Copy+Attentional Convolutional


Original Name resize

resize

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { stage . get viewport ( ) . update ( width , height , true ) ; } <SENTENCE_END/>


Original Name dispose

dispose

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { stage . %SELF% ( ) ; } <SENTENCE_END/>


Original Name read

read

<SENTENCE_START> { if ( buffer . length < num samples * 2 ) buffer = new byte [ num samples * 2 ] ; int to read = num samples * 2 ; int %SELF% = 0 ; while ( %SELF% != to read ) %SELF% += line . %SELF% ( buffer , %SELF% , to read - %SELF% ) ; for ( int i = 0 , j = 0 ; i < num samples * 2 ; i += 2 , j ++ ) samples [ offset + j ] = ( short ) ( ( buffer [ i + 1 ] << 8 ) | ( buffer [ i ] & 0xff ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { if ( buffer . length < num samples * 2 ) buffer = new byte [ num samples * 2 ] ; int to read = num samples * 2 ; int %SELF% = 0 ; while ( %SELF% != to read ) %SELF% += line . %SELF% ( buffer , %SELF% , to read - %SELF% ) ; for ( int i = 0 , j = 0 ; i < num samples * 2 ; i += 2 , j ++ ) samples [ offset + j ] = ( short ) ( ( buffer [ i + 1 ] << 8 ) | ( buffer [ i ] & 0xff ) ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( buffer . length < num samples * 2 ) buffer = new byte [ num samples * 2 ] ; int to read = num samples * 2 ; int %SELF% = 0 ; while ( %SELF% != to read ) %SELF% += line . %SELF% ( buffer , %SELF% , to read - %SELF% ) ; for ( int i = 0 , j = 0 ; i < num samples * 2 ; i += 2 , j ++ ) samples [ offset + j ] = ( short ) ( ( buffer [ i + 1 ] << 8 ) | ( buffer [ i ] & 0xff ) ) ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( buffer . length < num samples * 2 ) buffer = new byte [ num samples * 2 ] ; int to read = num samples * 2 ; int %SELF% = 0 ; while ( %SELF% != to read ) %SELF% += line . %SELF% ( buffer , %SELF% , to read - %SELF% ) ; for ( int i = 0 , j = 0 ; i < num samples * 2 ; i += 2 , j ++ ) samples [ offset + j ] = ( short ) ( ( buffer [ i + 1 ] << 8 ) | ( buffer [ i ] & 0xff ) ) ; } <SENTENCE_END/>


Original Name dispose

dispose

<SENTENCE_START> { line . close ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { line . close ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { line . close ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { line . close ( ) ; } <SENTENCE_END/>


Original Name draw

draw

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { } <SENTENCE_END/>

%END%

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.0%)

<SENTENCE_START> { } <SENTENCE_END/>


Original Name act

act

<SENTENCE_START> { array < action > actions = this . actions ; if ( actions . size > 0 ) { if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; for ( int i = 0 ; i < actions . size ; i ++ ) { action action = actions . get ( i ) ; if ( action . %SELF% ( delta ) && i < actions . size ) { action current = actions . get ( i ) ; int action index = current == action ? i : actions . index of ( action , true ) ; if ( action index != - 1 ) { actions . remove index ( action index ) ; action . set actor ( null ) ; i -- ; } } } } } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { array < action > actions = this . actions ; if ( actions . size > 0 ) { if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; for ( int i = 0 ; i < actions . size ; i ++ ) { action action = actions . get ( i ) ; if ( action . %SELF% ( delta ) && i < actions . size ) { action current = actions . get ( i ) ; int action index = current == action ? i : actions . index of ( action , true ) ; if ( action index != - 1 ) { actions . remove index ( action index ) ; action . set actor ( null ) ; i -- ; } } } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { array < action > actions = this . actions ; if ( actions . size > 0 ) { if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; for ( int i = 0 ; i < actions . size ; i ++ ) { action action = actions . get ( i ) ; if ( action . %SELF% ( delta ) && i < actions . size ) { action current = actions . get ( i ) ; int action index = current == action ? i : actions . index of ( action , true ) ; if ( action index != - 1 ) { actions . remove index ( action index ) ; action . set actor ( null ) ; i -- ; } } } } } <SENTENCE_END/>

(Copy Probability: 8.2%)

<SENTENCE_START> { array < action > actions = this . actions ; if ( actions . size > 0 ) { if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; for ( int i = 0 ; i < actions . size ; i ++ ) { action action = actions . get ( i ) ; if ( action . %SELF% ( delta ) && i < actions . size ) { action current = actions . get ( i ) ; int action index = current == action ? i : actions . index of ( action , true ) ; if ( action index != - 1 ) { actions . remove index ( action index ) ; action . set actor ( null ) ; i -- ; } } } } } <SENTENCE_END/>


Original Name fire

fire

<SENTENCE_START> { if ( event . get stage ( ) == null ) event . set stage ( get stage ( ) ) ; event . set target ( this ) ; array < group > ancestors = pools . obtain ( array . class ) ; group parent = this . parent ; while ( parent != null ) { ancestors . add ( parent ) ; parent = parent . parent ; } try { object [ ] ancestors array = ancestors . items ; for ( int i = ancestors . size - 1 ; i >= 0 ; i -- ) { group current target = ( group ) ancestors array [ i ] ; current target . notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; notify ( event , false ) ; if ( ! event . get bubbles ( ) ) return event . is cancelled ( ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; for ( int i = 0 , n = ancestors . size ; i < n ; i ++ ) { ( ( group ) ancestors array [ i ] ) . notify ( event , false ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } return event . is cancelled ( ) ; } finally { ancestors . clear ( ) ; pools . free ( ancestors ) ; } } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { if ( event . get stage ( ) == null ) event . set stage ( get stage ( ) ) ; event . set target ( this ) ; array < group > ancestors = pools . obtain ( array . class ) ; group parent = this . parent ; while ( parent != null ) { ancestors . add ( parent ) ; parent = parent . parent ; } try { object [ ] ancestors array = ancestors . items ; for ( int i = ancestors . size - 1 ; i >= 0 ; i -- ) { group current target = ( group ) ancestors array [ i ] ; current target . notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; notify ( event , false ) ; if ( ! event . get bubbles ( ) ) return event . is cancelled ( ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; for ( int i = 0 , n = ancestors . size ; i < n ; i ++ ) { ( ( group ) ancestors array [ i ] ) . notify ( event , false ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } return event . is cancelled ( ) ; } finally { ancestors . clear ( ) ; pools . free ( ancestors ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( event . get stage ( ) == null ) event . set stage ( get stage ( ) ) ; event . set target ( this ) ; array < group > ancestors = pools . obtain ( array . class ) ; group parent = this . parent ; while ( parent != null ) { ancestors . add ( parent ) ; parent = parent . parent ; } try { object [ ] ancestors array = ancestors . items ; for ( int i = ancestors . size - 1 ; i >= 0 ; i -- ) { group current target = ( group ) ancestors array [ i ] ; current target . notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; notify ( event , false ) ; if ( ! event . get bubbles ( ) ) return event . is cancelled ( ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; for ( int i = 0 , n = ancestors . size ; i < n ; i ++ ) { ( ( group ) ancestors array [ i ] ) . notify ( event , false ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } return event . is cancelled ( ) ; } finally { ancestors . clear ( ) ; pools . free ( ancestors ) ; } } <SENTENCE_END/>

(Copy Probability: 10.5%)

<SENTENCE_START> { if ( event . get stage ( ) == null ) event . set stage ( get stage ( ) ) ; event . set target ( this ) ; array < group > ancestors = pools . obtain ( array . class ) ; group parent = this . parent ; while ( parent != null ) { ancestors . add ( parent ) ; parent = parent . parent ; } try { object [ ] ancestors array = ancestors . items ; for ( int i = ancestors . size - 1 ; i >= 0 ; i -- ) { group current target = ( group ) ancestors array [ i ] ; current target . notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } notify ( event , true ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; notify ( event , false ) ; if ( ! event . get bubbles ( ) ) return event . is cancelled ( ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; for ( int i = 0 , n = ancestors . size ; i < n ; i ++ ) { ( ( group ) ancestors array [ i ] ) . notify ( event , false ) ; if ( event . is stopped ( ) ) return event . is cancelled ( ) ; } return event . is cancelled ( ) ; } finally { ancestors . clear ( ) ; pools . free ( ancestors ) ; } } <SENTENCE_END/>


Original Name notify

notify

<SENTENCE_START> { if ( event . get target ( ) == null ) throw new illegal argument exception ( "The event target cannot be null." ) ; delayed removal array < event listener > listeners = capture ? capture listeners : this . listeners ; if ( listeners . size == 0 ) return event . is cancelled ( ) ; event . set listener actor ( this ) ; event . set capture ( capture ) ; if ( event . get stage ( ) == null ) event . set stage ( stage ) ; listeners . begin ( ) ; for ( int i = 0 , n = listeners . size ; i < n ; i ++ ) { event listener listener = listeners . get ( i ) ; if ( listener . handle ( event ) ) { event . handle ( ) ; if ( event instanceof input event ) { input event input event = ( input event ) event ; if ( input event . get type ( ) == type . touch down ) { event . get stage ( ) . add touch focus ( listener , this , input event . get target ( ) , input event . get pointer ( ) , input event . get button ( ) ) ; } } } } listeners . end ( ) ; return event . is cancelled ( ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { if ( event . get target ( ) == null ) throw new illegal argument exception ( "The event target cannot be null." ) ; delayed removal array < event listener > listeners = capture ? capture listeners : this . listeners ; if ( listeners . size == 0 ) return event . is cancelled ( ) ; event . set listener actor ( this ) ; event . set capture ( capture ) ; if ( event . get stage ( ) == null ) event . set stage ( stage ) ; listeners . begin ( ) ; for ( int i = 0 , n = listeners . size ; i < n ; i ++ ) { event listener listener = listeners . get ( i ) ; if ( listener . handle ( event ) ) { event . handle ( ) ; if ( event instanceof input event ) { input event input event = ( input event ) event ; if ( input event . get type ( ) == type . touch down ) { event . get stage ( ) . add touch focus ( listener , this , input event . get target ( ) , input event . get pointer ( ) , input event . get button ( ) ) ; } } } } listeners . end ( ) ; return event . is cancelled ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( event . get target ( ) == null ) throw new illegal argument exception ( "The event target cannot be null." ) ; delayed removal array < event listener > listeners = capture ? capture listeners : this . listeners ; if ( listeners . size == 0 ) return event . is cancelled ( ) ; event . set listener actor ( this ) ; event . set capture ( capture ) ; if ( event . get stage ( ) == null ) event . set stage ( stage ) ; listeners . begin ( ) ; for ( int i = 0 , n = listeners . size ; i < n ; i ++ ) { event listener listener = listeners . get ( i ) ; if ( listener . handle ( event ) ) { event . handle ( ) ; if ( event instanceof input event ) { input event input event = ( input event ) event ; if ( input event . get type ( ) == type . touch down ) { event . get stage ( ) . add touch focus ( listener , this , input event . get target ( ) , input event . get pointer ( ) , input event . get button ( ) ) ; } } } } listeners . end ( ) ; return event . is cancelled ( ) ; } <SENTENCE_END/>

(Copy Probability: 31.5%)

<SENTENCE_START> { if ( event . get target ( ) == null ) throw new illegal argument exception ( "The event target cannot be null." ) ; delayed removal array < event listener > listeners = capture ? capture listeners : this . listeners ; if ( listeners . size == 0 ) return event . is cancelled ( ) ; event . set listener actor ( this ) ; event . set capture ( capture ) ; if ( event . get stage ( ) == null ) event . set stage ( stage ) ; listeners . begin ( ) ; for ( int i = 0 , n = listeners . size ; i < n ; i ++ ) { event listener listener = listeners . get ( i ) ; if ( listener . handle ( event ) ) { event . handle ( ) ; if ( event instanceof input event ) { input event input event = ( input event ) event ; if ( input event . get type ( ) == type . touch down ) { event . get stage ( ) . add touch focus ( listener , this , input event . get target ( ) , input event . get pointer ( ) , input event . get button ( ) ) ; } } } } listeners . end ( ) ; return event . is cancelled ( ) ; } <SENTENCE_END/>


Original Name hit

hit

<SENTENCE_START> { if ( touchable && this . touchable != touchable . enabled ) return null ; return x >= 0 && x < width && y >= 0 && y < height ? this : null ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { if ( touchable && this . touchable != touchable . enabled ) return null ; return x >= 0 && x < width && y >= 0 && y < height ? this : null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( touchable && this . touchable != touchable . enabled ) return null ; return x >= 0 && x < width && y >= 0 && y < height ? this : null ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { if ( touchable && this . touchable != touchable . enabled ) return null ; return x >= 0 && x < width && y >= 0 && y < height ? this : null ; } <SENTENCE_END/>


Original Name remove

remove

<SENTENCE_START> { if ( parent != null ) return parent . remove actor ( this , true ) ; return false ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { if ( parent != null ) return parent . remove actor ( this , true ) ; return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( parent != null ) return parent . remove actor ( this , true ) ; return false ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { if ( parent != null ) return parent . remove actor ( this , true ) ; return false ; } <SENTENCE_END/>


Original Name add,listener

add

<SENTENCE_START> { if ( ! listeners . contains ( listener , true ) ) { listeners . add ( listener ) ; return true ; } return false ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( ! listeners . contains ( listener , true ) ) { listeners . add ( listener ) ; return true ; } return false ; } <SENTENCE_END/>

listener

<SENTENCE_START> { if ( ! listeners . contains ( listener , true ) ) { listeners . add ( listener ) ; return true ; } return false ; } <SENTENCE_END/>

(Copy Probability: 12.7%)

<SENTENCE_START> { if ( ! listeners . contains ( listener , true ) ) { listeners . add ( listener ) ; return true ; } return false ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ! listeners . contains ( listener , true ) ) { listeners . add ( listener ) ; return true ; } return false ; } <SENTENCE_END/>

(Copy Probability: 4.4%)

<SENTENCE_START> { if ( ! listeners . contains ( listener , true ) ) { listeners . add ( listener ) ; return true ; } return false ; } <SENTENCE_END/>


Original Name remove,listener

remove

<SENTENCE_START> { return listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

listener

<SENTENCE_START> { return listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { return listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return listeners . remove value ( listener , true ) ; } <SENTENCE_END/>


Original Name get,listeners

get

<SENTENCE_START> { return listeners ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return listeners ; } <SENTENCE_END/>

listeners

<SENTENCE_START> { return listeners ; } <SENTENCE_END/>

(Copy Probability: 70.2%)

<SENTENCE_START> { return listeners ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return listeners ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return listeners ; } <SENTENCE_END/>


Original Name add,capture,listener

add

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>

capture

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 14.4%)

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>

listener

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 5.7%)

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { if ( ! capture listeners . contains ( listener , true ) ) capture listeners . add ( listener ) ; return true ; } <SENTENCE_END/>


Original Name remove,capture,listener

remove

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

capture

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

(Copy Probability: 6.1%)

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

listener

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { return capture listeners . remove value ( listener , true ) ; } <SENTENCE_END/>


Original Name get,capture,listeners

get

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>

capture

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>

(Copy Probability: 98.1%)

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>

listeners

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>

(Copy Probability: 86.3%)

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return capture listeners ; } <SENTENCE_END/>


Original Name add,action

add

<SENTENCE_START> { action . set actor ( this ) ; actions . add ( action ) ; if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { action . set actor ( this ) ; actions . add ( action ) ; if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; } <SENTENCE_END/>

action

<SENTENCE_START> { action . set actor ( this ) ; actions . add ( action ) ; if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; } <SENTENCE_END/>

(Copy Probability: 13.8%)

<SENTENCE_START> { action . set actor ( this ) ; actions . add ( action ) ; if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { action . set actor ( this ) ; actions . add ( action ) ; if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; } <SENTENCE_END/>

(Copy Probability: 10.0%)

<SENTENCE_START> { action . set actor ( this ) ; actions . add ( action ) ; if ( stage != null && stage . get actions request rendering ( ) ) gdx . graphics . request rendering ( ) ; } <SENTENCE_END/>


Original Name remove,action

remove

<SENTENCE_START> { if ( actions . remove value ( action , true ) ) action . set actor ( null ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { if ( actions . remove value ( action , true ) ) action . set actor ( null ) ; } <SENTENCE_END/>

action

<SENTENCE_START> { if ( actions . remove value ( action , true ) ) action . set actor ( null ) ; } <SENTENCE_END/>

(Copy Probability: 4.8%)

<SENTENCE_START> { if ( actions . remove value ( action , true ) ) action . set actor ( null ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( actions . remove value ( action , true ) ) action . set actor ( null ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { if ( actions . remove value ( action , true ) ) action . set actor ( null ) ; } <SENTENCE_END/>


Original Name get,actions

get

<SENTENCE_START> { return actions ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return actions ; } <SENTENCE_END/>

actions

<SENTENCE_START> { return actions ; } <SENTENCE_END/>

(Copy Probability: 88.9%)

<SENTENCE_START> { return actions ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return actions ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { return actions ; } <SENTENCE_END/>


Original Name has,actions

has

<SENTENCE_START> { return actions . size > 0 ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return actions . size > 0 ; } <SENTENCE_END/>

actions

<SENTENCE_START> { return actions . size > 0 ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { return actions . size > 0 ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return actions . size > 0 ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return actions . size > 0 ; } <SENTENCE_END/>


Original Name clear,actions

clear

<SENTENCE_START> { for ( int i = actions . size - 1 ; i >= 0 ; i -- ) actions . get ( i ) . set actor ( null ) ; actions . clear ( ) ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { for ( int i = actions . size - 1 ; i >= 0 ; i -- ) actions . get ( i ) . set actor ( null ) ; actions . clear ( ) ; } <SENTENCE_END/>

actions

<SENTENCE_START> { for ( int i = actions . size - 1 ; i >= 0 ; i -- ) actions . get ( i ) . set actor ( null ) ; actions . clear ( ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { for ( int i = actions . size - 1 ; i >= 0 ; i -- ) actions . get ( i ) . set actor ( null ) ; actions . clear ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { for ( int i = actions . size - 1 ; i >= 0 ; i -- ) actions . get ( i ) . set actor ( null ) ; actions . clear ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { for ( int i = actions . size - 1 ; i >= 0 ; i -- ) actions . get ( i ) . set actor ( null ) ; actions . clear ( ) ; } <SENTENCE_END/>


Original Name clear,listeners

clear

<SENTENCE_START> { listeners . clear ( ) ; capture listeners . clear ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { listeners . clear ( ) ; capture listeners . clear ( ) ; } <SENTENCE_END/>

listeners

<SENTENCE_START> { listeners . clear ( ) ; capture listeners . clear ( ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { listeners . clear ( ) ; capture listeners . clear ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { listeners . clear ( ) ; capture listeners . clear ( ) ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { listeners . clear ( ) ; capture listeners . clear ( ) ; } <SENTENCE_END/>


Original Name clear

clear

<SENTENCE_START> { clear actions ( ) ; clear listeners ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { clear actions ( ) ; clear listeners ( ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { clear actions ( ) ; clear listeners ( ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { clear actions ( ) ; clear listeners ( ) ; } <SENTENCE_END/>


Original Name get,stage

get

<SENTENCE_START> { return stage ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return stage ; } <SENTENCE_END/>

stage

<SENTENCE_START> { return stage ; } <SENTENCE_END/>

(Copy Probability: 77.4%)

<SENTENCE_START> { return stage ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return stage ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { return stage ; } <SENTENCE_END/>


Original Name set,stage

set

<SENTENCE_START> { this . stage = stage ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { this . stage = stage ; } <SENTENCE_END/>

stage

<SENTENCE_START> { this . stage = stage ; } <SENTENCE_END/>

(Copy Probability: 99.1%)

<SENTENCE_START> { this . stage = stage ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . stage = stage ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { this . stage = stage ; } <SENTENCE_END/>


Original Name is,descendant,of

is

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>

descendant

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>

(Copy Probability: 10.0%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>

of

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; actor parent = this ; while ( true ) { if ( parent == null ) return false ; if ( parent == actor ) return true ; parent = parent . parent ; } } <SENTENCE_END/>


Original Name is,ascendant,of

is

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>

ascendant

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>

(Copy Probability: 8.8%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>

of

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { if ( actor == null ) throw new illegal argument exception ( "actor cannot be null." ) ; while ( true ) { if ( actor == null ) return false ; if ( actor == this ) return true ; actor = actor . parent ; } } <SENTENCE_END/>


Original Name has,parent

has

<SENTENCE_START> { return parent != null ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return parent != null ; } <SENTENCE_END/>

parent

<SENTENCE_START> { return parent != null ; } <SENTENCE_END/>

(Copy Probability: 1.8%)

<SENTENCE_START> { return parent != null ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return parent != null ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return parent != null ; } <SENTENCE_END/>


Original Name get,parent

get

<SENTENCE_START> { return parent ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return parent ; } <SENTENCE_END/>

parent

<SENTENCE_START> { return parent ; } <SENTENCE_END/>

(Copy Probability: 21.1%)

<SENTENCE_START> { return parent ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return parent ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { return parent ; } <SENTENCE_END/>


Original Name set,parent

set

<SENTENCE_START> { this . parent = parent ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { this . parent = parent ; } <SENTENCE_END/>

parent

<SENTENCE_START> { this . parent = parent ; } <SENTENCE_END/>

(Copy Probability: 79.3%)

<SENTENCE_START> { this . parent = parent ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . parent = parent ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { this . parent = parent ; } <SENTENCE_END/>


Original Name is,touchable

is

<SENTENCE_START> { return touchable == touchable . enabled ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { return touchable == touchable . enabled ; } <SENTENCE_END/>

touchable

<SENTENCE_START> { return touchable == touchable . enabled ; } <SENTENCE_END/>

(Copy Probability: 15.2%)

<SENTENCE_START> { return touchable == touchable . enabled ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return touchable == touchable . enabled ; } <SENTENCE_END/>

(Copy Probability: 10.1%)

<SENTENCE_START> { return touchable == touchable . enabled ; } <SENTENCE_END/>


Original Name get,touchable

get

<SENTENCE_START> { return touchable ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return touchable ; } <SENTENCE_END/>

touchable

<SENTENCE_START> { return touchable ; } <SENTENCE_END/>

(Copy Probability: 75.5%)

<SENTENCE_START> { return touchable ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return touchable ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { return touchable ; } <SENTENCE_END/>


Original Name set,touchable

set

<SENTENCE_START> { this . touchable = touchable ; } <SENTENCE_END/>

(Copy Probability: 1.1%)

<SENTENCE_START> { this . touchable = touchable ; } <SENTENCE_END/>

touchable

<SENTENCE_START> { this . touchable = touchable ; } <SENTENCE_END/>

(Copy Probability: 78.7%)

<SENTENCE_START> { this . touchable = touchable ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . touchable = touchable ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { this . touchable = touchable ; } <SENTENCE_END/>


Original Name is,visible

is

<SENTENCE_START> { return visible ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return visible ; } <SENTENCE_END/>

visible

<SENTENCE_START> { return visible ; } <SENTENCE_END/>

(Copy Probability: 54.3%)

<SENTENCE_START> { return visible ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return visible ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return visible ; } <SENTENCE_END/>


Original Name set,visible

set

<SENTENCE_START> { this . visible = visible ; } <SENTENCE_END/>

(Copy Probability: 1.2%)

<SENTENCE_START> { this . visible = visible ; } <SENTENCE_END/>

visible

<SENTENCE_START> { this . visible = visible ; } <SENTENCE_END/>

(Copy Probability: 98.2%)

<SENTENCE_START> { this . visible = visible ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . visible = visible ; } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { this . visible = visible ; } <SENTENCE_END/>


Original Name get,user,object

get

<SENTENCE_START> { return user object ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return user object ; } <SENTENCE_END/>

user

<SENTENCE_START> { return user object ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { return user object ; } <SENTENCE_END/>

object

<SENTENCE_START> { return user object ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return user object ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return user object ; } <SENTENCE_END/>

(Copy Probability: 19.2%)

<SENTENCE_START> { return user object ; } <SENTENCE_END/>


Original Name set,user,object

set

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>

user

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>

object

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>

(Copy Probability: 99.5%)

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>

(Copy Probability: 12.3%)

<SENTENCE_START> { this . user object = user object ; } <SENTENCE_END/>


Original Name get,x

get

<SENTENCE_START> { return x ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return x ; } <SENTENCE_END/>

x

<SENTENCE_START> { return x ; } <SENTENCE_END/>

(Copy Probability: 41.3%)

<SENTENCE_START> { return x ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return x ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { return x ; } <SENTENCE_END/>


Original Name get,x

get

<SENTENCE_START> { float x = this . x ; if ( ( alignment & right ) != 0 ) x += width ; else if ( ( alignment & left ) == 0 ) x += width / 2 ; return x ; } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { float x = this . x ; if ( ( alignment & right ) != 0 ) x += width ; else if ( ( alignment & left ) == 0 ) x += width / 2 ; return x ; } <SENTENCE_END/>

x

<SENTENCE_START> { float x = this . x ; if ( ( alignment & right ) != 0 ) x += width ; else if ( ( alignment & left ) == 0 ) x += width / 2 ; return x ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { float x = this . x ; if ( ( alignment & right ) != 0 ) x += width ; else if ( ( alignment & left ) == 0 ) x += width / 2 ; return x ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { float x = this . x ; if ( ( alignment & right ) != 0 ) x += width ; else if ( ( alignment & left ) == 0 ) x += width / 2 ; return x ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { float x = this . x ; if ( ( alignment & right ) != 0 ) x += width ; else if ( ( alignment & left ) == 0 ) x += width / 2 ; return x ; } <SENTENCE_END/>


Original Name set,x

set

<SENTENCE_START> { if ( this . x != x ) { this . x = x ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( this . x != x ) { this . x = x ; position changed ( ) ; } } <SENTENCE_END/>

x

<SENTENCE_START> { if ( this . x != x ) { this . x = x ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 15.9%)

<SENTENCE_START> { if ( this . x != x ) { this . x = x ; position changed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( this . x != x ) { this . x = x ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { if ( this . x != x ) { this . x = x ; position changed ( ) ; } } <SENTENCE_END/>


Original Name get,y

get

<SENTENCE_START> { return y ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return y ; } <SENTENCE_END/>

y

<SENTENCE_START> { return y ; } <SENTENCE_END/>

(Copy Probability: 62.2%)

<SENTENCE_START> { return y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return y ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { return y ; } <SENTENCE_END/>


Original Name set,y

set

<SENTENCE_START> { if ( this . y != y ) { this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { if ( this . y != y ) { this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

y

<SENTENCE_START> { if ( this . y != y ) { this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 15.7%)

<SENTENCE_START> { if ( this . y != y ) { this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( this . y != y ) { this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { if ( this . y != y ) { this . y = y ; position changed ( ) ; } } <SENTENCE_END/>


Original Name get,y

get

<SENTENCE_START> { float y = this . y ; if ( ( alignment & top ) != 0 ) y += height ; else if ( ( alignment & bottom ) == 0 ) y += height / 2 ; return y ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { float y = this . y ; if ( ( alignment & top ) != 0 ) y += height ; else if ( ( alignment & bottom ) == 0 ) y += height / 2 ; return y ; } <SENTENCE_END/>

y

<SENTENCE_START> { float y = this . y ; if ( ( alignment & top ) != 0 ) y += height ; else if ( ( alignment & bottom ) == 0 ) y += height / 2 ; return y ; } <SENTENCE_END/>

(Copy Probability: 4.5%)

<SENTENCE_START> { float y = this . y ; if ( ( alignment & top ) != 0 ) y += height ; else if ( ( alignment & bottom ) == 0 ) y += height / 2 ; return y ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { float y = this . y ; if ( ( alignment & top ) != 0 ) y += height ; else if ( ( alignment & bottom ) == 0 ) y += height / 2 ; return y ; } <SENTENCE_END/>

(Copy Probability: 2.4%)

<SENTENCE_START> { float y = this . y ; if ( ( alignment & top ) != 0 ) y += height ; else if ( ( alignment & bottom ) == 0 ) y += height / 2 ; return y ; } <SENTENCE_END/>


Original Name set,position

set

<SENTENCE_START> { if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

position

<SENTENCE_START> { if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>


Original Name set,position

set

<SENTENCE_START> { if ( ( alignment & right ) != 0 ) x -= width ; else if ( ( alignment & left ) == 0 ) x -= width / 2 ; if ( ( alignment & top ) != 0 ) y -= height ; else if ( ( alignment & bottom ) == 0 ) y -= height / 2 ; if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { if ( ( alignment & right ) != 0 ) x -= width ; else if ( ( alignment & left ) == 0 ) x -= width / 2 ; if ( ( alignment & top ) != 0 ) y -= height ; else if ( ( alignment & bottom ) == 0 ) y -= height / 2 ; if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

position

<SENTENCE_START> { if ( ( alignment & right ) != 0 ) x -= width ; else if ( ( alignment & left ) == 0 ) x -= width / 2 ; if ( ( alignment & top ) != 0 ) y -= height ; else if ( ( alignment & bottom ) == 0 ) y -= height / 2 ; if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( ( alignment & right ) != 0 ) x -= width ; else if ( ( alignment & left ) == 0 ) x -= width / 2 ; if ( ( alignment & top ) != 0 ) y -= height ; else if ( ( alignment & bottom ) == 0 ) y -= height / 2 ; if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( ( alignment & right ) != 0 ) x -= width ; else if ( ( alignment & left ) == 0 ) x -= width / 2 ; if ( ( alignment & top ) != 0 ) y -= height ; else if ( ( alignment & bottom ) == 0 ) y -= height / 2 ; if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( ( alignment & right ) != 0 ) x -= width ; else if ( ( alignment & left ) == 0 ) x -= width / 2 ; if ( ( alignment & top ) != 0 ) y -= height ; else if ( ( alignment & bottom ) == 0 ) y -= height / 2 ; if ( this . x != x || this . y != y ) { this . x = x ; this . y = y ; position changed ( ) ; } } <SENTENCE_END/>


Original Name move,by

move

<SENTENCE_START> { if ( x != 0 || y != 0 ) { this . x += x ; this . y += y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { if ( x != 0 || y != 0 ) { this . x += x ; this . y += y ; position changed ( ) ; } } <SENTENCE_END/>

by

<SENTENCE_START> { if ( x != 0 || y != 0 ) { this . x += x ; this . y += y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { if ( x != 0 || y != 0 ) { this . x += x ; this . y += y ; position changed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( x != 0 || y != 0 ) { this . x += x ; this . y += y ; position changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { if ( x != 0 || y != 0 ) { this . x += x ; this . y += y ; position changed ( ) ; } } <SENTENCE_END/>


Original Name get,width

get

<SENTENCE_START> { return width ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return width ; } <SENTENCE_END/>

width

<SENTENCE_START> { return width ; } <SENTENCE_END/>

(Copy Probability: 37.3%)

<SENTENCE_START> { return width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return width ; } <SENTENCE_END/>

(Copy Probability: 2.0%)

<SENTENCE_START> { return width ; } <SENTENCE_END/>


Original Name set,width

set

<SENTENCE_START> { if ( this . width != width ) { this . width = width ; size changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.4%)

<SENTENCE_START> { if ( this . width != width ) { this . width = width ; size changed ( ) ; } } <SENTENCE_END/>

width

<SENTENCE_START> { if ( this . width != width ) { this . width = width ; size changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 12.0%)

<SENTENCE_START> { if ( this . width != width ) { this . width = width ; size changed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( this . width != width ) { this . width = width ; size changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { if ( this . width != width ) { this . width = width ; size changed ( ) ; } } <SENTENCE_END/>


Original Name get,height

get

<SENTENCE_START> { return height ; } <SENTENCE_END/>

(Copy Probability: 0.3%)

<SENTENCE_START> { return height ; } <SENTENCE_END/>

height

<SENTENCE_START> { return height ; } <SENTENCE_END/>

(Copy Probability: 52.4%)

<SENTENCE_START> { return height ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return height ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return height ; } <SENTENCE_END/>


Original Name set,height

set

<SENTENCE_START> { if ( this . height != height ) { this . height = height ; size changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { if ( this . height != height ) { this . height = height ; size changed ( ) ; } } <SENTENCE_END/>

height

<SENTENCE_START> { if ( this . height != height ) { this . height = height ; size changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 32.8%)

<SENTENCE_START> { if ( this . height != height ) { this . height = height ; size changed ( ) ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( this . height != height ) { this . height = height ; size changed ( ) ; } } <SENTENCE_END/>

(Copy Probability: 1.3%)

<SENTENCE_START> { if ( this . height != height ) { this . height = height ; size changed ( ) ; } } <SENTENCE_END/>


Original Name get,top

get

<SENTENCE_START> { return y + height ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return y + height ; } <SENTENCE_END/>

top

<SENTENCE_START> { return y + height ; } <SENTENCE_END/>

(Copy Probability: 10.3%)

<SENTENCE_START> { return y + height ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return y + height ; } <SENTENCE_END/>

(Copy Probability: 29.9%)

<SENTENCE_START> { return y + height ; } <SENTENCE_END/>


Original Name get,right

get

<SENTENCE_START> { return x + width ; } <SENTENCE_END/>

(Copy Probability: 0.4%)

<SENTENCE_START> { return x + width ; } <SENTENCE_END/>

right

<SENTENCE_START> { return x + width ; } <SENTENCE_END/>

(Copy Probability: 5.8%)

<SENTENCE_START> { return x + width ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return x + width ; } <SENTENCE_END/>

(Copy Probability: 17.7%)

<SENTENCE_START> { return x + width ; } <SENTENCE_END/>


Original Name position,changed

position

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { } <SENTENCE_END/>

changed

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.0%)

<SENTENCE_START> { } <SENTENCE_END/>

%END%

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { } <SENTENCE_END/>


Original Name size,changed

size

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.1%)

<SENTENCE_START> { } <SENTENCE_END/>

changed

<SENTENCE_START> { } <SENTENCE_END/>

(Copy Probability: 0.0%)

<SENTENCE_START> { } <SENTENCE_END/>

%END%

<SENTENCE_START> { } <SENTENCE_END/>