Copy+Attentional Convolutional


Original Name get,ray,direction,inverse

get

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

ray

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

direction

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

inverse

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 53.1%)

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { long c ptr = collision jni . bt broadphase ray callback ray direction inverse get ( swig c ptr , this ) ; return ( c ptr == 0 ) ? null : new bt vector 3 ( c ptr , false ) ; } <SENTENCE_END/>


Original Name set,signs

set

<SENTENCE_START> { collision jni . bt broadphase ray callback signs set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { collision jni . bt broadphase ray callback signs set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

signs

<SENTENCE_START> { collision jni . bt broadphase ray callback signs set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { collision jni . bt broadphase ray callback signs set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt broadphase ray callback signs set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { collision jni . bt broadphase ray callback signs set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,signs

get

<SENTENCE_START> { return collision jni . bt broadphase ray callback signs get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return collision jni . bt broadphase ray callback signs get ( swig c ptr , this ) ; } <SENTENCE_END/>

signs

<SENTENCE_START> { return collision jni . bt broadphase ray callback signs get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return collision jni . bt broadphase ray callback signs get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt broadphase ray callback signs get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return collision jni . bt broadphase ray callback signs get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,lambda,max

set

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

lambda

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 96.0%)

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 2.1%)

<SENTENCE_START> { collision jni . bt broadphase ray callback lambda max set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,lambda,max

get

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>

lambda

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.1%)

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return collision jni . bt broadphase ray callback lambda max get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name buffer,changed

buffer

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

changed

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 9.4%)

<SENTENCE_START> { if ( is bound ) { gdx . gl 20 . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>


Original Name bind,attributes

bind

<SENTENCE_START> { final gl 20 gl = gdx . gl 20 ; gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; final int num attributes = attributes . size ( ) ; if ( locations == null ) { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = shader . get attribute location ( attribute . alias ) ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } else { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = locations [ i ] ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { final gl 20 gl = gdx . gl 20 ; gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; final int num attributes = attributes . size ( ) ; if ( locations == null ) { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = shader . get attribute location ( attribute . alias ) ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } else { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = locations [ i ] ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } } <SENTENCE_END/>

attributes

<SENTENCE_START> { final gl 20 gl = gdx . gl 20 ; gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; final int num attributes = attributes . size ( ) ; if ( locations == null ) { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = shader . get attribute location ( attribute . alias ) ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } else { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = locations [ i ] ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } } <SENTENCE_END/>

(Copy Probability: 36.3%)

<SENTENCE_START> { final gl 20 gl = gdx . gl 20 ; gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; final int num attributes = attributes . size ( ) ; if ( locations == null ) { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = shader . get attribute location ( attribute . alias ) ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } else { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = locations [ i ] ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } } <SENTENCE_END/>

%END%

<SENTENCE_START> { final gl 20 gl = gdx . gl 20 ; gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; final int num attributes = attributes . size ( ) ; if ( locations == null ) { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = shader . get attribute location ( attribute . alias ) ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } else { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = locations [ i ] ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } } <SENTENCE_END/>

(Copy Probability: 6.2%)

<SENTENCE_START> { final gl 20 gl = gdx . gl 20 ; gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; final int num attributes = attributes . size ( ) ; if ( locations == null ) { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = shader . get attribute location ( attribute . alias ) ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } else { for ( int i = 0 ; i < num attributes ; i ++ ) { final vertex attribute attribute = attributes . get ( i ) ; final int location = locations [ i ] ; if ( location < 0 ) continue ; shader . enable vertex attribute ( location ) ; shader . set vertex attribute ( location , attribute . num components , attribute . type , attribute . normalized , attributes . vertex size , attribute . offset ) ; } } } <SENTENCE_END/>


Original Name bind,data

bind

<SENTENCE_START> { if ( is dirty ) { gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; byte buffer . limit ( buffer . limit ( ) * 4 ) ; gl . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 2.7%)

<SENTENCE_START> { if ( is dirty ) { gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; byte buffer . limit ( buffer . limit ( ) * 4 ) ; gl . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

data

<SENTENCE_START> { if ( is dirty ) { gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; byte buffer . limit ( buffer . limit ( ) * 4 ) ; gl . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 18.3%)

<SENTENCE_START> { if ( is dirty ) { gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; byte buffer . limit ( buffer . limit ( ) * 4 ) ; gl . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

%END%

<SENTENCE_START> { if ( is dirty ) { gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; byte buffer . limit ( buffer . limit ( ) * 4 ) ; gl . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>

(Copy Probability: 8.4%)

<SENTENCE_START> { if ( is dirty ) { gl . gl bind buffer ( gl 20 . gl array buffer , buffer handle ) ; byte buffer . limit ( buffer . limit ( ) * 4 ) ; gl . gl buffer data ( gl 20 . gl array buffer , byte buffer . limit ( ) , byte buffer , usage ) ; is dirty = false ; } } <SENTENCE_END/>


Original Name get,c,ptr

get

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

c

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

ptr

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 99.8%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return ( obj == null ) ? 0 : obj . swig c ptr ; } <SENTENCE_END/>


Original Name set,floats

set

<SENTENCE_START> { linear math jni . bt vector 3 floats set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { linear math jni . bt vector 3 floats set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

floats

<SENTENCE_START> { linear math jni . bt vector 3 floats set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 95.5%)

<SENTENCE_START> { linear math jni . bt vector 3 floats set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 floats set ( swig c ptr , this , value ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { linear math jni . bt vector 3 floats set ( swig c ptr , this , value ) ; } <SENTENCE_END/>


Original Name get,floats

get

<SENTENCE_START> { return linear math jni . bt vector 3 floats get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.5%)

<SENTENCE_START> { return linear math jni . bt vector 3 floats get ( swig c ptr , this ) ; } <SENTENCE_END/>

floats

<SENTENCE_START> { return linear math jni . bt vector 3 floats get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 93.1%)

<SENTENCE_START> { return linear math jni . bt vector 3 floats get ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 floats get ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.0%)

<SENTENCE_START> { return linear math jni . bt vector 3 floats get ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name dot

dot

<SENTENCE_START> { return linear math jni . bt vector 3 dot ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return linear math jni . bt vector 3 dot ( swig c ptr , this , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 dot ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 4.2%)

<SENTENCE_START> { return linear math jni . bt vector 3 dot ( swig c ptr , this , v ) ; } <SENTENCE_END/>


Original Name length,2

length

<SENTENCE_START> { return linear math jni . bt vector 3 length 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.1%)

<SENTENCE_START> { return linear math jni . bt vector 3 length 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return linear math jni . bt vector 3 length 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 34.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 length 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 length 2 ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 length 2 ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name length

length

<SENTENCE_START> { return linear math jni . bt vector 3 length ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.5%)

<SENTENCE_START> { return linear math jni . bt vector 3 length ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 length ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 length ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name norm

norm

<SENTENCE_START> { return linear math jni . bt vector 3 norm ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 8.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 norm ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 norm ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 23.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 norm ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name distance,2

distance

<SENTENCE_START> { return linear math jni . bt vector 3 distance 2 ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 distance 2 ( swig c ptr , this , v ) ; } <SENTENCE_END/>

2

<SENTENCE_START> { return linear math jni . bt vector 3 distance 2 ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 49.1%)

<SENTENCE_START> { return linear math jni . bt vector 3 distance 2 ( swig c ptr , this , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 distance 2 ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 distance 2 ( swig c ptr , this , v ) ; } <SENTENCE_END/>


Original Name distance

distance

<SENTENCE_START> { return linear math jni . bt vector 3 distance ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 5.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 distance ( swig c ptr , this , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 distance ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 21.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 distance ( swig c ptr , this , v ) ; } <SENTENCE_END/>


Original Name safe,normalize

safe

<SENTENCE_START> { return linear math jni . bt vector 3 safe normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 safe normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

normalize

<SENTENCE_START> { return linear math jni . bt vector 3 safe normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 29.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 safe normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 safe normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { return linear math jni . bt vector 3 safe normalize ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name normalize

normalize

<SENTENCE_START> { return linear math jni . bt vector 3 normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return linear math jni . bt vector 3 normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 normalize ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return linear math jni . bt vector 3 normalize ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name normalized

normalized

<SENTENCE_START> { return linear math jni . bt vector 3 normalized ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.0%)

<SENTENCE_START> { return linear math jni . bt vector 3 normalized ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 normalized ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 11.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 normalized ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name rotate

rotate

<SENTENCE_START> { return linear math jni . bt vector 3 rotate ( swig c ptr , this , w axis , angle ) ; } <SENTENCE_END/>

(Copy Probability: 4.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 rotate ( swig c ptr , this , w axis , angle ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 rotate ( swig c ptr , this , w axis , angle ) ; } <SENTENCE_END/>

(Copy Probability: 7.1%)

<SENTENCE_START> { return linear math jni . bt vector 3 rotate ( swig c ptr , this , w axis , angle ) ; } <SENTENCE_END/>


Original Name angle

angle

<SENTENCE_START> { return linear math jni . bt vector 3 angle ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 6.5%)

<SENTENCE_START> { return linear math jni . bt vector 3 angle ( swig c ptr , this , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 angle ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 20.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 angle ( swig c ptr , this , v ) ; } <SENTENCE_END/>


Original Name absolute

absolute

<SENTENCE_START> { return linear math jni . bt vector 3 absolute ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.2%)

<SENTENCE_START> { return linear math jni . bt vector 3 absolute ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 absolute ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 22.2%)

<SENTENCE_START> { return linear math jni . bt vector 3 absolute ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name cross

cross

<SENTENCE_START> { return linear math jni . bt vector 3 cross ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 3.5%)

<SENTENCE_START> { return linear math jni . bt vector 3 cross ( swig c ptr , this , v ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 cross ( swig c ptr , this , v ) ; } <SENTENCE_END/>

(Copy Probability: 4.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 cross ( swig c ptr , this , v ) ; } <SENTENCE_END/>


Original Name triple

triple

<SENTENCE_START> { return linear math jni . bt vector 3 triple ( swig c ptr , this , v 1 , v 2 ) ; } <SENTENCE_END/>

(Copy Probability: 7.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 triple ( swig c ptr , this , v 1 , v 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 triple ( swig c ptr , this , v 1 , v 2 ) ; } <SENTENCE_END/>

(Copy Probability: 18.4%)

<SENTENCE_START> { return linear math jni . bt vector 3 triple ( swig c ptr , this , v 1 , v 2 ) ; } <SENTENCE_END/>


Original Name min,axis

min

<SENTENCE_START> { return linear math jni . bt vector 3 min axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { return linear math jni . bt vector 3 min axis ( swig c ptr , this ) ; } <SENTENCE_END/>

axis

<SENTENCE_START> { return linear math jni . bt vector 3 min axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 88.2%)

<SENTENCE_START> { return linear math jni . bt vector 3 min axis ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 min axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 min axis ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name max,axis

max

<SENTENCE_START> { return linear math jni . bt vector 3 max axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.2%)

<SENTENCE_START> { return linear math jni . bt vector 3 max axis ( swig c ptr , this ) ; } <SENTENCE_END/>

axis

<SENTENCE_START> { return linear math jni . bt vector 3 max axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 92.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 max axis ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 max axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 max axis ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name furthest,axis

furthest

<SENTENCE_START> { return linear math jni . bt vector 3 furthest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 6.0%)

<SENTENCE_START> { return linear math jni . bt vector 3 furthest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

axis

<SENTENCE_START> { return linear math jni . bt vector 3 furthest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 85.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 furthest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 furthest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 furthest axis ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name closest,axis

closest

<SENTENCE_START> { return linear math jni . bt vector 3 closest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 5.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 closest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

axis

<SENTENCE_START> { return linear math jni . bt vector 3 closest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 83.1%)

<SENTENCE_START> { return linear math jni . bt vector 3 closest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 closest axis ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 closest axis ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,interpolate,3

set

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>

interpolate

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>

(Copy Probability: 93.5%)

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>

3

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>

(Copy Probability: 52.7%)

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>

(Copy Probability: 1.9%)

<SENTENCE_START> { linear math jni . bt vector 3 set interpolate 3 ( swig c ptr , this , v 0 , v 1 , rt ) ; } <SENTENCE_END/>


Original Name lerp

lerp

<SENTENCE_START> { return linear math jni . bt vector 3 lerp ( swig c ptr , this , v , t ) ; } <SENTENCE_END/>

(Copy Probability: 4.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 lerp ( swig c ptr , this , v , t ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 lerp ( swig c ptr , this , v , t ) ; } <SENTENCE_END/>

(Copy Probability: 3.0%)

<SENTENCE_START> { return linear math jni . bt vector 3 lerp ( swig c ptr , this , v , t ) ; } <SENTENCE_END/>


Original Name get,x

get

<SENTENCE_START> { return linear math jni . bt vector 3 get x ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 get x ( swig c ptr , this ) ; } <SENTENCE_END/>

x

<SENTENCE_START> { return linear math jni . bt vector 3 get x ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 get x ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 get x ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 get x ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,y

get

<SENTENCE_START> { return linear math jni . bt vector 3 get y ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 get y ( swig c ptr , this ) ; } <SENTENCE_END/>

y

<SENTENCE_START> { return linear math jni . bt vector 3 get y ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 98.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 get y ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 get y ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 get y ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name get,z

get

<SENTENCE_START> { return linear math jni . bt vector 3 get z ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 get z ( swig c ptr , this ) ; } <SENTENCE_END/>

z

<SENTENCE_START> { return linear math jni . bt vector 3 get z ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 99.0%)

<SENTENCE_START> { return linear math jni . bt vector 3 get z ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 get z ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 get z ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,x

set

<SENTENCE_START> { linear math jni . bt vector 3 set x ( swig c ptr , this , x ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { linear math jni . bt vector 3 set x ( swig c ptr , this , x ) ; } <SENTENCE_END/>

x

<SENTENCE_START> { linear math jni . bt vector 3 set x ( swig c ptr , this , x ) ; } <SENTENCE_END/>

(Copy Probability: 94.5%)

<SENTENCE_START> { linear math jni . bt vector 3 set x ( swig c ptr , this , x ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set x ( swig c ptr , this , x ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { linear math jni . bt vector 3 set x ( swig c ptr , this , x ) ; } <SENTENCE_END/>


Original Name set,y

set

<SENTENCE_START> { linear math jni . bt vector 3 set y ( swig c ptr , this , y ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { linear math jni . bt vector 3 set y ( swig c ptr , this , y ) ; } <SENTENCE_END/>

y

<SENTENCE_START> { linear math jni . bt vector 3 set y ( swig c ptr , this , y ) ; } <SENTENCE_END/>

(Copy Probability: 96.9%)

<SENTENCE_START> { linear math jni . bt vector 3 set y ( swig c ptr , this , y ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set y ( swig c ptr , this , y ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { linear math jni . bt vector 3 set y ( swig c ptr , this , y ) ; } <SENTENCE_END/>


Original Name set,z

set

<SENTENCE_START> { linear math jni . bt vector 3 set z ( swig c ptr , this , z ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { linear math jni . bt vector 3 set z ( swig c ptr , this , z ) ; } <SENTENCE_END/>

z

<SENTENCE_START> { linear math jni . bt vector 3 set z ( swig c ptr , this , z ) ; } <SENTENCE_END/>

(Copy Probability: 98.0%)

<SENTENCE_START> { linear math jni . bt vector 3 set z ( swig c ptr , this , z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set z ( swig c ptr , this , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.8%)

<SENTENCE_START> { linear math jni . bt vector 3 set z ( swig c ptr , this , z ) ; } <SENTENCE_END/>


Original Name set,w

set

<SENTENCE_START> { linear math jni . bt vector 3 set w ( swig c ptr , this , w ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { linear math jni . bt vector 3 set w ( swig c ptr , this , w ) ; } <SENTENCE_END/>

w

<SENTENCE_START> { linear math jni . bt vector 3 set w ( swig c ptr , this , w ) ; } <SENTENCE_END/>

(Copy Probability: 83.8%)

<SENTENCE_START> { linear math jni . bt vector 3 set w ( swig c ptr , this , w ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set w ( swig c ptr , this , w ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { linear math jni . bt vector 3 set w ( swig c ptr , this , w ) ; } <SENTENCE_END/>


Original Name x

x

<SENTENCE_START> { return linear math jni . bt vector 3 x ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 x ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 x ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 8.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 x ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name y

y

<SENTENCE_START> { return linear math jni . bt vector 3 y ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.4%)

<SENTENCE_START> { return linear math jni . bt vector 3 y ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 y ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 13.4%)

<SENTENCE_START> { return linear math jni . bt vector 3 y ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name z

z

<SENTENCE_START> { return linear math jni . bt vector 3 z ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.8%)

<SENTENCE_START> { return linear math jni . bt vector 3 z ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 z ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 27.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 z ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name w

w

<SENTENCE_START> { return linear math jni . bt vector 3 w ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { return linear math jni . bt vector 3 w ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 w ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 4.1%)

<SENTENCE_START> { return linear math jni . bt vector 3 w ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name set,max

set

<SENTENCE_START> { linear math jni . bt vector 3 set max ( swig c ptr , this , other ) ; } <SENTENCE_END/>

(Copy Probability: 2.2%)

<SENTENCE_START> { linear math jni . bt vector 3 set max ( swig c ptr , this , other ) ; } <SENTENCE_END/>

max

<SENTENCE_START> { linear math jni . bt vector 3 set max ( swig c ptr , this , other ) ; } <SENTENCE_END/>

(Copy Probability: 97.9%)

<SENTENCE_START> { linear math jni . bt vector 3 set max ( swig c ptr , this , other ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set max ( swig c ptr , this , other ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { linear math jni . bt vector 3 set max ( swig c ptr , this , other ) ; } <SENTENCE_END/>


Original Name set,min

set

<SENTENCE_START> { linear math jni . bt vector 3 set min ( swig c ptr , this , other ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { linear math jni . bt vector 3 set min ( swig c ptr , this , other ) ; } <SENTENCE_END/>

min

<SENTENCE_START> { linear math jni . bt vector 3 set min ( swig c ptr , this , other ) ; } <SENTENCE_END/>

(Copy Probability: 95.3%)

<SENTENCE_START> { linear math jni . bt vector 3 set min ( swig c ptr , this , other ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set min ( swig c ptr , this , other ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { linear math jni . bt vector 3 set min ( swig c ptr , this , other ) ; } <SENTENCE_END/>


Original Name set,value

set

<SENTENCE_START> { linear math jni . bt vector 3 set value ( swig c ptr , this , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { linear math jni . bt vector 3 set value ( swig c ptr , this , x , y , z ) ; } <SENTENCE_END/>

value

<SENTENCE_START> { linear math jni . bt vector 3 set value ( swig c ptr , this , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 87.4%)

<SENTENCE_START> { linear math jni . bt vector 3 set value ( swig c ptr , this , x , y , z ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set value ( swig c ptr , this , x , y , z ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { linear math jni . bt vector 3 set value ( swig c ptr , this , x , y , z ) ; } <SENTENCE_END/>


Original Name get,skew,symmetric,matrix

get

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

(Copy Probability: 4.9%)

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

skew

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

(Copy Probability: 99.2%)

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

symmetric

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

(Copy Probability: 99.6%)

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

matrix

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

(Copy Probability: 68.7%)

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>

(Copy Probability: 8.3%)

<SENTENCE_START> { linear math jni . bt vector 3 get skew symmetric matrix ( swig c ptr , this , bt vector 3 . get c ptr ( v 0 ) , v 0 , bt vector 3 . get c ptr ( v 1 ) , v 1 , bt vector 3 . get c ptr ( v 2 ) , v 2 ) ; } <SENTENCE_END/>


Original Name set,zero

set

<SENTENCE_START> { linear math jni . bt vector 3 set zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 1.6%)

<SENTENCE_START> { linear math jni . bt vector 3 set zero ( swig c ptr , this ) ; } <SENTENCE_END/>

zero

<SENTENCE_START> { linear math jni . bt vector 3 set zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 88.9%)

<SENTENCE_START> { linear math jni . bt vector 3 set zero ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 set zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.5%)

<SENTENCE_START> { linear math jni . bt vector 3 set zero ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name is,zero

is

<SENTENCE_START> { return linear math jni . bt vector 3 is zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 2.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 is zero ( swig c ptr , this ) ; } <SENTENCE_END/>

zero

<SENTENCE_START> { return linear math jni . bt vector 3 is zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 82.5%)

<SENTENCE_START> { return linear math jni . bt vector 3 is zero ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 is zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.7%)

<SENTENCE_START> { return linear math jni . bt vector 3 is zero ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name fuzzy,zero

fuzzy

<SENTENCE_START> { return linear math jni . bt vector 3 fuzzy zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 3.9%)

<SENTENCE_START> { return linear math jni . bt vector 3 fuzzy zero ( swig c ptr , this ) ; } <SENTENCE_END/>

zero

<SENTENCE_START> { return linear math jni . bt vector 3 fuzzy zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 41.0%)

<SENTENCE_START> { return linear math jni . bt vector 3 fuzzy zero ( swig c ptr , this ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { return linear math jni . bt vector 3 fuzzy zero ( swig c ptr , this ) ; } <SENTENCE_END/>

(Copy Probability: 0.6%)

<SENTENCE_START> { return linear math jni . bt vector 3 fuzzy zero ( swig c ptr , this ) ; } <SENTENCE_END/>


Original Name serialize

serialize

<SENTENCE_START> { linear math jni . bt vector 3 serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

(Copy Probability: 6.9%)

<SENTENCE_START> { linear math jni . bt vector 3 serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

(Copy Probability: 8.0%)

<SENTENCE_START> { linear math jni . bt vector 3 serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>


Original Name de,serialize

de

<SENTENCE_START> { linear math jni . bt vector 3 de serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>

(Copy Probability: 16.2%)

<SENTENCE_START> { linear math jni . bt vector 3 de serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>

serialize

<SENTENCE_START> { linear math jni . bt vector 3 de serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>

(Copy Probability: 98.4%)

<SENTENCE_START> { linear math jni . bt vector 3 de serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 de serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>

(Copy Probability: 2.3%)

<SENTENCE_START> { linear math jni . bt vector 3 de serialize ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>


Original Name serialize,float

serialize

<SENTENCE_START> { linear math jni . bt vector 3 serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

(Copy Probability: 12.5%)

<SENTENCE_START> { linear math jni . bt vector 3 serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

float

<SENTENCE_START> { linear math jni . bt vector 3 serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

(Copy Probability: 82.8%)

<SENTENCE_START> { linear math jni . bt vector 3 serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

%END%

<SENTENCE_START> { linear math jni . bt vector 3 serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>

(Copy Probability: 2.8%)

<SENTENCE_START> { linear math jni . bt vector 3 serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data out ) , data out ) ; } <SENTENCE_END/>


Original Name de,serialize,float

de

<SENTENCE_START> { linear math jni . bt vector 3 de serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>

(Copy Probability: 14.6%)

<SENTENCE_START> { linear math jni . bt vector 3 de serialize float ( swig c ptr , this , bt vector 3 float data . get c ptr ( data in ) , data in ) ; } <SENTENCE_END/>

serialize

<SENTENCE_START> { linear math jni . bt vector 3 de serialize float ( swig c ptr , this , bt vector 3 float data .