Copy+Attentional Convolutional


Original Name get,client,width

get

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>

client

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>

(Copy Probability: 97.7%)

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>

width

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>

(Copy Probability: 97.9%)

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { return cur client width ; } <SENTENCE_END/>


Original Name get,offset,height

get

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>

offset

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>

(Copy Probability: 51.0%)

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>

height

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>

(Copy Probability: 77.3%)

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { return cur offset height ; } <SENTENCE_END/>


Original Name get,offset,width

get

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>

offset

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>

(Copy Probability: 40.1%)

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>

width

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>

(Copy Probability: 67.9%)

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { return cur offset width ; } <SENTENCE_END/>


Original Name update,sizes

update

<SENTENCE_START> { int offset width = widget . get element ( ) . get offset width ( ) ; int offset height = widget . get element ( ) . get offset height ( ) ; int client width = widget . get element ( ) . get client width ( ) ; int client height = widget . get element ( ) . get client height ( ) ; if ( offset width != cur offset width || offset height != cur offset height || client width != cur client width || client height != cur client height ) { this . cur offset width = offset width ; this . cur offset height = offset height ; this . cur client width = client width ; this . cur client height = client height ; return true ; } return false ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { int offset width = widget . get element ( ) . get offset width ( ) ; int offset height = widget . get element ( ) . get offset height ( ) ; int client width = widget . get element ( ) . get client width ( ) ; int client height = widget . get element ( ) . get client height ( ) ; if ( offset width != cur offset width || offset height != cur offset height || client width != cur client width || client height != cur client height ) { this . cur offset width = offset width ; this . cur offset height = offset height ; this . cur client width = client width ; this . cur client height = client height ; return true ; } return false ; } <SENTENCE_END/>

sizes

<SENTENCE_START> { int offset width = widget . get element ( ) . get offset width ( ) ; int offset height = widget . get element ( ) . get offset height ( ) ; int client width = widget . get element ( ) . get client width ( ) ; int client height = widget . get element ( ) . get client height ( ) ; if ( offset width != cur offset width || offset height != cur offset height || client width != cur client width || client height != cur client height ) { this . cur offset width = offset width ; this . cur offset height = offset height ; this . cur client width = client width ; this . cur client height = client height ; return true ; } return false ; } <SENTENCE_END/>

(Copy Probability: 36.5%)

<SENTENCE_START> { int offset width = widget . get element ( ) . get offset width ( ) ; int offset height = widget . get element ( ) . get offset height ( ) ; int client width = widget . get element ( ) . get client width ( ) ; int client height = widget . get element ( ) . get client height ( ) ; if ( offset width != cur offset width || offset height != cur offset height || client width != cur client width || client height != cur client height ) { this . cur offset width = offset width ; this . cur offset height = offset height ; this . cur client width = client width ; this . cur client height = client height ; return true ; } return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int offset width = widget . get element ( ) . get offset width ( ) ; int offset height = widget . get element ( ) . get offset height ( ) ; int client width = widget . get element ( ) . get client width ( ) ; int client height = widget . get element ( ) . get client height ( ) ; if ( offset width != cur offset width || offset height != cur offset height || client width != cur client width || client height != cur client height ) { this . cur offset width = offset width ; this . cur offset height = offset height ; this . cur client width = client width ; this . cur client height = client height ; return true ; } return false ; } <SENTENCE_END/>

(Copy Probability: 22.7%)

<SENTENCE_START> { int offset width = widget . get element ( ) . get offset width ( ) ; int offset height = widget . get element ( ) . get offset height ( ) ; int client width = widget . get element ( ) . get client width ( ) ; int client height = widget . get element ( ) . get client height ( ) ; if ( offset width != cur offset width || offset height != cur offset height || client width != cur client width || client height != cur client height ) { this . cur offset width = offset width ; this . cur offset height = offset height ; this . cur client width = client width ; this . cur client height = client height ; return true ; } return false ; } <SENTENCE_END/>


Original Name get

get

<SENTENCE_START> { if ( static collection == null ) { static collection = new resizable widget collection ( ) ; } return static collection ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { if ( static collection == null ) { static collection = new resizable widget collection ( ) ; } return static collection ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( static collection == null ) { static collection = new resizable widget collection ( ) ; } return static collection ; } <SENTENCE_END/>

(Copy Probability: 33.5%)

<SENTENCE_START> { if ( static collection == null ) { static collection = new resizable widget collection ( ) ; } return static collection ; } <SENTENCE_END/>


Original Name add

add

<SENTENCE_START> { widgets . put ( widget , new resizable widget info ( widget ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { widgets . put ( widget , new resizable widget info ( widget ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { widgets . put ( widget , new resizable widget info ( widget ) ) ; } <SENTENCE_END/>

(Copy Probability: 34.5%)

<SENTENCE_START> { widgets . put ( widget , new resizable widget info ( widget ) ) ; } <SENTENCE_END/>


Original Name check,widget,size

check

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>

widget

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>

(Copy Probability: 54.1%)

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>

size

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>

(Copy Probability: 29.9%)

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { for ( map . entry < resizable widget , resizable widget info > entry : widgets . entry set ( ) ) { resizable widget widget = entry . get key ( ) ; resizable widget info info = entry . get value ( ) ; if ( info . update sizes ( ) ) { if ( info . get offset width ( ) > 0 && info . get offset height ( ) > 0 && widget . is attached ( ) ) { widget . on resize ( info . get offset width ( ) , info . get offset height ( ) ) ; } } } } <SENTENCE_END/>


Original Name get,resize,check,delay

get

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

resize

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

(Copy Probability: 20.5%)

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

check

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

(Copy Probability: 17.5%)

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

delay

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { return resize check delay ; } <SENTENCE_END/>


Original Name is,resize,checking,enabled

is

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

resize

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

(Copy Probability: 72.2%)

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

checking

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

(Copy Probability: 24.1%)

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

enabled

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return resize checking enabled ; } <SENTENCE_END/>


Original Name iterator

iterator

<SENTENCE_START> { return widgets . key set ( ) . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return widgets . key set ( ) . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return widgets . key set ( ) . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return widgets . key set ( ) . %SELF% ( ) ; } <SENTENCE_END/>


Original Name remove

remove

<SENTENCE_START> { widgets . %SELF% ( widget ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { widgets . %SELF% ( widget ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { widgets . %SELF% ( widget ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { widgets . %SELF% ( widget ) ; } <SENTENCE_END/>


Original Name set,resize,check,delay

set

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

resize

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

(Copy Probability: 94.5%)

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

check

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

(Copy Probability: 95.8%)

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

delay

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

(Copy Probability: 39.2%)

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>

(Copy Probability: 22.6%)

<SENTENCE_START> { this . resize check delay = resize check delay ; } <SENTENCE_END/>


Original Name set,resize,checking,enabled

set

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

resize

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

(Copy Probability: 29.1%)

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

checking

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

(Copy Probability: 42.4%)

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

enabled

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

(Copy Probability: 12.6%)

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { if ( enabled && ! resize checking enabled ) { resize checking enabled = true ; if ( window handler == null ) { window handler = window . add resize handler ( this ) ; } resize check timer . schedule ( resize check delay ) ; } else if ( ! enabled && resize checking enabled ) { resize checking enabled = false ; if ( window handler != null ) { window handler . remove handler ( ) ; window handler = null ; } resize check timer . cancel ( ) ; } } <SENTENCE_END/>


Original Name update,widget,size

update

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>

widget

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>

(Copy Probability: 43.8%)

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>

size

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>

(Copy Probability: 19.4%)

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { if ( ! widget . is attached ( ) ) { return ; } resizable widget info info = widgets . get ( widget ) ; if ( info != null ) { info . update sizes ( ) ; } } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name get,anchor

get

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor ( swig c ptr , this ) ; } <SENTENCE_END/>

anchor

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,anchor,2

get

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

anchor

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get anchor 2 ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,axis,1

get

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

axis

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 1 ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,axis,2

get

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

axis

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 97.1%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get axis 2 ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,angle,1

get

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.7%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.8%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 1 ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,angle,2

get

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 96.0%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return dynamics jni . bt universal constraint get angle 2 ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,upper,limit

set

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>

upper

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>

limit

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { dynamics jni . bt universal constraint set upper limit ( swig c ptr , this , ang 1 max , ang 2 max ) ; } <SENTENCE_END/>


Original Name set,lower,limit

set

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>

lower

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>

limit

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { dynamics jni . bt universal constraint set lower limit ( swig c ptr , this , ang 1 min , ang 2 min ) ; } <SENTENCE_END/>


Original Name set,axis

set

<SENTENCE_START> { dynamics jni . bt universal constraint set axis ( swig c ptr , this , axis 1 , axis 2 ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { dynamics jni . bt universal constraint set axis ( swig c ptr , this , axis 1 , axis 2 ) ; } <SENTENCE_END/>

axis

<SENTENCE_START> { dynamics jni . bt universal constraint set axis ( swig c ptr , this , axis 1 , axis 2 ) ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { dynamics jni . bt universal constraint set axis ( swig c ptr , this , axis 1 , axis 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt universal constraint set axis ( swig c ptr , this , axis 1 , axis 2 ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { dynamics jni . bt universal constraint set axis ( swig c ptr , this , axis 1 , axis 2 ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { editor . get texture ( ) . set filter ( ( texture filter ) min filter box . get selected item ( ) , ( texture filter ) mag filter box . get selected item ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { editor . get texture ( ) . set filter ( ( texture filter ) min filter box . get selected item ( ) , ( texture filter ) mag filter box . get selected item ( ) ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { editor . get texture ( ) . set filter ( ( texture filter ) min filter box . get selected item ( ) , ( texture filter ) mag filter box . get selected item ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 9.8%)

<SENTENCE_START> { editor . get texture ( ) . set filter ( ( texture filter ) min filter box . get selected item ( ) , ( texture filter ) mag filter box . get selected item ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor . get texture ( ) . set filter ( ( texture filter ) min filter box . get selected item ( ) , ( texture filter ) mag filter box . get selected item ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { editor . get texture ( ) . set filter ( ( texture filter ) min filter box . get selected item ( ) , ( texture filter ) mag filter box . get selected item ( ) ) ; } <SENTENCE_END/>


Original Name set

set

<SENTENCE_START> { for ( int i = velocity table model . get row count ( ) - 1 ; i >= 0 ; i -- ) { velocity table model . remove row ( i ) ; } velocities . clear ( ) ; for ( int i = 0 , c = influencer . velocities . size ; i < c ; ++ i ) { velocities . add ( new velocity wrapper ( ( dynamics modifier ) influencer . velocities . items [ i ] , true ) ) ; velocity table model . add row ( new object [ ] { "Velocity " + i , true } ) ; } default combo box model model = ( default combo box model ) velocity box . get model ( ) ; model . remove all elements ( ) ; for ( object velocity object : get available velocities ( editor . get controller type ( ) ) ) { model . add element ( velocity object ) ; } } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { for ( int i = velocity table model . get row count ( ) - 1 ; i >= 0 ; i -- ) { velocity table model . remove row ( i ) ; } velocities . clear ( ) ; for ( int i = 0 , c = influencer . velocities . size ; i < c ; ++ i ) { velocities . add ( new velocity wrapper ( ( dynamics modifier ) influencer . velocities . items [ i ] , true ) ) ; velocity table model . add row ( new object [ ] { "Velocity " + i , true } ) ; } default combo box model model = ( default combo box model ) velocity box . get model ( ) ; model . remove all elements ( ) ; for ( object velocity object : get available velocities ( editor . get controller type ( ) ) ) { model . add element ( velocity object ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = velocity table model . get row count ( ) - 1 ; i >= 0 ; i -- ) { velocity table model . remove row ( i ) ; } velocities . clear ( ) ; for ( int i = 0 , c = influencer . velocities . size ; i < c ; ++ i ) { velocities . add ( new velocity wrapper ( ( dynamics modifier ) influencer . velocities . items [ i ] , true ) ) ; velocity table model . add row ( new object [ ] { "Velocity " + i , true } ) ; } default combo box model model = ( default combo box model ) velocity box . get model ( ) ; model . remove all elements ( ) ; for ( object velocity object : get available velocities ( editor . get controller type ( ) ) ) { model . add element ( velocity object ) ; } } <SENTENCE_END/>

(Copy Probability: 23.2%)

<SENTENCE_START> { for ( int i = velocity table model . get row count ( ) - 1 ; i >= 0 ; i -- ) { velocity table model . remove row ( i ) ; } velocities . clear ( ) ; for ( int i = 0 , c = influencer . velocities . size ; i < c ; ++ i ) { velocities . add ( new velocity wrapper ( ( dynamics modifier ) influencer . velocities . items [ i ] , true ) ) ; velocity table model . add row ( new object [ ] { "Velocity " + i , true } ) ; } default combo box model model = ( default combo box model ) velocity box . get model ( ) ; model . remove all elements ( ) ; for ( object velocity object : get available velocities ( editor . get controller type ( ) ) ) { model . add element ( velocity object ) ; } } <SENTENCE_END/>


Original Name get,available,velocities

get

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>

available

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>

(Copy Probability: 39.6%)

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>

velocities

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>

(Copy Probability: 15.7%)

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { if ( type == controller type . billboard || type == controller type . point sprite ) { return new string [ ] { vel type rotational 2 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian } ; } else if ( type == controller type . model instance || type == controller type . particle controller ) { return new string [ ] { vel type rotational 3 d , vel type centripetal , vel type tangential , vel type polar , vel type brownian , vel type face } ; } return null ; } <SENTENCE_END/>


Original Name initialize,components

initialize

<SENTENCE_START> { super . %SELF% ( ) ; j panel velocities panel = new j panel ( ) ; velocities panel . set layout ( new grid bag layout ( ) ) ; { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; velocities panel . add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 1 , 1 , grid bag constraints . northwest , grid bag constraints . none , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { side buttons . add ( velocity box = new j combo box ( new default combo box model ( ) ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { create velocity ( velocity box . get selected item ( ) ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete velocity ( ) ; } } ) ; } } j scroll pane scroll = new j scroll pane ( ) ; velocities panel . add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; velocity table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; velocity table . get table header ( ) . set reordering allowed ( false ) ; velocity table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( velocity table ) ; velocity table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Velocity" , "Active" } ) ; velocity table . set model ( velocity table model ) ; velocity table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } } ) ; velocity table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; empty panel = new particle value panel ( editor , "" , "" , true , false ) ; strength velocity panel = new strength velocity panel ( editor , null , "Life" , "" , "" ) ; angular velocity panel = new angular velocity panel ( editor , null , "Life" , "" , "" ) ; strength velocity panel . set visible ( false ) ; angular velocity panel . set visible ( false ) ; empty panel . set visible ( false ) ; strength velocity panel . set is alway shown ( true ) ; angular velocity panel . set is alway shown ( true ) ; empty panel . set is alway shown ( true ) ; empty panel . set value ( null ) ; int i = 0 ; add content ( i ++ , 0 , velocities panel ) ; add content ( i ++ , 0 , strength velocity panel ) ; add content ( i ++ , 0 , angular velocity panel ) ; add content ( i ++ , 0 , empty panel ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { super . %SELF% ( ) ; j panel velocities panel = new j panel ( ) ; velocities panel . set layout ( new grid bag layout ( ) ) ; { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; velocities panel . add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 1 , 1 , grid bag constraints . northwest , grid bag constraints . none , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { side buttons . add ( velocity box = new j combo box ( new default combo box model ( ) ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { create velocity ( velocity box . get selected item ( ) ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete velocity ( ) ; } } ) ; } } j scroll pane scroll = new j scroll pane ( ) ; velocities panel . add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; velocity table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; velocity table . get table header ( ) . set reordering allowed ( false ) ; velocity table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( velocity table ) ; velocity table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Velocity" , "Active" } ) ; velocity table . set model ( velocity table model ) ; velocity table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } } ) ; velocity table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; empty panel = new particle value panel ( editor , "" , "" , true , false ) ; strength velocity panel = new strength velocity panel ( editor , null , "Life" , "" , "" ) ; angular velocity panel = new angular velocity panel ( editor , null , "Life" , "" , "" ) ; strength velocity panel . set visible ( false ) ; angular velocity panel . set visible ( false ) ; empty panel . set visible ( false ) ; strength velocity panel . set is alway shown ( true ) ; angular velocity panel . set is alway shown ( true ) ; empty panel . set is alway shown ( true ) ; empty panel . set value ( null ) ; int i = 0 ; add content ( i ++ , 0 , velocities panel ) ; add content ( i ++ , 0 , strength velocity panel ) ; add content ( i ++ , 0 , angular velocity panel ) ; add content ( i ++ , 0 , empty panel ) ; } <SENTENCE_END/>

components

<SENTENCE_START> { super . %SELF% ( ) ; j panel velocities panel = new j panel ( ) ; velocities panel . set layout ( new grid bag layout ( ) ) ; { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; velocities panel . add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 1 , 1 , grid bag constraints . northwest , grid bag constraints . none , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { side buttons . add ( velocity box = new j combo box ( new default combo box model ( ) ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { create velocity ( velocity box . get selected item ( ) ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete velocity ( ) ; } } ) ; } } j scroll pane scroll = new j scroll pane ( ) ; velocities panel . add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; velocity table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; velocity table . get table header ( ) . set reordering allowed ( false ) ; velocity table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( velocity table ) ; velocity table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Velocity" , "Active" } ) ; velocity table . set model ( velocity table model ) ; velocity table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } } ) ; velocity table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; empty panel = new particle value panel ( editor , "" , "" , true , false ) ; strength velocity panel = new strength velocity panel ( editor , null , "Life" , "" , "" ) ; angular velocity panel = new angular velocity panel ( editor , null , "Life" , "" , "" ) ; strength velocity panel . set visible ( false ) ; angular velocity panel . set visible ( false ) ; empty panel . set visible ( false ) ; strength velocity panel . set is alway shown ( true ) ; angular velocity panel . set is alway shown ( true ) ; empty panel . set is alway shown ( true ) ; empty panel . set value ( null ) ; int i = 0 ; add content ( i ++ , 0 , velocities panel ) ; add content ( i ++ , 0 , strength velocity panel ) ; add content ( i ++ , 0 , angular velocity panel ) ; add content ( i ++ , 0 , empty panel ) ; } <SENTENCE_END/>

(Copy Probability: 10.1%)

<SENTENCE_START> { super . %SELF% ( ) ; j panel velocities panel = new j panel ( ) ; velocities panel . set layout ( new grid bag layout ( ) ) ; { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; velocities panel . add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 1 , 1 , grid bag constraints . northwest , grid bag constraints . none , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { side buttons . add ( velocity box = new j combo box ( new default combo box model ( ) ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { create velocity ( velocity box . get selected item ( ) ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete velocity ( ) ; } } ) ; } } j scroll pane scroll = new j scroll pane ( ) ; velocities panel . add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; velocity table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; velocity table . get table header ( ) . set reordering allowed ( false ) ; velocity table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( velocity table ) ; velocity table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Velocity" , "Active" } ) ; velocity table . set model ( velocity table model ) ; velocity table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } } ) ; velocity table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; empty panel = new particle value panel ( editor , "" , "" , true , false ) ; strength velocity panel = new strength velocity panel ( editor , null , "Life" , "" , "" ) ; angular velocity panel = new angular velocity panel ( editor , null , "Life" , "" , "" ) ; strength velocity panel . set visible ( false ) ; angular velocity panel . set visible ( false ) ; empty panel . set visible ( false ) ; strength velocity panel . set is alway shown ( true ) ; angular velocity panel . set is alway shown ( true ) ; empty panel . set is alway shown ( true ) ; empty panel . set value ( null ) ; int i = 0 ; add content ( i ++ , 0 , velocities panel ) ; add content ( i ++ , 0 , strength velocity panel ) ; add content ( i ++ , 0 , angular velocity panel ) ; add content ( i ++ , 0 , empty panel ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { super . %SELF% ( ) ; j panel velocities panel = new j panel ( ) ; velocities panel . set layout ( new grid bag layout ( ) ) ; { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; velocities panel . add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 1 , 1 , grid bag constraints . northwest , grid bag constraints . none , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { side buttons . add ( velocity box = new j combo box ( new default combo box model ( ) ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { create velocity ( velocity box . get selected item ( ) ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete velocity ( ) ; } } ) ; } } j scroll pane scroll = new j scroll pane ( ) ; velocities panel . add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; velocity table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; velocity table . get table header ( ) . set reordering allowed ( false ) ; velocity table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( velocity table ) ; velocity table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Velocity" , "Active" } ) ; velocity table . set model ( velocity table model ) ; velocity table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } } ) ; velocity table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; empty panel = new particle value panel ( editor , "" , "" , true , false ) ; strength velocity panel = new strength velocity panel ( editor , null , "Life" , "" , "" ) ; angular velocity panel = new angular velocity panel ( editor , null , "Life" , "" , "" ) ; strength velocity panel . set visible ( false ) ; angular velocity panel . set visible ( false ) ; empty panel . set visible ( false ) ; strength velocity panel . set is alway shown ( true ) ; angular velocity panel . set is alway shown ( true ) ; empty panel . set is alway shown ( true ) ; empty panel . set value ( null ) ; int i = 0 ; add content ( i ++ , 0 , velocities panel ) ; add content ( i ++ , 0 , strength velocity panel ) ; add content ( i ++ , 0 , angular velocity panel ) ; add content ( i ++ , 0 , empty panel ) ; } <SENTENCE_END/>

(Copy Probability: 9.1%)

<SENTENCE_START> { super . %SELF% ( ) ; j panel velocities panel = new j panel ( ) ; velocities panel . set layout ( new grid bag layout ( ) ) ; { j panel side buttons = new j panel ( new grid bag layout ( ) ) ; velocities panel . add ( side buttons , new grid bag constraints ( 1 , 0 , 1 , 1 , 1 , 1 , grid bag constraints . northwest , grid bag constraints . none , new insets ( 0 , 0 , 0 , 0 ) , 0 , 0 ) ) ; { side buttons . add ( velocity box = new j combo box ( new default combo box model ( ) ) , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; } { j button new button = new j button ( "New" ) ; side buttons . add ( new button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; new button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { create velocity ( velocity box . get selected item ( ) ) ; } } ) ; } { j button delete button = new j button ( "Delete" ) ; side buttons . add ( delete button , new grid bag constraints ( 0 , - 1 , 1 , 1 , 0 , 0 , grid bag constraints . center , grid bag constraints . horizontal , new insets ( 0 , 0 , 6 , 0 ) , 0 , 0 ) ) ; delete button . add action listener ( new action listener ( ) { public void action performed ( action event event ) { delete velocity ( ) ; } } ) ; } } j scroll pane scroll = new j scroll pane ( ) ; velocities panel . add ( scroll , new grid bag constraints ( 0 , 0 , 1 , 1 , 0 , 0 , grid bag constraints . west , grid bag constraints . none , new insets ( 0 , 0 , 0 , 6 ) , 0 , 0 ) ) ; velocity table = new j table ( ) { public class get column class ( int column ) { return column == 1 ? boolean . class : super . get column class ( column ) ; } @ override public dimension get preferred scrollable viewport size ( ) { dimension dim = super . get preferred scrollable viewport size ( ) ; dim . height = get preferred size ( ) . height ; return dim ; } } ; velocity table . get table header ( ) . set reordering allowed ( false ) ; velocity table . set selection mode ( list selection model . single selection ) ; scroll . set viewport view ( velocity table ) ; velocity table model = new default table model ( new string [ 0 ] [ 0 ] , new string [ ] { "Velocity" , "Active" } ) ; velocity table . set model ( velocity table model ) ; velocity table . get selection model ( ) . add list selection listener ( new list selection listener ( ) { public void value changed ( list selection event event ) { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } } ) ; velocity table model . add table model listener ( new table model listener ( ) { public void table changed ( table model event event ) { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } } ) ; empty panel = new particle value panel ( editor , "" , "" , true , false ) ; strength velocity panel = new strength velocity panel ( editor , null , "Life" , "" , "" ) ; angular velocity panel = new angular velocity panel ( editor , null , "Life" , "" , "" ) ; strength velocity panel . set visible ( false ) ; angular velocity panel . set visible ( false ) ; empty panel . set visible ( false ) ; strength velocity panel . set is alway shown ( true ) ; angular velocity panel . set is alway shown ( true ) ; empty panel . set is alway shown ( true ) ; empty panel . set value ( null ) ; int i = 0 ; add content ( i ++ , 0 , velocities panel ) ; add content ( i ++ , 0 , strength velocity panel ) ; add content ( i ++ , 0 , angular velocity panel ) ; add content ( i ++ , 0 , empty panel ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { create velocity ( velocity box . get selected item ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { create velocity ( velocity box . get selected item ( ) ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { create velocity ( velocity box . get selected item ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { create velocity ( velocity box . get selected item ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { create velocity ( velocity box . get selected item ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { create velocity ( velocity box . get selected item ( ) ) ; } <SENTENCE_END/>


Original Name action,performed

action

<SENTENCE_START> { delete velocity ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { delete velocity ( ) ; } <SENTENCE_END/>

performed

<SENTENCE_START> { delete velocity ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { delete velocity ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { delete velocity ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { delete velocity ( ) ; } <SENTENCE_END/>


Original Name get,column,class

get

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

column

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 47.0%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

class

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 7.9%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return column == 1 ? boolean . class : super . %SELF% ( column ) ; } <SENTENCE_END/>


Original Name value,changed

value

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } <SENTENCE_END/>

changed

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { if ( event . get value is adjusting ( ) ) return ; velocity selected ( ) ; } <SENTENCE_END/>


Original Name table,changed

table

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

changed

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 17.0%)

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>

(Copy Probability: 8.3%)

<SENTENCE_START> { if ( event . get column ( ) != 1 ) return ; velocity checked ( event . get first row ( ) , ( boolean ) velocity table . get value at ( event . get first row ( ) , 1 ) ) ; } <SENTENCE_END/>


Original Name velocity,checked

velocity

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . clear ( ) ; velocities . get ( index ) . is active = is checked ; for ( velocity wrapper wrapper : velocities ) { if ( wrapper . is active ) influencer . velocities . add ( wrapper . velocity value ) ; } editor . restart ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . clear ( ) ; velocities . get ( index ) . is active = is checked ; for ( velocity wrapper wrapper : velocities ) { if ( wrapper . is active ) influencer . velocities . add ( wrapper . velocity value ) ; } editor . restart ( ) ; } <SENTENCE_END/>

checked

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . clear ( ) ; velocities . get ( index ) . is active = is checked ; for ( velocity wrapper wrapper : velocities ) { if ( wrapper . is active ) influencer . velocities . add ( wrapper . velocity value ) ; } editor . restart ( ) ; } <SENTENCE_END/>

(Copy Probability: 30.0%)

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . clear ( ) ; velocities . get ( index ) . is active = is checked ; for ( velocity wrapper wrapper : velocities ) { if ( wrapper . is active ) influencer . velocities . add ( wrapper . velocity value ) ; } editor . restart ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . clear ( ) ; velocities . get ( index ) . is active = is checked ; for ( velocity wrapper wrapper : velocities ) { if ( wrapper . is active ) influencer . velocities . add ( wrapper . velocity value ) ; } editor . restart ( ) ; } <SENTENCE_END/>

(Copy Probability: 11.0%)

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . clear ( ) ; velocities . get ( index ) . is active = is checked ; for ( velocity wrapper wrapper : velocities ) { if ( wrapper . is active ) influencer . velocities . add ( wrapper . velocity value ) ; } editor . restart ( ) ; } <SENTENCE_END/>


Original Name velocity,selected

velocity

<SENTENCE_START> { int index = velocity table . get selected row ( ) ; if ( index == - 1 ) return ; dynamics modifier velocity value = velocities . get ( index ) . velocity value ; editor panel velocity panel = get velocity panel ( velocity value ) ; if ( selected velocity panel != null && selected velocity panel != velocity panel ) selected velocity panel . set visible ( false ) ; velocity panel . set visible ( true ) ; velocity panel . show content ( true ) ; selected velocity panel = velocity panel ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { int index = velocity table . get selected row ( ) ; if ( index == - 1 ) return ; dynamics modifier velocity value = velocities . get ( index ) . velocity value ; editor panel velocity panel = get velocity panel ( velocity value ) ; if ( selected velocity panel != null && selected velocity panel != velocity panel ) selected velocity panel . set visible ( false ) ; velocity panel . set visible ( true ) ; velocity panel . show content ( true ) ; selected velocity panel = velocity panel ; } <SENTENCE_END/>

selected

<SENTENCE_START> { int index = velocity table . get selected row ( ) ; if ( index == - 1 ) return ; dynamics modifier velocity value = velocities . get ( index ) . velocity value ; editor panel velocity panel = get velocity panel ( velocity value ) ; if ( selected velocity panel != null && selected velocity panel != velocity panel ) selected velocity panel . set visible ( false ) ; velocity panel . set visible ( true ) ; velocity panel . show content ( true ) ; selected velocity panel = velocity panel ; } <SENTENCE_END/>

(Copy Probability: 28.7%)

<SENTENCE_START> { int index = velocity table . get selected row ( ) ; if ( index == - 1 ) return ; dynamics modifier velocity value = velocities . get ( index ) . velocity value ; editor panel velocity panel = get velocity panel ( velocity value ) ; if ( selected velocity panel != null && selected velocity panel != velocity panel ) selected velocity panel . set visible ( false ) ; velocity panel . set visible ( true ) ; velocity panel . show content ( true ) ; selected velocity panel = velocity panel ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int index = velocity table . get selected row ( ) ; if ( index == - 1 ) return ; dynamics modifier velocity value = velocities . get ( index ) . velocity value ; editor panel velocity panel = get velocity panel ( velocity value ) ; if ( selected velocity panel != null && selected velocity panel != velocity panel ) selected velocity panel . set visible ( false ) ; velocity panel . set visible ( true ) ; velocity panel . show content ( true ) ; selected velocity panel = velocity panel ; } <SENTENCE_END/>

(Copy Probability: 26.4%)

<SENTENCE_START> { int index = velocity table . get selected row ( ) ; if ( index == - 1 ) return ; dynamics modifier velocity value = velocities . get ( index ) . velocity value ; editor panel velocity panel = get velocity panel ( velocity value ) ; if ( selected velocity panel != null && selected velocity panel != velocity panel ) selected velocity panel . set visible ( false ) ; velocity panel . set visible ( true ) ; velocity panel . show content ( true ) ; selected velocity panel = velocity panel ; } <SENTENCE_END/>


Original Name get,velocity,panel

get

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>

(Copy Probability: 21.0%)

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>

panel

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>

(Copy Probability: 18.9%)

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>

(Copy Probability: 6.3%)

<SENTENCE_START> { editor panel panel = null ; if ( velocity value instanceof dynamics modifier . rotational 2 d ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Angular Velocity" ) ; strength velocity panel . set description ( "The angular speed around the billboard facing direction, in degrees/sec ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof centripetal acceleration ) { strength velocity panel . set value ( ( dynamics modifier . centripetal acceleration ) velocity value ) ; strength velocity panel . set name ( "Centripetal Acceleration" ) ; strength velocity panel . set description ( "A directional acceleration, the direction is towards the origin (global), or towards the emitter position (local), in world units/sec2 ." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof tangential acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Tangetial Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), the final direction is the cross product between particle position and the axis, in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof polar acceleration ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Polar Velocity" ) ; angular velocity panel . set description ( "A directional acceleration (axis and magnitude), in world units/sec2 ." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof brownian acceleration ) { strength velocity panel . set value ( ( dynamics modifier . strength ) velocity value ) ; strength velocity panel . set name ( "Brownian Velocity" ) ; strength velocity panel . set description ( "A directional acceleration which has random direction at each update, in world units/sec2." ) ; panel = strength velocity panel ; } else if ( velocity value instanceof rotational 3 d ) { angular velocity panel . set value ( ( dynamics modifier . angular ) velocity value ) ; angular velocity panel . set name ( "Angular Velocity" ) ; angular velocity panel . set description ( "An angular velocity (axis and magnitude), in degree/sec2." ) ; panel = angular velocity panel ; } else if ( velocity value instanceof face direction ) { empty panel . set name ( "Face" ) ; empty panel . set description ( "Rotates the model to face its current velocity (Do not add any other angular velocity when using this)." ) ; panel = empty panel ; } return panel ; } <SENTENCE_END/>


Original Name create,velocity,value

create

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>

(Copy Probability: 25.4%)

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>

value

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { dynamics modifier velocity value = null ; if ( selected item == vel type rotational 2 d ) velocity value = new dynamics modifier . rotational 2 d ( ) ; else if ( selected item == vel type rotational 3 d ) velocity value = new dynamics modifier . rotational 3 d ( ) ; else if ( selected item == vel type centripetal ) velocity value = new dynamics modifier . centripetal acceleration ( ) ; else if ( selected item == vel type tangential ) velocity value = new dynamics modifier . tangential acceleration ( ) ; else if ( selected item == vel type polar ) velocity value = new dynamics modifier . polar acceleration ( ) ; else if ( selected item == vel type brownian ) velocity value = new dynamics modifier . brownian acceleration ( ) ; else if ( selected item == vel type face ) velocity value = new dynamics modifier . face direction ( ) ; return velocity value ; } <SENTENCE_END/>


Original Name delete,velocity

delete

<SENTENCE_START> { int row = velocity table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . remove value ( velocities . remove index ( row ) . velocity value , true ) ; velocity table model . remove row ( row ) ; editor . restart ( ) ; selected velocity panel . set visible ( false ) ; selected velocity panel = null ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { int row = velocity table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . remove value ( velocities . remove index ( row ) . velocity value , true ) ; velocity table model . remove row ( row ) ; editor . restart ( ) ; selected velocity panel . set visible ( false ) ; selected velocity panel = null ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { int row = velocity table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . remove value ( velocities . remove index ( row ) . velocity value , true ) ; velocity table model . remove row ( row ) ; editor . restart ( ) ; selected velocity panel . set visible ( false ) ; selected velocity panel = null ; } <SENTENCE_END/>

(Copy Probability: 13.0%)

<SENTENCE_START> { int row = velocity table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . remove value ( velocities . remove index ( row ) . velocity value , true ) ; velocity table model . remove row ( row ) ; editor . restart ( ) ; selected velocity panel . set visible ( false ) ; selected velocity panel = null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int row = velocity table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . remove value ( velocities . remove index ( row ) . velocity value , true ) ; velocity table model . remove row ( row ) ; editor . restart ( ) ; selected velocity panel . set visible ( false ) ; selected velocity panel = null ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { int row = velocity table . get selected row ( ) ; if ( row == - 1 ) return ; particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; influencer . velocities . remove value ( velocities . remove index ( row ) . velocity value , true ) ; velocity table model . remove row ( row ) ; editor . restart ( ) ; selected velocity panel . set visible ( false ) ; selected velocity panel = null ; } <SENTENCE_END/>


Original Name create,velocity

create

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; velocity wrapper wrapper = new velocity wrapper ( create velocity value ( selected item ) , true ) ; velocities . add ( wrapper ) ; influencer . velocities . add ( wrapper . velocity value ) ; int index = velocities . size - 1 ; velocity table model . add row ( new object [ ] { "Velocity " + index , true } ) ; editor . restart ( ) ; velocity table . get selection model ( ) . set selection interval ( index , index ) ; revalidate ( ) ; repaint ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; velocity wrapper wrapper = new velocity wrapper ( create velocity value ( selected item ) , true ) ; velocities . add ( wrapper ) ; influencer . velocities . add ( wrapper . velocity value ) ; int index = velocities . size - 1 ; velocity table model . add row ( new object [ ] { "Velocity " + index , true } ) ; editor . restart ( ) ; velocity table . get selection model ( ) . set selection interval ( index , index ) ; revalidate ( ) ; repaint ( ) ; } <SENTENCE_END/>

velocity

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; velocity wrapper wrapper = new velocity wrapper ( create velocity value ( selected item ) , true ) ; velocities . add ( wrapper ) ; influencer . velocities . add ( wrapper . velocity value ) ; int index = velocities . size - 1 ; velocity table model . add row ( new object [ ] { "Velocity " + index , true } ) ; editor . restart ( ) ; velocity table . get selection model ( ) . set selection interval ( index , index ) ; revalidate ( ) ; repaint ( ) ; } <SENTENCE_END/>

(Copy Probability: 23.4%)

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; velocity wrapper wrapper = new velocity wrapper ( create velocity value ( selected item ) , true ) ; velocities . add ( wrapper ) ; influencer . velocities . add ( wrapper . velocity value ) ; int index = velocities . size - 1 ; velocity table model . add row ( new object [ ] { "Velocity " + index , true } ) ; editor . restart ( ) ; velocity table . get selection model ( ) . set selection interval ( index , index ) ; revalidate ( ) ; repaint ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; velocity wrapper wrapper = new velocity wrapper ( create velocity value ( selected item ) , true ) ; velocities . add ( wrapper ) ; influencer . velocities . add ( wrapper . velocity value ) ; int index = velocities . size - 1 ; velocity table model . add row ( new object [ ] { "Velocity " + index , true } ) ; editor . restart ( ) ; velocity table . get selection model ( ) . set selection interval ( index , index ) ; revalidate ( ) ; repaint ( ) ; } <SENTENCE_END/>

(Copy Probability: 7.8%)

<SENTENCE_START> { particle controller controller = editor . get emitter ( ) ; dynamics influencer influencer = ( dynamics influencer ) controller . find influencer ( dynamics influencer . class ) ; velocity wrapper wrapper = new velocity wrapper ( create velocity value ( selected item ) , true ) ; velocities . add ( wrapper ) ; influencer . velocities . add ( wrapper . velocity value ) ; int index = velocities . size - 1 ; velocity table model . add row ( new object [ ] { "Velocity " + index , true } ) ; editor . restart ( ) ; velocity table . get selection model ( ) . set selection interval ( index , index ) ; revalidate ( ) ; repaint ( ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,type,constraint,data

set

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

type

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

constraint

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 84.6%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 7.7%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data type constraint data set ( swig c ptr , this , bt typed constraint data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,type,constraint,data

get

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

type

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

constraint

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 76.5%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 7.4%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data type constraint data get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt typed constraint data ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,pivot,in,a

set

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

pivot

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

a

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 94.8%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 15.8%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in a set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,pivot,in,a

get

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

pivot

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

a

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 94.8%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 16.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in a get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,pivot,in,b

set

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

pivot

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

b

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 93.3%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.8%)

<SENTENCE_START> { dynamics jni . bt point 2 point constraint float data pivot in b set ( swig c ptr , this , bt vector 3 float data . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,pivot,in,b

get

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

pivot

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

in

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

b

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 93.8%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 15.3%)

<SENTENCE_START> { long c ptr = dynamics jni . bt point 2 point constraint float data pivot in b get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 float data ( c ptr , false ) ; } <SENTENCE_END/>


Original Name buffer,changed

buffer

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , buffer . limit ( ) , buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , buffer . limit ( ) , buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

changed

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , buffer . limit ( ) , buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 9.3%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , buffer . limit ( ) , buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , buffer . limit ( ) , buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 5.5%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , buffer . limit ( ) , buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>


Original Name invalidate

invalidate

<SENTENCE_START> { buffer handle = gdx . gl 20 . gl gen buffer ( ) ; is dirty = true ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { buffer handle = gdx . gl 20 . gl gen buffer ( ) ; is dirty = true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { buffer handle = gdx . gl 20 . gl gen buffer ( ) ; is dirty = true ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { buffer handle = gdx . gl 20 . gl gen buffer ( ) ; is dirty = true ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,persistent,manifold,pool

set

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

persistent

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

manifold

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 83.9%)

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 10.1%)

<SENTENCE_START> { collision jni . bt default collision construction info persistent manifold pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,persistent,manifold,pool

get

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

persistent

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

manifold

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 82.4%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info persistent manifold pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,collision,algorithm,pool

set

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

collision

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 59.5%)

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 7.4%)

<SENTENCE_START> { collision jni . bt default collision construction info collision algorithm pool set ( swig c ptr , this , bt pool allocator . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,collision,algorithm,pool

get

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

collision

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 57.6%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { long c ptr = collision jni . bt default collision construction info collision algorithm pool get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt pool allocator ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,default,max,persistent,manifold,pool,size

set

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

persistent

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

manifold

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 93.5%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 19.3%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 18.8%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 18.8%)

<SENTENCE_START> { collision jni . bt default collision construction info default max persistent manifold pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,default,max,persistent,manifold,pool,size

get

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

persistent

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

manifold

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 92.2%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 16.6%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 16.2%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 16.2%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max persistent manifold pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,default,max,collision,algorithm,pool,size

set

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

collision

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.9%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 86.1%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 17.4%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 17.1%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 17.2%)

<SENTENCE_START> { collision jni . bt default collision construction info default max collision algorithm pool size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,default,max,collision,algorithm,pool,size

get

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

default

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

collision

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.8%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 83.3%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

pool

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 15.4%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 15.2%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 15.2%)

<SENTENCE_START> { return collision jni . bt default collision construction info default max collision algorithm pool size get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,custom,collision,algorithm,max,element,size

set

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

custom

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.6%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

collision

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 90.0%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 11.2%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

element

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 11.1%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.8%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 11.1%)

<SENTENCE_START> { collision jni . bt default collision construction info custom collision algorithm max element size set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,custom,collision,algorithm,max,element,size

get

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

custom

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 96.5%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

collision

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.2%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 81.5%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 9.6%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

element

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 9.5%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 11.8%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 9.5%)

<SENTENCE_START> { return collision jni . bt default collision construction info custom collision algorithm max element size get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,use,epa,penetration,algorithm

set

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

use

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

epa

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

penetration

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.9%)

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 71.2%)

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 17.7%)

<SENTENCE_START> { collision jni . bt default collision construction info use epa penetration algorithm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,use,epa,penetration,algorithm

get

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

use

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

epa

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

penetration

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.7%)

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

algorithm

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 70.6%)

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 16.8%)

<SENTENCE_START> { return collision jni . bt default collision construction info use epa penetration algorithm get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,downloaded,size

get

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>

downloaded

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>

(Copy Probability: 45.9%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>

size

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += ( asset . succeed || asset . failed ) ? asset . size : math . min ( asset . size , asset . loaded ) ; } return size ; } <SENTENCE_END/>


Original Name get,total,size

get

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>

total

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>

(Copy Probability: 51.9%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>

size

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { long size = 0 ; for ( int i = 0 ; i < assets . size ; i ++ ) { asset asset = assets . get ( i ) ; size += asset . size ; } return size ; } <SENTENCE_END/>


Original Name get,progress

get

<SENTENCE_START> { long total = get total size ( ) ; return total == 0 ? 1 : ( get downloaded size ( ) / ( float ) total ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { long total = get total size ( ) ; return total == 0 ? 1 : ( get downloaded size ( ) / ( float ) total ) ; } <SENTENCE_END/>

progress

<SENTENCE_START> { long total = get total size ( ) ; return total == 0 ? 1 : ( get downloaded size ( ) / ( float ) total ) ; } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { long total = get total size ( ) ; return total == 0 ? 1 : ( get downloaded size ( ) / ( float ) total ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long total = get total size ( ) ; return total == 0 ? 1 : ( get downloaded size ( ) / ( float ) total ) ; } <SENTENCE_END/>

(Copy Probability: 13.8%)

<SENTENCE_START> { long total = get total size ( ) ; return total == 0 ? 1 : ( get downloaded size ( ) / ( float ) total ) ; } <SENTENCE_END/>


Original Name has,ended

has

<SENTENCE_START> { return get downloaded size ( ) == get total size ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return get downloaded size ( ) == get total size ( ) ; } <SENTENCE_END/>

ended

<SENTENCE_START> { return get downloaded size ( ) == get total size ( ) ; } <SENTENCE_END/>

(Copy Probability: 9.5%)

<SENTENCE_START> { return get downloaded size ( ) == get total size ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return get downloaded size ( ) == get total size ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { return get downloaded size ( ) == get total size ( ) ; } <SENTENCE_END/>


Original Name preload

preload

<SENTENCE_START> { final asset downloader loader = new asset downloader ( ) ; loader . load text ( base url + asset file url , new asset loader listener < string > ( ) { @ override public void on progress ( double amount ) { } @ override public void on failure ( ) { callback . error ( asset file url ) ; } @ override public void on success ( string result ) { string [ ] lines = result . split ( " " ) ; array < asset > assets = new array < asset > ( lines . length ) ; for ( string line : lines ) { string [ ] tokens = line . split ( ":" ) ; if ( tokens . length != 4 ) { throw new gdx runtime exception ( "Invalid assets description file." ) ; } asset type type = asset type . text ; if ( tokens [ 0 ] . equals ( "i" ) ) type = asset type . image ; if ( tokens [ 0 ] . equals ( "b" ) ) type = asset type . binary ; if ( tokens [ 0 ] . equals ( "a" ) ) type = asset type . audio ; if ( tokens [ 0 ] . equals ( "d" ) ) type = asset type . directory ; long size = long . parse long ( tokens [ 2 ] ) ; if ( type == asset type . audio && ! loader . is use browser cache ( ) ) { size = 0 ; } assets . add ( new asset ( tokens [ 1 ] . trim ( ) , type , size , tokens [ 3 ] ) ) ; } final preloader state state = new preloader state ( assets ) ; for ( int i = 0 ; i < assets . size ; i ++ ) { final asset asset = assets . get ( i ) ; if ( contains ( asset . url ) ) { asset . loaded = asset . size ; asset . succeed = true ; continue ; } loader . load ( base url + asset . url , asset . type , asset . mime type , new asset loader listener < object > ( ) { @ override public void on progress ( double amount ) { asset . loaded = ( long ) amount ; callback . update ( state ) ; } @ override public void on failure ( ) { asset . failed = true ; callback . error ( asset . url ) ; callback . update ( state ) ; } @ override public void on success ( object result ) { switch ( asset . type ) { case text : texts . put ( asset . url , ( string ) result ) ; break ; case image : images . put ( asset . url , ( image element ) result ) ; break ; case binary : binaries . put ( asset . url , ( blob ) result ) ; break ; case audio : audio . put ( asset . url , null ) ; break ; case directory : directories . put ( asset . url , null ) ; break ; } asset . succeed = true ; callback . update ( state ) ; } } ) ; } callback . update ( state ) ; } } ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { final asset downloader loader = new asset downloader ( ) ; loader . load text ( base url + asset file url , new asset loader listener < string > ( ) { @ override public void on progress ( double amount ) { } @ override public void on failure ( ) { callback . error ( asset file url ) ; } @ override public void on success ( string result ) { string [ ] lines = result . split ( " " ) ; array < asset > assets = new array < asset > ( lines . length ) ; for ( string line : lines ) { string [ ] tokens = line . split ( ":" ) ; if ( tokens . length != 4 ) { throw new gdx runtime exception ( "Invalid assets description file." ) ; } asset type type = asset type . text ; if ( tokens [ 0 ] . equals ( "i" ) ) type = asset type . image ; if ( tokens [ 0 ] . equals ( "b" ) ) type = asset type . binary ; if ( tokens [ 0 ] . equals ( "a" ) ) type = asset type . audio ; if ( tokens [ 0 ] . equals ( "d" ) ) type = asset type . directory ; long size = long . parse long ( tokens [ 2 ] ) ; if ( type == asset type . audio && ! loader . is use browser cache ( ) ) { size = 0 ; } assets . add ( new asset ( tokens [ 1 ] . trim ( ) , type , size , tokens [ 3 ] ) ) ; } final preloader state state = new preloader state ( assets ) ; for ( int i = 0 ; i < assets . size ; i ++ ) { final asset asset = assets . get ( i ) ; if ( contains ( asset . url ) ) { asset . loaded = asset . size ; asset . succeed = true ; continue ; } loader . load ( base url + asset . url , asset . type , asset . mime type , new asset loader listener < object > ( ) { @ override public void on progress ( double amount ) { asset . loaded = ( long ) amount ; callback . update ( state ) ; } @ override public void on failure ( ) { asset . failed = true ; callback . error ( asset . url ) ; callback . update ( state ) ; } @ override public void on success ( object result ) { switch ( asset . type ) { case text : texts . put ( asset . url , ( string ) result ) ; break ; case image : images . put ( asset . url , ( image element ) result ) ; break ; case binary : binaries . put ( asset . url , ( blob ) result ) ; break ; case audio : audio . put ( asset . url , null ) ; break ; case directory : directories . put ( asset . url , null ) ; break ; } asset . succeed = true ; callback . update ( state ) ; } } ) ; } callback . update ( state ) ; } } ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { final asset downloader loader = new asset downloader ( ) ; loader . load text ( base url + asset file url , new asset loader listener < string > ( ) { @ override public void on progress ( double amount ) { } @ override public void on failure ( ) { callback . error ( asset file url ) ; } @ override public void on success ( string result ) { string [ ] lines = result . split ( " " ) ; array < asset > assets = new array < asset > ( lines . length ) ; for ( string line : lines ) { string [ ] tokens = line . split ( ":" ) ; if ( tokens . length != 4 ) { throw new gdx runtime exception ( "Invalid assets description file." ) ; } asset type type = asset type . text ; if ( tokens [ 0 ] . equals ( "i" ) ) type = asset type . image ; if ( tokens [ 0 ] . equals ( "b" ) ) type = asset type . binary ; if ( tokens [ 0 ] . equals ( "a" ) ) type = asset type . audio ; if ( tokens [ 0 ] . equals ( "d" ) ) type = asset type . directory ; long size = long . parse long ( tokens [ 2 ] ) ; if ( type == asset type . audio && ! loader . is use browser cache ( ) ) { size = 0 ; } assets . add ( new asset ( tokens [ 1 ] . trim ( ) , type , size , tokens [ 3 ] ) ) ; } final preloader state state = new preloader state ( assets ) ; for ( int i = 0 ; i < assets . size ; i ++ ) { final asset asset = assets . get ( i ) ; if ( contains ( asset . url ) ) { asset . loaded = asset . size ; asset . succeed = true ; continue ; } loader . load ( base url + asset . url , asset . type , asset . mime type , new asset loader listener < object > ( ) { @ override public void on progress ( double amount ) { asset . loaded = ( long ) amount ; callback . update ( state ) ; } @ override public void on failure ( ) { asset . failed = true ; callback . error ( asset . url ) ; callback . update ( state ) ; } @ override public void on success ( object result ) { switch ( asset . type ) { case text : texts . put ( asset . url , ( string ) result ) ; break ; case image : images . put ( asset . url , ( image element ) result ) ; break ; case binary : binaries . put ( asset . url , ( blob ) result ) ; break ; case audio : audio . put ( asset . url , null ) ; break ; case directory : directories . put ( asset . url , null ) ; break ; } asset . succeed = true ; callback . update ( state ) ; } } ) ; } callback . update ( state ) ; } } ) ; } <SENTENCE_END/>

(Copy Probability: 14.9%)

<SENTENCE_START> { final asset downloader loader = new asset downloader ( ) ; loader . load text ( base url + asset file url , new asset loader listener < string > ( ) { @ override public void on progress ( double amount ) { } @ override public void on failure ( ) { callback . error ( asset file url ) ; } @ override public void on success ( string result ) { string [ ] lines = result . split ( " " ) ; array < asset > assets = new array < asset > ( lines . length ) ; for ( string line : lines ) { string [ ] tokens = line . split ( ":" ) ; if ( tokens . length != 4 ) { throw new gdx runtime exception ( "Invalid assets description file." ) ; } asset type type = asset type . text ; if ( tokens [ 0 ] . equals ( "i" ) ) type = asset type . image ; if ( tokens [ 0 ] . equals ( "b" ) ) type = asset type . binary ; if ( tokens [ 0 ] . equals ( "a" ) ) type = asset type . audio ; if ( tokens [ 0 ] . equals ( "d" ) ) type = asset type . directory ; long size = long . parse long ( tokens [ 2 ] ) ; if ( type == asset type . audio && ! loader . is use browser cache ( ) ) { size = 0 ; } assets . add ( new asset ( tokens [ 1 ] . trim ( ) , type , size , tokens [ 3 ] ) ) ; } final preloader state state = new preloader state ( assets ) ; for ( int i = 0 ; i < assets . size ; i ++ ) { final asset asset = assets . get ( i ) ; if ( contains ( asset . url ) ) { asset . loaded = asset . size ; asset . succeed = true ; continue ; } loader . load ( base url + asset . url , asset . type , asset . mime type , new asset loader listener < object > ( ) { @ override public void on progress ( double amount ) { asset . loaded = ( long ) amount ; callback . update ( state ) ; } @ override public void on failure ( ) { asset . failed = true ; callback . error ( asset . url ) ; callback . update ( state ) ; } @ override public void on success ( object result ) { switch ( asset . type ) { case text : texts . put ( asset . url , ( string ) result ) ; break ; case image : images . put ( asset . url , ( image element ) result ) ; break ; case binary : binaries . put ( asset . url , ( blob ) result ) ; break ; case audio : audio . put ( asset . url , null ) ; break ; case directory : directories . put ( asset . url , null ) ; break ; } asset . succeed = true ; callback . update ( state ) ; } } ) ; } callback . update ( state ) ; } } ) ; } <SENTENCE_END/>


Original Name read

read

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return new byte array input stream ( texts . get ( url ) . get bytes ( "UTF-8" ) ) ; } catch ( unsupported encoding exception e ) { return null ; } } if ( images . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } return null ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return new byte array input stream ( texts . get ( url ) . get bytes ( "UTF-8" ) ) ; } catch ( unsupported encoding exception e ) { return null ; } } if ( images . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } return null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return new byte array input stream ( texts . get ( url ) . get bytes ( "UTF-8" ) ) ; } catch ( unsupported encoding exception e ) { return null ; } } if ( images . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } return null ; } <SENTENCE_END/>

(Copy Probability: 28.5%)

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return new byte array input stream ( texts . get ( url ) . get bytes ( "UTF-8" ) ) ; } catch ( unsupported encoding exception e ) { return null ; } } if ( images . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return new byte array input stream ( new byte [ 1 ] ) ; } return null ; } <SENTENCE_END/>


Original Name contains

contains

<SENTENCE_START> { return texts . contains key ( url ) || images . contains key ( url ) || binaries . contains key ( url ) || audio . contains key ( url ) || directories . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return texts . contains key ( url ) || images . contains key ( url ) || binaries . contains key ( url ) || audio . contains key ( url ) || directories . contains key ( url ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return texts . contains key ( url ) || images . contains key ( url ) || binaries . contains key ( url ) || audio . contains key ( url ) || directories . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { return texts . contains key ( url ) || images . contains key ( url ) || binaries . contains key ( url ) || audio . contains key ( url ) || directories . contains key ( url ) ; } <SENTENCE_END/>


Original Name is,text

is

<SENTENCE_START> { return texts . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return texts . contains key ( url ) ; } <SENTENCE_END/>

text

<SENTENCE_START> { return texts . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return texts . contains key ( url ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return texts . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { return texts . contains key ( url ) ; } <SENTENCE_END/>


Original Name is,image

is

<SENTENCE_START> { return images . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return images . contains key ( url ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { return images . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return images . contains key ( url ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return images . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { return images . contains key ( url ) ; } <SENTENCE_END/>


Original Name is,binary

is

<SENTENCE_START> { return binaries . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return binaries . contains key ( url ) ; } <SENTENCE_END/>

binary

<SENTENCE_START> { return binaries . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return binaries . contains key ( url ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return binaries . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { return binaries . contains key ( url ) ; } <SENTENCE_END/>


Original Name is,audio

is

<SENTENCE_START> { return audio . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return audio . contains key ( url ) ; } <SENTENCE_END/>

audio

<SENTENCE_START> { return audio . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return audio . contains key ( url ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return audio . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return audio . contains key ( url ) ; } <SENTENCE_END/>


Original Name is,directory

is

<SENTENCE_START> { return directories . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return directories . contains key ( url ) ; } <SENTENCE_END/>

directory

<SENTENCE_START> { return directories . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return directories . contains key ( url ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return directories . contains key ( url ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { return directories . contains key ( url ) ; } <SENTENCE_END/>


Original Name is,child

is

<SENTENCE_START> { return path . starts with ( url ) && ( path . index of ( '/' , url . length ( ) + 1 ) < 0 ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return path . starts with ( url ) && ( path . index of ( '/' , url . length ( ) + 1 ) < 0 ) ; } <SENTENCE_END/>

child

<SENTENCE_START> { return path . starts with ( url ) && ( path . index of ( '/' , url . length ( ) + 1 ) < 0 ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { return path . starts with ( url ) && ( path . index of ( '/' , url . length ( ) + 1 ) < 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return path . starts with ( url ) && ( path . index of ( '/' , url . length ( ) + 1 ) < 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return path . starts with ( url ) && ( path . index of ( '/' , url . length ( ) + 1 ) < 0 ) ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 16.1%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( path ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( path ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( path ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 21.1%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( path ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( url ) , path . substring ( url . length ( ) + 1 ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( url ) , path . substring ( url . length ( ) + 1 ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( url ) , path . substring ( url . length ( ) + 1 ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 19.8%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && filter . accept ( new file ( url ) , path . substring ( url . length ( ) + 1 ) ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>


Original Name list

list

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && path . ends with ( suffix ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && path . ends with ( suffix ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && path . ends with ( suffix ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 24.5%)

<SENTENCE_START> { array < file handle > files = new array < file handle > ( ) ; for ( string path : texts . keys ( ) ) { if ( is child ( path , url ) && path . ends with ( suffix ) ) { files . add ( new gwt file handle ( this , path , file type . internal ) ) ; } } file handle [ ] %SELF% = new file handle [ files . size ] ; system . arraycopy ( files . items , 0 , %SELF% , 0 , %SELF% . length ) ; return %SELF% ; } <SENTENCE_END/>


Original Name length

length

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return texts . get ( url ) . get bytes ( "UTF-8" ) . %SELF% ; } catch ( unsupported encoding exception e ) { return texts . get ( url ) . get bytes ( ) . %SELF% ; } } if ( images . contains key ( url ) ) { return 1 ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return 1 ; } return 0 ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return texts . get ( url ) . get bytes ( "UTF-8" ) . %SELF% ; } catch ( unsupported encoding exception e ) { return texts . get ( url ) . get bytes ( ) . %SELF% ; } } if ( images . contains key ( url ) ) { return 1 ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return 1 ; } return 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return texts . get ( url ) . get bytes ( "UTF-8" ) . %SELF% ; } catch ( unsupported encoding exception e ) { return texts . get ( url ) . get bytes ( ) . %SELF% ; } } if ( images . contains key ( url ) ) { return 1 ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return 1 ; } return 0 ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { if ( texts . contains key ( url ) ) { try { return texts . get ( url ) . get bytes ( "UTF-8" ) . %SELF% ; } catch ( unsupported encoding exception e ) { return texts . get ( url ) . get bytes ( ) . %SELF% ; } } if ( images . contains key ( url ) ) { return 1 ; } if ( binaries . contains key ( url ) ) { return binaries . get ( url ) . %SELF% ( ) ; } if ( audio . contains key ( url ) ) { return 1 ; } return 0 ; } <SENTENCE_END/>


Original Name get,tile,set

get

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>

tile

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>

set

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return tilesets . get ( index ) ; } <SENTENCE_END/>


Original Name get,tile,set

get

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>

tile

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>

(Copy Probability: 73.0%)

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>

set

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>

(Copy Probability: 88.0%)

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>

(Copy Probability: 14.0%)

<SENTENCE_START> { for ( tiled map tile set tileset : tilesets ) { if ( name . equals ( tileset . get name ( ) ) ) { return tileset ; } } return null ; } <SENTENCE_END/>


Original Name add,tile,set

add

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>

tile

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>

(Copy Probability: 12.7%)

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>

set

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { tilesets . add ( tileset ) ; } <SENTENCE_END/>


Original Name remove,tile,set

remove

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>

tile

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>

set

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { tilesets . remove index ( index ) ; } <SENTENCE_END/>


Original Name remove,tile,set

remove

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>

tile

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>

set

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { tilesets . remove value ( tileset , true ) ; } <SENTENCE_END/>


Original Name get,tile

get

<SENTENCE_START> { for ( int i = tilesets . size - 1 ; i >= 0 ; i -- ) { tiled map tile set tileset = tilesets . get ( i ) ; tiled map tile tile = tileset . %SELF% ( id ) ; if ( tile != null ) { return tile ; } } return null ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { for ( int i = tilesets . size - 1 ; i >= 0 ; i -- ) { tiled map tile set tileset = tilesets . get ( i ) ; tiled map tile tile = tileset . %SELF% ( id ) ; if ( tile != null ) { return tile ; } } return null ; } <SENTENCE_END/>

tile

<SENTENCE_START> { for ( int i = tilesets . size - 1 ; i >= 0 ; i -- ) { tiled map tile set tileset = tilesets . get ( i ) ; tiled map tile tile = tileset . %SELF% ( id ) ; if ( tile != null ) { return tile ; } } return null ; } <SENTENCE_END/>

(Copy Probability: 17.3%)

<SENTENCE_START> { for ( int i = tilesets . size - 1 ; i >= 0 ; i -- ) { tiled map tile set tileset = tilesets . get ( i ) ; tiled map tile tile = tileset . %SELF% ( id ) ; if ( tile != null ) { return tile ; } } return null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = tilesets . size - 1 ; i >= 0 ; i -- ) { tiled map tile set tileset = tilesets . get ( i ) ; tiled map tile tile = tileset . %SELF% ( id ) ; if ( tile != null ) { return tile ; } } return null ; } <SENTENCE_END/>

(Copy Probability: 13.1%)

<SENTENCE_START> { for ( int i = tilesets . size - 1 ; i >= 0 ; i -- ) { tiled map tile set tileset = tilesets . get ( i ) ; tiled map tile tile = tileset . %SELF% ( id ) ; if ( tile != null ) { return tile ; } } return null ; } <SENTENCE_END/>


Original Name get,type

get

<SENTENCE_START> { int type = jni get type ( addr ) ; if ( type == 0 ) return manifold type . circle ; if ( type == 1 ) return manifold type . face a ; if ( type == 2 ) return manifold type . face b ; return manifold type . circle ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { int type = jni get type ( addr ) ; if ( type == 0 ) return manifold type . circle ; if ( type == 1 ) return manifold type . face a ; if ( type == 2 ) return manifold type . face b ; return manifold type . circle ; } <SENTENCE_END/>

type

<SENTENCE_START> { int type = jni get type ( addr ) ; if ( type == 0 ) return manifold type . circle ; if ( type == 1 ) return manifold type . face a ; if ( type == 2 ) return manifold type . face b ; return manifold type . circle ; } <SENTENCE_END/>

(Copy Probability: 88.7%)

<SENTENCE_START> { int type = jni get type ( addr ) ; if ( type == 0 ) return manifold type . circle ; if ( type == 1 ) return manifold type . face a ; if ( type == 2 ) return manifold type . face b ; return manifold type . circle ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int type = jni get type ( addr ) ; if ( type == 0 ) return manifold type . circle ; if ( type == 1 ) return manifold type . face a ; if ( type == 2 ) return manifold type . face b ; return manifold type . circle ; } <SENTENCE_END/>

(Copy Probability: 38.4%)

<SENTENCE_START> { int type = jni get type ( addr ) ; if ( type == 0 ) return manifold type . circle ; if ( type == 1 ) return manifold type . face a ; if ( type == 2 ) return manifold type . face b ; return manifold type . circle ; } <SENTENCE_END/>


Original Name get,point,count

get

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>

point

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>

count

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>

(Copy Probability: 14.7%)

<SENTENCE_START> { return jni get point count ( addr ) ; } <SENTENCE_END/>


Original Name get,local,normal

get

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>

(Copy Probability: 6.1%)

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>

local

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>

normal

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>

(Copy Probability: 97.3%)

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { jni get local normal ( addr , tmp float ) ; local normal . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local normal ; } <SENTENCE_END/>


Original Name get,local,point

get

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>

local

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>

point

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>

(Copy Probability: 11.3%)

<SENTENCE_START> { jni get local point ( addr , tmp float ) ; local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; return local point ; } <SENTENCE_END/>


Original Name get,points

get

<SENTENCE_START> { int count = jni get point count ( addr ) ; for ( int i = 0 ; i < count ; i ++ ) { int contact id = jni get point ( addr , tmp float , i ) ; manifold point point = points [ i ] ; point . contact id = contact id ; point . local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; point . normal impulse = tmp float [ 2 ] ; point . tangent impulse = tmp float [ 3 ] ; } return points ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { int count = jni get point count ( addr ) ; for ( int i = 0 ; i < count ; i ++ ) { int contact id = jni get point ( addr , tmp float , i ) ; manifold point point = points [ i ] ; point . contact id = contact id ; point . local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; point . normal impulse = tmp float [ 2 ] ; point . tangent impulse = tmp float [ 3 ] ; } return points ; } <SENTENCE_END/>

points

<SENTENCE_START> { int count = jni get point count ( addr ) ; for ( int i = 0 ; i < count ; i ++ ) { int contact id = jni get point ( addr , tmp float , i ) ; manifold point point = points [ i ] ; point . contact id = contact id ; point . local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; point . normal impulse = tmp float [ 2 ] ; point . tangent impulse = tmp float [ 3 ] ; } return points ; } <SENTENCE_END/>

(Copy Probability: 89.0%)

<SENTENCE_START> { int count = jni get point count ( addr ) ; for ( int i = 0 ; i < count ; i ++ ) { int contact id = jni get point ( addr , tmp float , i ) ; manifold point point = points [ i ] ; point . contact id = contact id ; point . local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; point . normal impulse = tmp float [ 2 ] ; point . tangent impulse = tmp float [ 3 ] ; } return points ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int count = jni get point count ( addr ) ; for ( int i = 0 ; i < count ; i ++ ) { int contact id = jni get point ( addr , tmp float , i ) ; manifold point point = points [ i ] ; point . contact id = contact id ; point . local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; point . normal impulse = tmp float [ 2 ] ; point . tangent impulse = tmp float [ 3 ] ; } return points ; } <SENTENCE_END/>

(Copy Probability: 42.6%)

<SENTENCE_START> { int count = jni get point count ( addr ) ; for ( int i = 0 ; i < count ; i ++ ) { int contact id = jni get point ( addr , tmp float , i ) ; manifold point point = points [ i ] ; point . contact id = contact id ; point . local point . set ( tmp float [ 0 ] , tmp float [ 1 ] ) ; point . normal impulse = tmp float [ 2 ] ; point . tangent impulse = tmp float [ 3 ] ; } return points ; } <SENTENCE_END/>


Original Name clone

clone

<SENTENCE_START> { polygon shape shape = new polygon shape ( ) ; shape . m centroid . set ( this . m centroid ) ; for ( int i = 0 ; i < shape . m normals . length ; i ++ ) { shape . m normals [ i ] . set ( m normals [ i ] ) ; shape . m vertices [ i ] . set ( m vertices [ i ] ) ; } shape . set radius ( this . get radius ( ) ) ; shape . m count = this . m count ; return shape ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { polygon shape shape = new polygon shape ( ) ; shape . m centroid . set ( this . m centroid ) ; for ( int i = 0 ; i < shape . m normals . length ; i ++ ) { shape . m normals [ i ] . set ( m normals [ i ] ) ; shape . m vertices [ i ] . set ( m vertices [ i ] ) ; } shape . set radius ( this . get radius ( ) ) ; shape . m count = this . m count ; return shape ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { polygon shape shape = new polygon shape ( ) ; shape . m centroid . set ( this . m centroid ) ; for ( int i = 0 ; i < shape . m normals . length ; i ++ ) { shape . m normals [ i ] . set ( m normals [ i ] ) ; shape . m vertices [ i ] . set ( m vertices [ i ] ) ; } shape . set radius ( this . get radius ( ) ) ; shape . m count = this . m count ; return shape ; } <SENTENCE_END/>

(Copy Probability: 34.7%)

<SENTENCE_START> { polygon shape shape = new polygon shape ( ) ; shape . m centroid . set ( this . m centroid ) ; for ( int i = 0 ; i < shape . m normals . length ; i ++ ) { shape . m normals [ i ] . set ( m normals [ i ] ) ; shape . m vertices [ i ] . set ( m vertices [ i ] ) ; } shape . set radius ( this . get radius ( ) ) ; shape . m count = this . m count ; return shape ; } <SENTENCE_END/>


Original Name set

set

<SENTENCE_START> { %SELF% ( vertices , count , null , null ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( vertices , count , null , null ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( vertices , count , null , null ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( vertices , count , null , null ) ; } <SENTENCE_END/>


Original Name set

set

<SENTENCE_START> { assert ( 3 <= num && num <= settings . max polygon vertices ) ; if ( num < 3 ) { set as box ( 1.0f , 1.0f ) ; return ; } int n = math utils . min ( num , settings . max polygon vertices ) ; vec 2 [ ] ps = ( vec pool != null ) ? vec pool . get ( settings . max polygon vertices ) : new vec 2 [ settings . max polygon vertices ] ; int temp count = 0 ; for ( int i = 0 ; i < n ; ++ i ) { vec 2 v = verts [ i ] ; boolean unique = true ; for ( int j = 0 ; j < temp count ; ++ j ) { if ( math utils . distance squared ( v , ps [ j ] ) < 0.5f * settings . linear slop ) { unique = false ; break ; } } if ( unique ) { ps [ temp count ++ ] = v ; } } n = temp count ; if ( n < 3 ) { assert ( false ) ; set as box ( 1.0f , 1.0f ) ; return ; } int i 0 = 0 ; float x 0 = ps [ 0 ] . x ; for ( int i = 1 ; i < n ; ++ i ) { float x = ps [ i ] . x ; if ( x > x 0 || ( x == x 0 && ps [ i ] . y < ps [ i 0 ] . y ) ) { i 0 = i ; x 0 = x ; } } int [ ] hull = ( int pool != null ) ? int pool . get ( settings . max polygon vertices ) : new int [ settings . max polygon vertices ] ; int m = 0 ; int ih = i 0 ; while ( true ) { hull [ m ] = ih ; int ie = 0 ; for ( int j = 1 ; j < n ; ++ j ) { if ( ie == ih ) { ie = j ; continue ; } vec 2 r = pool 1 . %SELF% ( ps [ ie ] ) . sub local ( ps [ hull [ m ] ] ) ; vec 2 v = pool 2 . %SELF% ( ps [ j ] ) . sub local ( ps [ hull [ m ] ] ) ; float c = vec 2 . cross ( r , v ) ; if ( c < 0.0f ) { ie = j ; } if ( c == 0.0f && v . length squared ( ) > r . length squared ( ) ) { ie = j ; } } ++ m ; ih = ie ; if ( ie == i 0 ) { break ; } } this . m count = m ; for ( int i = 0 ; i < m count ; ++ i ) { if ( m vertices [ i ] == null ) { m vertices [ i ] = new vec 2 ( ) ; } m vertices [ i ] . %SELF% ( ps [ hull [ i ] ] ) ; } final vec 2 edge = pool 1 ; for ( int i = 0 ; i < m count ; ++ i ) { final int i 1 = i ; final int i 2 = i + 1 < m count ? i + 1 : 0 ; edge . %SELF% ( m vertices [ i 2 ] ) . sub local ( m vertices [ i 1 ] ) ; assert ( edge . length squared ( ) > settings . epsilon * settings . epsilon ) ; vec 2 . cross to out unsafe ( edge , 1f , m normals [ i ] ) ; m normals [ i ] . normalize ( ) ; } compute centroid to out ( m vertices , m count , m centroid ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { assert ( 3 <= num && num <= settings . max polygon vertices ) ; if ( num < 3 ) { set as box ( 1.0f , 1.0f ) ; return ; } int n = math utils . min ( num , settings . max polygon vertices ) ; vec 2 [ ] ps = ( vec pool != null ) ? vec pool . get ( settings . max polygon vertices ) : new vec 2 [ settings . max polygon vertices ] ; int temp count = 0 ; for ( int i = 0 ; i < n ; ++ i ) { vec 2 v = verts [ i ] ; boolean unique = true ; for ( int j = 0 ; j < temp count ; ++ j ) { if ( math utils . distance squared ( v , ps [ j ] ) < 0.5f * settings . linear slop ) { unique = false ; break ; } } if ( unique ) { ps [ temp count ++ ] = v ; } } n = temp count ; if ( n < 3 ) { assert ( false ) ; set as box ( 1.0f , 1.0f ) ; return ; } int i 0 = 0 ; float x 0 = ps [ 0 ] . x ; for ( int i = 1 ; i < n ; ++ i ) { float x = ps [ i ] . x ; if ( x > x 0 || ( x == x 0 && ps [ i ] . y < ps [ i 0 ] . y ) ) { i 0 = i ; x 0 = x ; } } int [ ] hull = ( int pool != null ) ? int pool . get ( settings . max polygon vertices ) : new int [ settings . max polygon vertices ] ; int m = 0 ; int ih = i 0 ; while ( true ) { hull [ m ] = ih ; int ie = 0 ; for ( int j = 1 ; j < n ; ++ j ) { if ( ie == ih ) { ie = j ; continue ; } vec 2 r = pool 1 . %SELF% ( ps [ ie ] ) . sub local ( ps [ hull [ m ] ] ) ; vec 2 v = pool 2 . %SELF% ( ps [ j ] ) . sub local ( ps [ hull [ m ] ] ) ; float c = vec 2 . cross ( r , v ) ; if ( c < 0.0f ) { ie = j ; } if ( c == 0.0f && v . length squared ( ) > r . length squared ( ) ) { ie = j ; } } ++ m ; ih = ie ; if ( ie == i 0 ) { break ; } } this . m count = m ; for ( int i = 0 ; i < m count ; ++ i ) { if ( m vertices [ i ] == null ) { m vertices [ i ] = new vec 2 ( ) ; } m vertices [ i ] . %SELF% ( ps [ hull [ i ] ] ) ; } final vec 2 edge = pool 1 ; for ( int i = 0 ; i < m count ; ++ i ) { final int i 1 = i ; final int i 2 = i + 1 < m count ? i + 1 : 0 ; edge . %SELF% ( m vertices [ i 2 ] ) . sub local ( m vertices [ i 1 ] ) ; assert ( edge . length squared ( ) > settings . epsilon * settings . epsilon ) ; vec 2 . cross to out unsafe ( edge , 1f , m normals [ i ] ) ; m normals [ i ] . normalize ( ) ; } compute centroid to out ( m vertices , m count , m centroid ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { assert ( 3 <= num && num <= settings . max polygon vertices ) ; if ( num < 3 ) { set as box ( 1.0f , 1.0f ) ; return ; } int n = math utils . min ( num , settings . max polygon vertices ) ; vec 2 [ ] ps = ( vec pool != null ) ? vec pool . get ( settings . max polygon vertices ) : new vec 2 [ settings . max polygon vertices ] ; int temp count = 0 ; for ( int i = 0 ; i < n ; ++ i ) { vec 2 v = verts [ i ] ; boolean unique = true ; for ( int j = 0 ; j < temp count ; ++ j ) { if ( math utils . distance squared ( v , ps [ j ] ) < 0.5f * settings . linear slop ) { unique = false ; break ; } } if ( unique ) { ps [ temp count ++ ] = v ; } } n = temp count ; if ( n < 3 ) { assert ( false ) ; set as box ( 1.0f , 1.0f ) ; return ; } int i 0 = 0 ; float x 0 = ps [ 0 ] . x ; for ( int i = 1 ; i < n ; ++ i ) { float x = ps [ i ] . x ; if ( x > x 0 || ( x == x 0 && ps [ i ] . y < ps [ i 0 ] . y ) ) { i 0 = i ; x 0 = x ; } } int [ ] hull = ( int pool != null ) ? int pool . get ( settings . max polygon vertices ) : new int [ settings . max polygon vertices ] ; int m = 0 ; int ih = i 0 ; while ( true ) { hull [ m ] = ih ; int ie = 0 ; for ( int j = 1 ; j < n ; ++ j ) { if ( ie == ih ) { ie = j ; continue ; } vec 2 r = pool 1 . %SELF% ( ps [ ie ] ) . sub local ( ps [ hull [ m ] ] ) ; vec 2 v = pool 2 . %SELF% ( ps [ j ] ) . sub local ( ps [ hull [ m ] ] ) ; float c = vec 2 . cross ( r , v ) ; if ( c < 0.0f ) { ie = j ; } if ( c == 0.0f && v . length squared ( ) > r . length squared ( ) ) { ie = j ; } } ++ m ; ih = ie ; if ( ie == i 0 ) { break ; } } this . m count = m ; for ( int i = 0 ; i < m count ; ++ i ) { if ( m vertices [ i ] == null ) { m vertices [ i ] = new vec 2 ( ) ; } m vertices [ i ] . %SELF% ( ps [ hull [ i ] ] ) ; } final vec 2 edge = pool 1 ; for ( int i = 0 ; i < m count ; ++ i ) { final int i 1 = i ; final int i 2 = i + 1 < m count ? i + 1 : 0 ; edge . %SELF% ( m vertices [ i 2 ] ) . sub local ( m vertices [ i 1 ] ) ; assert ( edge . length squared ( ) > settings . epsilon * settings . epsilon ) ; vec 2 . cross to out unsafe ( edge , 1f , m normals [ i ] ) ; m normals [ i ] . normalize ( ) ; } compute centroid to out ( m vertices , m count , m centroid ) ; } <SENTENCE_END/>

(Copy Probability: 11.1%)

<SENTENCE_START> { assert ( 3 <= num && num <= settings . max polygon vertices ) ; if ( num < 3 ) { set as box ( 1.0f , 1.0f ) ; return ; } int n = math utils . min ( num , settings . max polygon vertices ) ; vec 2 [ ] ps = ( vec pool != null ) ? vec pool . get ( settings . max polygon vertices ) : new vec 2 [ settings . max polygon vertices ] ; int temp count = 0 ; for ( int i = 0 ; i < n ; ++ i ) { vec 2 v = verts [ i ] ; boolean unique = true ; for ( int j = 0 ; j < temp count ; ++ j ) { if ( math utils . distance squared ( v , ps [ j ] ) < 0.5f * settings . linear slop ) { unique = false ; break ; } } if ( unique ) { ps [ temp count ++ ] = v ; } } n = temp count ; if ( n < 3 ) { assert ( false ) ; set as box ( 1.0f , 1.0f ) ; return ; } int i 0 = 0 ; float x 0 = ps [ 0 ] . x ; for ( int i = 1 ; i < n ; ++ i ) { float x = ps [ i ] . x ; if ( x > x 0 || ( x == x 0 && ps [ i ] . y < ps [ i 0 ] . y ) ) { i 0 = i ; x 0 = x ; } } int [ ] hull = ( int pool != null ) ? int pool . get ( settings . max polygon vertices ) : new int [ settings . max polygon vertices ] ; int m = 0 ; int ih = i 0 ; while ( true ) { hull [ m ] = ih ; int ie = 0 ; for ( int j = 1 ; j < n ; ++ j ) { if ( ie == ih ) { ie = j ; continue ; } vec 2 r = pool 1 . %SELF% ( ps [ ie ] ) . sub local ( ps [ hull [ m ] ] ) ; vec 2 v = pool 2 . %SELF% ( ps [ j ] ) . sub local ( ps [ hull [ m ] ] ) ; float c = vec 2 . cross ( r , v ) ; if ( c < 0.0f ) { ie = j ; } if ( c == 0.0f && v . length squared ( ) > r . length squared ( ) ) { ie = j ; } } ++ m ; ih = ie ; if ( ie == i 0 ) { break ; } } this . m count = m ; for ( int i = 0 ; i < m count ; ++ i ) { if ( m vertices [ i ] == null ) { m vertices [ i ] = new vec 2 ( ) ; } m vertices [ i ] . %SELF% ( ps [ hull [ i ] ] ) ; } final vec 2 edge = pool 1 ; for ( int i = 0 ; i < m count ; ++ i ) { final int i 1 = i ; final int i 2 = i + 1 < m count ? i + 1 : 0 ; edge . %SELF% ( m vertices [ i 2 ] ) . sub local ( m vertices [ i 1 ] ) ; assert ( edge . length squared ( ) > settings . epsilon * settings . epsilon ) ; vec 2 . cross to out unsafe ( edge , 1f , m normals [ i ] ) ; m normals [ i ] . normalize ( ) ; } compute centroid to out ( m vertices , m count , m centroid ) ; } <SENTENCE_END/>


Original Name set,as,box

set

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>

as

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>

(Copy Probability: 9.7%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>

box

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set zero ( ) ; } <SENTENCE_END/>


Original Name set,as,box

set

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>

as

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>

(Copy Probability: 12.9%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>

box

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { m count = 4 ; m vertices [ 0 ] . set ( - hx , - hy ) ; m vertices [ 1 ] . set ( hx , - hy ) ; m vertices [ 2 ] . set ( hx , hy ) ; m vertices [ 3 ] . set ( - hx , hy ) ; m normals [ 0 ] . set ( 0.0f , - 1.0f ) ; m normals [ 1 ] . set ( 1.0f , 0.0f ) ; m normals [ 2 ] . set ( 0.0f , 1.0f ) ; m normals [ 3 ] . set ( - 1.0f , 0.0f ) ; m centroid . set ( center ) ; final transform xf = poolt 1 ; xf . p . set ( center ) ; xf . q . set ( angle ) ; for ( int i = 0 ; i < m count ; ++ i ) { transform . mul to out ( xf , m vertices [ i ] , m vertices [ i ] ) ; rot . mul to out ( xf . q , m normals [ i ] , m normals [ i ] ) ; } } <SENTENCE_END/>


Original Name get,child,count

get

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>

child

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>

count

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return 1 ; } <SENTENCE_END/>


Original Name get,vertex,count

get

<SENTENCE_START> { return m count ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return m count ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { return m count ; } <SENTENCE_END/>

(Copy Probability: 37.6%)

<SENTENCE_START> { return m count ; } <SENTENCE_END/>

count

<SENTENCE_START> { return m count ; } <SENTENCE_END/>

(Copy Probability: 29.7%)

<SENTENCE_START> { return m count ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m count ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return m count ; } <SENTENCE_END/>


Original Name get,vertex

get

<SENTENCE_START> { assert ( 0 <= index && index < m count ) ; return m vertices [ index ] ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { assert ( 0 <= index && index < m count ) ; return m vertices [ index ] ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { assert ( 0 <= index && index < m count ) ; return m vertices [ index ] ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { assert ( 0 <= index && index < m count ) ; return m vertices [ index ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { assert ( 0 <= index && index < m count ) ; return m vertices [ index ] ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { assert ( 0 <= index && index < m count ) ; return m vertices [ index ] ; } <SENTENCE_END/>


Original Name compute,centroid,to,out

compute

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

centroid

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

(Copy Probability: 18.5%)

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

(Copy Probability: 8.0%)

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

out

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { assert ( count >= 3 ) ; out . set ( 0.0f , 0.0f ) ; float area = 0.0f ; final vec 2 p ref = pool 1 ; p ref . set zero ( ) ; final vec 2 e 1 = pool 2 ; final vec 2 e 2 = pool 3 ; final float inv 3 = 1.0f / 3.0f ; for ( int i = 0 ; i < count ; ++ i ) { final vec 2 p 1 = p ref ; final vec 2 p 2 = vs [ i ] ; final vec 2 p 3 = i + 1 < count ? vs [ i + 1 ] : vs [ 0 ] ; e 1 . set ( p 2 ) . sub local ( p 1 ) ; e 2 . set ( p 3 ) . sub local ( p 1 ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; e 1 . set ( p 1 ) . add local ( p 2 ) . add local ( p 3 ) . mul local ( triangle area * inv 3 ) ; out . add local ( e 1 ) ; } assert ( area > settings . epsilon ) ; out . mul local ( 1.0f / area ) ; } <SENTENCE_END/>


Original Name compute,mass

compute

<SENTENCE_START> { assert ( m count >= 3 ) ; final vec 2 center = pool 1 ; center . set zero ( ) ; float area = 0.0f ; float i = 0.0f ; final vec 2 s = pool 2 ; s . set zero ( ) ; for ( int i = 0 ; i < m count ; ++ i ) { s . add local ( m vertices [ i ] ) ; } s . mul local ( 1.0f / m count ) ; final float k inv 3 = 1.0f / 3.0f ; final vec 2 e 1 = pool 3 ; final vec 2 e 2 = pool 4 ; for ( int i = 0 ; i < m count ; ++ i ) { e 1 . set ( m vertices [ i ] ) . sub local ( s ) ; e 2 . set ( s ) . negate local ( ) . add local ( i + 1 < m count ? m vertices [ i + 1 ] : m vertices [ 0 ] ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; center . x += triangle area * k inv 3 * ( e 1 . x + e 2 . x ) ; center . y += triangle area * k inv 3 * ( e 1 . y + e 2 . y ) ; final float ex 1 = e 1 . x , ey 1 = e 1 . y ; final float ex 2 = e 2 . x , ey 2 = e 2 . y ; float intx 2 = ex 1 * ex 1 + ex 2 * ex 1 + ex 2 * ex 2 ; float inty 2 = ey 1 * ey 1 + ey 2 * ey 1 + ey 2 * ey 2 ; i += ( 0.25f * k inv 3 * d ) * ( intx 2 + inty 2 ) ; } mass data . mass = density * area ; assert ( area > settings . epsilon ) ; center . mul local ( 1.0f / area ) ; mass data . center . set ( center ) . add local ( s ) ; mass data . i = i * density ; mass data . i += mass data . mass * ( vec 2 . dot ( mass data . center , mass data . center ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { assert ( m count >= 3 ) ; final vec 2 center = pool 1 ; center . set zero ( ) ; float area = 0.0f ; float i = 0.0f ; final vec 2 s = pool 2 ; s . set zero ( ) ; for ( int i = 0 ; i < m count ; ++ i ) { s . add local ( m vertices [ i ] ) ; } s . mul local ( 1.0f / m count ) ; final float k inv 3 = 1.0f / 3.0f ; final vec 2 e 1 = pool 3 ; final vec 2 e 2 = pool 4 ; for ( int i = 0 ; i < m count ; ++ i ) { e 1 . set ( m vertices [ i ] ) . sub local ( s ) ; e 2 . set ( s ) . negate local ( ) . add local ( i + 1 < m count ? m vertices [ i + 1 ] : m vertices [ 0 ] ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; center . x += triangle area * k inv 3 * ( e 1 . x + e 2 . x ) ; center . y += triangle area * k inv 3 * ( e 1 . y + e 2 . y ) ; final float ex 1 = e 1 . x , ey 1 = e 1 . y ; final float ex 2 = e 2 . x , ey 2 = e 2 . y ; float intx 2 = ex 1 * ex 1 + ex 2 * ex 1 + ex 2 * ex 2 ; float inty 2 = ey 1 * ey 1 + ey 2 * ey 1 + ey 2 * ey 2 ; i += ( 0.25f * k inv 3 * d ) * ( intx 2 + inty 2 ) ; } mass data . mass = density * area ; assert ( area > settings . epsilon ) ; center . mul local ( 1.0f / area ) ; mass data . center . set ( center ) . add local ( s ) ; mass data . i = i * density ; mass data . i += mass data . mass * ( vec 2 . dot ( mass data . center , mass data . center ) ) ; } <SENTENCE_END/>

mass

<SENTENCE_START> { assert ( m count >= 3 ) ; final vec 2 center = pool 1 ; center . set zero ( ) ; float area = 0.0f ; float i = 0.0f ; final vec 2 s = pool 2 ; s . set zero ( ) ; for ( int i = 0 ; i < m count ; ++ i ) { s . add local ( m vertices [ i ] ) ; } s . mul local ( 1.0f / m count ) ; final float k inv 3 = 1.0f / 3.0f ; final vec 2 e 1 = pool 3 ; final vec 2 e 2 = pool 4 ; for ( int i = 0 ; i < m count ; ++ i ) { e 1 . set ( m vertices [ i ] ) . sub local ( s ) ; e 2 . set ( s ) . negate local ( ) . add local ( i + 1 < m count ? m vertices [ i + 1 ] : m vertices [ 0 ] ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; center . x += triangle area * k inv 3 * ( e 1 . x + e 2 . x ) ; center . y += triangle area * k inv 3 * ( e 1 . y + e 2 . y ) ; final float ex 1 = e 1 . x , ey 1 = e 1 . y ; final float ex 2 = e 2 . x , ey 2 = e 2 . y ; float intx 2 = ex 1 * ex 1 + ex 2 * ex 1 + ex 2 * ex 2 ; float inty 2 = ey 1 * ey 1 + ey 2 * ey 1 + ey 2 * ey 2 ; i += ( 0.25f * k inv 3 * d ) * ( intx 2 + inty 2 ) ; } mass data . mass = density * area ; assert ( area > settings . epsilon ) ; center . mul local ( 1.0f / area ) ; mass data . center . set ( center ) . add local ( s ) ; mass data . i = i * density ; mass data . i += mass data . mass * ( vec 2 . dot ( mass data . center , mass data . center ) ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { assert ( m count >= 3 ) ; final vec 2 center = pool 1 ; center . set zero ( ) ; float area = 0.0f ; float i = 0.0f ; final vec 2 s = pool 2 ; s . set zero ( ) ; for ( int i = 0 ; i < m count ; ++ i ) { s . add local ( m vertices [ i ] ) ; } s . mul local ( 1.0f / m count ) ; final float k inv 3 = 1.0f / 3.0f ; final vec 2 e 1 = pool 3 ; final vec 2 e 2 = pool 4 ; for ( int i = 0 ; i < m count ; ++ i ) { e 1 . set ( m vertices [ i ] ) . sub local ( s ) ; e 2 . set ( s ) . negate local ( ) . add local ( i + 1 < m count ? m vertices [ i + 1 ] : m vertices [ 0 ] ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; center . x += triangle area * k inv 3 * ( e 1 . x + e 2 . x ) ; center . y += triangle area * k inv 3 * ( e 1 . y + e 2 . y ) ; final float ex 1 = e 1 . x , ey 1 = e 1 . y ; final float ex 2 = e 2 . x , ey 2 = e 2 . y ; float intx 2 = ex 1 * ex 1 + ex 2 * ex 1 + ex 2 * ex 2 ; float inty 2 = ey 1 * ey 1 + ey 2 * ey 1 + ey 2 * ey 2 ; i += ( 0.25f * k inv 3 * d ) * ( intx 2 + inty 2 ) ; } mass data . mass = density * area ; assert ( area > settings . epsilon ) ; center . mul local ( 1.0f / area ) ; mass data . center . set ( center ) . add local ( s ) ; mass data . i = i * density ; mass data . i += mass data . mass * ( vec 2 . dot ( mass data . center , mass data . center ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { assert ( m count >= 3 ) ; final vec 2 center = pool 1 ; center . set zero ( ) ; float area = 0.0f ; float i = 0.0f ; final vec 2 s = pool 2 ; s . set zero ( ) ; for ( int i = 0 ; i < m count ; ++ i ) { s . add local ( m vertices [ i ] ) ; } s . mul local ( 1.0f / m count ) ; final float k inv 3 = 1.0f / 3.0f ; final vec 2 e 1 = pool 3 ; final vec 2 e 2 = pool 4 ; for ( int i = 0 ; i < m count ; ++ i ) { e 1 . set ( m vertices [ i ] ) . sub local ( s ) ; e 2 . set ( s ) . negate local ( ) . add local ( i + 1 < m count ? m vertices [ i + 1 ] : m vertices [ 0 ] ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; center . x += triangle area * k inv 3 * ( e 1 . x + e 2 . x ) ; center . y += triangle area * k inv 3 * ( e 1 . y + e 2 . y ) ; final float ex 1 = e 1 . x , ey 1 = e 1 . y ; final float ex 2 = e 2 . x , ey 2 = e 2 . y ; float intx 2 = ex 1 * ex 1 + ex 2 * ex 1 + ex 2 * ex 2 ; float inty 2 = ey 1 * ey 1 + ey 2 * ey 1 + ey 2 * ey 2 ; i += ( 0.25f * k inv 3 * d ) * ( intx 2 + inty 2 ) ; } mass data . mass = density * area ; assert ( area > settings . epsilon ) ; center . mul local ( 1.0f / area ) ; mass data . center . set ( center ) . add local ( s ) ; mass data . i = i * density ; mass data . i += mass data . mass * ( vec 2 . dot ( mass data . center , mass data . center ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { assert ( m count >= 3 ) ; final vec 2 center = pool 1 ; center . set zero ( ) ; float area = 0.0f ; float i = 0.0f ; final vec 2 s = pool 2 ; s . set zero ( ) ; for ( int i = 0 ; i < m count ; ++ i ) { s . add local ( m vertices [ i ] ) ; } s . mul local ( 1.0f / m count ) ; final float k inv 3 = 1.0f / 3.0f ; final vec 2 e 1 = pool 3 ; final vec 2 e 2 = pool 4 ; for ( int i = 0 ; i < m count ; ++ i ) { e 1 . set ( m vertices [ i ] ) . sub local ( s ) ; e 2 . set ( s ) . negate local ( ) . add local ( i + 1 < m count ? m vertices [ i + 1 ] : m vertices [ 0 ] ) ; final float d = vec 2 . cross ( e 1 , e 2 ) ; final float triangle area = 0.5f * d ; area += triangle area ; center . x += triangle area * k inv 3 * ( e 1 . x + e 2 . x ) ; center . y += triangle area * k inv 3 * ( e 1 . y + e 2 . y ) ; final float ex 1 = e 1 . x , ey 1 = e 1 . y ; final float ex 2 = e 2 . x , ey 2 = e 2 . y ; float intx 2 = ex 1 * ex 1 + ex 2 * ex 1 + ex 2 * ex 2 ; float inty 2 = ey 1 * ey 1 + ey 2 * ey 1 + ey 2 * ey 2 ; i += ( 0.25f * k inv 3 * d ) * ( intx 2 + inty 2 ) ; } mass data . mass = density * area ; assert ( area > settings . epsilon ) ; center . mul local ( 1.0f / area ) ; mass data . center . set ( center ) . add local ( s ) ; mass data . i = i * density ; mass data . i += mass data . mass * ( vec 2 . dot ( mass data . center , mass data . center ) ) ; } <SENTENCE_END/>


Original Name validate

validate

<SENTENCE_START> { for ( int i = 0 ; i < m count ; ++ i ) { int i 1 = i ; int i 2 = i < m count - 1 ? i 1 + 1 : 0 ; vec 2 p = m vertices [ i 1 ] ; vec 2 e = pool 1 . set ( m vertices [ i 2 ] ) . sub local ( p ) ; for ( int j = 0 ; j < m count ; ++ j ) { if ( j == i 1 || j == i 2 ) { continue ; } vec 2 v = pool 2 . set ( m vertices [ j ] ) . sub local ( p ) ; float c = vec 2 . cross ( e , v ) ; if ( c < 0.0f ) { return false ; } } } return true ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { for ( int i = 0 ; i < m count ; ++ i ) { int i 1 = i ; int i 2 = i < m count - 1 ? i 1 + 1 : 0 ; vec 2 p = m vertices [ i 1 ] ; vec 2 e = pool 1 . set ( m vertices [ i 2 ] ) . sub local ( p ) ; for ( int j = 0 ; j < m count ; ++ j ) { if ( j == i 1 || j == i 2 ) { continue ; } vec 2 v = pool 2 . set ( m vertices [ j ] ) . sub local ( p ) ; float c = vec 2 . cross ( e , v ) ; if ( c < 0.0f ) { return false ; } } } return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = 0 ; i < m count ; ++ i ) { int i 1 = i ; int i 2 = i < m count - 1 ? i 1 + 1 : 0 ; vec 2 p = m vertices [ i 1 ] ; vec 2 e = pool 1 . set ( m vertices [ i 2 ] ) . sub local ( p ) ; for ( int j = 0 ; j < m count ; ++ j ) { if ( j == i 1 || j == i 2 ) { continue ; } vec 2 v = pool 2 . set ( m vertices [ j ] ) . sub local ( p ) ; float c = vec 2 . cross ( e , v ) ; if ( c < 0.0f ) { return false ; } } } return true ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { for ( int i = 0 ; i < m count ; ++ i ) { int i 1 = i ; int i 2 = i < m count - 1 ? i 1 + 1 : 0 ; vec 2 p = m vertices [ i 1 ] ; vec 2 e = pool 1 . set ( m vertices [ i 2 ] ) . sub local ( p ) ; for ( int j = 0 ; j < m count ; ++ j ) { if ( j == i 1 || j == i 2 ) { continue ; } vec 2 v = pool 2 . set ( m vertices [ j ] ) . sub local ( p ) ; float c = vec 2 . cross ( e , v ) ; if ( c < 0.0f ) { return false ; } } } return true ; } <SENTENCE_END/>


Original Name get,vertices

get

<SENTENCE_START> { return m vertices ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return m vertices ; } <SENTENCE_END/>

vertices

<SENTENCE_START> { return m vertices ; } <SENTENCE_END/>

(Copy Probability: 95.6%)

<SENTENCE_START> { return m vertices ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m vertices ; } <SENTENCE_END/>

(Copy Probability: 58.4%)

<SENTENCE_START> { return m vertices ; } <SENTENCE_END/>


Original Name get,normals

get

<SENTENCE_START> { return m normals ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return m normals ; } <SENTENCE_END/>

normals

<SENTENCE_START> { return m normals ; } <SENTENCE_END/>

(Copy Probability: 94.4%)

<SENTENCE_START> { return m normals ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return m normals ; } <SENTENCE_END/>

(Copy Probability: 19.3%)

<SENTENCE_START> { return m normals ; } <SENTENCE_END/>


Original Name centroid

centroid

<SENTENCE_START> { return transform . mul ( xf , m centroid ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return transform . mul ( xf , m centroid ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return transform . mul ( xf , m centroid ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { return transform . mul ( xf , m centroid ) ; } <SENTENCE_END/>


Original Name centroid,to,out

centroid

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>

to

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>

out

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 18.2%)

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>

(Copy Probability: 9.8%)

<SENTENCE_START> { transform . mul to out unsafe ( xf , m centroid , out ) ; return out ; } <SENTENCE_END/>


Original Name set,stream

set

<SENTENCE_START> { stream = stream ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { stream = stream ; } <SENTENCE_END/>

stream

<SENTENCE_START> { stream = stream ; } <SENTENCE_END/>

(Copy Probability: 30.4%)

<SENTENCE_START> { stream = stream ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stream = stream ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { stream = stream ; } <SENTENCE_END/>


Original Name release,stream

release

<SENTENCE_START> { stream = null ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { stream = null ; } <SENTENCE_END/>

stream

<SENTENCE_START> { stream = null ; } <SENTENCE_END/>

(Copy Probability: 55.9%)

<SENTENCE_START> { stream = null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stream = null ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { stream = null ; } <SENTENCE_END/>


Original Name init

init

<SENTENCE_START> { position = 0 ; low = 0 ; range = - 1 ; cache size = 1 ; cache = 0 ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { position = 0 ; low = 0 ; range = - 1 ; cache size = 1 ; cache = 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { position = 0 ; low = 0 ; range = - 1 ; cache size = 1 ; cache = 0 ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { position = 0 ; low = 0 ; range = - 1 ; cache size = 1 ; cache = 0 ; } <SENTENCE_END/>


Original Name flush,data

flush

<SENTENCE_START> { for ( int i = 0 ; i < 5 ; i ++ ) shift low ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { for ( int i = 0 ; i < 5 ; i ++ ) shift low ( ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { for ( int i = 0 ; i < 5 ; i ++ ) shift low ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { for ( int i = 0 ; i < 5 ; i ++ ) shift low ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = 0 ; i < 5 ; i ++ ) shift low ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { for ( int i = 0 ; i < 5 ; i ++ ) shift low ( ) ; } <SENTENCE_END/>


Original Name flush,stream

flush

<SENTENCE_START> { stream . flush ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { stream . flush ( ) ; } <SENTENCE_END/>

stream

<SENTENCE_START> { stream . flush ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { stream . flush ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stream . flush ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { stream . flush ( ) ; } <SENTENCE_END/>


Original Name shift,low

shift

<SENTENCE_START> { int low hi = ( int ) ( low >>> 32 ) ; if ( low hi != 0 || low < 0xFF000000L ) { position += cache size ; int temp = cache ; do { stream . write ( temp + low hi ) ; temp = 0xFF ; } while ( -- cache size != 0 ) ; cache = ( ( ( int ) low ) >>> 24 ) ; } cache size ++ ; low = ( low & 0xFFFFFF ) << 8 ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { int low hi = ( int ) ( low >>> 32 ) ; if ( low hi != 0 || low < 0xFF000000L ) { position += cache size ; int temp = cache ; do { stream . write ( temp + low hi ) ; temp = 0xFF ; } while ( -- cache size != 0 ) ; cache = ( ( ( int ) low ) >>> 24 ) ; } cache size ++ ; low = ( low & 0xFFFFFF ) << 8 ; } <SENTENCE_END/>

low

<SENTENCE_START> { int low hi = ( int ) ( low >>> 32 ) ; if ( low hi != 0 || low < 0xFF000000L ) { position += cache size ; int temp = cache ; do { stream . write ( temp + low hi ) ; temp = 0xFF ; } while ( -- cache size != 0 ) ; cache = ( ( ( int ) low ) >>> 24 ) ; } cache size ++ ; low = ( low & 0xFFFFFF ) << 8 ; } <SENTENCE_END/>

(Copy Probability: 8.0%)

<SENTENCE_START> { int low hi = ( int ) ( low >>> 32 ) ; if ( low hi != 0 || low < 0xFF000000L ) { position += cache size ; int temp = cache ; do { stream . write ( temp + low hi ) ; temp = 0xFF ; } while ( -- cache size != 0 ) ; cache = ( ( ( int ) low ) >>> 24 ) ; } cache size ++ ; low = ( low & 0xFFFFFF ) << 8 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int low hi = ( int ) ( low >>> 32 ) ; if ( low hi != 0 || low < 0xFF000000L ) { position += cache size ; int temp = cache ; do { stream . write ( temp + low hi ) ; temp = 0xFF ; } while ( -- cache size != 0 ) ; cache = ( ( ( int ) low ) >>> 24 ) ; } cache size ++ ; low = ( low & 0xFFFFFF ) << 8 ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { int low hi = ( int ) ( low >>> 32 ) ; if ( low hi != 0 || low < 0xFF000000L ) { position += cache size ; int temp = cache ; do { stream . write ( temp + low hi ) ; temp = 0xFF ; } while ( -- cache size != 0 ) ; cache = ( ( ( int ) low ) >>> 24 ) ; } cache size ++ ; low = ( low & 0xFFFFFF ) << 8 ; } <SENTENCE_END/>


Original Name encode,direct,bits

encode

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>

direct

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 14.0%)

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>

bits

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { for ( int i = num total bits - 1 ; i >= 0 ; i -- ) { range >>>= 1 ; if ( ( ( v >>> i ) & 1 ) == 1 ) low += range ; if ( ( range & encoder . k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } } <SENTENCE_END/>


Original Name get,processed,size,add

get

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

processed

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

size

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

add

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return cache size + position + 4 ; } <SENTENCE_END/>


Original Name init,bit,models

init

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>

bit

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>

models

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { for ( int i = 0 ; i < probs . length ; i ++ ) probs [ i ] = ( k bit model total >>> 1 ) ; } <SENTENCE_END/>


Original Name encode

encode

<SENTENCE_START> { int prob = probs [ index ] ; int new bound = ( range >>> k num bit model total bits ) * prob ; if ( symbol == 0 ) { range = new bound ; probs [ index ] = ( short ) ( prob + ( ( k bit model total - prob ) >>> k num move bits ) ) ; } else { low += ( new bound & 0xFFFFFFFFL ) ; range -= new bound ; probs [ index ] = ( short ) ( prob - ( ( prob ) >>> k num move bits ) ) ; } if ( ( range & k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { int prob = probs [ index ] ; int new bound = ( range >>> k num bit model total bits ) * prob ; if ( symbol == 0 ) { range = new bound ; probs [ index ] = ( short ) ( prob + ( ( k bit model total - prob ) >>> k num move bits ) ) ; } else { low += ( new bound & 0xFFFFFFFFL ) ; range -= new bound ; probs [ index ] = ( short ) ( prob - ( ( prob ) >>> k num move bits ) ) ; } if ( ( range & k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { int prob = probs [ index ] ; int new bound = ( range >>> k num bit model total bits ) * prob ; if ( symbol == 0 ) { range = new bound ; probs [ index ] = ( short ) ( prob + ( ( k bit model total - prob ) >>> k num move bits ) ) ; } else { low += ( new bound & 0xFFFFFFFFL ) ; range -= new bound ; probs [ index ] = ( short ) ( prob - ( ( prob ) >>> k num move bits ) ) ; } if ( ( range & k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { int prob = probs [ index ] ; int new bound = ( range >>> k num bit model total bits ) * prob ; if ( symbol == 0 ) { range = new bound ; probs [ index ] = ( short ) ( prob + ( ( k bit model total - prob ) >>> k num move bits ) ) ; } else { low += ( new bound & 0xFFFFFFFFL ) ; range -= new bound ; probs [ index ] = ( short ) ( prob - ( ( prob ) >>> k num move bits ) ) ; } if ( ( range & k top mask ) == 0 ) { range <<= 8 ; shift low ( ) ; } } <SENTENCE_END/>


Original Name get,price

get

<SENTENCE_START> { return prob prices [ ( ( ( prob - symbol ) ^ ( ( - symbol ) ) ) & ( k bit model total - 1 ) ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return prob prices [ ( ( ( prob - symbol ) ^ ( ( - symbol ) ) ) & ( k bit model total - 1 ) ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

price

<SENTENCE_START> { return prob prices [ ( ( ( prob - symbol ) ^ ( ( - symbol ) ) ) & ( k bit model total - 1 ) ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { return prob prices [ ( ( ( prob - symbol ) ^ ( ( - symbol ) ) ) & ( k bit model total - 1 ) ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return prob prices [ ( ( ( prob - symbol ) ^ ( ( - symbol ) ) ) & ( k bit model total - 1 ) ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return prob prices [ ( ( ( prob - symbol ) ^ ( ( - symbol ) ) ) & ( k bit model total - 1 ) ) >>> k num move reducing bits ] ; } <SENTENCE_END/>


Original Name get,price,0

get

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>

price

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>

0

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return prob prices [ prob >>> k num move reducing bits ] ; } <SENTENCE_END/>


Original Name get,price,1

get

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

price

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

1

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return prob prices [ ( k bit model total - prob ) >>> k num move reducing bits ] ; } <SENTENCE_END/>


Original Name ensure,buffer,capacity

ensure

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

buffer

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 71.2%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

capacity

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { if ( buffer == null || buffer . capacity ( ) < num bytes ) { buffer = com . badlogic . gdx . utils . buffer utils . new byte buffer ( num bytes ) ; float buffer = buffer . as float buffer ( ) ; int buffer = buffer . as int buffer ( ) ; } } <SENTENCE_END/>


Original Name to,float,buffer

to

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

float

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 23.9%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 8.5%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; float buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , float buffer , count , offset ) ; return float buffer ; } <SENTENCE_END/>


Original Name to,int,buffer

to

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

int

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 33.5%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { ensure buffer capacity ( count << 2 ) ; int buffer . clear ( ) ; com . badlogic . gdx . utils . buffer utils . copy ( v , count , offset , int buffer ) ; return int buffer ; } <SENTENCE_END/>


Original Name to,int,buffer

to

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>

int

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 26.3%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . put ( 0 , v ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; return int buffer ; } <SENTENCE_END/>


Original Name gl,active,texture

gl

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>

active

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( texture ) ; } <SENTENCE_END/>


Original Name gl,bind,texture

gl

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( target , texture ) ; } <SENTENCE_END/>


Original Name gl,blend,func

gl

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( sfactor , dfactor ) ; } <SENTENCE_END/>


Original Name gl,clear

gl

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>


Original Name gl,clear,color

gl

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

color

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>


Original Name gl,clear,depthf

gl

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>

depthf

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( depth ) ; } <SENTENCE_END/>


Original Name gl,clear,stencil

gl

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>

clear

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( s ) ; } <SENTENCE_END/>


Original Name gl,color,mask

gl

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

color

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>


Original Name gl,compressed,tex,image,2,d

gl

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

compressed

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , width , height , border , image size , data , get position ( data ) ) ; } <SENTENCE_END/>


Original Name gl,compressed,tex,sub,image,2,d

gl

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

compressed

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , image size , data , get position ( data ) ) ; } <SENTENCE_END/>


Original Name gl,copy,tex,image,2,d

gl

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

copy

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { gl . %SELF% ( target , level , internalformat , x , y , width , height , border ) ; } <SENTENCE_END/>


Original Name gl,copy,tex,sub,image,2,d

gl

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

copy

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , x , y , width , height ) ; } <SENTENCE_END/>


Original Name gl,cull,face

gl

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

cull

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

face

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>


Original Name gl,delete,textures

gl

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

textures

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>


Original Name gl,delete,texture

gl

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl delete textures ( 1 , to int buffer ( texture ) ) ; } <SENTENCE_END/>


Original Name gl,depth,func

gl

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>

depth

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( func ) ; } <SENTENCE_END/>


Original Name gl,depth,mask

gl

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>

depth

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( flag ) ; } <SENTENCE_END/>


Original Name gl,depth,rangef

gl

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>

depth

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>

rangef

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( z near , z far ) ; } <SENTENCE_END/>


Original Name gl,disable

gl

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

disable

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>


Original Name gl,draw,arrays

gl

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

draw

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

arrays

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( mode , first , count ) ; } <SENTENCE_END/>


Original Name gl,draw,elements

gl

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>

draw

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>

(Copy Probability: 15.5%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>

elements

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices , get position ( indices ) ) ; } <SENTENCE_END/>


Original Name gl,enable

gl

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

enable

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( cap ) ; } <SENTENCE_END/>


Original Name gl,finish

gl

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

finish

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,flush

gl

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

flush

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,front,face

gl

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

front

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

face

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>


Original Name gl,gen,textures

gl

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

textures

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( n , textures , get position ( textures ) ) ; } <SENTENCE_END/>


Original Name gl,gen,texture

gl

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 39.4%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen textures ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>


Original Name gl,get,error

gl

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

error

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,get,integerv

gl

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

integerv

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,string

gl

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>

string

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl . %SELF% ( name ) ; } <SENTENCE_END/>


Original Name gl,hint

gl

<SENTENCE_START> { gl . %SELF% ( target , mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( target , mode ) ; } <SENTENCE_END/>

hint

<SENTENCE_START> { gl . %SELF% ( target , mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( target , mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( target , mode ) ; } <SENTENCE_END/>


Original Name gl,line,width

gl

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>

line

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>

width

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( width ) ; } <SENTENCE_END/>


Original Name gl,pixel,storei

gl

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>

pixel

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>

storei

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( pname , param ) ; } <SENTENCE_END/>


Original Name gl,polygon,offset

gl

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>

polygon

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 12.1%)

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>

offset

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( factor , units ) ; } <SENTENCE_END/>


Original Name gl,read,pixels

gl

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

read

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

pixels

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>


Original Name gl,scissor

gl

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

scissor

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>


Original Name gl,stencil,func

gl

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( func , ref , mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,mask

gl

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,op

gl

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

op

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( fail , zfail , zpass ) ; } <SENTENCE_END/>


Original Name gl,tex,image,2,d

gl

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 15.5%)

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { gl . %SELF% ( target , level , internal format , width , height , border , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>


Original Name gl,tex,parameterf

gl

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

parameterf

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>


Original Name gl,tex,sub,image,2,d

gl

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

image

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { gl . %SELF% ( target , level , xoffset , yoffset , width , height , format , type , pixels , get position ( pixels ) ) ; } <SENTENCE_END/>


Original Name gl,viewport

gl

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

viewport

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( x , y , width , height ) ; } <SENTENCE_END/>


Original Name gl,get,floatv

gl

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

floatv

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,tex,parameterfv

gl

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

parameterfv

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,tex,parameterfv

gl

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

parameterfv

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,bind,buffer

gl

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( target , buffer ) ; } <SENTENCE_END/>


Original Name gl,buffer,data

gl

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( target , size , data , get position ( data ) , usage ) ; } <SENTENCE_END/>


Original Name gl,buffer,sub,data

gl

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

sub

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

data

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl . %SELF% ( target , offset , size , data , get position ( data ) ) ; } <SENTENCE_END/>


Original Name gl,delete,buffers

gl

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

buffers

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>


Original Name gl,delete,buffer

gl

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl delete buffers ( 1 , to int buffer ( buffer ) ) ; } <SENTENCE_END/>


Original Name gl,get,buffer,parameteriv

gl

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,gen,buffers

gl

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

buffers

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl . %SELF% ( n , buffers , get position ( buffers ) ) ; } <SENTENCE_END/>


Original Name gl,gen,buffer

gl

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 27.1%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen buffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>


Original Name gl,get,tex,parameteriv

gl

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,is,buffer

gl

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>

buffer

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return gl . %SELF% ( buffer ) ; } <SENTENCE_END/>


Original Name gl,is,enabled

gl

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>

enabled

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gl . %SELF% ( cap ) ; } <SENTENCE_END/>


Original Name gl,is,texture

gl

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return gl . %SELF% ( texture ) ; } <SENTENCE_END/>


Original Name gl,tex,parameteri

gl

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

parameteri

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( target , pname , param ) ; } <SENTENCE_END/>


Original Name gl,tex,parameteriv

gl

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

tex

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,draw,elements

gl

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>

draw

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>

(Copy Probability: 7.0%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>

elements

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( mode , count , type , indices ) ; } <SENTENCE_END/>


Original Name gl,attach,shader

gl

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

attach

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>


Original Name gl,bind,attrib,location

gl

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( program , index , name ) ; } <SENTENCE_END/>


Original Name gl,bind,framebuffer

gl

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . gl bind framebuffer ext ( target , framebuffer ) ; } <SENTENCE_END/>


Original Name gl,bind,renderbuffer

gl

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

bind

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 14.0%)

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . gl bind renderbuffer ext ( target , renderbuffer ) ; } <SENTENCE_END/>


Original Name gl,blend,color

gl

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

color

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( red , green , blue , alpha ) ; } <SENTENCE_END/>


Original Name gl,blend,equation

gl

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

equation

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( mode ) ; } <SENTENCE_END/>


Original Name gl,blend,equation,separate

gl

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

equation

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { gl . %SELF% ( mode rgb , mode alpha ) ; } <SENTENCE_END/>


Original Name gl,blend,func,separate

gl

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

blend

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { gl . %SELF% ( src rgb , dst rgb , src alpha , dst alpha ) ; } <SENTENCE_END/>


Original Name gl,check,framebuffer,status

gl

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

check

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 66.3%)

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 26.9%)

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

status

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return gl . gl check framebuffer status ext ( target ) ; } <SENTENCE_END/>


Original Name gl,compile,shader

gl

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

compile

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>


Original Name gl,create,program

gl

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

create

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,create,shader

gl

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>

create

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return gl . %SELF% ( type ) ; } <SENTENCE_END/>


Original Name gl,delete,framebuffers

gl

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

framebuffers

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . gl delete framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>


Original Name gl,delete,framebuffer

gl

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl delete framebuffers ( 1 , to int buffer ( framebuffer ) ) ; } <SENTENCE_END/>


Original Name gl,delete,program

gl

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,delete,renderbuffers

gl

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

renderbuffers

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . gl delete renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>


Original Name gl,delete,renderbuffer

gl

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl delete renderbuffers ( 1 , to int buffer ( renderbuffer ) ) ; } <SENTENCE_END/>


Original Name gl,delete,shader

gl

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

delete

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( shader ) ; } <SENTENCE_END/>


Original Name gl,detach,shader

gl

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

detach

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( program , shader ) ; } <SENTENCE_END/>


Original Name gl,disable,vertex,attrib,array

gl

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

disable

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

array

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>


Original Name gl,enable,vertex,attrib,array

gl

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

enable

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

array

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . %SELF% ( index ) ; } <SENTENCE_END/>


Original Name gl,framebuffer,renderbuffer

gl

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 28.2%)

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 6.1%)

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . gl framebuffer renderbuffer ext ( target , attachment , renderbuffertarget , renderbuffer ) ; } <SENTENCE_END/>


Original Name gl,framebuffer,texture,2,d

gl

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 27.0%)

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

texture

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

d

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl . gl framebuffer texture 2 dext ( target , attachment , textarget , texture , level ) ; } <SENTENCE_END/>


Original Name gl,generate,mipmap

gl

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

generate

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 23.0%)

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

mipmap

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . gl generate mipmap ext ( target ) ; } <SENTENCE_END/>


Original Name gl,gen,framebuffers

gl

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

framebuffers

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . gl gen framebuffers ext ( n , framebuffers , get position ( framebuffers ) ) ; } <SENTENCE_END/>


Original Name gl,gen,framebuffer

gl

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 10.5%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen framebuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>


Original Name gl,gen,renderbuffers

gl

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

renderbuffers

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . gl gen renderbuffers ext ( n , renderbuffers , get position ( renderbuffers ) ) ; } <SENTENCE_END/>


Original Name gl,gen,renderbuffer

gl

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

gen

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 10.5%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { ensure buffer capacity ( 4 ) ; int buffer . position ( 0 ) ; int buffer . limit ( 1 ) ; gl gen renderbuffers ( 1 , int buffer ) ; return int buffer . get ( 0 ) ; } <SENTENCE_END/>


Original Name gl,get,active,attrib

gl

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

active

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>


Original Name gl,get,active,uniform

gl

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

active

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { return gl . %SELF% ( program , index , size , get position ( size ) , type , get position ( type ) ) ; } <SENTENCE_END/>


Original Name gl,get,attached,shaders

gl

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

attached

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

shaders

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { gl . %SELF% ( program , maxcount , count , get position ( count ) , shaders , get position ( shaders ) ) ; } <SENTENCE_END/>


Original Name gl,get,attrib,location

gl

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>


Original Name gl,get,booleanv

gl

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

booleanv

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl . %SELF% ( pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,framebuffer,attachment,parameteriv

gl

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 97.8%)

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 91.9%)

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

attachment

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 39.3%)

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl . gl get framebuffer attachment parameteriv ext ( target , attachment , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,programiv

gl

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

programiv

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl . %SELF% ( program , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,program,info,log

gl

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

info

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

log

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,get,renderbuffer,parameteriv

gl

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 96.9%)

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 78.8%)

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

parameteriv

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 11.8%)

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . gl get renderbuffer parameteriv ext ( target , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,shaderiv

gl

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

shaderiv

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( shader , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,shader,info,log

gl

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

info

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

log

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>


Original Name gl,get,shader,precision,format

gl

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

precision

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

format

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl . %SELF% ( shadertype , precisiontype , range , get position ( range ) , precision , get position ( precision ) ) ; } <SENTENCE_END/>


Original Name gl,get,shader,source

gl

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

source

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { throw new unsupported operation exception ( "Not implemented" ) ; } <SENTENCE_END/>


Original Name gl,get,uniformfv

gl

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

uniformfv

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,uniformiv

gl

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

uniformiv

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl . %SELF% ( program , location , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,uniform,location

gl

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( program , name ) ; } <SENTENCE_END/>


Original Name gl,get,vertex,attribfv

gl

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

attribfv

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,vertex,attribiv

gl

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

attribiv

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl . %SELF% ( index , pname , params , get position ( params ) ) ; } <SENTENCE_END/>


Original Name gl,get,vertex,attrib,pointerv

gl

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

get

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

attrib

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

pointerv

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { gl . %SELF% ( index , pname , pointer , get position ( pointer ) ) ; } <SENTENCE_END/>


Original Name gl,is,framebuffer

gl

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 18.3%)

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

framebuffer

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return gl . gl is framebuffer ext ( framebuffer ) ; } <SENTENCE_END/>


Original Name gl,is,program

gl

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return gl . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,is,renderbuffer

gl

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 47.6%)

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return gl . gl is renderbuffer ext ( renderbuffer ) ; } <SENTENCE_END/>


Original Name gl,is,shader

gl

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return gl . %SELF% ( shader ) ; } <SENTENCE_END/>


Original Name gl,link,program

gl

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

link

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( program ) ; } <SENTENCE_END/>


Original Name gl,release,shader,compiler

gl

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

release

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

compiler

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl . %SELF% ( ) ; } <SENTENCE_END/>


Original Name gl,renderbuffer,storage

gl

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

renderbuffer

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

storage

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . gl renderbuffer storage ext ( target , internalformat , width , height ) ; } <SENTENCE_END/>


Original Name gl,sample,coverage

gl

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>

sample

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>

coverage

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl . %SELF% ( value , invert ) ; } <SENTENCE_END/>


Original Name gl,shader,binary

gl

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>

binary

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { gl . %SELF% ( n , shaders , get position ( shaders ) , binaryformat , binary , get position ( binary ) , length ) ; } <SENTENCE_END/>


Original Name gl,shader,source

gl

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>

source

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { gl . %SELF% ( shader , string ) ; } <SENTENCE_END/>


Original Name gl,stencil,func,separate

gl

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

func

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { gl . %SELF% ( face , func , ref , mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,mask,separate

gl

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

mask

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl . %SELF% ( face , mask ) ; } <SENTENCE_END/>


Original Name gl,stencil,op,separate

gl

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

stencil

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

op

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

separate

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl . %SELF% ( face , fail , zfail , zpass ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,f

gl

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

f

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl . %SELF% ( location , x ) ; } <SENTENCE_END/>


Original Name gl,uniform,1,fv

gl

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl . %SELF% ( location , count , v , get position ( v ) ) ; } <SENTENCE_END/>