Copy+Attentional Convolutional


Original Name avg

avg

<SENTENCE_START> { tmp vec . set ( t [ 0 ] . get scale ( tmp up ) . scl ( w [ 0 ] ) ) ; quat . set ( t [ 0 ] . get rotation ( quat 2 ) . exp ( w [ 0 ] ) ) ; tmp forward . set ( t [ 0 ] . get translation ( tmp up ) . scl ( w [ 0 ] ) ) ; for ( int i = 1 ; i < t . length ; i ++ ) { tmp vec . add ( t [ i ] . get scale ( tmp up ) . scl ( w [ i ] ) ) ; quat . mul ( t [ i ] . get rotation ( quat 2 ) . exp ( w [ i ] ) ) ; tmp forward . add ( t [ i ] . get translation ( tmp up ) . scl ( w [ i ] ) ) ; } quat . nor ( ) ; set to scaling ( tmp vec ) ; rotate ( quat ) ; set translation ( tmp forward ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { tmp vec . set ( t [ 0 ] . get scale ( tmp up ) . scl ( w [ 0 ] ) ) ; quat . set ( t [ 0 ] . get rotation ( quat 2 ) . exp ( w [ 0 ] ) ) ; tmp forward . set ( t [ 0 ] . get translation ( tmp up ) . scl ( w [ 0 ] ) ) ; for ( int i = 1 ; i < t . length ; i ++ ) { tmp vec . add ( t [ i ] . get scale ( tmp up ) . scl ( w [ i ] ) ) ; quat . mul ( t [ i ] . get rotation ( quat 2 ) . exp ( w [ i ] ) ) ; tmp forward . add ( t [ i ] . get translation ( tmp up ) . scl ( w [ i ] ) ) ; } quat . nor ( ) ; set to scaling ( tmp vec ) ; rotate ( quat ) ; set translation ( tmp forward ) ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { tmp vec . set ( t [ 0 ] . get scale ( tmp up ) . scl ( w [ 0 ] ) ) ; quat . set ( t [ 0 ] . get rotation ( quat 2 ) . exp ( w [ 0 ] ) ) ; tmp forward . set ( t [ 0 ] . get translation ( tmp up ) . scl ( w [ 0 ] ) ) ; for ( int i = 1 ; i < t . length ; i ++ ) { tmp vec . add ( t [ i ] . get scale ( tmp up ) . scl ( w [ i ] ) ) ; quat . mul ( t [ i ] . get rotation ( quat 2 ) . exp ( w [ i ] ) ) ; tmp forward . add ( t [ i ] . get translation ( tmp up ) . scl ( w [ i ] ) ) ; } quat . nor ( ) ; set to scaling ( tmp vec ) ; rotate ( quat ) ; set translation ( tmp forward ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { tmp vec . set ( t [ 0 ] . get scale ( tmp up ) . scl ( w [ 0 ] ) ) ; quat . set ( t [ 0 ] . get rotation ( quat 2 ) . exp ( w [ 0 ] ) ) ; tmp forward . set ( t [ 0 ] . get translation ( tmp up ) . scl ( w [ 0 ] ) ) ; for ( int i = 1 ; i < t . length ; i ++ ) { tmp vec . add ( t [ i ] . get scale ( tmp up ) . scl ( w [ i ] ) ) ; quat . mul ( t [ i ] . get rotation ( quat 2 ) . exp ( w [ i ] ) ) ; tmp forward . add ( t [ i ] . get translation ( tmp up ) . scl ( w [ i ] ) ) ; } quat . nor ( ) ; set to scaling ( tmp vec ) ; rotate ( quat ) ; set translation ( tmp forward ) ; return this ; } <SENTENCE_END/>


Original Name set

set

<SENTENCE_START> { val [ 0 ] = mat . val [ 0 ] ; val [ 1 ] = mat . val [ 1 ] ; val [ 2 ] = mat . val [ 2 ] ; val [ 3 ] = 0 ; val [ 4 ] = mat . val [ 3 ] ; val [ 5 ] = mat . val [ 4 ] ; val [ 6 ] = mat . val [ 5 ] ; val [ 7 ] = 0 ; val [ 8 ] = 0 ; val [ 9 ] = 0 ; val [ 10 ] = 1 ; val [ 11 ] = 0 ; val [ 12 ] = mat . val [ 6 ] ; val [ 13 ] = mat . val [ 7 ] ; val [ 14 ] = 0 ; val [ 15 ] = mat . val [ 8 ] ; return this ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { val [ 0 ] = mat . val [ 0 ] ; val [ 1 ] = mat . val [ 1 ] ; val [ 2 ] = mat . val [ 2 ] ; val [ 3 ] = 0 ; val [ 4 ] = mat . val [ 3 ] ; val [ 5 ] = mat . val [ 4 ] ; val [ 6 ] = mat . val [ 5 ] ; val [ 7 ] = 0 ; val [ 8 ] = 0 ; val [ 9 ] = 0 ; val [ 10 ] = 1 ; val [ 11 ] = 0 ; val [ 12 ] = mat . val [ 6 ] ; val [ 13 ] = mat . val [ 7 ] ; val [ 14 ] = 0 ; val [ 15 ] = mat . val [ 8 ] ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ 0 ] = mat . val [ 0 ] ; val [ 1 ] = mat . val [ 1 ] ; val [ 2 ] = mat . val [ 2 ] ; val [ 3 ] = 0 ; val [ 4 ] = mat . val [ 3 ] ; val [ 5 ] = mat . val [ 4 ] ; val [ 6 ] = mat . val [ 5 ] ; val [ 7 ] = 0 ; val [ 8 ] = 0 ; val [ 9 ] = 0 ; val [ 10 ] = 1 ; val [ 11 ] = 0 ; val [ 12 ] = mat . val [ 6 ] ; val [ 13 ] = mat . val [ 7 ] ; val [ 14 ] = 0 ; val [ 15 ] = mat . val [ 8 ] ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { val [ 0 ] = mat . val [ 0 ] ; val [ 1 ] = mat . val [ 1 ] ; val [ 2 ] = mat . val [ 2 ] ; val [ 3 ] = 0 ; val [ 4 ] = mat . val [ 3 ] ; val [ 5 ] = mat . val [ 4 ] ; val [ 6 ] = mat . val [ 5 ] ; val [ 7 ] = 0 ; val [ 8 ] = 0 ; val [ 9 ] = 0 ; val [ 10 ] = 1 ; val [ 11 ] = 0 ; val [ 12 ] = mat . val [ 6 ] ; val [ 13 ] = mat . val [ 7 ] ; val [ 14 ] = 0 ; val [ 15 ] = mat . val [ 8 ] ; return this ; } <SENTENCE_END/>


Original Name set

set

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 20 ] = 0 ; val [ m 30 ] = 0 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 21 ] = 0 ; val [ m 31 ] = 0 ; val [ m 02 ] = 0 ; val [ m 12 ] = 0 ; val [ m 22 ] = 1 ; val [ m 32 ] = 0 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; val [ m 23 ] = 0 ; val [ m 33 ] = 1 ; return this ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 20 ] = 0 ; val [ m 30 ] = 0 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 21 ] = 0 ; val [ m 31 ] = 0 ; val [ m 02 ] = 0 ; val [ m 12 ] = 0 ; val [ m 22 ] = 1 ; val [ m 32 ] = 0 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; val [ m 23 ] = 0 ; val [ m 33 ] = 1 ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 20 ] = 0 ; val [ m 30 ] = 0 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 21 ] = 0 ; val [ m 31 ] = 0 ; val [ m 02 ] = 0 ; val [ m 12 ] = 0 ; val [ m 22 ] = 1 ; val [ m 32 ] = 0 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; val [ m 23 ] = 0 ; val [ m 33 ] = 1 ; return this ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 20 ] = 0 ; val [ m 30 ] = 0 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 21 ] = 0 ; val [ m 31 ] = 0 ; val [ m 02 ] = 0 ; val [ m 12 ] = 0 ; val [ m 22 ] = 1 ; val [ m 32 ] = 0 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; val [ m 23 ] = 0 ; val [ m 33 ] = 1 ; return this ; } <SENTENCE_END/>


Original Name set,as,affine

set

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>

as

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>

affine

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { val [ m 00 ] = affine . m 00 ; val [ m 10 ] = affine . m 10 ; val [ m 01 ] = affine . m 01 ; val [ m 11 ] = affine . m 11 ; val [ m 03 ] = affine . m 02 ; val [ m 13 ] = affine . m 12 ; return this ; } <SENTENCE_END/>


Original Name set,as,affine

set

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>

as

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>

affine

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { val [ m 00 ] = mat . val [ m 00 ] ; val [ m 10 ] = mat . val [ m 10 ] ; val [ m 01 ] = mat . val [ m 01 ] ; val [ m 11 ] = mat . val [ m 11 ] ; val [ m 03 ] = mat . val [ m 03 ] ; val [ m 13 ] = mat . val [ m 13 ] ; return this ; } <SENTENCE_END/>


Original Name scl

scl

<SENTENCE_START> { val [ m 00 ] *= scale . x ; val [ m 11 ] *= scale . y ; val [ m 22 ] *= scale . z ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { val [ m 00 ] *= scale . x ; val [ m 11 ] *= scale . y ; val [ m 22 ] *= scale . z ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ m 00 ] *= scale . x ; val [ m 11 ] *= scale . y ; val [ m 22 ] *= scale . z ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { val [ m 00 ] *= scale . x ; val [ m 11 ] *= scale . y ; val [ m 22 ] *= scale . z ; return this ; } <SENTENCE_END/>


Original Name scl

scl

<SENTENCE_START> { val [ m 00 ] *= x ; val [ m 11 ] *= y ; val [ m 22 ] *= z ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { val [ m 00 ] *= x ; val [ m 11 ] *= y ; val [ m 22 ] *= z ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ m 00 ] *= x ; val [ m 11 ] *= y ; val [ m 22 ] *= z ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { val [ m 00 ] *= x ; val [ m 11 ] *= y ; val [ m 22 ] *= z ; return this ; } <SENTENCE_END/>


Original Name scl

scl

<SENTENCE_START> { val [ m 00 ] *= scale ; val [ m 11 ] *= scale ; val [ m 22 ] *= scale ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { val [ m 00 ] *= scale ; val [ m 11 ] *= scale ; val [ m 22 ] *= scale ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ m 00 ] *= scale ; val [ m 11 ] *= scale ; val [ m 22 ] *= scale ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { val [ m 00 ] *= scale ; val [ m 11 ] *= scale ; val [ m 22 ] *= scale ; return this ; } <SENTENCE_END/>


Original Name get,translation

get

<SENTENCE_START> { position . x = val [ m 03 ] ; position . y = val [ m 13 ] ; position . z = val [ m 23 ] ; return position ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { position . x = val [ m 03 ] ; position . y = val [ m 13 ] ; position . z = val [ m 23 ] ; return position ; } <SENTENCE_END/>

translation

<SENTENCE_START> { position . x = val [ m 03 ] ; position . y = val [ m 13 ] ; position . z = val [ m 23 ] ; return position ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { position . x = val [ m 03 ] ; position . y = val [ m 13 ] ; position . z = val [ m 23 ] ; return position ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { position . x = val [ m 03 ] ; position . y = val [ m 13 ] ; position . z = val [ m 23 ] ; return position ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { position . x = val [ m 03 ] ; position . y = val [ m 13 ] ; position . z = val [ m 23 ] ; return position ; } <SENTENCE_END/>


Original Name get,rotation

get

<SENTENCE_START> { return rotation . set from matrix ( normalize axes , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return rotation . set from matrix ( normalize axes , this ) ; } <SENTENCE_END/>

rotation

<SENTENCE_START> { return rotation . set from matrix ( normalize axes , this ) ; } <SENTENCE_END/>

(Copy Probability: 67.6%)

<SENTENCE_START> { return rotation . set from matrix ( normalize axes , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return rotation . set from matrix ( normalize axes , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return rotation . set from matrix ( normalize axes , this ) ; } <SENTENCE_END/>


Original Name get,rotation

get

<SENTENCE_START> { return rotation . set from matrix ( this ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return rotation . set from matrix ( this ) ; } <SENTENCE_END/>

rotation

<SENTENCE_START> { return rotation . set from matrix ( this ) ; } <SENTENCE_END/>

(Copy Probability: 49.6%)

<SENTENCE_START> { return rotation . set from matrix ( this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return rotation . set from matrix ( this ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { return rotation . set from matrix ( this ) ; } <SENTENCE_END/>


Original Name get,scale,x,squared

get

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

x

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

squared

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return val [ matrix 4 . m 00 ] * val [ matrix 4 . m 00 ] + val [ matrix 4 . m 01 ] * val [ matrix 4 . m 01 ] + val [ matrix 4 . m 02 ] * val [ matrix 4 . m 02 ] ; } <SENTENCE_END/>


Original Name get,scale,y,squared

get

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

y

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

squared

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { return val [ matrix 4 . m 10 ] * val [ matrix 4 . m 10 ] + val [ matrix 4 . m 11 ] * val [ matrix 4 . m 11 ] + val [ matrix 4 . m 12 ] * val [ matrix 4 . m 12 ] ; } <SENTENCE_END/>


Original Name get,scale,z,squared

get

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

z

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

squared

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { return val [ matrix 4 . m 20 ] * val [ matrix 4 . m 20 ] + val [ matrix 4 . m 21 ] * val [ matrix 4 . m 21 ] + val [ matrix 4 . m 22 ] * val [ matrix 4 . m 22 ] ; } <SENTENCE_END/>


Original Name get,scale,x

get

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 97.5%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>

x

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 92.4%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 01 ] ) && math utils . is zero ( val [ matrix 4 . m 02 ] ) ) ? math . abs ( val [ matrix 4 . m 00 ] ) : ( float ) math . sqrt ( get scale x squared ( ) ) ; } <SENTENCE_END/>


Original Name get,scale,y

get

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 96.7%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>

y

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 94.0%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 7.7%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 10 ] ) && math utils . is zero ( val [ matrix 4 . m 12 ] ) ) ? math . abs ( val [ matrix 4 . m 11 ] ) : ( float ) math . sqrt ( get scale y squared ( ) ) ; } <SENTENCE_END/>


Original Name get,scale,z

get

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 97.7%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>

z

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 95.3%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 7.2%)

<SENTENCE_START> { return ( math utils . is zero ( val [ matrix 4 . m 20 ] ) && math utils . is zero ( val [ matrix 4 . m 21 ] ) ) ? math . abs ( val [ matrix 4 . m 22 ] ) : ( float ) math . sqrt ( get scale z squared ( ) ) ; } <SENTENCE_END/>


Original Name get,scale

get

<SENTENCE_START> { return scale . set ( get scale x ( ) , get scale y ( ) , get scale z ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return scale . set ( get scale x ( ) , get scale y ( ) , get scale z ( ) ) ; } <SENTENCE_END/>

scale

<SENTENCE_START> { return scale . set ( get scale x ( ) , get scale y ( ) , get scale z ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 20.7%)

<SENTENCE_START> { return scale . set ( get scale x ( ) , get scale y ( ) , get scale z ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return scale . set ( get scale x ( ) , get scale y ( ) , get scale z ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { return scale . set ( get scale x ( ) , get scale y ( ) , get scale z ( ) ) ; } <SENTENCE_END/>


Original Name to,normal,matrix

to

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>

normal

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { val [ m 03 ] = 0 ; val [ m 13 ] = 0 ; val [ m 23 ] = 0 ; return inv ( ) . tra ( ) ; } <SENTENCE_END/>


Original Name translate

translate

<SENTENCE_START> { return %SELF% ( translation . x , translation . y , translation . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ( translation . x , translation . y , translation . z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ( translation . x , translation . y , translation . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return %SELF% ( translation . x , translation . y , translation . z ) ; } <SENTENCE_END/>


Original Name translate

translate

<SENTENCE_START> { tmp [ m 00 ] = 1 ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = x ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = 1 ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = y ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = 1 ; tmp [ m 23 ] = z ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { tmp [ m 00 ] = 1 ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = x ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = 1 ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = y ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = 1 ; tmp [ m 23 ] = z ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { tmp [ m 00 ] = 1 ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = x ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = 1 ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = y ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = 1 ; tmp [ m 23 ] = z ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { tmp [ m 00 ] = 1 ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = x ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = 1 ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = y ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = 1 ; tmp [ m 23 ] = z ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>


Original Name rotate

rotate

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set ( axis , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set ( axis , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set ( axis , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set ( axis , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>


Original Name rotate,rad

rotate

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

rad

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>


Original Name rotate

rotate

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set from axis ( axis x , axis y , axis z , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set from axis ( axis x , axis y , axis z , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set from axis ( axis x , axis y , axis z , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { if ( degrees == 0 ) return this ; quat . set from axis ( axis x , axis y , axis z , degrees ) ; return %SELF% ( quat ) ; } <SENTENCE_END/>


Original Name rotate,rad

rotate

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis x , axis y , axis z , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis x , axis y , axis z , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

rad

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis x , axis y , axis z , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis x , axis y , axis z , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis x , axis y , axis z , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( radians == 0 ) return this ; quat . set from axis rad ( axis x , axis y , axis z , radians ) ; return rotate ( quat ) ; } <SENTENCE_END/>


Original Name rotate

rotate

<SENTENCE_START> { rotation . to matrix ( tmp ) ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { rotation . to matrix ( tmp ) ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { rotation . to matrix ( tmp ) ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { rotation . to matrix ( tmp ) ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>


Original Name rotate

rotate

<SENTENCE_START> { return %SELF% ( quat . set from cross ( v 1 , v 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ( quat . set from cross ( v 1 , v 2 ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ( quat . set from cross ( v 1 , v 2 ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return %SELF% ( quat . set from cross ( v 1 , v 2 ) ) ; } <SENTENCE_END/>


Original Name scale

scale

<SENTENCE_START> { tmp [ m 00 ] = scale x ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = 0 ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = scale y ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = 0 ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = scale z ; tmp [ m 23 ] = 0 ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { tmp [ m 00 ] = scale x ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = 0 ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = scale y ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = 0 ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = scale z ; tmp [ m 23 ] = 0 ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { tmp [ m 00 ] = scale x ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = 0 ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = scale y ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = 0 ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = scale z ; tmp [ m 23 ] = 0 ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { tmp [ m 00 ] = scale x ; tmp [ m 01 ] = 0 ; tmp [ m 02 ] = 0 ; tmp [ m 03 ] = 0 ; tmp [ m 10 ] = 0 ; tmp [ m 11 ] = scale y ; tmp [ m 12 ] = 0 ; tmp [ m 13 ] = 0 ; tmp [ m 20 ] = 0 ; tmp [ m 21 ] = 0 ; tmp [ m 22 ] = scale z ; tmp [ m 23 ] = 0 ; tmp [ m 30 ] = 0 ; tmp [ m 31 ] = 0 ; tmp [ m 32 ] = 0 ; tmp [ m 33 ] = 1 ; mul ( val , tmp ) ; return this ; } <SENTENCE_END/>


Original Name extract,4,x,3,matrix

extract

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

4

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

x

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

3

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { dst [ 0 ] = val [ m 00 ] ; dst [ 1 ] = val [ m 10 ] ; dst [ 2 ] = val [ m 20 ] ; dst [ 3 ] = val [ m 01 ] ; dst [ 4 ] = val [ m 11 ] ; dst [ 5 ] = val [ m 21 ] ; dst [ 6 ] = val [ m 02 ] ; dst [ 7 ] = val [ m 12 ] ; dst [ 8 ] = val [ m 22 ] ; dst [ 9 ] = val [ m 03 ] ; dst [ 10 ] = val [ m 13 ] ; dst [ 11 ] = val [ m 23 ] ; } <SENTENCE_END/>


Original Name init

init

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . circle ) ; assert ( m fixture b . get type ( ) == shape type . circle ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . circle ) ; assert ( m fixture b . get type ( ) == shape type . circle ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . circle ) ; assert ( m fixture b . get type ( ) == shape type . circle ) ; } <SENTENCE_END/>

(Copy Probability: 8.5%)

<SENTENCE_START> { super . %SELF% ( fixture a , 0 , fixture b , 0 ) ; assert ( m fixture a . get type ( ) == shape type . circle ) ; assert ( m fixture b . get type ( ) == shape type . circle ) ; } <SENTENCE_END/>


Original Name set,type

set

<SENTENCE_START> { hash array = ( num hash bytes > 2 ) ; if ( hash array ) { k num hash direct bytes = 0 ; k min match check = 4 ; k fix hash size = k hash 2 size + k hash 3 size ; } else { k num hash direct bytes = 2 ; k min match check = 2 + 1 ; k fix hash size = 0 ; } } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { hash array = ( num hash bytes > 2 ) ; if ( hash array ) { k num hash direct bytes = 0 ; k min match check = 4 ; k fix hash size = k hash 2 size + k hash 3 size ; } else { k num hash direct bytes = 2 ; k min match check = 2 + 1 ; k fix hash size = 0 ; } } <SENTENCE_END/>

type

<SENTENCE_START> { hash array = ( num hash bytes > 2 ) ; if ( hash array ) { k num hash direct bytes = 0 ; k min match check = 4 ; k fix hash size = k hash 2 size + k hash 3 size ; } else { k num hash direct bytes = 2 ; k min match check = 2 + 1 ; k fix hash size = 0 ; } } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { hash array = ( num hash bytes > 2 ) ; if ( hash array ) { k num hash direct bytes = 0 ; k min match check = 4 ; k fix hash size = k hash 2 size + k hash 3 size ; } else { k num hash direct bytes = 2 ; k min match check = 2 + 1 ; k fix hash size = 0 ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { hash array = ( num hash bytes > 2 ) ; if ( hash array ) { k num hash direct bytes = 0 ; k min match check = 4 ; k fix hash size = k hash 2 size + k hash 3 size ; } else { k num hash direct bytes = 2 ; k min match check = 2 + 1 ; k fix hash size = 0 ; } } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { hash array = ( num hash bytes > 2 ) ; if ( hash array ) { k num hash direct bytes = 0 ; k min match check = 4 ; k fix hash size = k hash 2 size + k hash 3 size ; } else { k num hash direct bytes = 2 ; k min match check = 2 + 1 ; k fix hash size = 0 ; } } <SENTENCE_END/>


Original Name init

init

<SENTENCE_START> { super . %SELF% ( ) ; for ( int i = 0 ; i < hash size sum ; i ++ ) hash [ i ] = k empty hash value ; cyclic buffer pos = 0 ; reduce offsets ( - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { super . %SELF% ( ) ; for ( int i = 0 ; i < hash size sum ; i ++ ) hash [ i ] = k empty hash value ; cyclic buffer pos = 0 ; reduce offsets ( - 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { super . %SELF% ( ) ; for ( int i = 0 ; i < hash size sum ; i ++ ) hash [ i ] = k empty hash value ; cyclic buffer pos = 0 ; reduce offsets ( - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { super . %SELF% ( ) ; for ( int i = 0 ; i < hash size sum ; i ++ ) hash [ i ] = k empty hash value ; cyclic buffer pos = 0 ; reduce offsets ( - 1 ) ; } <SENTENCE_END/>


Original Name move,pos

move

<SENTENCE_START> { if ( ++ cyclic buffer pos >= cyclic buffer size ) cyclic buffer pos = 0 ; super . %SELF% ( ) ; if ( pos == k max val for normalize ) normalize ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { if ( ++ cyclic buffer pos >= cyclic buffer size ) cyclic buffer pos = 0 ; super . %SELF% ( ) ; if ( pos == k max val for normalize ) normalize ( ) ; } <SENTENCE_END/>

pos

<SENTENCE_START> { if ( ++ cyclic buffer pos >= cyclic buffer size ) cyclic buffer pos = 0 ; super . %SELF% ( ) ; if ( pos == k max val for normalize ) normalize ( ) ; } <SENTENCE_END/>

(Copy Probability: 12.0%)

<SENTENCE_START> { if ( ++ cyclic buffer pos >= cyclic buffer size ) cyclic buffer pos = 0 ; super . %SELF% ( ) ; if ( pos == k max val for normalize ) normalize ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ++ cyclic buffer pos >= cyclic buffer size ) cyclic buffer pos = 0 ; super . %SELF% ( ) ; if ( pos == k max val for normalize ) normalize ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { if ( ++ cyclic buffer pos >= cyclic buffer size ) cyclic buffer pos = 0 ; super . %SELF% ( ) ; if ( pos == k max val for normalize ) normalize ( ) ; } <SENTENCE_END/>


Original Name create

create

<SENTENCE_START> { if ( history size > k max val for normalize - 256 ) return false ; cut value = 16 + ( match max len >> 1 ) ; int window reserv size = ( history size + keep add buffer before + match max len + keep add buffer after ) / 2 + 256 ; super . %SELF% ( history size + keep add buffer before , match max len + keep add buffer after , window reserv size ) ; match max len = match max len ; int cyclic buffer size = history size + 1 ; if ( cyclic buffer size != cyclic buffer size ) son = new int [ ( cyclic buffer size = cyclic buffer size ) * 2 ] ; int hs = k bt 2 hash size ; if ( hash array ) { hs = history size - 1 ; hs |= ( hs >> 1 ) ; hs |= ( hs >> 2 ) ; hs |= ( hs >> 4 ) ; hs |= ( hs >> 8 ) ; hs >>= 1 ; hs |= 0xFFFF ; if ( hs > ( 1 << 24 ) ) hs >>= 1 ; hash mask = hs ; hs ++ ; hs += k fix hash size ; } if ( hs != hash size sum ) hash = new int [ hash size sum = hs ] ; return true ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { if ( history size > k max val for normalize - 256 ) return false ; cut value = 16 + ( match max len >> 1 ) ; int window reserv size = ( history size + keep add buffer before + match max len + keep add buffer after ) / 2 + 256 ; super . %SELF% ( history size + keep add buffer before , match max len + keep add buffer after , window reserv size ) ; match max len = match max len ; int cyclic buffer size = history size + 1 ; if ( cyclic buffer size != cyclic buffer size ) son = new int [ ( cyclic buffer size = cyclic buffer size ) * 2 ] ; int hs = k bt 2 hash size ; if ( hash array ) { hs = history size - 1 ; hs |= ( hs >> 1 ) ; hs |= ( hs >> 2 ) ; hs |= ( hs >> 4 ) ; hs |= ( hs >> 8 ) ; hs >>= 1 ; hs |= 0xFFFF ; if ( hs > ( 1 << 24 ) ) hs >>= 1 ; hash mask = hs ; hs ++ ; hs += k fix hash size ; } if ( hs != hash size sum ) hash = new int [ hash size sum = hs ] ; return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( history size > k max val for normalize - 256 ) return false ; cut value = 16 + ( match max len >> 1 ) ; int window reserv size = ( history size + keep add buffer before + match max len + keep add buffer after ) / 2 + 256 ; super . %SELF% ( history size + keep add buffer before , match max len + keep add buffer after , window reserv size ) ; match max len = match max len ; int cyclic buffer size = history size + 1 ; if ( cyclic buffer size != cyclic buffer size ) son = new int [ ( cyclic buffer size = cyclic buffer size ) * 2 ] ; int hs = k bt 2 hash size ; if ( hash array ) { hs = history size - 1 ; hs |= ( hs >> 1 ) ; hs |= ( hs >> 2 ) ; hs |= ( hs >> 4 ) ; hs |= ( hs >> 8 ) ; hs >>= 1 ; hs |= 0xFFFF ; if ( hs > ( 1 << 24 ) ) hs >>= 1 ; hash mask = hs ; hs ++ ; hs += k fix hash size ; } if ( hs != hash size sum ) hash = new int [ hash size sum = hs ] ; return true ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { if ( history size > k max val for normalize - 256 ) return false ; cut value = 16 + ( match max len >> 1 ) ; int window reserv size = ( history size + keep add buffer before + match max len + keep add buffer after ) / 2 + 256 ; super . %SELF% ( history size + keep add buffer before , match max len + keep add buffer after , window reserv size ) ; match max len = match max len ; int cyclic buffer size = history size + 1 ; if ( cyclic buffer size != cyclic buffer size ) son = new int [ ( cyclic buffer size = cyclic buffer size ) * 2 ] ; int hs = k bt 2 hash size ; if ( hash array ) { hs = history size - 1 ; hs |= ( hs >> 1 ) ; hs |= ( hs >> 2 ) ; hs |= ( hs >> 4 ) ; hs |= ( hs >> 8 ) ; hs >>= 1 ; hs |= 0xFFFF ; if ( hs > ( 1 << 24 ) ) hs >>= 1 ; hash mask = hs ; hs ++ ; hs += k fix hash size ; } if ( hs != hash size sum ) hash = new int [ hash size sum = hs ] ; return true ; } <SENTENCE_END/>


Original Name get,matches

get

<SENTENCE_START> { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; return 0 ; } } int offset = 0 ; int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int max len = k start max len ; int hash value , hash 2 value = 0 , hash 3 value = 0 ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; hash 2 value = temp & ( k hash 2 size - 1 ) ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; hash 3 value = temp & ( k hash 3 size - 1 ) ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; if ( hash array ) { int cur match 2 = hash [ hash 2 value ] ; int cur match 3 = hash [ k hash 3 offset + hash 3 value ] ; hash [ hash 2 value ] = pos ; hash [ k hash 3 offset + hash 3 value ] = pos ; if ( cur match 2 > match min pos ) if ( buffer base [ buffer offset + cur match 2 ] == buffer base [ cur ] ) { distances [ offset ++ ] = max len = 2 ; distances [ offset ++ ] = pos - cur match 2 - 1 ; } if ( cur match 3 > match min pos ) if ( buffer base [ buffer offset + cur match 3 ] == buffer base [ cur ] ) { if ( cur match 3 == cur match 2 ) offset -= 2 ; distances [ offset ++ ] = max len = 3 ; distances [ offset ++ ] = pos - cur match 3 - 1 ; cur match 2 = cur match 3 ; } if ( offset != 0 && cur match 2 == cur match ) { offset -= 2 ; max len = k start max len ; } } hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; if ( k num hash direct bytes != 0 ) { if ( cur match > match min pos ) { if ( buffer base [ buffer offset + cur match + k num hash direct bytes ] != buffer base [ cur + k num hash direct bytes ] ) { distances [ offset ++ ] = max len = k num hash direct bytes ; distances [ offset ++ ] = pos - cur match - 1 ; } } } int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( max len < len ) { distances [ offset ++ ] = max len = len ; distances [ offset ++ ] = delta - 1 ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; return offset ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; return 0 ; } } int offset = 0 ; int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int max len = k start max len ; int hash value , hash 2 value = 0 , hash 3 value = 0 ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; hash 2 value = temp & ( k hash 2 size - 1 ) ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; hash 3 value = temp & ( k hash 3 size - 1 ) ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; if ( hash array ) { int cur match 2 = hash [ hash 2 value ] ; int cur match 3 = hash [ k hash 3 offset + hash 3 value ] ; hash [ hash 2 value ] = pos ; hash [ k hash 3 offset + hash 3 value ] = pos ; if ( cur match 2 > match min pos ) if ( buffer base [ buffer offset + cur match 2 ] == buffer base [ cur ] ) { distances [ offset ++ ] = max len = 2 ; distances [ offset ++ ] = pos - cur match 2 - 1 ; } if ( cur match 3 > match min pos ) if ( buffer base [ buffer offset + cur match 3 ] == buffer base [ cur ] ) { if ( cur match 3 == cur match 2 ) offset -= 2 ; distances [ offset ++ ] = max len = 3 ; distances [ offset ++ ] = pos - cur match 3 - 1 ; cur match 2 = cur match 3 ; } if ( offset != 0 && cur match 2 == cur match ) { offset -= 2 ; max len = k start max len ; } } hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; if ( k num hash direct bytes != 0 ) { if ( cur match > match min pos ) { if ( buffer base [ buffer offset + cur match + k num hash direct bytes ] != buffer base [ cur + k num hash direct bytes ] ) { distances [ offset ++ ] = max len = k num hash direct bytes ; distances [ offset ++ ] = pos - cur match - 1 ; } } } int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( max len < len ) { distances [ offset ++ ] = max len = len ; distances [ offset ++ ] = delta - 1 ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; return offset ; } <SENTENCE_END/>

matches

<SENTENCE_START> { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; return 0 ; } } int offset = 0 ; int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int max len = k start max len ; int hash value , hash 2 value = 0 , hash 3 value = 0 ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; hash 2 value = temp & ( k hash 2 size - 1 ) ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; hash 3 value = temp & ( k hash 3 size - 1 ) ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; if ( hash array ) { int cur match 2 = hash [ hash 2 value ] ; int cur match 3 = hash [ k hash 3 offset + hash 3 value ] ; hash [ hash 2 value ] = pos ; hash [ k hash 3 offset + hash 3 value ] = pos ; if ( cur match 2 > match min pos ) if ( buffer base [ buffer offset + cur match 2 ] == buffer base [ cur ] ) { distances [ offset ++ ] = max len = 2 ; distances [ offset ++ ] = pos - cur match 2 - 1 ; } if ( cur match 3 > match min pos ) if ( buffer base [ buffer offset + cur match 3 ] == buffer base [ cur ] ) { if ( cur match 3 == cur match 2 ) offset -= 2 ; distances [ offset ++ ] = max len = 3 ; distances [ offset ++ ] = pos - cur match 3 - 1 ; cur match 2 = cur match 3 ; } if ( offset != 0 && cur match 2 == cur match ) { offset -= 2 ; max len = k start max len ; } } hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; if ( k num hash direct bytes != 0 ) { if ( cur match > match min pos ) { if ( buffer base [ buffer offset + cur match + k num hash direct bytes ] != buffer base [ cur + k num hash direct bytes ] ) { distances [ offset ++ ] = max len = k num hash direct bytes ; distances [ offset ++ ] = pos - cur match - 1 ; } } } int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( max len < len ) { distances [ offset ++ ] = max len = len ; distances [ offset ++ ] = delta - 1 ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; return offset ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; return 0 ; } } int offset = 0 ; int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int max len = k start max len ; int hash value , hash 2 value = 0 , hash 3 value = 0 ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; hash 2 value = temp & ( k hash 2 size - 1 ) ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; hash 3 value = temp & ( k hash 3 size - 1 ) ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; if ( hash array ) { int cur match 2 = hash [ hash 2 value ] ; int cur match 3 = hash [ k hash 3 offset + hash 3 value ] ; hash [ hash 2 value ] = pos ; hash [ k hash 3 offset + hash 3 value ] = pos ; if ( cur match 2 > match min pos ) if ( buffer base [ buffer offset + cur match 2 ] == buffer base [ cur ] ) { distances [ offset ++ ] = max len = 2 ; distances [ offset ++ ] = pos - cur match 2 - 1 ; } if ( cur match 3 > match min pos ) if ( buffer base [ buffer offset + cur match 3 ] == buffer base [ cur ] ) { if ( cur match 3 == cur match 2 ) offset -= 2 ; distances [ offset ++ ] = max len = 3 ; distances [ offset ++ ] = pos - cur match 3 - 1 ; cur match 2 = cur match 3 ; } if ( offset != 0 && cur match 2 == cur match ) { offset -= 2 ; max len = k start max len ; } } hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; if ( k num hash direct bytes != 0 ) { if ( cur match > match min pos ) { if ( buffer base [ buffer offset + cur match + k num hash direct bytes ] != buffer base [ cur + k num hash direct bytes ] ) { distances [ offset ++ ] = max len = k num hash direct bytes ; distances [ offset ++ ] = pos - cur match - 1 ; } } } int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( max len < len ) { distances [ offset ++ ] = max len = len ; distances [ offset ++ ] = delta - 1 ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; return offset ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; return 0 ; } } int offset = 0 ; int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int max len = k start max len ; int hash value , hash 2 value = 0 , hash 3 value = 0 ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; hash 2 value = temp & ( k hash 2 size - 1 ) ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; hash 3 value = temp & ( k hash 3 size - 1 ) ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; if ( hash array ) { int cur match 2 = hash [ hash 2 value ] ; int cur match 3 = hash [ k hash 3 offset + hash 3 value ] ; hash [ hash 2 value ] = pos ; hash [ k hash 3 offset + hash 3 value ] = pos ; if ( cur match 2 > match min pos ) if ( buffer base [ buffer offset + cur match 2 ] == buffer base [ cur ] ) { distances [ offset ++ ] = max len = 2 ; distances [ offset ++ ] = pos - cur match 2 - 1 ; } if ( cur match 3 > match min pos ) if ( buffer base [ buffer offset + cur match 3 ] == buffer base [ cur ] ) { if ( cur match 3 == cur match 2 ) offset -= 2 ; distances [ offset ++ ] = max len = 3 ; distances [ offset ++ ] = pos - cur match 3 - 1 ; cur match 2 = cur match 3 ; } if ( offset != 0 && cur match 2 == cur match ) { offset -= 2 ; max len = k start max len ; } } hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; if ( k num hash direct bytes != 0 ) { if ( cur match > match min pos ) { if ( buffer base [ buffer offset + cur match + k num hash direct bytes ] != buffer base [ cur + k num hash direct bytes ] ) { distances [ offset ++ ] = max len = k num hash direct bytes ; distances [ offset ++ ] = pos - cur match - 1 ; } } } int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( max len < len ) { distances [ offset ++ ] = max len = len ; distances [ offset ++ ] = delta - 1 ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; return offset ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; return 0 ; } } int offset = 0 ; int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int max len = k start max len ; int hash value , hash 2 value = 0 , hash 3 value = 0 ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; hash 2 value = temp & ( k hash 2 size - 1 ) ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; hash 3 value = temp & ( k hash 3 size - 1 ) ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; if ( hash array ) { int cur match 2 = hash [ hash 2 value ] ; int cur match 3 = hash [ k hash 3 offset + hash 3 value ] ; hash [ hash 2 value ] = pos ; hash [ k hash 3 offset + hash 3 value ] = pos ; if ( cur match 2 > match min pos ) if ( buffer base [ buffer offset + cur match 2 ] == buffer base [ cur ] ) { distances [ offset ++ ] = max len = 2 ; distances [ offset ++ ] = pos - cur match 2 - 1 ; } if ( cur match 3 > match min pos ) if ( buffer base [ buffer offset + cur match 3 ] == buffer base [ cur ] ) { if ( cur match 3 == cur match 2 ) offset -= 2 ; distances [ offset ++ ] = max len = 3 ; distances [ offset ++ ] = pos - cur match 3 - 1 ; cur match 2 = cur match 3 ; } if ( offset != 0 && cur match 2 == cur match ) { offset -= 2 ; max len = k start max len ; } } hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; if ( k num hash direct bytes != 0 ) { if ( cur match > match min pos ) { if ( buffer base [ buffer offset + cur match + k num hash direct bytes ] != buffer base [ cur + k num hash direct bytes ] ) { distances [ offset ++ ] = max len = k num hash direct bytes ; distances [ offset ++ ] = pos - cur match - 1 ; } } } int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( max len < len ) { distances [ offset ++ ] = max len = len ; distances [ offset ++ ] = delta - 1 ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; return offset ; } <SENTENCE_END/>


Original Name skip

skip

<SENTENCE_START> { do { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; continue ; } } int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int hash value ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; int hash 2 value = temp & ( k hash 2 size - 1 ) ; hash [ hash 2 value ] = pos ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; int hash 3 value = temp & ( k hash 3 size - 1 ) ; hash [ k hash 3 offset + hash 3 value ] = pos ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; } while ( -- num != 0 ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { do { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; continue ; } } int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int hash value ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; int hash 2 value = temp & ( k hash 2 size - 1 ) ; hash [ hash 2 value ] = pos ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; int hash 3 value = temp & ( k hash 3 size - 1 ) ; hash [ k hash 3 offset + hash 3 value ] = pos ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; } while ( -- num != 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { do { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; continue ; } } int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int hash value ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; int hash 2 value = temp & ( k hash 2 size - 1 ) ; hash [ hash 2 value ] = pos ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; int hash 3 value = temp & ( k hash 3 size - 1 ) ; hash [ k hash 3 offset + hash 3 value ] = pos ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; } while ( -- num != 0 ) ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { do { int len limit ; if ( pos + match max len <= stream pos ) len limit = match max len ; else { len limit = stream pos - pos ; if ( len limit < k min match check ) { move pos ( ) ; continue ; } } int match min pos = ( pos > cyclic buffer size ) ? ( pos - cyclic buffer size ) : 0 ; int cur = buffer offset + pos ; int hash value ; if ( hash array ) { int temp = crc table [ buffer base [ cur ] & 0xFF ] ^ ( buffer base [ cur + 1 ] & 0xFF ) ; int hash 2 value = temp & ( k hash 2 size - 1 ) ; hash [ hash 2 value ] = pos ; temp ^= ( ( int ) ( buffer base [ cur + 2 ] & 0xFF ) << 8 ) ; int hash 3 value = temp & ( k hash 3 size - 1 ) ; hash [ k hash 3 offset + hash 3 value ] = pos ; hash value = ( temp ^ ( crc table [ buffer base [ cur + 3 ] & 0xFF ] << 5 ) ) & hash mask ; } else hash value = ( ( buffer base [ cur ] & 0xFF ) ^ ( ( int ) ( buffer base [ cur + 1 ] & 0xFF ) << 8 ) ) ; int cur match = hash [ k fix hash size + hash value ] ; hash [ k fix hash size + hash value ] = pos ; int ptr 0 = ( cyclic buffer pos << 1 ) + 1 ; int ptr 1 = ( cyclic buffer pos << 1 ) ; int len 0 , len 1 ; len 0 = len 1 = k num hash direct bytes ; int count = cut value ; while ( true ) { if ( cur match <= match min pos || count -- == 0 ) { son [ ptr 0 ] = son [ ptr 1 ] = k empty hash value ; break ; } int delta = pos - cur match ; int cyclic pos = ( ( delta <= cyclic buffer pos ) ? ( cyclic buffer pos - delta ) : ( cyclic buffer pos - delta + cyclic buffer size ) ) << 1 ; int pby 1 = buffer offset + cur match ; int len = math . min ( len 0 , len 1 ) ; if ( buffer base [ pby 1 + len ] == buffer base [ cur + len ] ) { while ( ++ len != len limit ) if ( buffer base [ pby 1 + len ] != buffer base [ cur + len ] ) break ; if ( len == len limit ) { son [ ptr 1 ] = son [ cyclic pos ] ; son [ ptr 0 ] = son [ cyclic pos + 1 ] ; break ; } } if ( ( buffer base [ pby 1 + len ] & 0xFF ) < ( buffer base [ cur + len ] & 0xFF ) ) { son [ ptr 1 ] = cur match ; ptr 1 = cyclic pos + 1 ; cur match = son [ ptr 1 ] ; len 1 = len ; } else { son [ ptr 0 ] = cur match ; ptr 0 = cyclic pos ; cur match = son [ ptr 0 ] ; len 0 = len ; } } move pos ( ) ; } while ( -- num != 0 ) ; } <SENTENCE_END/>


Original Name normalize,links

normalize

<SENTENCE_START> { for ( int i = 0 ; i < num items ; i ++ ) { int value = items [ i ] ; if ( value <= sub value ) value = k empty hash value ; else value -= sub value ; items [ i ] = value ; } } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { for ( int i = 0 ; i < num items ; i ++ ) { int value = items [ i ] ; if ( value <= sub value ) value = k empty hash value ; else value -= sub value ; items [ i ] = value ; } } <SENTENCE_END/>

links

<SENTENCE_START> { for ( int i = 0 ; i < num items ; i ++ ) { int value = items [ i ] ; if ( value <= sub value ) value = k empty hash value ; else value -= sub value ; items [ i ] = value ; } } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { for ( int i = 0 ; i < num items ; i ++ ) { int value = items [ i ] ; if ( value <= sub value ) value = k empty hash value ; else value -= sub value ; items [ i ] = value ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = 0 ; i < num items ; i ++ ) { int value = items [ i ] ; if ( value <= sub value ) value = k empty hash value ; else value -= sub value ; items [ i ] = value ; } } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { for ( int i = 0 ; i < num items ; i ++ ) { int value = items [ i ] ; if ( value <= sub value ) value = k empty hash value ; else value -= sub value ; items [ i ] = value ; } } <SENTENCE_END/>


Original Name normalize

normalize

<SENTENCE_START> { int sub value = pos - cyclic buffer size ; normalize links ( son , cyclic buffer size * 2 , sub value ) ; normalize links ( hash , hash size sum , sub value ) ; reduce offsets ( sub value ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { int sub value = pos - cyclic buffer size ; normalize links ( son , cyclic buffer size * 2 , sub value ) ; normalize links ( hash , hash size sum , sub value ) ; reduce offsets ( sub value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { int sub value = pos - cyclic buffer size ; normalize links ( son , cyclic buffer size * 2 , sub value ) ; normalize links ( hash , hash size sum , sub value ) ; reduce offsets ( sub value ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { int sub value = pos - cyclic buffer size ; normalize links ( son , cyclic buffer size * 2 , sub value ) ; normalize links ( hash , hash size sum , sub value ) ; reduce offsets ( sub value ) ; } <SENTENCE_END/>


Original Name set,cut,value

set

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>

cut

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>

(Copy Probability: 9.6%)

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>

value

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { cut value = cut value ; } <SENTENCE_END/>


Original Name compile,shaders

compile

<SENTENCE_START> { vertex shader handle = load shader ( gl 20 . gl vertex shader , vertex shader ) ; fragment shader handle = load shader ( gl 20 . gl fragment shader , fragment shader ) ; if ( vertex shader handle == - 1 || fragment shader handle == - 1 ) { is compiled = false ; return ; } program = link program ( create program ( ) ) ; if ( program == - 1 ) { is compiled = false ; return ; } is compiled = true ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { vertex shader handle = load shader ( gl 20 . gl vertex shader , vertex shader ) ; fragment shader handle = load shader ( gl 20 . gl fragment shader , fragment shader ) ; if ( vertex shader handle == - 1 || fragment shader handle == - 1 ) { is compiled = false ; return ; } program = link program ( create program ( ) ) ; if ( program == - 1 ) { is compiled = false ; return ; } is compiled = true ; } <SENTENCE_END/>

shaders

<SENTENCE_START> { vertex shader handle = load shader ( gl 20 . gl vertex shader , vertex shader ) ; fragment shader handle = load shader ( gl 20 . gl fragment shader , fragment shader ) ; if ( vertex shader handle == - 1 || fragment shader handle == - 1 ) { is compiled = false ; return ; } program = link program ( create program ( ) ) ; if ( program == - 1 ) { is compiled = false ; return ; } is compiled = true ; } <SENTENCE_END/>

(Copy Probability: 34.6%)

<SENTENCE_START> { vertex shader handle = load shader ( gl 20 . gl vertex shader , vertex shader ) ; fragment shader handle = load shader ( gl 20 . gl fragment shader , fragment shader ) ; if ( vertex shader handle == - 1 || fragment shader handle == - 1 ) { is compiled = false ; return ; } program = link program ( create program ( ) ) ; if ( program == - 1 ) { is compiled = false ; return ; } is compiled = true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { vertex shader handle = load shader ( gl 20 . gl vertex shader , vertex shader ) ; fragment shader handle = load shader ( gl 20 . gl fragment shader , fragment shader ) ; if ( vertex shader handle == - 1 || fragment shader handle == - 1 ) { is compiled = false ; return ; } program = link program ( create program ( ) ) ; if ( program == - 1 ) { is compiled = false ; return ; } is compiled = true ; } <SENTENCE_END/>

(Copy Probability: 40.0%)

<SENTENCE_START> { vertex shader handle = load shader ( gl 20 . gl vertex shader , vertex shader ) ; fragment shader handle = load shader ( gl 20 . gl fragment shader , fragment shader ) ; if ( vertex shader handle == - 1 || fragment shader handle == - 1 ) { is compiled = false ; return ; } program = link program ( create program ( ) ) ; if ( program == - 1 ) { is compiled = false ; return ; } is compiled = true ; } <SENTENCE_END/>


Original Name load,shader

load

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int buffer intbuf = buffer utils . new int buffer ( 1 ) ; int shader = gl . gl create shader ( type ) ; if ( shader == 0 ) return - 1 ; gl . gl shader source ( shader , source ) ; gl . gl compile shader ( shader ) ; gl . gl get shaderiv ( shader , gl 20 . gl compile status , intbuf ) ; int compiled = intbuf . get ( 0 ) ; if ( compiled == 0 ) { string info log = gl . gl get shader info log ( shader ) ; log += info log ; return - 1 ; } return shader ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int buffer intbuf = buffer utils . new int buffer ( 1 ) ; int shader = gl . gl create shader ( type ) ; if ( shader == 0 ) return - 1 ; gl . gl shader source ( shader , source ) ; gl . gl compile shader ( shader ) ; gl . gl get shaderiv ( shader , gl 20 . gl compile status , intbuf ) ; int compiled = intbuf . get ( 0 ) ; if ( compiled == 0 ) { string info log = gl . gl get shader info log ( shader ) ; log += info log ; return - 1 ; } return shader ; } <SENTENCE_END/>

shader

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int buffer intbuf = buffer utils . new int buffer ( 1 ) ; int shader = gl . gl create shader ( type ) ; if ( shader == 0 ) return - 1 ; gl . gl shader source ( shader , source ) ; gl . gl compile shader ( shader ) ; gl . gl get shaderiv ( shader , gl 20 . gl compile status , intbuf ) ; int compiled = intbuf . get ( 0 ) ; if ( compiled == 0 ) { string info log = gl . gl get shader info log ( shader ) ; log += info log ; return - 1 ; } return shader ; } <SENTENCE_END/>

(Copy Probability: 23.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int buffer intbuf = buffer utils . new int buffer ( 1 ) ; int shader = gl . gl create shader ( type ) ; if ( shader == 0 ) return - 1 ; gl . gl shader source ( shader , source ) ; gl . gl compile shader ( shader ) ; gl . gl get shaderiv ( shader , gl 20 . gl compile status , intbuf ) ; int compiled = intbuf . get ( 0 ) ; if ( compiled == 0 ) { string info log = gl . gl get shader info log ( shader ) ; log += info log ; return - 1 ; } return shader ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int buffer intbuf = buffer utils . new int buffer ( 1 ) ; int shader = gl . gl create shader ( type ) ; if ( shader == 0 ) return - 1 ; gl . gl shader source ( shader , source ) ; gl . gl compile shader ( shader ) ; gl . gl get shaderiv ( shader , gl 20 . gl compile status , intbuf ) ; int compiled = intbuf . get ( 0 ) ; if ( compiled == 0 ) { string info log = gl . gl get shader info log ( shader ) ; log += info log ; return - 1 ; } return shader ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int buffer intbuf = buffer utils . new int buffer ( 1 ) ; int shader = gl . gl create shader ( type ) ; if ( shader == 0 ) return - 1 ; gl . gl shader source ( shader , source ) ; gl . gl compile shader ( shader ) ; gl . gl get shaderiv ( shader , gl 20 . gl compile status , intbuf ) ; int compiled = intbuf . get ( 0 ) ; if ( compiled == 0 ) { string info log = gl . gl get shader info log ( shader ) ; log += info log ; return - 1 ; } return shader ; } <SENTENCE_END/>


Original Name create,program

create

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int program = gl . gl create program ( ) ; return program != 0 ? program : - 1 ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int program = gl . gl create program ( ) ; return program != 0 ? program : - 1 ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int program = gl . gl create program ( ) ; return program != 0 ? program : - 1 ; } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int program = gl . gl create program ( ) ; return program != 0 ? program : - 1 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int program = gl . gl create program ( ) ; return program != 0 ? program : - 1 ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int program = gl . gl create program ( ) ; return program != 0 ? program : - 1 ; } <SENTENCE_END/>


Original Name link,program

link

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; if ( program == - 1 ) return - 1 ; gl . gl attach shader ( program , vertex shader handle ) ; gl . gl attach shader ( program , fragment shader handle ) ; gl . gl link program ( program ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer intbuf = tmp . as int buffer ( ) ; gl . gl get programiv ( program , gl 20 . gl link status , intbuf ) ; int linked = intbuf . get ( 0 ) ; if ( linked == 0 ) { log = gdx . gl 20 . gl get program info log ( program ) ; return - 1 ; } return program ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; if ( program == - 1 ) return - 1 ; gl . gl attach shader ( program , vertex shader handle ) ; gl . gl attach shader ( program , fragment shader handle ) ; gl . gl link program ( program ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer intbuf = tmp . as int buffer ( ) ; gl . gl get programiv ( program , gl 20 . gl link status , intbuf ) ; int linked = intbuf . get ( 0 ) ; if ( linked == 0 ) { log = gdx . gl 20 . gl get program info log ( program ) ; return - 1 ; } return program ; } <SENTENCE_END/>

program

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; if ( program == - 1 ) return - 1 ; gl . gl attach shader ( program , vertex shader handle ) ; gl . gl attach shader ( program , fragment shader handle ) ; gl . gl link program ( program ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer intbuf = tmp . as int buffer ( ) ; gl . gl get programiv ( program , gl 20 . gl link status , intbuf ) ; int linked = intbuf . get ( 0 ) ; if ( linked == 0 ) { log = gdx . gl 20 . gl get program info log ( program ) ; return - 1 ; } return program ; } <SENTENCE_END/>

(Copy Probability: 48.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; if ( program == - 1 ) return - 1 ; gl . gl attach shader ( program , vertex shader handle ) ; gl . gl attach shader ( program , fragment shader handle ) ; gl . gl link program ( program ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer intbuf = tmp . as int buffer ( ) ; gl . gl get programiv ( program , gl 20 . gl link status , intbuf ) ; int linked = intbuf . get ( 0 ) ; if ( linked == 0 ) { log = gdx . gl 20 . gl get program info log ( program ) ; return - 1 ; } return program ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; if ( program == - 1 ) return - 1 ; gl . gl attach shader ( program , vertex shader handle ) ; gl . gl attach shader ( program , fragment shader handle ) ; gl . gl link program ( program ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer intbuf = tmp . as int buffer ( ) ; gl . gl get programiv ( program , gl 20 . gl link status , intbuf ) ; int linked = intbuf . get ( 0 ) ; if ( linked == 0 ) { log = gdx . gl 20 . gl get program info log ( program ) ; return - 1 ; } return program ; } <SENTENCE_END/>

(Copy Probability: 17.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; if ( program == - 1 ) return - 1 ; gl . gl attach shader ( program , vertex shader handle ) ; gl . gl attach shader ( program , fragment shader handle ) ; gl . gl link program ( program ) ; byte buffer tmp = byte buffer . allocate direct ( 4 ) ; tmp . order ( byte order . native order ( ) ) ; int buffer intbuf = tmp . as int buffer ( ) ; gl . gl get programiv ( program , gl 20 . gl link status , intbuf ) ; int linked = intbuf . get ( 0 ) ; if ( linked == 0 ) { log = gdx . gl 20 . gl get program info log ( program ) ; return - 1 ; } return program ; } <SENTENCE_END/>


Original Name get,log

get

<SENTENCE_START> { if ( is compiled ) { log = gdx . gl 20 . gl get program info log ( program ) ; return log ; } else { return log ; } } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { if ( is compiled ) { log = gdx . gl 20 . gl get program info log ( program ) ; return log ; } else { return log ; } } <SENTENCE_END/>

log

<SENTENCE_START> { if ( is compiled ) { log = gdx . gl 20 . gl get program info log ( program ) ; return log ; } else { return log ; } } <SENTENCE_END/>

(Copy Probability: 27.9%)

<SENTENCE_START> { if ( is compiled ) { log = gdx . gl 20 . gl get program info log ( program ) ; return log ; } else { return log ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( is compiled ) { log = gdx . gl 20 . gl get program info log ( program ) ; return log ; } else { return log ; } } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { if ( is compiled ) { log = gdx . gl 20 . gl get program info log ( program ) ; return log ; } else { return log ; } } <SENTENCE_END/>


Original Name is,compiled

is

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

compiled

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { return %SELF% ; } <SENTENCE_END/>


Original Name fetch,attribute,location

fetch

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 39.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>

location

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 61.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 22.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = attributes . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; } return location ; } <SENTENCE_END/>


Original Name fetch,uniform,location

fetch

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return %SELF% ( name , pedantic ) ; } <SENTENCE_END/>


Original Name fetch,uniform,location

fetch

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 6.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>

location

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 8.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location ; if ( ( location = uniforms . get ( name , - 2 ) ) == - 2 ) { location = gl . gl get uniform location ( program , name ) ; if ( location == - 1 && pedantic ) throw new illegal argument exception ( "no uniform with name '" + name + "' in shader" ) ; uniforms . put ( name , location ) ; } return location ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 15.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 14.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 i ( location , value ) ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 20.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 21.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 i ( location , value 1 , value 2 ) ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 16.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 17.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 6.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 i ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 22.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 20.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>


Original Name set,uniformi

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

uniformi

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 17.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 7.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 i ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 16.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 16.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 f ( location , value ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 23.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 25.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 f ( location , value 1 , value 2 ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 17.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 21.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 8.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 f ( location , value 1 , value 2 , value 3 ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 24.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 24.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 29.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 20.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>


Original Name set,uniform,1,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 11.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 15.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,1,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 1 fv ( location , length , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,2,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 13.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 21.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,2,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 10.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 2 fv ( location , length / 2 , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,3,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 9.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 16.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,3,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 8.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 3 fv ( location , length / 3 , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,4,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 11.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 17.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 7.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch uniform location ( name ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,4,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 18.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform 4 fv ( location , length / 4 , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 14.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 29.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 13.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 7.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( name , matrix , false ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , matrix , transpose ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , matrix , false ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 14.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 3 fv ( location , 1 , transpose , matrix . val , 0 ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix,3,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 7.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 3 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix,4,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 9.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; buffer . position ( 0 ) ; int location = fetch uniform location ( name ) ; gl . gl uniform matrix 4 fv ( location , count , transpose , buffer ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix,4,fv

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 25.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 22.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl uniform matrix 4 fv ( location , length / 16 , false , values , offset ) ; } <SENTENCE_END/>


Original Name set,uniform,matrix,4,fv

set

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

4

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

fv

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { %SELF% ( fetch uniform location ( name ) , values , offset , length ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { %SELF% ( name , values . x , values . y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( name , values . x , values . y ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { %SELF% ( name , values . x , values . y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( name , values . x , values . y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( name , values . x , values . y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( name , values . x , values . y ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { %SELF% ( location , values . x , values . y ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( location , values . x , values . y ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { %SELF% ( location , values . x , values . y ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { %SELF% ( location , values . x , values . y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , values . x , values . y ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { %SELF% ( location , values . x , values . y ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { %SELF% ( name , values . x , values . y , values . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( name , values . x , values . y , values . z ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { %SELF% ( name , values . x , values . y , values . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { %SELF% ( name , values . x , values . y , values . z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( name , values . x , values . y , values . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { %SELF% ( name , values . x , values . y , values . z ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { %SELF% ( location , values . x , values . y , values . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { %SELF% ( location , values . x , values . y , values . z ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { %SELF% ( location , values . x , values . y , values . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( location , values . x , values . y , values . z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , values . x , values . y , values . z ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { %SELF% ( location , values . x , values . y , values . z ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { %SELF% ( name , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( name , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { %SELF% ( name , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { %SELF% ( name , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( name , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { %SELF% ( name , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>


Original Name set,uniformf

set

<SENTENCE_START> { %SELF% ( location , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { %SELF% ( location , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

uniformf

<SENTENCE_START> { %SELF% ( location , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { %SELF% ( location , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { %SELF% ( location , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { %SELF% ( location , values . r , values . g , values . b , values . a ) ; } <SENTENCE_END/>


Original Name set,vertex,attribute

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 55.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 83.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 11.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>


Original Name set,vertex,attribute

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 7.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 80.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 97.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>

(Copy Probability: 15.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , buffer ) ; } <SENTENCE_END/>


Original Name set,vertex,attribute

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 46.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 80.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 11.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>


Original Name set,vertex,attribute

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 6.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 72.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 97.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>

(Copy Probability: 15.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl vertex attrib pointer ( location , size , type , normalize , stride , offset ) ; } <SENTENCE_END/>


Original Name begin

begin

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl use program ( program ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl use program ( program ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl use program ( program ) ; } <SENTENCE_END/>

(Copy Probability: 7.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl use program ( program ) ; } <SENTENCE_END/>


Original Name end

end

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; } <SENTENCE_END/>


Original Name dispose

dispose

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; gl . gl delete shader ( vertex shader handle ) ; gl . gl delete shader ( fragment shader handle ) ; gl . gl delete program ( program ) ; if ( shaders . get ( gdx . app ) != null ) shaders . get ( gdx . app ) . remove value ( this , true ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; gl . gl delete shader ( vertex shader handle ) ; gl . gl delete shader ( fragment shader handle ) ; gl . gl delete program ( program ) ; if ( shaders . get ( gdx . app ) != null ) shaders . get ( gdx . app ) . remove value ( this , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; gl . gl delete shader ( vertex shader handle ) ; gl . gl delete shader ( fragment shader handle ) ; gl . gl delete program ( program ) ; if ( shaders . get ( gdx . app ) != null ) shaders . get ( gdx . app ) . remove value ( this , true ) ; } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; gl . gl use program ( 0 ) ; gl . gl delete shader ( vertex shader handle ) ; gl . gl delete shader ( fragment shader handle ) ; gl . gl delete program ( program ) ; if ( shaders . get ( gdx . app ) != null ) shaders . get ( gdx . app ) . remove value ( this , true ) ; } <SENTENCE_END/>


Original Name disable,vertex,attribute

disable

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 11.5%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 54.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 9.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>


Original Name disable,vertex,attribute

disable

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 37.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 79.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 16.4%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl disable vertex attrib array ( location ) ; } <SENTENCE_END/>


Original Name enable,vertex,attribute

enable

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 47.8%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 64.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 9.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; int location = fetch attribute location ( name ) ; if ( location == - 1 ) return ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>


Original Name enable,vertex,attribute

enable

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 83.1%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 78.7%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>

(Copy Probability: 11.0%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; check managed ( ) ; gl . gl enable vertex attrib array ( location ) ; } <SENTENCE_END/>


Original Name check,managed

check

<SENTENCE_START> { if ( invalidated ) { compile shaders ( vertex shader source , fragment shader source ) ; invalidated = false ; } } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( invalidated ) { compile shaders ( vertex shader source , fragment shader source ) ; invalidated = false ; } } <SENTENCE_END/>

managed

<SENTENCE_START> { if ( invalidated ) { compile shaders ( vertex shader source , fragment shader source ) ; invalidated = false ; } } <SENTENCE_END/>

(Copy Probability: 7.8%)

<SENTENCE_START> { if ( invalidated ) { compile shaders ( vertex shader source , fragment shader source ) ; invalidated = false ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( invalidated ) { compile shaders ( vertex shader source , fragment shader source ) ; invalidated = false ; } } <SENTENCE_END/>

(Copy Probability: 5.1%)

<SENTENCE_START> { if ( invalidated ) { compile shaders ( vertex shader source , fragment shader source ) ; invalidated = false ; } } <SENTENCE_END/>


Original Name add,managed,shader

add

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>

managed

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>

(Copy Probability: 37.6%)

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>

(Copy Probability: 61.3%)

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>

(Copy Probability: 9.0%)

<SENTENCE_START> { array < shader program > managed resources = shaders . get ( app ) ; if ( managed resources == null ) managed resources = new array < shader program > ( ) ; managed resources . add ( shader program ) ; shaders . put ( app , managed resources ) ; } <SENTENCE_END/>


Original Name invalidate,all,shader,programs

invalidate

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

all

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 32.7%)

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

shader

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 50.2%)

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

programs

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 12.9%)

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 9.9%)

<SENTENCE_START> { if ( gdx . gl 20 == null ) return ; array < shader program > shader array = shaders . get ( app ) ; if ( shader array == null ) return ; for ( int i = 0 ; i < shader array . size ; i ++ ) { shader array . get ( i ) . invalidated = true ; shader array . get ( i ) . check managed ( ) ; } } <SENTENCE_END/>


Original Name clear,all,shader,programs

clear

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

all

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

shader

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

programs

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { shaders . remove ( app ) ; } <SENTENCE_END/>


Original Name get,managed,status

get

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

managed

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 25.6%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

status

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 9.2%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { string builder builder = new string builder ( ) ; int i = 0 ; builder . append ( "Managed shaders/app: { " ) ; for ( application app : shaders . keys ( ) ) { builder . append ( shaders . get ( app ) . size ) ; builder . append ( " " ) ; } builder . append ( "}" ) ; return builder . to string ( ) ; } <SENTENCE_END/>


Original Name set,attributef

set

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location = fetch attribute location ( name ) ; gl . gl vertex attrib 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location = fetch attribute location ( name ) ; gl . gl vertex attrib 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

attributef

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location = fetch attribute location ( name ) ; gl . gl vertex attrib 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 43.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location = fetch attribute location ( name ) ; gl . gl vertex attrib 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location = fetch attribute location ( name ) ; gl . gl vertex attrib 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>

(Copy Probability: 39.9%)

<SENTENCE_START> { gl 20 gl = gdx . gl 20 ; int location = fetch attribute location ( name ) ; gl . gl vertex attrib 4 f ( location , value 1 , value 2 , value 3 , value 4 ) ; } <SENTENCE_END/>


Original Name fetch,uniforms

fetch

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active uniforms , params ) ; int num uniforms = params . get ( 0 ) ; uniform names = new string [ num uniforms ] ; for ( int i = 0 ; i < num uniforms ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active uniform ( program , i , params , type ) ; int location = gdx . gl 20 . gl get uniform location ( program , name ) ; uniforms . put ( name , location ) ; uniform types . put ( name , type . get ( 0 ) ) ; uniform sizes . put ( name , params . get ( 0 ) ) ; uniform names [ i ] = name ; } } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active uniforms , params ) ; int num uniforms = params . get ( 0 ) ; uniform names = new string [ num uniforms ] ; for ( int i = 0 ; i < num uniforms ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active uniform ( program , i , params , type ) ; int location = gdx . gl 20 . gl get uniform location ( program , name ) ; uniforms . put ( name , location ) ; uniform types . put ( name , type . get ( 0 ) ) ; uniform sizes . put ( name , params . get ( 0 ) ) ; uniform names [ i ] = name ; } } <SENTENCE_END/>

uniforms

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active uniforms , params ) ; int num uniforms = params . get ( 0 ) ; uniform names = new string [ num uniforms ] ; for ( int i = 0 ; i < num uniforms ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active uniform ( program , i , params , type ) ; int location = gdx . gl 20 . gl get uniform location ( program , name ) ; uniforms . put ( name , location ) ; uniform types . put ( name , type . get ( 0 ) ) ; uniform sizes . put ( name , params . get ( 0 ) ) ; uniform names [ i ] = name ; } } <SENTENCE_END/>

(Copy Probability: 10.0%)

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active uniforms , params ) ; int num uniforms = params . get ( 0 ) ; uniform names = new string [ num uniforms ] ; for ( int i = 0 ; i < num uniforms ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active uniform ( program , i , params , type ) ; int location = gdx . gl 20 . gl get uniform location ( program , name ) ; uniforms . put ( name , location ) ; uniform types . put ( name , type . get ( 0 ) ) ; uniform sizes . put ( name , params . get ( 0 ) ) ; uniform names [ i ] = name ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active uniforms , params ) ; int num uniforms = params . get ( 0 ) ; uniform names = new string [ num uniforms ] ; for ( int i = 0 ; i < num uniforms ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active uniform ( program , i , params , type ) ; int location = gdx . gl 20 . gl get uniform location ( program , name ) ; uniforms . put ( name , location ) ; uniform types . put ( name , type . get ( 0 ) ) ; uniform sizes . put ( name , params . get ( 0 ) ) ; uniform names [ i ] = name ; } } <SENTENCE_END/>

(Copy Probability: 13.4%)

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active uniforms , params ) ; int num uniforms = params . get ( 0 ) ; uniform names = new string [ num uniforms ] ; for ( int i = 0 ; i < num uniforms ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active uniform ( program , i , params , type ) ; int location = gdx . gl 20 . gl get uniform location ( program , name ) ; uniforms . put ( name , location ) ; uniform types . put ( name , type . get ( 0 ) ) ; uniform sizes . put ( name , params . get ( 0 ) ) ; uniform names [ i ] = name ; } } <SENTENCE_END/>


Original Name fetch,attributes

fetch

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active attributes , params ) ; int num attributes = params . get ( 0 ) ; attribute names = new string [ num attributes ] ; for ( int i = 0 ; i < num attributes ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active attrib ( program , i , params , type ) ; int location = gdx . gl 20 . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; attribute types . put ( name , type . get ( 0 ) ) ; attribute sizes . put ( name , params . get ( 0 ) ) ; attribute names [ i ] = name ; } } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active attributes , params ) ; int num attributes = params . get ( 0 ) ; attribute names = new string [ num attributes ] ; for ( int i = 0 ; i < num attributes ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active attrib ( program , i , params , type ) ; int location = gdx . gl 20 . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; attribute types . put ( name , type . get ( 0 ) ) ; attribute sizes . put ( name , params . get ( 0 ) ) ; attribute names [ i ] = name ; } } <SENTENCE_END/>

attributes

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active attributes , params ) ; int num attributes = params . get ( 0 ) ; attribute names = new string [ num attributes ] ; for ( int i = 0 ; i < num attributes ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active attrib ( program , i , params , type ) ; int location = gdx . gl 20 . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; attribute types . put ( name , type . get ( 0 ) ) ; attribute sizes . put ( name , params . get ( 0 ) ) ; attribute names [ i ] = name ; } } <SENTENCE_END/>

(Copy Probability: 43.8%)

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active attributes , params ) ; int num attributes = params . get ( 0 ) ; attribute names = new string [ num attributes ] ; for ( int i = 0 ; i < num attributes ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active attrib ( program , i , params , type ) ; int location = gdx . gl 20 . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; attribute types . put ( name , type . get ( 0 ) ) ; attribute sizes . put ( name , params . get ( 0 ) ) ; attribute names [ i ] = name ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active attributes , params ) ; int num attributes = params . get ( 0 ) ; attribute names = new string [ num attributes ] ; for ( int i = 0 ; i < num attributes ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active attrib ( program , i , params , type ) ; int location = gdx . gl 20 . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; attribute types . put ( name , type . get ( 0 ) ) ; attribute sizes . put ( name , params . get ( 0 ) ) ; attribute names [ i ] = name ; } } <SENTENCE_END/>

(Copy Probability: 43.0%)

<SENTENCE_START> { params . clear ( ) ; gdx . gl 20 . gl get programiv ( program , gl 20 . gl active attributes , params ) ; int num attributes = params . get ( 0 ) ; attribute names = new string [ num attributes ] ; for ( int i = 0 ; i < num attributes ; i ++ ) { params . clear ( ) ; params . put ( 0 , 1 ) ; type . clear ( ) ; string name = gdx . gl 20 . gl get active attrib ( program , i , params , type ) ; int location = gdx . gl 20 . gl get attrib location ( program , name ) ; attributes . put ( name , location ) ; attribute types . put ( name , type . get ( 0 ) ) ; attribute sizes . put ( name , params . get ( 0 ) ) ; attribute names [ i ] = name ; } } <SENTENCE_END/>


Original Name has,attribute

has

<SENTENCE_START> { return attributes . contains key ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return attributes . contains key ( name ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { return attributes . contains key ( name ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return attributes . contains key ( name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return attributes . contains key ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return attributes . contains key ( name ) ; } <SENTENCE_END/>


Original Name get,attribute,type

get

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 86.6%)

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>

type

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return attribute types . get ( name , 0 ) ; } <SENTENCE_END/>


Original Name get,attribute,location

get

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return attributes . get ( name , - 1 ) ; } <SENTENCE_END/>


Original Name get,attribute,size

get

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>

attribute

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 79.0%)

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 52.8%)

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 8.8%)

<SENTENCE_START> { return attribute sizes . get ( name , 0 ) ; } <SENTENCE_END/>


Original Name has,uniform

has

<SENTENCE_START> { return uniforms . contains key ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return uniforms . contains key ( name ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return uniforms . contains key ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return uniforms . contains key ( name ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return uniforms . contains key ( name ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return uniforms . contains key ( name ) ; } <SENTENCE_END/>


Original Name get,uniform,type

get

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 19.7%)

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>

type

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return uniform types . get ( name , 0 ) ; } <SENTENCE_END/>


Original Name get,uniform,location

get

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>

location

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return uniforms . get ( name , - 1 ) ; } <SENTENCE_END/>


Original Name get,uniform,size

get

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>

uniform

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 29.1%)

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>

size

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 49.7%)

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>

(Copy Probability: 15.3%)

<SENTENCE_START> { return uniform sizes . get ( name , 0 ) ; } <SENTENCE_END/>


Original Name get,attributes

get

<SENTENCE_START> { return attribute names ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return attribute names ; } <SENTENCE_END/>

attributes

<SENTENCE_START> { return attribute names ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { return attribute names ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return attribute names ; } <SENTENCE_END/>

(Copy Probability: 92.3%)

<SENTENCE_START> { return attribute names ; } <SENTENCE_END/>


Original Name get,uniforms

get

<SENTENCE_START> { return uniform names ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return uniform names ; } <SENTENCE_END/>

uniforms

<SENTENCE_START> { return uniform names ; } <SENTENCE_END/>

(Copy Probability: 76.0%)

<SENTENCE_START> { return uniform names ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return uniform names ; } <SENTENCE_END/>

(Copy Probability: 97.1%)

<SENTENCE_START> { return uniform names ; } <SENTENCE_END/>


Original Name get,vertex,shader,source

get

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

vertex

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

(Copy Probability: 98.7%)

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

shader

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

(Copy Probability: 98.6%)

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

source

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { return vertex shader source ; } <SENTENCE_END/>


Original Name get,fragment,shader,source

get

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

fragment

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

(Copy Probability: 89.9%)

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

shader

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

(Copy Probability: 93.2%)

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

source

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

(Copy Probability: 6.7%)

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { return fragment shader source ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name process,all,triangles

process

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>

(Copy Probability: 22.9%)

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>

all

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>

(Copy Probability: 99.2%)

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>

triangles

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>

(Copy Probability: 83.4%)

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { collision jni . bt concave shape process all triangles ( swig c ptr , this , bt triangle callback . get c ptr ( callback ) , callback , aabb min , aabb max ) ; } <SENTENCE_END/>


Original Name set,g,deactivation,time

set

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

g

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 98.6%)

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 76.7%)

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

time

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { dynamics jni . g deactivation time set ( value ) ; } <SENTENCE_END/>


Original Name get,g,deactivation,time

get

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

g

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

(Copy Probability: 97.9%)

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

(Copy Probability: 49.8%)

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

time

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { return dynamics jni . g deactivation time get ( ) ; } <SENTENCE_END/>


Original Name set,g,disable,deactivation

set

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

g

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 78.1%)

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

disable

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 10.6%)

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 4.0%)

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { dynamics jni . g disable deactivation set ( value ) ; } <SENTENCE_END/>


Original Name get,g,disable,deactivation

get

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

g

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

(Copy Probability: 69.8%)

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

disable

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

deactivation

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { return dynamics jni . g disable deactivation get ( ) ; } <SENTENCE_END/>


Original Name bt,adjust,angle,to,limits

bt

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

adjust

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

to

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

limits

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { return dynamics jni . %SELF% ( angle in radians , angle lower limit in radians , angle upper limit in radians ) ; } <SENTENCE_END/>


Original Name internal,tick,callback,cb

internal

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

tick

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

(Copy Probability: 62.7%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

callback

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

(Copy Probability: 23.3%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

cb

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>

(Copy Probability: 13.3%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt dynamics world . get c ptr ( world ) , world , time step ) ; } <SENTENCE_END/>


Original Name resolve,single,collision

resolve

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>

(Copy Probability: 6.8%)

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>

single

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>

(Copy Probability: 85.0%)

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>

collision

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>

(Copy Probability: 87.7%)

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>

(Copy Probability: 30.4%)

<SENTENCE_START> { return dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , bt collision object . get c ptr ( col obj 2 ) , col obj 2 , contact position world , contact normal on b , bt contact solver info . get c ptr ( solver info ) , solver info , distance ) ; } <SENTENCE_END/>


Original Name resolve,single,bilateral

resolve

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>

single

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>

(Copy Probability: 17.5%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>

bilateral

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>

(Copy Probability: 6.1%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { dynamics jni . %SELF% ( bt rigid body . get c ptr ( body 1 ) , body 1 , pos 1 , bt rigid body . get c ptr ( body 2 ) , body 2 , pos 2 , distance , normal , swigtype p float . get c ptr ( impulse ) , time step ) ; } <SENTENCE_END/>


Original Name create

create

<SENTENCE_START> { stage = new stage ( ) ; gdx . input . set input processor ( stage ) ; final texture region region = new texture region ( new texture ( "data/badlogic.jpg" ) ) ; final actor actor = new actor ( ) { public void draw ( batch batch , float parent alpha ) { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . draw ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } } ; actor . set bounds ( 15 , 15 , 100 , 100 ) ; actor . set origin ( 50 , 50 ) ; stage . add actor ( actor ) ; actor . add listener ( new input listener ( ) { public boolean touch down ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "down" ) ; return true ; } public void touch up ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "up " + event . get target ( ) ) ; } } ) ; skin skin = new skin ( gdx . files . internal ( "data/uiskin.json" ) ) ; vertical group g = new vertical group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 10 ; i ++ ) g . add actor ( new text button ( "button " + i , skin ) ) ; g . add actor ( new text button ( "longer button" , skin ) ) ; table table = new table ( ) . debug ( ) ; table . add ( g ) ; table . pack ( ) ; table . set position ( 5 , 100 ) ; stage . add actor ( table ) ; horizontal group h = new horizontal group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 5 ; i ++ ) h . add actor ( new text button ( "button " + i , skin ) ) ; h . add actor ( new text button ( "some taller button" , skin ) ) ; table = new table ( ) . debug ( ) ; table . add ( h ) ; table . pack ( ) ; table . set position ( 130 , 100 ) ; stage . add actor ( table ) ; table . to front ( ) ; final text button button = new text button ( "Fancy Background" , skin ) ; button . add listener ( new actor gesture listener ( ) { public boolean long press ( actor actor , float x , float y ) { system . out . println ( "long press " + x + ", " + y ) ; return true ; } public void fling ( input event event , float velocity x , float velocity y , int button ) { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } public void zoom ( input event event , float initial distance , float distance ) { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } public void pan ( input event event , float x , float y , float delta x , float delta y ) { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } } ) ; button . set position ( 50 , 50 ) ; stage . add actor ( button ) ; meow . set duration ( 2 ) ; actor . add action ( forever ( sequence ( move by ( 50 , 0 , 2 ) , move by ( - 50 , 0 , 2 ) , run ( new runnable ( ) { public void run ( ) { actor . set z index ( 0 ) ; } } ) ) ) ) ; patch = new tiled drawable ( skin . get region ( "default-round" ) ) ; window window = new window ( "Moo" , skin ) ; label lbl = new label ( "ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ" , skin ) ; lbl . set wrap ( true ) ; window . row ( ) ; window . add ( lbl ) . width ( 400 ) ; window . pack ( ) ; window . pack ( ) ; stage . add actor ( window ) ; image text button style style = new image text button style ( skin . get ( "default" , text button style . class ) ) ; style . image up = skin . get drawable ( "default-round" ) ; image text button button left = new image text button ( "HI IM LEFT" , style ) ; image text button button right = new image text button ( "HI IM RIGHT" , style ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; check box check box left = new check box ( "HI IM LEFT" , skin , "default" ) ; check box check box right = new check box ( "HI IM RIGHT" , skin , "default" ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; button left . set position ( 300 , 400 ) ; button right . set position ( 300 , 370 ) ; check box left . set position ( 150 , 400 ) ; check box right . set position ( 150 , 370 ) ; stage . add actor ( button left ) ; stage . add actor ( button right ) ; stage . add actor ( check box left ) ; stage . add actor ( check box right ) ; button left . debug ( ) ; button right . debug ( ) ; check box left . debug ( ) ; check box right . debug ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.6%)

<SENTENCE_START> { stage = new stage ( ) ; gdx . input . set input processor ( stage ) ; final texture region region = new texture region ( new texture ( "data/badlogic.jpg" ) ) ; final actor actor = new actor ( ) { public void draw ( batch batch , float parent alpha ) { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . draw ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } } ; actor . set bounds ( 15 , 15 , 100 , 100 ) ; actor . set origin ( 50 , 50 ) ; stage . add actor ( actor ) ; actor . add listener ( new input listener ( ) { public boolean touch down ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "down" ) ; return true ; } public void touch up ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "up " + event . get target ( ) ) ; } } ) ; skin skin = new skin ( gdx . files . internal ( "data/uiskin.json" ) ) ; vertical group g = new vertical group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 10 ; i ++ ) g . add actor ( new text button ( "button " + i , skin ) ) ; g . add actor ( new text button ( "longer button" , skin ) ) ; table table = new table ( ) . debug ( ) ; table . add ( g ) ; table . pack ( ) ; table . set position ( 5 , 100 ) ; stage . add actor ( table ) ; horizontal group h = new horizontal group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 5 ; i ++ ) h . add actor ( new text button ( "button " + i , skin ) ) ; h . add actor ( new text button ( "some taller button" , skin ) ) ; table = new table ( ) . debug ( ) ; table . add ( h ) ; table . pack ( ) ; table . set position ( 130 , 100 ) ; stage . add actor ( table ) ; table . to front ( ) ; final text button button = new text button ( "Fancy Background" , skin ) ; button . add listener ( new actor gesture listener ( ) { public boolean long press ( actor actor , float x , float y ) { system . out . println ( "long press " + x + ", " + y ) ; return true ; } public void fling ( input event event , float velocity x , float velocity y , int button ) { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } public void zoom ( input event event , float initial distance , float distance ) { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } public void pan ( input event event , float x , float y , float delta x , float delta y ) { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } } ) ; button . set position ( 50 , 50 ) ; stage . add actor ( button ) ; meow . set duration ( 2 ) ; actor . add action ( forever ( sequence ( move by ( 50 , 0 , 2 ) , move by ( - 50 , 0 , 2 ) , run ( new runnable ( ) { public void run ( ) { actor . set z index ( 0 ) ; } } ) ) ) ) ; patch = new tiled drawable ( skin . get region ( "default-round" ) ) ; window window = new window ( "Moo" , skin ) ; label lbl = new label ( "ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ" , skin ) ; lbl . set wrap ( true ) ; window . row ( ) ; window . add ( lbl ) . width ( 400 ) ; window . pack ( ) ; window . pack ( ) ; stage . add actor ( window ) ; image text button style style = new image text button style ( skin . get ( "default" , text button style . class ) ) ; style . image up = skin . get drawable ( "default-round" ) ; image text button button left = new image text button ( "HI IM LEFT" , style ) ; image text button button right = new image text button ( "HI IM RIGHT" , style ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; check box check box left = new check box ( "HI IM LEFT" , skin , "default" ) ; check box check box right = new check box ( "HI IM RIGHT" , skin , "default" ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; button left . set position ( 300 , 400 ) ; button right . set position ( 300 , 370 ) ; check box left . set position ( 150 , 400 ) ; check box right . set position ( 150 , 370 ) ; stage . add actor ( button left ) ; stage . add actor ( button right ) ; stage . add actor ( check box left ) ; stage . add actor ( check box right ) ; button left . debug ( ) ; button right . debug ( ) ; check box left . debug ( ) ; check box right . debug ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stage = new stage ( ) ; gdx . input . set input processor ( stage ) ; final texture region region = new texture region ( new texture ( "data/badlogic.jpg" ) ) ; final actor actor = new actor ( ) { public void draw ( batch batch , float parent alpha ) { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . draw ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } } ; actor . set bounds ( 15 , 15 , 100 , 100 ) ; actor . set origin ( 50 , 50 ) ; stage . add actor ( actor ) ; actor . add listener ( new input listener ( ) { public boolean touch down ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "down" ) ; return true ; } public void touch up ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "up " + event . get target ( ) ) ; } } ) ; skin skin = new skin ( gdx . files . internal ( "data/uiskin.json" ) ) ; vertical group g = new vertical group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 10 ; i ++ ) g . add actor ( new text button ( "button " + i , skin ) ) ; g . add actor ( new text button ( "longer button" , skin ) ) ; table table = new table ( ) . debug ( ) ; table . add ( g ) ; table . pack ( ) ; table . set position ( 5 , 100 ) ; stage . add actor ( table ) ; horizontal group h = new horizontal group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 5 ; i ++ ) h . add actor ( new text button ( "button " + i , skin ) ) ; h . add actor ( new text button ( "some taller button" , skin ) ) ; table = new table ( ) . debug ( ) ; table . add ( h ) ; table . pack ( ) ; table . set position ( 130 , 100 ) ; stage . add actor ( table ) ; table . to front ( ) ; final text button button = new text button ( "Fancy Background" , skin ) ; button . add listener ( new actor gesture listener ( ) { public boolean long press ( actor actor , float x , float y ) { system . out . println ( "long press " + x + ", " + y ) ; return true ; } public void fling ( input event event , float velocity x , float velocity y , int button ) { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } public void zoom ( input event event , float initial distance , float distance ) { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } public void pan ( input event event , float x , float y , float delta x , float delta y ) { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } } ) ; button . set position ( 50 , 50 ) ; stage . add actor ( button ) ; meow . set duration ( 2 ) ; actor . add action ( forever ( sequence ( move by ( 50 , 0 , 2 ) , move by ( - 50 , 0 , 2 ) , run ( new runnable ( ) { public void run ( ) { actor . set z index ( 0 ) ; } } ) ) ) ) ; patch = new tiled drawable ( skin . get region ( "default-round" ) ) ; window window = new window ( "Moo" , skin ) ; label lbl = new label ( "ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ" , skin ) ; lbl . set wrap ( true ) ; window . row ( ) ; window . add ( lbl ) . width ( 400 ) ; window . pack ( ) ; window . pack ( ) ; stage . add actor ( window ) ; image text button style style = new image text button style ( skin . get ( "default" , text button style . class ) ) ; style . image up = skin . get drawable ( "default-round" ) ; image text button button left = new image text button ( "HI IM LEFT" , style ) ; image text button button right = new image text button ( "HI IM RIGHT" , style ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; check box check box left = new check box ( "HI IM LEFT" , skin , "default" ) ; check box check box right = new check box ( "HI IM RIGHT" , skin , "default" ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; button left . set position ( 300 , 400 ) ; button right . set position ( 300 , 370 ) ; check box left . set position ( 150 , 400 ) ; check box right . set position ( 150 , 370 ) ; stage . add actor ( button left ) ; stage . add actor ( button right ) ; stage . add actor ( check box left ) ; stage . add actor ( check box right ) ; button left . debug ( ) ; button right . debug ( ) ; check box left . debug ( ) ; check box right . debug ( ) ; } <SENTENCE_END/>

(Copy Probability: 7.7%)

<SENTENCE_START> { stage = new stage ( ) ; gdx . input . set input processor ( stage ) ; final texture region region = new texture region ( new texture ( "data/badlogic.jpg" ) ) ; final actor actor = new actor ( ) { public void draw ( batch batch , float parent alpha ) { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . draw ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } } ; actor . set bounds ( 15 , 15 , 100 , 100 ) ; actor . set origin ( 50 , 50 ) ; stage . add actor ( actor ) ; actor . add listener ( new input listener ( ) { public boolean touch down ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "down" ) ; return true ; } public void touch up ( input event event , float x , float y , int pointer , int button ) { system . out . println ( "up " + event . get target ( ) ) ; } } ) ; skin skin = new skin ( gdx . files . internal ( "data/uiskin.json" ) ) ; vertical group g = new vertical group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 10 ; i ++ ) g . add actor ( new text button ( "button " + i , skin ) ) ; g . add actor ( new text button ( "longer button" , skin ) ) ; table table = new table ( ) . debug ( ) ; table . add ( g ) ; table . pack ( ) ; table . set position ( 5 , 100 ) ; stage . add actor ( table ) ; horizontal group h = new horizontal group ( ) . space ( 5 ) . reverse ( ) . pad ( 5 ) . fill ( ) ; for ( int i = 0 ; i < 5 ; i ++ ) h . add actor ( new text button ( "button " + i , skin ) ) ; h . add actor ( new text button ( "some taller button" , skin ) ) ; table = new table ( ) . debug ( ) ; table . add ( h ) ; table . pack ( ) ; table . set position ( 130 , 100 ) ; stage . add actor ( table ) ; table . to front ( ) ; final text button button = new text button ( "Fancy Background" , skin ) ; button . add listener ( new actor gesture listener ( ) { public boolean long press ( actor actor , float x , float y ) { system . out . println ( "long press " + x + ", " + y ) ; return true ; } public void fling ( input event event , float velocity x , float velocity y , int button ) { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } public void zoom ( input event event , float initial distance , float distance ) { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } public void pan ( input event event , float x , float y , float delta x , float delta y ) { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } } ) ; button . set position ( 50 , 50 ) ; stage . add actor ( button ) ; meow . set duration ( 2 ) ; actor . add action ( forever ( sequence ( move by ( 50 , 0 , 2 ) , move by ( - 50 , 0 , 2 ) , run ( new runnable ( ) { public void run ( ) { actor . set z index ( 0 ) ; } } ) ) ) ) ; patch = new tiled drawable ( skin . get region ( "default-round" ) ) ; window window = new window ( "Moo" , skin ) ; label lbl = new label ( "ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJ" , skin ) ; lbl . set wrap ( true ) ; window . row ( ) ; window . add ( lbl ) . width ( 400 ) ; window . pack ( ) ; window . pack ( ) ; stage . add actor ( window ) ; image text button style style = new image text button style ( skin . get ( "default" , text button style . class ) ) ; style . image up = skin . get drawable ( "default-round" ) ; image text button button left = new image text button ( "HI IM LEFT" , style ) ; image text button button right = new image text button ( "HI IM RIGHT" , style ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; check box check box left = new check box ( "HI IM LEFT" , skin , "default" ) ; check box check box right = new check box ( "HI IM RIGHT" , skin , "default" ) { { clear children ( ) ; add ( get label ( ) ) ; add ( get image ( ) ) ; } } ; button left . set position ( 300 , 400 ) ; button right . set position ( 300 , 370 ) ; check box left . set position ( 150 , 400 ) ; check box right . set position ( 150 , 370 ) ; stage . add actor ( button left ) ; stage . add actor ( button right ) ; stage . add actor ( check box left ) ; stage . add actor ( check box right ) ; button left . debug ( ) ; button right . debug ( ) ; check box left . debug ( ) ; check box right . debug ( ) ; } <SENTENCE_END/>


Original Name draw

draw

<SENTENCE_START> { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . %SELF% ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . %SELF% ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . %SELF% ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 13.5%)

<SENTENCE_START> { color color = get color ( ) ; batch . set color ( color . r , color . g , color . b , parent alpha ) ; batch . %SELF% ( region , get x ( ) , get y ( ) , get origin x ( ) , get origin y ( ) , get width ( ) , get height ( ) , get scale x ( ) , get scale y ( ) , get rotation ( ) ) ; } <SENTENCE_END/>


Original Name touch,down

touch

<SENTENCE_START> { system . out . println ( "down" ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { system . out . println ( "down" ) ; return true ; } <SENTENCE_END/>

down

<SENTENCE_START> { system . out . println ( "down" ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 0.2%)

<SENTENCE_START> { system . out . println ( "down" ) ; return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { system . out . println ( "down" ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { system . out . println ( "down" ) ; return true ; } <SENTENCE_END/>


Original Name touch,up

touch

<SENTENCE_START> { system . out . println ( "up " + event . get target ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { system . out . println ( "up " + event . get target ( ) ) ; } <SENTENCE_END/>

up

<SENTENCE_START> { system . out . println ( "up " + event . get target ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { system . out . println ( "up " + event . get target ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { system . out . println ( "up " + event . get target ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { system . out . println ( "up " + event . get target ( ) ) ; } <SENTENCE_END/>


Original Name long,press

long

<SENTENCE_START> { system . out . println ( "long press " + x + ", " + y ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { system . out . println ( "long press " + x + ", " + y ) ; return true ; } <SENTENCE_END/>

press

<SENTENCE_START> { system . out . println ( "long press " + x + ", " + y ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { system . out . println ( "long press " + x + ", " + y ) ; return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { system . out . println ( "long press " + x + ", " + y ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { system . out . println ( "long press " + x + ", " + y ) ; return true ; } <SENTENCE_END/>


Original Name fling

fling

<SENTENCE_START> { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { system . out . println ( "fling " + velocity x + ", " + velocity y ) ; } <SENTENCE_END/>


Original Name zoom

zoom

<SENTENCE_START> { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { system . out . println ( "zoom " + initial distance + ", " + distance ) ; } <SENTENCE_END/>


Original Name pan

pan

<SENTENCE_START> { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { event . get listener actor ( ) . move by ( delta x , delta y ) ; if ( delta x < 0 ) system . out . println ( "panning " + delta x + ", " + delta y + " " + event . get target ( ) ) ; } <SENTENCE_END/>


Original Name run

run

<SENTENCE_START> { actor . set z index ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { actor . set z index ( 0 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { actor . set z index ( 0 ) ; } <SENTENCE_END/>

(Copy Probability: 25.4%)

<SENTENCE_START> { actor . set z index ( 0 ) ; } <SENTENCE_END/>


Original Name render

render

<SENTENCE_START> { gdx . gl . gl clear ( gl 20 . gl color buffer bit ) ; stage . act ( gdx . graphics . get delta time ( ) ) ; stage . draw ( ) ; stage . get batch ( ) . begin ( ) ; patch . draw ( stage . get batch ( ) , 300 , 100 , 126 , 126 ) ; stage . get batch ( ) . end ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { gdx . gl . gl clear ( gl 20 . gl color buffer bit ) ; stage . act ( gdx . graphics . get delta time ( ) ) ; stage . draw ( ) ; stage . get batch ( ) . begin ( ) ; patch . draw ( stage . get batch ( ) , 300 , 100 , 126 , 126 ) ; stage . get batch ( ) . end ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { gdx . gl . gl clear ( gl 20 . gl color buffer bit ) ; stage . act ( gdx . graphics . get delta time ( ) ) ; stage . draw ( ) ; stage . get batch ( ) . begin ( ) ; patch . draw ( stage . get batch ( ) , 300 , 100 , 126 , 126 ) ; stage . get batch ( ) . end ( ) ; } <SENTENCE_END/>

(Copy Probability: 12.1%)

<SENTENCE_START> { gdx . gl . gl clear ( gl 20 . gl color buffer bit ) ; stage . act ( gdx . graphics . get delta time ( ) ) ; stage . draw ( ) ; stage . get batch ( ) . begin ( ) ; patch . draw ( stage . get batch ( ) , 300 , 100 , 126 , 126 ) ; stage . get batch ( ) . end ( ) ; } <SENTENCE_END/>


Original Name resize

resize

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>


Original Name dispose

dispose

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,chassis,connection,cs

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

chassis

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

connection

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

cs

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.3%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 38.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info chassis connection cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,chassis,connection,cs

get

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

chassis

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

connection

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

cs

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 98.3%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 42.4%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info chassis connection cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,wheel,direction,cs

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

direction

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

cs

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 93.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 7.6%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel direction cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,wheel,direction,cs

get

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

direction

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

cs

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 93.7%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 8.1%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel direction cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,wheel,axle,cs

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

axle

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

cs

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.2%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>

(Copy Probability: 10.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel axle cs set ( swig c ptr , this , bt vector 3 . get c ptr ( value ) , value ) ; } <SENTENCE_END/>


Original Name get,wheel,axle,cs

get

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

axle

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

cs

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 97.3%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 12.2%)

<SENTENCE_START> { long c ptr = dynamics jni . bt wheel info construction info wheel axle cs get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,suspension,rest,length

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

rest

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

length

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.2%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 12.5%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension rest length set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,suspension,rest,length

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

rest

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

length

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 97.4%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 13.1%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension rest length get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,max,suspension,travel,cm

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

travel

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

cm

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 60.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 24.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension travel cm set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,max,suspension,travel,cm

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

travel

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

cm

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 57.7%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 22.6%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension travel cm get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,wheel,radius

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

radius

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 8.1%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheel radius set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,wheel,radius

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>

radius

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 10.5%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheel radius get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,suspension,stiffness

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

stiffness

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.7%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info suspension stiffness set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,suspension,stiffness

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>

stiffness

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 17.4%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info suspension stiffness get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,wheels,damping,compression

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

wheels

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

damping

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

compression

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.7%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 18.4%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping compression set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,wheels,damping,compression

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

wheels

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

damping

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

compression

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 97.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 20.3%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping compression get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,wheels,damping,relaxation

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

wheels

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

damping

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

relaxation

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 96.6%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 14.3%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info wheels damping relaxation set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,wheels,damping,relaxation

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

wheels

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

damping

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

relaxation

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 96.7%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 14.7%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info wheels damping relaxation get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,friction,slip

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

friction

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

slip

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info friction slip set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,friction,slip

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>

friction

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>

slip

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 6.6%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info friction slip get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,max,suspension,force

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

force

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 96.3%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 30.3%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info max suspension force set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,max,suspension,force

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

suspension

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 100.0%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

force

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 96.7%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 33.0%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info max suspension force get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,b,is,front,wheel

set

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

b

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

front

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 98.5%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.3%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 18.5%)

<SENTENCE_START> { dynamics jni . bt wheel info construction info b is front wheel set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,b,is,front,wheel

get

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

b

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

is

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

front

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 97.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

wheel

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 95.9%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 15.6%)

<SENTENCE_START> { return dynamics jni . bt wheel info construction info b is front wheel get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>