touch events . obtain ( ) ; event . x = x ; event . y = y ; event . button = gdx button ; event . pointer = 0 ; event . time stamp = mouse . get event nanoseconds ( ) ; if ( button == - 1 ) { if ( mouse . get event d wheel ( ) != 0 ) { event . type = touch event . touch scrolled ; event . scroll amount = ( int ) - math . signum ( mouse . get event d wheel ( ) ) ; } else if ( pressed buttons . size > 0 ) { event . type = touch event . touch dragged ; } else { event . type = touch event . touch moved ; } } else { if ( mouse . get event button state ( ) ) { event . type = touch event . touch down ; pressed buttons . add ( event . button ) ; just touched = true ; } else { event . type = touch event . touch up ; pressed buttons . remove ( event . button ) ; } } touch events . add ( event ) ; mouse x = event . x ; mouse y = event . y ; delta x = ( int ) ( mouse . get event dx ( ) * display . get pixel scale factor ( ) ) ; delta y = ( int ) ( mouse . get event dy ( ) * display . get pixel scale factor ( ) ) ; } if ( events == 0 ) { delta x = 0 ; delta y = 0 ; } else { gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

mouse

<SENTENCE_START> { just touched = false ; if ( mouse . is created ( ) ) { int events = 0 ; while ( mouse . next ( ) ) { events ++ ; int x = ( int ) ( mouse . get event x ( ) * display . get pixel scale factor ( ) ) ; int y = gdx . graphics . get height ( ) - ( int ) ( mouse . get event y ( ) * display . get pixel scale factor ( ) ) - 1 ; int button = mouse . get event button ( ) ; int gdx button = to gdx button ( button ) ; if ( button != - 1 && gdx button == - 1 ) continue ; touch event event = used touch events . obtain ( ) ; event . x = x ; event . y = y ; event . button = gdx button ; event . pointer = 0 ; event . time stamp = mouse . get event nanoseconds ( ) ; if ( button == - 1 ) { if ( mouse . get event d wheel ( ) != 0 ) { event . type = touch event . touch scrolled ; event . scroll amount = ( int ) - math . signum ( mouse . get event d wheel ( ) ) ; } else if ( pressed buttons . size > 0 ) { event . type = touch event . touch dragged ; } else { event . type = touch event . touch moved ; } } else { if ( mouse . get event button state ( ) ) { event . type = touch event . touch down ; pressed buttons . add ( event . button ) ; just touched = true ; } else { event . type = touch event . touch up ; pressed buttons . remove ( event . button ) ; } } touch events . add ( event ) ; mouse x = event . x ; mouse y = event . y ; delta x = ( int ) ( mouse . get event dx ( ) * display . get pixel scale factor ( ) ) ; delta y = ( int ) ( mouse . get event dy ( ) * display . get pixel scale factor ( ) ) ; } if ( events == 0 ) { delta x = 0 ; delta y = 0 ; } else { gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 11.6%)

<SENTENCE_START> { just touched = false ; if ( mouse . is created ( ) ) { int events = 0 ; while ( mouse . next ( ) ) { events ++ ; int x = ( int ) ( mouse . get event x ( ) * display . get pixel scale factor ( ) ) ; int y = gdx . graphics . get height ( ) - ( int ) ( mouse . get event y ( ) * display . get pixel scale factor ( ) ) - 1 ; int button = mouse . get event button ( ) ; int gdx button = to gdx button ( button ) ; if ( button != - 1 && gdx button == - 1 ) continue ; touch event event = used touch events . obtain ( ) ; event . x = x ; event . y = y ; event . button = gdx button ; event . pointer = 0 ; event . time stamp = mouse . get event nanoseconds ( ) ; if ( button == - 1 ) { if ( mouse . get event d wheel ( ) != 0 ) { event . type = touch event . touch scrolled ; event . scroll amount = ( int ) - math . signum ( mouse . get event d wheel ( ) ) ; } else if ( pressed buttons . size > 0 ) { event . type = touch event . touch dragged ; } else { event . type = touch event . touch moved ; } } else { if ( mouse . get event button state ( ) ) { event . type = touch event . touch down ; pressed buttons . add ( event . button ) ; just touched = true ; } else { event . type = touch event . touch up ; pressed buttons . remove ( event . button ) ; } } touch events . add ( event ) ; mouse x = event . x ; mouse y = event . y ; delta x = ( int ) ( mouse . get event dx ( ) * display . get pixel scale factor ( ) ) ; delta y = ( int ) ( mouse . get event dy ( ) * display . get pixel scale factor ( ) ) ; } if ( events == 0 ) { delta x = 0 ; delta y = 0 ; } else { gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { just touched = false ; if ( mouse . is created ( ) ) { int events = 0 ; while ( mouse . next ( ) ) { events ++ ; int x = ( int ) ( mouse . get event x ( ) * display . get pixel scale factor ( ) ) ; int y = gdx . graphics . get height ( ) - ( int ) ( mouse . get event y ( ) * display . get pixel scale factor ( ) ) - 1 ; int button = mouse . get event button ( ) ; int gdx button = to gdx button ( button ) ; if ( button != - 1 && gdx button == - 1 ) continue ; touch event event = used touch events . obtain ( ) ; event . x = x ; event . y = y ; event . button = gdx button ; event . pointer = 0 ; event . time stamp = mouse . get event nanoseconds ( ) ; if ( button == - 1 ) { if ( mouse . get event d wheel ( ) != 0 ) { event . type = touch event . touch scrolled ; event . scroll amount = ( int ) - math . signum ( mouse . get event d wheel ( ) ) ; } else if ( pressed buttons . size > 0 ) { event . type = touch event . touch dragged ; } else { event . type = touch event . touch moved ; } } else { if ( mouse . get event button state ( ) ) { event . type = touch event . touch down ; pressed buttons . add ( event . button ) ; just touched = true ; } else { event . type = touch event . touch up ; pressed buttons . remove ( event . button ) ; } } touch events . add ( event ) ; mouse x = event . x ; mouse y = event . y ; delta x = ( int ) ( mouse . get event dx ( ) * display . get pixel scale factor ( ) ) ; delta y = ( int ) ( mouse . get event dy ( ) * display . get pixel scale factor ( ) ) ; } if ( events == 0 ) { delta x = 0 ; delta y = 0 ; } else { gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 13.8%)

<SENTENCE_START> { just touched = false ; if ( mouse . is created ( ) ) { int events = 0 ; while ( mouse . next ( ) ) { events ++ ; int x = ( int ) ( mouse . get event x ( ) * display . get pixel scale factor ( ) ) ; int y = gdx . graphics . get height ( ) - ( int ) ( mouse . get event y ( ) * display . get pixel scale factor ( ) ) - 1 ; int button = mouse . get event button ( ) ; int gdx button = to gdx button ( button ) ; if ( button != - 1 && gdx button == - 1 ) continue ; touch event event = used touch events . obtain ( ) ; event . x = x ; event . y = y ; event . button = gdx button ; event . pointer = 0 ; event . time stamp = mouse . get event nanoseconds ( ) ; if ( button == - 1 ) { if ( mouse . get event d wheel ( ) != 0 ) { event . type = touch event . touch scrolled ; event . scroll amount = ( int ) - math . signum ( mouse . get event d wheel ( ) ) ; } else if ( pressed buttons . size > 0 ) { event . type = touch event . touch dragged ; } else { event . type = touch event . touch moved ; } } else { if ( mouse . get event button state ( ) ) { event . type = touch event . touch down ; pressed buttons . add ( event . button ) ; just touched = true ; } else { event . type = touch event . touch up ; pressed buttons . remove ( event . button ) ; } } touch events . add ( event ) ; mouse x = event . x ; mouse y = event . y ; delta x = ( int ) ( mouse . get event dx ( ) * display . get pixel scale factor ( ) ) ; delta y = ( int ) ( mouse . get event dy ( ) * display . get pixel scale factor ( ) ) ; } if ( events == 0 ) { delta x = 0 ; delta y = 0 ; } else { gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>


Original Name update,keyboard

update

<SENTENCE_START> { if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( last key char pressed != 0 ) { key repeat timer -= delta time ; if ( key repeat timer < 0 ) { key repeat timer = key repeat time ; key event event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = last key char pressed ; event . type = key event . key typed ; event . time stamp = system . nano time ( ) ; key events . add ( event ) ; gdx . graphics . request rendering ( ) ; } } if ( keyboard . is created ( ) ) { while ( keyboard . next ( ) ) { if ( keyboard . get event key state ( ) ) { int key code = get gdx key code ( keyboard . get event key ( ) ) ; char key char = keyboard . get event character ( ) ; long time stamp = keyboard . get event nanoseconds ( ) ; switch ( key code ) { case keys . del : key char = 8 ; break ; case keys . forward del : key char = 127 ; break ; } key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key down ; event . time stamp = time stamp ; key events . add ( event ) ; event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = key char ; event . type = key event . key typed ; event . time stamp = time stamp ; key events . add ( event ) ; pressed keys ++ ; key just pressed = true ; just pressed keys [ key code ] = true ; last key char pressed = key char ; key repeat timer = key repeat initial time ; } else { int key code = lwjgl input . get gdx key code ( keyboard . get event key ( ) ) ; key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key up ; event . time stamp = keyboard . get event nanoseconds ( ) ; key events . add ( event ) ; pressed keys -- ; last key char pressed = 0 ; } gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( last key char pressed != 0 ) { key repeat timer -= delta time ; if ( key repeat timer < 0 ) { key repeat timer = key repeat time ; key event event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = last key char pressed ; event . type = key event . key typed ; event . time stamp = system . nano time ( ) ; key events . add ( event ) ; gdx . graphics . request rendering ( ) ; } } if ( keyboard . is created ( ) ) { while ( keyboard . next ( ) ) { if ( keyboard . get event key state ( ) ) { int key code = get gdx key code ( keyboard . get event key ( ) ) ; char key char = keyboard . get event character ( ) ; long time stamp = keyboard . get event nanoseconds ( ) ; switch ( key code ) { case keys . del : key char = 8 ; break ; case keys . forward del : key char = 127 ; break ; } key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key down ; event . time stamp = time stamp ; key events . add ( event ) ; event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = key char ; event . type = key event . key typed ; event . time stamp = time stamp ; key events . add ( event ) ; pressed keys ++ ; key just pressed = true ; just pressed keys [ key code ] = true ; last key char pressed = key char ; key repeat timer = key repeat initial time ; } else { int key code = lwjgl input . get gdx key code ( keyboard . get event key ( ) ) ; key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key up ; event . time stamp = keyboard . get event nanoseconds ( ) ; key events . add ( event ) ; pressed keys -- ; last key char pressed = 0 ; } gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

keyboard

<SENTENCE_START> { if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( last key char pressed != 0 ) { key repeat timer -= delta time ; if ( key repeat timer < 0 ) { key repeat timer = key repeat time ; key event event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = last key char pressed ; event . type = key event . key typed ; event . time stamp = system . nano time ( ) ; key events . add ( event ) ; gdx . graphics . request rendering ( ) ; } } if ( keyboard . is created ( ) ) { while ( keyboard . next ( ) ) { if ( keyboard . get event key state ( ) ) { int key code = get gdx key code ( keyboard . get event key ( ) ) ; char key char = keyboard . get event character ( ) ; long time stamp = keyboard . get event nanoseconds ( ) ; switch ( key code ) { case keys . del : key char = 8 ; break ; case keys . forward del : key char = 127 ; break ; } key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key down ; event . time stamp = time stamp ; key events . add ( event ) ; event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = key char ; event . type = key event . key typed ; event . time stamp = time stamp ; key events . add ( event ) ; pressed keys ++ ; key just pressed = true ; just pressed keys [ key code ] = true ; last key char pressed = key char ; key repeat timer = key repeat initial time ; } else { int key code = lwjgl input . get gdx key code ( keyboard . get event key ( ) ) ; key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key up ; event . time stamp = keyboard . get event nanoseconds ( ) ; key events . add ( event ) ; pressed keys -- ; last key char pressed = 0 ; } gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 9.1%)

<SENTENCE_START> { if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( last key char pressed != 0 ) { key repeat timer -= delta time ; if ( key repeat timer < 0 ) { key repeat timer = key repeat time ; key event event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = last key char pressed ; event . type = key event . key typed ; event . time stamp = system . nano time ( ) ; key events . add ( event ) ; gdx . graphics . request rendering ( ) ; } } if ( keyboard . is created ( ) ) { while ( keyboard . next ( ) ) { if ( keyboard . get event key state ( ) ) { int key code = get gdx key code ( keyboard . get event key ( ) ) ; char key char = keyboard . get event character ( ) ; long time stamp = keyboard . get event nanoseconds ( ) ; switch ( key code ) { case keys . del : key char = 8 ; break ; case keys . forward del : key char = 127 ; break ; } key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key down ; event . time stamp = time stamp ; key events . add ( event ) ; event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = key char ; event . type = key event . key typed ; event . time stamp = time stamp ; key events . add ( event ) ; pressed keys ++ ; key just pressed = true ; just pressed keys [ key code ] = true ; last key char pressed = key char ; key repeat timer = key repeat initial time ; } else { int key code = lwjgl input . get gdx key code ( keyboard . get event key ( ) ) ; key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key up ; event . time stamp = keyboard . get event nanoseconds ( ) ; key events . add ( event ) ; pressed keys -- ; last key char pressed = 0 ; } gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( last key char pressed != 0 ) { key repeat timer -= delta time ; if ( key repeat timer < 0 ) { key repeat timer = key repeat time ; key event event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = last key char pressed ; event . type = key event . key typed ; event . time stamp = system . nano time ( ) ; key events . add ( event ) ; gdx . graphics . request rendering ( ) ; } } if ( keyboard . is created ( ) ) { while ( keyboard . next ( ) ) { if ( keyboard . get event key state ( ) ) { int key code = get gdx key code ( keyboard . get event key ( ) ) ; char key char = keyboard . get event character ( ) ; long time stamp = keyboard . get event nanoseconds ( ) ; switch ( key code ) { case keys . del : key char = 8 ; break ; case keys . forward del : key char = 127 ; break ; } key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key down ; event . time stamp = time stamp ; key events . add ( event ) ; event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = key char ; event . type = key event . key typed ; event . time stamp = time stamp ; key events . add ( event ) ; pressed keys ++ ; key just pressed = true ; just pressed keys [ key code ] = true ; last key char pressed = key char ; key repeat timer = key repeat initial time ; } else { int key code = lwjgl input . get gdx key code ( keyboard . get event key ( ) ) ; key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key up ; event . time stamp = keyboard . get event nanoseconds ( ) ; key events . add ( event ) ; pressed keys -- ; last key char pressed = 0 ; } gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { if ( key just pressed ) { key just pressed = false ; for ( int i = 0 ; i < just pressed keys . length ; i ++ ) { just pressed keys [ i ] = false ; } } if ( last key char pressed != 0 ) { key repeat timer -= delta time ; if ( key repeat timer < 0 ) { key repeat timer = key repeat time ; key event event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = last key char pressed ; event . type = key event . key typed ; event . time stamp = system . nano time ( ) ; key events . add ( event ) ; gdx . graphics . request rendering ( ) ; } } if ( keyboard . is created ( ) ) { while ( keyboard . next ( ) ) { if ( keyboard . get event key state ( ) ) { int key code = get gdx key code ( keyboard . get event key ( ) ) ; char key char = keyboard . get event character ( ) ; long time stamp = keyboard . get event nanoseconds ( ) ; switch ( key code ) { case keys . del : key char = 8 ; break ; case keys . forward del : key char = 127 ; break ; } key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key down ; event . time stamp = time stamp ; key events . add ( event ) ; event = used key events . obtain ( ) ; event . key code = 0 ; event . key char = key char ; event . type = key event . key typed ; event . time stamp = time stamp ; key events . add ( event ) ; pressed keys ++ ; key just pressed = true ; just pressed keys [ key code ] = true ; last key char pressed = key char ; key repeat timer = key repeat initial time ; } else { int key code = lwjgl input . get gdx key code ( keyboard . get event key ( ) ) ; key event event = used key events . obtain ( ) ; event . key code = key code ; event . key char = 0 ; event . type = key event . key up ; event . time stamp = keyboard . get event nanoseconds ( ) ; key events . add ( event ) ; pressed keys -- ; last key char pressed = 0 ; } gdx . graphics . request rendering ( ) ; } } } <SENTENCE_END/>


Original Name to,lwjgl,button

to

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>

lwjgl

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>

(Copy Probability: 12.7%)

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>

button

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { switch ( button ) { case buttons . left : return 0 ; case buttons . right : return 1 ; case buttons . middle : return 2 ; case buttons . back : return 3 ; case buttons . forward : return 4 ; } return 0 ; } <SENTENCE_END/>


Original Name sin

sin

<SENTENCE_START> { return sin . table [ ( int ) ( radians * rad to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return sin . table [ ( int ) ( radians * rad to index ) & sin mask ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return sin . table [ ( int ) ( radians * rad to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return sin . table [ ( int ) ( radians * rad to index ) & sin mask ] ; } <SENTENCE_END/>


Original Name cos

cos

<SENTENCE_START> { return sin . table [ ( int ) ( ( radians + pi / 2 ) * rad to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return sin . table [ ( int ) ( ( radians + pi / 2 ) * rad to index ) & sin mask ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return sin . table [ ( int ) ( ( radians + pi / 2 ) * rad to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return sin . table [ ( int ) ( ( radians + pi / 2 ) * rad to index ) & sin mask ] ; } <SENTENCE_END/>


Original Name sin,deg

sin

<SENTENCE_START> { return sin . table [ ( int ) ( degrees * deg to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return sin . table [ ( int ) ( degrees * deg to index ) & sin mask ] ; } <SENTENCE_END/>

deg

<SENTENCE_START> { return sin . table [ ( int ) ( degrees * deg to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return sin . table [ ( int ) ( degrees * deg to index ) & sin mask ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return sin . table [ ( int ) ( degrees * deg to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return sin . table [ ( int ) ( degrees * deg to index ) & sin mask ] ; } <SENTENCE_END/>


Original Name cos,deg

cos

<SENTENCE_START> { return sin . table [ ( int ) ( ( degrees + 90 ) * deg to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return sin . table [ ( int ) ( ( degrees + 90 ) * deg to index ) & sin mask ] ; } <SENTENCE_END/>

deg

<SENTENCE_START> { return sin . table [ ( int ) ( ( degrees + 90 ) * deg to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { return sin . table [ ( int ) ( ( degrees + 90 ) * deg to index ) & sin mask ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return sin . table [ ( int ) ( ( degrees + 90 ) * deg to index ) & sin mask ] ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return sin . table [ ( int ) ( ( degrees + 90 ) * deg to index ) & sin mask ] ; } <SENTENCE_END/>


Original Name atan,2

atan

<SENTENCE_START> { if ( x == 0f ) { if ( y > 0f ) return pi / 2 ; if ( y == 0f ) return 0f ; return - pi / 2 ; } final float atan , z = y / x ; if ( math . abs ( z ) < 1f ) { atan = z / ( 1f + 0.28f * z * z ) ; if ( x < 0f ) return y < 0f ? atan - pi : atan + pi ; return atan ; } atan = pi / 2 - z / ( z * z + 0.28f ) ; return y < 0f ? atan - pi : atan ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( x == 0f ) { if ( y > 0f ) return pi / 2 ; if ( y == 0f ) return 0f ; return - pi / 2 ; } final float atan , z = y / x ; if ( math . abs ( z ) < 1f ) { atan = z / ( 1f + 0.28f * z * z ) ; if ( x < 0f ) return y < 0f ? atan - pi : atan + pi ; return atan ; } atan = pi / 2 - z / ( z * z + 0.28f ) ; return y < 0f ? atan - pi : atan ; } <SENTENCE_END/>

2

<SENTENCE_START> { if ( x == 0f ) { if ( y > 0f ) return pi / 2 ; if ( y == 0f ) return 0f ; return - pi / 2 ; } final float atan , z = y / x ; if ( math . abs ( z ) < 1f ) { atan = z / ( 1f + 0.28f * z * z ) ; if ( x < 0f ) return y < 0f ? atan - pi : atan + pi ; return atan ; } atan = pi / 2 - z / ( z * z + 0.28f ) ; return y < 0f ? atan - pi : atan ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { if ( x == 0f ) { if ( y > 0f ) return pi / 2 ; if ( y == 0f ) return 0f ; return - pi / 2 ; } final float atan , z = y / x ; if ( math . abs ( z ) < 1f ) { atan = z / ( 1f + 0.28f * z * z ) ; if ( x < 0f ) return y < 0f ? atan - pi : atan + pi ; return atan ; } atan = pi / 2 - z / ( z * z + 0.28f ) ; return y < 0f ? atan - pi : atan ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( x == 0f ) { if ( y > 0f ) return pi / 2 ; if ( y == 0f ) return 0f ; return - pi / 2 ; } final float atan , z = y / x ; if ( math . abs ( z ) < 1f ) { atan = z / ( 1f + 0.28f * z * z ) ; if ( x < 0f ) return y < 0f ? atan - pi : atan + pi ; return atan ; } atan = pi / 2 - z / ( z * z + 0.28f ) ; return y < 0f ? atan - pi : atan ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { if ( x == 0f ) { if ( y > 0f ) return pi / 2 ; if ( y == 0f ) return 0f ; return - pi / 2 ; } final float atan , z = y / x ; if ( math . abs ( z ) < 1f ) { atan = z / ( 1f + 0.28f * z * z ) ; if ( x < 0f ) return y < 0f ? atan - pi : atan + pi ; return atan ; } atan = pi / 2 - z / ( z * z + 0.28f ) ; return y < 0f ? atan - pi : atan ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { return %SELF% . next int ( range + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return %SELF% . next int ( range + 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% . next int ( range + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return %SELF% . next int ( range + 1 ) ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { return start + %SELF% . next int ( end - start + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return start + %SELF% . next int ( end - start + 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return start + %SELF% . next int ( end - start + 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return start + %SELF% . next int ( end - start + 1 ) ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { return ( long ) ( %SELF% . next double ( ) * range ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ( long ) ( %SELF% . next double ( ) * range ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( long ) ( %SELF% . next double ( ) * range ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return ( long ) ( %SELF% . next double ( ) * range ) ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { return start + ( long ) ( %SELF% . next double ( ) * ( end - start ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return start + ( long ) ( %SELF% . next double ( ) * ( end - start ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return start + ( long ) ( %SELF% . next double ( ) * ( end - start ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return start + ( long ) ( %SELF% . next double ( ) * ( end - start ) ) ; } <SENTENCE_END/>


Original Name random,boolean

random

<SENTENCE_START> { return random . next boolean ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return random . next boolean ( ) ; } <SENTENCE_END/>

boolean

<SENTENCE_START> { return random . next boolean ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return random . next boolean ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return random . next boolean ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return random . next boolean ( ) ; } <SENTENCE_END/>


Original Name random,boolean

random

<SENTENCE_START> { return math utils . random ( ) < chance ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return math utils . random ( ) < chance ; } <SENTENCE_END/>

boolean

<SENTENCE_START> { return math utils . random ( ) < chance ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return math utils . random ( ) < chance ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math utils . random ( ) < chance ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math utils . random ( ) < chance ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { return %SELF% . next float ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return %SELF% . next float ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% . next float ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return %SELF% . next float ( ) ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { return %SELF% . next float ( ) * range ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% . next float ( ) * range ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% . next float ( ) * range ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return %SELF% . next float ( ) * range ; } <SENTENCE_END/>


Original Name random

random

<SENTENCE_START> { return start + %SELF% . next float ( ) * ( end - start ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return start + %SELF% . next float ( ) * ( end - start ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return start + %SELF% . next float ( ) * ( end - start ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return start + %SELF% . next float ( ) * ( end - start ) ; } <SENTENCE_END/>


Original Name random,sign

random

<SENTENCE_START> { return 1 | ( random . next int ( ) >> 31 ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return 1 | ( random . next int ( ) >> 31 ) ; } <SENTENCE_END/>

sign

<SENTENCE_START> { return 1 | ( random . next int ( ) >> 31 ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 1 | ( random . next int ( ) >> 31 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return 1 | ( random . next int ( ) >> 31 ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return 1 | ( random . next int ( ) >> 31 ) ; } <SENTENCE_END/>


Original Name random,triangular

random

<SENTENCE_START> { return random . next float ( ) - random . next float ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return random . next float ( ) - random . next float ( ) ; } <SENTENCE_END/>

triangular

<SENTENCE_START> { return random . next float ( ) - random . next float ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return random . next float ( ) - random . next float ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return random . next float ( ) - random . next float ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return random . next float ( ) - random . next float ( ) ; } <SENTENCE_END/>


Original Name random,triangular

random

<SENTENCE_START> { return ( random . next float ( ) - random . next float ( ) ) * max ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ( random . next float ( ) - random . next float ( ) ) * max ; } <SENTENCE_END/>

triangular

<SENTENCE_START> { return ( random . next float ( ) - random . next float ( ) ) * max ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return ( random . next float ( ) - random . next float ( ) ) * max ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( random . next float ( ) - random . next float ( ) ) * max ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ( random . next float ( ) - random . next float ( ) ) * max ; } <SENTENCE_END/>


Original Name random,triangular

random

<SENTENCE_START> { return %SELF% ( min , max , ( min + max ) * 0.5f ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return %SELF% ( min , max , ( min + max ) * 0.5f ) ; } <SENTENCE_END/>

triangular

<SENTENCE_START> { return %SELF% ( min , max , ( min + max ) * 0.5f ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return %SELF% ( min , max , ( min + max ) * 0.5f ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ( min , max , ( min + max ) * 0.5f ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ( min , max , ( min + max ) * 0.5f ) ; } <SENTENCE_END/>


Original Name random,triangular

random

<SENTENCE_START> { float u = random . next float ( ) ; float d = max - min ; if ( u <= ( mode - min ) / d ) return min + ( float ) math . sqrt ( u * d * ( mode - min ) ) ; return max - ( float ) math . sqrt ( ( 1 - u ) * d * ( max - mode ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { float u = random . next float ( ) ; float d = max - min ; if ( u <= ( mode - min ) / d ) return min + ( float ) math . sqrt ( u * d * ( mode - min ) ) ; return max - ( float ) math . sqrt ( ( 1 - u ) * d * ( max - mode ) ) ; } <SENTENCE_END/>

triangular

<SENTENCE_START> { float u = random . next float ( ) ; float d = max - min ; if ( u <= ( mode - min ) / d ) return min + ( float ) math . sqrt ( u * d * ( mode - min ) ) ; return max - ( float ) math . sqrt ( ( 1 - u ) * d * ( max - mode ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { float u = random . next float ( ) ; float d = max - min ; if ( u <= ( mode - min ) / d ) return min + ( float ) math . sqrt ( u * d * ( mode - min ) ) ; return max - ( float ) math . sqrt ( ( 1 - u ) * d * ( max - mode ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { float u = random . next float ( ) ; float d = max - min ; if ( u <= ( mode - min ) / d ) return min + ( float ) math . sqrt ( u * d * ( mode - min ) ) ; return max - ( float ) math . sqrt ( ( 1 - u ) * d * ( max - mode ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { float u = random . next float ( ) ; float d = max - min ; if ( u <= ( mode - min ) / d ) return min + ( float ) math . sqrt ( u * d * ( mode - min ) ) ; return max - ( float ) math . sqrt ( ( 1 - u ) * d * ( max - mode ) ) ; } <SENTENCE_END/>


Original Name next,power,of,two

next

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

power

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

of

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

two

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { if ( value == 0 ) return 1 ; value -- ; value |= value >> 1 ; value |= value >> 2 ; value |= value >> 4 ; value |= value >> 8 ; value |= value >> 16 ; return value + 1 ; } <SENTENCE_END/>


Original Name is,power,of,two

is

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

power

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

of

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

two

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return value != 0 && ( value & value - 1 ) == 0 ; } <SENTENCE_END/>


Original Name clamp

clamp

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 23.8%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>


Original Name clamp

clamp

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 23.8%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>


Original Name clamp

clamp

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 23.8%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>


Original Name clamp

clamp

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 23.8%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>


Original Name clamp

clamp

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>

(Copy Probability: 23.8%)

<SENTENCE_START> { if ( value < min ) return min ; if ( value > max ) return max ; return value ; } <SENTENCE_END/>


Original Name lerp

lerp

<SENTENCE_START> { return from value + ( to value - from value ) * progress ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return from value + ( to value - from value ) * progress ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return from value + ( to value - from value ) * progress ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { return from value + ( to value - from value ) * progress ; } <SENTENCE_END/>


Original Name lerp,angle

lerp

<SENTENCE_START> { float delta = ( ( to radians - from radians + pi 2 + pi ) % pi 2 ) - pi ; return ( from radians + delta * progress + pi 2 ) % pi 2 ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { float delta = ( ( to radians - from radians + pi 2 + pi ) % pi 2 ) - pi ; return ( from radians + delta * progress + pi 2 ) % pi 2 ; } <SENTENCE_END/>

angle

<SENTENCE_START> { float delta = ( ( to radians - from radians + pi 2 + pi ) % pi 2 ) - pi ; return ( from radians + delta * progress + pi 2 ) % pi 2 ; } <SENTENCE_END/>

(Copy Probability: 6.3%)

<SENTENCE_START> { float delta = ( ( to radians - from radians + pi 2 + pi ) % pi 2 ) - pi ; return ( from radians + delta * progress + pi 2 ) % pi 2 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { float delta = ( ( to radians - from radians + pi 2 + pi ) % pi 2 ) - pi ; return ( from radians + delta * progress + pi 2 ) % pi 2 ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { float delta = ( ( to radians - from radians + pi 2 + pi ) % pi 2 ) - pi ; return ( from radians + delta * progress + pi 2 ) % pi 2 ; } <SENTENCE_END/>


Original Name lerp,angle,deg

lerp

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>

angle

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>

deg

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { float delta = ( ( to degrees - from degrees + 360 + 180 ) % 360 ) - 180 ; return ( from degrees + delta * progress + 360 ) % 360 ; } <SENTENCE_END/>


Original Name floor

floor

<SENTENCE_START> { return ( int ) ( value + big enough floor ) - big enough int ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return ( int ) ( value + big enough floor ) - big enough int ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( int ) ( value + big enough floor ) - big enough int ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return ( int ) ( value + big enough floor ) - big enough int ; } <SENTENCE_END/>


Original Name floor,positive

floor

<SENTENCE_START> { return ( int ) value ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return ( int ) value ; } <SENTENCE_END/>

positive

<SENTENCE_START> { return ( int ) value ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return ( int ) value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( int ) value ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return ( int ) value ; } <SENTENCE_END/>


Original Name ceil

ceil

<SENTENCE_START> { return ( int ) ( value + big enough ceil ) - big enough int ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return ( int ) ( value + big enough ceil ) - big enough int ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( int ) ( value + big enough ceil ) - big enough int ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return ( int ) ( value + big enough ceil ) - big enough int ; } <SENTENCE_END/>


Original Name ceil,positive

ceil

<SENTENCE_START> { return ( int ) ( value + ceil ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return ( int ) ( value + ceil ) ; } <SENTENCE_END/>

positive

<SENTENCE_START> { return ( int ) ( value + ceil ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return ( int ) ( value + ceil ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( int ) ( value + ceil ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ( int ) ( value + ceil ) ; } <SENTENCE_END/>


Original Name round

round

<SENTENCE_START> { return ( int ) ( value + big enough round ) - big enough int ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ( int ) ( value + big enough round ) - big enough int ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( int ) ( value + big enough round ) - big enough int ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return ( int ) ( value + big enough round ) - big enough int ; } <SENTENCE_END/>


Original Name round,positive

round

<SENTENCE_START> { return ( int ) ( value + 0.5f ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return ( int ) ( value + 0.5f ) ; } <SENTENCE_END/>

positive

<SENTENCE_START> { return ( int ) ( value + 0.5f ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return ( int ) ( value + 0.5f ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( int ) ( value + 0.5f ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return ( int ) ( value + 0.5f ) ; } <SENTENCE_END/>


Original Name is,zero

is

<SENTENCE_START> { return math . abs ( value ) <= float rounding error ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return math . abs ( value ) <= float rounding error ; } <SENTENCE_END/>

zero

<SENTENCE_START> { return math . abs ( value ) <= float rounding error ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return math . abs ( value ) <= float rounding error ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . abs ( value ) <= float rounding error ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { return math . abs ( value ) <= float rounding error ; } <SENTENCE_END/>


Original Name is,zero

is

<SENTENCE_START> { return math . abs ( value ) <= tolerance ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return math . abs ( value ) <= tolerance ; } <SENTENCE_END/>

zero

<SENTENCE_START> { return math . abs ( value ) <= tolerance ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . abs ( value ) <= tolerance ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . abs ( value ) <= tolerance ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . abs ( value ) <= tolerance ; } <SENTENCE_END/>


Original Name is,equal

is

<SENTENCE_START> { return math . abs ( a - b ) <= float rounding error ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return math . abs ( a - b ) <= float rounding error ; } <SENTENCE_END/>

equal

<SENTENCE_START> { return math . abs ( a - b ) <= float rounding error ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return math . abs ( a - b ) <= float rounding error ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . abs ( a - b ) <= float rounding error ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return math . abs ( a - b ) <= float rounding error ; } <SENTENCE_END/>


Original Name is,equal

is

<SENTENCE_START> { return math . abs ( a - b ) <= tolerance ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return math . abs ( a - b ) <= tolerance ; } <SENTENCE_END/>

equal

<SENTENCE_START> { return math . abs ( a - b ) <= tolerance ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return math . abs ( a - b ) <= tolerance ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return math . abs ( a - b ) <= tolerance ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return math . abs ( a - b ) <= tolerance ; } <SENTENCE_END/>


Original Name log

log

<SENTENCE_START> { return ( float ) ( math . %SELF% ( value ) / math . %SELF% ( a ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return ( float ) ( math . %SELF% ( value ) / math . %SELF% ( a ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( float ) ( math . %SELF% ( value ) / math . %SELF% ( a ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return ( float ) ( math . %SELF% ( value ) / math . %SELF% ( a ) ) ; } <SENTENCE_END/>


Original Name log,2

log

<SENTENCE_START> { return log ( 2 , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return log ( 2 , value ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return log ( 2 , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return log ( 2 , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return log ( 2 , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return log ( 2 , value ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,bvh,aabb,min

set

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

bvh

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

aabb

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

min

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 89.4%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 8.3%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb min set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,bvh,aabb,min

get

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

bvh

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

aabb

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

min

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 89.8%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 9.0%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb min get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,bvh,aabb,max

set

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

bvh

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

aabb

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 87.3%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 7.7%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh aabb max set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,bvh,aabb,max

get

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

bvh

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

aabb

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 87.4%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 8.2%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh aabb max get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,bvh,quantization

set

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

bvh

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

quantization

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 96.2%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { collision jni . bt quantized bvh double data bvh quantization set ( swig c ptr , this , bt vector 3 double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,bvh,quantization

get

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

bvh

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

quantization

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 94.2%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data bvh quantization get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 double data ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,cur,node,index

set

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

cur

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

node

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

index

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 35.1%)

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { collision jni . bt quantized bvh double data cur node index set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,cur,node,index

get

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

cur

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

node

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

index

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 35.0%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data cur node index get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,use,quantization

set

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

use

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

quantization

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 18.0%)

<SENTENCE_START> { collision jni . bt quantized bvh double data use quantization set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,use,quantization

get

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>

use

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>

quantization

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 25.7%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data use quantization get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,num,contiguous,leaf,nodes

set

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

num

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

leaf

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 88.1%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 19.0%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 18.3%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num contiguous leaf nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,num,contiguous,leaf,nodes

get

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

num

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

leaf

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 88.5%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 19.2%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 18.2%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num contiguous leaf nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,num,quantized,contiguous,nodes

set

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

num

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

quantized

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 95.3%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 86.1%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 29.7%)

<SENTENCE_START> { collision jni . bt quantized bvh double data num quantized contiguous nodes set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,num,quantized,contiguous,nodes

get

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

num

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

quantized

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 94.9%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 85.5%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 28.6%)

<SENTENCE_START> { return collision jni . bt quantized bvh double data num quantized contiguous nodes get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,contiguous,nodes,ptr

set

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 90.4%)

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 8.5%)

<SENTENCE_START> { collision jni . bt quantized bvh double data contiguous nodes ptr set ( swig c ptr , this , bt optimized bvh node double data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,contiguous,nodes,ptr

get

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 87.6%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 7.8%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt optimized bvh node double data ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,quantized,contiguous,nodes,ptr

set

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

quantized

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.9%)

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 34.7%)

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 19.8%)

<SENTENCE_START> { collision jni . bt quantized bvh double data quantized contiguous nodes ptr set ( swig c ptr , this , bt quantized bvh node data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,quantized,contiguous,nodes,ptr

get

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

quantized

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

contiguous

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

nodes

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 97.0%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 31.1%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 17.4%)

<SENTENCE_START> { long c ptr = collision jni . bt quantized bvh double data quantized contiguous nodes ptr get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt quantized bvh node data ( c ptr , false ) ; } <SENTENCE_END/>