Copy+Attentional Convolutional


Original Name push,contact

push

<SENTENCE_START> { collision jni . bt contact array push contact ( swig c ptr , this , point , normal , depth , feature 1 , feature 2 ) ; } <SENTENCE_END/>

(Copy Probability: 19.4%)

<SENTENCE_START> { collision jni . bt contact array push contact ( swig c ptr , this , point , normal , depth , feature 1 , feature 2 ) ; } <SENTENCE_END/>

contact

<SENTENCE_START> { collision jni . bt contact array push contact ( swig c ptr , this , point , normal , depth , feature 1 , feature 2 ) ; } <SENTENCE_END/>

(Copy Probability: 85.1%)

<SENTENCE_START> { collision jni . bt contact array push contact ( swig c ptr , this , point , normal , depth , feature 1 , feature 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt contact array push contact ( swig c ptr , this , point , normal , depth , feature 1 , feature 2 ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { collision jni . bt contact array push contact ( swig c ptr , this , point , normal , depth , feature 1 , feature 2 ) ; } <SENTENCE_END/>


Original Name push,triangle,contacts

push

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>

(Copy Probability: 17.8%)

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>

triangle

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>

contacts

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>

(Copy Probability: 41.4%)

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>

(Copy Probability: 9.1%)

<SENTENCE_START> { collision jni . bt contact array push triangle contacts ( swig c ptr , this , gim triangle contact . get c ptr ( tricontact ) , tricontact , feature 1 , feature 2 ) ; } <SENTENCE_END/>


Original Name merge,contacts

merge

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 0 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts , normal contact average ) ; } <SENTENCE_END/>

(Copy Probability: 18.2%)

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 0 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts , normal contact average ) ; } <SENTENCE_END/>

contacts

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 0 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts , normal contact average ) ; } <SENTENCE_END/>

(Copy Probability: 83.4%)

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 0 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts , normal contact average ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 0 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts , normal contact average ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 0 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts , normal contact average ) ; } <SENTENCE_END/>


Original Name merge,contacts

merge

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 1 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

(Copy Probability: 22.8%)

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 1 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

contacts

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 1 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

(Copy Probability: 90.9%)

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 1 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 1 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { collision jni . bt contact array merge contacts swig 1 ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>


Original Name merge,contacts,unique

merge

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

(Copy Probability: 28.6%)

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

contacts

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

(Copy Probability: 98.9%)

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

unique

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

(Copy Probability: 24.1%)

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { collision jni . bt contact array merge contacts unique ( swig c ptr , this , bt contact array . get c ptr ( contacts ) , contacts ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,x

set

<SENTENCE_START> { linear math jni . int 4 x set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { linear math jni . int 4 x set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

x

<SENTENCE_START> { linear math jni . int 4 x set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.4%)

<SENTENCE_START> { linear math jni . int 4 x set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . int 4 x set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { linear math jni . int 4 x set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,x

get

<SENTENCE_START> { return linear math jni . int 4 x get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return linear math jni . int 4 x get ( swig c ptr , this ) ; } <SENTENCE_END/>

x

<SENTENCE_START> { return linear math jni . int 4 x get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 93.7%)

<SENTENCE_START> { return linear math jni . int 4 x get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . int 4 x get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return linear math jni . int 4 x get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,y

set

<SENTENCE_START> { linear math jni . int 4 y set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { linear math jni . int 4 y set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

y

<SENTENCE_START> { linear math jni . int 4 y set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.8%)

<SENTENCE_START> { linear math jni . int 4 y set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . int 4 y set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { linear math jni . int 4 y set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,y

get

<SENTENCE_START> { return linear math jni . int 4 y get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return linear math jni . int 4 y get ( swig c ptr , this ) ; } <SENTENCE_END/>

y

<SENTENCE_START> { return linear math jni . int 4 y get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 95.0%)

<SENTENCE_START> { return linear math jni . int 4 y get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . int 4 y get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return linear math jni . int 4 y get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,z

set

<SENTENCE_START> { linear math jni . int 4 z set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { linear math jni . int 4 z set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

z

<SENTENCE_START> { linear math jni . int 4 z set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.7%)

<SENTENCE_START> { linear math jni . int 4 z set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . int 4 z set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { linear math jni . int 4 z set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,z

get

<SENTENCE_START> { return linear math jni . int 4 z get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return linear math jni . int 4 z get ( swig c ptr , this ) ; } <SENTENCE_END/>

z

<SENTENCE_START> { return linear math jni . int 4 z get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 96.9%)

<SENTENCE_START> { return linear math jni . int 4 z get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . int 4 z get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return linear math jni . int 4 z get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,w

set

<SENTENCE_START> { linear math jni . int 4 w set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { linear math jni . int 4 w set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

w

<SENTENCE_START> { linear math jni . int 4 w set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 94.0%)

<SENTENCE_START> { linear math jni . int 4 w set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . int 4 w set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { linear math jni . int 4 w set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,w

get

<SENTENCE_START> { return linear math jni . int 4 w get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return linear math jni . int 4 w get ( swig c ptr , this ) ; } <SENTENCE_END/>

w

<SENTENCE_START> { return linear math jni . int 4 w get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 85.5%)

<SENTENCE_START> { return linear math jni . int 4 w get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . int 4 w get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return linear math jni . int 4 w get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,default,vertex,shader

get

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

default

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

(Copy Probability: 97.2%)

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

shader

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

(Copy Probability: 74.2%)

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { if ( default vertex shader == null ) default vertex shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.vertex.glsl" ) . read string ( ) ; return default vertex shader ; } <SENTENCE_END/>


Original Name get,default,fragment,shader

get

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

default

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

(Copy Probability: 97.5%)

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

fragment

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

(Copy Probability: 99.2%)

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

shader

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

(Copy Probability: 80.1%)

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { if ( default fragment shader == null ) default fragment shader = gdx . files . classpath ( "com/badlogic/gdx/tests/g3d/shadows/system/classical/pass2.fragment.glsl" ) . read string ( ) ; return default fragment shader ; } <SENTENCE_END/>


Original Name create,prefix

create

<SENTENCE_START> { string prefix = default shader . %SELF% ( renderable , config ) ; boolean dir = ( config . shadow system . get current light ( ) instanceof directional light ) ; if ( dir ) prefix += "#define directionalLight " ; else prefix += "#define spotLight " ; return prefix ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { string prefix = default shader . %SELF% ( renderable , config ) ; boolean dir = ( config . shadow system . get current light ( ) instanceof directional light ) ; if ( dir ) prefix += "#define directionalLight " ; else prefix += "#define spotLight " ; return prefix ; } <SENTENCE_END/>

prefix

<SENTENCE_START> { string prefix = default shader . %SELF% ( renderable , config ) ; boolean dir = ( config . shadow system . get current light ( ) instanceof directional light ) ; if ( dir ) prefix += "#define directionalLight " ; else prefix += "#define spotLight " ; return prefix ; } <SENTENCE_END/>

(Copy Probability: 15.4%)

<SENTENCE_START> { string prefix = default shader . %SELF% ( renderable , config ) ; boolean dir = ( config . shadow system . get current light ( ) instanceof directional light ) ; if ( dir ) prefix += "#define directionalLight " ; else prefix += "#define spotLight " ; return prefix ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { string prefix = default shader . %SELF% ( renderable , config ) ; boolean dir = ( config . shadow system . get current light ( ) instanceof directional light ) ; if ( dir ) prefix += "#define directionalLight " ; else prefix += "#define spotLight " ; return prefix ; } <SENTENCE_END/>

(Copy Probability: 12.6%)

<SENTENCE_START> { string prefix = default shader . %SELF% ( renderable , config ) ; boolean dir = ( config . shadow system . get current light ( ) instanceof directional light ) ; if ( dir ) prefix += "#define directionalLight " ; else prefix += "#define spotLight " ; return prefix ; } <SENTENCE_END/>


Original Name initialize

initialize

<SENTENCE_START> { this . body a = body a ; this . body b = body b ; this . local anchor a . set ( body a . get local point ( anchor a ) ) ; this . local anchor b . set ( body b . get local point ( anchor b ) ) ; this . length = anchor a . dst ( anchor b ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { this . body a = body a ; this . body b = body b ; this . local anchor a . set ( body a . get local point ( anchor a ) ) ; this . local anchor b . set ( body b . get local point ( anchor b ) ) ; this . length = anchor a . dst ( anchor b ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . body a = body a ; this . body b = body b ; this . local anchor a . set ( body a . get local point ( anchor a ) ) ; this . local anchor b . set ( body b . get local point ( anchor b ) ) ; this . length = anchor a . dst ( anchor b ) ; } <SENTENCE_END/>

(Copy Probability: 22.3%)

<SENTENCE_START> { this . body a = body a ; this . body b = body b ; this . local anchor a . set ( body a . get local point ( anchor a ) ) ; this . local anchor b . set ( body b . get local point ( anchor b ) ) ; this . length = anchor a . dst ( anchor b ) ; } <SENTENCE_END/>


Original Name to,j,box,2,d

to

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

j

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

(Copy Probability: 78.4%)

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

box

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

(Copy Probability: 44.7%)

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

2

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

(Copy Probability: 17.8%)

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

d

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { org . jbox 2 d . dynamics . joints . distance joint def fd = new org . jbox 2 d . dynamics . joints . distance joint def ( ) ; fd . body a = body a . body ; fd . body b = body b . body ; fd . collide connected = collide connected ; fd . damping ratio = damping ratio ; fd . frequency hz = frequency hz ; fd . length = length ; fd . local anchor a . set ( local anchor a . x , local anchor a . y ) ; fd . local anchor b . set ( local anchor b . x , local anchor b . y ) ; fd . type = org . jbox 2 d . dynamics . joints . joint type . distance ; return fd ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name swig,director,disconnect

swig

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>

director

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>

disconnect

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { swig c mem own = false ; delete ( ) ; } <SENTENCE_END/>


Original Name swig,release,ownership

swig

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>

release

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 73.1%)

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>

ownership

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { swig c mem own = false ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , false ) ; } <SENTENCE_END/>


Original Name swig,take,ownership

swig

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>

take

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>

(Copy Probability: 73.2%)

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>

ownership

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>

(Copy Probability: 98.4%)

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { swig c mem own = true ; linear math jni . bt i debug draw change ownership ( this , swig c ptr , true ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,active,object

set

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

active

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 93.5%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors active object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,active,object

get

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

active

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 92.5%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors active object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,deactivated,object

set

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

deactivated

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 94.1%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors deactivated object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,deactivated,object

get

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

deactivated

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 92.3%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors deactivated object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,wants,deactivation,object

set

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

wants

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 91.3%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 11.8%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors wants deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,wants,deactivation,object

get

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

wants

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 92.4%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 11.7%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors wants deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,disabled,deactivation,object

set

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

disabled

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.2%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 19.6%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled deactivation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,disabled,deactivation,object

get

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

disabled

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

object

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 21.2%)

<SENTENCE_START> { long c ptr = linear math jni . bt i debug draw default colors disabled deactivation object get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,disabled,simulation,object

set

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled simulation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled simulation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

disabled

<SENTENCE_START> { linear math jni . bt i debug draw default colors disabled simulation object set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { linear math jni . bt i debug