avg
avg
avg
(3.74e-01)
mul
(1.20e-01)
rotate
(6.58e-02)
get
(6.42e-02)
update
(3.27e-02)
to
(3.00e-02)
lerp
(2.15e-02)
set
(2.14e-02)
%UNK%
(1.84e-02)
add
(1.60e-02)
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(5.92e-01)
to
(3.93e-02)
avg
(2.89e-02)
%UNK%
(2.73e-02)
at
(1.31e-02)
update
(1.04e-02)
transform
(8.89e-03)
mul
(8.71e-03)
t
(6.83e-03)
get
(6.77e-03)
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
vec
.
set
(
t
[
0
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
quat
.
set
(
t
[
0
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
0
]
)
)
;
tmp
forward
.
set
(
t
[
0
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
0
]
)
)
;
for
(
int
i
=
1
;
i
<
t
.
length
;
i
++
)
{
tmp
vec
.
add
(
t
[
i
]
.
get
scale
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
quat
.
mul
(
t
[
i
]
.
get
rotation
(
quat
2
)
.
exp
(
w
[
i
]
)
)
;
tmp
forward
.
add
(
t
[
i
]
.
get
translation
(
tmp
up
)
.
scl
(
w
[
i
]
)
)
;
}
quat
.
nor
(
)
;
set
to
scaling
(
tmp
vec
)
;
rotate
(
quat
)
;
set
translation
(
tmp
forward
)
;
return
this
;
}
<SENTENCE_END/>
set
set
init
(2.97e-01)
set
(1.36e-01)
extract
(5.45e-02)
%UNK%
(5.17e-02)
idt
(5.02e-02)
translate
(4.82e-02)
swap
(4.60e-02)
reset
(2.72e-02)
check
(1.81e-02)
loop
(1.45e-02)
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(6.36e-01)
3
(6.51e-02)
to
(2.82e-02)
matrix
(2.52e-02)
4
(2.19e-02)
%UNK%
(1.84e-02)
idt
(1.12e-02)
translation
(1.08e-02)
projection
(1.06e-02)
and
(1.04e-02)
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
0
]
=
mat
.
val
[
0
]
;
val
[
1
]
=
mat
.
val
[
1
]
;
val
[
2
]
=
mat
.
val
[
2
]
;
val
[
3
]
=
0
;
val
[
4
]
=
mat
.
val
[
3
]
;
val
[
5
]
=
mat
.
val
[
4
]
;
val
[
6
]
=
mat
.
val
[
5
]
;
val
[
7
]
=
0
;
val
[
8
]
=
0
;
val
[
9
]
=
0
;
val
[
10
]
=
1
;
val
[
11
]
=
0
;
val
[
12
]
=
mat
.
val
[
6
]
;
val
[
13
]
=
mat
.
val
[
7
]
;
val
[
14
]
=
0
;
val
[
15
]
=
mat
.
val
[
8
]
;
return
this
;
}
<SENTENCE_END/>
set
set
set
(7.61e-01)
extract
(3.18e-02)
init
(2.87e-02)
idt
(2.47e-02)
translate
(1.88e-02)
%UNK%
(1.72e-02)
affine
(1.05e-02)
m
(7.06e-03)
reset
(6.60e-03)
scale
(5.84e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(5.47e-01)
to
(5.23e-02)
translation
(2.79e-02)
affine
(2.79e-02)
%UNK%
(2.78e-02)
scaling
(2.63e-02)
set
(2.31e-02)
scale
(2.15e-02)
projection
(2.05e-02)
and
(1.54e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
20
]
=
0
;
val
[
m
30
]
=
0
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
21
]
=
0
;
val
[
m
31
]
=
0
;
val
[
m
02
]
=
0
;
val
[
m
12
]
=
0
;
val
[
m
22
]
=
1
;
val
[
m
32
]
=
0
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
val
[
m
23
]
=
0
;
val
[
m
33
]
=
1
;
return
this
;
}
<SENTENCE_END/>
set,as,affine
set
set
(7.80e-01)
affine
(1.39e-01)
as
(2.00e-02)
extract
(1.66e-02)
init
(4.76e-03)
m
(3.86e-03)
%UNK%
(2.25e-03)
idt
(2.15e-03)
translate
(1.95e-03)
check
(1.10e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
as
affine
(5.70e-01)
as
(2.31e-01)
scaling
(3.15e-02)
translation
(1.64e-02)
set
(1.41e-02)
to
(1.26e-02)
%UNK%
(1.07e-02)
%END%
(9.55e-03)
m
(8.72e-03)
get
(7.51e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
affine
affine
(3.21e-01)
as
(1.33e-01)
%END%
(1.17e-01)
scaling
(7.77e-02)
to
(4.26e-02)
translation
(4.09e-02)
set
(2.73e-02)
%UNK%
(2.56e-02)
and
(1.89e-02)
get
(1.73e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(3.95e-01)
affine
(1.37e-01)
scaling
(7.73e-02)
as
(5.11e-02)
to
(4.89e-02)
translation
(4.08e-02)
and
(2.12e-02)
%UNK%
(1.95e-02)
m
(1.55e-02)
projection
(1.42e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
affine
.
m
00
;
val
[
m
10
]
=
affine
.
m
10
;
val
[
m
01
]
=
affine
.
m
01
;
val
[
m
11
]
=
affine
.
m
11
;
val
[
m
03
]
=
affine
.
m
02
;
val
[
m
13
]
=
affine
.
m
12
;
return
this
;
}
<SENTENCE_END/>
set,as,affine
set
set
(6.88e-01)
%UNK%
(4.35e-02)
idt
(2.95e-02)
extract
(2.68e-02)
affine
(2.49e-02)
init
(2.26e-02)
as
(2.10e-02)
translate
(1.73e-02)
get
(9.80e-03)
update
(8.90e-03)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
as
%END%
(1.56e-01)
affine
(1.02e-01)
to
(9.72e-02)
set
(8.18e-02)
translation
(5.84e-02)
%UNK%
(5.82e-02)
matrix
(4.31e-02)
scaling
(4.09e-02)
scale
(3.50e-02)
3
(3.01e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
affine
%END%
(3.12e-01)
to
(9.25e-02)
affine
(7.04e-02)
translation
(5.79e-02)
set
(4.47e-02)
matrix
(4.02e-02)
scaling
(3.99e-02)
%UNK%
(3.79e-02)
3
(3.49e-02)
scale
(2.90e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(5.76e-01)
to
(6.64e-02)
translation
(4.33e-02)
affine
(3.50e-02)
scaling
(3.19e-02)
3
(3.18e-02)
matrix
(2.42e-02)
projection
(1.85e-02)
scale
(1.40e-02)
%UNK%
(1.26e-02)
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
=
mat
.
val
[
m
00
]
;
val
[
m
10
]
=
mat
.
val
[
m
10
]
;
val
[
m
01
]
=
mat
.
val
[
m
01
]
;
val
[
m
11
]
=
mat
.
val
[
m
11
]
;
val
[
m
03
]
=
mat
.
val
[
m
03
]
;
val
[
m
13
]
=
mat
.
val
[
m
13
]
;
return
this
;
}
<SENTENCE_END/>
scl
scl
scl
(9.22e-01)
mul
(4.35e-02)
scale
(1.78e-02)
m
(1.77e-03)
00
(6.83e-04)
22
(6.20e-04)
11
(5.95e-04)
*=
(5.52e-04)
avg
(5.32e-04)
translate
(4.89e-04)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(6.49e-01)
scale
(8.78e-02)
scl
(6.07e-02)
scaling
(2.85e-02)
to
(1.31e-02)
matrix
(1.23e-02)
local
(1.21e-02)
translation
(1.18e-02)
left
(9.08e-03)
%UNK%
(7.61e-03)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
.
x
;
val
[
m
11
]
*=
scale
.
y
;
val
[
m
22
]
*=
scale
.
z
;
return
this
;
}
<SENTENCE_END/>
scl
scl
scl
(8.91e-01)
mul
(8.86e-02)
rot
(1.76e-03)
m
(1.38e-03)
%UNK%
(1.14e-03)
*=
(1.08e-03)
avg
(1.04e-03)
translate
(9.73e-04)
22
(7.11e-04)
00
(5.77e-04)
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(7.67e-01)
scl
(2.46e-02)
scaling
(2.37e-02)
translation
(2.03e-02)
to
(1.50e-02)
local
(1.35e-02)
matrix
(1.13e-02)
left
(9.83e-03)
%UNK%
(8.00e-03)
4
(7.17e-03)
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
x
;
val
[
m
11
]
*=
y
;
val
[
m
22
]
*=
z
;
return
this
;
}
<SENTENCE_END/>
scl
scl
scl
(9.30e-01)
mul
(4.59e-02)
scale
(6.44e-03)
m
(1.74e-03)
avg
(1.13e-03)
rot
(9.28e-04)
22
(9.16e-04)
translate
(7.68e-04)
lerp
(7.09e-04)
*=
(6.40e-04)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(5.36e-01)
scale
(1.54e-01)
scaling
(6.18e-02)
scl
(5.95e-02)
matrix
(1.67e-02)
translation
(1.37e-02)
local
(1.08e-02)
to
(1.05e-02)
%UNK%
(1.03e-02)
left
(9.46e-03)
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
00
]
*=
scale
;
val
[
m
11
]
*=
scale
;
val
[
m
22
]
*=
scale
;
return
this
;
}
<SENTENCE_END/>
get,translation
get
translation
(4.13e-01)
to
(3.07e-01)
idt
(4.82e-02)
set
(4.23e-02)
as
(3.01e-02)
trn
(2.90e-02)
translate
(1.44e-02)
affine
(1.30e-02)
%UNK%
(1.05e-02)
matrix
(7.02e-03)
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
translation
%END%
(3.84e-01)
position
(2.22e-01)
translation
(1.21e-01)
to
(9.25e-02)
scaling
(2.02e-02)
x
(1.21e-02)
left
(8.49e-03)
local
(7.95e-03)
and
(7.81e-03)
matrix
(7.65e-03)
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
%END%
%END%
(7.47e-01)
position
(7.82e-02)
translation
(4.01e-02)
to
(3.38e-02)
scaling
(9.89e-03)
x
(5.92e-03)
and
(5.57e-03)
left
(4.87e-03)
matrix
(4.48e-03)
projection
(4.33e-03)
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
position
.
x
=
val
[
m
03
]
;
position
.
y
=
val
[
m
13
]
;
position
.
z
=
val
[
m
23
]
;
return
position
;
}
<SENTENCE_END/>
get,rotation
get
get
(5.36e-01)
set
(2.93e-01)
rotate
(1.00e-01)
rotation
(1.22e-02)
to
(1.10e-02)
axis
(5.78e-03)
is
(4.93e-03)
from
(3.92e-03)
angle
(2.56e-03)
%UNK%
(1.79e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
rotation
rotation
(6.43e-01)
from
(2.24e-01)
rotate
(7.41e-02)
return
(3.31e-02)
rad
(1.07e-02)
axes
(2.75e-03)
axis
(1.69e-03)
angle
(1.13e-03)
direction
(1.11e-03)
around
(1.01e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.84e-01)
from
(9.50e-02)
rad
(7.58e-02)
rotation
(4.30e-02)
axes
(1.03e-02)
matrix
(9.44e-03)
around
(5.60e-03)
rotate
(5.39e-03)
angle
(4.34e-03)
to
(3.31e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
normalize
axes
,
this
)
;
}
<SENTENCE_END/>
get,rotation
get
get
(9.42e-01)
to
(1.14e-02)
is
(1.12e-02)
rotate
(9.07e-03)
set
(7.95e-03)
rotation
(4.64e-03)
return
(1.88e-03)
as
(1.41e-03)
iterator
(1.37e-03)
axis
(1.04e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
rotation
rotation
(8.94e-01)
rotate
(5.07e-02)
from
(2.68e-02)
return
(1.31e-02)
rad
(6.51e-03)
to
(1.83e-03)
%END%
(1.01e-03)
matrix
(9.19e-04)
around
(8.23e-04)
axis
(6.11e-04)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.78e-01)
matrix
(3.12e-02)
from
(2.06e-02)
rotation
(1.69e-02)
rad
(1.48e-02)
fv
(2.41e-03)
to
(2.15e-03)
at
(1.78e-03)
around
(1.33e-03)
%UNK%
(1.04e-03)
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
rotation
.
set
from
matrix
(
this
)
;
}
<SENTENCE_END/>
get,scale,x,squared
get
get
(6.45e-01)
as
(2.59e-01)
m
(1.33e-02)
scale
(1.05e-02)
%UNK%
(6.19e-03)
4
(5.43e-03)
is
(3.68e-03)
update
(3.47e-03)
matrix
(3.37e-03)
01
(3.25e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
scale
%END%
(2.51e-01)
4
(1.98e-01)
matrix
(1.53e-01)
squared
(1.17e-01)
3
(4.15e-02)
scale
(3.31e-02)
to
(2.01e-02)
m
(1.46e-02)
scaling
(1.18e-02)
as
(1.14e-02)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
x
%END%
(3.54e-01)
4
(1.71e-01)
matrix
(1.64e-01)
squared
(1.17e-01)
3
(5.37e-02)
scale
(1.54e-02)
to
(1.49e-02)
2
(8.40e-03)
left
(6.43e-03)
scaling
(5.00e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
squared
%END%
(5.53e-01)
matrix
(1.28e-01)
4
(1.15e-01)
squared
(8.53e-02)
3
(4.09e-02)
to
(6.01e-03)
01
(5.73e-03)
m
(5.15e-03)
2
(4.41e-03)
scale
(4.40e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
%END%
%END%
(5.73e-01)
matrix
(1.22e-01)
4
(1.05e-01)
squared
(7.93e-02)
3
(3.90e-02)
m
(7.78e-03)
01
(7.32e-03)
00
(5.77e-03)
to
(5.34e-03)
2
(4.08e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
00
]
*
val
[
matrix
4
.
m
00
]
+
val
[
matrix
4
.
m
01
]
*
val
[
matrix
4
.
m
01
]
+
val
[
matrix
4
.
m
02
]
*
val
[
matrix
4
.
m
02
]
;
}
<SENTENCE_END/>
get,scale,y,squared
get
get
(7.95e-01)
solve
(5.31e-02)
m
(2.02e-02)
as
(1.82e-02)
%UNK%
(1.47e-02)
scale
(8.06e-03)
set
(7.86e-03)
lerp
(7.85e-03)
report
(7.52e-03)
extract
(6.09e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
scale
matrix
(1.91e-01)
4
(1.62e-01)
squared
(1.16e-01)
%END%
(9.37e-02)
scale
(4.86e-02)
3
(4.01e-02)
%UNK%
(2.92e-02)
to
(2.69e-02)
affine
(2.14e-02)
2
(1.94e-02)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
y
matrix
(2.25e-01)
%END%
(2.00e-01)
4
(1.89e-01)
squared
(1.34e-01)
3
(6.25e-02)
scale
(1.84e-02)
to
(1.82e-02)
2
(1.40e-02)
%UNK%
(9.31e-03)
mul
(8.67e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
squared
%END%
(4.25e-01)
matrix
(1.68e-01)
4
(1.55e-01)
squared
(1.09e-01)
3
(4.83e-02)
m
(8.68e-03)
to
(7.28e-03)
2
(6.72e-03)
10
(5.28e-03)
12
(4.68e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
%END%
%END%
(4.42e-01)
matrix
(1.65e-01)
4
(1.45e-01)
squared
(1.04e-01)
3
(4.64e-02)
m
(1.25e-02)
10
(7.80e-03)
to
(6.60e-03)
2
(6.31e-03)
12
(4.23e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
10
]
*
val
[
matrix
4
.
m
10
]
+
val
[
matrix
4
.
m
11
]
*
val
[
matrix
4
.
m
11
]
+
val
[
matrix
4
.
m
12
]
*
val
[
matrix
4
.
m
12
]
;
}
<SENTENCE_END/>
get,scale,z,squared
get
get
(7.55e-01)
set
(4.34e-02)
mul
(1.84e-02)
scl
(1.64e-02)
scale
(1.54e-02)
add
(1.46e-02)
%UNK%
(1.37e-02)
m
(1.34e-02)
4
(8.02e-03)
data
(5.15e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
scale
%END%
(3.50e-01)
4
(1.87e-01)
matrix
(1.25e-01)
squared
(8.88e-02)
3
(4.21e-02)
to
(2.31e-02)
scale
(1.71e-02)
2
(1.64e-02)
m
(1.14e-02)
%UNK%
(1.04e-02)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
z
%END%
(5.14e-01)
4
(1.31e-01)
matrix
(1.16e-01)
squared
(8.44e-02)
3
(4.65e-02)
to
(1.41e-02)
2
(9.87e-03)
scale
(7.01e-03)
translation
(5.10e-03)
%UNK%
(4.26e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
squared
%END%
(6.51e-01)
matrix
(9.54e-02)
4
(8.63e-02)
squared
(6.11e-02)
3
(3.56e-02)
22
(5.94e-03)
m
(5.37e-03)
to
(5.01e-03)
2
(4.38e-03)
21
(3.35e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
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*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
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*
val
[
matrix
4
.
m
21
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val
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matrix
4
.
m
22
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val
[
matrix
4
.
m
22
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;
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matrix
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(7.59e-02)
squared
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3
(3.36e-02)
m
(6.90e-03)
22
(6.53e-03)
to
(4.36e-03)
21
(4.25e-03)
2
(4.02e-03)
<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
]
*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
22
]
*
val
[
matrix
4
.
m
22
]
;
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<SENTENCE_START>
{
return
val
[
matrix
4
.
m
20
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*
val
[
matrix
4
.
m
20
]
+
val
[
matrix
4
.
m
21
]
*
val
[
matrix
4
.
m
21
]
+
val
[
matrix
4
.
m
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val
[
matrix
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.
m
22
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;
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get
get
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scale
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set
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is
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m
(2.78e-03)
math
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x
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matrix
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zero
(1.56e-03)
4
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
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scale
(9.54e-01)
%END%
(2.01e-02)
x
(1.99e-02)
get
(1.19e-03)
%UNK%
(5.08e-04)
to
(3.18e-04)
matrix
(2.12e-04)
m
(1.77e-04)
equal
(1.46e-04)
squared
(1.32e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
x
x
(8.41e-01)
%END%
(7.10e-02)
squared
(4.42e-02)
scale
(2.22e-02)
4
(1.73e-03)
matrix
(1.57e-03)
m
(1.56e-03)
00
(1.25e-03)
val
(7.65e-04)
math
(6.26e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
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%END%
(9.23e-01)
squared
(3.14e-02)
x
(1.68e-02)
equal
(2.76e-03)
4
(1.26e-03)
m
(1.05e-03)
%UNK%
(1.00e-03)
zero
(9.94e-04)
matrix
(9.25e-04)
math
(8.26e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
01
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
02
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
00
]
)
:
(
float
)
math
.
sqrt
(
get
scale
x
squared
(
)
)
;
}
<SENTENCE_END/>
get,scale,y
get
get
(9.44e-01)
scale
(8.46e-03)
set
(6.93e-03)
is
(3.97e-03)
m
(3.81e-03)
math
(2.30e-03)
y
(2.04e-03)
matrix
(1.62e-03)
zero
(1.42e-03)
4
(1.28e-03)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
scale
scale
(9.30e-01)
y
(3.53e-02)
%END%
(2.38e-02)
get
(1.52e-03)
%UNK%
(1.18e-03)
to
(7.23e-04)
matrix
(3.45e-04)
identity
(3.16e-04)
angle
(2.89e-04)
m
(2.76e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
y
y
(8.61e-01)
%END%
(5.50e-02)
squared
(4.55e-02)
scale
(1.91e-02)
m
(1.38e-03)
11
(1.37e-03)
4
(1.26e-03)
matrix
(1.19e-03)
%UNK%
(7.80e-04)
12
(6.04e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
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%END%
(9.08e-01)
squared
(3.99e-02)
y
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equal
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m
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4
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%UNK%
(1.15e-03)
zero
(1.10e-03)
12
(9.53e-04)
matrix
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<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
10
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
12
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
11
]
)
:
(
float
)
math
.
sqrt
(
get
scale
y
squared
(
)
)
;
}
<SENTENCE_END/>
get,scale,z
get
get
(9.35e-01)
scale
(1.47e-02)
set
(1.42e-02)
is
(3.24e-03)
z
(2.48e-03)
m
(2.30e-03)
math
(2.05e-03)
matrix
(1.40e-03)
zero
(1.28e-03)
4
(1.06e-03)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
scale
scale
(9.37e-01)
z
(3.85e-02)
%END%
(2.12e-02)
get
(5.08e-04)
%UNK%
(2.41e-04)
m
(1.37e-04)
matrix
(1.33e-04)
to
(1.25e-04)
equal
(9.84e-05)
squared
(9.75e-05)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
z
z
(8.98e-01)
%END%
(4.48e-02)
squared
(3.44e-02)
scale
(1.17e-02)
m
(1.08e-03)
22
(9.22e-04)
4
(7.36e-04)
matrix
(6.69e-04)
val
(4.16e-04)
zero
(3.81e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.18e-01)
squared
(4.00e-02)
z
(2.02e-02)
equal
(2.22e-03)
4
(8.59e-04)
%UNK%
(8.04e-04)
m
(7.55e-04)
zero
(7.46e-04)
math
(6.83e-04)
3
(6.53e-04)
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
math
utils
.
is
zero
(
val
[
matrix
4
.
m
20
]
)
&&
math
utils
.
is
zero
(
val
[
matrix
4
.
m
21
]
)
)
?
math
.
abs
(
val
[
matrix
4
.
m
22
]
)
:
(
float
)
math
.
sqrt
(
get
scale
z
squared
(
)
)
;
}
<SENTENCE_END/>
get,scale
get
get
(9.01e-01)
scale
(6.08e-02)
set
(3.05e-02)
return
(8.28e-04)
z
(7.57e-04)
calculate
(5.36e-04)
y
(3.71e-04)
x
(3.18e-04)
rotate
(1.10e-04)
update
(1.06e-04)
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
scale
%END%
(7.82e-01)
scale
(1.71e-01)
return
(1.74e-02)
z
(3.40e-03)
y
(2.62e-03)
set
(2.19e-03)
get
(8.87e-04)
x
(7.87e-04)
squared
(3.17e-04)
by
(3.07e-04)
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.34e-01)
z
(1.78e-02)
scale
(1.76e-02)
x
(4.65e-03)
y
(4.17e-03)
set
(2.12e-03)
get
(1.03e-03)
return
(6.45e-04)
by
(5.18e-04)
%UNK%
(5.03e-04)
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
scale
.
set
(
get
scale
x
(
)
,
get
scale
y
(
)
,
get
scale
z
(
)
)
;
}
<SENTENCE_END/>
to,normal,matrix
to
set
(3.37e-01)
idt
(1.61e-01)
init
(9.74e-02)
%UNK%
(7.79e-02)
translate
(5.47e-02)
to
(4.23e-02)
trn
(3.79e-02)
swap
(2.43e-02)
extract
(1.49e-02)
translation
(1.49e-02)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
normal
%END%
(4.47e-01)
to
(2.34e-01)
%UNK%
(6.72e-02)
translation
(2.51e-02)
3
(2.16e-02)
and
(1.65e-02)
matrix
(1.09e-02)
array
(9.79e-03)
4
(8.44e-03)
projection
(5.50e-03)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
matrix
%END%
(9.18e-01)
to
(2.67e-02)
%UNK%
(4.92e-03)
and
(4.83e-03)
3
(3.62e-03)
translation
(3.21e-03)
array
(2.40e-03)
matrix
(1.47e-03)
projection
(1.30e-03)
4
(1.23e-03)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.64e-01)
to
(8.25e-03)
and
(2.30e-03)
%UNK%
(1.45e-03)
3
(1.36e-03)
array
(1.05e-03)
translation
(1.01e-03)
03
(6.03e-04)
squared
(5.73e-04)
projection
(5.46e-04)
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
val
[
m
03
]
=
0
;
val
[
m
13
]
=
0
;
val
[
m
23
]
=
0
;
return
inv
(
)
.
tra
(
)
;
}
<SENTENCE_END/>
translate
translate
translate
(4.63e-01)
set
(2.97e-01)
translation
(1.13e-01)
to
(4.11e-02)
idt
(2.24e-02)
identity
(6.67e-03)
scale
(4.46e-03)
x
(3.81e-03)
%UNK%
(2.50e-03)
rotate
(2.27e-03)
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
%END%
%END%
(5.83e-01)
translation
(2.72e-01)
translate
(2.59e-02)
to
(1.81e-02)
position
(6.63e-03)
x
(5.78e-03)
set
(5.03e-03)
matrix
(4.17e-03)
z
(3.89e-03)
y
(3.78e-03)
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
translation
.
x
,
translation
.
y
,
translation
.
z
)
;
}
<SENTENCE_END/>
translate
translate
set
(3.07e-01)
translate
(9.10e-02)
%UNK%
(8.02e-02)
idt
(6.47e-02)
init
(6.04e-02)
extract
(4.37e-02)
scale
(2.80e-02)
mul
(2.06e-02)
reset
(1.72e-02)
swap
(1.52e-02)
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(8.23e-01)
to
(1.53e-02)
%UNK%
(1.42e-02)
matrix
(6.60e-03)
scale
(6.25e-03)
m
(5.72e-03)
left
(5.07e-03)
4
(4.02e-03)
transform
(3.90e-03)
tmp
(3.46e-03)
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
1
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
x
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
1
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
y
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
1
;
tmp
[
m
23
]
=
z
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
rotate
rotate
rotate
(8.41e-01)
set
(3.39e-02)
quat
(2.15e-02)
to
(1.96e-02)
rotation
(1.30e-02)
from
(5.70e-03)
axis
(4.96e-03)
degrees
(3.97e-03)
idt
(3.59e-03)
%UNK%
(3.11e-03)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.67e-01)
to
(1.89e-02)
rotation
(1.35e-02)
rotate
(1.12e-02)
quat
(9.84e-03)
degrees
(9.64e-03)
from
(7.19e-03)
rad
(5.29e-03)
axis
(4.44e-03)
angle
(3.21e-03)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
(
axis
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
rotate,rad
rotate
rotate
(9.72e-01)
set
(4.21e-03)
axis
(3.64e-03)
rotation
(3.45e-03)
rad
(1.61e-03)
quat
(1.60e-03)
from
(1.51e-03)
radians
(1.17e-03)
return
(1.12e-03)
angle
(9.11e-04)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
rad
rad
(4.94e-01)
rotate
(1.23e-01)
%END%
(1.18e-01)
rotation
(5.79e-02)
axis
(4.93e-02)
from
(4.02e-02)
angle
(2.78e-02)
quat
(1.53e-02)
around
(1.15e-02)
radians
(1.04e-02)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.38e-01)
rad
(2.94e-02)
quat
(4.04e-03)
from
(2.02e-03)
axis
(1.67e-03)
rotation
(1.41e-03)
to
(1.38e-03)
radians
(1.03e-03)
around
(9.18e-04)
rotate
(8.10e-04)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
rotate
rotate
rotate
(8.03e-01)
set
(5.33e-02)
rotation
(3.18e-02)
axis
(2.03e-02)
from
(1.67e-02)
to
(9.09e-03)
quat
(8.98e-03)
angle
(7.99e-03)
degrees
(3.20e-03)
%UNK%
(2.48e-03)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
%END%
%END%
(7.27e-01)
rotation
(3.89e-02)
rotate
(3.41e-02)
from
(2.80e-02)
axis
(2.01e-02)
rad
(1.98e-02)
to
(1.86e-02)
angle
(1.06e-02)
around
(1.05e-02)
degrees
(1.02e-02)
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
degrees
==
0
)
return
this
;
quat
.
set
from
axis
(
axis
x
,
axis
y
,
axis
z
,
degrees
)
;
return
%SELF%
(
quat
)
;
}
<SENTENCE_END/>
rotate,rad
rotate
rotate
(9.56e-01)
axis
(7.45e-03)
rotation
(7.42e-03)
set
(7.33e-03)
rad
(3.37e-03)
from
(2.21e-03)
angle
(2.01e-03)
quat
(1.49e-03)
radians
(9.98e-04)
return
(8.78e-04)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
rad
rad
(3.69e-01)
%END%
(1.64e-01)
rotate
(1.27e-01)
rotation
(8.10e-02)
axis
(7.08e-02)
from
(5.00e-02)
angle
(3.27e-02)
around
(2.50e-02)
quat
(9.14e-03)
to
(8.82e-03)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.13e-01)
rad
(4.18e-02)
rotation
(3.86e-03)
axis
(3.54e-03)
from
(3.28e-03)
around
(3.14e-03)
to
(2.46e-03)
angle
(1.81e-03)
quat
(1.67e-03)
rotate
(1.52e-03)
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
radians
==
0
)
return
this
;
quat
.
set
from
axis
rad
(
axis
x
,
axis
y
,
axis
z
,
radians
)
;
return
rotate
(
quat
)
;
}
<SENTENCE_END/>
rotate
rotate
rotate
(8.24e-01)
rotation
(1.22e-01)
to
(3.01e-02)
set
(3.06e-03)
mul
(1.90e-03)
quat
(1.72e-03)
transform
(1.56e-03)
direction
(9.21e-04)
translate
(8.60e-04)
rad
(8.15e-04)
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(5.33e-01)
to
(1.56e-01)
rotation
(7.69e-02)
rad
(4.32e-02)
at
(2.11e-02)
around
(2.09e-02)
transform
(1.42e-02)
rotate
(1.31e-02)
matrix
(1.05e-02)
tmp
(6.25e-03)
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
rotation
.
to
matrix
(
tmp
)
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
rotate
rotate
rotate
(6.69e-01)
cross
(1.14e-01)
mul
(7.53e-02)
quat
(2.99e-02)
set
(2.30e-02)
to
(1.57e-02)
lerp
(6.04e-03)
from
(4.23e-03)
abs
(3.67e-03)
on
(3.54e-03)
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
%END%
%END%
(2.42e-01)
from
(1.08e-01)
to
(6.65e-02)
2
(5.24e-02)
quat
(4.18e-02)
rotation
(3.45e-02)
cross
(3.19e-02)
rotate
(2.99e-02)
angle
(2.86e-02)
line
(2.53e-02)
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
quat
.
set
from
cross
(
v
1
,
v
2
)
)
;
}
<SENTENCE_END/>
scale
scale
set
(3.00e-01)
translate
(8.98e-02)
idt
(7.72e-02)
%UNK%
(6.97e-02)
scale
(5.81e-02)
init
(5.25e-02)
extract
(3.17e-02)
mul
(2.03e-02)
reset
(1.77e-02)
get
(1.51e-02)
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
%END%
%END%
(8.23e-01)
to
(1.50e-02)
scale
(1.33e-02)
%UNK%
(1.26e-02)
matrix
(6.65e-03)
left
(5.68e-03)
transform
(5.32e-03)
m
(4.83e-03)
4
(3.39e-03)
mul
(3.26e-03)
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
tmp
[
m
00
]
=
scale
x
;
tmp
[
m
01
]
=
0
;
tmp
[
m
02
]
=
0
;
tmp
[
m
03
]
=
0
;
tmp
[
m
10
]
=
0
;
tmp
[
m
11
]
=
scale
y
;
tmp
[
m
12
]
=
0
;
tmp
[
m
13
]
=
0
;
tmp
[
m
20
]
=
0
;
tmp
[
m
21
]
=
0
;
tmp
[
m
22
]
=
scale
z
;
tmp
[
m
23
]
=
0
;
tmp
[
m
30
]
=
0
;
tmp
[
m
31
]
=
0
;
tmp
[
m
32
]
=
0
;
tmp
[
m
33
]
=
1
;
mul
(
val
,
tmp
)
;
return
this
;
}
<SENTENCE_END/>
extract,4,x,3,matrix
extract
%UNK%
(1.64e-01)
swap
(9.28e-02)
set
(6.92e-02)
scale
(4.73e-02)
extract
(4.10e-02)
get
(3.72e-02)
to
(3.15e-02)
idt
(2.82e-02)
4
(2.21e-02)
det
(2.17e-02)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
4
%END%
(4.27e-01)
3
(6.19e-02)
swap
(4.20e-02)
%UNK%
(4.15e-02)
to
(4.02e-02)
4
(3.42e-02)
projection
(3.38e-02)
matrix
(2.31e-02)
scale
(2.23e-02)
translation
(1.61e-02)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
x
%END%
(6.15e-01)
3
(5.38e-02)
projection
(2.85e-02)
to
(2.65e-02)
4
(2.46e-02)
swap
(2.28e-02)
%UNK%
(1.97e-02)
matrix
(1.61e-02)
scale
(1.26e-02)
left
(1.23e-02)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
3
%END%
(7.89e-01)
3
(3.61e-02)
projection
(1.80e-02)
to
(1.34e-02)
4
(1.21e-02)
matrix
(7.85e-03)
left
(7.72e-03)
[
(7.36e-03)
swap
(6.84e-03)
%UNK%
(5.66e-03)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
matrix
%END%
(7.90e-01)
3
(3.43e-02)
projection
(1.70e-02)
to
(1.23e-02)
4
(1.14e-02)
left
(7.30e-03)
matrix
(7.28e-03)
[
(7.24e-03)
swap
(6.21e-03)
%UNK%
(5.10e-03)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
%END%
%END%
(7.88e-01)
3
(3.40e-02)
projection
(1.69e-02)
to
(1.21e-02)
4
(1.14e-02)
left
(7.25e-03)
[
(7.25e-03)
matrix
(7.22e-03)
swap
(6.22e-03)
%UNK%
(5.08e-03)
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dst
[
0
]
=
val
[
m
00
]
;
dst
[
1
]
=
val
[
m
10
]
;
dst
[
2
]
=
val
[
m
20
]
;
dst
[
3
]
=
val
[
m
01
]
;
dst
[
4
]
=
val
[
m
11
]
;
dst
[
5
]
=
val
[
m
21
]
;
dst
[
6
]
=
val
[
m
02
]
;
dst
[
7
]
=
val
[
m
12
]
;
dst
[
8
]
=
val
[
m
22
]
;
dst
[
9
]
=
val
[
m
03
]
;
dst
[
10
]
=
val
[
m
13
]
;
dst
[
11
]
=
val
[
m
23
]
;
}
<SENTENCE_END/>
init
init
init
(2.94e-01)
destroy
(1.48e-01)
fixture
(7.26e-02)
%UNK%
(7.25e-02)
render
(5.13e-02)
create
(2.59e-02)
begin
(2.22e-02)
on
(1.74e-02)
end
(1.13e-02)
get
(1.08e-02)
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
%END%
%END%
(7.77e-01)
fixture
(3.68e-02)
%UNK%
(1.96e-02)
circle
(1.33e-02)
type
(1.25e-02)
shape
(1.04e-02)
render
(7.81e-03)
b
(5.56e-03)
init
(3.85e-03)
destroy
(2.59e-03)
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
fixture
a
,
0
,
fixture
b
,
0
)
;
assert
(
m
fixture
a
.
get
type
(
)
==
shape
type
.
circle
)
;
assert
(
m
fixture
b
.
get
type
(
)
==
shape
type
.
circle
)
;
}
<SENTENCE_END/>
set,type
set
hash
(4.50e-01)
%UNK%
(7.02e-02)
add
(3.82e-02)
init
(2.88e-02)
check
(2.44e-02)
assert
(1.54e-02)
create
(1.46e-02)
resize
(1.41e-02)
decode
(1.32e-02)
new
(1.32e-02)
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
type
%END%
(2.49e-01)
%UNK%
(1.62e-01)
hash
(4.24e-02)
array
(2.68e-02)
to
(1.96e-02)
test
(1.70e-02)
new
(1.05e-02)
2
(1.00e-02)
check
(9.12e-03)
read
(8.46e-03)
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
%END%
%END%
(3.61e-01)
%UNK%
(1.50e-01)
array
(2.82e-02)
hash
(2.68e-02)
to
(1.58e-02)
test
(1.32e-02)
2
(9.82e-03)
check
(7.97e-03)
new
(6.82e-03)
buffer
(6.58e-03)
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
hash
array
=
(
num
hash
bytes
>
2
)
;
if
(
hash
array
)
{
k
num
hash
direct
bytes
=
0
;
k
min
match
check
=
4
;
k
fix
hash
size
=
k
hash
2
size
+
k
hash
3
size
;
}
else
{
k
num
hash
direct
bytes
=
2
;
k
min
match
check
=
2
+
1
;
k
fix
hash
size
=
0
;
}
}
<SENTENCE_END/>
init
init
hash
(2.11e-01)
init
(6.75e-02)
get
(5.96e-02)
%UNK%
(4.36e-02)
put
(3.22e-02)
update
(3.08e-02)
resize
(2.41e-02)
start
(1.88e-02)
load
(1.72e-02)
value
(1.53e-02)
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
%END%
%END%
(7.69e-01)
%UNK%
(2.18e-02)
value
(1.04e-02)
offsets
(9.66e-03)
cyclic
(7.04e-03)
all
(4.81e-03)
int
(4.62e-03)
and
(4.16e-03)
index
(3.95e-03)
0
(3.87e-03)
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
super
.
%SELF%
(
)
;
for
(
int
i
=
0
;
i
<
hash
size
sum
;
i
++
)
hash
[
i
]
=
k
empty
hash
value
;
cyclic
buffer
pos
=
0
;
reduce
offsets
(
-
1
)
;
}
<SENTENCE_END/>
move,pos
move
put
(7.93e-02)
draw
(4.55e-02)
init
(4.03e-02)
decode
(3.78e-02)
wrap
(3.55e-02)
begin
(3.28e-02)
create
(3.20e-02)
add
(2.73e-02)
move
(2.67e-02)
insert
(2.49e-02)
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
pos
%END%
(7.41e-01)
cyclic
(8.65e-02)
%UNK%
(1.44e-02)
buffer
(1.39e-02)
to
(4.21e-03)
0
(2.37e-03)
at
(2.26e-03)
from
(2.23e-03)
render
(1.81e-03)
changed
(1.75e-03)
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.19e-01)
buffer
(1.43e-02)
%UNK%
(4.75e-03)
size
(1.97e-03)
cyclic
(1.89e-03)
at
(1.84e-03)
to
(1.45e-03)
pos
(1.41e-03)
normalize
(1.12e-03)
string
(1.04e-03)
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
++
cyclic
buffer
pos
>=
cyclic
buffer
size
)
cyclic
buffer
pos
=
0
;
super
.
%SELF%
(
)
;
if
(
pos
==
k
max
val
for
normalize
)
normalize
(
)
;
}
<SENTENCE_END/>
create
create
%UNK%
(3.10e-01)
add
(1.37e-01)
create
(7.28e-02)
check
(1.94e-02)
new
(1.87e-02)
run
(1.36e-02)
get
(1.26e-02)
init
(1.19e-02)
%END%
(1.19e-02)
hash
(1.14e-02)
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
%END%
%END%
(4.16e-01)
%UNK%
(2.22e-01)
add
(2.14e-02)
new
(1.35e-02)
to
(1.24e-02)
create
(1.03e-02)
size
(8.57e-03)
buffer
(8.09e-03)
test
(7.01e-03)
hash
(5.14e-03)
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
history
size
>
k
max
val
for
normalize
-
256
)
return
false
;
cut
value
=
16
+
(
match
max
len
>>
1
)
;
int
window
reserv
size
=
(
history
size
+
keep
add
buffer
before
+
match
max
len
+
keep
add
buffer
after
)
/
2
+
256
;
super
.
%SELF%
(
history
size
+
keep
add
buffer
before
,
match
max
len
+
keep
add
buffer
after
,
window
reserv
size
)
;
match
max
len
=
match
max
len
;
int
cyclic
buffer
size
=
history
size
+
1
;
if
(
cyclic
buffer
size
!=
cyclic
buffer
size
)
son
=
new
int
[
(
cyclic
buffer
size
=
cyclic
buffer
size
)
*
2
]
;
int
hs
=
k
bt
2
hash
size
;
if
(
hash
array
)
{
hs
=
history
size
-
1
;
hs
|=
(
hs
>>
1
)
;
hs
|=
(
hs
>>
2
)
;
hs
|=
(
hs
>>
4
)
;
hs
|=
(
hs
>>
8
)
;
hs
>>=
1
;
hs
|=
0xFFFF
;
if
(
hs
>
(
1
<<
24
)
)
hs
>>=
1
;
hash
mask
=
hs
;
hs
++
;
hs
+=
k
fix
hash
size
;
}
if
(
hs
!=
hash
size
sum
)
hash
=
new
int
[
hash
size
sum
=
hs
]
;
return
true
;
}
<SENTENCE_END/>
get,matches
get
%END%
(1.40e-01)
%UNK%
(7.55e-02)
put
(5.24e-02)
init
(4.13e-02)
get
(4.05e-02)
read
(2.96e-02)
update
(2.25e-02)
decode
(2.17e-02)
add
(1.62e-02)
check
(1.35e-02)
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
matches
%END%
(5.77e-01)
%UNK%
(4.70e-02)
get
(1.25e-02)
put
(1.15e-02)
read
(1.03e-02)
init
(8.75e-03)
int
(8.24e-03)
to
(7.61e-03)
value
(7.28e-03)
update
(6.36e-03)
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
%END%
%END%
(6.34e-01)
%UNK%
(4.22e-02)
get
(1.02e-02)
put
(9.09e-03)
read
(8.35e-03)
int
(7.15e-03)
init
(6.93e-03)
to
(6.83e-03)
value
(6.65e-03)
test
(5.52e-03)
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
return
0
;
}
}
int
offset
=
0
;
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
max
len
=
k
start
max
len
;
int
hash
value
,
hash
2
value
=
0
,
hash
3
value
=
0
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
if
(
hash
array
)
{
int
cur
match
2
=
hash
[
hash
2
value
]
;
int
cur
match
3
=
hash
[
k
hash
3
offset
+
hash
3
value
]
;
hash
[
hash
2
value
]
=
pos
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
if
(
cur
match
2
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
2
]
==
buffer
base
[
cur
]
)
{
distances
[
offset
++
]
=
max
len
=
2
;
distances
[
offset
++
]
=
pos
-
cur
match
2
-
1
;
}
if
(
cur
match
3
>
match
min
pos
)
if
(
buffer
base
[
buffer
offset
+
cur
match
3
]
==
buffer
base
[
cur
]
)
{
if
(
cur
match
3
==
cur
match
2
)
offset
-=
2
;
distances
[
offset
++
]
=
max
len
=
3
;
distances
[
offset
++
]
=
pos
-
cur
match
3
-
1
;
cur
match
2
=
cur
match
3
;
}
if
(
offset
!=
0
&&
cur
match
2
==
cur
match
)
{
offset
-=
2
;
max
len
=
k
start
max
len
;
}
}
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
if
(
k
num
hash
direct
bytes
!=
0
)
{
if
(
cur
match
>
match
min
pos
)
{
if
(
buffer
base
[
buffer
offset
+
cur
match
+
k
num
hash
direct
bytes
]
!=
buffer
base
[
cur
+
k
num
hash
direct
bytes
]
)
{
distances
[
offset
++
]
=
max
len
=
k
num
hash
direct
bytes
;
distances
[
offset
++
]
=
pos
-
cur
match
-
1
;
}
}
}
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
max
len
<
len
)
{
distances
[
offset
++
]
=
max
len
=
len
;
distances
[
offset
++
]
=
delta
-
1
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
return
offset
;
}
<SENTENCE_END/>
skip
skip
%END%
(7.65e-02)
%UNK%
(6.44e-02)
put
(5.93e-02)
init
(4.72e-02)
read
(3.97e-02)
get
(3.71e-02)
update
(3.35e-02)
decode
(3.08e-02)
encode
(1.95e-02)
hash
(1.85e-02)
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
%END%
%END%
(5.41e-01)
%UNK%
(4.45e-02)
read
(1.28e-02)
put
(1.24e-02)
get
(1.05e-02)
int
(1.03e-02)
init
(9.10e-03)
update
(8.32e-03)
to
(7.95e-03)
value
(7.80e-03)
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
do
{
int
len
limit
;
if
(
pos
+
match
max
len
<=
stream
pos
)
len
limit
=
match
max
len
;
else
{
len
limit
=
stream
pos
-
pos
;
if
(
len
limit
<
k
min
match
check
)
{
move
pos
(
)
;
continue
;
}
}
int
match
min
pos
=
(
pos
>
cyclic
buffer
size
)
?
(
pos
-
cyclic
buffer
size
)
:
0
;
int
cur
=
buffer
offset
+
pos
;
int
hash
value
;
if
(
hash
array
)
{
int
temp
=
crc
table
[
buffer
base
[
cur
]
&
0xFF
]
^
(
buffer
base
[
cur
+
1
]
&
0xFF
)
;
int
hash
2
value
=
temp
&
(
k
hash
2
size
-
1
)
;
hash
[
hash
2
value
]
=
pos
;
temp
^=
(
(
int
)
(
buffer
base
[
cur
+
2
]
&
0xFF
)
<<
8
)
;
int
hash
3
value
=
temp
&
(
k
hash
3
size
-
1
)
;
hash
[
k
hash
3
offset
+
hash
3
value
]
=
pos
;
hash
value
=
(
temp
^
(
crc
table
[
buffer
base
[
cur
+
3
]
&
0xFF
]
<<
5
)
)
&
hash
mask
;
}
else
hash
value
=
(
(
buffer
base
[
cur
]
&
0xFF
)
^
(
(
int
)
(
buffer
base
[
cur
+
1
]
&
0xFF
)
<<
8
)
)
;
int
cur
match
=
hash
[
k
fix
hash
size
+
hash
value
]
;
hash
[
k
fix
hash
size
+
hash
value
]
=
pos
;
int
ptr
0
=
(
cyclic
buffer
pos
<<
1
)
+
1
;
int
ptr
1
=
(
cyclic
buffer
pos
<<
1
)
;
int
len
0
,
len
1
;
len
0
=
len
1
=
k
num
hash
direct
bytes
;
int
count
=
cut
value
;
while
(
true
)
{
if
(
cur
match
<=
match
min
pos
||
count
--
==
0
)
{
son
[
ptr
0
]
=
son
[
ptr
1
]
=
k
empty
hash
value
;
break
;
}
int
delta
=
pos
-
cur
match
;
int
cyclic
pos
=
(
(
delta
<=
cyclic
buffer
pos
)
?
(
cyclic
buffer
pos
-
delta
)
:
(
cyclic
buffer
pos
-
delta
+
cyclic
buffer
size
)
)
<<
1
;
int
pby
1
=
buffer
offset
+
cur
match
;
int
len
=
math
.
min
(
len
0
,
len
1
)
;
if
(
buffer
base
[
pby
1
+
len
]
==
buffer
base
[
cur
+
len
]
)
{
while
(
++
len
!=
len
limit
)
if
(
buffer
base
[
pby
1
+
len
]
!=
buffer
base
[
cur
+
len
]
)
break
;
if
(
len
==
len
limit
)
{
son
[
ptr
1
]
=
son
[
cyclic
pos
]
;
son
[
ptr
0
]
=
son
[
cyclic
pos
+
1
]
;
break
;
}
}
if
(
(
buffer
base
[
pby
1
+
len
]
&
0xFF
)
<
(
buffer
base
[
cur
+
len
]
&
0xFF
)
)
{
son
[
ptr
1
]
=
cur
match
;
ptr
1
=
cyclic
pos
+
1
;
cur
match
=
son
[
ptr
1
]
;
len
1
=
len
;
}
else
{
son
[
ptr
0
]
=
cur
match
;
ptr
0
=
cyclic
pos
;
cur
match
=
son
[
ptr
0
]
;
len
0
=
len
;
}
}
move
pos
(
)
;
}
while
(
--
num
!=
0
)
;
}
<SENTENCE_END/>
normalize,links
normalize
value
(2.80e-01)
contains
(2.46e-01)
remove
(5.93e-02)
reverse
(3.37e-02)
index
(2.85e-02)
push
(2.45e-02)
%UNK%
(2.00e-02)
offsets
(1.73e-02)
get
(1.67e-02)
put
(1.66e-02)
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
links
value
(5.87e-01)
%END%
(2.80e-01)
index
(1.77e-02)
of
(1.32e-02)
int
(1.16e-02)
offsets
(4.63e-03)
num
(3.56e-03)
object
(2.96e-03)
long
(2.15e-03)
i
(2.14e-03)
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
%END%
%END%
(6.65e-01)
value
(2.42e-01)
index
(1.30e-02)
of
(1.21e-02)
int
(6.21e-03)
all
(2.75e-03)
object
(2.37e-03)
i
(2.17e-03)
items
(1.75e-03)
long
(1.72e-03)
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
for
(
int
i
=
0
;
i
<
num
items
;
i
++
)
{
int
value
=
items
[
i
]
;
if
(
value
<=
sub
value
)
value
=
k
empty
hash
value
;
else
value
-=
sub
value
;
items
[
i
]
=
value
;
}
}
<SENTENCE_END/>
normalize
normalize
%UNK%
(2.06e-01)
get
(6.95e-02)
set
(5.91e-02)
action
(4.81e-02)
(3.99e-02)
update
(3.14e-02)
rotate
(2.03e-02)
init
(2.02e-02)
setup
(1.87e-02)
normalize
(1.69e-02)
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
%END%
%END%
(5.98e-01)
%UNK%
(1.25e-01)
offsets
(5.33e-02)
value
(1.53e-02)
links
(1.01e-02)
cyclic
(9.86e-03)
to
(6.79e-03)
sub
(5.63e-03)
(5.58e-03)
normalize
(3.36e-03)
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
int
sub
value
=
pos
-
cyclic
buffer
size
;
normalize
links
(
son
,
cyclic
buffer
size
*
2
,
sub
value
)
;
normalize
links
(
hash
,
hash
size
sum
,
sub
value
)
;
reduce
offsets
(
sub
value
)
;
}
<SENTENCE_END/>
set,cut,value
set
cut
(6.31e-01)
set
(3.46e-01)
remove
(5.52e-03)
reset
(4.96e-03)
clear
(1.44e-03)
load
(1.29e-03)
init
(1.08e-03)
action
(7.85e-04)
value
(7.54e-04)
show
(6.62e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
cut
cut
(6.39e-01)
value
(2.66e-01)
%END%
(4.74e-02)
remove
(1.29e-02)
changed
(8.37e-03)
set
(6.22e-03)
change
(2.27e-03)
stop
(1.21e-03)
load
(1.11e-03)
number
(9.92e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
value
%END%
(8.88e-01)
value
(9.82e-02)
cut
(2.43e-03)
changed
(8.99e-04)
display
(4.71e-04)
performed
(3.50e-04)
locations
(3.41e-04)
disconnect
(3.10e-04)
title
(2.98e-04)
only
(2.98e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
%END%
%END%
(9.75e-01)
value
(1.71e-02)
20
(4.75e-04)
only
(4.23e-04)
cut
(3.63e-04)
display
(2.53e-04)
performed
(1.94e-04)
offset
(1.75e-04)
header
(1.43e-04)
array
(1.36e-04)
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
cut
value
=
cut
value
;
}
<SENTENCE_END/>
compile,shaders
compile
set
(2.95e-01)
load
(1.22e-01)
get
(8.13e-02)
handle
(7.83e-02)
bind
(4.44e-02)
init
(3.62e-02)
create
(3.15e-02)
render
(2.90e-02)
touch
(2.43e-02)
initialize
(2.07e-02)
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
shaders
%END%
(2.66e-01)
shader
(1.56e-01)
vertex
(9.61e-02)
%UNK%
(3.32e-02)
default
(2.84e-02)
handle
(2.64e-02)
render
(2.16e-02)
bind
(2.00e-02)
fragment
(1.79e-02)
gl
(1.27e-02)
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
%END%
%END%
(5.01e-01)
shader
(1.57e-01)
handle
(1.32e-01)
vertex
(2.32e-02)
compiled
(1.26e-02)
fragment
(1.15e-02)
%UNK%
(1.10e-02)
program
(9.29e-03)
gl
(6.11e-03)
down
(4.71e-03)
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
vertex
shader
handle
=
load
shader
(
gl
20
.
gl
vertex
shader
,
vertex
shader
)
;
fragment
shader
handle
=
load
shader
(
gl
20
.
gl
fragment
shader
,
fragment
shader
)
;
if
(
vertex
shader
handle
==
-
1
||
fragment
shader
handle
==
-
1
)
{
is
compiled
=
false
;
return
;
}
program
=
link
program
(
create
program
(
)
)
;
if
(
program
==
-
1
)
{
is
compiled
=
false
;
return
;
}
is
compiled
=
true
;
}
<SENTENCE_END/>
load,shader
load
get
(1.88e-01)
create
(1.59e-01)
render
(7.45e-02)
%UNK%
(6.49e-02)
init
(4.93e-02)
setup
(3.17e-02)
set
(2.59e-02)
end
(2.57e-02)
bind
(2.51e-02)
run
(2.40e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
shader
%END%
(4.51e-01)
shader
(8.23e-02)
%UNK%
(3.52e-02)
gl
(2.87e-02)
render
(1.88e-02)
status
(1.77e-02)
create
(1.62e-02)
buffer
(1.25e-02)
get
(1.22e-02)
frame
(1.20e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
%END%
%END%
(8.67e-01)
shader
(1.62e-02)
gl
(7.17e-03)
%UNK%
(7.02e-03)
buffer
(5.33e-03)
log
(3.15e-03)
frame
(2.47e-03)
intbuf
(2.22e-03)
string
(2.01e-03)
info
(1.95e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
buffer
intbuf
=
buffer
utils
.
new
int
buffer
(
1
)
;
int
shader
=
gl
.
gl
create
shader
(
type
)
;
if
(
shader
==
0
)
return
-
1
;
gl
.
gl
shader
source
(
shader
,
source
)
;
gl
.
gl
compile
shader
(
shader
)
;
gl
.
gl
get
shaderiv
(
shader
,
gl
20
.
gl
compile
status
,
intbuf
)
;
int
compiled
=
intbuf
.
get
(
0
)
;
if
(
compiled
==
0
)
{
string
info
log
=
gl
.
gl
get
shader
info
log
(
shader
)
;
log
+=
info
log
;
return
-
1
;
}
return
shader
;
}
<SENTENCE_END/>
create,program
create
create
(3.92e-01)
set
(1.75e-01)
end
(6.05e-02)
initiate
(3.11e-02)
begin
(2.38e-02)
init
(1.93e-02)
gl
(1.82e-02)
parse
(1.79e-02)
bind
(1.63e-02)
run
(1.58e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
program
gl
(2.98e-01)
%END%
(2.33e-01)
pass
(3.98e-02)
program
(3.41e-02)
end
(2.72e-02)
%UNK%
(2.39e-02)
mip
(2.16e-02)
initiate
(2.13e-02)
create
(1.20e-02)
terminate
(1.09e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
%END%
%END%
(9.12e-01)
gl
(1.45e-02)
program
(1.43e-02)
create
(1.16e-02)
1
(9.66e-03)
20
(3.16e-03)
%UNK%
(1.14e-03)
down
(9.45e-04)
gdx
(8.64e-04)
frame
(7.96e-04)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
program
=
gl
.
gl
create
program
(
)
;
return
program
!=
0
?
program
:
-
1
;
}
<SENTENCE_END/>
link,program
link
get
(2.00e-01)
create
(1.18e-01)
%UNK%
(4.76e-02)
set
(4.57e-02)
init
(4.44e-02)
setup
(3.97e-02)
render
(2.58e-02)
initialize
(2.30e-02)
bind
(1.91e-02)
end
(1.54e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
program
%END%
(3.82e-01)
status
(1.67e-01)
link
(4.23e-02)
vertex
(3.12e-02)
shader
(2.41e-02)
gl
(2.32e-02)
buffer
(1.74e-02)
program
(1.60e-02)
int
(1.53e-02)
%UNK%
(1.51e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
%END%
%END%
(7.56e-01)
shader
(3.23e-02)
program
(1.56e-02)
buffer
(1.45e-02)
gl
(1.13e-02)
status
(8.82e-03)
vertex
(7.33e-03)
%UNK%
(6.91e-03)
int
(6.41e-03)
attach
(5.46e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
if
(
program
==
-
1
)
return
-
1
;
gl
.
gl
attach
shader
(
program
,
vertex
shader
handle
)
;
gl
.
gl
attach
shader
(
program
,
fragment
shader
handle
)
;
gl
.
gl
link
program
(
program
)
;
byte
buffer
tmp
=
byte
buffer
.
allocate
direct
(
4
)
;
tmp
.
order
(
byte
order
.
native
order
(
)
)
;
int
buffer
intbuf
=
tmp
.
as
int
buffer
(
)
;
gl
.
gl
get
programiv
(
program
,
gl
20
.
gl
link
status
,
intbuf
)
;
int
linked
=
intbuf
.
get
(
0
)
;
if
(
linked
==
0
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
-
1
;
}
return
program
;
}
<SENTENCE_END/>
get,log
get
log
(7.57e-01)
run
(8.50e-02)
get
(4.49e-02)
is
(2.53e-02)
on
(2.25e-02)
%UNK%
(1.10e-02)
return
(4.43e-03)
create
(3.98e-03)
mouse
(3.75e-03)
update
(2.51e-03)
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
log
log
(8.09e-01)
run
(4.10e-02)
return
(3.06e-02)
on
(1.53e-02)
%UNK%
(1.41e-02)
changed
(1.30e-02)
%END%
(6.07e-03)
info
(3.70e-03)
window
(2.90e-03)
check
(2.22e-03)
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
%END%
%END%
(6.17e-01)
%UNK%
(5.35e-02)
log
(4.84e-02)
changed
(3.57e-02)
info
(9.02e-03)
on
(8.76e-03)
run
(6.86e-03)
clicked
(6.01e-03)
gl
(5.95e-03)
equal
(4.83e-03)
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
is
compiled
)
{
log
=
gdx
.
gl
20
.
gl
get
program
info
log
(
program
)
;
return
log
;
}
else
{
return
log
;
}
}
<SENTENCE_END/>
is,compiled
is
is
(5.71e-01)
get
(1.44e-01)
needs
(6.65e-02)
protected
(3.85e-02)
owns
(3.28e-02)
cleans
(1.39e-02)
size
(1.33e-02)
length
(1.15e-02)
mark
(1.09e-02)
duration
(1.04e-02)
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
compiled
%END%
(6.74e-02)
width
(6.73e-02)
height
(5.55e-02)
static
(4.16e-02)
size
(3.75e-02)
abstract
(3.34e-02)
layout
(3.26e-02)
member
(3.21e-02)
movable
(2.87e-02)
missing
(2.76e-02)
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
%END%
%END%
(8.51e-01)
value
(2.10e-02)
height
(6.38e-03)
only
(6.29e-03)
width
(5.51e-03)
20
(4.88e-03)
array
(4.79e-03)
offset
(3.88e-03)
count
(3.88e-03)
buffer
(2.66e-03)
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
;
}
<SENTENCE_END/>
fetch,attribute,location
fetch
uniform
(5.23e-01)
set
(2.12e-01)
check
(2.43e-02)
%UNK%
(1.20e-02)
init
(1.13e-02)
attrib
(9.48e-03)
register
(7.09e-03)
1
(6.04e-03)
intersect
(5.53e-03)
location
(5.51e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
attribute
attrib
(3.10e-01)
%END%
(1.91e-01)
location
(3.06e-02)
uniform
(2.70e-02)
2
(2.15e-02)
%UNK%
(2.04e-02)
gl
(1.55e-02)
1
(1.29e-02)
3
(1.04e-02)
4
(9.94e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
location
location
(5.27e-01)
%END%
(3.44e-01)
attrib
(2.04e-02)
gl
(7.20e-03)
attributes
(4.00e-03)
2
(2.86e-03)
name
(2.43e-03)
%UNK%
(2.39e-03)
20
(2.36e-03)
program
(1.40e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
%END%
%END%
(7.50e-01)
location
(1.58e-01)
gl
(6.75e-03)
attrib
(3.39e-03)
attributes
(3.05e-03)
put
(1.97e-03)
program
(1.94e-03)
get
(1.71e-03)
name
(1.65e-03)
20
(1.65e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
attributes
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
fetch,uniform,location
fetch
get
(4.51e-01)
add
(1.17e-01)
set
(5.47e-02)
is
(3.28e-02)
append
(2.98e-02)
name
(2.11e-02)
read
(1.97e-02)
to
(1.72e-02)
%UNK%
(1.55e-02)
element
(1.42e-02)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
uniform
%END%
(7.82e-01)
name
(2.46e-02)
%UNK%
(1.87e-02)
element
(8.36e-03)
string
(7.95e-03)
value
(6.55e-03)
to
(5.89e-03)
array
(4.56e-03)
by
(4.43e-03)
data
(2.75e-03)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
location
%END%
(8.64e-01)
value
(8.92e-03)
name
(8.20e-03)
%UNK%
(7.13e-03)
array
(4.06e-03)
string
(3.62e-03)
element
(2.66e-03)
buffer
(2.24e-03)
2
(2.23e-03)
pedantic
(2.21e-03)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.38e-01)
value
(6.38e-03)
pedantic
(2.41e-03)
%UNK%
(2.11e-03)
array
(1.97e-03)
name
(1.67e-03)
string
(1.23e-03)
buffer
(1.19e-03)
20
(1.07e-03)
2
(1.06e-03)
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
%SELF%
(
name
,
pedantic
)
;
}
<SENTENCE_END/>
fetch,uniform,location
fetch
uniform
(5.96e-01)
set
(1.65e-01)
register
(3.23e-02)
check
(1.85e-02)
get
(1.17e-02)
%UNK%
(1.04e-02)
read
(9.98e-03)
init
(9.59e-03)
overlap
(9.17e-03)
1
(4.96e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
uniform
uniform
(1.60e-01)
%END%
(1.29e-01)
%UNK%
(6.26e-02)
1
(3.18e-02)
2
(3.04e-02)
location
(1.57e-02)
read
(1.53e-02)
gl
(1.40e-02)
3
(1.24e-02)
check
(1.24e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
location
%END%
(6.40e-01)
location
(3.17e-02)
%UNK%
(2.56e-02)
2
(1.35e-02)
gl
(1.07e-02)
1
(8.98e-03)
uniform
(8.37e-03)
to
(5.33e-03)
3
(4.52e-03)
from
(4.42e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
%END%
%END%
(8.70e-01)
location
(1.70e-02)
gl
(5.84e-03)
%UNK%
(5.45e-03)
2
(3.39e-03)
uniforms
(1.82e-03)
name
(1.82e-03)
1
(1.74e-03)
argument
(1.68e-03)
get
(1.47e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
;
if
(
(
location
=
uniforms
.
get
(
name
,
-
2
)
)
==
-
2
)
{
location
=
gl
.
gl
get
uniform
location
(
program
,
name
)
;
if
(
location
==
-
1
&&
pedantic
)
throw
new
illegal
argument
exception
(
"no uniform with name '"
+
name
+
"' in shader"
)
;
uniforms
.
put
(
name
,
location
)
;
}
return
location
;
}
<SENTENCE_END/>
set,uniformi
set
uniform
(7.89e-01)
check
(5.53e-02)
set
(3.95e-02)
init
(1.32e-02)
begin
(9.26e-03)
gl
(8.03e-03)
location
(6.18e-03)
end
(3.60e-03)
int
(3.54e-03)
%UNK%
(3.30e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
uniformi
%END%
(2.01e-01)
uniform
(1.22e-01)
gl
(1.19e-01)
pass
(2.78e-02)
fetch
(2.52e-02)
%UNK%
(2.22e-02)
check
(2.14e-02)
1
(1.68e-02)
performed
(1.45e-02)
object
(1.34e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
uniform
location
(
name
)
;
gl
.
gl
uniform
1
i
(
location
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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name
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uniform
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f
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value
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gdx
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managed
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name
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.
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uniform
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f
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value
1
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value
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value
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20
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gdx
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gl
20
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managed
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location
(
name
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.
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uniform
4
f
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value
1
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value
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value
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20
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managed
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fetch
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location
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name
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.
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uniform
4
f
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value
1
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value
2
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value
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value
4
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20
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gdx
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20
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managed
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location
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fetch
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location
(
name
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.
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uniform
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f
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1
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value
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value
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gdx
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20
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managed
(
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.
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uniform
4
f
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value
1
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value
2
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value
3
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value
4
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20
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gdx
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20
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managed
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.
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uniform
4
f
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location
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1
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value
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value
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managed
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uniform
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f
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value
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value
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value
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value
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20
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gdx
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20
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managed
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.
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uniform
4
f
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value
1
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value
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value
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value
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f
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1
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value
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value
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value
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20
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managed
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uniform
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value
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.
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uniform
1
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uniform
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20
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20
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20
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values
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values
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values
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a
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g
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values
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values
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a
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uniformf
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a
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<SENTENCE_START>
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values
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values
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a
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values
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fv
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<SENTENCE_START>
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%SELF%
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values
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values
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<SENTENCE_START>
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values
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vertex
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20
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attribute
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name
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location
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-
1
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gl
.
gl
vertex
attrib
pointer
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location
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size
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type
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stride
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buffer
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<SENTENCE_END/>
<SENTENCE_START>
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gl
20
gl
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gdx
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gl
20
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managed
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)
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int
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attribute
location
(
name
)
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if
(
location
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-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
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type
,
normalize
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stride
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buffer
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;
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attribute
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1
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object
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<SENTENCE_START>
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gl
20
gl
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gdx
.
gl
20
;
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managed
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)
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int
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fetch
attribute
location
(
name
)
;
if
(
location
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-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
,
type
,
normalize
,
stride
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buffer
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;
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<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
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managed
(
)
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int
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fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
,
type
,
normalize
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stride
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buffer
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;
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<SENTENCE_END/>
attribute
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pointer
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vertex
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location
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gl
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attribute
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check
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20
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<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
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fetch
attribute
location
(
name
)
;
if
(
location
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-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
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type
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normalize
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stride
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buffer
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;
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<SENTENCE_END/>
<SENTENCE_START>
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gl
20
gl
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gdx
.
gl
20
;
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managed
(
)
;
int
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fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
,
type
,
normalize
,
stride
,
buffer
)
;
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location
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attribute
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<SENTENCE_START>
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20
gl
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gdx
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gl
20
;
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managed
(
)
;
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fetch
attribute
location
(
name
)
;
if
(
location
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-
1
)
return
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gl
.
gl
vertex
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pointer
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location
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size
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type
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normalize
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stride
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buffer
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20
gl
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gdx
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gl
20
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managed
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)
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int
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fetch
attribute
location
(
name
)
;
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(
location
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-
1
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return
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gl
.
gl
vertex
attrib
pointer
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location
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gl
20
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managed
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)
;
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gl
vertex
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pointer
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size
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type
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normalize
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stride
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buffer
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20
gl
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gdx
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gl
20
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managed
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)
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.
gl
vertex
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pointer
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location
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size
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type
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buffer
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20
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)
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gl
vertex
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buffer
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gl
vertex
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buffer
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gl
vertex
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pointer
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size
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buffer
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20
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gl
vertex
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vertex
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size
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gl
vertex
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pointer
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size
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gl
20
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int
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attribute
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(
name
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1
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gl
.
gl
vertex
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pointer
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stride
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offset
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gl
20
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int
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attribute
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(
name
)
;
if
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location
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1
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gl
.
gl
vertex
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pointer
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<SENTENCE_START>
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gl
20
gl
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gdx
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gl
20
;
check
managed
(
)
;
int
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fetch
attribute
location
(
name
)
;
if
(
location
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-
1
)
return
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gl
.
gl
vertex
attrib
pointer
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size
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type
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stride
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offset
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<SENTENCE_END/>
<SENTENCE_START>
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gl
20
gl
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gdx
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gl
20
;
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managed
(
)
;
int
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fetch
attribute
location
(
name
)
;
if
(
location
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-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
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size
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type
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normalize
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stride
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offset
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location
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gl
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attribute
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20
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<SENTENCE_START>
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gl
20
gl
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gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
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type
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normalize
,
stride
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offset
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;
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<SENTENCE_END/>
<SENTENCE_START>
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gl
20
gl
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gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
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-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
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type
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normalize
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stride
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offset
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location
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gl
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check
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attribute
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20
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<SENTENCE_START>
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gl
20
gl
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gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
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size
,
type
,
normalize
,
stride
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offset
)
;
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<SENTENCE_END/>
<SENTENCE_START>
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gl
20
gl
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gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
vertex
attrib
pointer
(
location
,
size
,
type
,
normalize
,
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20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
attribute
attrib
(3.90e-01)
%END%
(3.39e-01)
array
(1.63e-01)
location
(3.43e-02)
managed
(1.11e-02)
vertex
(1.04e-02)
gl
(5.29e-03)
attribute
(3.31e-03)
check
(2.75e-03)
20
(1.85e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.87e-01)
array
(5.22e-02)
attrib
(9.84e-03)
location
(9.49e-03)
managed
(4.20e-03)
gl
(3.06e-03)
20
(1.40e-03)
check
(1.13e-03)
and
(9.93e-04)
attribute
(9.88e-04)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
int
location
=
fetch
attribute
location
(
name
)
;
if
(
location
==
-
1
)
return
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
enable,vertex,attribute
enable
check
(1.49e-01)
vertex
(1.22e-01)
begin
(1.01e-01)
enable
(9.09e-02)
set
(5.51e-02)
draw
(3.89e-02)
initiate
(3.22e-02)
bind
(2.97e-02)
gl
(2.96e-02)
attrib
(1.98e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
vertex
vertex
(7.57e-01)
attrib
(6.32e-02)
gl
(5.17e-02)
%END%
(2.36e-02)
enable
(9.21e-03)
pass
(7.68e-03)
mip
(6.89e-03)
location
(4.12e-03)
gles
(3.67e-03)
performed
(3.10e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
attribute
attrib
(6.28e-01)
%END%
(1.89e-01)
array
(1.26e-01)
vertex
(1.52e-02)
managed
(9.24e-03)
gl
(8.40e-03)
20
(2.51e-03)
location
(1.90e-03)
check
(1.07e-03)
performed
(1.06e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.63e-01)
array
(7.39e-02)
attrib
(2.38e-02)
managed
(6.68e-03)
gl
(6.66e-03)
20
(3.95e-03)
performed
(1.41e-03)
check
(8.66e-04)
down
(7.83e-04)
vertex
(5.87e-04)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
check
managed
(
)
;
gl
.
gl
enable
vertex
attrib
array
(
location
)
;
}
<SENTENCE_END/>
check,managed
check
%UNK%
(6.04e-01)
init
(6.11e-02)
alloc
(3.34e-02)
free
(2.54e-02)
stop
(2.26e-02)
setup
(1.77e-02)
create
(1.66e-02)
update
(1.40e-02)
render
(1.38e-02)
set
(1.24e-02)
<SENTENCE_START>
{
if
(
invalidated
)
{
compile
shaders
(
vertex
shader
source
,
fragment
shader
source
)
;
invalidated
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
invalidated
)
{
compile
shaders
(
vertex
shader
source
,
fragment
shader
source
)
;
invalidated
=
false
;
}
}
<SENTENCE_END/>
managed
%END%
(6.73e-01)
%UNK%
(1.76e-01)
shader
(4.89e-02)
vertex
(1.69e-02)
compile
(2.89e-03)
offsets
(2.48e-03)
invalidated
(2.19e-03)
stop
(2.16e-03)
fragment
(2.12e-03)
source
(2.01e-03)
<SENTENCE_START>
{
if
(
invalidated
)
{
compile
shaders
(
vertex
shader
source
,
fragment
shader
source
)
;
invalidated
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
invalidated
)
{
compile
shaders
(
vertex
shader
source
,
fragment
shader
source
)
;
invalidated
=
false
;
}
}
<SENTENCE_END/>
%END%
%END%
(9.43e-01)
shader
(3.11e-02)
vertex
(5.46e-03)
invalidated
(4.17e-03)
shaders
(2.13e-03)
%UNK%
(1.78e-03)
fragment
(1.70e-03)
source
(1.55e-03)
compile
(1.02e-03)
performed
(2.28e-04)
<SENTENCE_START>
{
if
(
invalidated
)
{
compile
shaders
(
vertex
shader
source
,
fragment
shader
source
)
;
invalidated
=
false
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
invalidated
)
{
compile
shaders
(
vertex
shader
source
,
fragment
shader
source
)
;
invalidated
=
false
;
}
}
<SENTENCE_END/>
add,managed,shader
add
add
(1.87e-01)
clear
(1.34e-01)
revert
(9.98e-02)
remove
(7.83e-02)
find
(7.21e-02)
set
(2.16e-02)
dispose
(1.92e-02)
bind
(1.90e-02)
all
(1.89e-02)
has
(1.84e-02)
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
managed
%END%
(4.94e-01)
shader
(1.50e-01)
managed
(1.30e-01)
all
(1.07e-01)
resources
(3.55e-02)
program
(2.50e-02)
shaders
(5.15e-03)
app
(4.43e-03)
array
(1.41e-03)
status
(9.89e-04)
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
shader
%END%
(3.67e-01)
program
(3.13e-01)
resources
(1.90e-01)
managed
(3.34e-02)
all
(1.68e-02)
shader
(1.54e-02)
app
(4.09e-03)
shaders
(2.12e-03)
array
(1.42e-03)
get
(1.24e-03)
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.88e-01)
resources
(2.87e-02)
all
(1.70e-02)
program
(1.09e-02)
managed
(4.74e-03)
get
(2.90e-03)
shader
(2.46e-03)
array
(2.26e-03)
add
(1.97e-03)
shaders
(1.52e-03)
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
array
<
shader
program
>
managed
resources
=
shaders
.
get
(
app
)
;
if
(
managed
resources
==
null
)
managed
resources
=
new
array
<
shader
program
>
(
)
;
managed
resources
.
add
(
shader
program
)
;
shaders
.
put
(
app
,
managed
resources
)
;
}
<SENTENCE_END/>
invalidate,all,shader,programs
invalidate
get
(1.50e-01)
clear
(8.33e-02)
revert
(5.46e-02)
with
(3.82e-02)
%UNK%
(3.63e-02)
init
(3.62e-02)
bind
(3.08e-02)
create
(2.28e-02)
end
(2.18e-02)
find
(2.16e-02)
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
all
%END%
(4.99e-01)
shader
(1.97e-01)
all
(4.65e-02)
array
(2.08e-02)
program
(1.61e-02)
managed
(1.10e-02)
shaders
(1.07e-02)
%UNK%
(6.47e-03)
check
(5.58e-03)
with
(5.24e-03)
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
shader
%END%
(4.67e-01)
program
(1.94e-01)
shader
(1.06e-01)
array
(5.34e-02)
managed
(2.39e-02)
all
(1.02e-02)
i
(7.10e-03)
get
(6.52e-03)
shaders
(5.85e-03)
check
(4.68e-03)
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
programs
%END%
(8.42e-01)
array
(2.09e-02)
shader
(1.79e-02)
program
(1.21e-02)
all
(1.00e-02)
managed
(9.47e-03)
get
(8.70e-03)
i
(4.03e-03)
invalidated
(2.04e-03)
for
(1.73e-03)
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
%END%
%END%
(8.73e-01)
array
(1.71e-02)
shader
(1.19e-02)
all
(9.52e-03)
get
(7.57e-03)
managed
(6.74e-03)
program
(6.66e-03)
i
(3.25e-03)
invalidated
(1.80e-03)
for
(1.33e-03)
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
if
(
gdx
.
gl
20
==
null
)
return
;
array
<
shader
program
>
shader
array
=
shaders
.
get
(
app
)
;
if
(
shader
array
==
null
)
return
;
for
(
int
i
=
0
;
i
<
shader
array
.
size
;
i
++
)
{
shader
array
.
get
(
i
)
.
invalidated
=
true
;
shader
array
.
get
(
i
)
.
check
managed
(
)
;
}
}
<SENTENCE_END/>
clear,all,shader,programs
clear
remove
(9.57e-01)
destroy
(7.65e-03)
%UNK%
(5.36e-03)
stop
(5.15e-03)
clear
(4.82e-03)
add
(4.13e-03)
pop
(9.33e-04)
window
(8.94e-04)
start
(8.50e-04)
hide
(7.45e-04)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
all
%UNK%
(2.16e-01)
%END%
(1.26e-01)
remove
(1.11e-01)
notify
(7.00e-02)
all
(4.10e-02)
stop
(3.79e-02)
pause
(2.93e-02)
destroy
(2.08e-02)
actor
(1.61e-02)
resume
(1.55e-02)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
shader
%END%
(8.72e-01)
%UNK%
(2.69e-02)
value
(6.84e-03)
all
(5.92e-03)
changed
(3.41e-03)
count
(3.24e-03)
notify
(2.83e-03)
actor
(2.77e-03)
up
(2.70e-03)
wallpaper
(2.67e-03)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
programs
%END%
(9.66e-01)
value
(3.44e-03)
%UNK%
(1.73e-03)
remove
(1.57e-03)
app
(1.25e-03)
20
(1.19e-03)
count
(8.42e-04)
all
(6.85e-04)
only
(5.82e-04)
wallpaper
(5.59e-04)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.67e-01)
value
(3.89e-03)
remove
(1.98e-03)
20
(1.40e-03)
%UNK%
(1.08e-03)
app
(1.06e-03)
count
(7.83e-04)
only
(7.35e-04)
wallpaper
(5.03e-04)
file
(4.91e-04)
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
shaders
.
remove
(
app
)
;
}
<SENTENCE_END/>
get,managed,status
get
get
(8.20e-01)
to
(3.48e-02)
append
(2.20e-02)
managed
(2.11e-02)
builder
(1.11e-02)
status
(9.26e-03)
string
(6.92e-03)
load
(5.76e-03)
print
(4.70e-03)
%UNK%
(3.37e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
managed
status
(4.25e-01)
managed
(1.76e-01)
string
(1.13e-01)
builder
(9.70e-02)
%END%
(3.16e-02)
to
(2.02e-02)
get
(7.75e-03)
new
(4.86e-03)
return
(3.98e-03)
shaders
(2.32e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
status
%END%
(3.52e-01)
status
(3.17e-01)
managed
(1.01e-01)
string
(6.37e-02)
builder
(3.91e-02)
to
(2.34e-02)
%UNK%
(4.32e-03)
shaders
(2.93e-03)
append
(2.42e-03)
get
(1.92e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.50e-01)
status
(5.52e-02)
string
(1.50e-02)
managed
(1.31e-02)
builder
(1.25e-02)
append
(5.89e-03)
to
(4.10e-03)
all
(1.53e-03)
shaders
(1.27e-03)
get
(1.03e-03)
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
string
builder
builder
=
new
string
builder
(
)
;
int
i
=
0
;
builder
.
append
(
"Managed shaders/app: { "
)
;
for
(
application
app
:
shaders
.
keys
(
)
)
{
builder
.
append
(
shaders
.
get
(
app
)
.
size
)
;
builder
.
append
(
" "
)
;
}
builder
.
append
(
"}"
)
;
return
builder
.
to
string
(
)
;
}
<SENTENCE_END/>
set,attributef
set
uniform
(3.35e-01)
check
(1.27e-01)
set
(9.76e-02)
4
(4.98e-02)
attrib
(3.59e-02)
%UNK%
(3.01e-02)
vertex
(1.51e-02)
3
(1.19e-02)
java
(1.11e-02)
init
(1.08e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
attributef
vertex
(2.18e-01)
%END%
(1.82e-01)
attrib
(7.61e-02)
location
(4.39e-02)
gl
(3.48e-02)
3
(2.41e-02)
attribute
(2.17e-02)
4
(2.06e-02)
fv
(1.87e-02)
2
(1.79e-02)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
%END%
%END%
(5.38e-01)
location
(2.26e-01)
attrib
(8.65e-02)
4
(2.20e-02)
attribute
(2.12e-02)
vertex
(1.94e-02)
value
(6.04e-03)
gl
(5.85e-03)
object
(3.43e-03)
3
(3.14e-03)
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gl
20
gl
=
gdx
.
gl
20
;
int
location
=
fetch
attribute
location
(
name
)
;
gl
.
gl
vertex
attrib
4
f
(
location
,
value
1
,
value
2
,
value
3
,
value
4
)
;
}
<SENTENCE_END/>
fetch,uniforms
fetch
set
(1.68e-01)
init
(1.02e-01)
get
(9.19e-02)
create
(9.00e-02)
%UNK%
(6.39e-02)
uniform
(3.73e-02)
setup
(2.06e-02)
render
(1.61e-02)
load
(1.52e-02)
generate
(1.52e-02)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
uniforms
%END%
(5.79e-01)
%UNK%
(3.98e-02)
params
(1.46e-02)
uniform
(1.06e-02)
to
(1.05e-02)
create
(9.22e-03)
get
(9.08e-03)
init
(7.19e-03)
active
(6.57e-03)
type
(5.75e-03)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
%END%
%END%
(7.44e-01)
location
(1.56e-02)
%UNK%
(1.15e-02)
params
(1.12e-02)
uniform
(8.41e-03)
uniforms
(7.11e-03)
get
(5.57e-03)
to
(5.35e-03)
gl
(5.23e-03)
name
(4.35e-03)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
uniforms
,
params
)
;
int
num
uniforms
=
params
.
get
(
0
)
;
uniform
names
=
new
string
[
num
uniforms
]
;
for
(
int
i
=
0
;
i
<
num
uniforms
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
uniform
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
uniform
location
(
program
,
name
)
;
uniforms
.
put
(
name
,
location
)
;
uniform
types
.
put
(
name
,
type
.
get
(
0
)
)
;
uniform
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
uniform
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
fetch,attributes
fetch
create
(2.49e-01)
set
(1.55e-01)
%UNK%
(6.44e-02)
get
(5.89e-02)
load
(2.35e-02)
init
(2.34e-02)
generate
(2.11e-02)
%END%
(2.00e-02)
parse
(1.60e-02)
add
(1.54e-02)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
attributes
%END%
(4.58e-01)
attrib
(1.30e-01)
params
(4.42e-02)
active
(3.92e-02)
names
(2.28e-02)
attribute
(1.52e-02)
location
(1.37e-02)
name
(1.28e-02)
%UNK%
(1.14e-02)
attributes
(1.14e-02)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
%END%
%END%
(5.27e-01)
location
(1.32e-01)
attrib
(7.53e-02)
params
(1.97e-02)
attributes
(1.13e-02)
gl
(8.48e-03)
get
(7.81e-03)
name
(7.51e-03)
active
(6.46e-03)
put
(5.67e-03)
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
<SENTENCE_START>
{
params
.
clear
(
)
;
gdx
.
gl
20
.
gl
get
programiv
(
program
,
gl
20
.
gl
active
attributes
,
params
)
;
int
num
attributes
=
params
.
get
(
0
)
;
attribute
names
=
new
string
[
num
attributes
]
;
for
(
int
i
=
0
;
i
<
num
attributes
;
i
++
)
{
params
.
clear
(
)
;
params
.
put
(
0
,
1
)
;
type
.
clear
(
)
;
string
name
=
gdx
.
gl
20
.
gl
get
active
attrib
(
program
,
i
,
params
,
type
)
;
int
location
=
gdx
.
gl
20
.
gl
get
attrib
location
(
program
,
name
)
;
attributes
.
put
(
name
,
location
)
;
attribute
types
.
put
(
name
,
type
.
get
(
0
)
)
;
attribute
sizes
.
put
(
name
,
params
.
get
(
0
)
)
;
attribute
names
[
i
]
=
name
;
}
}
<SENTENCE_END/>
has,attribute
has
contains
(9.62e-01)
key
(2.10e-02)
get
(7.21e-03)
find
(2.29e-03)
is
(1.54e-03)
attributes
(9.27e-04)
remove
(8.87e-04)
return
(6.73e-04)
name
(2.24e-04)
scrolled
(1.90e-04)
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
attribute
%END%
(7.96e-01)
attribute
(9.40e-02)
name
(2.05e-02)
size
(1.33e-02)
value
(9.95e-03)
attributes
(8.68e-03)
key
(8.06e-03)
all
(4.16e-03)
contains
(2.18e-03)
down
(2.07e-03)
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.69e-01)
value
(6.53e-03)
key
(1.90e-03)
name
(1.85e-03)
attribute
(1.02e-03)
all
(9.57e-04)
array
(7.26e-04)
down
(5.96e-04)
20
(4.96e-04)
contains
(4.86e-04)
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
contains
key
(
name
)
;
}
<SENTENCE_END/>
get,attribute,type
get
get
(9.93e-01)
types
(9.13e-04)
attribute
(9.07e-04)
return
(7.31e-04)
name
(5.76e-04)
0
(1.82e-04)
obtain
(8.37e-06)
create
(6.74e-06)
load
(6.69e-06)
is
(6.07e-06)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
attribute
types
(7.48e-01)
attribute
(8.76e-02)
get
(4.04e-02)
declared
(3.49e-02)
%END%
(2.56e-02)
name
(1.04e-02)
string
(1.71e-03)
0
(1.63e-03)
parse
(8.56e-04)
atlas
(6.88e-04)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
type
%END%
(9.29e-01)
get
(8.42e-03)
types
(6.19e-03)
name
(4.43e-03)
0
(4.29e-03)
attribute
(2.52e-03)
string
(2.42e-03)
value
(2.42e-03)
%UNK%
(6.99e-04)
declared
(5.72e-04)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.77e-01)
get
(6.92e-03)
value
(9.66e-04)
types
(8.57e-04)
name
(4.44e-04)
string
(3.95e-04)
0
(3.57e-04)
all
(2.28e-04)
array
(2.24e-04)
attribute
(1.74e-04)
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
types
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
get,attribute,location
get
get
(9.91e-01)
attributes
(9.64e-04)
return
(7.91e-04)
set
(6.51e-04)
name
(5.24e-04)
create
(2.23e-04)
attribute
(1.45e-04)
1
(1.25e-04)
%UNK%
(1.10e-04)
is
(1.08e-04)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
attribute
%END%
(7.98e-01)
attributes
(4.48e-02)
attribute
(3.86e-02)
size
(1.45e-02)
value
(5.91e-03)
%UNK%
(5.04e-03)
name
(4.26e-03)
height
(2.14e-03)
width
(2.05e-03)
all
(1.95e-03)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
location
%END%
(9.51e-01)
value
(3.53e-03)
%UNK%
(2.83e-03)
string
(1.61e-03)
attribute
(1.41e-03)
name
(1.23e-03)
attributes
(1.03e-03)
at
(8.81e-04)
2
(7.39e-04)
object
(7.35e-04)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.81e-01)
attributes
(1.30e-03)
value
(1.30e-03)
get
(4.73e-04)
name
(4.25e-04)
string
(3.74e-04)
at
(3.05e-04)
array
(2.77e-04)
%UNK%
(2.73e-04)
20
(2.51e-04)
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attributes
.
get
(
name
,
-
1
)
;
}
<SENTENCE_END/>
get,attribute,size
get
get
(9.93e-01)
attribute
(1.42e-03)
sizes
(1.35e-03)
return
(7.07e-04)
name
(5.02e-04)
0
(1.46e-04)
set
(1.23e-04)
create
(4.21e-05)
load
(4.08e-05)
is
(3.45e-05)
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
0
)
;
}
<SENTENCE_END/>
attribute
sizes
(6.16e-01)
attribute
(3.30e-01)
pixel
(1.72e-02)
height
(5.88e-03)
%END%
(2.93e-03)
name
(1.94e-03)
size
(1.34e-03)
width
(1.33e-03)
to
(1.11e-03)
element
(8.30e-04)
<SENTENCE_START>
{
return
attribute
sizes
.
get
(
name
,
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vertex
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fragment
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shader
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{
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fragment
shader
source
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fragment
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shader
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swig
c
ptr
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obj
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obj
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swig
c
ptr
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upper
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in
radians
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
angle
%END%
(9.08e-01)
angle
(1.90e-02)
rad
(1.41e-02)
from
(4.16e-03)
in
(3.53e-03)
%UNK%
(3.45e-03)
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(2.45e-03)
axis
(1.96e-03)
around
(1.96e-03)
limit
(1.81e-03)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
to
%END%
(9.51e-01)
radians
(5.79e-03)
rad
(5.09e-03)
angle
(4.83e-03)
in
(4.44e-03)
limit
(2.40e-03)
from
(1.51e-03)
%UNK%
(1.44e-03)
2
(1.03e-03)
endian
(8.72e-04)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
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%END%
(9.49e-01)
radians
(7.45e-03)
in
(3.39e-03)
angle
(3.27e-03)
rad
(2.66e-03)
limit
(1.71e-03)
%UNK%
(9.01e-04)
from
(8.77e-04)
2
(7.61e-04)
endian
(7.34e-04)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.58e-01)
radians
(5.99e-03)
in
(3.07e-03)
angle
(2.98e-03)
rad
(2.90e-03)
limit
(1.57e-03)
%UNK%
(9.07e-04)
from
(9.06e-04)
2
(7.55e-04)
endian
(7.43e-04)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
angle
in
radians
,
angle
lower
limit
in
radians
,
angle
upper
limit
in
radians
)
;
}
<SENTENCE_END/>
internal,tick,callback,cb
internal
%END%
(2.58e-01)
update
(1.49e-01)
create
(8.49e-02)
%UNK%
(4.44e-02)
world
(4.29e-02)
get
(4.21e-02)
set
(3.51e-02)
action
(2.45e-02)
render
(2.32e-02)
project
(2.16e-02)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
tick
step
(3.87e-01)
%END%
(3.65e-01)
time
(1.38e-01)
c
(5.23e-02)
world
(2.69e-02)
get
(4.61e-03)
dynamics
(1.37e-03)
ptr
(1.16e-03)
%UNK%
(9.84e-04)
bt
(4.53e-04)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
callback
%END%
(7.59e-01)
step
(9.88e-02)
ptr
(3.00e-02)
c
(2.71e-02)
world
(2.30e-02)
time
(1.54e-02)
dynamics
(1.07e-03)
%UNK%
(1.05e-03)
get
(8.10e-04)
bt
(4.97e-04)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
cb
%END%
(9.67e-01)
ptr
(6.32e-03)
step
(4.67e-03)
world
(3.13e-03)
c
(1.89e-03)
time
(1.60e-03)
get
(4.75e-04)
dynamics
(4.04e-04)
jni
(3.30e-04)
%UNK%
(1.70e-04)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.65e-01)
ptr
(2.05e-02)
world
(1.29e-02)
step
(1.01e-02)
c
(8.58e-03)
get
(4.84e-03)
time
(4.45e-03)
jni
(3.31e-03)
dynamics
(2.84e-03)
bt
(5.79e-04)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
dynamics
world
.
get
c
ptr
(
world
)
,
world
,
time
step
)
;
}
<SENTENCE_END/>
resolve,single,collision
resolve
get
(2.41e-01)
set
(9.50e-02)
%END%
(9.04e-02)
create
(7.51e-02)
%UNK%
(5.68e-02)
initialize
(2.81e-02)
render
(2.03e-02)
triangle
(1.82e-02)
evaluate
(1.79e-02)
contact
(1.43e-02)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
single
contact
(7.33e-01)
%END%
(1.06e-01)
normal
(3.81e-02)
position
(2.69e-02)
get
(1.64e-02)
col
(7.34e-03)
c
(6.01e-03)
distance
(4.60e-03)
%UNK%
(3.88e-03)
set
(1.90e-03)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
collision
normal
(3.83e-01)
position
(2.10e-01)
%END%
(1.08e-01)
contact
(8.59e-02)
on
(4.92e-02)
world
(2.56e-02)
col
(2.34e-02)
ptr
(1.70e-02)
c
(1.39e-02)
distance
(1.05e-02)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.65e-01)
ptr
(4.72e-02)
on
(3.42e-02)
world
(3.09e-02)
position
(2.44e-02)
normal
(1.81e-02)
c
(1.33e-02)
distance
(1.20e-02)
info
(8.97e-03)
solver
(8.68e-03)
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
bt
collision
object
.
get
c
ptr
(
col
obj
2
)
,
col
obj
2
,
contact
position
world
,
contact
normal
on
b
,
bt
contact
solver
info
.
get
c
ptr
(
solver
info
)
,
solver
info
,
distance
)
;
}
<SENTENCE_END/>
resolve,single,bilateral
resolve
%END%
(1.80e-01)
%UNK%
(1.25e-01)
create
(1.01e-01)
get
(9.51e-02)
initialize
(5.85e-02)
render
(2.91e-02)
set
(2.25e-02)
distance
(1.48e-02)
evaluate
(1.42e-02)
init
(1.23e-02)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
single
%END%
(7.09e-01)
c
(4.95e-02)
pos
(2.57e-02)
%UNK%
(2.48e-02)
step
(1.97e-02)
distance
(1.35e-02)
get
(1.28e-02)
time
(8.76e-03)
rigid
(7.09e-03)
body
(6.74e-03)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
bilateral
%END%
(8.54e-01)
%UNK%
(1.72e-02)
ptr
(1.21e-02)
c
(8.08e-03)
body
(5.37e-03)
2
(4.90e-03)
step
(4.09e-03)
get
(3.86e-03)
pos
(3.57e-03)
distance
(3.17e-03)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.35e-01)
%UNK%
(6.94e-03)
ptr
(6.49e-03)
body
(2.94e-03)
2
(2.64e-03)
c
(1.65e-03)
distance
(1.43e-03)
float
(1.24e-03)
step
(1.13e-03)
1
(1.08e-03)
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
%SELF%
(
bt
rigid
body
.
get
c
ptr
(
body
1
)
,
body
1
,
pos
1
,
bt
rigid
body
.
get
c
ptr
(
body
2
)
,
body
2
,
pos
2
,
distance
,
normal
,
swigtype
p
float
.
get
c
ptr
(
impulse
)
,
time
step
)
;
}
<SENTENCE_END/>
create
create
%END%
(1.51e-01)
add
(1.38e-01)
%UNK%
(5.25e-02)
ui
(4.58e-02)
create
(4.04e-02)
set
(3.99e-02)
initialize
(3.19e-02)
draw
(2.94e-02)
run
(2.93e-02)
changed
(2.19e-02)
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.94e-01)
%UNK%
(2.12e-02)
add
(1.61e-02)
ui
(1.29e-02)
changed
(9.98e-03)
create
(5.70e-03)
draw
(5.58e-03)
button
(5.35e-03)
clicked
(5.34e-03)
to
(4.94e-03)
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
=
new
stage
(
)
;
gdx
.
input
.
set
input
processor
(
stage
)
;
final
texture
region
region
=
new
texture
region
(
new
texture
(
"data/badlogic.jpg"
)
)
;
final
actor
actor
=
new
actor
(
)
{
public
void
draw
(
batch
batch
,
float
parent
alpha
)
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
draw
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
}
;
actor
.
set
bounds
(
15
,
15
,
100
,
100
)
;
actor
.
set
origin
(
50
,
50
)
;
stage
.
add
actor
(
actor
)
;
actor
.
add
listener
(
new
input
listener
(
)
{
public
boolean
touch
down
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
public
void
touch
up
(
input
event
event
,
float
x
,
float
y
,
int
pointer
,
int
button
)
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
}
)
;
skin
skin
=
new
skin
(
gdx
.
files
.
internal
(
"data/uiskin.json"
)
)
;
vertical
group
g
=
new
vertical
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
10
;
i
++
)
g
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
g
.
add
actor
(
new
text
button
(
"longer button"
,
skin
)
)
;
table
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
g
)
;
table
.
pack
(
)
;
table
.
set
position
(
5
,
100
)
;
stage
.
add
actor
(
table
)
;
horizontal
group
h
=
new
horizontal
group
(
)
.
space
(
5
)
.
reverse
(
)
.
pad
(
5
)
.
fill
(
)
;
for
(
int
i
=
0
;
i
<
5
;
i
++
)
h
.
add
actor
(
new
text
button
(
"button "
+
i
,
skin
)
)
;
h
.
add
actor
(
new
text
button
(
"some taller button"
,
skin
)
)
;
table
=
new
table
(
)
.
debug
(
)
;
table
.
add
(
h
)
;
table
.
pack
(
)
;
table
.
set
position
(
130
,
100
)
;
stage
.
add
actor
(
table
)
;
table
.
to
front
(
)
;
final
text
button
button
=
new
text
button
(
"Fancy Background"
,
skin
)
;
button
.
add
listener
(
new
actor
gesture
listener
(
)
{
public
boolean
long
press
(
actor
actor
,
float
x
,
float
y
)
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
public
void
fling
(
input
event
event
,
float
velocity
x
,
float
velocity
y
,
int
button
)
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
public
void
zoom
(
input
event
event
,
float
initial
distance
,
float
distance
)
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
public
void
pan
(
input
event
event
,
float
x
,
float
y
,
float
delta
x
,
float
delta
y
)
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
}
)
;
button
.
set
position
(
50
,
50
)
;
stage
.
add
actor
(
button
)
;
meow
.
set
duration
(
2
)
;
actor
.
add
action
(
forever
(
sequence
(
move
by
(
50
,
0
,
2
)
,
move
by
(
-
50
,
0
,
2
)
,
run
(
new
runnable
(
)
{
public
void
run
(
)
{
actor
.
set
z
index
(
0
)
;
}
}
)
)
)
)
;
patch
=
new
tiled
drawable
(
skin
.
get
region
(
"default-round"
)
)
;
window
window
=
new
window
(
"Moo"
,
skin
)
;
label
lbl
=
new
label
(
"ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ"
,
skin
)
;
lbl
.
set
wrap
(
true
)
;
window
.
row
(
)
;
window
.
add
(
lbl
)
.
width
(
400
)
;
window
.
pack
(
)
;
window
.
pack
(
)
;
stage
.
add
actor
(
window
)
;
image
text
button
style
style
=
new
image
text
button
style
(
skin
.
get
(
"default"
,
text
button
style
.
class
)
)
;
style
.
image
up
=
skin
.
get
drawable
(
"default-round"
)
;
image
text
button
button
left
=
new
image
text
button
(
"HI IM LEFT"
,
style
)
;
image
text
button
button
right
=
new
image
text
button
(
"HI IM RIGHT"
,
style
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
check
box
check
box
left
=
new
check
box
(
"HI IM LEFT"
,
skin
,
"default"
)
;
check
box
check
box
right
=
new
check
box
(
"HI IM RIGHT"
,
skin
,
"default"
)
{
{
clear
children
(
)
;
add
(
get
label
(
)
)
;
add
(
get
image
(
)
)
;
}
}
;
button
left
.
set
position
(
300
,
400
)
;
button
right
.
set
position
(
300
,
370
)
;
check
box
left
.
set
position
(
150
,
400
)
;
check
box
right
.
set
position
(
150
,
370
)
;
stage
.
add
actor
(
button
left
)
;
stage
.
add
actor
(
button
right
)
;
stage
.
add
actor
(
check
box
left
)
;
stage
.
add
actor
(
check
box
right
)
;
button
left
.
debug
(
)
;
button
right
.
debug
(
)
;
check
box
left
.
debug
(
)
;
check
box
right
.
debug
(
)
;
}
<SENTENCE_END/>
draw
draw
draw
(4.63e-01)
set
(2.46e-01)
get
(1.04e-01)
color
(8.55e-02)
render
(1.57e-02)
pack
(7.13e-03)
scale
(4.16e-03)
rect
(3.65e-03)
end
(2.67e-03)
triangle
(2.23e-03)
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.08e-01)
color
(9.14e-02)
draw
(7.39e-02)
batch
(1.19e-02)
circle
(9.36e-03)
origin
(8.99e-03)
line
(8.95e-03)
get
(8.53e-03)
render
(7.70e-03)
triangle
(6.97e-03)
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
color
color
=
get
color
(
)
;
batch
.
set
color
(
color
.
r
,
color
.
g
,
color
.
b
,
parent
alpha
)
;
batch
.
%SELF%
(
region
,
get
x
(
)
,
get
y
(
)
,
get
origin
x
(
)
,
get
origin
y
(
)
,
get
width
(
)
,
get
height
(
)
,
get
scale
x
(
)
,
get
scale
y
(
)
,
get
rotation
(
)
)
;
}
<SENTENCE_END/>
touch,down
touch
%UNK%
(3.00e-01)
print
(2.84e-01)
to
(6.99e-02)
result
(3.91e-02)
close
(3.57e-02)
out
(2.58e-02)
usage
(1.78e-02)
println
(1.61e-02)
get
(1.54e-02)
system
(1.53e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
down
%UNK%
(3.00e-01)
to
(2.22e-01)
%END%
(7.18e-02)
string
(3.09e-02)
out
(2.70e-02)
array
(2.63e-02)
system
(1.69e-02)
read
(1.40e-02)
file
(1.02e-02)
down
(9.87e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
%END%
%END%
(7.55e-01)
%UNK%
(4.49e-02)
to
(2.99e-02)
string
(1.71e-02)
array
(1.09e-02)
out
(5.85e-03)
file
(5.70e-03)
unsafe
(5.60e-03)
down
(4.16e-03)
value
(3.62e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"down"
)
;
return
true
;
}
<SENTENCE_END/>
touch,up
touch
print
(1.92e-01)
%UNK%
(1.69e-01)
clicked
(8.49e-02)
get
(6.78e-02)
update
(5.45e-02)
mouse
(3.99e-02)
touch
(3.20e-02)
setup
(2.68e-02)
usage
(1.55e-02)
log
(1.22e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
up
%END%
(4.36e-01)
%UNK%
(1.48e-01)
at
(4.95e-02)
clicked
(3.62e-02)
changed
(1.95e-02)
down
(1.07e-02)
update
(9.20e-03)
target
(9.14e-03)
dragged
(8.57e-03)
and
(8.48e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.39e-01)
target
(8.14e-03)
%UNK%
(7.51e-03)
at
(4.30e-03)
changed
(1.57e-03)
message
(1.37e-03)
equal
(1.36e-03)
string
(1.33e-03)
clicked
(1.25e-03)
and
(1.25e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"up "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
long,press
long
clicked
(5.25e-01)
usage
(6.73e-02)
%UNK%
(6.26e-02)
print
(4.44e-02)
save
(3.20e-02)
println
(2.71e-02)
write
(1.90e-02)
split
(1.35e-02)
error
(1.14e-02)
add
(1.14e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
press
%END%
(4.94e-01)
%UNK%
(8.05e-02)
clicked
(4.00e-02)
to
(3.69e-02)
array
(1.56e-02)
y
(1.03e-02)
2
(8.27e-03)
string
(7.77e-03)
down
(6.15e-03)
println
(6.05e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
%END%
%END%
(9.30e-01)
println
(4.92e-03)
%UNK%
(3.43e-03)
array
(2.45e-03)
to
(1.88e-03)
string
(1.51e-03)
y
(1.29e-03)
true
(1.27e-03)
2
(1.07e-03)
at
(1.07e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"long press "
+
x
+
", "
+
y
)
;
return
true
;
}
<SENTENCE_END/>
fling
fling
clicked
(2.27e-01)
%UNK%
(1.12e-01)
usage
(1.08e-01)
println
(9.31e-02)
print
(4.63e-02)
%END%
(2.81e-02)
save
(2.78e-02)
get
(2.75e-02)
split
(2.40e-02)
add
(1.90e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.21e-01)
%UNK%
(1.39e-02)
clicked
(3.27e-03)
y
(2.14e-03)
velocity
(2.08e-03)
at
(1.88e-03)
message
(1.68e-03)
println
(1.61e-03)
and
(1.58e-03)
side
(1.43e-03)
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"fling "
+
velocity
x
+
", "
+
velocity
y
)
;
}
<SENTENCE_END/>
zoom
zoom
distance
(4.87e-01)
%UNK%
(5.73e-02)
initial
(4.50e-02)
println
(3.83e-02)
derivative
(3.69e-02)
usage
(2.74e-02)
log
(2.16e-02)
clicked
(1.76e-02)
error
(1.54e-02)
print
(1.09e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
%END%
%END%
(3.18e-01)
%UNK%
(1.87e-01)
distance
(5.04e-02)
clicked
(3.59e-02)
println
(1.94e-02)
segment
(1.67e-02)
equal
(1.43e-02)
usage
(1.30e-02)
at
(1.16e-02)
message
(1.11e-02)
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
system
.
out
.
println
(
"zoom "
+
initial
distance
+
", "
+
distance
)
;
}
<SENTENCE_END/>
pan
pan
update
(3.72e-01)
act
(2.24e-01)
pan
(5.40e-02)
clicked
(2.96e-02)
action
(2.32e-02)
delta
(1.99e-02)
touch
(1.83e-02)
%END%
(1.49e-02)
zoom
(1.25e-02)
relative
(1.25e-02)
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.58e-01)
update
(1.11e-02)
clicked
(9.50e-03)
by
(5.23e-03)
dragged
(5.10e-03)
at
(5.02e-03)
move
(4.85e-03)
delta
(4.46e-03)
listener
(3.65e-03)
act
(3.20e-03)
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
event
.
get
listener
actor
(
)
.
move
by
(
delta
x
,
delta
y
)
;
if
(
delta
x
<
0
)
system
.
out
.
println
(
"panning "
+
delta
x
+
", "
+
delta
y
+
" "
+
event
.
get
target
(
)
)
;
}
<SENTENCE_END/>
run
run
set
(7.21e-01)
remove
(9.28e-02)
reset
(2.89e-02)
add
(2.89e-02)
insert
(1.88e-02)
get
(1.73e-02)
index
(1.52e-02)
put
(9.54e-03)
draw
(6.45e-03)
update
(5.91e-03)
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
%END%
%END%
(7.44e-01)
z
(2.42e-01)
index
(5.52e-03)
actor
(5.14e-03)
at
(1.50e-03)
set
(7.69e-04)
0
(2.32e-04)
all
(7.35e-05)
bounds
(3.69e-05)
before
(3.30e-05)
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
actor
.
set
z
index
(
0
)
;
}
<SENTENCE_END/>
render
render
draw
(2.36e-01)
render
(1.97e-01)
begin
(1.33e-01)
end
(5.70e-02)
update
(4.25e-02)
set
(3.60e-02)
reset
(2.75e-02)
touch
(2.38e-02)
run
(2.00e-02)
get
(1.44e-02)
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.00e-01)
render
(4.80e-02)
stage
(2.85e-02)
draw
(2.05e-02)
down
(1.55e-02)
%UNK%
(1.41e-02)
end
(1.24e-02)
patch
(1.16e-02)
begin
(1.08e-02)
batch
(1.05e-02)
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
gdx
.
gl
.
gl
clear
(
gl
20
.
gl
color
buffer
bit
)
;
stage
.
act
(
gdx
.
graphics
.
get
delta
time
(
)
)
;
stage
.
draw
(
)
;
stage
.
get
batch
(
)
.
begin
(
)
;
patch
.
draw
(
stage
.
get
batch
(
)
,
300
,
100
,
126
,
126
)
;
stage
.
get
batch
(
)
.
end
(
)
;
}
<SENTENCE_END/>
resize
resize
set
(1.81e-01)
update
(1.74e-01)
touch
(1.23e-01)
get
(8.01e-02)
begin
(4.65e-02)
apply
(3.84e-02)
switch
(2.35e-02)
run
(2.28e-02)
draw
(1.99e-02)
%UNK%
(1.78e-02)
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
%END%
%END%
(4.54e-01)
down
(7.01e-02)
%UNK%
(3.59e-02)
changed
(3.47e-02)
to
(2.19e-02)
update
(1.86e-02)
touch
(1.57e-02)
dragged
(1.06e-02)
performed
(8.97e-03)
stage
(8.24e-03)
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
get
viewport
(
)
.
update
(
width
,
height
,
true
)
;
}
<SENTENCE_END/>
dispose
dispose
touch
(2.97e-01)
stage
(1.63e-01)
cancel
(7.23e-02)
hide
(6.22e-02)
show
(3.97e-02)
switch
(3.58e-02)
set
(2.85e-02)
remove
(1.58e-02)
reset
(1.42e-02)
begin
(1.22e-02)
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
%END%
%END%
(5.78e-01)
down
(5.90e-02)
up
(3.68e-02)
stage
(1.84e-02)
changed
(1.48e-02)
cancel
(1.07e-02)
pressed
(1.02e-02)
%UNK%
(9.38e-03)
and
(8.27e-03)
layout
(6.24e-03)
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
stage
.
%SELF%
(
)
;
}
<SENTENCE_END/>
get,c,ptr
get
get
(9.83e-01)
c
(4.72e-03)
obj
(1.88e-03)
swig
(1.36e-03)
is
(8.93e-04)
return
(8.85e-04)
ptr
(5.54e-04)
0
(3.63e-04)
null
(3.14e-04)
obtain
(2.82e-04)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
c
c
(9.96e-01)
ptr
(2.00e-03)
get
(1.04e-03)
%END%
(8.72e-04)
swig
(1.90e-04)
instance
(1.07e-04)
overlaps
(3.51e-05)
derived
(2.62e-05)
match
(7.06e-06)
is
(6.12e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
ptr
ptr
(9.96e-01)
c
(2.15e-03)
%END%
(1.61e-03)
obj
(1.88e-05)
0
(6.12e-06)
get
(6.07e-06)
return
(5.61e-06)
string
(2.74e-06)
instance
(2.57e-06)
swig
(2.31e-06)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
%END%
%END%
(9.61e-01)
ptr
(3.23e-02)
obj
(8.25e-04)
c
(4.05e-04)
return
(2.33e-04)
string
(2.06e-04)
double
(1.33e-04)
at
(1.02e-04)
0
(9.89e-05)
swig
(5.39e-05)
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
(
obj
==
null
)
?
0
:
obj
.
swig
c
ptr
;
}
<SENTENCE_END/>
set,chassis,connection,cs
set
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(9.73e-01)
chassis
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info
(6.90e-03)
connection
(2.65e-03)
cs
(1.85e-03)
construction
(1.71e-03)
c
(5.73e-04)
ptr
(4.38e-04)
get
(3.38e-04)
value
(3.13e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
chassis
chassis
(9.94e-01)
info
(2.48e-03)
connection
(2.34e-03)
%END%
(8.79e-04)
set
(8.60e-05)
get
(5.64e-05)
%UNK%
(1.57e-05)
c
(4.17e-06)
swig
(3.18e-06)
bt
(3.04e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
connection
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chassis
(1.80e-02)
cs
(1.20e-02)
%END%
(3.02e-04)
info
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set
(9.13e-06)
bt
(6.53e-06)
ptr
(6.32e-06)
c
(5.44e-06)
wheel
(4.67e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
cs
cs
(7.96e-01)
connection
(1.84e-01)
%END%
(1.67e-02)
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chassis
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c
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bt
(4.39e-05)
value
(3.59e-05)
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(3.52e-05)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
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info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
%END%
%END%
(6.08e-01)
cs
(3.66e-01)
set
(1.05e-02)
connection
(9.60e-03)
%UNK%
(3.84e-04)
ptr
(3.28e-04)
2
(3.23e-04)
bt
(3.22e-04)
c
(2.91e-04)
get
(2.51e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
get,chassis,connection,cs
get
get
(9.71e-01)
chassis
(7.70e-03)
info
(6.60e-03)
connection
(2.55e-03)
cs
(1.82e-03)
construction
(1.71e-03)
ptr
(1.13e-03)
c
(1.02e-03)
long
(3.59e-04)
bt
(2.89e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
chassis
chassis
(9.94e-01)
connection
(2.64e-03)
info
(2.25e-03)
%END%
(9.03e-04)
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(1.08e-04)
%UNK%
(1.62e-05)
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(1.60e-05)
c
(1.26e-05)
ptr
(7.08e-06)
instance
(5.94e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
connection
connection
(9.64e-01)
chassis
(1.84e-02)
cs
(1.69e-02)
%END%
(3.35e-04)
info
(5.54e-05)
c
(1.67e-05)
ptr
(1.66e-05)
get
(1.34e-05)
bt
(5.70e-06)
wheel
(4.73e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
cs
cs
(8.53e-01)
connection
(1.26e-01)
%END%
(1.70e-02)
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(2.58e-03)
chassis
(2.76e-04)
ptr
(1.78e-04)
c
(1.36e-04)
bt
(4.46e-05)
return
(4.08e-05)
info
(3.81e-05)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
%END%
%END%
(5.72e-01)
cs
(3.99e-01)
get
(1.26e-02)
connection
(7.81e-03)
c
(8.24e-04)
ptr
(8.03e-04)
%UNK%
(3.81e-04)
bt
(2.82e-04)
swig
(2.09e-04)
3
(1.99e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
chassis
connection
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
set,wheel,direction,cs
set
set
(9.77e-01)
wheel
(7.75e-03)
info
(4.01e-03)
direction
(3.16e-03)
cs
(2.10e-03)
construction
(9.97e-04)
c
(5.49e-04)
ptr
(4.27e-04)
get
(3.42e-04)
value
(2.95e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
wheel
wheel
(9.81e-01)
direction
(1.69e-02)
%END%
(9.84e-04)
info
(6.90e-04)
set
(1.25e-04)
get
(2.19e-05)
cs
(5.04e-06)
%UNK%
(3.75e-06)
swig
(3.29e-06)
c
(2.85e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
direction
direction
(9.50e-01)
cs
(4.27e-02)
wheel
(7.18e-03)
%END%
(4.07e-04)
set
(2.24e-05)
info
(2.03e-05)
ptr
(6.24e-06)
bt
(6.23e-06)
c
(5.12e-06)
3
(3.42e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
cs
cs
(8.78e-01)
%END%
(6.04e-02)
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(5.31e-03)
wheel
(1.64e-04)
ptr
(6.19e-05)
c
(4.02e-05)
bt
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value
(2.92e-05)
info
(2.79e-05)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.20e-01)
cs
(6.68e-02)
set
(8.53e-03)
direction
(6.27e-04)
2
(2.89e-04)
%UNK%
(2.33e-04)
bt
(1.64e-04)
ptr
(1.50e-04)
c
(1.50e-04)
get
(1.15e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
get,wheel,direction,cs
get
get
(9.76e-01)
wheel
(6.52e-03)
info
(3.67e-03)
direction
(2.74e-03)
cs
(1.77e-03)
ptr
(1.11e-03)
c
(1.00e-03)
construction
(9.40e-04)
long
(3.64e-04)
bt
(2.91e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
wheel
wheel
(9.80e-01)
direction
(1.82e-02)
%END%
(1.20e-03)
info
(5.99e-04)
get
(5.71e-05)
set
(2.28e-05)
c
(9.28e-06)
%UNK%
(6.48e-06)
ptr
(5.82e-06)
cs
(5.15e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
direction
direction
(9.29e-01)
cs
(6.29e-02)
wheel
(7.09e-03)
%END%
(4.98e-04)
get
(3.37e-05)
info
(3.00e-05)
c
(1.95e-05)
ptr
(1.94e-05)
bt
(6.29e-06)
return
(5.10e-06)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
cs
cs
(8.92e-01)
%END%
(6.31e-02)
direction
(3.71e-02)
get
(5.96e-03)
ptr
(1.50e-04)
wheel
(1.34e-04)
c
(1.23e-04)
bt
(3.86e-05)
3
(3.42e-05)
info
(3.34e-05)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
%END%
%END%
(9.16e-01)
cs
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swig
(1.55e-04)
bt
(1.47e-04)
3
(1.16e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
direction
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
set,wheel,axle,cs
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wheel
(9.55e-03)
info
(6.04e-03)
axle
(3.44e-03)
cs
(2.15e-03)
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c
(5.89e-04)
ptr
(4.59e-04)
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(3.64e-04)
value
(3.28e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
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wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
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c
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swig
(2.78e-06)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
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info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
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axle
(9.65e-01)
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(2.66e-02)
wheel
(8.40e-03)
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ptr
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c
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3
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<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
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info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
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info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
cs
cs
(8.91e-01)
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wheel
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bt
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value
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info
(2.64e-05)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
%END%
%END%
(8.88e-01)
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c
(1.95e-04)
get
(1.68e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
set
(
swig
c
ptr
,
this
,
bt
vector
3
.
get
c
ptr
(
value
)
,
value
)
;
}
<SENTENCE_END/>
get,wheel,axle,cs
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(9.71e-01)
wheel
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info
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axle
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cs
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ptr
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c
(1.06e-03)
long
(3.78e-04)
bt
(3.05e-04)
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
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<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
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(9.55e-01)
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ptr
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c
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bt
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<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
info
construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
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jni
.
bt
wheel
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axle
cs
get
(
swig
c
ptr
,
this
)
;
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(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
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)
;
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<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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construction
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axle
cs
get
(
swig
c
ptr
,
this
)
;
return
(
c
ptr
==
0
)
?
null
:
new
bt
vector
3
(
c
ptr
,
false
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
long
c
ptr
=
dynamics
jni
.
bt
wheel
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construction
info
wheel
axle
cs
get
(
swig
c
ptr
,
this
)
;
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(
c
ptr
==
0
)
?
null
:
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bt
vector
3
(
c
ptr
,
false
)
;
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<SENTENCE_START>
{
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c
ptr
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,
value
)
;
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<SENTENCE_END/>
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{
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ptr
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this
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value
)
;
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<SENTENCE_START>
{
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ptr
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this
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value
)
;
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<SENTENCE_END/>
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{
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(
swig
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ptr
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this
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value
)
;
}
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<SENTENCE_START>
{
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swig
c
ptr
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this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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swig
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ptr
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this
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value
)
;
}
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<SENTENCE_START>
{
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c
ptr
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,
value
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;
}
<SENTENCE_END/>
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{
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(
swig
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ptr
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,
value
)
;
}
<SENTENCE_END/>
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(5.96e-05)
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<SENTENCE_START>
{
dynamics
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bt
wheel
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rest
length
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(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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.
bt
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length
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(
swig
c
ptr
,
this
,
value
)
;
}
<SENTENCE_END/>
get,suspension,rest,length
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length
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swig
(2.07e-04)
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dynamics
(1.73e-04)
<SENTENCE_START>
{
return
dynamics
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.
bt
wheel
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construction
info
suspension
rest
length
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(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
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.
bt
wheel
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construction
info
suspension
rest
length
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(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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(1.37e-03)
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(4.78e-04)
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(5.05e-05)
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(2.04e-05)
%START%
(4.27e-06)
swig
(3.48e-06)
c
(3.30e-06)
%UNK%
(2.48e-06)
<SENTENCE_START>
{
return
dynamics
jni
.
bt
wheel
info
construction
info
suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
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.
bt
wheel
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suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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suspension
(3.51e-03)
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(2.20e-04)
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(9.85e-06)
info
(8.80e-06)
ptr
(3.27e-06)
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c
(2.75e-06)
this
(2.47e-06)
<SENTENCE_START>
{
return
dynamics
jni
.
bt
wheel
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construction
info
suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
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.
bt
wheel
info
construction
info
suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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(9.33e-01)
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(3.70e-02)
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suspension
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(1.57e-05)
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(1.46e-05)
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(1.31e-05)
bt
(1.23e-05)
<SENTENCE_START>
{
return
dynamics
jni
.
bt
wheel
info
construction
info
suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
bt
wheel
info
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suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
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(1.15e-02)
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2
(2.05e-04)
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(1.86e-04)
c
(1.71e-04)
set
(1.63e-04)
%UNK%
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(1.10e-04)
<SENTENCE_START>
{
return
dynamics
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.
bt
wheel
info
construction
info
suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
<SENTENCE_START>
{
return
dynamics
jni
.
bt
wheel
info
construction
info
suspension
rest
length
get
(
swig
c
ptr
,
this
)
;
}
<SENTENCE_END/>
set,max,suspension,travel,cm
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(9.77e-01)
max
(7.46e-03)
info
(5.82e-03)
suspension
(2.04e-03)
cm
(1.69e-03)
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(1.46e-03)
travel
(1.15e-03)
swig
(2.36e-04)
wheel
(2.10e-04)
c
(2.03e-04)
<SENTENCE_START>
{
dynamics
jni
.
bt
wheel
info
construction
info
max
suspension
travel
cm
set
(
swig
c
ptr
,
this
,
value
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;
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ptr
,
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(
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c
ptr
,
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ptr
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)
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