Copy+Attentional Convolutional


Original Name gl,uniform,1,fv

gl

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,i

gl

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

i

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,iv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,iv

gl

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,f

gl

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,fv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,fv

gl

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,i

gl

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

i

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( location , x , y ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,iv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,2,iv

gl

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 1 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,f

gl

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,fv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,fv

gl

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,i

gl

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

i

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,iv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,3,iv

gl

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count * 3 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,4,f

gl

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>


Original Name gl,uniform,4,fv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,4,fv

gl

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { %SELF% ( location , count , to float buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,4,i

gl

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

i

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl . %SELF% ( location , x , y , z , w ) ; } <SENTENCE_END/>


Original Name gl,uniform,4,iv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,4,iv

gl

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

iv

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { %SELF% ( location , count , to int buffer ( v , offset , count << 2 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,matrix,2,fv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,matrix,2,fv

gl

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 2 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,matrix,3,fv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,matrix,3,fv

gl

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count * 9 ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,matrix,4,fv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , transpose , value , get position ( value ) ) ; } <SENTENCE_END/>


Original Name gl,uniform,matrix,4,fv

gl

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { %SELF% ( location , count , transpose , to float buffer ( value , offset , count << 4 ) ) ; } <SENTENCE_END/>


Original Name gl,use,program

gl

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

use

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,validate,program

gl

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

validate

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,1,f

gl

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { gl . %SELF% ( indx , x ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,1,fv

gl

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,2,f

gl

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,2,fv

gl

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,3,f

gl

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,3,fv

gl

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,4,f

gl

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl . %SELF% ( indx , x , y , z , w ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,4,fv

gl

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( indx , values , get position ( values ) ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,pointer

gl

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

pointer

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr , get position ( ptr ) ) ; } <SENTENCE_END/>


Original Name gl,vertex,attrib,pointer

gl

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

pointer

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( indx , size , type , normalized , stride , ptr ) ; } <SENTENCE_END/>


Original Name wrap

wrap

<SENTENCE_START> { return new direct read write int buffer adapter ( ( direct read write byte buffer ) byte buffer . slice ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return new direct read write int buffer adapter ( ( direct read write byte buffer ) byte buffer .