Copy+Attentional Convolutional


Original Name mul,trans,unsafe

mul

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>

trans

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>

unsafe

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { out . s = q . c * r . s - q . s * r . c ; out . c = q . c * r . c + q . s * r . s ; } <SENTENCE_END/>


Original Name mul,to,out

mul

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

to

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

out

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { float tempy = q . s * v . x + q . c * v . y ; out . x = q . c * v . x - q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>


Original Name mul,to,out,unsafe

mul

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

to

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

out

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

unsafe

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { out . x = q . c * v . x - q . s * v . y ; out . y = q . s * v . x + q . c * v . y ; } <SENTENCE_END/>


Original Name mul,trans

mul

<SENTENCE_START> { final float tempy = - q . s * v . x + q . c * v . y ; out . x = q . c * v . x + q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { final float tempy = - q . s * v . x + q . c * v . y ; out . x = q . c * v . x + q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

trans

<SENTENCE_START> { final float tempy = - q . s * v . x + q . c * v . y ; out . x = q . c * v . x + q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { final float tempy = - q . s * v . x + q . c * v . y ; out . x = q . c * v . x + q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { final float tempy = - q . s * v . x + q . c * v . y ; out . x = q . c * v . x + q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { final float tempy = - q . s * v . x + q . c * v . y ; out . x = q . c * v . x + q . s * v . y ; out . y = tempy ; } <SENTENCE_END/>


Original Name mul,trans,unsafe

mul

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

trans

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

unsafe

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { out . x = q . c * v . x + q . s * v . y ; out . y = - q . s * v . x + q . c * v . y ; } <SENTENCE_END/>


Original Name initialize

initialize

<SENTENCE_START> { main loop thread = new thread ( "HeadlessApplication" ) { @ override public void run ( ) { try { headless application . this . main loop ( ) ; } catch ( throwable t ) { if ( t instanceof runtime exception ) throw ( runtime exception ) t ; else throw new gdx runtime exception ( t ) ; } } } ; main loop thread . start ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { main loop thread = new thread ( "HeadlessApplication" ) { @ override public void run ( ) { try { headless application . this . main loop ( ) ; } catch ( throwable t ) { if ( t instanceof runtime exception ) throw ( runtime exception ) t ; else throw new gdx runtime exception ( t ) ; } } } ; main loop thread . start ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { main loop thread = new thread ( "HeadlessApplication" ) { @ override public void run ( ) { try { headless application . this . main loop ( ) ; } catch ( throwable t ) { if ( t instanceof runtime exception ) throw ( runtime exception ) t ; else throw new gdx runtime exception ( t ) ; } } } ; main loop thread . start ( ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { main loop thread = new thread ( "HeadlessApplication" ) { @ override public void run ( ) { try { headless application . this . main loop ( ) ; } catch ( throwable t ) { if ( t instanceof runtime exception ) throw ( runtime exception ) t ; else throw new gdx runtime exception ( t ) ; } } } ; main loop thread . start ( ) ; } <SENTENCE_END/>


Original Name main,loop

main

<SENTENCE_START> { array < lifecycle listener > lifecycle listeners = this . lifecycle listeners ; listener . create ( ) ; boolean was active = true ; long t = time utils . nano time ( ) + render interval ; if ( render interval >= 0f ) { while ( running ) { final long n = time utils . nano time ( ) ; if ( t > n ) { try { thread . sleep ( ( t - n ) / 1000000 ) ; } catch ( interrupted exception e ) { } t = time utils . nano time ( ) + render interval ; } else t = n + render interval ; execute runnables ( ) ; graphics . increment frame id ( ) ; listener . render ( ) ; graphics . update time ( ) ; if ( ! running ) break ; } } synchronized ( lifecycle listeners ) { for ( lifecycle listener listener : lifecycle listeners ) { listener . pause ( ) ; listener . dispose ( ) ; } } listener . pause ( ) ; listener . dispose ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { array < lifecycle listener > lifecycle listeners = this . lifecycle listeners ; listener . create ( ) ; boolean was active = true ; long t = time utils . nano time ( ) + render interval ; if ( render interval >= 0f ) { while ( running ) { final long n = time utils . nano time ( ) ; if ( t > n ) { try { thread . sleep ( ( t - n ) / 1000000 ) ; } catch ( interrupted exception e ) { } t = time utils . nano time ( ) + render interval ; } else t = n + render interval ; execute runnables ( ) ; graphics . increment frame id ( ) ; listener . render ( ) ; graphics . update time ( ) ; if ( ! running ) break ; } } synchronized ( lifecycle listeners ) { for ( lifecycle listener listener : lifecycle listeners ) { listener . pause ( ) ; listener . dispose ( ) ; } } listener . pause ( ) ; listener . dispose ( ) ; } <SENTENCE_END/>

loop

<SENTENCE_START> { array < lifecycle listener > lifecycle listeners = this . lifecycle listeners ; listener . create ( ) ; boolean was active = true ; long t = time utils . nano time ( ) + render interval ; if ( render interval >= 0f ) { while ( running ) { final long n = time utils . nano time ( ) ; if ( t > n ) { try { thread . sleep ( ( t - n ) / 1000000 ) ; } catch ( interrupted exception e ) { } t = time utils . nano time ( ) + render interval ; } else t = n + render interval ; execute runnables ( ) ; graphics . increment frame id ( ) ; listener . render ( ) ; graphics . update time ( ) ; if ( ! running ) break ; } } synchronized ( lifecycle listeners ) { for ( lifecycle listener listener : lifecycle listeners ) { listener . pause ( ) ; listener . dispose ( ) ; } } listener . pause ( ) ; listener . dispose ( ) ; } <SENTENCE_END/>

(Copy Probability: 45.4%)

<SENTENCE_START> { array < lifecycle listener > lifecycle listeners = this . lifecycle listeners ; listener . create ( ) ; boolean was active = true ; long t = time utils . nano time ( ) + render interval ; if ( render interval >= 0f ) { while ( running ) { final long n = time utils . nano time ( ) ; if ( t > n ) { try { thread . sleep ( ( t - n ) / 1000000 ) ; } catch ( interrupted exception e ) { } t = time utils . nano time ( ) + render interval ; } else t = n + render interval ; execute runnables ( ) ; graphics . increment frame id ( ) ; listener . render ( ) ; graphics . update time ( ) ; if ( ! running ) break ; } } synchronized ( lifecycle listeners ) { for ( lifecycle listener listener : lifecycle listeners ) { listener . pause ( ) ; listener . dispose ( ) ; } } listener . pause ( ) ; listener . dispose ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < lifecycle listener > lifecycle listeners = this . lifecycle listeners ; listener . create ( ) ; boolean was active = true ; long t = time utils . nano time ( ) + render interval ; if ( render interval >= 0f ) { while ( running ) { final long n = time utils . nano time ( ) ; if ( t > n ) { try { thread . sleep ( ( t - n ) / 1000000 ) ; } catch ( interrupted exception e ) { } t = time utils . nano time ( ) + render interval ; } else t = n + render interval ; execute runnables ( ) ; graphics . increment frame id ( ) ; listener . render ( ) ; graphics . update time ( ) ; if ( ! running ) break ; } } synchronized ( lifecycle listeners ) { for ( lifecycle listener listener : lifecycle listeners ) { listener . pause ( ) ; listener . dispose ( ) ; } } listener . pause ( ) ; listener . dispose ( ) ; } <SENTENCE_END/>

(Copy Probability: 23.0%)

<SENTENCE_START> { array < lifecycle listener > lifecycle listeners = this . lifecycle listeners ; listener . create ( ) ; boolean was active = true ; long t = time utils . nano time ( ) + render interval ; if ( render interval >= 0f ) { while ( running ) { final long n = time utils . nano time ( ) ; if ( t > n ) { try { thread . sleep ( ( t - n ) / 1000000 ) ; } catch ( interrupted exception e ) { } t = time utils . nano time ( ) + render interval ; } else t = n + render interval ; execute runnables ( ) ; graphics . increment frame id ( ) ; listener . render ( ) ; graphics . update time ( ) ; if ( ! running ) break ; } } synchronized ( lifecycle listeners ) { for ( lifecycle listener listener : lifecycle listeners ) { listener . pause ( ) ; listener . dispose ( ) ; } } listener . pause ( ) ; listener . dispose ( ) ; } <SENTENCE_END/>


Original Name execute,runnables

execute

<SENTENCE_START> { synchronized ( runnables ) { for ( int i = runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . add ( runnables . get ( i ) ) ; runnables . clear ( ) ; } if ( executed runnables . size == 0 ) return false ; for ( int i = executed runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . remove index ( i ) . run ( ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 6.8%)

<SENTENCE_START> { synchronized ( runnables ) { for ( int i = runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . add ( runnables . get ( i ) ) ; runnables . clear ( ) ; } if ( executed runnables . size == 0 ) return false ; for ( int i = executed runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . remove index ( i ) . run ( ) ; return true ; } <SENTENCE_END/>

runnables

<SENTENCE_START> { synchronized ( runnables ) { for ( int i = runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . add ( runnables . get ( i ) ) ; runnables . clear ( ) ; } if ( executed runnables . size == 0 ) return false ; for ( int i = executed runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . remove index ( i ) . run ( ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 47.6%)

<SENTENCE_START> { synchronized ( runnables ) { for ( int i = runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . add ( runnables . get ( i ) ) ; runnables . clear ( ) ; } if ( executed runnables . size == 0 ) return false ; for ( int i = executed runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . remove index ( i ) . run ( ) ; return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { synchronized ( runnables ) { for ( int i = runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . add ( runnables . get ( i ) ) ; runnables . clear ( ) ; } if ( executed runnables . size == 0 ) return false ; for ( int i = executed runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . remove index ( i ) . run ( ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { synchronized ( runnables ) { for ( int i = runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . add ( runnables . get ( i ) ) ; runnables . clear ( ) ; } if ( executed runnables . size == 0 ) return false ; for ( int i = executed runnables . size - 1 ; i >= 0 ; i -- ) executed runnables . remove index ( i ) . run ( ) ; return true ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,flags

set

<SENTENCE_START> { collision jni . bt triangle info data flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { collision jni . bt triangle info data flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

flags

<SENTENCE_START> { collision jni . bt triangle info data flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt triangle info data flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info data flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { collision jni . bt triangle info data flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,flags

get

<SENTENCE_START> { return collision jni . bt triangle info data flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return collision jni . bt triangle info data flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

flags

<SENTENCE_START> { return collision jni . bt triangle info data flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return collision jni . bt triangle info data flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt triangle info data flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return collision jni . bt triangle info data flags get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,edge,v,0,v,1,angle

set

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

0

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 96.8%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 45.3%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.1%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.1%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 12.0%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,edge,v,0,v,1,angle

get

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

0

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 96.1%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 39.6%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 11.1%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 11.1%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 10.2%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,edge,v,1,v,2,angle

set

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 95.8%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 39.1%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 12.5%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 12.5%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 12.2%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,edge,v,1,v,2,angle

get

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.4%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 94.8%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 34.3%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 10.9%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 10.9%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 10.6%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,edge,v,2,v,0,angle

set

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 90.8%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 23.9%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

0

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 7.3%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 7.3%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { collision jni . bt triangle info data edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,edge,v,2,v,0,angle

get

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.2%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.9%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 87.3%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 18.7%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

0

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.9%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { return collision jni . bt triangle info data edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,flags

set

<SENTENCE_START> { collision jni . bt triangle info flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { collision jni . bt triangle info flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

flags

<SENTENCE_START> { collision jni . bt triangle info flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { collision jni . bt triangle info flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { collision jni . bt triangle info flags set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,flags

get

<SENTENCE_START> { return collision jni . bt triangle info flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return collision jni . bt triangle info flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

flags

<SENTENCE_START> { return collision jni . bt triangle info flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { return collision jni . bt triangle info flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt triangle info flags get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return collision jni . bt triangle info flags get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,edge,v,0,v,1,angle

set

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

0

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 97.1%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 43.1%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 14.6%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 14.6%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 15.4%)

<SENTENCE_START> { collision jni . bt triangle info edge v 0 v 1 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,edge,v,0,v,1,angle

get

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

0

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 96.0%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 39.3%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 13.6%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 12.8%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 0 v 1 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,edge,v,1,v,2,angle

set

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 92.6%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 31.7%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.2%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 13.0%)

<SENTENCE_START> { collision jni . bt triangle info edge v 1 v 2 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,edge,v,1,v,2,angle

get

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

1

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 89.7%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 27.5%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 11.7%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 11.7%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 11.6%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 1 v 2 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,edge,v,2,v,0,angle

set

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.3%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 88.3%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 26.3%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

0

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 9.2%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

angle

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 9.3%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 9.1%)

<SENTENCE_START> { collision jni . bt triangle info edge v 2 v 0 angle set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,edge,v,2,v,0,angle

get

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

edge

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 83.7%)

<SENTENCE_START> { return collision jni . bt triangle info edge v 2 v 0 angle get ( swig c ptr , this ) ; } <SENTENCE_END/>

v